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We Made a Game With 24 Devs - (Biggest Team in GMTK 2023) 

Jonas Tyroller
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➤ Get organized with Miro for free: miro.com/yt/maximize-collabor...
Thanks to Miro for sponsoring this video!
We signed up to the GMTK 2023 game jam with a massive team consisting of 24 developers. In this devlog I'll show you how it went and what we learned from this crazy game making experience.
• Our finished game on itch: jonas-tyroller.itch.io/normal...
Huge thank you to the entire team! You were fantastic!
Organization:
• Yän ( / @yaengamedev )
• Jonas
Writing:
• Harkie
3D Art:
• GneissKitty (gneisskitty.itch.io/)
• Haradev (hardev.artstation.com/)
• moumekie ( / moumekie )
Tech & Lighting Artists:
• Nolram ( / nolramnoxity )
• Theironlefty (www.artstation.com/sandromch)
Programmers:
• AIA ( / aiadev )
• DanPos ( / @danpos )
• MissingTextureMan101 ( / @missingtextureman101 )
• River (river-forge-games.itch.io/)
• Rugbug Redfern ( / @rugbugredfern )
• TheShelfman ( / theshelfman )
• Zyger ( / @zygergfx )
QA Tester
• MashUpGames ( / @mashupgames )
Game Design
• Bonicle (www.tumblr.com/bonicle)
• caspar (schirdev.itch.io/)
2D Art
• Louxie ( / @louxie6367 )
• Syndrielle ( / syndrielle )
Animator & Voice Actor
• MachoBoy ( / @machoboyanim )
UI Designer
• puttiPUTT ( / puttiontwitch )
Audio Engineer
• ProgOrion ( / progorion )
Composer
• Goodie ( • Normal Activities OST )
GMTK Game Jam
The GMTK game jam is an annual game jam organized by Mark Brown from the Game Maker's Tooklit RU-vid channel. Thanks for making this awesome event possible.
• GMTK ( / @gmtk )
Time Stamps:
0:00 - Intro & Preparation
1:33 - Arguing About Game Ideas
4:16 - Chaos Breaks Loose
5:09 - Game Design
7:15 - Very Slow Progress For Some Reason
11:00 - Last Day (Panic Time!)
16:41 - What We Learned From This
17:17 - Final Results & Celebration
#gamedev #indiedev

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6 июн 2024

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Комментарии : 432   
@JonasTyroller
@JonasTyroller 10 месяцев назад
Once again big thank you to the entire team! You were amazing. Also congrats to all the GMTK team participants who managed to score higher than us! You have eternal bragging rights for beating out a 24 (23 + 1 joined during the jam) people team consisting of fairly skilled developers! We really gave it our best! We admittedly made a lot of mistakes and we have some ideas for what we could do better next time, so perhaps we'll try again next year. We shall, see. I hope you enjoy the video! Thanks for watching. :D
@Creator_Chrris
@Creator_Chrris 10 месяцев назад
Lmao, love your vids dude.
@orangomango
@orangomango 10 месяцев назад
Your videos are great
@Xennol_Playz
@Xennol_Playz 10 месяцев назад
Amazing vid Love the CHAOS! 😂
@andrewzizhen
@andrewzizhen 10 месяцев назад
Next year please make it 100 devs haha
@juliancharizard2008
@juliancharizard2008 10 месяцев назад
A full version would be nice because the game seems like it has potential.
@GMTK
@GMTK 10 месяцев назад
This video is giving me a panic attack
@JonasTyroller
@JonasTyroller 10 месяцев назад
It was a bit crazy. Thanks for putting together such a nice game jam, Mark. :D
@LineOfThy
@LineOfThy 10 месяцев назад
Lmao yes
@The-EJ-Factor
@The-EJ-Factor 10 месяцев назад
When seeing their team on AIA’s stream, our team got discouraged and decided that we aimed for a very complex game that take way too long. And ended up not turning it into the jam. We are still working on “Kill it with Froggger” though. Don’t worry the three g’s were part of the title, when we made a design mistake and just rolled with it.😅
@NoahTheGuyy
@NoahTheGuyy 10 месяцев назад
Its chaos of the purest kind :D
@socon5714
@socon5714 10 месяцев назад
Chaos at its best
@AIAdev
@AIAdev 10 месяцев назад
That feeling when you get stuck making the AI because no one else wants to...
@JonasTyroller
@JonasTyroller 10 месяцев назад
"Not my problem." is an easy thing to say with so may programmers haha. True. Sorry you had to suffer through that... RIP
@heterotrophic
@heterotrophic 10 месяцев назад
I mean, you _are_ the 'AI'Adev...
@CodeMonkeyUnity
@CodeMonkeyUnity 10 месяцев назад
I can't even imagine how tricky it must have been to keep so many people on track, super impressive! Funny to see the art team having so much fun while the programming/design team was going crazy heh And the idea itself is great, I think this has potential to be made into a full game, great job!
@JonasTyroller
@JonasTyroller 10 месяцев назад
Sign up for next year's madness? :D
@samersaid9706
@samersaid9706 10 месяцев назад
YES PLS
@louxie6367
@louxie6367 10 месяцев назад
Haha yeah that is so accurate! Since it was a 3D game us 2D artist were just having fun experimenting with the concepts and visuals xD
@Syndrielle
@Syndrielle 10 месяцев назад
I actually believe we really were having more fun than you guys :D
@slyceth
@slyceth 10 месяцев назад
@@JonasTyroller how do I sign up?
@infinitenex8165
@infinitenex8165 10 месяцев назад
There is a reason why in business the most optimal teams under a single manager are around 10-15 people. The madness of managing so many people leads to less work and more discussions. There is efficiency in small numbers.
@JonasTyroller
@JonasTyroller 10 месяцев назад
Yeah, I really understand that now. Haha. :D
@Muskar2
@Muskar2 10 месяцев назад
Also, organizing a team of people who aren't used to working with each other is bound to be inefficient for the first few months, let alone 48 hours.
@Cameo221
@Cameo221 2 месяца назад
What I've heard from Masahiro Sakurai, one manager per 7 people?
@RugbugRedfern
@RugbugRedfern 10 месяцев назад
Thanks so much for inviting me and juggling the monumental task of organizing everyone! The game turned out amazing, especially with how much coordination we had to do. 48 Devs for GMTK 2024? 👀👀
@slyceth
@slyceth 10 месяцев назад
I think the scope of the game was wrong from the start. You needed someone like me to make a board game concept of the high level gameplay first
@cescimes
@cescimes 10 месяцев назад
​​@@slyceth ahh, first term game design course, yes
@slyceth
@slyceth 10 месяцев назад
@@cescimes tell me more please where is this course
@ElevateCode
@ElevateCode 10 месяцев назад
I'm down for the 48Dev kpop group that will come out of this :P
@aqple
@aqple 10 месяцев назад
slay rug
@Goodie_Music
@Goodie_Music 10 месяцев назад
I'm SO HAPPY that this is (basically) my first game jam, I've participated in! It was an event like no other and I've gathered a lot experience from that. Everyone was so nice and even though, the "sound design team" was very small, you all made me feel like I was part of the whole group! There always was someone who just hopped in the call to see how things are going on my end, how they're doing and just for a small talk in general. And because of that, I knew how chaotic this jam went but seeing it in your video makes me realize even more how INSANE it is that we STILL PULLED IT OFF! You can count on me being open for another one ♥
@ZygerGFX
@ZygerGFX 10 месяцев назад
Thanks so much for inviting me to take part, it was super awesome and something I have never done before !! You were amazing and honestly the fact that you were able to plan and manage such a big team was amazing !
@YaenGamedev
@YaenGamedev 10 месяцев назад
As always, it's been a real honor to work together. With everyone, this time :) You've all been great and I've learned a ton. If we were to do something like this again, I'd already have a few ideas on how to do my part better. But it's already been a great jam with you all and I do love the result
@slyceth
@slyceth 10 месяцев назад
You shouldn't have done a voting Olympics where a random artist dictated a funny sounding game concept with no knowledge of inherent gameplay mechanics and the meaning of fun. When you voted for the haunted house you all were into it because it sounded cool, but "haunted house" is not a game, it's an anime plot. Games are pitched by gameplay
@YaenGamedev
@YaenGamedev 10 месяцев назад
@@slyceth The game idea was not suggested by "a random artist". Each game idea was suggested and put together by an inderdisciplinary team to make sure there's a part of each perspective in each idea. The gameplay was also a bit more defined and discussed than it seems in the video. For a project and team like this, we put some emphasis on everyone being able to find something from themselves in the direction so that people overall could be rather happy with what they're working on. Good feelings in the team are really important to me. Happy people create better work. Someone just dictating everything including the ideas does not make for a happy team. People want their voices to matter and I wanted to give that to them. It's a different approach to the whole thing but I do think it was worth it.
@Syndrielle
@Syndrielle 10 месяцев назад
I also think it was worth it, I agree with Yean. The amount of passion and fun everyone on this team had while on this project was outstanding to me :D I think you can see in the end product that it at least has a lot of soul to it
@Selrisitai
@Selrisitai 9 месяцев назад
@@slyceth "Haunted house" isn't even an anime plot, lol.
@Selrisitai
@Selrisitai 9 месяцев назад
@@YaenGamedev As someone who's worked on collaborative projects before, I would say that the trick is to give one personal creative veto power, ultimate creative control. Then give him one or two "team leaders" who are working toward his vision, and everyone beneath works toward that vision. This reminds me of the power metal band Battle Beast. They made three fantastic albums, then kicked out their song writer and "everyone" in the band started making creative decisions together. The band now sucks. I think it's important that the individual artists and programmers and writers be given a level of leeway, because, frankly, they know better than you how to make things that look good or that work, but if EVERYONE can be as crazy as they want with no restrictions, you're going to end up with either a scattered, confused result, or you'll never finish at all because of the constant squabbling.
@Syndrielle
@Syndrielle 10 месяцев назад
Thanks for letting me be part of this awsome journey, Jonas! I could feel how skilled and passionate everyone was on our team and this made it a really special experience I'll probably never forget :D
@slyceth
@slyceth 10 месяцев назад
10:33 common guys this would've not been a problem with me on the team
@YaenGamedev
@YaenGamedev 10 месяцев назад
@@slyceth Surely we'd love to have someone on the team who can't stop praising themselves in every single comment they write. Sounds real pleasant!
@slyceth
@slyceth 10 месяцев назад
@@YaenGamedev Maybe give me a chance to prove myself before laying judgement. Even Davinci wasn't close to the perfect person to work with, but it's always the troubled artists who can make masterpieces
@YaenGamedev
@YaenGamedev 10 месяцев назад
@@slyceth My guy, I'd much rather work with someone who's somewhat talented and pleasant in a team than someone who is insanely good but full of themselves. Social skills matter as much as "hard skills" when working in a team setting... Brush up your social skills, get out of yourself, and then we could talk. Until then, best of luck with all your endeavours.
@slyceth
@slyceth 10 месяцев назад
@@YaenGamedev well then you will just end up stuck making the same simple games over and over, you need to break out of this mindset of black and white where you believe people are always full of themselves or completely sympathetic.
@mistercokes
@mistercokes 10 месяцев назад
"It feels like nobody ever needs you but simultaneously the entire house is on fire" really captures product ownership and team lead roles really well :D Congrats on actually finishing a nice game in this short time!
@JuniperHatesTwitterlikeHandles
@JuniperHatesTwitterlikeHandles 10 месяцев назад
hm, wierd, I wonder why positions of 'ownership' and 'leadership' specifically feel worthless even to the people in them. Really makes you think, huh?
@YaenGamedev
@YaenGamedev 10 месяцев назад
As a note to this, I never really felt the "nobody needs you" part. I'd hop into any vc, and usually there was something that I could do or communicate, set up a vote, assign tasks, help with small things here and there, test something etc. At the same time I also feel like Jonas *was* totally needed a lot of the time, especially regarding design and its communication. I think he may just have felt this way because he's not used to taking on a more organizational role in a dev team and usually does a lot of the stuff himself.
@YaenGamedev
@YaenGamedev 10 месяцев назад
That being said, the house was definitely on fire at times!
@mistercokes
@mistercokes 10 месяцев назад
@@YaenGamedev that's also how I interpreted it. As soon as you actually talk to people who you think know exactly what they have to do, you realize that you can still help out a lot.
@ziwuri
@ziwuri 10 месяцев назад
@@JuniperHatesTwitterlikeHandles Alright comrade, chill out. I would reconsider that. Product ownership isn't the same as e.g. being a shareholder, leadership roles can be very useful and critical to the success of a team.
@xTomCat
@xTomCat 10 месяцев назад
I love how all the comments are people who helped because the team was just that big lmao
@moumekie
@moumekie 10 месяцев назад
I couldn’t be more grateful to have helped on such an amazing jam, even if I joined a day late into the jam! The real highlight of this experience is making something together with other people and getting to know them more. Thank you for this experience!
@nolram
@nolram 10 месяцев назад
It was an honour to take part in this - thank you and Yän for organising!
@bonicle7610
@bonicle7610 10 месяцев назад
Thank you so much for the opportunity jonas! this was genuinely the most fun ive had (and the most stressed ive been) in a game jam ever, and it was amazing meeting and working with everyone in the team. It was amazing and i will never forget it. Heres to a bigger team next year! 🍹:)
@WiliamKarlsen
@WiliamKarlsen 10 месяцев назад
It's insane how you managed to keep the team together!
@Lexinathan
@Lexinathan 10 месяцев назад
The idea of a reverse escape room really reminds me of the don't escape series, which itself is a really fun collection of games :)
@YaenGamedev
@YaenGamedev 10 месяцев назад
Yes! I thought the same when it was pitched. Scriptwelder is awesome
@f11bot
@f11bot 10 месяцев назад
THE ANIMATIONS ARE SO GOOD!! They’re so bubbly, already by themselves it looks fun
@Blackthornprod
@Blackthornprod 10 месяцев назад
What a crazy collab 🔥
@montageofchips9704
@montageofchips9704 10 месяцев назад
ikr
@harrysanders818
@harrysanders818 10 месяцев назад
Haha, I assure you, the short glimpse you got of the art department, as it was just cheering the knight armor animation, was misleadingly coincidental :D We also ran into blocks, e.g. with rigging procedures, aside from trying to populate what from one day to the other suddenly had become an entire Mansion floor, with 3d assets :P. It's super interesting to see the perspectives and struggles of the other departments. Designers and programmers, and esp. moderators and PM, did a really amazing job of making a result like this possible in the given time frame.
@piranha1337
@piranha1337 10 месяцев назад
This sponsorship was so nicely integrated.
@AndrisGameDev
@AndrisGameDev 10 месяцев назад
I'm happy that I could be part of this! ^^ Also... 14:55! :Đ
@KhAnTlol
@KhAnTlol 10 месяцев назад
"Ooooh!"
@aprildev1
@aprildev1 10 месяцев назад
He used a c64..........
@TheShelfman
@TheShelfman 10 месяцев назад
This was absolutely mental
@todmopel1818
@todmopel1818 10 месяцев назад
it sounds really fun to do it on a large team ! but so hard also, i was alone working on ‘a loading story’ and it was so fun ! your design videos helped me prepare this Jam. it’s crazy how much things you can make on a weekend.
@Goodgis
@Goodgis 10 месяцев назад
Absolute chaos! Looked like fun though. Great work, everyone.
@AnasMations
@AnasMations 10 месяцев назад
Really wanna see this again next year! Learning from the mistakes done I think you will be able to manage slightly better next time!
@GuitarGuruGaming
@GuitarGuruGaming 4 месяца назад
the "meanwhile, in the art department" bit had me rolling. the sudden cut from chaos and problems to them just joking around and having a great time was hilarious
@arv_is
@arv_is 10 месяцев назад
Genious! People who 100% work remote and alone and are shy, are forced to work in a huge team!
@YaenGamedev
@YaenGamedev 10 месяцев назад
Actually depends very much on the person. Not everyone in our team is an introvert. And certainly no one was forced to do anything, no animals were harmed during the production of this media etc etc.
@omegand.
@omegand. 10 месяцев назад
What I learned from this is a team of art designers in general is a great idea, programmers not so much, especially on such a small project 💀
@Aeroxima
@Aeroxima 10 месяцев назад
What I learned from watching and previous input, git is not really great at fast-paced, real time collaboration. I wonder if multiplayer editors would be better, but it'd be hard to test anything with everyone editing things all over. There must be a better way, though.
@wednesdrei
@wednesdrei 10 месяцев назад
@@Aeroxima the thing with git is that you really need to understand how to use it whilst in a team. otherwise you're settings yourself up for failure
@DeerDesigner
@DeerDesigner 10 месяцев назад
It’s not really a problem with git though, there’s so many things you can hate git for but stuff like 5 people force pushing at the same time is simply a user error and nothing else (otherwise no changes would get overwritten)
@Aeroxima
@Aeroxima 10 месяцев назад
​@@DeerDesigner It's not just things getting overwritten, it's merge conflicts and people trying to write things at the same time that just don't make sense together, but not knowing what the other is doing. It's also less of an issue with a bigger project, and more of an issue when it's a lot of devs working in a small space, and especially on a brand new project. It could be a challenge even if you were in the same room, if git can manage that without being clunky, perhaps I have something to learn about git.
@maltepedersen9180
@maltepedersen9180 10 месяцев назад
I don't think this is a problem with Git, and I think a "multiplayer editor" approach would be complete chaos. Imagine trying to build the game with 24 people editing code, art, scenes, prefabs etc. at the same time. Proper project structure (such as modularizing your code, scenes and prefabs) and agreed upon guidelines on which files to be touched by whom and when makes working with git a lot easier, and much less of a headache. Also, a team I was part of did continous build and deployement for a similar jam, which was really nice, as it meant we always had an idea of whether your project would even build, and a much easier time pinpointed problematic commits. It also meant we always had a working build that could be playtested. Setting all of this up takes time of course, but it would be something for the programmers to do while game design figures out what should be programmed.
@louxie6367
@louxie6367 10 месяцев назад
Really good video Jonas! I am so happy you showed both the ups and downs so other people can learn from if they want. Also it was great fun participating and I really think you and Yän did an amazing job organizing and managing the team! :D
@DallaswithaD
@DallaswithaD 10 месяцев назад
Props to the team! I felt so stressed watching your final day. This is really valuable. Thanks for the insight!
@jitxio
@jitxio 10 месяцев назад
Hi Jonas, I've been following your channel for at least 2 years and have to say that it's amazing to see the progress you're making and it's truly inspiring to see someone follow their passion and their dream job!
@r8teful
@r8teful 9 месяцев назад
This was such a great video to watch. Good job Jonas and everyone that was in the team! I would love to see this again next year and improve on the mistakes you guys made!
@ocean_ow
@ocean_ow 10 месяцев назад
You guys should do this again next year with more people for even more chaos.
@YaenGamedev
@YaenGamedev 10 месяцев назад
Eeh if anything I'd do it with roughly the same / the same amount of people but learn from our mistakes and do things better.
@bruswen7
@bruswen7 10 месяцев назад
The 3D art guys are amazing
@YaenGamedev
@YaenGamedev 10 месяцев назад
They all truly are
@Keywarn
@Keywarn 10 месяцев назад
Really interesting seeing how you worked on this. Found the game super impressive when we tried the demo! Your point about a playable prototype is interesting, I definitely think that is super important, especially for game jams
@Lugmillord
@Lugmillord 10 месяцев назад
This sounds like a relaxing, stress-free fun experience :3
@byucknahthered3914
@byucknahthered3914 4 месяца назад
Omg please do a huge team like this again for another jam! I would love to see how workflow would be improved by taking lessons learned from this attempt!
@Joe-bk3qw
@Joe-bk3qw 10 месяцев назад
Great video. Congrats on getting everything done
@cynixide3567
@cynixide3567 10 месяцев назад
Ive been waiting for a video, but this is better than I expected
@maximilianyeet1886
@maximilianyeet1886 10 месяцев назад
Haven't finished the vid but I just wanna say that the music and the vibe and the editing and the whole idea is so fun! I Phenomenal content truly. We are blessed, thank you Jonas and Yan and the whole team!
@IronBrandon22
@IronBrandon22 10 месяцев назад
I would love to do something like this one day, especially since I've only made games by myself and really need the experience of working with other people. Also, I love the jump from the chaotic development of the game to the goofy model dancing in the art area
@Break.
@Break. 10 месяцев назад
It's honestly impressive that you guys were able to make a game with that many people, it looked so hectic! Great job :) (also you guys _just_ beat me lol, you got #382 overall I got #385)
@jameswyatt9256
@jameswyatt9256 10 месяцев назад
These videos just keep hyping me up! Well done guys, awesome work!
@BitBeginnings
@BitBeginnings 10 месяцев назад
Working with such a big team sounds really fun and challenging. End product looks great!
@stepford139
@stepford139 10 месяцев назад
Awesome game, awesome video! Amazing work as usual, Jonas. I think the main issue is the scope, despite having so many people it's only 48 hours. That game would've been tough in a month, let alone a weekend!
@arceyominyin
@arceyominyin 10 месяцев назад
Oh wow this was intense to watch lol. I can already feel the anxiety creeping in just thinking about trying to work in a team that large. Congrats to you all, the game looks great!
@arctiformgames
@arctiformgames 10 месяцев назад
Dang that would be challenging. People usually take a week or two to get used to how a team works together, but you all figured it out on the fly! Nice work!
@barttennekes544
@barttennekes544 10 месяцев назад
This video has to be one of the funniest ones I've seen on this platform
@BrannoDev
@BrannoDev 10 месяцев назад
This video is a great insight into what being a project manager is like.
@jotrocken007
@jotrocken007 10 месяцев назад
Wow the music and art are amazing. I played the game a bit and these are the best.
@flyingsquirrel3271
@flyingsquirrel3271 10 месяцев назад
What a ride! And the game turned out really great! I just tried it multiple times getting better and better until I finally made it and it was a lot of fun :)
@__dane__
@__dane__ 10 месяцев назад
I have done game jams with: • 7 person team • 9 person team • 11 person team And it is all about communication and cooperation my god. And you rarely ever get to fully realize your idea
@Ralke1
@Ralke1 25 дней назад
really nice narrative, is good to see some reality of a big team.
@termisher5676
@termisher5676 10 месяцев назад
This gave you plenty of team work experience and idea hwo much time everything might take
@Orionhart
@Orionhart 10 месяцев назад
I use Miro for my games as well. Definitely a legit sponsor. We also used it for our jam and we aren't even sponsored!
@void-highlighter
@void-highlighter 10 месяцев назад
Yooooooo!!! I rated your game. I didnt even know it was from you!!
@Merom
@Merom 10 месяцев назад
I really like the concept. I wish this was a serie!
@scientificthesis
@scientificthesis 10 месяцев назад
I've been team lead on collaborative projects before and its an absolute nightmare. Congrats on getting this far!
@El-Burrito
@El-Burrito 10 месяцев назад
Yeah this is stressful and this is for a fun weekend gamejam. This makes me dread what teams in big companies with tight deadlines must feel like!
@samyam
@samyam 10 месяцев назад
The game came out amazing!!
@ErikBod
@ErikBod 10 месяцев назад
I love the over Kilness of this!
@DesignFrameCaseStudies
@DesignFrameCaseStudies 3 месяца назад
I'm impressed that you were able to manage such a big team. Sounds like a nightmare to me hahaha. Great work!
@DaVince21
@DaVince21 10 месяцев назад
This looked both very fun and very stressful at the same time... 😅
@Moloxer
@Moloxer 10 месяцев назад
They realy went full-on corporate! This seems so frustrating but also extremely fun :)
@MrEdubs
@MrEdubs 10 месяцев назад
Congrats on finishing a game in just 48hrs, let alone one made by so many creative contributors!
@slickTMC
@slickTMC 9 месяцев назад
I think if you do this again it might be good to have more organization in the team structure, like having leads for each different sector of the development! Amazing work!
@mariofashaj1256
@mariofashaj1256 4 месяца назад
I'm very impressed with your coordination skills, and structure on Miro reaaally helped. This could have been easily a complete mess but you all managed to deliver a crazy good result, i'm shocked of that score.. Well done though!
@CoreDump07
@CoreDump07 10 месяцев назад
perfect video and sponsor integration, miro is actually pretty useful and versatile
@ThinkWithGames
@ThinkWithGames 10 месяцев назад
Managing a group of 20 + people is not easy, good job! Your game turned out awesome!
@twello9969
@twello9969 10 месяцев назад
Nice job! Are you going to make a video where you review of the 10 games again? those are so nice :)
@thewoodpeckers655
@thewoodpeckers655 10 месяцев назад
I gotta see Jonas doing stuff in scratch with this amount of chaos.
@capitanpico-jk4ln
@capitanpico-jk4ln 10 месяцев назад
Yoooo New Jonas Upload!!!!
@MikeyT_LFC
@MikeyT_LFC 8 месяцев назад
This video and all other Game Developers videos, just prove how talented and amazing they are at what they do. The amount of work and time they put into the games that we have so accessible is crazy. I truly respect everyone that does this
@brycephillips153
@brycephillips153 10 месяцев назад
Incredible
@omerZauber
@omerZauber 10 месяцев назад
The poltergeist idea sounds cool - like a reversed phasmophobia Ooh, and that's the idea you've picked!
@jonathannewton9450
@jonathannewton9450 8 месяцев назад
this video was fun to watch and i think a video with 50 devas would be funny to watch lol
@Achapp24
@Achapp24 9 месяцев назад
This is why I love game jams
@3DPrinterAcademy
@3DPrinterAcademy 8 месяцев назад
absolutely amazing what a team can accomplish in 3 days. Imagine what they could do in 6 months!
@asodiacayve6101
@asodiacayve6101 10 месяцев назад
Really Cool Video! Cant Belive You Did This xD
@thereasoniswhatever5068
@thereasoniswhatever5068 10 месяцев назад
I am a co-producer on 48 hour film project which is basically the same as this, just for filmmakers and it is funny to see how similar it is in terms of planning and cooperation. We had amazing teams of 50 and also a few films made by just one person (the one person film actually won the fan-favorite)
@davie10863
@davie10863 10 месяцев назад
This is crazy. I make games too and this was so fun to watch. 24 devs...Insane good job to all of them.
@hremlynnthegremlin
@hremlynnthegremlin 3 месяца назад
im not gonna lie, I've been looking for something like miro to organize my animation projects, it works exactly with how my brain works for organization and i honestly just needed to hear that it exists with that design before i was sold
@AEGIS-RED-MEGA-VIEWS
@AEGIS-RED-MEGA-VIEWS 9 месяцев назад
we had a team over 100 devs
@purplesockyt
@purplesockyt 9 месяцев назад
As a solo developer watching all of you guys scramble to finish was unbelievably entertaining
@leemclafferty5622
@leemclafferty5622 10 месяцев назад
I think with this sort of thing, each team needs a good leader that gets the final say, but that person has to be a leader and listen, not a boss, and not just take themselves into account.
@zixisnotavailable
@zixisnotavailable 10 месяцев назад
Basically a little sample of what AAA studio developers go through everyday, props to them for surviving for few days.
@JonasTyroller
@JonasTyroller 10 месяцев назад
lol. Probably ture. :D
@zixisnotavailable
@zixisnotavailable 10 месяцев назад
@@JonasTyroller 100 people next time, that will truly test your patience haha.
@eigentlichtoll02
@eigentlichtoll02 10 месяцев назад
awesome!!
@projectavalongame
@projectavalongame 10 месяцев назад
Miro is actually goated, I use it all the time even for solo projects
@fight4day
@fight4day 10 месяцев назад
Great video, really fun to watch. I think members of the game design team should have stronger voting power for choosing which game idea to realize
@Kenionatus
@Kenionatus 10 месяцев назад
Director/Producer Jonas. Next step: 20 person game studio?
@armandopena5508
@armandopena5508 5 месяцев назад
Amazing video like always, it seems like a lot of git issues happened there, what strategy where you using?! It must be really difficult to work in a new team so large with so little time! Keep up with the great work!!!
@streamingamers
@streamingamers 4 месяца назад
Very cool video inspiring!
@zuzu8424
@zuzu8424 9 месяцев назад
the reverse escape room idea reminded me of the "Don't escape" series
@Barren_soul
@Barren_soul 3 месяца назад
Whoever put the reign arataka image in the background is a legend
@Qwiggalo
@Qwiggalo 8 месяцев назад
Woah, miro is so awesome!
@Matthew_Fog
@Matthew_Fog 10 месяцев назад
Thw contrast between eveyone and the animators was just hilarious
@Varler_
@Varler_ 6 месяцев назад
I loved the whiplash from the panicking programmers' call to the light-hearted and laughing artists' call. Lmao.
@YT775
@YT775 9 месяцев назад
You are all insane. (for some reason or another) When I saw the progress @11:52 I almost fell off my chair
@DissonantSynth
@DissonantSynth 10 месяцев назад
Awesome
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