@@doggerthedog6744 Hot take. If every faction was written like 5th edition ultramarines, the game would be in a better place. It's only bad when 1 or 2 factions are written like that.
@@frankhenschel4008 on that note, to where would each character go? I guess Pyro is obviosly going to Salamanders since he is not straight white guy(Sals are black, Pyro is gay) and luv fire
@@shooey-mcmoss Pyro becomes part of the Inquisition. Scout joins the Eldar, if human exclusive, the White Scars. Demoman joins a rogue trader. Heavy joins the Ogryn. Engineer the Adeptus Mechanicus or becomes a tech marine. Sniper joins the Katachan jungle fighters. Medic becomes a heretic apothecarius surpassing Fabius Bile. Spy joins the Alpha Legion.
It's not really said out loud but the game even respects flak armor. The troopers can actually survive the first bolt. They lose most of their health but it shows that Flak armor can save you life.
Flak armor is designed to survive even if the wearer doesn't In dark heresy and certain other fantasy flight gamelines of 40k,a full suit of flak armor is the best bet you have for survivability for a fair bit, unless you happen to be: A space marine A sister of battle [Doesn't get a helmet, good luck on that headshot.] A scion. A Ogyrn. Everyone else- (Arbites who haven't received carapace yet, guardsmen too poor of a regiment to get flak, scribes, assassins, a adepta soroita famulouss and hospitaller, cleric, psyker, scum, tech priest [till they get steroids and augmentations, thent hey go toe to toe wtih space marines] and Most cultists.
@@midgetydeath The short reply is this: Human lives are worth far less then flak. The longer answer is: The standard set of flak armor, given to the average guardsman, that is to say: A FULL. SET. OF GUARD FLAK ARMOUR. Is the best set of armor you can ask for without getting into carapace. It costs a fair bit, it's scarcity outside of guardsmen regiments is there too. The rambling answer is: Actually it can do quite a bit of both, for example the flak is designed to survive high explosive shells landing on them- Artillery wise, so the armor itself would survive being shell'd The occupant? Not so much. It's done that way specifically because while it isn't *invulerable* it is highly protective. For what it actually is, a generalized infantry armor for a wide selection on the cheap, the armor is effective. And to a certain extent, it'll survive some of the more destructive forces. However, it will not protect the wearer against similar forces, as the flak armor is designed to be dragged off the corpse after such an explosion, and given to a new body. But. Against lasguns, stub rounds, shotguns, certain type of grenade, flechette, and mundane weapons, it's favored quite highly. and even human chainswords and chain axes, it's half effective. Against a human opponent using the generalized equipment, it is the perfect armor system. Against specialist weapons, including Specifically Anti Armor rounds, a heavy stubber, a boltgun of any variety, plasma gun, etc. You die. But even if the occupant violently explodes from a bolt round to the gut, gets penetrated several dozen times by a heavy stubber, or get lit on fire or exploded by artillery rounds, it will survive. Thus the statement: That flak armor is designed to survive, even if the wearer doesn't. As well as "Your ***Best Bet for survivability***" Unless you happen to be favored by the imperium enough to get power armor, or mutant abhuman, or both.
So as a fun fact, the Ultramarines used to be known as the *Warborn*, and devised their strict regimental structures to keep individual legionaries from running off trying to be Malum Caedo. This originally was their flaw, not that they were a very average legion, but that they were one of the most aggressive and war hungry legions around. The Black Templar should have been a UM successor chapter, not IF.
Black Templars being a successor chapter to UM or IF would be fascinating either way - the fact that they're a fanatical, angry successor chapter to an order-bound legion does imply something about the legions character.
The thing is, the entire reason they are an IF sucessor chapter is because they were too fanatical, they are kind of an exiled group of marines. If every sucessor chapter would just be the same as the founder chapter they are suceeding the lore would be bland as fuck.
@@Brainflayer The World Eaters existed around the same time as them, just that they were the less organized of the two. The Ultramarines sought to contain their flaw with strict regiments, while the World Eaters embraced their flaws and actively enhanced them.
Dedicated sh!ttalk button sounds like the dedicated salute button in deep rock galactic, not necessary but adds soo much more. Also the absolute morale boost
The image of Caedo and Kai's absolutely decimating every evil in the galaxy side by side is too much for my mind to handle. With the success of Boltgun, i hope we get a remake of Fire Warrior, this time as a proper game.
Yes to the remake of Fire Warrior and this time they need to add some battlesuit fun into it, some sneaking around with the XV-25, some big gun fun with the XV-8 and some really big gun fun with XV-88.
Imagine, Malum Caedo was the only survivor of that drop pod. And from the white helmets, every other marine in there was also a veteran. In a slightly different timeline, the goretrain had no breaks.
I just want one game where you play as the space sharks and the red wake in the modern doom engine, just to remind folk of what the old school 40k gore fest could be like, them and the flesh tearers need some spot light.
judging by what i’ve seen Pancreas doesn’t know that if you jump then chain sword you pause time until you release the button that you dash to the person you released it over, letting you effectively teleport up to like 30 feet and instantly rip through someone with your chainsword
@@TheLordofMetroids I did not know that but to be honest I don’t think that changes my opinion much. I can always just run up and shoot them, which has the added benefit of them being dead before I get to them rather than a little bit after I get to them while all their friends are still shooting at me.
While it doesn't add overmuch to the melee combat, it's definitely useful as a movement tool and I've used to more than once to make jumps I couldn't make, reach heights I couldn't clamber, or save myself from falls.
I thing a Lord of Change is universally a frustrating encounter. In Warhammer Fantasy Roleplay they are probably the most powerful greater daemon, they can reroll any check, are immune to critical fails and have insanely powerful spells, which they always succeed at casting because of those rerolls. Oh, and you can’t cast spells near him, there’s a chance you’ll turn into a chaos spawn. When I was playing, a lord of change almost wiped our entire party of end-game characters, in like 3 spells. Fun times!
Triple extra Tzeentchian Fun(TM) variant is playing that one adventure that spawns fucking KAIROS FATEWEAVER in the middle of a city. You happen to be nearby. Admittedly, you're supposed to stop the summoning, but if you don't, well... WFRP 2e in particular has "The man who collects horse poo from the roads to dry and sell as fuel" as a player class you could reasonably expect to be involved in a given adventure, so your chances against Time Chicken are slim to none. Hell, battlefield-trained battle wizards are beyond the normal scale of progression, If you're extremely lucky your buddy might be a Grail Knight and he might have a chance if you cross all the fingers on the eighteen new hands you just sprouted from being next to Tzeentchy Fucker Numero Uno when he ripped the veil open.
@@UnbreakableTaco while yes, you can start as a dung collector, you can end up as a pretty decent profession, taking the aforementioned dung collector for example, after a few advancements you can become a gladiator, and after that you can advance into some pretty strong melee professions, still, daemons will fuck your shit up almost always unless you are well equipped or have access to powerful magic
Fun fact, when the pink horrors don’t split, it’s typically because you did extra damage to really paste them. Exploding barrels, grenades, and just concentrated fire after their death makes them not split, similar to keeping the Chaos champions down
Malum Caedos name translates to "I kill evil" and he follows through on that to a tee. If I could change a few things, it would be to remove the taunt button and just have Caedo spout one liners like a Build Engine character. He's got the attitude for it.
I'd have it serve a mechanical role. It forces an enemy you aimed at (or the nearest one) to drop a chunk of contempt when killed. No need for a cooldown, just limit the mark duration. (Don't limit how many you can mark, let people get gud and do comedic things with it.)
@@Sorain1or heck have it effect certain enemies. Cultists will crap there pants and stop shooting for a few seconds. Deamons will not be effected beyond the contempt drop you mentioned since demons are… you know deamons they don’t care. And chaos space marines will become enraged and try to engage in melee combat with you (this results in more damage taken to the traitor space marine) As for bosses like the sorcerer I have no idea.
Contra game 40k-style where you play as a half-naked Catachan Jungle Fighter (aka a regular one), 1 hit deaths and everything. Half the bosses in the whole Contra franchise look like more than one Carnifex fused and morphed together like in "The Fly" with a Chaos Spawn thrown in the mix, it just fits. And make it hard as fuck, it wouldn't be a Contra game without unreasonably high expectations from the player.
The dash ABSOLUTELY has an amazing use. When you dash, you deal damage (since you’re a walking tank, obviously). You deal enough damage to kill nurglings and continue charging through them. You can wipe out an entire line of nurglings in front of you with a single dash.
@@holidayspirit- Yeah, those were clearly an invention of Tzeentch. Maybe with a bit of help by Khorne, considering how many people get killed by stairs each and every year. Damn you, Ruinous Powers, for sloped surfaces, the Heresy was one thing, but now you went too far!
Did you ever play Vanquish? That funky game where DMC and Bayonetta developers made a 3rd person shooter. I would freaking love an Eldar game that played like Vanquish.
@@TheLordofMetroids Vanquish was the Japanese version of a cover shooter, but you don't use the cover unless you've played poorly. In other words, it's more fun then the usual cover shooter.
The ideal 40k style doom game is Malum Caedo, O’kais, Maugen Ra, Farsight, and Sly Marbo tearing through the 40k setting against Chaos, Orks, Necrons, Tyranids, and Drukhari together as the Darktide soundtrack plays on loop.
Definitely recommend trying the dash/charge offensively. It's a great way to clear rooms of cultists, nurglings and blue horrors. If you can kite them a little bit you can kill a ton all in one go without needing a single bullet
If you kill the horrors before the animation triggers you can prevent them spawning entirely though sometimes only one will spawn if near an edge. The same works for chosen.
@@nostear8261 Turning them to mush is gibbing, not killing. The animation you are talking about is their death animation. Killing is when you empty the health bar. Gibbing is when there is enough extra damage dealt past their health bar that they explode into several pieces of flesh with a pile where they once were.
@@arnantphongsatha7906I It's more than that. In "Unremembered Empire", he laments what the future holds for his marines when there are no wars to fight. There was a scene where he was trying to get one of his sons to read some (it was either poetry or some old book I can't remember). He wanted them to have a use after the wars were over, whether it be politician, logistician or artists.
I imagine it has understandably become ‘a son of Guilliman CAN know only war’, which, with Big G looking over the galaxy map in the new cinematics, I think he’d have to agree with. Still would die a little inside, though, but after being killed and resurrected there might not be much in there to kill 😅
This game really needs some DLC, with other playable characters, campaigns, co-op. Endless possibilities. Makes me think they could go a long way with a little sampling of what the game, Gunfire Reborn, offers.
The fact that when your start a new file you see a little screen on the side that says "Sternguard Veteran" makes me think they will be adding new characters later. I could see like a Phobos Raven guard who gets a cloak and pistols, a Blood Angel Sanguinary Guard that gets a jetpack a flamer, and early access to the Melta. Maybe a Gravis armor Fist who moves slower but has even more insane weapons.
@@TheLordofMetroidsI had a whole list of other people who need love and could add variety and then I remembered: when is the last time the iron hands or the white scars got any time to shine? some iron hand boys getting love would be nice, maybe a legion of the damned too. Throw a hidden lamenter into this lamenters make it Dante must die levels hard and make misfire more frequent with all weapons, it ends with you taking out the big bad with the pc after the loss of a arm and getting outshined by Smurfs.
We need a sequel to this to act as the canon story about how a Primarch returns. Just let this blood crazed fist of the Emperor go into the Warp itself to rescue a Loyalist Primarch lost in there. That's all I need in my life now
Leman Russ: "The Fuck are you doing here? How are you here?" Malum Caedo, covered in blood: "I got flung into a chaos portal and I simply killed my way here."
@@Never_heart I vaguely recall someone else saying (Very accurate information I know.) That one traitor primarch would turn loyalist again. So I can just imagine Caedo dragging angron back to the palace.
I always sorta figured it would be more fitting if titus was a blood angel. the whole invincibility mechanic can be explained as him being boosted slightly by the red thirst. It would also explain why he's seemingly immune to chaos and plus also serves as a, maybe not good reason, but understandable reason for leandros to do what he did if he worries it's a sign of the black rage instead of being petty over the codex. That said still loved the game
My biggest complaint on the game is there is barely any visual indicator of you taking damage, which is annoying since some damage such as explosion does have its own visual indicator. I have so many instances of me dodging enemy fire not even realizing I was actually getting hit until I eventually fall flat on the ground Aside from that, I love this game
Chainsaw is mid yeah but it does have one unsaid trick - it makes you invincible to projectiles while charging at someone (phasing through them). Also I used the short dash to splatter heretics and minor daemons out of the way, also useful for pushing enemies out of the way in tight hallways.
Malum Caedo has been affectionately dubed the Chuck Norris of Space Marines so enjoy. Malum Caedo pissed in the fuel tank of a Land Raider as a joke. That Land Raider became the first Titan.
It is probably 2 months too late but in regards to the pink horror enemy I have discovered the lesser blue horror will not spawn as long as the corpse has been destroyed, via chainsword, explosion, etc. These little details solidify this game in my memory of arena shooters.
About the horrors not splitting, I noticed that if you gib the pink horror before its corpse spawns the splitting orbs, it doesn't actually split. Might be a bug, but I don't think it is.
You can also melt an Aspiring Champion SO hard they can’t finish resurrecting, so I’m guessing that’s intentional, you reduce them to atoms before they can split 😅
Boltgun just seems to me to be so perfectly suited to the pre-grimdark, unashamedly camp-as-all-fuck era of 40k that was my starting point (I've been playing since Rogue Trader) . Just a big shouty boi hamming it up and chewing the scenery while mowing down hordes of goggle-eyed murderous loonies. Perfect.
This and darktide achieve the one thing most WH games fail to do, the soundtrack, as weird as that sounds the OST absolutely matters when trying to match the grimdark aesthetic
Dragon's dogma is a great game "They're masterworks all, you can't go wrong." "Just a jape, friend, just a jape!" "We'd best be careful Arisen, bandits prowl these roads". "THE HEART, ARISEN! ATTACK THE HEART!" wow you got this far... have a great day
Personally I started to feel fatigued with it past the second chapter, perhaps just because of the sometimes confusing level design, and I didn't always like the Purge sections. I felt it was a bit repetitive, but others might like it just sticking to the established formula. I think Boltgun could also use a little more feedback for when you take damage, or a severe burst of damage. I still like the game regardless, and was amazed that it was as good as it is also a taunt button is the best thing ever, like DRG giving you a salute
The dash does a little bit of damage, enough to kill the weaker enemies, in groups even. It becomes really handy if you get swarmed by, say, Nurglings and you can pull off some decent combos with it and the chainsword. Plus you can use it to clear big platforming gaps by jumping at the end of the dash for lots of speed & air.
HAH I’VE BUILT A CAEDO MINIATURE, AND NOW HE’S GOING TO BE CANON TOO, BRILLIANT Seriously though, I charged a space wolves melee unit with this Caedo Captain, and stacked Assault Doctrine, the Finest Hour ability and the Honour Vehement, and he almost hit with the same profile and attacks as Guilliman
Great review! Really liked it :) BTW if you 'overkill' the pink horrors (shoot them to gibs as they die) then it prevents them from spawning the blue horrors 😊
The sword mostly just became a movement tool later on for me, since you can pull a full 90 degree turn in midair with it, provided you have something soft and squishy to sink it into that'll (hopefully) die quick. Biggest complaints are that the dash doesn't always work well (if at all), almost no damage feedback when you take damage, some enemies feel entirely too tanky for their size/role (lesser plague toads) but that might just be a me problem. I haven't played since they supposedly fixed the feedback issue, but I kinda wish the dash was like a Doom Eternal or Ultrakill dash in whatever direction you want with no wind-up.
as a black templar i can indeed confirm that he is from our chapter and we wish to have him returned soon to continue the glorious purging of the heretic
I would love a review, or overview, of the book Firewarrior as the Tau main character is in every way like the Boltgun main character. Except for the fact every other character is confused at this scrawny Tau taking on Space Marine and Chaos by themselves.
In case you didn’t know D-Rok released an officially licensed Warhammer album in the 90’s. I’d also like to mention that it was published through Warhammer records because GW decided to make a record label for a time.
Not sure if it's mentioned later on as I'm commenting mid watching but I just love the detail on the Horrors. 1 pink turns into 2 blues 1 blue turns into 2 brimstones Now the brimstones are just its death vfx, but still. It's a nice touch that they went that far with the Horrors
In defense of the chainsword: I see it best for two options, givbing pink horrors and champions to prevent respawns, and give you I-frames. I’ve noticed many times that you tend to phase through most projectiles when dashing with your sword, so often I use it to gtfo when I’m taking too much flack. Lord of change just tossed a massive damage attack at you? Just dash through. Also, first time I fought a lord of change I had a void grenade, so I shredded him instantly, but when my health began to tick down, that’s when I realized: oh, your the fucking archvile of 40k huh?
I like to believe that the servo skull doesn't actually have a laud hailer. Malum Caedos just listens to his servo skull "friend". Nothing warpy. Just that Malum's -technically- superiors always get nervous when Malum turns his head to the servo skull. They know he is unquestionably loyal. They also know what he is capable of.
"Senior ministorum cleric, why do we go on pilgrimages to drop ammo for rare guns and medpacs all over the planet?" "The Emperor blessed us with visions telling us to do it" "GOOD ENOUGH FOR ME!!!"
OMG I JUST STARTED PLAYING THIS LIKE LAST WEEK!!!! absolutely the best mechanic is the ability to taunt at anytime. the voice actor for the space marine is so good and the lines are so badass!!! i looked it up there is 60 unique taunts in the game i only wish there were more. they make me feel so powerful i wish more games did a dedicated taunt button
4:58 Ah yes! Seeing Malum Caedo and Shas'la Kais teaming up and slaughtering daemons, orks and tyranids together in one big Doomslayer bro-mance would be the greatest sight for eyes of all time.
You talked about the charge as if it's just a speed boost, but it is a powerful melee attack like the shoulder charge in Space Marine. Watch blue horrors, weaker cultists, and nurglings explode on your visor, several at a time, from a single charge.
The R:TW "DUMDUM DA DUMDUM" battle song exists permanently in my head along with a voice going "You have killed the enemy general! Now his men show fear! Now they may turn and run, ATTACK, A T T A C K!"
The dash is good for building up speed to do a far jump to bypass some parts of a level, and sometimes you can use it to float in the air if you time it right
A detail i really like is that they didn't make you just any marine, but a Sternguard vet. Which are described as the ones you get when the regular marines need someone to save their superhuman butts. Being faster, having mastery over all weapons and being especially good with laying down accurate boltgun fire. They did their research to figure out which type would work best as a Doomguy substitute.
13:52 theres a button you can press that will make your survo skull highlight a path to the objective also you can use the dash to THIS IS SPARTA enimies off the map
i haven't been into whats been happening with darktide for a bit (although i have heard complaints) so could you explain to me (or lead me to a post somewhere) about what is going on? especially when people like bricky were lauding the game when it first came out im suprised
7:48: - Kraken Rounds have a solid core and a stronger propellants, making it essentially AP ammo. - Dragonfire Rounds contain a volatile core of pressurized flammable gas that detonates behind cover. On the tabletop, enemies hit by them weren't allowed to take cover saves. - Hellfire Rounds are filled with a nasty bio-corrosive chemical agent, making it the weapon of choice against Xenos like Orks and Tyranids. - Vengeance Rounds are basically micro-nukes, developed during the Horus Heresy by the Alpha Legion of all people to be used against Astartes.
As a fellow Eldar player, I agree with the sentiment at the end of the video about this game and how it is the highest form of praise a xeno player can give an imperial based game.
Dash can kill lesser enemies. Nothing like use your own demigod weight to paint a wall with a cultist or to tear through a group of nurglings. Also, dashjump. Great review, nice jokes, subscribed!
I have 2 fun facts, one is that the chainsword time slow lock works mid air, and can effectivly be used as a grapling hook, and second, if you time it well, you can jump after dashing, letting you go insane distances, and becouse dash doesnt realy have drop to it, get to some places you shouldnt yet
As others have pointed out before me: The dash isn't a traversal mechanic, it's a shoulder charge that absolutely murders every small enemy without breaking your stride, so you can just charge through a group of nurglings and run them over.
The dash is actually a great mobility tool, and decent vs nurglings, blue horrors, or cultists. Basically if you hit the dash button and jump (while running and not walking) you can fly super far.
Guilliman: This day shall forever be remembered as the day that the tide was turned and it was not because of us Primarchs returning, not the teachings of leaders long past nor the efforts of countless servants. No, it was because of a single Sternguard named Malum Caedo who honestly terrifies me.
10:07 blue horrors don't spawn from pink horrors if you destroy the body before it happens. So very likely not a bug. Similar with the Chaosmarine champions, even if they hit you, if you destroy the body quick enough they won't respawn.
I know this is late, but you can stop one or even both blue horrors from spawning in by destroying the pink horror's body quick enough, and the same applies to Aspiring Champions: turning them into a fine paste before their gods can bring them back stops the respawn, even if they managed to get a hit on you before dying.
The dash (charge) action is best for groups of smaller enemies that are walking in a line. Nurglings and blue horrors are one shotted by it and if you down an enemy with it, you automatically charge forward to the next.
Someone probably mentioned it, but the dash is also a melee attack. Imagine a chaos space marine, ten thousand years old, empowered by beings of incomprehensible might, and wielding weapons that've been used against primarchs. Then a very angry beaky blueberry ends them by using the linebacker plan B instead of even wasting ammo.
I Havent watched other reviews. i'll patiently wait for the channels in my own feed to give me their opinion. Wich happened as i knew it would, and it's always the right time ;)
The pink screamers not splitting into blue ones isnt actually a bug. If you gib them before they split, they simply wont. Works with the aspiring champion as well, before he ascends
4:48. May it be so, the new Master Chief and... Arby? Slim Jim? What was his name again, Elite Covenant guy? The run-and-gun shooter and buddy cop experience we need
The only thing that gets me in a lot of first person shooters I’ve seen is the character holds a gun with their right hand, but the shells eject to the left.
I just want a necron game where we play as trazyn wrecking things for everyone in the galaxy lol, it'd be sick to go around foghting literally everything to find collectibles, end boss can be the custodes where his goal is just to take one. Actually though I want a necron shooter so bad where we fight most every other enemy including other necron dynasties in the galaxy.
I'm glad their was a Deathwing mention as I fucking love that games aesthetic and the terminators. The only problems I had with boltgun is it keeps crashing at this random part and idk why.
I often wonder what an eldar shooter game would be like. We've had space marines and even Tau. Would eldar be even faster? would they use magic abilities? what about the warp drives that warp spiders use to teleport? Would it be like an ultra high-speed movement shooter? there are a lot of pieces of wargear to consider the gameplay effects and ramification of.