TOTAL WAR : Warhammer III UNITS : Lothern Sea Guard Shields VS Deck Gunners DIFFICULTY : Normal #warhammer #1v1 #totalwar #unitvsunit #warhammer3 #strategygaming #totalwartroy
Archers hard counter slow firing AP gunners with low armour, much like irl. Normal HE longbowmen without shields have dominated zombie handgunners for years and the only gunner capable of actually outshooting comparable archer units are the Ironsides due to their reload buffs when stay stationary. The counter to archers in turn is Mortar, which destroys low-armour archers afar. And HE would then need casters and eagle claws. And so on.
Its a shame how bad all of VC's coasts gunpowder roster feel. Why do gatling gunners designed to destroy armor/shields with such a larger range get absolutely trashed by archers with a fourth of the missile power? The couple volleys they got off before the elves got in range should have evened out the entities but it did like nothing. The first volley the elves did matched the gunners first 3
That and the fact they have very different roles. Archers are meant mostly for thinning out low armour monsters and infantry. They directly counter the gunners. The gunners are meant for taking out high armour infantry or even better cavalry / monsters. Had they been up against say, ushabati bows or medusa the story would have been very different.