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Warcraft's Story Has A Problem... 

Khanlusa
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Warcraft's story has a problem, more than one to be honest, but the one discussed here is about Quest Fodder Races. Gnolls, murlocs, quilboar, those beastly, monster races that are the target of many a quest and are wiped out en masse on a regular basis.
It's very typical of any RPG, particularly a fantasy setting, but as the years march on and other games evolve, WoW stumbles and struggles to change.
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- CHAPTERS -
00:00 - Intro
03:50 - Gnolls
05:23 - Murlocs
06:21 - Makrura
07:15 - Centaur
08:30 - Quilboar
09:56 - Kobolds
11:30 - Troggs
12:14 - Harpies
13:38 - Trolls
16:29 - Furbolg
18:20 - Saurok
19:58 - Wolvar
21:01 - Yaungol
21:24 - Dragons
22:27 - Ogres, Lost Ones, Vrykul
24:00 - Outro
OUTRO MUSIC
Song: Egzod, Maestro Chives, Neoni - Royalty [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/Royalty
Watch: • Egzod & Maestro Chives...
"What Is That Music?"
Almost all the tracks are from WoW except for the beginning and end track, which is from the game Darkwood.
#warcraft #dragonflight #wow #blizzard

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25 июн 2024

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Комментарии : 107   
@travelkingable
@travelkingable 3 месяца назад
A reminder that Kobolds are canonically a Constitutional Monarchy making them Instantly morally better than Gilneas and Stormwind both.
@Skollshorties
@Skollshorties Год назад
It's a lot to take in when as a kid you're just like, "These are monsters. They're bad. It's fine" and then as you're an adult, "Wait... why are we doing this to them?" Like you said, Warcraft is at its best when it flips a common trope for a fantasy race on its head and I really think they should get back to that with all of these.
@EmperorFawful
@EmperorFawful Год назад
I think the main problem is that Blizzard always thought they could pull off a Warhammer game, yet developed Warcraft instead. Particularly Warcraft 3, which pretty much changed everything from the previous 'all-combatative' Warcraft expierience where funny orcs slaughter funny humans and vice versa. Heck, most of the quest fodder races are leftovers from Warcraft 3, when thinking about it. So most of it is probably the fault of them having pretty much realized that their game had an identity beyond the same principles as the Warhammer lore, when coming up with World of Warcraft and them deepening up story lines, while making characters feel like actual characters within the world. Yeah, they did the same in Warcraft 3, but only with the main protagonists - everything else was just dissected cannon fodder, just like in any classic RTS game. Perspective changed and I guess to some degree Blizzard might still have tried in WoW to go the multitrack drifting between 'Immersive fantasy world RPG with characters actually building up the Warcraft world as time goes on' and 'Going back to the roots, for Warcraft can be as awesome as Warhammer can be. The problem is though: Unlike Warcraft there is nothing lovable about Warhammer's setting. No, I mean not in terms of fanbase, that's obviously big! I'm talking about the setting itself - if you yourself would live as a being in any of the Warhammer worlds, created by Games Workshop as an average guy. Spoiler: You won't live long. It's straight forward a grim dark future/fantasy world, where everyone is already confirmed to be a bad guy, from the random aliens/side factions that get slaughtered to the actual main factions of the game. Both 40k and Fantasy went that route and the creators of Warhammer, Games Workshop, do adress that. It's a parody universe to begin with, where whacky war action had always been the main focus of the series. It was never about character development except for maybe some guys on the main cast, but even that just exists to justify more war actions and more battles. There is no morale in both Warhammer Fantasy and Warhammer 40k and the authors know that. Most of their players are aware of that (or at least should be aware of that) and in the end there are no good guys in Warhammer. Except maybe Lizardmen. Yes, I'm biased. :3 But jokes aside, I think that's the main issue though with Warcraft as a series. They started it as a strategy game in the spirit of Warhammer, they really copied things 1:1 , but actually found a middle point in Warcraft 3, where they suddenly found their own identity, somewhat distinct from their original inspiration source (despite some legal arguments regarding some unit names in Reign of Chaos with GW). And that's fine, they really could have used this as a jumping board with World of Warcraft to flesh out their world in their own image. Which I guess they did to some degree, but really poorly. That I think is the biggest issue, not only with the quest fodder, but with a lot of stuff that gets shown in the Warcraft universe. Blizzard now probably realizes to some bit, as seen with the Centaurs and Gnolls in Dragonflight, that they could actually do more to flesh out their world, but well... damage is already done and I guess a lot of players nowadays might realize that, myself included. In either way it's good that it gets adressed, because I like Warcraft 3, I like Warhammer and I even like to some degree some portions of WoW, but I also would appreciate a clear story narrative from the developers. Just like Games Workshop, as their choice is at least one to which they stick, even if it's not everyone's cup of tea. But Blizzard can't just keep multitrack drifting. That worked maybe for some time well, back in the old days of Classic, BC and WotLK, when expectations were different on the fan base. But it will fail to catch modern audience's interest for reasons you have mentioned.
@thenerdbeast7375
@thenerdbeast7375 Год назад
I want to frame this comment and hang it on my wall
@khanlusa
@khanlusa Год назад
👏👏👏👏👏
@hehehehssbb6252
@hehehehssbb6252 Год назад
You probably are the only WoW youtuber who actually cares about Azeroth’s inhabitants, not in the “male loremaster utuber” way that gets the amount of views your content deserves more. Thank you, for voicing your compassionate and thoughtful view of this world.
@attila535
@attila535 Год назад
The one thing Warlords of Draenor did right was flesh out the ogres, by giving them a Romanesque culture. The ogres we see on Azeroth are basicly the "country bumpkins" the Horde managed to subjugate, while the more civilzed smart ogres were killed.
@Roof5tone
@Roof5tone Год назад
I always feel bad especially for the murlocs and kobolds. I get it when suddenly a kobold clan takes over the Elwynn mines yeah ok that is a hostile action. But for the most part they're just there.. Being little fellas. Furbolgs too is a strange one, furbolgs as the enemy is supposed to be the exception not the rule. But we never see that depicted, when depicting that would really be one of the easiest things in the world.
@thenerdbeast7375
@thenerdbeast7375 Год назад
Honestly most of these races I would love to play more than the races we've currently got, I love these guys!
@khanlusa
@khanlusa Год назад
If we do end up getting playable Gnolls at some point I will shoot through the roof 😱
@thenerdbeast7375
@thenerdbeast7375 Год назад
@@khanlusa Kobolds are babey, I'm surprised Murlocs aren't playable since they are practically Blizzard mascots at this point and I would kill to play as a Harpy.
@khanlusa
@khanlusa Год назад
@@thenerdbeast7375 Maaaan they could give Harpies a racial mount ability like the worgen but instead they can fly (kind of like dracthyr will be able to so it shouldn't be hard.) They'd just have to like, cut armour off at the upper arms and knees.
@thenerdbeast7375
@thenerdbeast7375 Год назад
@@khanlusa I mean we have invisible armor for Mechagnomes and Dracthyr so they could do it for Harpies too.
@bradypus55
@bradypus55 Год назад
I'd love to play as a harpy or a gnoll to be absolutely honest
@therotryzit
@therotryzit Год назад
Even if you have cannon fodder races you should do some things with them rather than just having them be around for the next slaughtering. I find that video games often provide some cool designs for enemy creatures and i wish you could do more with them or learn about them, but sadly often that ends up not happening.
@spiritualdreamer
@spiritualdreamer Год назад
Loving this. Specially the part about the Makrura. I always found weird that despite being consistently classified as humanoids, not beasts, they're also mentioned as edible and tasty. But they are not just giant lobsters, they are not animals! they are a sapient species, a thinking race that we kill to EAT!!!!!!????
@bradypus55
@bradypus55 Год назад
This video pretty much lists all the major "fodder race" that irks me however, there is one that I found absolutely insulting. That's the Drust. The drust are indigenous people of Kul'tiras whose history was CLEARLY one sided to show us the "bravery and honor" of the human settlers. So you are task with helping the Order of Embers make sense of the Drust's plan. So you go into this one ruin where ghosts of the Kul'tirans and drust are duking it out. So from there you uncover the "truth" but narrated by an Order of Embers member's point of view (who is really hamming it up btw). According to them, the drust lived here peacefully for thousand of years until merchants from the human continent arrived and like... started colonizing the darn place. The drust who see foreign invaders invading their lands are of course, furious and fight them to kick them out. At any time the humans could of realized "wait there are people living in this land so we should probably respect their sovereignty" but no, the narrator talks about how the settlers were "peaceful" while the drusts were SAVAGE! It's even more insulting when they point out the drust, out of desperation started to use dark arts to fight back which just begs the question of WHY WERE THEY GETTING DESPERATE TO FIGHT BACK ON THEIR OWN HOME?! I say probably cause they could smell genocide but whatever, the dark art bad and white peop-huh i mean, humans good. But that's not the most insulting part cause you really need to fly back to that zone to see what i mean. This whole quest line is happening in the ruins south of Arom stand, the headquarters of the pro-setlers order of embers. And not just anywhere south of that town but directly under the cliff... the cliff that has the statue of the founder of the order looking down at the cliff... which oversees the very ruins the Drust used to call home and became their last stand against the human invaders... Can you imagine if we built a statue of Benjamin Harrison, the US president that relaunched the indian wars in 1890, right atop a hill overseeing the site of the battle of wounded knee?! WHAT! WAS! BLIZZARD! THINKING?! NO WONDER THEY HATE THE KUL'TIRAN! ...but it's ok cause you see there are good drust who did not agree with the evil drust and *checks notes* "sided with the human settlers"... oh boy...
@khanlusa
@khanlusa Год назад
Oh make no mistake, the Drust story pissed me all the way off and I will be making significant changes to their story when I eventually get to the BFA part of the reimagined videos. It's just...so completely blatant? Fighting Gorak Tul in the dungeon he even flat out says that the Kul Tirans hunted his people to extinction! But we're still fighting him! The fuck.
@bradypus55
@bradypus55 Год назад
@@khanlusa That zone honestly felt like blizzard love "cowboy and indian" stories but hate the whole consequences of the manifest destiny. And Gorak Tul did nothing wrong. Let him destroy the proudmore dynasty so that his people can rest in peace, please!
@stepanpytlik4021
@stepanpytlik4021 Год назад
​@@bradypus55 The Drust are evil. The humans are good. What's so difficult to understand about that?
@kaironst2969
@kaironst2969 Год назад
1:48 "kirin tor mage acting like the cia in south american governments by having you deestabilize the governing body" As a brazilian (county that had an US approved military dictatorship established because our leader at the time decided to stray slightly too close to the political left) i felt that.
@hamburgertrain7185
@hamburgertrain7185 6 месяцев назад
As a horde player i always felt bad for the ogres, especially after getting Chronicles Vol.2 learning that they created a massive sprawling city and were the dominant power in draenor, writing them off has stupid brutes yet them creating a great city of carved stone shows they are just as intelligent as the orcs, and even before or perhaps around the same time in the universe ogres discovered the arcane and began melding it into their royal king magi, being born with two heads (Aswell as giving in to the arcane) made you a god in ogre society destined for greatness, and the story of the orcs and ogres puzzled me...the orcs and ogres share a hatred but...how why? I get why the ogres hate their monstrous ancestors the Ogron and Gronn...and even then, the gronn and ogron are seen as as even more bumbling then even the ogres?! WHAT?! They are shapers of entire biomes and yes they lost sight of the purpose set apon them by aggramar but...hmm...maybe the giants of draenor should be covered in detail...i do like the large lads of the primal world of "Dawgar" (Draenor) the ogres call it "The Known Earth" they...really just described the planet in a kind of Articulate and spiritual way, i like the ogres not as they appear...but what they could be...
@khanlusa
@khanlusa 6 месяцев назад
I feel you, and I think you will enjoy another video of mine rewriting the zone story of Blade's Edge Mountains, as it goes into the juxtaposition of clearly intelligent and culturally sophisticated ogres vs what we often see instead + depicting Gronn as intelligent beings.
@hamburgertrain7185
@hamburgertrain7185 6 месяцев назад
@@khanlusa Hell yeah, i saw the series through your vids and was curious of it, now i'll need to check it out for sure!
@WeaverOfStars
@WeaverOfStars Год назад
This kind of reminds me of way back in Wrath of the Lich King's beta or was it launch there was a bit of a controversy back then where a Kirin Tor mage (funny how its usually Kirin Tor mages) has you use a torture device on a captured Necromancer or Mage (I forget exacty). I don't recall if the story really makes you question if that was the right call either. I remember that controversy being dismissed largely with the same tired arguments ''It's WARcraft'' and such. It's unfortunate to see that Blizzard still hasn't learned but I am not surprised considering their conga line of dumpster fire decisions in recent years in regards to their games and their shitty workplaces. Another example that wasn't mentioned here and its a really bizarre one was the Nerubians. The Nerubians were wiped out to near extinction by Arthas back in Warcraft 3 but in Wrath it seemed like maybe they could come back with time after you save some eggs? Blizzard then proceeded to completely forget Nerubians existence....until in Battle for Azeroth were you discover a group of living ones on a random island expedition which you then completely slaughter due to something something ''N'Zoth corruption''. ''N'Zoth Corruption'' is a bullshit excuse for slaughtering what little remains of a dying people considering that the Nerubians lore wise managed to break away from being Yogg-Saron's slave species and lived really close to him and yet were still fine (relatively, he would send his Faceless Ones to kill them but they actively fought them off and never listened to his whispers). With that in mind how did that one singular group break off and get fooled by N'Zoth? I know hes the manipulator of the Old Gods but I dunno Yogg could be a big manipulator too. It's pretty nonsensical to bring a group of LIVING NERUBIANS back only to kill them off because they for some reason decided to listen to another Old God. It genuinely felt like the Nerubians were only brought back then just because someone at Blizzard was like ''Oh we forgot about them, lets bring them back for a brief slaughter for some nostalgia for our players.'' The Nerubians could of been brought back in Battle for Azeroth with the N'Zoth storyline and could try to help you fight them with what history they had of breaking off and fighting off Yogg-Saron but nooo that really cool plot point was completely forgotten and instead they were brought back to be corruption fodder were you render the race even more near extinct than it was before. Another small disturbing detail with Blizzard's shit writing in regards to trolls I can bring up is that one Zandalari quest in BFA were you are told to go murder rabble rousers of dying tribes like the aforementioned Amani or Drakkari. I always found that was obscenely disturbing and I don't remember it ever being hinted at that maybe the Zandalari and the Horde players were being bad guys in doing that? Yeah sure, just beat up our dying sister tribes, its not like we should of helped them anyways. Like I could believe the Zandalari can be assholes to the other tribes but even that was a bit much for them. Wouldn't any of the Zandalari leaders questioned that?
@Qprah
@Qprah Год назад
the WotLK kirin tor torture quest made it live and is still in the game to this day. It happens in Borean Tundra at the red dragon/kirin tor outpost mage tower on the mainland edge of Coldarra. One of the Kirin Tor mages gets kidnapped, so you imprison one of the blue dragonflight mages (some of the mortal race mages decide to join the blue dragons because they get told that if you help them then you get to keep your magic when Malygos takes it from everyone else). So you take the guy up to the tower and use the electric poker to torture him until he gives you the info on where you can break out the good guy mage. They dont go into any depth or reflect on the fact that those mortals helping the blues are doing so somewhat against their will, or under threat of violence. That is until you get to quests later on in the early part of Dragonblight. There is a questline that has you kill a named Horde/Alliance NPC who is working for the blues. When you loot them they have a letter to their child where they apologize for leaving and that they were only doing what they thought they needed to do to protect their family. You take the letter back to your base where your commanding officer makes sure their family gets the letter, which they do because you get a letter in the mail a little while later from their child that says something about how you did the right thing or some other junk. The Nerubians that show up on the Island Expeditions are such a strange thing, much like almost all of the other races that show up there, including many other endangered species like black dragons, or just straight up otherwise friendly races or organizations which are hostile and/or feral. We see small groups of feral worgen, feral druids (in the sense that they are fully animal/nature and dont show any signs of humanoid intelligence anymore). Each of the races has 1 quest item that they drop that you get to give to someone who understands the value of it. Most of those quest items dont really show any interest in reflecting on what the player has just done prior to obtaining said item, rather the majority of them were hinting at the future BFA patch enemies in the Naga and Nzoth. The strange part is is that not all of them were hinting at some form of looming threat or corruption. If i remember right things like Murlocs, Makura etc quests gave us an ominous warning of something scaring them out of their deep water homes. Others like the various dragon quests gave hints towards Wrathion's return or red dragon operatives watching over the twilight dragons in Grim Batol. However the Nerubians showed no sign of any corruption or allegiance to a hostile power. You take the husk of the carapace of the nerubian leader to the non-corrupted, living nerubian leader back up in northrend and he basically just laments that one of his kin managed to escape corruption and violence for so long only to end up on an island that the player lands on and then extinguishes all life on. He doesnt even seem mad at you for wiping out what may have been his only living relatives that managed to escape their people's extinction. I am of the opinion that if the writers wanted to it probably wouldnt take a whole lot of effort to show the parts of the story where these sorts of issues get addressed before we turn our brains off and hack to pieces anything with a red health bar and collect any quest items we find on their fresh corpses. I'm not even entirely convinced most of the quest lines and stories currently in the game would need to be fundamentally changed; they would just need to put a small amount of care into fleshing those thoughts out. Unfortunately all of the quests offered by the NPCs we work with are usually given under circumstances where there isnt really time to try to find a more peaceful solution, or to help the species that are only hostile effectively because a stronger species colonized their homelands. A lot of the time it feels like the friendly NPCs dont have the time or the resources to prioritize the well being of those peoples and creatures that are the current threat, and best case scenario thats because the people writing those NPCs also dont have the time or resources to prioritize those aspects of the stories either. Considering the stories that have come out of the company in recent years, I think that best case scenario is a bit naive and generous.
@WeaverOfStars
@WeaverOfStars Год назад
@@Qprah Thank you for bringing that up as that actually makes that whole thing even worse. The only thing I heard about that group of Nerubians before was that they were corrupted or xenophobic or some bullshit to justify killing them. I have never played BFA so I never knew they actually didn't do anything. The fact that they wearn't actually doing anything wrong is just....god awful. As I said, the Nerubians had the unique distinction amongst the Old God's slave species that they managed to break off from their patron Old God somehow and in close proximity too. If there was anytime to bring the Nerubians back and actually have them have a presence on Azeroth after their disastrous battle with the Lich King it would of been during the latter end of Battle of Azeroth were N'Zoth was the main threat. The Nerubians likely would of had some information on him somewhere even despite the fact that their kingdom was fucked up by the Scourge. They could of provided a unique perspective on fighting the Old Gods that no other race could provide as they used to be Old God minions. Not even the trolls could provide such a perspective even if they did fight the Old Gods in the past as they weren't Old God minions and instead were one of Azeroth's first true local races that weren't ferried in by space gods or were elves descended from trolls. Instead they are used as fodder and you render them even more extinct than before because...reasons? I guess I wouldn't dislike it so much if it wasn't shown time and time again that a lot of the races on Azeroth that are used as quest fodder or raid fodder have their own societies and cultures and such. Yeah sure, I get it from an outside perspective. You need some cool enemies to kill but maybe taking the deeply traumatized types and making them fodder is mighty sus considering Blizzard's true colors. It hits a lot harder with the non playable races that have undergone severe trauma which is....a lot of them. Barring maybe Kobolds but they'll be wiped out on a wide scale for the crimes of just living in a mine and have trophies taken from them.
@ZephanyZephZeph
@ZephanyZephZeph Год назад
Fanfic where the Forsaken create a faction of the Forsaken, of those that are treated as fodder as the Forsaken would if they weren't given special status. Of course, when Sylvanas does basically do this we get Shadowlands where Drust and Forsworn who rebel against colonizers and the cultish structure of Elysium alike are the fodder. Blizz really can't write a revolutionary narrative to save their life can they? It's always assimilationist, the colonizers we're right, or in the lines of "The British Historians act like Britain introduced slavery for the sole sake of abolishing it."
@thenobledoinkster2952
@thenobledoinkster2952 14 дней назад
A true and honest story about overcoming tyranny would really upset their overlords
@SkeletonBeleton
@SkeletonBeleton Год назад
I actually wrote a final paper on this topic back in undergrad! It was mostly focused on trolls (Especially Zul'jin, my beloved), but I hadn't really thought of the ways it applied to so many of the other "monster" races in the setting. But like, I genuinely cannot think of any way you can frame the narrative in which Zul'jin doesn't come across as objectively in the right.
@catgirlforeskin
@catgirlforeskin Год назад
I’ve been going through early questing again since I moved to an rp server and this highlights a lot of the frustrations I’ve felt. I don’t understand why the “it’s called WARcraft” people use that to argue that all conflict in the game should be race wars with the ultimate goal of extermination. I enjoy the combat and that there’s conflict to be had, as much as I love ffxiv I’m glad in WoW you’re playing much more than reading, but I really wish they’d shift towards conflicts being driven by political disagreement and material interest rather than some races of individuals just being comically hysterical and evil for no reason. Also wish blizzard would stop consistently targeting that characterization at the horde and just women generally in the game, but I don’t expect much from them at this point
@khanlusa
@khanlusa Год назад
I honestly think a decent chunk of the people who use the "it's called WARcraft" argument are just here to live out their imperial conquest and extermination fantasies. And while I do believe WoW can be better than it is, I also don't expect much from them. Which at least means I'm pleasantly surprised when they do make tiny baby steps away from... this shit.
@domehammer
@domehammer Год назад
Gnolls had actual huts in the RTS. The fact gnolls just have tents in WoW has always annoyed me.
@thenerdbeast7375
@thenerdbeast7375 Год назад
Remember, the Kirin Tor is an _Alliance_ organization now thanks to Jaina in MoP. Yes the Horde were let back into Dalaran and Khadgar is a chill dude but the Horde has no say in the Kirin Tor anymore so this gnoll quest is the Alliance being sus again.
@khanlusa
@khanlusa Год назад
Ahhhhhh thanks I hate it 😭
@tauIrrydah
@tauIrrydah Год назад
I always felt uncomfortable about furbolgs. I always wanted to play one, one of my favourite moments was wearing the furbolg disguise for a quest. But the wolvar thing? Given what came to light in the last few years, utter yikes.
@JustLilKeko
@JustLilKeko Год назад
Um...the description of the Gnolls is giving very conquest of the Americas um. Straight down to the justifications for continues slaughter over what was essentially people trying to protect their homes. In fact almost all of them are...On that note this is why I find it so hard to get into big mmorpgs and similar game types because I do think to much about everything and I always find some very uncomfortable connection to me to the usually very arian looking protagonist types I'm supposed to place being the conquistadors of races who have far more of my phenotypes or similar culture/history then the devs ever allow the player characters to have. Do I'm yeah good to know I'm not the only one at least a little uncomfortable here
@khanlusa
@khanlusa Год назад
I'm glad I could help you feel less alone in how uncomfortable the implications and visual messaging of these things are, you are absolutely not the only one.
@Firegodot
@Firegodot Год назад
Dude tell me about, i DM for role playing games cause i love creating worlds but looking for cool ideas and inspiration you quickly notice OOPS its all imperialism and colonialism and its so hard to find, and even harder to make, a fantasy world without ANY of this elements because they are son ingrained withing the genre and the collective consciousness because of our own history as a species. At least Warhammer drops the pretenses, everybody in Warhammer is just different levels of disgusting horrible and you can just enjoy a million flavors of being a cool badguy...also anything by Terry Pratchett
@davidbrown5146
@davidbrown5146 Год назад
I'm surprised WoW hasn't just straight up said "manifest destiny for the win"
@hehehehssbb6252
@hehehehssbb6252 Год назад
I wait for the Forsaken to return Gilneas to the worgen with baited breath. “BuT iT’s WARcRafT” my ass, if Blizz can’t even write WARS in a nuanced way, I’ll take the most overdue, toilet paper-thin peace treaty over the two suffering peoples being at each other’s throats again.
@hunterroberts1168
@hunterroberts1168 Год назад
The issue with WoW is just how clear it is that a lot of the Warcraft races are able to build societies, civilizations and a unique culture. The theme of discrimination was (not as much anymore) used to be very central to the Warcraft story; the Orcs were enslaved by the humans, Elves looked down upon Trolls, Humans despised the undead and Worgen, etc. I think the largest fault of WoW as an RPG is to never allow us any agency in how we as adventurers approach these issues, as the problems themselves are actually quite fascinating...if I wasn't forced to look down upon all of the other clearly self-aware and oppressed races through my actions in WoW, I wouldn't. Given that its obvious many of these races have their own cultures and identities, they aren't inherently evil or malicious (most of the time); external factors like encroachment on their lands for the Gnolls and the rampant massacre of Murlocs force their cultures to evolve in such a way that it opposes the playable races. Sadly much of the playerbase ignores these facts, and just goes "ooga booga mrrglll swing sword, I swing sword back"
@jamesjandebeur4154
@jamesjandebeur4154 Год назад
What, treat traumatized people, whether individuals or species, with sympathy or nuance? How novel.
@khanlusa
@khanlusa Год назад
A brand new concept, never before seen, ahead of its time 😔
@omedon666
@omedon666 Год назад
Maaaan I haven't played WoW longer than a "free time name reclaim" in over a year, but your videos fill me both with nostalgia and justification for not making this game my life any more. The music takes me back! I love your videos so much! Also, I was a long time lore-and-world-knowledge guy, and I am learning stuff from you so bravo! You know your stuff and you're fun to listen to!
@draconianmethods704
@draconianmethods704 Год назад
I always wished that they better fleshed out the Saberon from WOD...I feel like they could have been really interesting...but its WOD, where many things COULD have been interesting, but so much was cut that very little was actually interesting.
@janzizka9963
@janzizka9963 Год назад
You are absolutely correct. But the trolls never forget, one day Zul'Jin will be avenged and Alliance and Horde alike will be shattered like the empire of Aqir was. Some quests are really detestable. I can understand some unjust gore in DK starting mission, in deeds of Hellscream and the banshee she-elf, but as you mentioned some are really distasteful in the name of honor.
@laurenyourevideogameplayin9016
First thing is first, love the video. Second as some one who’s also of the mindset that you can give your quest fodder races more lore. And still have conflict with them. Do some basic world building with the War of the Ancients. And give reason why there is conflict in today’s world of Warcraft. Third cause of you and others that I have watched I have decided to make my own videos on some topics too. And now I have some ideas for for some more videos while watching yours. A how I would rewrite a lot of the different races in WoW.
@khanlusa
@khanlusa Год назад
You absolutely should do that and I'm glad to have contributed 👏
@rudolfambrozenvtuber
@rudolfambrozenvtuber Год назад
"You take and you take and you take, and when you have had your fill, you sue for peace. You promise that *this time*, this time is the last - until you grow hungry again!" - Za Da, Patriarch of the Second Order of O'Ghomorro
@TheNeiven
@TheNeiven Год назад
Very enjoyable watch. Gave me a lot of ideas about how to use certain races to flesh out my world for sake of my WoW TTRPG campaigns. Looking forward to your future works. May the moon illuminate your videos.
@lissapesci
@lissapesci Год назад
"Acting like the cia in South America" I am dying on how accurate this is
@khanlusa
@khanlusa Год назад
I really wish it wasn't 🥲
@lissapesci
@lissapesci Год назад
@@khanlusa :( you missed September 11 (the one from 1973 in Chile) by 2 days for example >.>
@rudolfambrozenvtuber
@rudolfambrozenvtuber Год назад
In halfhearted defense of the Furbolgs, I'm pretty sure their madness was a continuous process with roots in the Emerald Nightmare
@skakoanscarecrow9830
@skakoanscarecrow9830 Год назад
I've done the Gnoll questline you started the video with, and it definitely read to me as an intentional mockery of this framework. It ends with the player character walking away in disgust after none of the questgiver's ideas work and he resolves to just kill them all. I can still see seeing it as "ha ha we laugh at our problems instead of fixing them", but it does seem to show the current team is at least cognizant of weird implications of PCs just accepting the biased narrative of the first person we come across with an exclamation mark over their head. Overall I do feel DF is at least *trying* to be better about this to mixed results. The Gnolls certainly get the worst of it, but they've added a few more caveats to their wording to make it less questionable. It could be better, but it's better than the nadir of Endless Troll Genocide. On the Saurok though, I have to bring up the Skumblade tribe from the Isle of Thunder. It's not at all important to the main questline but you run into some very fascinating stuff about their cultural mindset talking around with them in disguise. Notably, how so much of their seemingly bizarre and gross culture is all tied to a tribe-wide fear of being re-enslaved by the Mogu. They worship filth and uncleanliness specifically because they want to make themselves less desirable to the Mogu. They worship a devilsaur as a creator god because the truth of their origins gives the Mogu claim to their very souls. Sadly they don't really end up doing all that much with it, but it does serve your point to the Saurok's story potential.
@markmikolay9019
@markmikolay9019 Год назад
I seem to recall the original idea for WOD being Garrosh taking all of the downtrodden races of Azeroth and forming a “mongrel Horde” out of them. Which just sounds hillariously tone deaf, maybe we dodged a bullet with that one only to catch actual WOD.
@CodeAnxiety
@CodeAnxiety 6 месяцев назад
Great video. My only fear as that some writer will see this video and try to remedy a lot of these issues in the most boring and artificially peaceful way. It seems so many writers today have like a culturally imperialist mindset where all cultures in their stories must be brought in line with their personal value system. I want to live in an ideal world where everyone shares my values (which obviously are the correct ones), but that is a boring story and horrible world building for a fantasy universe. That gritty darkness and ambiguity are important, but we ought to respect the weight of it and acknowledge it in appropriate ways.
@khanlusa
@khanlusa 6 месяцев назад
An example that sticks out to me is Thrall (the good orc b/c he was raised by humans) banning the Darkspear practice of funerary cannibalism, which only really makes sense to me if you as an american white dude raised in a christian country immediately squirm and go "no, always bad!" when they read the word cannibalism, completely ignoring the ritual/spiritual/religious aspect of the funerary practice in question. I wouldn't want the edges sanded off, but I also dislike how exaggerated they are to justify why wiping out whole groups of people is okay. It feels like this attitude of hegemonic values is why the Alliance and the Horde seem to become a blurry mass as time goes on, where the faction values are based off Humans and Orcs respectively.
@AstralHealthGuy
@AstralHealthGuy Год назад
I do agree I sick of all the cool races been killed off. I know it's a mirror to real life but I play games to get away with the troubles of the real world. It's like the kill all elves and destory there forest story. It's in everything and I think it's because it's like in real life where have destoryed our forests. But I don't want that, I just want to play game with cool forests and creatures inside
@khanlusa
@khanlusa Год назад
I feel the same way, I don't play video games to be reminded of how powerless I feel or how shitty things are IRL, and I have very little patience for people who argue that things being grimdark or cruel is just being "realistic" because who asked for that??? More stories, and especially stories with so much war and death at the crux of them, should also have a heavy focus on healing and growth. Horror only continues to horrify when you give the audience breathing room, and the same is true of any dark, bleak story. Misery loses meaning if there isn't hope and kindness to contrast it with.
@AstralHealthGuy
@AstralHealthGuy Год назад
@@khanlusa agree, I much prefer if the area get better with time not worse and you been apart of if. I wish 10.0 was this fixing the world and each patch we see the progess. For example you plant tree as a daily quests and cleanse corruption from darkshore, ashenvale and felwood and in 10.5 you see a difference and then every patch you see more and more. If a magical world not real life we don't have to wait 80 years for a tree to grow. I love your videos, I found you recently and deserve millions view on videos.
@khanlusa
@khanlusa Год назад
@@AstralHealthGuy Thank you ☺ I needed that encouragement today. I only hope I can continue providing good content ✌
@AstralHealthGuy
@AstralHealthGuy Год назад
@@khanlusa you're welcome, I'm sure you will! 🙂🙂🙂
@inurooshi
@inurooshi Год назад
Enjoyed the video Very much. It makes me question why I play WoW the community around it and the people are an interesting bunch for sure. The It's War!craft crowd are just idk. I really wish there were either more consequences or interactions with the other races like it'd be really fun to have quests for diplomacy with the quill boar and how to get them into the Horde as well as the Furbolgs working on a cure to the corruption and trying to save their species reaches out to the Night elves and Tauren. I thought WoW would be a continuation of WC3 and the books but it's a lot more hollow. Great content as always. Good on you for recognizing depression and taking time off. I'm sure the Blades Edge video will be awesome especially if you get some rest bonus.
@EnordAreven
@EnordAreven Месяц назад
If I forget to put this on your other videos I apologise, But you seem consistently a mature and sensible voice on an internet full of blustering fools, thank you for your work and best of luck making more of it! 😁
@Ayem339
@Ayem339 Год назад
Yeah if you want to really hate the Naga, their relations with the Makrura is HORRIBLE! I was somewhat desensitized to the rest of the races but the new take on the Centaur and Gnolls for DF had made me so happy (the former in particular cuz I really like the Centaurs as a concept but not how they were implemented: nomadic tribes with Steppe influence) And then there's the Goblins, they honestly are one of my favorite races but they have a horrible, terrible history with dealing with native species: The Blackmaw you mentioned, the Pygmies of the lost isles, the Venture Company as a whole and its relations to the Tauren of Mulgore, the Da'kani Gorillas of Zandalar, not to mention their enslavement of trolls to mine Kaja'mite like what happened to them. The Draenei are also a little problematic in how they treated their Broken & Lost kin, but I like to think they grew a bit since coming to Azeroth? Velen seemed to transform a bit in Legion, I dunno. But they have this soft colonizer vibe as well particularly in their time on Draenor (Orcish/Ogre Home, Yet the only name we have for it is Draenei, wut?) also how their ship became a holy site for the Orcs, lil weird that is.
@WeaverOfStars
@WeaverOfStars Год назад
I am late on this but I always fought the depiction of the Draenei could be really strange at times. On one hand they were deeply traumatized people even before they showed up on Draenor as the Legion were hunting them and eventually the Orcs are riled up by the demons to genocide them which hurt them even more as people, understandably so as it was a horrific event. On the other hand the Dranei have been kinda retconned into a odd corner when you think about it. The fact that they look down upon Broken and the Lost despite them being Draenei as well that underwent a lot of atrocities is troubling considering the circumstances of it. Also the fact that they never told the Orcs of the Legion chasing them which could of potentially saved a lot of orcs from going along the genocidal path and also save themselves is also problematic on their part as it makes them look really dumb for no real good reason. Another one was the retcon of the Eredari being former draenei turned demons. This wasn't really stated I think until during or after BC, in WC3 they were not considered to be former Draenei. Now on one hand I actually liked this retcon as it added a bit of depth to the Draenei, knowing that they too can be tempted into being genocidal monsters like everyone else. On the other hand though this kinda make the Dranei's look worse in some ways as usually in stories with them they are portrayed usually as having a moral high ground over others as a people despite having monsters of their own. I really wish that was addressed more. It would of been interesting to have a storyline were an orc and a draenei emphasize with eachother over their shared circumstances of being sadly tempted into being pawns for the Legion and how much destruction that caused for their peoples. I feel like that could of been more interesting than ''Goody two shoes draenei and the orcs just did another genocide again'' portrayal that Blizzard likes to do with both factions Velen does kinda bring this up I think at some point, that he can't look down on some people for being tempted cause some of his people were tempted too and they became big monsters themselves but I still wish this was explored a lot more conceptually. Velen is just one guy, I would of liked hearing some other Draenei feelings on that whole matter. The Legion has twisted and hurt a lot of peoples in its crusades
@Ayem339
@Ayem339 Год назад
​@@WeaverOfStars I honestly stopped considering the Draenei goody two-shoes way early on in their depiction, when the Broken treatment came into the light, it was clear the entire culture had problematic elements in it, Velen is the leader but he isn't all the Draenei and even he isn't fallible given the points you so eloquently stated (them not warning the Orcs at ALL about the Burning Legion) it's like an entire culture of introverts just landed on a planet and kept from minimal to no contact dealing with a tribalistic and (somewhat volatile and troubled race) like the Orcs, they were so used to war and conflict that it became easy for the Legion to manipulate this paranoia of sorts towards the Draenei and weaponize the tribes. So, diplomatically speaking they definitely could've handled their orcish relations better. Draenei as a race seem more of a perfectionist culture, highly proud and clinging to their intellect and their story's main theme has been about overcoming these flaws, the same flaws that sent a FAT CHUNK of them into the Burning Legion, but even now after the Legion's defeat, I still think some of them are on that path. It's just this perfectionism and superiority got somewhat channeled into the Light, but I think their encounter with the Lightforged & stories of the Lightbound and what Xe'ra was doing to Alleria & later tried to do to Illidan would have them re-examine their somewhat holier than thou attitude. Hell, I think that's what they were trying to do with the Velen/Illidan relationship, they were both supposed to challenge each other and come out better on the other side, but ppl got too hung up on how Illidan was cool including the writers that he didn't really change much if at all, while Velen became more "active and confrontational" instead of just following the will of the Light which we saw on Argus.
@arpandey698
@arpandey698 Год назад
You need more subs.
@white1988
@white1988 Год назад
Great Video, thanks for all your hard work! I want to leave an honorary mentioning to the Pre-cataclysm Worgen. Like in duskwood, where you slaughter them by the dozens and could, at that point, still skin them. Granted, those were mostly the one summoned by Elunes scythe (iirc) but its still messed up. Of course, that doenst count for the one in tirisfal and sorrounding areas which used to be arugals playground
@khanlusa
@khanlusa Год назад
Thank you! And yeah I did always find the worgen interesting b/c I love werewolves, so it is kind of messed up that you can kill and skin these former people since even though the ones in duskwood were summoned with the Scythe of Elune, as far as I can remember, those used to be elves who were changed by the original druids-turned-worgen.
@thenerdbeast7375
@thenerdbeast7375 Год назад
@@khanlusa Well _some_ of the Duskwood Worgen were turned night elves, pretty sure the rest are afflicted former human citizens.
@white1988
@white1988 Год назад
Which, of course, makes it even more messed up, that you can skin them "oh this little vest? Yeah, thats aunti maude from duskwood"
@Hypnotically_Caucasian
@Hypnotically_Caucasian Год назад
>too many creatures getting skinned and turned into tents, rugs, and turned into trophies >Tauren rugs WoW rug salesmen: "we try our best not to discriminate!"
@RedSpiderZero
@RedSpiderZero 11 месяцев назад
World of Warcrimes
@todpolle
@todpolle 9 месяцев назад
I never played WoW, but in a setting about the tension between two rival factions, Some of these races could have been neutral in some way like those Gnolls may hate the Alliance, but they don't feel comfortable with horde despite the protection it could give them. Same with those Quilboars hating the Horde. Or have a little bit nuance to those other races like Harpies being spotted among the other neutral races with even a quest to help a man save his lover who turns out to be a harpy. There's this adult game I really enjoy called Last Sovereign where it starts as the usual RPG with Succubi and Orcs being evil minions, but as you progress through the story you learn more about how the Succubi and their sex-filled society works and help them intergate into human society and turn the orcs from bands of savage raiders into a cilvaisation with their own country.
@TheJacob232
@TheJacob232 Год назад
WoW has been recontextualizing most of their lore..... For the original setting of the World i feel like the stance we held with those races was valid. Slowly the world has gotten more open minded to non-standard races due to the Horde and other various factions we encountered along the way. We got gnolls and centaurs this expansion, as well as an alternate timeline that is Azmerloth.....there is a Murloc version of you out there! I feel like between the Gnolls interaction with decay. The Muruk's culture and traditions.......and im sorry murlocs have always been fan favorites..... I AM MURLOC!
@rotomfan63
@rotomfan63 Месяц назад
I cannot put into words how thankful i am someone else said this. It's not even just WOW that does this stuff but a lot of games, in some the logic is "you need to have some kind of enemies that use and can drop weapons", which like just use undead or possessed or robots or something at that point
@TheRealChappie
@TheRealChappie Год назад
18:07 okay so fantastic video I really don't feel like I need to watch anymore to say that. Its obvious you know your way around lore. But i hate to say it, the nuance and stuff you desire will never be in WoW, thats why I left in BFA. Since burning crusade its been 'Go here, kill things just don't question it you're the hero lul' expect as you get older you do question and i came to the conclusion long ago that A) the WoW writing team is garbage B) The more of the world of Azeroth that suffers the better, and like if thats the story you're into cool, but with no progression or consequences for slaughtering thousands meh. pass. Great video
@khanlusa
@khanlusa Год назад
Oh yeah, as much as I WISH it would change and get better, I just don't see that happening with the current writing team or the internal structure being what it is right now. Better to think of these videos as one long exorcism of every frustration I've had with Blizzard over the last couple decades 😅
@nith_ael
@nith_ael Год назад
Thank you. That's a problem I've always had with WoW, especially as the RPG got de-canonized and we lost a lot of lore one these people.
@khanlusa
@khanlusa Год назад
Honestly! There's so much neat stuff in there that they could just copy-paste over without messing up the game any more than they do themselves 😒
@EugenTemba
@EugenTemba Год назад
I wish you could side with the villains in WoW.
@rdsasuke1
@rdsasuke1 Год назад
It's offensive how much the youtube algorithm snubs you.
@theawesomesandbox
@theawesomesandbox Год назад
"Murder solves most problems." - with luv, WoW quests
@bluebyyoufu
@bluebyyoufu Год назад
Hi. I am wondering where in Azeroth the first thirty-six seconds of the video was shot in? I cannot, for the life of me, place it.
@khanlusa
@khanlusa Год назад
Redridge Mountains :)
@bluebyyoufu
@bluebyyoufu Год назад
@@khanlusa Thank you! Just rewatched, figured where in Redridge Mountains and realized I have never flown over that zone... and that area seemed much bigger when I was fighting thru it back during Cata : ).
@lifesymbiont5769
@lifesymbiont5769 Год назад
A great video, thank you for making it
@thenobledoinkster2952
@thenobledoinkster2952 14 дней назад
Idk the tents out of human skin thing is a little hard to get past
@khanlusa
@khanlusa 13 дней назад
I think someone slaughtering your people to the point where you no longer have the capacity to form a functional army after a prolonged period of expanding into your home is also a little hard to get past.
@VicenteRaiol
@VicenteRaiol Год назад
Another banger. It makes a lot of sense.
@benjaminjane93
@benjaminjane93 Год назад
Started watching some of your videos a while back as they kept popping into my recommended page. I always knew that early blizzard way of writing was the more "Don't think about it" rockstar type of writing akin to the murderhobo fantasy of teenage D&D fanatics. But with more contemporary revisions of the lore and worldbuilding I see just how backwards and incompatible the "murderhobo fantasy" style of writing is to the more kitchen philosophical writing of today. I watch this video and find myself saying "Geez, what the hell, Blizzard" quite often. There is a huge problem with combining the "Evil Monster Race" trope with the quirky, endearing, humour of a cartoonish game (Talking early warcraft lore, not the revisionism thats happened since where the writers for some reason think Azeroth is a serious place to live in). If an MMO would be a genre of movie it would be some kind of action adventure, pulp fantasy combination. And in a game that rewards you with experience and treasure for killing things, there needs to be things there for you to kill, and if you are put in the shoes of a "hero" and not a baddie (Top marks on the Mitchell and Webb reference), you need to feel not just okay, but good about killing hordes of creatures with little to no incentive. One way of doing this is by making them cartoonishly evil, or literally born from evil, like demons and other agents of entropy like undead. Other is by making them "wrongdoers", like Bandits. Players dont want to engage in existentialistic discussion when they are told to raid a bandit camp, because banditry tends to be a symptom of a larger problem, like land being seized by a corrupt government, or war creating opportunities for those desperate enough to seize them. No, heroes just want to know that they're bad and they need to die. I think the problem lies in that 20 years ago we didn't think about quilboars as real people, as the game tried to make your character feel more like a greek hero archetype, venturing to weird places, and kill the local population for the prestige (?) but now we like to treat our entertainment with a bit more sophistication. So we expand upon the beasts we kill so that we can have more nuanced reasons for killing them other than "well they were there and made of flesh". But if we look at the quilboar, the centaur, murlocs and other fodder races we fight throughout the game, we already have good reasons to kill them without making either side cartoonishly evil. And this approach may be a bit harsh, but if we talk about the reason why People come into conflict in our world, and why nations clash, it doesn't have to come down to ideology or creeds, but the fact that We want X. They sit on X. Therefore conflict is inevitable if they dont want to give us access to X. Given this reason is blunt, but in his book "The Origins of War" Donald Kagan suggests that nations following their own interests will inevitably clash into conflict. When you make a fantasy world where the nasty things we hear about in fairy tales are true, then the mere presence of civilisation is an invitation to conflict to the creatures that live in the forests. I don't know if I can adaquately put it into words, but it shouldn't be considered "bad" that a culture, whose main goal is to grow, absorbs weaker cultures on its mission, and destroy those who dont want to assimilate, within the context of a "Fantasy" world. Where the shoe doesn't seem to fit to me is that the writing is trying to endear us to the creatures by making them more and more sympathetic. Humans and Kobolds could be incompatible living in the same environment easily if as you suggested in the video they have reasons other than "Because lol" for mining the earth and being hostile to humans. "I live here. You live here. You don't want me to? Well if you can't move me then I will move you." And on the point of "Why can't we just live in peace with them?" I would argue that peace is only achievable if it is actively worked on. In our world peace is not the default, it is worked at with a lot of labour behind it. I don't like the idea of "Evil races" that are evil just because we should kill them. As a human, we kill Orcs because they want the same as we do. To grow and exist. But in order for them to grow, humans need to cease to exist. And for humans to grow, Orcs needs to die. That's conflict that is understandable. I wouldn't expect in a fantasy world that all cultures are the same or equal in hierarchy to our own. There ARE cultures in human history that thought human sacrifice was all good. There ARE cultures in our history that think child soldiers is acceptable. If we were encountering these cultures and they were looking to take our kids or sacrifice us to their gods, we would probably object. As such, one should expect in a fantasy world cultures that see things we view as sins as virtuous. "Warrior" societies that love violence come into conflict with us because we might not like the idea of being butchered. "Fire" societies that want to torch everything come into conflict with societies that like living indoors. The key is to treat each of these cultures as real, and with the dignity afforded to them. Make the culture feel real, and not shallow, you can write a deep culture around a people who just want to kill everything in sight, or limited to just "outsiders" the key is the "why". And that "why" needs to be enough for us to justify fighting them. Will there still be problematic elements? Well that's inevitable. But if we agree that we want Azeroth to be a world that isn't just cartoonish, but is populated by people with reasons to come into conflict, then those reasons needs to be rooted in the cultures of the people and how they will naturally come into conflict with each other without outside interferance (or with outside interferance, a good deception war can be cool now and again)
@basedeltazero714
@basedeltazero714 Месяц назад
Ah, yes, I remember a quest back in TFT where the goal was to kill a bunch of... wolverine people? Or something, I don't remember what they were called, and 'rescue' all the babies, and that just made me go "Hey wait a minute." Or like the 'go kill a shitload of harpies to make a headress' quest in the tauren starting zone. World of Warcraft is very subject to 'Genocide For Fun And Profit'. I think the gnoll quest was sort of trying to poke fun at that, how player characters are often, in fact, the Baddies and it's just sort of... blithely glossed over. Sort of like DEHTA and the 'loot crazed hunters'. And part of that is because it's a pretty simple game where all your verbs amount to some variant of 'kill things', and you need things to kill. The series isn't called Peacecraft, after all, and whatnot. While part of the MMORPG genre WoW, like frankly most MMORPGs that aren't named The Old Republic, there isn't really much 'roleplaying'. There's no good/evil mechanic, however crude, there are essentially no decisions, every character can expect to complete every quest and the only distinction of note is Horde/Alliance and even then not always. Heck, Warcraft 3 treats the subject with more nuance. Not much, but some. On some level it really is 'yeah this isn't that deep', the monster races are the way they are because of gameplay needs, but that's a limitation of the game, not really an... advantage. But yeah Warcraft lore is fucked up, it's very much a setting where the default relation between races is 'genocide'. You could do more with that, maybe even something like the TTRPGs could do more with that (and they kinda do), but WoW as a game is... simply incapable of such nuance.
@basedeltazero714
@basedeltazero714 Месяц назад
4:50 And you know 'forces' is doing some work there. 7:40 Hmm, is that a gnoll there? Random aside that the way Warcraft is so centered around Two Big Factions does make a bit of a mess, when... they really shouldn't be that tightly knit, or neatly divided. 8:25 Add to this that Centaur are explicitly a 'degenerate' offshoot of Cenarius' children. 11:40 And that's ANOTHER thing... Though perhaps you could say the Titans put them in stasis because they wanted to put them on a different planet or figure out what was going wrong with the corruption?
@fumarc4501
@fumarc4501 Год назад
Darkspawn from Dragon Age.
@merrylderrickson3147
@merrylderrickson3147 Месяц назад
Great points about a certain mean-spiritedness. It's nothing new for sure with quest writers. The BFA starting quest zones in Drustvar Gallywix orders you to foment a revolution through murder and intimidation and bribery to overthrow and exterminate the Leader of this village. He then rewards you with a bottle of "Century Sauce". If you take the year BFA released and go back 100 years, you're looking at the Bolshevik Revolution, which did just that to Russia, mutating it into the largest crime syndicate in human history - the Soviet Empire. If you know the specific history of the who's involved in funding and fomenting the Bolshevik Revolution and who were responsible for ensuring its expansion, and you also know what and whom the race of Goblins is satirizing, than you know that quest and it's reward and it's subtext were not at all coincidental. Not too many WOW players are versed in the historical record, of course, so this is not picked up on by most players and the one's that can, sure as sht don't spend time reading massive blocks of quest text. overall, the thematic and archetypical subtext of both the macro and micro major beats of the wow universe and lore are adapted references to mythological traditions and and notable beings and figures in human history in addition to containing many cryptic metaphors for both known and hidden realities.
@wakaitsu
@wakaitsu 2 месяца назад
Well, let me try playing devil's advocate here: instead of proclaiming "they should do better!" - go on and give an example of HOW exactly they should do. Because writing a believable and consistent story is a lot harder than many people think. Lets take humans for example. WC humans were always shown to be greedy, pushy racists with an ego the size of a whole planet. So? Show me any sentient civilization that wasn't like that on the start of its journey. EVERYONE start as greedy, brutal and xenophobic, its only when your nation gets comfy with resources than you'd be able to afford kindness. Otherwise - try to explain your starving, sick and dying people why they should be compassionate towards those neighboring tribes. I'd love to see how far your effort would go. And yes, I heard you saying that it's okay to have a dark and brutal story, but it's not okay to encourage it. Well, who exactly should it be to make player question their actions, if everyone in the nation share this "divide and conquer" mindset? That would be an equivalent of expecting compassion from a crew of pirates (real ones). Why would they question their actions if that's how they lived all their lives up to this point? Same goes for people of WC - why would anyone have doubts about killing other races if such killings are glorified and encouraged by their very culture? In order for there to be compassion there first needs to be abundance of resources, not necessary an OVERabundance, but at least enough for daily question to transition from "will I even see another day?" to "what I'm gonna eat tomorrow?". And in a war-torn world... yeah, not happening.
@Crimm
@Crimm 2 месяца назад
There are several videos on their channel offering rewrites of the world, and for other games.
@2Deniya
@2Deniya Год назад
Pointless slaughter in world of "war" "craft"... Hmmmmm 🤔
@Crimm
@Crimm Год назад
There's a video about that: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-PlqPpQsHksA.html
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