Fallout 4's American Rising 2 Legacy of the Enclave presents players with a choice between General Ward and Colonel Whitehill. Is the Ward the future? #fallout4gameplay #fallout #fallout4 #americarising
Honestly i consider Ward an evil gigachad. I like how he steers away from emotions and always going for the mission. When i first played AR2 he was a huge wake up for me with his attitude to player. I like this character in many ways but his goal is questionable.
General Ward deadass reminds me a lot of the OG General Shepard from the Call of Duty Modern Warfare 2 game. “History is written by the victors” “Boundaries shift”
I agree...... I see what he is trying to do in regards to the virus..... Attempting to wipe the slate clean to start a new...... They would be the ones to inherit the earth the last living humans ....
It's justified.... people that are affected by the genetic mutations from radiation are suffering from the irreversible damage and physical pain similar to the breakdown of genetic DNA 🧬 like in severe cases of incest disability... A lifetime of complicated medical disability ...killing those people affected by the radiation does not come from a place of hate.....we cringe and are grossed out and horrified by genetic mutations ... That one famous genetic mutation that resulted in Siamese twin sisters .... These people make the best out of life though they are seriously suffering..... What he is trying to do is the same thing that a veterinarian would do to a dog who has grown too old or suffering from cancer...not killing the dog out of hate but compassion.... To relieve pain and a lifetime of suffering and torture...... Technically speaking he could solve the issue in multiple different ways on leashing a virus is the more evasive and instantaneous on reversible solution....... Yes many people will die....but those deaths will not be in vain as they where is sacrificed for an improved better future..... Which is all the more that you must plunge yourself headfirst in dedication determination and resolve....fight like hell as if the existence of the human species hangs in the balance of life and Extinction itself....the enclave could be seen as "Adam and Eve" ....humans will adapt and endure or die out like the dinosaurs
War never changes, but people do. If the Enclave refuses to change their stances on 'muties', then by their standard on Social Darwinism, them getting their asses handed to them on both coasts seems like a weird coincidence. Anyways, evolve or die, their right to defend themselves won't mean shit when they wake up another Chosen One or Lone Wanderer to kick their teeth in again. To clarify, I'm not for or against the Enclave because it's literally a fictional faction, but if I were in the Fallout universe, I'd be surprised they haven't completely isolated themselves because it seems like every time they push it some random ass dude in a blue jumpsuit kicks their ass and sends them back a couple more decades.
@@srdf0 I understand that you are saying.... I think they should change what they want to do ...... There is more then 1 way to fix the 200 year old dystopian nightmare if 1 plan fails try something new ...the enclave being what is left of the US government i don't think that they would so heard headed as to not improvise or change plans
General Ward is my favorite character in the mod! I always side with him even though the FEV lacks a lot to be desired. A good soldier follows orders… and I am a good soldier!
I think that there are multiple solutions to fix the dystopian world that is fallout The enclave merely chose one specific solution.... That is rather very invasive and irreversible.... Once The enclave makes that choice to spread the virus they are now 100% committed to follow through with the future plans on rebuilding back to the world before the bombs dropped..... For example.... Cleaning up the biohazard environment.... Polluting trash, corpses, researching ways on diluting the radiation, rebuilding of infrastructure, clearing damaged rubble, job creation, defense,.... Food , clean drinking water....Absolutely no one or anything should ever get in their way .... As human species Sully rests with the enclave as they are The only living people to inherit the earth...... Focus on humanitarian aid to show that the brotherhood of steel are a walking contradiction ..... They say they want better but only care about themselves not helping others ...... The minutemen volunteers what be viewed as mythical heroes
I like Ward but i can't go along with his plan. Minecrafting potential soldiers ( wastelanders) and most current Enclave personnel is honestly not a smart move.
Add Lima Detachment, Operation Wilkes Estate to the list of mods to pad out an Enclave run. I treat them as Eden Traitors that Ward orders me to put down for ignoring the Recall message to the Oil Rig.
I’m my previous roleplay after I rescued Shaun(HR Rescue Baby Shaun mod) I chose Ward because releasing FEV was the best option to keep Shaun safe for dangerous mutant like death claw giants scorpions etc.
Ward's inflexibility is a weakness. Ward never changes, Nate does. He learns and adapts to the radioactive hellscape. Ward clings to a world that is only a memory.
I like Ward, truly, but whether it is intended or not, I do not trust Senator Matthews one bit. The Senator claims that the Joint Chiefs are indisposed and then within only a few weeks of meeting General Ward, inducts him into the Joint Chiefs of Staff? Without Ward leaving or the JCoS arriving at the 'rig? No way. I honestly believe that wherever High Command is in 2287, it's a handful of aged and possibly inbred individuals hell-bent on attempting the same mission that has failed multiple times from coast to coast. Colonel Whitehill is the only path forward, and I hope we do get a new era of the Enclave down the line because I want to see what the Enclave could be capable of in the hands of a Colonel Autumn or a Colonel Whitehill.
Matthews claims they've moved to a more distributed/decentralized form due to the two defeats at Control Station: ENCLAVE and Raven Rock/Adams Air Force Base. So I can believe that Enclave High Command and President and Cabinet is decentralized, focused primarily in Cheyenne and Chicago.
General ward: FEV is only dangerous to humans with rad mutations, we shoul be totally fine. Sole survivor, having just crawled out of cambridge crater: yes, sure...
I like Ward, but he can't look past his lust for revenge. I also like Whitehill. However, I don't really know how her plan to keep the high command's backing will play out in the long run.
I wish there was a character that had the traditional values of an army officer but took the phrase "Against threats, both foreign and domestic." Seriously. Their main job would be rebuilding America and kill anything obviously hostile. They judge individuals not groups. They won't use FEV Due to them finding out what Control station Enclave planned to do along with President Eden. The ultimate goal for them is rebuilding America and uniting it. Doing it with hearts and Minds and the people. Fallout 76 played some role in my attitude on how they should behave.
Every time it seems like the Wasteland is in recovery, something awful happens that resets everything back to zero. The Enclave and Ward are right; only by FEVing the world and getting rid of all muties can the world rebuild. Also, saturating the atmosphere would make the Fallout TV show impossible to happen, so automatic best ending. Also also, Nate the Rake is canonically a war criminal, so he'd be completely on board with this.
While I went with Ward, it was only because it would wipe out the mutated wildlife. Hate that there's all the collateral damage though. Not everyone in the wasteland is bad afterall.
@@lastmangameplan I'm not a fan of that aspect of The Enclave's plan. Yet the virus would wipe out the more hazardous wildlife in the wasteland. I play these games in an egoistic fasion since I see it as the more realistic way to play. Whatever benefits the player character more is the route I go for in these games. Less deathclaws=better quality of life. The name is an inside joke to refer to how I worry and remember about the stupidest things. Before I knew about anxiety, I associated this with consciousness, and I hated Windows XP in the past because of how slow it ran and how obsolete it was at the time, so I combined the two and thus, the name was born.
If you are doing Col Whitehill leadership can the Enclave align with the Minutemen like they do the Institute? I think it would be cool because the Minutemen are kinda like revolutionary America, so a alliance would be really cool to see! I would think if you side with Ward the Minutemen would die because radiation and such.
There are a number of nexus mods that can put Minutemen under the Enclave banner. If the player character is cool with both, then they play fine together.
I play the Xbox 1 Fallout 4 mod American Rising 1 I enjoyed the old setup and it made me feel like it should have been a part of the game made me want to be a part of the Enclave
I usually make sure that I'm with the Brotherhood and Paladin Danse with me. After they figure out that he's no longer human I keep Paladin Danse alive feels like he would be perfect with me in the enclave how is home Brotherhood betray him and myself
I've not been able to try out America Rising 2 I would have to take too many mods out to have room for it Evan mostly just using America Rising 1 mostly because I want to use the other weapon mods that I put on there until I have the Next Generation update on my Xbox hopefully I get those back on my Xbox
Didn't the Enclave create vaccines for their personnel in FO2 so the FEV couldn't effect them? Why couldn't they just do the same for Whitehill, Myers, and other remnants?
@lastmangameplan I know in dialog, Doctor Kain says there's no cure for her strain, but you'd think she'd make one just in case there's an unintended mutation(like viruses tend to do). I know the whole message is that the Enclave are all "ends justify the means," but no failsafe vaccine seems too impractical, even for them. Especially when they had vaccines for earlier strains.
Couldn’t find it really anywhere on the internet. What are the likes and dislikes of captain Peterson please? I kind of did everything and the only thing he liked so far was boarding a vertibird but that will take forever to max out his affinity. Is there anything else really?
@@lastmangameplan see I would agree but the ending of America rising 2 with ward is the release of the FEV it’s to late to stop the enclave the enclave succeeded where the old one failed and its enemies have been dealt with.
I followed Ward all up unto FRV dispersion. I thought about it and how the Enclave are bad dudes but realized that the end game is worth it. Wipe the slate clean and start over? What is wrong with that when all you see is a world that will never get better with factions endlessly fighting each other, radiation and mutation continuing. The problem I see that makes me want to think again that they truly are bad dudes because I think not just big corpo businessmen and the filthy rich but politicians and members of the enclave started the whole post fallout world. Seems to me it was all pre-planned before the Great War. On a side note: not sure if anyone has ran into this bug but Staff Sergeant Toby when he accompanies you he only walks and can’t get him out of power armor either.
@@Akai-touichi I did that using the LIma Detachment mod. An NCR Vertibird was scouting the edge of the Glowing sea when it crashed. the surviving Ranger took refuge in an a bunker that had a leaking reactor and turned him into a feral ghoul. My character finds it and makes a promise to bring NCR Justice to the Commonwealth. She also ends up joining the Enclave XD.