she is a character creator 4 model that's why she is more detailed that everything else. it automatically removes the polygons under the clothes that are not visible for optimization if you choose it. that hair style is one way you can tell. it was there in hi on life too. and the other games model were from CC3. but i guess he did not get i-clone for the animations
I like how Selene and Olivia run from that first cultist like there completely helpless only for it to be followed by Selene effortlessly breaking necks and taking out a load of armed cultists and Olivia takes on an army of monsters but that first guy when there together was too much to handle.
For those wondering, here are the titles Gman mentions at the end of the video that are on Steam: -The Tartarus Key -Alisa - (this one is pretty good, but make sure to try the demo first and carefully set up your controls when using a game pad). -Song of Horror -Lost in Vivo
I like how they just used the stock Character Creator 4 character that comes with the software as the main character changed the default clothes and called it at day. This game should be called "Camellias Default Nightmare".
Nearly choked on my beverage when you were taking about the giant toilets. Sounded like even you had to stifle a laugh. Good stuff bud, thanks for that.
AI voices are getting scarily good. Honestly if the dev cared a bit more they could've spent more time messing around with the parameters to actually get the speech to sound right but obviously that's the least of the game's problems
Those AI synthesis videos of Dr. Breen from Half-Life, David Attenborough, or Joe Rogan all sound like the real people. They even get the pauses and inflections.
Those are his best videos tbh. I mean it's cool that the latest boomer shooter he plays turns out to be good but that's to be expected for many of these games while you never know what you are getting with these janky game reviews. I also wouldn't want to play them for hours so just watching a compilation of these weird moments works better.
To the dev, don't stop. keep working on it, but maybe take the games down for a while and work on just one of them at a time polish it up enough to properly sell it as early access, and keep working on that one project, two projects at a time is too much and you will get nether to a sellable state.
I'm working on my first game for more that 2 years. Unreal 4, only free assets (each month they give 4 payed for free, so there is that) and i make the main char voice, and have 2 friends do the others. It's slow, but i'm gonna get it at least playable and fun for it's 3 hours of gameplay ahahahah
The cover of Unbearable seemed kind of familiar, so I checked a few of my libraries and to my dread I had somehow picked this game up in a bundle or when it was given away for free on itch.
The Main Character is almost the standard character that comes with an 3D software called Iclone 8. Even the hair is the same. All other human characters in this game are also from Iclone 7 / 8 and some are adjusted from Character Creator 3 and 4 (from Reallusion).
I remember talking to the developer on reddit about Selene’s model. Everyone was warning him to change her appearance, because she looked like Scarlett Johansson. Btw, I think only one dude from Mexico, is making these games.
The subway tunnel is 100% an asset flip, the same exact map was used in another indie horror title called Connection Haunted a couple of years ago (albeit with a low poly look)
There's a line in the notorious House of the Dead 2's voiceover where a nearly-killed bystander, confronted with a zombie apocalypse, says "what's happened to this city?" in a tone of voice that suggests he's unhappy with the organisation of a local farmer's market. That's the vibe that the title "Selene's Unbearable Night" gives me.
I think there are some nuggets of gold in this game. For starters some of the enemy designs look good and creepy. It does seem like this was a passion project. If the game got some slightly better coders to revamp the mechanics then it could be just fine Oh and get some voice actors too and ditch the text to speech. Even BAD voice acting is better to listen to than text to speech, which the first couple of Resident Evil games are proof of
@@jddplays2757 I once listened to a whole podcast about this. Gruesome stuff. But yeah, decapitation does not kill you instantly, since your brain is still intact.
The baby spider head thing is so funny. Especially because you mentioned Sid’s toys. We’ve got a person locally out here who went to the dark side, harder drugs. Sometimes the joke gets brought up that they look just like that same spider baby. Ah.
Selene's night actually looks well. sure, it's janky and its homages are more like rip-offs, but whoever made it definitely loves this genre and tried to create something. hope they'll improve with their next games. (they surely did improve after unbearable)
It's kind of refreshing to see the monsters just doing human-like martial arts trying to KO Selene and Olivia through blunt force. Also, it's insane how fast they can both dodge. They should consider competing in contact sports.
Dude Nightmare of Decay is so underrated. I played the survival mode way more than i should, the whole thing was surprisingly good. Glad to see you give it some exposure.
When it comes to 'Resident Evil clones', none have come closer than Daymare 1999 - it's love letter to the old school survival horror games, not just RE but also flirting with Silent Hill at times. Plus it stars late Paul Haddad (the original Leon Kennedy). I believe the prequel was just released, I need to give it a spin.
@@dawsonages9204Oh come on... It's not exactly terrible, it's just extemely unpolished. I actually have high hopes for the second game and hope they'll fix at least the most aggravating flaws of the first one. They had some good ideas and good spirit after all.
@@dawsonages9204 I don't know, I really liked it, everything apart the one section that is a homage to RE6 near the end. Then again, even that kind of fits to the whole 'paying homage to all the things in survival horror'.
Daymare claims to be a true old-school survival horror game and yet it's completely linear, losing the entire appeal of the gameplay of the old games that inspired it.
would you rather have working mirrors or ~15% higher framerate across the whole game?(Global clip plane) In the game they could have used the old copy to a dummy method tough.
Surely developers could use the more expensive rendering method when there's a mirror nearby or in view, and use a more efficient method when there are no mirrors. There's no reason to account for mirrors in the rendering pipeline if there are no mirrors in the level.
@@450AHX no they sadly can't, the rendering pipline usually does not use a global clip plane, enabling it requires recompilation of all shaders with added instructions. Graphics have become much better not only due to technical progress but also optimizations, some much faster methods sadly introduce some drawbacks but no worry soon we will have nice mirrors again :3
I think Rabbit Hole, the Heaven Dust games, St Dinfna and Dead Beacon are the best of the indie horror games that took notes from early survival horror. Some of them hew much closer to the formula than others, but the important part is they were all actually fun. In more general terms I'm surprised that the Lust for Darkness games seem to float below the radar for a lot of people.
With the title and intro, I was expecting this to be about a series of indie games with Resident Evil inspired concepts. Rather than a full review of two poorly made indie games. None the less, I did enjoy the commentary and overview. I also appreciated the quick list of games to check out. A couple of which I happen to have on my list already. On a smaller note, I somehow misheard you say "Katamari 2" In reality you actually said "encounter from RE2"
You should try Echoes of the Living, it has a pretty long demo, 2 characters. And the jankiness and sweet ambiance we love that OldGen RE2 /3 had. Should release this year.
The reason why the mirror looks like a television it's because the mirror seems to be a plane put on the wall with a render texture on it (in case you don't know what that is, well it's a texture that renders what a camera sees. So basically there is a camera in front of the plane, and the texture of the plane renders what the camera sees). The reason why you can't see the monster it's because the monster game object has a layer, and you can set a camera to not see that specific layer, in this case the camera behind the main character.
Did Gman ever play Signalis? I feel like he reaaally should if he missed it. Judging by the indie horrors he recommends here, it would be right up his alley. It's an extraordinary game.
Remember when you asked if we were interested in some bottom of the barrel stuff and yes, GMan, we are! Sucks that you needed to go through some of these but love to hear your takes.
i disagree calling this lazy and an asset flip, it's clearly made by a person who's just got into game development and has deep love for the genre but has limited resources. It's rough around the edges but it's very clearly made with love
This actually seems like some level of effort was actually put into the game, but the developer seems to be new to game development and is trying to punch way above his weight.
I love seeing these videos for small lesser known games that are good or bad, Great video!👍 The person that made this game seems like the type of indie dev telling themself "I like games and play them. That must mean I can make games too." They don't realize the skills involved with making good quality games, especially full 3D games. For a game like this you can't rely on asset flips. The dev should have worked with a small team that have their own skills required. If that wasn't an option the dev should have focused more on a 2D sprite game or make a PS1 style low poly game. With those options there would have been more the dev could have gotten away with.
Those characters look like someone exported the Daz Studio's models for those games, which would explain why they look that pretty and good, because Genesis models look good in general.
Yeah that abomination head spider in the sewers is just a free unity asset. Looks like they actually made an effort to give it some texture so that puts it leagues above some of the other times i have seen it with its default texture. Despite the jank someone actually put in some effort to make this game and that is nice to see :)
There is no such thing. If you don't have a clue about something maybe don't try to make a comment about it? Unreal 3-5 are one of the versatile engines ever created, powering games of every art style and genre you can think of, and the only thing which determines the look of the game is the developer.
@@cenciende9401 I've used Unreal Engine 4 for over 6 years lmao. I think it's you that doesn't have a clue. This game literally uses the default 3D text, some stock materials, and the base lighting engine for UE4 (powdered by Swarm). Unreal's base lighting, post processing and motion blur effects are so clear in this game. Explain how else I knew this was made in Unreal 4... because I can literally tell just by looking at it.
Gman if you or anyone rly cares that jank Cyberpunk song is called "Danger Snow" by Vidjanny Santo, I think it's a public domain track I hear it every now and again.