Just a note to all first-time viewers: I missed MANY Easter eggs this first time through. At the end of the playlist you'll find two "addendum" videos where I cover (almost) every one I missed in parts 1 through 8. I appreciate you pointing out ones that I missed in the comments, since some may have still slipped through the cracks, but you may want to wait till you see all the videos first just in case. Thanks for all your support!
Looks like none knew how to win 5 in hard : the enemies coming from gates have true sight . But for some reason they can't see illidan . Every time u go for a gate just defend to 1bmin left then use elf sorc to makebillidan invisible and go leave .gg easy
What I want to know is how to use Akama's Shadowmeld Version How can I use it? I wish to try it on some custom covert missions Edit: Some say the Shadowmeld ability can only work at night (which is true), but this version not only works on a permanent day, but can also automatically go active if they stopped moving
Strongbad emails were a big water cooler topic at the time we were working on TFT. The original idea for the sheep was you had to bring them to different themed rooms and sacrifice them in the correct order to open the portal. It was deemed too difficult and would hide the tower defense level too well. The archmages were originally supposed to be invisible, so that's what the dust was for. This too was considered too difficult.
I like that idea for the sheep! I can see why it was taken out, though. Too bad you couldn't have settled for something in between the two in terms of complexity.
Honestly I was lucky it wasn't taken away entirely. There were a few who thought the sheep idea in general was too silly, but I reminded them that if you click on any unit enough times, they crack jokes, so... ;p
The Dalaran dungeons were always a very bittersweet level for me - sweet because of the great atmosphere and the secrets... and bitter because of the global fog effect. Back in the day I had a pretty cheap video card and this fog thing was murder for my framerate :P Hardware grudges aside, W3: RoC & TFT were among the absolute best games I've ever played (and I say this as someone who has been a gamer since 1991). You have my sincere admirations for a job well done.
It's worth mentioning that whichever side controls the cage in Mission 4 suffers a production speed penalty. So if you wait until the last minute to reclaim the cage from Maiev, your heroes and the supporting forces will be razing the Night Elf base before the production speed modification becomes significant. This strategy also allows both Kael and Vashj to level up completely which doesn't happen with the conventional approach.
Nice! I must've missed that trigger. Also, I noticed you commented on the Legacy of the Damned video, but I can't find the comment. Which things did I miss on that video? The glyph of fortification and what else?
oh now I need to replay that level to raze maiev's base lol I knew about the production speeds but I never thought tge scales would would favor the losing side so much
Here is the thing. The naga are really really cool, and the same goes for the blood elves. Yet when you control both of them at the same time it gets unfocused and difficult to focus. The game really would have benefited by giving them one campaign each.
The differing units and elements is why I like the Blood Elf campaign. I wish they took it further by using more Elven buildings. But yeah, the story element was actually quite meh.
I think the blood elf campaign was quite amazing in the way it brings fourth emotions and such and the Hardship of the Wood elves after the fall of Quel Thalas
The Butcher and his voice line: "Aww, fresh meat!" is also used in DotA and therefore later in DotA 2. Great videos btw. It feels good delving into the campaign and seeing all the things I've missed all those years ago!
My problems with the Blood Elf campaign is that it is too short and focuses too little on the blood elves as a faction. Where are the balistae, the ranger general? Why are the archers so underwhelming compared to WC2? Why don't they have a proper heavy ground or air unit at all? And why are the naga mixed in here? Can't they have their own campaign as a bonus thing? Anyhow, Rise of the Blood Elves is an utterly fantastic fan made campaign that is far better devised. Four heroes in total, unique upgrades to the units, some new units that are rad as heck and fit well in with the rest.
coming back to these to see which ones they deleted in reforged.... talk about R.I.P easter eggs edit: the robes of magi in mission 1 are now on a separate little circle island diagonal from the murlocs and the tree is in a grouping of trees
Yo maybe this is just the mandela effect but i distinctly remember hearing Kael'Thas say "... to their blasted citadels" when playing. I might just be remembering incorrectly but the line really stood out to me.
This map shoehorned Tower defence and Dota in it! Also, where did Maiev found extra troops. She came to the portal with only few troops and no wisps! Maybe her troops had some sexy, sexy time in the outlands.
Somewhere at sometime,some random player was playing Curse of Blood of Elves. He kept destroying trees and stuff whenever he went and at some point discovered some item or secrets and he was like "Oh yeah new loot". He made it his life quest to destroy trees,barrels,mushroom tree things and any object to be destroyed in every map campaign determine to discover more secrets. Also by murdering every living being that he sees.
In "The Dungeons of Dalaran" there's 2 caged spiders in the bottom left corner that are marked as enemies, but if you leave them alone and let them walk to the armor doodads after destroying their cage doors, they will become 2 Spell Breakers. Why they're polymorphed as spiders is anyone's guess.
Hmmm, on mine they're spell breakers and priests. Though you did help me discover an interesting point about that area. Apparently it counts how many units you're lacking and supplies you with replacements dynamically. Pretty cool! I'll have to look more into it. Maybe it creates spiders if you already have enough units (as a challenge) and then glitches thinking they're the unarmed elves.
fun fact in dark covenant, you can save your worker units thus allowing you have more workers than you think you can have by having them run and squeezing them into the smallest nulks or on the south on the dock I believe also the secret mission in starcraft 2 wings of liberty is helpful in both short term and long term because if you obtain the research objectives and complete them, you can get like I think either 3 or 4 protoss and zerg research, which is nice as when you max out your zerg and protoss research line you get money for any other optional zerg or protoss objectives you obtain like 10,000 credits each
For me this campaign is one of my 2nd Fav campaign cause you can have those characters you can never try in normal races Spoiler!!! and you can be friends with illaden
Something that came to my mind recently - the reason Rend and Maim appear on the final mission of this campaign is the unreleased "Warcraft Adventures: Lord of the Clans" game. There is a scene in there, in which Thrall punishes Rend and Maim (for the murder of his parents) by banishing them into another dimension or something like this. And this can explain how they ended up in Outland (where they later becamse Fel Orcs under Magtheridon).
When I came across the Sheep Room and pressed all the pressure plates, I recognized it from the movie Babe. Ba Ram Ewe was used to get the sheep to cooperate with Babe the Pig.
In the 2nd Blood Elf Campaign ( the one with the outlying bases ) It's strangely reminiscent of one of Brood Wars Zerg missions - where clusters of Zerg overrun Kerrigan's Zerg Hives. The Mission itself is called "Fury of the Swarm." You can check it out if you want. Seems like a direct reference if anything.
There's something else in Magtheridon's fortress. There's a fel orc encampment in the center and a blademaster named Rend. This is one of Blackhand's sons, the other being Maim. I'm sure it's not supposed to be Blackhand's son, but still.
6:33 - Well, as for how Kirin Tor were able to get stuff from Kalimdor... Humans were taught magic by the Elves who originally came from Kalimdor. They could have brought something with them from their original homeland. And their long life spans also mean that they more likely didn't forget about the land and some of them might have had in in life memory when Kirin Tor was founded. Or maybe they visited Kalimdor later again. I think there is a quest in Winterspring that some High Elves ventured to that land even after the Sundering. Might have happened more times.
Actually i loved the blood elf campaign because it was so unique and let you play some very new and interesting races. It doesnt do well as a human campaign but is incredibly exciting with the naga having some incredible units and the draenei being cool (i guess)
I, on the other hand, like the Blood Elves campaign the most. It's the most varied and outlandish part of Warcraft 3 beside mods and it showed me a new land of interesting venues reachable with W3 engine. Also it has the most badass piece of music in the entire game.
There's also some spiders near the bottom left that, if you let them out of their cages instead of killing them, they are revealed to be your own units disguised as spiders.
The bonus campaign actually has some easter eggs. I can remember one - in the area where you have to destroy pillars with goblin sappers, there is a hidden item behind some trees which can be accessed by bombing the way to it. There are probably a few more.
Dude, this is so fucking awesome! I want more :D you sir have found some secrets which i never saw on any WC3 page, good job man :) also, after finishing WC3 maybe some SC2/SC secrets?
This is not really an easter egg, but I found it out when playing the last chapter of this campaign. When you pick up a tome, you can actually still see it still stays, but in super small size. I never notice it until I get to 9:55, when you pick them up all, you can see it leaves a trail of dots behind.
The "Human" campaign of Frozen Throne is hands down the best campaign *because* it doesn't just hand you a melee map race and say "have at it" it's creative and does something different from the norm. If you wanna play melee map races go play multiplayer :D Also a singleplayer campaign will never prepare a person for multiplayer, either by being too predictable or because the AI cheats.
Oh my gah its timmy remember that kid that died during the Invasion of arthas's homeland and the kid we saved from being kidnapped and and turned into a zombie during the scourge first attacked
I really liked Blood Mage design when I was a kid Kael was a badass with an amazing fire ability with a cool sound and those floating orbs looked cool too 😎
8:21 - 8:22 easter egg in an easter egg video! Chapter 4: Maiev's altar in invunerable! Chapter 5: Drenei can get hostile if you hit them just like grom (or am I wrong?) Waiting for ud camp... gogogogogo!
You like Curse of Blood elves the least? I love that campaign. It is creative and fun also "does not prepare you to play that race at all" well you have already played as HU.
Wow i just discovered your series and i m totally blow away! I watched all episodes in 1 sitting and look forward for more content. Also i love how you even checked the maps from the editor and that a developer is commenting these videos. I can' t describe how i feel about this but i can tell you you have changed the way i m looking at wc3. I was already thinking of it as a masterpiece but right now i feel kind of sad because the game is so old but still amazes me. It s a weird mixtures of feelings :'D... I m off looking of more behind the scenes stuff and download some custom campaigns....
Chapter 2 A Dark Covenant can be a pain when playing on hard, it can require a long time to finish so here's a little tip for anyone having trouble with this mission: -as soon as the missions start, evacuate all your outlying troops and place them as far as they can go (top left corner and bottom right corner), after the first cutscene they will be teleported to your main island -mine the goldmines from those bases as much as you can before they get over taken, this way you can afford to build additional farms on your main island and make dragonhawk riders which are crucial for this mission -now you have a pretty strong 3/3 army consisting of your surviving units, nagas and dragonhawks. with this army you can basically go around the map and destroy purple and orange bases, kill neutrals and grab few gold coins lying around in crates. take your time with this, and eliminate any green flyers coming to your main island with your hawks -DO NOT build or expand on any of those outlying bases because if you do, the green base will get 3/3 upgrades in a span of few seconds (like warpten) and will start attacking you with ground units + dreadlord; otherwise the green base will remain 0/0 trough out the whole mission -always let the nagas tank and if you've done everything right and didn't lose a unit your army should be around 70-80 supply. To make the final fight even more easier make sure to have scrolls in your inventory and healing wards and you can stomp the green base without losing a single unit
On chapter two. I don't think it's an easter egg though more of a pretty neat mechanic. If you move all your units in the outlying bases to the very far side of the map(to safety) and after all those bases are destroyed, the cutscene plays and after that all your units you saved will be teleported to your base. I wonder if you guys also did it too? :D
you can acces the murlocs at the beginning of the game by clearing the treeline in dalaran where you start. You don't need to use the boat , but you can
In world editor I found a sound file from chapter 4 where Kael is saying that they have to escort the cage with Illidan back to a draenei village. So I assume they originally planned a bit different mission.
Founding of Durotar I played it properly and found out that you can make your heroes endlessly strong in Act I and Act II, but it's cheaper in Act I. That's it's own easter egg.
Also, I think the campaign is an easter egg since it was a precursor to World of Warcraft gameplay, though better since there is no stat limit. When you pretend it's WoW, it makes it more fun. Don't be in a rush to finish the quests.
Just watched this far in the series and man this is great, so much memories! Well done vids too bro, keep up the awesome work!!! EDIT: Are you planning on doing stuff like this for other games as well?
Probably not. Warcraft 3's my favorite game of all time, so I'm not sure if I have the drive to look into other games. I'm not even sure if other games have that many secrets to look at. And Starcraft 2's map editor is incomprehensible to me, so I don't think I'd be able to poke around and find secrets in triggers and stuff like I usually am able to in WC3.
In Reforged ,they beautifullly redesigned the Dalaran Dungeon. :) The pipes are much better, too, and somehow there is a camera on a bridge. You cannot access it, since the gate is invulnerable.
What in the world? I think they're supposed to just be shiny boots, but you're right, they do look a lot like hooves. Maybe some subtle foreshadowing of the deals the blood elves would make to survive?
Hi I noticed this Easter egg in the "misconception" in the beach you don't need to ship there. A patch of trees near your spawn point burn it and you can access the beach faster.