As a kid I just thought killing the villagers before they turned to the undead was the best strategy as to beat Mal'ganis. I didn't take it as a morale choice.... opps.
Just want to say how much I appreciate your voice. Very plainspoken and calm--so hard to find videos about video games in which the narrator isn't basically screaming into the microphone nowadays.
I noticed something just today. In ROC Night elf campaign chapter 6, when Illidan destroys the skull of gul dan and goes into metamorphosis form, he jumps to level 10 but still had that red cross icon. If you click on it you will see that Illidan has archmages ultimate spell Mass teleport
hey you missed another piece of unused dialogue in the Culling mission from Mal'Ganis saying "Obviously... you are not as strong as the Dark Lord believed. Now, feel the wrath of the Scourge, as you drown under the flood of the living dead!"
@@hunlepto2239 really I didn't know that cause I've never lost that mission before plus on the wowpedia page it says that this dialogue was unused so maybe it was wrong.
Yeah Shandris in the first night elf level really is the weirdest thing, especially because once the cinematic is over, she's just a regular Archer like any other who can die with no consequences (despite later appearances)! I can't imagine that it would have been so hard to use her ranger model and then have her say to Tyrande at the end, "OK, I have to head over to level two and change into my teal cape. My friend Expendable Archer #1 here will keep you company in my stead." Maybe the transformation was an accident that was meant to look more like this scenario? As you suggest regarding the final undead level, they were probably working on time constraints that forced some unfortunate elements to stay in.
Cherodar that wasn't actually Shandris...after the cinematic,it is said the Shandris rushed back to her Shadowleaves village to assault the orcs but was attacked by the undead as seen in the chapter 2
I believe Shandris was presented as a normal archer to avoid too much confusion to the player. After all that's the first NE scenario and starting with a new race, new hero, new storyline and a new special unit neither hero or normal would be too odd I think. The same way the human captain was presented only in scenario 3...
@@zydler1189 I suppose that makes sense... kind of... but somehow I feel like the player would have been OK! I definitely believe though that you might be right that that entered into Blizzard's thinking anyway though.
On "The Fall of Silvermoon", I knew about being able to possess the workers to build elven structures but I didn't know about the fact that you could get unlimited human heroes. One additional thing I did find is that the special elven buildings can be built on literally anything as long as the workers can reach. As a result, you can build elven guard towers on the roads inside Silvermoon, on the sides of cliffs, and on top of other towers/buildings . I used it to just build a small wall outside of the city and outside the granite golems that made the rest of the level a joke.
14:05 In WoW, we learn that Druids can turn into Owlbears/Wildkin. So all those Owlbears running around in this level are actually druids who won't change out of their forms.
I actually found out that on the level if you posses a human worker you can build your own human base and have unlimited heroes (until food runs out) and I may or may not have abused this...*clip of 15 mountain kings attacking the main base
Not sure if its a considerable secret, but on the 2nd last Night Elf Mission (w/ Illidan), if you kill Tichondrius before consuming the skull of Gul'dan (whosyourdaddy hehehe), some weird shit happens. Tichondrious dies, and you cant kill hi even after you get the skull, turning the quest impossible. And Illidan randomly gets teleported into some random area in the map as Tichondrius says some iines that I forgot lol.
Tichondrius is supposed to teleport Illidan away from him if you hadn't used skull of Guldan yet, to prevent hin from dying early. "I have no time for distractions. Begone, little elf!"
GREAT JOB once again! Defence of Strahnbard: 2 critters in the left of the map where you need a "trick" to kill them although they give nothing Black RnR & Spirits of Ashenvale: you can kill the gold mine and laboratory as well! The Culling: Mal'ganis has siege type of attack and his altar is unaccessible area & you can control Jaina! Frostmoune: there is a shade! Twilight of the Gods: can you check if Burning Legion heroes has items? Thanks and keep going!
you can control her like 1 or 2 seconds. Wait for full video to end and then when jaina is leaving with uther and the mission start you can see her icon at the top left side of the screen. If you are fast enought you can summon an elemental !
Something you missed - there are several fully functional Tharifas units in the "Last Guardian" interlude map. But they aren't actually visible, from what I remember...
13:43 Actually, during Mists of Pandaria it was revealed the Pandaren and the Night Elves were close allies, and they discouraged their over-usage of magic, but the elves ignored their friends' advice and caused the sundering which fucked up the whole world. Malfurion is probably referring to this.
I know I’m way too late for this, and not sure if it’s been mentioned before, but I think there’s one you missed in RoC. On NE 7, the circle of power in your base near the gate is destructible, but it has 150k HP. Similar to the Goblin Laboratory you mentioned in HU 8. It’s small, but each one counts :) Love your work btw!
Well that's funny. Those cut elements like city folk pleading for mercy and Arthas's romance with Jaina we're actually retconned back into the story with the Culling of Stratholme dungeon in WoW and the "Arthas Rise of the Lichking" book.
Thank you for the Easter Eggs project! It is absolutely brilliant! I hope that one day your Warcraft 3 related content will beeeeeeeeeeeeeeee contiiiiinuuueeed :)
The shandris model thing, I can see the reaosn why and that is perspective. the Tyrande model and archer model have roughly the same size if you take the cat out of the equation, and since the camera is far from them, it kind of makes sense to see them both at smaller size. I believe they were trying to portray some form of consistent perspective to make it look more natural in the cinematic because having shandris be twice the size of tyrande would make it much more awkward during that camera pan. Pause it and try to imagine it.
These days I was playing the WC3 demo again (because nostalgia!) and I noticed some thing in the dungeon mission that may be worth mentioning - there are some hidden items behind rocks, mostly minor stuff, but there is also a hidden (and very useful) Shaman that can cast Bloodlust. Several monsters have unique names in the dungeon - there's a Black Widow spider, a Gold Miser gnoll, a Tome Wraith ghost, and... a "Ghost Spirit" ghost :D I should be grateful it wasn't one of Diablo II's "Ghostly Ghost" champion monsters, they are immune to physical attacks and very hard to kill.
I was so happy when I thought I found something that you didn't, turns out you are already aware haha Kudos for making these videos man, they're great fun to watch
You can actually prevent those vilagers from turning into zombies. After destroying the house, use polymorph on them. After they turn back to human, they will have no urge to turn into undead. It's a tedious task to attempt to rescue all the villagers, but a skillful enough player could do it. Arthas was pretty much hasty on this one.
In the human campaign, mission 8, you can destroy some trees nearby the goblin outpost to kill a NPC which drops sobi mask, super useful, especially on the hard difficulty!
Owlbears/Wildkin/Moonkin were created by Elune according to a quest in Vanilla. So them working with the Watchers makes some sense, as well with the Keepers of the Grove.
Hi Abelhwak! I love Warcraft 3 and even to this day I still play it. I don't know if you will notice my comment but you missed some things in the campaign. For instance, in the Lord of Outland, there are two items in the Editor named: Ghostly Shadowkey and Bloody Shadowkey which suggests that Magtheridon's lieutenants will drop the items when killed. In the Tomb of Sargeras, if you use the cheat which instantly kills enemy unit, you can blink right next to Illidan and kill him. It's a bit funny because once the cinematic begins, Illidan is inexistent. I also forgot what exact level but somewhere in the undead campaign in the Reign of Chaos, when Arthas attacks the high elves, there's a spider in the map. The spider doesn't drop anything but I think it's placed for easter eggs finders. There are some things or easter eggs that I forgot, but I'll comment them too as soon as I find them again. Hope you'll see my comment and will make a part 2 of the addendum because I kind of miss watching your videos about Warcraft 3. Good day to you Abelhawk!
5:30 Mistake! Arthas never feels like he's descending into madness or evil. Killing people who are 2 seconds from being zombies doesn't feel morally ambiguous. Those voices and children would have helped a lot.
Fun Fact: There are two lines hidden in the final mission of Orc campaign (the one with unsued Miljanza thing). These will occur if you kill Grom instead of using Soul Gem (he'll revived instantly) and repeat until Grom has been captured by Soul Gem: Grom: You have to do better than that, little brother! Thrall: Spirits help me! We'll have to go back and try to capture Hellscream again!
About those unused lines (with Jaina's death, villager's screams about angry paladin and etc.): I found it interesting to see if they exist in Reforged Warcraft III's files... you know what? they exist. More of them - since for different languages everything were revoiced, those unused lines were revoiced too... does that mean that Blizzard tried to add them back, or just didn't notice them and sent unused lines to all localisators?
I'm pretty sure Blizzard just said "Here, copy everything in these files." That's why there are reworked models for unused units like Tharifas, and even a new model for Fel Orc Burrows, which wasn't even a new model, just the name of a new unit that could support Fel Orc Peons rather than normal peons. Super sloppy, if you think about it. Almost no thought went into the assignment, and they could've probably saved some money by actually looking at the files before sending them out.
3:07 - The Orb of Fire thing is not entirely false, actually. In the original version 1.00 of Reign of Chaos, the Orb of Fire gave a greater bonus damage, and had a much stronger splash. This bonus was reduced in later versions/patches. I can't remember if it was +12, but it may have been.
I can't be sure, but I'm guessing you could originally control him on a few of the Undead levels-perhaps on Digging Up the Dead. There are quite a few models that have full sound sets but are never seen in the campaigns, such as Uther, Sylvanas (pre-banshee), and even the slave master from the first level of the Scourge of Lordaeron.
I really enjoyed your videos, it has bring me so many nostalgia, thank you for creating this and sharing. Much Love! P.S. This is therapy for me, bringing back good childhood memories
Hello, just a side-note on the sins of the night elves. The well of eternity exploded, very close to pandaren lands. The bear people know these things. @abelhawk
I wrote it to comment bellow undead campaign, in the first campaign u van find a invurable child behind trees next to lumber mill which works like other citizen
I was able to kill Mal'Ganis in the last human mission. I basically put an army of towers around him after destroying his base and kept killing him until he died permanently. It took like 50+ deaths for him to stay dead, and the floor was flooded with Ankhs. It might be that the game wasn't able to find a room to spawn more Ankhs, so it couldn't give him another Ankh, or somehow the stock was limited. Either way, he revives after you get Frostmourne so you're able to complete the mission.
13:45 actually, from what I was able to gather, the Pandaren and Night Elves did have some trade going on, but because of the whole demon summoning business, the Pandaren were very displeased with them.
when the blood elf campaign the secret level,there are magic vaults in the side of the map,one in left top corner and,right bottom corner,the items is nice to have
I still found a secret you overlooked on the first undead mission. If you destroy the barracks in the lower left side of the map you can reach 3 horses. One of them has a ring of protection +2 Edit: Last undead mission in RoC: Just as there was a sheep loyal to Tichondrius on the second mission, there is a dog loyal to the Kirin Tor in the upper right side next to a tower. Also you didn't mention the gnoll camp in the lower right corner Edit 2: RoC Orc Campaign mission 1, after killing the first 3 murlocs, head right and down, there is another path with crates and 2 bronze drake whelps. One of the crates in there contains a ring of protection +1 Later on you'll find 1 grunt and 2 headhunters and Thrall will ask if they were part of Hellscream's group. How? Since the trolls joined Thrall after he hit that strange island with the murlocs and the sea witch (reminder, hellscream wasn't there), anyway, as soon as you see them, head towards the coast, there's a small clearing with a crate that yields a Lion's Ring (+1 agility) Head down the path from the fountain of health and you should see another coast. Move towards the left and you'll find some razorfen and a tent. The tent yields a wand of lightning shield. Coming back to the coast, make a beeline towards the upper right. A murloc encampment with a manual of health awaits. You might have to look hard but mission 2 of the orc campaign has items that grant +1 to intellect and to strength :P I didn't keep track of where I found them but still, don't rush the mission, the caravan follows Thrall like a puppy. Edit 3: RoC Orc Campaign Mission 3, we're not gonna talk about the 2 creature camps (Owlbear camp next to the dark green base that drops claws of attack +9 and the oh so obvious centaur base that lies between white and blue which also provides an alternative route into blue's base as well as a mana potion and a tome of intellect)? Cause when you first made a video about the orc campaign secrets you said the only thing you could find was a potion in a crate. Edit 4: last orc mission in the RoC. In the upper middle portion of the map, on the road between the 2 chaos orc encampments there is a slightly hidden area marked by remains (dead bodies/skeletons) on the ground. That area is a storm wyrm's nest. Killing it nets you a medallion of courage (strength and intellect +4). Lower right corner of the screen you'll find some harpies. One of their buildings drops a scroll of mana. Night elf mission 2 in ROC, upper left corner has claws of attack +3 and slippers of agility +3 In the lower left corner where you find a human next to some tents, if you destroy the tent on the right, another human will spawn. After killing him, Tyrande says "Foul humans! You cannot evade the goddess' wrath!" When you reach the area with shades and doom guards, there are some humans running off and fighting one. If you kill that doom guard, it drops a tome of strength. Night elf mission 3, there's a small camp of murlocs between the unaccesible undead base and the orc base. Destroying the murloc hut nets you some boots of speed. Don't like em? Sell em at the nearby goblin merchant. The 4th Night Elf Mission has you cleanse a forest as an optional quest. Is it worth it? Sure, but much much later. Why you ask? Well the forest keeps respawning its undead units every few minutes when you walk through it. onsidering this mission's gold mines are low on resources, you can kill the undead creeps in the forest for gold until you're set to go. 5th night elf mission. If you attack the furbolgs that asked you for help, they all turn hostile. One single basic attack does that. Final edit on RoC maybe? Night elf mission 6: lower left corner there's some spider eggs, one of which has a manual of health. Since you mentioned the boots of elvenkind on the other side of the map I figured the manual I found is fair game ^_^ also, there's a satyr camp next to the skull of guldan and demonic portal. killing the satyrs nets you a medallion of courage.
7:38 That "cave" was accessible through the base. You just needed to go towards the blue player after killing that base, and if u took the long route, you could just go in there no problem. It wasnt accessible thru a cave tho. You just went in there with an open entrance and exit on the top right and bottom right corners of that area. There were a big lvl9 golem and other mud golems. This was in RoC and without TFT, so in TFT they might have changed the map. IDK.
5:23 I think they should've kept it, and I'm glad they're considering bringing it back in reforged. Like YES, I want this. Give me the full experience. This is supposed to be the Fall of Arthas right? Well let's see it! In the reforged demo, you do hear the citizens say these lines. "The kings men are attacking! RUN!" I hope they add more voice lines with even better acting. I want to hear people begging for their lives. Make me HURT, make me FEEL what I'm doing. I want that experience. It'll make the game stronger overall if they go hardcore on themes like this instead of half-doing it.
I think the use of Furion's "our sins have returned to haunt us" line references the Pandaren originally being advertised as a new race in Warcraft III as a joke, before being "cut".
Well this is new. I knew there were removed files that made it sound like Jaina was captured and had to be rescued, but I had no idea about her staying dead and it seems becoming the leader of the Forsaken later. Where did you find out about that? And what made you think they were more romantically involved?
there's an easter egg for the frozen throne expansion on the level when the lich king cries toi arthas after the cut scene somehow the frozen throne and lich king is in the stage like in a freaken corner of the map and I was like WHOA
In the march of the scourge after you destroy the caravan at some point 3 ogres will emerge from the bottom left corner and when killed one of them will drop a periapt of vitality(increses HP by 150). I dont know if this happanes when you destroy the caravan or there is a specific time these ogres are sopposed to come and it accidentaly happaned to me that they came when i destroyed the caravan.Anyway its a well hidden ester egg none the less. Sorry if somone found this and wrote a comment about it already.
About voicelines being made for charcters is not really indication if they were to be used, from what i noticed almost all units existing in Wc3 got their voices in one way or another, while it's not the case for Frozen Throne. In ROC characters like Pitlords and Tichondrius have voice lines but arent avaialbe at all(ofc there are some that dont have these like Medivh) While in TFT only usible heroes and units have voicelines. And i mean that they dont have none at all or have placeholders of existing units, RoC has another indication of these existing when you edit the unit in WE, name of voice set is displayed, but when you click it it's reset to "NONE". You could make video on World Editor and Content secrets video of these ofcourse if you want(tough people watching this series would love it for sure, myself included). As for Campaing secrets there are almost no videos on it and if there are they lack in quality and are very low on content unlike yours. So i dunno. In my opinion it's nice idea for one more video. Other one i have is about pre-release Warcraft 3 and Frozen Throne, threadsa about these on hive are mostly broken and lack pictures. So in the end 2 ideas, hidden/removed world editor&game content and Pre-release Warcraft 3 video. What do You think?
Yeah, one of my next videos will be about the models in the game, and I'll probably touch on any that seem to have originally had sound sets attached to them, so I think that'll be fun and enlightening. As for the alpha/beta versions of Warcraft 3, I would love to see a video about that or even make one, but I don't know where to find information about it. It seems that we'd have to somehow get in with the veteran Blizzard executives or something, because the information online is very limited.
Abelhawk About the soundsets heroes like Archie, space marine and other which are mute in final all have specific soundset name in object editor(Archimonde in RoC has "Warlock" for example) I wonder if it means they had the soundset and it got scrapped(like racial rebirth animations, only demon and human onces are left tough demon one has no sound, but there are sounds for orcs, nelves and undead). There is plenty left of that for good 2 videos at least. Someone at hive said they had beta/alpha build. It would be best to try get hands on surviving copies and then dwelling inside of it. Scrolls of lore screenshot gallery is just tip of an iceberg, so much changes to cover :)
5:00 why for some reason though the sound files sound familiar, I think in my version of warcraft it wasn't removed? Not sure though, but I think it never bothered me cause I never really took interests in dialouges when I was a kid...
daughters of the moon have a secret character somewhere around the place when we get the car weapon (forgot name) or you can just use cheats to know where it is
Yeah you missed a lot of easter eggs again. You should look throughout object editor and trigger editor more closely, you'll find some stuff that never made it into the game. In human campaign you missed town hall call militia tutorial dialogue.
I looked super close in every single map's object, sound, and trigger editor (it took forever), and I noticed a few things like that, but the movie would be long and boring if I focused on every little thing that really doesn't make a big difference. I decided to take a primary approach on big, curious, or intriguing changes, not just things like "Originally there was a tip that explained how Spell Steal worked, but it was eventually replaced with a more general one about Spellbreakers." Maybe I should have made just a comprehensive list of every single secret (mundane or not) on my blog, but oh well.
That refers to the ACC seen in Red Alert 2 campaigns. These letters are made of trees on unreachable zones like cliffs and islands. Tim Campbell worked as a mapper at Westwood too.
Great video! It's worth noting that the comments of the unit who engages the BIGGEST PANDA EVER isn't actually referring to the panda itself. Malfurion's comment about "their sins come to haunt them again" can be triggered by clicking him multiple times, and the comments by the other units as well. D'OH!
Yeah, none of the dialogs were created specifically for that encounter. But I thought it was interesting they chose that specific "click too many times" sound file for it.
Actually you missed one easter egg or bug in the Undead Campaign in the Siege of Dalaran ; If you look at the blue army's archmage, you can see they are not the same sometimes (they have different levels)
In Defend of Strandbard easter egg with crates behind the house in the corner of the base actualy are pretty similar to old Russian tale of Kashey the Immortal. His immortality was insured by his soul was transported into a needle. Needle was hidden inside an egg. Egg was inside a duck. Duck inside a hare. Hare inside a chest (box). Chest chained to the giant tree amongst dosens of similar chests. And tree hidden somwhere in dark woods. Now here we hawe an item inside a ship, whixh inside a crates, that behind a house which hides among simillar undestructible houses.
the "sins" malfurion refers to is the scattering of the land witch tok most of the pandaren to the southren continent (pandaria) but isolates smal tribes stil lived on elseveare