One aspect pf dishonored i like is the lore about the world like whale oil dark magic and random books & places mentioned with there own lore and Great video brother and all the best for future videos
I really wish Dishonored's story had an even slightly more nuanced take than "killing people bad" I understand that the justification is that more bodies = more rats = more plague, but it feels like in a city the size of Dunwall the number of people Corvo kills shouldn't really be make-or-break, and the game does actually have some intriguing moral decisions: do you kill the lady, or ship her off with her "lover?" Do you kill the Pendletons, or do you let Slackjaw shave their heads, cut off their tongues, and send them to their own silver mines? If one option didn't funnel you towards the obviously worse ending the decision would be harder. That said, the way the interactions with the other loyalists and with Emily change is perfect--the drawing Emily makes of Corvo being covered in blood in my high-chaos playthrough genuinely affected me, as did Samuel essentially saying "fuck you" in the last mission on high chaos.
I couldn't agree more! Dishonored's world felt a little too tied to Corvo's personal actions, though the in-game chaos system might not have worked as well otherwise. Also the moral decision of outright killing vs "sparing" your targets were just tragic! Mercy for Campbell meant becoming a weeper later on, mercy for Burrows meant being imprisoned and executed later on anyways, and then the two you mentioned. Essentially, mercy results in a fate worse than death for many targets but no, killing is the objectively "evil" choice which is unfortunate. Also I totally wish I woulda mentioned Emily's drawings because they show how your actions affect the mind of a child, the one person who is the most impressionable by Corvo!
@@HundredPercentHunter I don't think the game really meant to say that killing is the evil choice. I definitely think the lack of nuance in endings (good, neutral, bad - nothing more) has unintentionally put players in a position where every run feels like it needs to fall entirely into one of those categories when reality wouldn't be so dichotomous. The achievements, as much as I enjoyed getting them, only made that worse I think. But if the game were really trying to say that killing was the evil choice, then we wouldn't be able to kill all of our key targets and still get the good ending. My absolute favorite run of Dishonored was when I used the heart to tell me everyone's secrets and played Judge, Jury and Executioner accordingly. That, along with turning off the HUD, ignoring the non-mobility powers & only reloading when I like literally die was the most immersive gaming experience I think I've ever had. Reading all the books and stuff too.
@@Lanaaa03 Oh dang, fair enough lol! Didn't realize you could kill all targets and still get the good ending. It's good to know that targets don't fully dictate endings since it SHOULD be up to Corvo to decide whether their wrongs truly warrant lethal action or not!
Yeah, there was a game called vampyr that I feel was very black or white, good or bad. It's morality system felt very...dishonered like and it was very disappointing as the game and it's choices like dishonered felt like it should be much more "grey".
I loved that playing high chaos fighty Corvo and any kind of sneaky Corvo are two different games. I did stealth for so long I didn’t even touch the ground on some maps and later learned I’d missed out on some content!
Was it perfect? Fuck no! It was pretty great though. I need to finally play the knife of dunwall roomer has it its the best written part lf the franchise. This is a spoiler but i only discovered what i believe to the the true ending just this year. Emily must die in a murder suicide in the arms of Havlock, it is the outsider's will. It's also the only ending monologue that doesn't make me roll my eyes? In the other endings the outsider listlessly ponders what the next ruler of this land shall be. When you allow a child to die he's overjoyed! It's the outsiders will for the city to fall if you act as his agent he celebrates.
Man, Knife of Dunwall was an awesome DLC, and I honestly have to agree that it does a lot of what I had hoped the base game would! (It also made Daud my favorite character in the long run lmao)