Thanks to Squarespace for sponsoring the video. If you want to set up your own website (and get a discount while doing it), hit this link for more info: www.squarespace.com/skillup
Lucy's face at 9:43 while Ralph talks about how 100%-ing games generally ruins them is just so funny considering the last few months for this pod. Great ep!
@therotten6152I wouldn't have thought it was a shot. It's a pretty common opinion to have, that forcing yourself to 100% will kill the enjoyment of a game. It does seem ironic given the Jirard situation though.
It’s not a shot at Jirard, they’ve said it before on the pod, including Jirard who had a whole “I really got screwed myself, now I have to 100% EVERY game and a lot of games suck to 100%” bit in an earlier ep. But yeah, that was loaded with awkward subtext given what they’ve been thru.
I think Lucy connected the dots and thought it was funny but Ralph is a pretty classy guy and I dont think he'd intentionally take shots at Jirard like that considering they were close enough at some point for them to want him on FPS.
I really appreciate how cautious you guys are to not spoil anything 👍 it was an enjoyable listen and even though people are saying it’s controversial it makes me even more excited to experience it myself
26:31 he’s talking about me 😂😂😂 I didn’t know how to read Japanese, but my dad bought me the game anyway. His reasoning “it’s the highest selling game in Japan!”
Calling Corel, Costa Del Sol, and Gold Saucer meaningless is a crazy take lol. I'm sure a lot of people like me have very fond memories of those sections in the OG and seeing them fleshed out and full is a treat. IF the devs got rid of those parts, I feel like the uproar and backlash would outway any issues you have with them now. The journey is FF games is usually what most of us are on board for so... idk if you just wanna get to the end, watch the cutscenes on a youtube comp?
Wait did he really say all of that was useless? I've seen takes like this pretty often about the game and it makes me wonder if these people actually wanted a remake of FF7 or if they just wanted a more abridged version of the game...
The take regarding pacing at about 30:00, I'm confused why this is such a common takeaway. They aren't just grinding the pace to a halt with these side quests, areas, and minigames thoughtlessly. Which the original ff7 kinda is guilty of. In rebirth, This is very purposeful. Yes they're filling some time and adding content, but its ALL with the purpose of making you CARE about this world, fleshing out a believable and diverse population of people to care about, and give you ample time to fall in love with the main characters and their stakes in the final outcome. If this is being accomplished during a minigame or side prestige tour, then it all serves the final emotional impact. Remake introduced the concept that the world is in Danger, Rebirth is all about driving home how interesting, quirky, and Worth saving the world and its characters are. Making the threat a bit less time sensitive validates your indulgence in the world around you. "Padding" might explain a dozen hours or so, but the rest is very purposefully crafted to give you that growing appreciation of the world and its people. (also, nearly half the extra content is completely optional)
@@Deminese2 and almost all of the "filler" is optional. Barely any of these really rich world building moments are required! ... it's 45 hours for main objectives, and the other 100 are optional.... So don't do them!?...🙄 Why are you doing things you don't enjoy, that you don't HAVE to do... Then complaining that you did them?! 😂 That's manic behavior! And Since when... is MORE content, that is completely optional but is objectively meaningful to the world and characters if you CHOOSE to pursue them.... A BAD THING!?... gamers have become so f$&ing spoiled.
@@Triforcefilms No the main story has a ton of minigame mandatory filler as well. Practically nothing happens in rebirth. The game is just nowhere near as well paced and focused as remake.
@@Deminese2 you're entitled to your opinion my dude, but the reviews and user score have spoken pretty damn clearly. You're in the minority. Most people have no trouble choosing how much of the games content to consume, setting the pace themselves and enjoying it juuuuust fine. But maybe a game of cod or fortnight might be more your speed. Rpgs definitely aren't for everyone.
Short game recommendations: Harvey Brown- I doubt you’ll find my comment, but to anyone searching for great, short games I have a few recommendations. Brothers: A Tale of Two Sons, What Remains of Edith Finch, Ratchet & Clank Rift Apart, Death’s Door, Fire Watch, Oxenfree, A Plague Tale, Outer Worlds, Hellblade, and Hi-Fi Rush. A little bit of every genre for you, if you’re looking for a great, short-ish game.
Great list! I'd also add Afterparty, Jusant, Journey (of course) and maybe try playing some older games too. There's no harm in revisiting older games that you enjoyed or going back to games that you hadn't gotten round to when they released. I had never played any of the Bioshock games until last year, then there was a deal on the full trilogy for dirt cheap. I played through most of Bioshock 1, a little of 2 but then blasted through infinite in about 7 hours.
Yeah I wanna hear an endgame pod where people discuss the super secret vr missions and all the things included in completing johnnys resort . Seems all the coverage of this game ends at the credits on normal/easy mode
On the Shogun subtitles thing and why Portuguese is spoken in English, I do believe they're making any language that Blackthorne can speak English on-screen so that we as Westerners understand what he understands because he's our POV in the show, it makes for his feeling lost in an unknown world where he can't understand what's being said pop a bit more for the viewer without fully removing the subtitles on spoken Japanese.
Tam can keep saying the story is meaningless nonsense all he wants throughout the game but most people including me found it to be some of the best moments and funnest experiences had in an rpg in years
Tamoor is wrong. The meta narrative is not driving the story forward. The chase of SEPHIROTH and the Shinra push from behind is driving it forward. That was the same in OG. I respectfully believe that Tam didn’t understand the narrative of OG or Rebirth. That’s ok and I’m not hating, and maybe Rebirth didn’t do a great job of explaining motivations all the time, but it’s subtle and it’s there.
I’m just saying, if you’re going to have a conversation about FF16 vs FF7Rb, you should probably invite someone on who actually wants to advocate for 16
As a biased FFVII fan, Rebirth may have been the greatest gaming experience I’ve ever had. I can’t count the amount of times I was like… “how is this game real?”
What Gene said about playing the OG in a language he didn't understand is exactly how I experienced games back then as well... English is not my native language, I became fluent only around 15 years old (gaming helped a lot with that). It was just me and an old English-Portuguese dictionary, and I kept pausing to translate all the time... I had so many questions when I finished FF7. But I loved it. I'm a huge FF7 fan boy, I'm unable to see any fault in it. It's perfect to me
I have some problems with the ending, but damn I don't think I disliked it even 1/1000th as much as Tam. I really don't understand him saying characters were "undermined" in a significant way.
Jake Baldino looks like Batman, in a zoom call. Like at any moment a light could come through the window light up the rustic chair and he's "gotta go guys, *justice* is calling" cape flap, smoke bomb, gone. Sick.
I can't say I don't understand Tam's issues with the pacing, but at the same time - at least for me - stuff like Rufus' Parade, the Gold Saucer, other narrative "blockages" like how Tam described them, these were all the most impactful moments of the original game. If you just had a streamlined story, where it just goes from point-to-point-to-point without ever veering off once in a while, I don't think it would have had as much of an impact on the gamers that played it. At that point, you're just playing a visual novel. While still a video game, it's a _much_ different kind of game. This is why I don't understand so much of the grief I've been seeing from games journalists on Rebirth - it's like they wanted _just_ the story, and to throw out literally everything that made the original FFVII an expansive experience. It doesn't make sense to me to do any of that if you want to maintain the charm of the OG. It's stuff like this, and the persistent complaining about Gongaga, that make me seriously cynical about whatever journalists take as their "critiques". With Gongaga it's all about how they can't make their way through it, despite bitching about things like "yellow paint" beforehand. Which is it, guys? Do you want someone to point out areas you can interact with or do you want a naturally explorable region? You can't have both, apparently. It's these issues I find to be detrimental to the modern games' journalist: they play so many games, they don't seem able to parse what makes a specific game work as opposed to not work anymore. They find the most inscrutable issues to complain about, thinking they _have_ to complain about _something_ or they'll come off as too positive. So when I hear Tam complaining about parts of a game that enrich it as "bricking the narrative", I have to just calmly ignore it, knowing that he experiences games differently than the average player.
Dude's a clown like most journos. I've seen so many complaints about how this or that isn't like the original. Almost as if this is a different game or something.
Agreed. Calling that stuff filler is insanely dumb. I feel like people forgot that FF7 wasn't just a collection of big story reveals and moments. It was also a adventure where the characters experience all kinds of wacky, funny, sad, or emotional situations as they journey forth in search of Sephiroth. I feel like JRPGs fans are losing appreciation for the "journey" aspect of these games and just want "major" story progression shoved up their asses every 5 minutes.
getting this worked up about someone else's opinion is batshit crazy. calling people names because of their opinions is childish and ignorant. this is your opinion of his opinion. how is it any more right or wrong than his own opinion? its right to you and that's all that matters? try to be a little more objective and take your feelings out of it. that's probably the hardest thing to do as a professional journalist and something most people seem not to grasp.
I love both VII Rebirth and XVI for different reasons, XVI was one of my top games from 2023 and Rebirth is looking to be one of my top games from 2024.
@@Meowtro if you think me calling you a mindless consumer for going well both are actually fricking amazing when one is clearly shit is "trolling' you gotta get a grip
FFXVI the 2nd time thru is honestly amazing. We've been blessed to have two different and amazing games in the last year with Dawntrail right on their heels. Rebirth is probably the best game I have played in the last 5 years outside of Armored Core 6. We are in another golden age of FF. Appreciate it while it lasts.
I think the only thing I want from 16 is the voice acting to be honest. They were fantastic and I appreciated the more serious tone. The combat is a personal presence for everyone but I do think if they stick with that they need to bring back RPG elements and meaningful upgrades. Even GOW was a better RPG… Would be nice to have a party again, too.
If anything from FF16 exists in future games, it's an extremely hard pass. The main games have been in steady decline since 13, and the only things bailing out Square have been FF7ReM/B and FF14.
It would be very hard to add a party system without doing something like Rebirth. Part of the intention of the design of that system was to allow for average gamers to control their party in a way that FF15 and FF16 didn't allow / would be difficult to implement. Regardless whatever they do I really want to have a party.
Both games are made by different teams at Square, and it doesn't seem like they often take inspiration from each other so I doubt it. It would all come down to if Creative Business Team 3 is doing FF17. If they are, expect FF16-2.
havent played the game yet. Was thinking about getting it on sale this summer after finishing Rebirth, but man I keep reading negative comments like yours about the game. @@KahranRamsus
In regards to FF7 Rebirth’s story, particularly the ending (NO spoilers), I’m intrigued by what what they’re doing but I also share some of the concerns discussed here. Fair to question whether this will ultimately enhance the story, or if it merely serves to get people talking and theory crafting for the next 4 years. I can’t lie, that has been a ton of fun to discuss with the community, but end of the day when the trilogy is complete the story needs to come together in a satisfying way. That being said, and I can’t stress this enough, the game is an absolute blast to play. A tremendous achievement by SE.
no one gives those Eikon battles in 16 enough credit. the feeling of power you get in those moments are unmatched. FF16 is a power fantasy and they nailed it.
I am on chapter 10 and I haven't found Aerith annoying, I actually find her really cute and gives off girl next door vibes, she is a little cheeky at times but that never bothered me. I think I prefer her to Tifa
I like her and Tifa for different reasons and they’re both written pretty well. Their friendship is the best thing in the game. Aerith definitely more my type of girl though 😅
it seems like they're just bitter that aerith's scenes with cloud are favored by the narrative. she was not annoying at all and if anything i like her even more in rebirth and every streamer i've seen likes her, even those who don't ship her with cloud.. a lot of this "aerith is annoying and they push her on you" discourse comes from the fact that they ship cloud with tifa but they forget that aerith is the romantic option that the narrative favors, it was like that even in the OG. disliking characters bc of ships is so petty to me... she has so many good moments in the game and her trial scene in the temple of the ancients was one of the most emotional heavy moments in the whole game to me, i actually bawled my eyes out.
In relation to Harvey's question, I've been finding that the challenge with AAA gaming is not necessarily the overall time required to get through the game but the session length required to really make meaningful progress, be it through excessive cut scenes, boss gauntlets, checkpoints and just the game design in general makes you feel like you constantly have to keep going. I'm also limited in my gaming time so I've found that games that are easy to pick up and put down are very enjoyable for me nowadays - stuff like farming and sim games where you can play one or two days at a time, or a mission based game with clear jumping off points, or racing games where you can just play a race or two. I think a huge turning point in me enjoying gaming again over the last year or so was not worrying so much about beating the game and getting to end, it really doesn't matter all that much. I also found that gamepass really helped me to knock down the barrier to playing different genres and types of games. If I don't like it, fine uninstall and try a different one. Maybe I like it well enough but not enough to follow through to the end, no problem! It helped me get over that feeling that it won't be worth it to play unless I'm going to 100% complete it.
Usually agree with Tam on most gaming things but an 8 is just too low of a score for Rebirth. Hence I think that's why he sounds quite defensive here and on Giant Bomb
I walk up to the bartender in Kalm to complete a quest. As I turn to leave, I see Aerith & Tifa chatting quietly in the corner while Barrett & Red share some beers tableside. *_Rebirth_* sets a new bar for party-based RPGs and they way they make you feel like you're part of an adventuring party. Theyre *_always_* there in the background, even during combat.
So little praise for such good experiences. 16 set a new bar for action set pieces in games and rebirth sets a new bar for feeling like a true adventure with a group of friends. Instead let’s focus on a couple things we didn’t like instead of looking at the bigger picture.
I am enjoying FF rebirth so much and it is giving me the awed feeling of 21 yo me playing rhe original in 97'. Then I stupidly think I'll play 10 mins of the Unicorn Overlord demo. Buy the game at 12:10am missing out on the Leifthrasir/Dragon's Crown pre order extras. Curse. Play. Play. Don't sleep. Remember I am a responsible single dad with a 4 and 6 yo. Quietly think 'sod it I have a lifetime to spend with them'. Get 1 hours sleep. Try to fob my kids off with the new season of fortnite on the Switch in their room. Fortnite delayed. Build (real world) big Hot Wheels track and Lego village to divert kids attention. Play more Unicorn Overlord. See this video, feel crippling guilt that I left FF rebirth. Decide I CAN and WILL play both to death and forfeit sleep for a month. I still bloody Love games as much as when I had a Spectrum 48k+ with Laser Squad, Target Renegade etc. Enjoy everyone.👍👍
Modern Dad life. I feel you.! I have 3 kids and it’s often tough but so wonderful, of course. My eldest son was waiting for the new Fortnite season but luckily Splatoon side order is keeping him busy. I just finished GOW and thought I’d take a break before GOWR and play Remake. Loving it so far, but the combat is hard to get my head around with switching characters and having to use abilities. It’s a lot to keep track of. I have Rebirth to look forward to after that. I usually play at night, too, when the kids are sleeping. My backlog is huge so I am waiting to pick up Unicorn as aI know I’ll love it, too. I need my sleep, so maybe I’ll get back to these games when I retire! There’s even DG2 and Ronin coming out this month. I started with the Amstrad but mostly remember the Amiga 500 and SNES. It’s great to see how far games have come . Happy gaming dude!
What Ralph said about how he felt leaving the theatre after seeing Dune 2 and it being the equivalent or close to the seminal experience of seeing Return of the King, is EXACTLY what I said when we left the theatre after seeing it. It really is one of those special rare seminal moments in film history
I'm currently playing through FF16. It's an odd one. You'll be having an amazing battle with something really big and big in spectacle, with amazing cut scenes then I'm off walking through an empty feeling world doing chores. The combat is great but some of the new power feel pointless I mainly stay with the Phoenix powers. I'm about 45 percent complete. Does it get any better?
Lol no thats with every ff game. You do pointles fetch quests so you can be powerful enough for the next story section. Although i would carry on playing with ff16 since some of the later eikon fights are amazing.
Unfortunately it doesn't, in fact after the 50% percent completion the pacing gets bad and there is a ton of fetch quests, but it picks up shortly after and the action and bosses get even better however you will still encounter some chores here and there.
@@kostasspirou1010 rebirth has similar pacing but saved by the fact that it got minigames instead of just walking and talking to fill those filler segments. Honestly hoping future games they stop it with the pointless fillers.
@@kostasspirou1010literally every side quest in rebirth is a fetch quest too. All side quests are fetch quests. Go here, do that. Both games have some with meaningful battles, or character interactions. And some with none. I don’t get why people hate FF16 side quests lol
I have not finished it yet. I am in the last quarter of the game. It is absolutlely a step up from Remake which I consider average to above average. Even if the third game misses the mark I have to give credit to the journey the devs took to finish it.
It makes me happy you guys are discussing the narrative of FFVII and what it could mean, even if not everyone likes how it played out. Normally the discussion of a AAA-Game revolves around bad gameplay(loops), predatory micro-transactions, failed day-one-patches and ... broken promises. I feel like they made a very good game that is deserving of the AAA-Title without any deductions. I guess this is a win.
I don’t get why there has to be a competition. I’ve enjoyed both of them a lot. They just focus on different things. FF7 is good for the traditional FF style with lots of mini games and party management and exploration. FF16 is good for something different with a focus on being more action oriented, with a lot of technical depth that you can engage with if you want but isn’t required, and boss battles that are arguably the best in FF or in gaming in general.
I think the side stuff boils down to, do you want the world setting expanded (eg. learning about the Junon midgar war)? Do you want the character relationships with cloud expanded (eg. sidequests)? Do you like the combat (eg. fiend events)? My only complaint was that the initial start is tutorial (Nibelhiem), long open world, dungeon, long open world. Which even as an enjoyer of the backstory stuff was a bit much. But past that point it gets paced out. They could have circumvented that by adding a bit more linear content after Nibelhiem before the long open world (perhaps by making the bomb shelter a proper dungeon).
I don't really agree about Tam's assessment of the story. This section of the story in FF7 is purely about character building. Learning about everyone's histories and all of them coming together. It's the empire Strikes back. It's the character drama chapter. That's why it's rules.
I think it's a testament to how powerful the character building and drama is that people even feel motivated to play 70+ hours of the game like Ralph. If the story wasn't interesting at all that likely wouldn't be happening. Character story can be just as important and in this case it is.
ikr. in party based game JRPG, story section for relationship between party member and world building is important. Unless your main character only travel alone
brother calm down....i love the game ....but if u havent played games like witcher, cyberpunk, rdr2,gta V, mass effect, yakuza, elden ring if u dont wanna include all of dark souls, and stuff...plz...just...be silent xD even ff15 had better sidequests.....lmfao
@@ksjxbsbxiebd Nah, I've played most of those. Those are good too, but 7 Rebirths are great aswell. They're funny and have the party talking to each other, making jokes and talking through their problems. It's great and adds a lot of charm. Seeing GTAV did make me laugh, though, can't lie.
@@Miriam_J_ im Not sayin, ff7 rebirth isnt a very good game... At least 8 to 8.5 out of 10 But it has Problems, pacing, Not the Best World building, could be way better. Its nice, but Not perfect at allll U can run around like an hour. Without Charakters talking or anything Its ok, to love the original, and now just ne brought back to childhood, like myself Nur cmmon guys.. Take of the Pink love Glases, and See the game, for what it is...
SkillUp skipping Helldivers 2 will be one of the biggest misses of the year. But the beauty of HD2 is that there is no FOMO and jumping in new is still gonna be just as fun trying to learn stuff
I appreciated the story of FF16 more, it was like watching a 30 hour Final Fantasy edition of Game of Thrones. I didn't play Remake or the original so i might just be missing out on context for the story. I do love FF7's combat and just plain old gameplay far more than FF16 though. The combat is so insanely in depth and i freakin love the mini games. It's crazy how Blizzard will spend hundreds of millions advertising and hyping up Hearthstone and Warcraft Rumble, while Square just throws QB and Fort Condor in their FF7 remake on top of 50 other creative mini games. I feel like FF16 is the great version of modern FF with a story that kept you on the edge of your seat most of the time, while FF7 is the perfect refinement of the old JRPG formula with one of the greatest combat systems ever designed. (I really do want a turn-based FF one day though.)
Why didn't you play Remake tho? is the deal of buy Rebirth and get Remake for free over now that the game came out? just in case you didn't know there was a bundle that gave Remake for free if you buyed Rebirth
The way he talked about how gold saucer was annoying and what he said about the minigames instantly told me that he doesnt get ff7 at all. So i cant really take his opinion seriously. I havent finished the game yet but people dont seem to understand that they have a 3rd game to sell, you guys want a definitive ending, all the answers and it was obvious from the beginning that we werent going to get them at all.
It's understandable to compare two big games in the same series but I hope people understand two things: 1. Rebirth had Part 1 to work out their systems and OG as a foundation for ideas, while 16 is a brand new game, story etc. 2. 16 started development in 2016, before 7R came out which is why 16 didn't use elements from 7R and vice versa, also these are 2 different teams and are essentially 2 different studios Regardless Rebirth is impressive as fuck that they managed to create a game at this scale and with consistent quality in the span of 4 years, wild in this climate of games. Hope for the next FF they use this as the foundation.
Rebirth is also "just" a remake. They already had a great story and characters to work with. 16 had to build a new world which was not already loved by millions. It is almost unfair to compare them. But they got the same asking price, so it is what it is.
Agree about continuing in this vein. The 7R combat system is the best thing that could've happened to this franchise. It's as perfect a union of turn-based strategy and action-based quick thinking as the medium is likely to achieve, and I'd love to see it become the default combat system for mainline entries going forward, in the same way that traditional ATB was the norm for FF4-9. The series could benefit from a touch of consistency after 20 years of ups and downs. One of SE's biggest mistakes with FF is trying to reinvent the wheel with every new entry, fiddling about with new engines and new combat systems, when most of the best and most successful series (MonHun, Soulsborne, Persona, etc.) iterate on the systems they already have and make them better, instead of throwing it all out and starting from scratch for every entry. I love that this series dares to experiment, but IMO having a core set of recurring mechanics to fall back on makes that process much less prone to failure or disappointment.
Also to add, the asset pipeline was started a long time ago, probably around the time of remake's greenlight. A lot of assets of rebirth can be seen in crisis core, which is just smart use of resources.
FF16 is heavily inspired on FF14, so it's not really a complete new game. It's just that FF14 system is boring as hell and it happens to even more boring on a single player game.
My one pet peeve is the white-haired kid. Everytime I complete something on the open-world, cloud opens up his tablet and wastes nearly a minute talking to this kid. He is so annoying. I skip all his dialogues lmao
@@IWantToStayAtYourHouse 😂😂 when you just want to get into the combat simulator or buy materia and you try to skip all the dialogue then you accidentally close out of his menu and have to skip his dialogue again
I’m here for the FF7 chat. I’m only at Mnt Coral, enjoying my time, but there is maybe a little too much game here. I find myself just wanting to get to the next story beat, but unable to skip the side quests. I gotta be honest though, this is the one game (I’m counting the Remake trilogy as 1) you really should play the original first before diving in. You will miss out on so much if you’re new to the world of FF7. But to each their own. Edit- I just finished the Rebirth conversation and enjoyed everyone’s take. I’m only half way through the game but so far I’m siding with Ralph and Gene. I think part of it is being such a hard core FF7 nerd this game is a dream come true, for me. It’s not perfect, but it’s as good as my 11 year old self dreamed a modern remake of my favorite game could be.
Yeah the bloat is a bit less egregious than in Remake but it’s still very noticeable sometimes. I‘m not really sure why they do it either because the game would already be plenty long enough (and arguably better) without it.
Great episode. I liked hearing from absolutely everyone here and how open minded everyone is about everyone else's opinions. +1! Edit : 1:33:22 - 1:38:20 - Ralph what the hell, he just said the game saves at the beginning of every map, not every run ^^'
I really enjoyed 16. I liked the setting quite a bit. Story was good and I got invested in the characters journeys. Eikon battles were excellent and the story segments when infiltrating a city to destroy the crystal hearts was a lot of fun. Hunts were also really fun. Some negatives were the bland side quests and not having any reward for exploring the vast areas of the world.
My dream game would take the elements of both 7 and 16. From 7 the level design, mini games, charm and side quests. From 16 the storytelling, art direction, and performances. Then I realized something that game is just ff14
The storytellimg of FF16 is the most unredeemable part of that game. I hope that game in its entirety gets forgotten. What a huge loss for a mainline FF.
@@alenezi989a3 personally loved the story. Plus what a weird take why do you wish the game would be forgotten? If you don't like it just move on it's not hard.
@emeka490 I have moved on I'm not playing it, also it's my opinion I didn't like the story or world building, I didn't like how they handled npcs I didn't like how they removed all RPG systems, I didn't like how the focus was spectacle over substance. The game, the story and all its mechanics were awful and that's why I want it to be forgotten, I don't want anything from it to contaminate future FF titles.
yikes what a mess let’s compare 2 good games and convince ourselves we don’t like them at all. It’s wild how final fantasy gets put on blast while blowing other games out of the water in many aspects
Dune 2 felt so rushed. I much prefer the pacing of Part 1. They really rushed far too fast through part 2 though. The ending didn’t feel as impactful because of it.
April is chill!... thank GOD.😅. like a dragon infinite wealth, ff7 rebirth, rise of the ronin, pacific drive & south park snow day can now be completed
53:00 this point about FF16 being the game they needed to reach a wider audience is definitely a good point…. It was my first Final Fantasy game since PS1 I believe. It was so long ago I didn’t remember anything about it except I played it at some point. So FF16 was basically my first FF game and it completely caught me off guard. I bought it on a whim after the trailers looked amazing and absolutely loved it… straight through the end of the Final Fantasy difficulty NG+. I am now playing and enjoying Rebirth…. After having recently completed FF7 Remake. So basically if I had never played FF16 I likely would’ve have never given Remake and the different ATB/MP combat system a chance and same goes for Rebirth. So I’m extremely grateful for Ff16 being more mainstream because since it was, after playing it I had the motivation to start trying to the other FF games!
Chapter 11 onwards ruins the pacing? Lucy, there is almost no actual story progression in the first 25 hours of this game. You get the opening thing which gives you a bunch and then nothing related to the main story for literally 20-30 hours depending on open world stuff.
Yea that’s such a goofy statement. I’ve learned not to take Lucy & Ralph’s takes on gaming seriously to enjoy this podcast (aside from Jake since he’s a fellow New Yorker)
@@zooka0619 I mean I get what she’s saying but this whole game is just side quests with some character development. I’m enjoying it, but we can call it for what it is.
@@Kmaitland89 Chadley & the mandatory minigame sections that gate off story progress made me want to blow my brains out. Other than that it’s an incredible game
@@zooka0619 Yeah, I'm enjoying myself but there are some sections where I have to set the controller down and just ask "why, why would they think this is fun"
Hey Tam, I always love your opinions and insight into gaming, along with the rest of the crew! Gene, thank you for your work at The Post. you're one of my favorite journalists and i really value your views on the idustry. You did an interview with Neil Drukmann for the Post about The Last of Us Part 2 and you picked my question as the first one to ask. thank you so much for that wonderful experience!
This is sort of the double-edged sword of altering a story like FF7's. Its arguably the right thing to do when adapting a decades old story, but its also taking a complete narrative that was already somewhat convoluted and challenging to intuit, and then adding a meta-narrative as well as alternate timelines and trying to mesh them together. At some point that can end up feeling like your just being deliberately confusing on top off derailing the originals core themes and message.
I thought I was crazy or high... Or everyone just spoke over Jake constantly for some reason 😅 wasn't bad enough that I didn't fully enjoy the stream but it was surprising for sure
I thought this was a review. 😮 Best surprise ever. So awesome to see/hear you guys. I got my copy of Unicorn Overlord today. It's amazing. I hope you'll be talking about it on the next episode.
Rebirth is miles ahead of XVI in almost every single way. Not even in the same league as video game experiences. Rebirth is a truly glorious RPG, XVI is a very shallow action game with mediocre and easy combat. It looks nice and has great music (good voice acting too), but that's about it. Whereas Rebirth is the whole package, with brilliant combat that can be decently challenging when it needs to be.
Why should there be a competition? Just enjoy the damn games. Both 16 and 7 have pros and cons but are still good games and GOTY material(16 still got snubbed last year)
I know the vast majority of people disagree with me, but I thought FFXVI had much more purpose than Rebirth, half of Rebirth seems like a side quest That said, the main problems of both games for me were the same: performance, pacing and secondary content (yes I know that Rebirth has a lot more secondary content, but most of it is boring and completely out of place)