As a viewer I really enjoyed this batrep. Every activation really mattered as well as the order in which you chose to activate each model. Slaves to Darkness were on the back foot from the beginning, so it made it pretty tense, imho. I can see how you, the player, weren't enjoying it as much as we were, but I thought it was a very tactical fight. I'm loving your terrain... the blood splatters are perfect; I'm going to have to steal that. The choice of contrast paints for the different wood types is also just right. I always struggle to get wood-coloring the way I want it; you nailed it, imho. The glass bottles are also painted so well. I'm always impressed and inspired by the painting work you put into your models & terrain for every battle. You get so much done and do it so well! Thanks for sharing it all with us. :-)
ha! I was going to say the same thing. lol. Ultimately, those warriors went where they were needed most so it worked out fine, but at first, I was thinking, "there's a gate! a gate!!" 😛
14:05 yes, it's specifically covered, but you've applied the wrong example which would have been in case of no ladder (just a wall). While in your specific case, you attack and you do not fall down (p.17 rules book); as you are on a ladder you cannot phisically position the model, then you need to take note where it is (on top of the ladder and still engaged with the enemy).
Good spot. The Nighthaunt would have been immune becuase they've all got the Fly runemark. But the Chaos Warriors probably should have taken a fall test. It's also worth noting that in 1st Edition, you only took a fall test if the attack had any critical hits; in 2nd Ed it's simply after the attack regardless of the outcome. Thanks for watching and for pointing that out.
Great batreps guys! And yup, that match-up was pretty unbalanced given the compositions of the two warbands. That's obviously one of the challenges of Warcry - deciding whether to try to make a list that covers all of the major types of "missions" or to optimize for a few types of missions knowing you're likely to to lose 1 or 2 types. It was actually even worse for the Slaves of Darkness than you realize: when the Chaos units fell from the ladder, the rules state: "If a fighter falls, the opposing player picks a point on a platform or the battlefield floor that is within 2" horizontally of the fighter that has fallen and that is vertically lower than the fighter that has fallen. The fallen fighter is then placed with the centre of their base on that point." If I'm eyeballing the board correctly, the Nighthaunt player could have had the Slaves fighters fall more towards the long edge of the board, which would have landed them on the battlemat "floor" level, forcing them to climb two stories back up the bell tower.
5:15 that's not a SOLID WALL, in the middle you can see a closed door, rules allow you to go through those with exception of monsters, beasts and mounts.
18:00 model has not space available for that action, it's trapped; during disingaging, you cannot jump, climg down/up or fly away; disingage action is not considered a move action by any means.