With heavy flooding damage, the last sub was probably sitting on the seabed. If there'd been more depth, it would've done an emergency blow and surfaced. As it was, it was likely sitting unmoving, though would've been hard to find again.
@@Some_Guy_6 In reality, yes. In the game, the AI determines if it's going to blow the tanks if it determines it's going to sink below crush depth. It's not always successful, but that's the AI's logic. Remember, that while WoTS is a very well done game, we don't actually have little crews onboard.
Yeah. But it is dangerous. I think there were times when submarine captains decided a destroyer is worth a torpedo. Even one hit is devastating to a destroyer. In Silent Hunter 3 one torpedo hit most often meant a destroyer sunk. If not, it was so damaging a destroyer aborted their depth charge run.
In the real world torpedo hits were often enough to break a destroyer in two. There's a famous photo of HMS Eskimo (a large Tribal class) with her whole bow blown off by a torpedo hit.
The type C: Alright if we hide on the sea floor and beach ourselves the destroyer will think we are the sea floor! HMS Decoy: I wonder how the Americans got pearl harboured by these people sometimes.
This has honestly been my favorite War on the Sea series. The struggles at the beginning made the turn around as your recovered your assets, a fantastic redemption arc. Keep up the great work!
When Wolf said, "I'd be surprised if they kept sending out packs," I thought, "Nah." The AI tends to do that whenever it starts taking heavy losses among transports or warships. The average is 3, though sometimes it only sends 2 or 4. However, if you encounter a pack of subs, they're ALWAY carrying troops.
You want to redirect that mockery/critique to Hideki Tojo. Hirohito did not know s**t about war and was not in command charge. He was just a figurehead.
If the submarines had any sense they would surface immediately and use the deck guns because Japanese deck gunners are possessed by the war god bishamonten
That's one pissed off destroyer! As if she was commanded by a legendary skipper who sank half of Kriegsmarine in a different timeline. Nah, can't be true.
What you need is a few anti submarine patrol groups of two or three Corvettes outside the individual seaport - relatively inshore and patrolling outside of these ports ! Post a single Destroyer as squadron command and leave as many destroyers with your two Carrier battle groups as possible. The brief there for such groups is to hunt submarines close inshore to your seaports on Eastern India and Burma. Try One Destroyer and three Corvettes in this instance. And look at it - this way. 48 Depth Charges on the Destroyer and twenty one each on the Corvettes - that'll give you a hundred and eleven depth charges with these groups. This is where Corvettes can come into their own! And you need them. I strongly suggest that you try it out!
O 19 could carry mines IRL, Would be fun if that could be modded in. Although I guess if mines were a thing in game, both sides would have to get them!
The Abdiel class (HMS Manxman featured in a past video in this series) carries mines and can lay em. The dutch have mine layers too. Pretty cool and deals a lot of damage; that is if you can anticipate the enemy's path.
"Capitai Hirohito-San, what are we supposed to do...?" "Well, at first we fire all our torpedoes in a completely wrong direction and after that we all get sunk by a single American destroyer!" "Hai, captain Hirohito-San, this sounds like a perfect plan!"
Well the first 3 got smacked by Decoy, one of the second 3 thought “ a-ha I’ll bet if I hide on the bottom he’ll have a hard time finding me!!” HMS Decoy : the force is not strong with this one. Proceeds to drop hell below. Type C : Curses, foiled again. But still losing a light cruiser and 5 submarines in one day vs no loses on the other side has got to be a bad day at IJN HQ. Even worse? Losing one of those ships to the dreaded O-19
I think the way for the game to handle submarines would be to initiate tactical view when one of your ships sees either the submarine or the torpedo wake. Another possibility would be starting the tactical view but not letting you do anything (spectator) until one of those things mentioned before happens.
I would suggest that a number of ASW patrol units should be engaged in use. One Destroyer as Command Ship and between 2 or 4 Corvettes outside each port in the Indian Ocean.
Looks like the IJN is starting to fall apart at the seams in this series and it's only a matter of a couple more episodes before victory. Would really like to see you do pombruv's Mediterranean/Atlantic campaign if you choose to do another WotS series!
after this eventful evening of sinking subs, I think Decoy deserves a rest for repairs and rearming after expending most of her depth charges and being shot up by armed merchant ships
I think sub encounters on the player should only start if either the sub would be spotted if it went to tactical or when torpedo wakes were spotted. That way it would feel more like an actual surprise attack.
May I suggest trying drop some troops or I think you can bomb a enemy base to create a distraction so the enemy won't be too focused on attacking your bases.
I really like how this campaign handles sub warfare - the AI seems to use wolfpacks and even has better ASW tactics. No one ever scratched your subs before
I wonder - could this be the survivors (2 Fūbuki DDs and a 3-stack CL) from the group that O-19 was re-enacting a slasher movie on, back in early May (episodes 13, 14, & 16)? Because that would be hilarious. Guys just cannot catch a break.
The game is lackluster when it comes to submarine encounters, but I deal with them by only allowing myself to take actions when either torpedoes or the submarine are detected. After all, I wouldn't know that the submarine is there if I wasn't forced into an encounter.
Can you merge a submarine with a taskforce? If so I feel with a strike group and a sub or two you have the surface ships keep distance from the enemy contact while having the sub race in on tunnel visioned targets and engage either first drawing ASW ships from the engagement, or using the sub to finish of damaged or priority targets. Just food for your thoughts.
I Saw that Your Submarine Hero O-19 Has heavy damage if you are planning to keep her in the fight it might be good send her in for repairs Wolfpack you don't want to have your sub hero sunk
Wolf I dont think you get quite how depth charges work, the number you slide is the number of attacks, not the depth charges so you constantly hitting the attack button just keeps extending the attack more than you intend
Yeah if you want to see how not to do submarine warfare, see vanilla Ultimate Admiral: Dreadnoughts. Just utterly terrible with RNG on the campaign map. First thing any of the major mods do? Remove submarines completely from the game.