@@1ferax also i've read more about those "wisps" there's a multiple of them... one kind apparently crashes the game just for giggles. So if that happens i wouldn't worry much... I think it it the white one you encountered does it. prolly gonna get changed as most are still WIP P.S. the character from the ritual is from a game Cult of the Lamb
at 1:04:53 in the down right corner you can notice that there's no skeleton on the stairs but at 1:06:56 there's one, i assume that the wisp left your own skeleton there that you can find once you reloaded your game
1. if you go through the vents you can get to a part of the roof with a mound of meat 2. that mushroom circle you sold is called a fairy trap? i think they happen in real life due to high nitrogen meaning something died or was buried there (i do not know that for a fact), so you should try digging there
Let’s gooo i always look foward to your videos because you seem just as curious as i do, I’ve seen so much of this game and yet it seems there’s so much more to be found.
4:01 Thats for a Frame you find in the Shop. You craft those for the Frame, its a laptop with a frame that actually helps with points overtime. I have it setup in my base, it seems like a lot of work. I managed, its a sort of cheaty way for points.
Spoilers perhaps: For Fire Rune try using explosive barrel at TR_0. The Water Slab floats try hooking the rock to it and sending it down river. Hook rock to ground then put a nail in it to attach 4 balloons then release it for Air Rune. And you seem to have the right idea for getting the Earth Rune.
One thing I find funny in Voices Of the Void and that thing is with Kerfur Omega, you can use a mannequin if you want in the recipe to make Kerfur Omega (mannequin) but I wouldn't recommend doing it if you are afraid of mannequins. :3 I even have an example in mind right now: For example, you are in the Voices of the Void doing your thing and suddenly your Kerfur Omega (mannequin skin) comes running to you out of nowhere and you are scared to death xD
If I had to guess, that trashcan had the same storage ID as your backpack.. which caused the two storage spaces to become semi-quantum entangled. But the game probably remembers which one the item was placed inside, so when you pulled the item out of the other storage, it would essentially get confused and consider the item still in the other storage despite being removed. And placing the item back into the storage flipped the flags around, causing the item to think the item wasn't in storage, despite the fact it was.
Upon further thought, this likely occurred due to bringing the backpack from another save. The game likely has something in place that prevents different storage devices from having the same ID, but it doesn't consider items brought in from another save. Or perhaps another version. Would have to test to see if bringing any storage container can be brought to a new save and seeing if it shares the same storage with the same one in the new save. Being said.. I don't think there are any portable storage devices that can be transferred like that.
Clearly the backpack storage info was either copy pasted or it bleeds into the storage data of the trash can. Whatever happened, you bugged the backpack when you took something out from the wrong end. Probably the counter for that item is "unsynchronized", meaning: when you put something in the backpack inside the code the counter would go counter:0 -> counter + 1 -> counter:1 if you add an item to the backpack and counter:1 -> counter+1 -> counter:0 when you take something out of the backpack. But the code modifies this counter only when it happens through the backpack inventory so when you took something out from the wrong inventory the counter stayed 1 and now you have either counter:2 or counter:-1 which bugged the game. My guess is that this happened because of the old version backpack. I wonder if somewhere in that save file there's another box or trashcan with the same inventory as the backpack.
i notice you die alot from falling, if you go into settings then experimental it should say fall damage or something along those lines and you shouldnt take phys damage anymore!