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We Ranked EVERY Keyword of Magic: The Gathering 

Cardmarket - Magic
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Are trample & flying really so good? Why is storm so bad? We rank all 237 mechanics in magic.
Find Jamin's list here: bit.ly/44tDLqh
00:00 F Tier
08:32 D Tier
22:22 C Tier
32:28 B Tier
43:30 A Tier
54:47 S Tier
1:03:47 S+ Tier
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!Opinions expressed in this video are those of the author/video creator and not necessarily Cardmarket.
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5 авг 2024

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Комментарии : 1,3 тыс.   
@CardmarketMagic
@CardmarketMagic 11 месяцев назад
Find Jamin's list here: bit.ly/44tDLqh
@matteorossi1172
@matteorossi1172 11 месяцев назад
Banding love? Anyone?
@abbygaleforcewind
@abbygaleforcewind 11 месяцев назад
​@@matteorossi1172what banding does is genuinely kind of cool in any creature heavy format, like limited. It's just not quite interesting enough to be worth the giant text box to get it to work in the rules. It's easier to explain what it does flavorfully than to cite the rules for it, minds like Chains of Mephistopheles
@Trogdorbad
@Trogdorbad 11 месяцев назад
@@matteorossi1172 Banding is very cool for its ability to do things like preventing Trample damage I also love that Wilds of Eldraine has a punch spell that has Banding's wording - "Any number of enchanted creatures you control and up to one other creature you control deal damage equal to their power to target creature you don't control."
@matteorossi1172
@matteorossi1172 11 месяцев назад
@@abbygaleforcewind from now on, I will always play a Mishra's war machine in all of my commander decks
@HauntedCorpseGaming
@HauntedCorpseGaming 11 месяцев назад
Islandhome is LEGIT. :D
@filipbojanowski1299
@filipbojanowski1299 11 месяцев назад
Raid not only teaches you to attack, it also teaches you to play spells in the second main phase, a great mechanic in my opinion.
@thomassynths
@thomassynths 11 месяцев назад
Said no blue player ever.
@NovaGuardian985
@NovaGuardian985 11 месяцев назад
Ah, but what about a Dimir player? Things like Kaito Shizuki's +1. @@thomassynths
@kingfuzzy2
@kingfuzzy2 11 месяцев назад
@@thomassynths as a person whose blue decks are all aggro decks gotta disagree.
@Graatand
@Graatand 11 месяцев назад
@@thomassynths What is Merfolk?
@thomassynths
@thomassynths 11 месяцев назад
@@Graatand Alex Trebek: This creature type is a disgrace to its original color.
@payray9841
@payray9841 11 месяцев назад
I like Fear because the creature can still be blocked by an artifact creature because robots can't feel fear.
@empty5013
@empty5013 8 месяцев назад
would be nice if menace had this downside too for flavor reasons but i get why they didnt go that way
@micahtaylor1397
@micahtaylor1397 8 месяцев назад
But fear sucked back in the day if you were a non black player. The artifact thing didn't matter so much it was your other friends who were at a disadvantage to the black player.
@TRTSMTT
@TRTSMTT 11 месяцев назад
Storm and Dredge are both S+ and F- at the same time.
@felipimacedo
@felipimacedo 11 месяцев назад
they're s+ if I'm playing them, f- if you're playing them.
@lach10211
@lach10211 11 месяцев назад
Strorm is better than dredge. It unlocks a unique playstyle. Graveyard decks exist minus dredge.
@lo4tr
@lo4tr 11 месяцев назад
Dredge as a mechanic is kind of lame. There's no real way to balance self-milling mechanics because it end up feeling really sacky. Storm, at least, is an easy S mechanic... Wizards just did a really bad job balancing it because they seemed not to take into account how quickly you can build mana and draw/search effects.
@demilembias2527
@demilembias2527 11 месяцев назад
Storm is actually fun and flavorful, just overtuned. Wizards has done a lot to make storm a fun and balanced Izzet archetype with janky fun cards like Thousand Year storm, and also expanded it to other design space like ooze tokens with Aevee. That's completely different than dredge, which is just broken and completely wrecks the basic rules of the game. I mean, replacing every card drawn with multiple cards in the bin is such an absurd play patter that often means you don't even have to play lands.
@RegimentJoker
@RegimentJoker 9 месяцев назад
Yeah giving Storm an F killed me taking this video seriously. It's an S+ mechanic in the right hands.
@williamdruetta
@williamdruetta 11 месяцев назад
Day/Night is the best example of a cool mechanic that plays great on Arena and miserable in paper. It's like the shift to "bottom in a random order" over "any order" since that makes Arena move faster and can mess up playing in paper.
@LeKrutes
@LeKrutes 11 месяцев назад
This is so true
@djentleman37
@djentleman37 11 месяцев назад
I totally agree with Day/Night, but how does „any order“ mess up paper? Imo it makes the game fo faster in both digital and paper, because arranging the bottom of your library never matters and costs a lot of time.
@EnemyToad
@EnemyToad 11 месяцев назад
@@djentleman37now I have to make sure to remember and take the time to randomize it, where before I would just put it down there in whatever order it happened to be in when I was done looking at it
@jeffe2267
@jeffe2267 11 месяцев назад
I don't even think it's good on Arena. It's a clunky mechanic that ends up catching people off-guard the majority of the time.
@williamdruetta
@williamdruetta 11 месяцев назад
@@djentleman37 I was saying the shift from "any order" to "random order" was bad for paper, as you can forget to shuffle cards you put on bottom. The "in a random order" just removes a step for resolution in Arena, but leads to potential rule violations in paper for something nearly completely irrelevant.
@samuelbaker9623
@samuelbaker9623 11 месяцев назад
Shelob doesn't have reach because she lives in a CAVE. Giant Spider is clearly weaving a web between TREES.
@thomassynths
@thomassynths 11 месяцев назад
Bats.
@kylegonewild
@kylegonewild 11 месяцев назад
Shelob also has an arm span wide enough to reach some treetops lol. That's almost always the Reach criticism; the thing is simply too big not to be able to reach creatures that smaller creatures can reach. Because we overwhelmingly move on the horizontal plane (excluding things like swimming and flying of course) which informs our vertical displacement by the grading of the landscape, creatures that hang low to the ground but can much more easily access vertical movement often appear smaller to us bipeds than they actually are. Tarantula's don't look all that tall until they start scaling a vertical surface. Shelob would tower several meters in her normal stance and probably dozens of meters if, for example, reaching vertically.
@Arrzarrina
@Arrzarrina 11 месяцев назад
@@kylegonewildIt's always wild to pump some horrendous amount of mana into a neverwinter hydra, with the art that makes it look mountain-sized with a statline to boot and have a dragon fly straight over it.
@vivareasonandfirstamendmen8390
@vivareasonandfirstamendmen8390 11 месяцев назад
​@@ArrzarrinaThat gave me a good laugh: thanks.
@TheJadeFist
@TheJadeFist 10 месяцев назад
But, can't you fly over the trees?
@Buchaus
@Buchaus 11 месяцев назад
A 1 hour upload? Yes please! It would be kind of fun to see Jamin update this list a few weeks after a new mechanic comes out, to keep a running list of every one of them.
@Aurelius2142
@Aurelius2142 11 месяцев назад
Ok but would this not be the best usage of RU-vid Shorts ever? A little snapshot of every mechanic when it comes out - like a shorts series! I'm so about this idea XD
@grdnmellesmoen9845
@grdnmellesmoen9845 11 месяцев назад
Or have people vote on them too would be fun
@pinobluevogel6458
@pinobluevogel6458 11 месяцев назад
I absolutely love 1 hour videos. They would be even better if it were made as a podcast. (ie: the mechanic was verbally named instead of only shown on the screen) That said, with content like that, I would even love 2 hour videos or longer, as I could just listen to it while travelling. I hope the Cardmarket team will consider a podcast among things they could try. It would not take up much more resources and if you keep it audio only, there isn't a lot of editing needed. I would certainly enjoy listening to Karl, Jamin and Thoralf rambling about magic related subjects. (possibly even a bit of commentary on other interesting media)
@tounicoon
@tounicoon 11 месяцев назад
Ward is basically kicker, but forced on your opponent. S++ imo
@lordmatz3435
@lordmatz3435 11 месяцев назад
everything is just kicker, duh!
@SalterThe
@SalterThe 11 месяцев назад
@@lordmatz3435 Or Horsemanship!
@deadded5793
@deadded5793 11 месяцев назад
​@@SalterThe or haste
@foxsecret
@foxsecret 11 месяцев назад
​@@deadded5793or deathtouch
@ashrog82
@ashrog82 11 месяцев назад
Hexproof was a step backwards from shroud. No clue why they thought it was the "fixed version". Ward is a massive improvement over both of them.
@digitaldespot6154
@digitaldespot6154 11 месяцев назад
I actually really like that they made the Decay mechanic. In a time when game designers are running out of ideas for new mechanics but will never stop trying to make new ones, focusing on unique DOWNSIDE keywords adds INFINITE more design space for cool stuff. I see the Defender keyword as the precedent for it in Magic, and proof that those abilities can even become endearing to players, rather than always feeling bad that your creature has a noticeable weakness. (Also, in a narrative sense, characters are most interesting when they have flaws!)
@empty5013
@empty5013 8 месяцев назад
one of the worst parts of power creep for me has been seeing downsides disappear entirely, and great cards with downside flavor being overshadowed by strictly better versions by virtue of not having downsides, turning downsides into upsides is also super fun so it's a shame this design space is withering. a great example is demons, demons used to be amazing but with huge downsides, now 90% of demons are all upside, at worst you might lose 1 or 2 life to draw a card or something.
@kaszael
@kaszael 11 месяцев назад
My very first modern deck was Aura Swap. I think you misunderstood the mechanic. It allows you to swap this aura from the battlefield with an aura from your hand, So you could enchant your Bogle or Invisible Stalker with Arcanum Wings and pay 3 mana to swap it with Eldrazi Conscription and attack with a 11/11 Trample Annihilator 2 on T3 or 4.
@abbygaleforcewind
@abbygaleforcewind 11 месяцев назад
Yeah he got it reversed
@SomeOfTheJuice
@SomeOfTheJuice 11 месяцев назад
Yeah, I think Aura Swap is a mechanic that would be great to bring back, especially in an enchantments matters set. Maybe if/when we go back to Eldraine after Wilds, it would be a very good mechanic to use thematically. I think the main problem was there was only one card with it.
@seandun7083
@seandun7083 11 месяцев назад
The fact that Eldrazi conscription is the only aura you would ever want to swap to was the problem with it. I think that if it had been reversed and the one in your hand had to have aura swap, it would have had more design space.
@kaszael
@kaszael 11 месяцев назад
@@seandun7083 Conscription was the best aura to swap with but not the only one worth it. Corrupted Conscience or Colossification are also good gotcha cards for the "archetype", it's just that it plays best as a combo piece than a value one, but I imagine it was designed as a value mechanic where you'd attack with your evasive creature, and after no blocks were declared, you'd swap the Flying for a buff or double-strike or maybe an aura with combat damage triggers.
@charlesnoyes4679
@charlesnoyes4679 11 месяцев назад
​@@seandun7083colossification was my personal favorite to instant speed win with commander damage in tuvasa
@fiacramccluskey2569
@fiacramccluskey2569 11 месяцев назад
Ward deserves S+. It fixed hexproof and makes creatures not just die to removal. Especially since it's not just mana, like the 3/3 in standard that's a two for one
@iron666221666221
@iron666221666221 11 месяцев назад
yea that’s the best thing about ward is that it opens a lot of space for unique wardings
@aneverdayhobbiest2837
@aneverdayhobbiest2837 11 месяцев назад
You say it's a two-for-one until someone flying loxodon smiter, or some other card that goes to the field if an opponent's effect discards it.
@lobbynotlob
@lobbynotlob 11 месяцев назад
I think "fixed" is a pretty generous way of putting it, even a Ward 2 can be kinda rough sometimes, and some of these unique Wards might as well be hexproof. They're very similar mechanics that often have similar play patterns, I guess Ward is a little more flavorful.
@Botanick13
@Botanick13 11 месяцев назад
Reason not to put Ward into s+ is lack of flavor because WOTC just puts it randomly on cards, with deathtouch, flying or even first strike you usually are able to argue why that creature has it, but ward is just slapped on creatures that would be worse without it.
@MrNukealizer
@MrNukealizer 11 месяцев назад
Ward is so annoying. It's often meaningless if you're doing well and have the resources to pay it, or just as good as hexproof (and therefore way too common) if you're a little behind and struggling to pay it. If they could just dump ward in the trash and go back to carefully using hexproof, I'd be a lot happier.
@peterd616
@peterd616 11 месяцев назад
Flash is S+! It feels so good, and the thing that makes magic feels special compared to other card games is the ability to fight on the stack. It opens up so much design space and interesting creatures. It's also not just kicker :D
@lordmatz3435
@lordmatz3435 11 месяцев назад
its kicker 0 mate, get your facts straight
@vicdark8807
@vicdark8807 11 месяцев назад
Flash is problematic and breaks the fundamentals of the game. It is at best an A but I could see it being way lower. That and Hexproof are probobly the worst ever greens.
@cowisiontv6611
@cowisiontv6611 11 месяцев назад
​@@vicdark8807playing at instant Speed Is part of the fundamentals of the game, flash doesn't break anything
@phrozen66
@phrozen66 11 месяцев назад
Blue should not have flash on creatures, otherwise it is fine.
@lordmatz3435
@lordmatz3435 11 месяцев назад
@@vicdark8807 found the hearthstone player!
@carterpoland4450
@carterpoland4450 11 месяцев назад
Menace was very cool - it was an R&D masterpiece because it supplied evasion to black an/or red, which previously relied on fear and intimidate.
@kyleellis1825
@kyleellis1825 10 месяцев назад
I love intimidate. But only in multi colour draft enviroments.
@Grooveworthy
@Grooveworthy 7 месяцев назад
I kinda like the "soft evasion" abilities. It's a cool upside that is still easy to interact with and usually doesn't involve overcosting the creature
@MusicalMethuselah
@MusicalMethuselah 11 месяцев назад
I saw a couple missing: For Mirrodin! Shield Counters (maybe not a keyword mechanic but they need rules explanations idk) Spell Mastery
@simpking2500
@simpking2500 11 месяцев назад
They also missed ability counters from ikoria
@FineOtter
@FineOtter 11 месяцев назад
I think they also missed Boast from Kaldheim
@removed3566
@removed3566 11 месяцев назад
Is "Planeswalk" too specific to be mentioned? "Saga", while not actually a keyword, worth discussing I think
@johnharrington8773
@johnharrington8773 11 месяцев назад
The ring tempts you and squad
@tk421eatmyshorts
@tk421eatmyshorts 10 месяцев назад
They literally mentioned triple strike and didn’t cover its ranking. 9 power for 5 mana is bonkers
@neminem233
@neminem233 11 месяцев назад
Ok hot take but I think Addendum is A tier. It works perfectly for the flavor of Azorius, being ABLE to do things whenever they want, but CHOOSING to do things in a strict, scheduled way, and the mechanic itself offers choices that no other mechanic really does: that being when do you want to cast this spell
@icstatonato
@icstatonato 11 месяцев назад
I think the biggest problem with this mechanic is that there was never a good card with it, at least from what I can remember from the standard at the time
@neminem233
@neminem233 11 месяцев назад
Agreed, but it definitely seems like it could a card printed in a modern horizons set with a new and unique twist Maybe on a creature?
@simonteesdale9752
@simonteesdale9752 11 месяцев назад
Honestly, I think cleave would also be a cool fit for either Azorius or Dimir for similar flavour reasons.
@ericmilligan6603
@ericmilligan6603 11 месяцев назад
I hate addendum for the following reasons: - It incentives you to play your cards in a worse, less fun way. Flash is one of my favorite mechanics and I think most of the coolest things you can do in magic rely on the stack and responding to things at instant speed. It felt super lame in it's draft format. - It's terribly named. An "Addendum" is an an extra piece of material such as an edit, correction or additional information put usually at the END of a document. The mechanic addendum makes you play your cards in the MIDDLE of your turn. The name has an Azorius feel because its a term referring to documents used a lot in law, but it should've been called something else. There's a card called "Closing Statement" from Strixhaven that costs 2 less if you cast it during your end step. It's the only card in magic that has done this. IMO this is more appropriate to call Addendum.
@baelsalmongaming
@baelsalmongaming 11 месяцев назад
@@ericmilligan6603 Addendum does feel like a bad name. More like an effect that would be added on if a card had been played before it this turn, or maybe specifically you had played at least one card before it this turn. You could even have a scalability of power with Addendum X: If you've played X cards this turn get [extra effect]
@MrBendiix
@MrBendiix 11 месяцев назад
Can we now get a video where Jamin explains why he put certain mechanics that you guys disagreed with into certain tiers?
@Trogdorbad
@Trogdorbad 11 месяцев назад
Horsemanship is S-tier for the flavor win that is Sun Quan. The real life man spent a huge amount of the Three Kingdoms era just trying to get horses for his army, even when his advisors told him it was a terrible idea
@livedandletdie
@livedandletdie 11 месяцев назад
Horsemanship is S-tier because it's the better flying.
@alicepbg2042
@alicepbg2042 8 месяцев назад
why was it a terrible idea?
@soren1803
@soren1803 5 месяцев назад
@@alicepbg2042they thought it was
@kaalesrex2933
@kaalesrex2933 11 месяцев назад
I like the new implementation of phyrexian mana in the completed planeswalkers pay life and get it out earlier, but with a weaker effect (less loyalty in this case)
@alexiswigginton452
@alexiswigginton452 11 месяцев назад
"We're old, some things we cant care about anymore" is just a good statement for living a good life as well
@thomaspetrucka9173
@thomaspetrucka9173 11 месяцев назад
Even though it makes me sad.
@fernandovila238
@fernandovila238 11 месяцев назад
I think it would be really cool to have a video with the 3 of you guys, in which you take all the mechanics you changed tiers and Jamin can explain why he put them in that tier originally.
@Ktjnn
@Ktjnn 11 месяцев назад
Gravestorm is actually sick. I play a ton of Bitter Ordeal in EDH and would love more cards with the mechanic.
@underpaidoverworked4250
@underpaidoverworked4250 10 месяцев назад
Right? Bitter End wouldnt be $10 if it was f tier
@xolotltolox7626
@xolotltolox7626 10 месяцев назад
​@@underpaidoverworked4250i don't think you understand how this ranking works
@underpaidoverworked4250
@underpaidoverworked4250 10 месяцев назад
@@xolotltolox7626 it doesnt work, their opinion of some of these keywords is garbage
@honorableintent
@honorableintent 11 месяцев назад
9:08 I disagree. I think if R&D had listened to vision design and kept Phyrexian mana on permanents only, we would never have had this huge of an issue with it. It's the cantrips that abused it too hard, with the one exception being Birthing Pod (which was aggressively costed). Are any of the other cards relevant?
@kylegonewild
@kylegonewild 11 месяцев назад
Cards where you could pay Phyrexian mana for the abilities as well teeter on the edge of too good or too bad. Norn's Annex seems flexible but rarely does it save you. Hex Parasite and Vault Skirge aren't the most relevant cards but if they had 2023 power creep stapled on or the ability was more value over a very niche role then they would be too pushed imo. It's hard to find the sweet spot with this mechanic where it feels rewarding enough without being way too good.
@freddiesimmons1394
@freddiesimmons1394 11 месяцев назад
Did you miss mental misstep being banned to the shadow realm
@Nr4747
@Nr4747 10 месяцев назад
I disagree. First: There is only one "cantrip" amongst those cards, but Mental Misstep and Cranial Extraction can also be huge problems at times. Second: Immolating Souleater can also be a problem at times because even just phyrexian fire-breathing can be a headache. The mechanic is certainly very interesting and arguably very flavorful, but it's also really busted at its core. And sure, any such mechanic can (and often has been) watered down to such an extent that it no longer matters, but that doesn't take the danger away from stronger designs inherent within that design space.
@j_g_t6091
@j_g_t6091 4 месяца назад
I think Phryrexian mana is strong but as long as it's on abilities or permanents it's fine. I think fireballing people with Souleater has story potential and I think Birthing Pod is awesome but it's borderline unplayable nowadays even in Commander
@johannesblank1552
@johannesblank1552 11 месяцев назад
I like Bloodrush. Combat tricks that can be creatures is a good design - if you lack creatures, you can use the combat trick as a creature!
@snoozbuster
@snoozbuster 11 месяцев назад
It's basically channel but more restrictive. I think channel being above it makes sense
@theatog
@theatog 11 месяцев назад
BACKUP IS NOT JUST A +1 COUNTER MECHANIC. There i said it. It plays amazing. It's like exert. It sounds matching what it does. and the transfer of abilities is amazing AND not to mention so much design space to explore. It's the best mechanic that came out of 2023 the very list imo. Up there with Battle. They have to play the backup commander deck. even at stock was fun.
@collinbeal
@collinbeal 11 месяцев назад
I agree hands down the best ability from 2023 and maybe even the last couple of years
@11Evalone
@11Evalone 11 месяцев назад
I say switch exert and backup rating.
@Dot_Eleven
@Dot_Eleven 11 месяцев назад
For Toxic and Poisonous I think there is a mechanical difference in that Poisonous is a triggered ability. It's like the difference between lifelink and "if this creature deals combat damage, gain life equal to the amount of damage dealt" or something. One of them just happens and the other goes on the stack and the ability can be countered. I think, at least. It's like a very minor niche thing to come up, but I think it is there.
@therealax6
@therealax6 11 месяцев назад
Yes, that's correct. Toxic is just an effect of damage, like lifelink or infect.
@yaenne888
@yaenne888 11 месяцев назад
Also there is more than just the Sliver with Poisonous. (At least one Aura irc)
@kyleellis1825
@kyleellis1825 11 месяцев назад
Snake Cult Initiation@@yaenne888
@GCWeber
@GCWeber 11 месяцев назад
​@@yaenne888I looked it up, you're right, Snake-Cult Initiation. Those are the only two though, and they're both future sight "future" cards
@AvAforevr
@AvAforevr 11 месяцев назад
Vanishing and fading are different. Vanishing the creatures dies when you remove the last counter and fading the creature dies when you cannot remove a counter(ex:tangle wire)
@jeezuhskriste5759
@jeezuhskriste5759 11 месяцев назад
Ok so fading is vanishing with one extra turn
@marxmeesterlijk
@marxmeesterlijk 11 месяцев назад
that's why vanishing is B and fading is F I guess.
@abbygaleforcewind
@abbygaleforcewind 11 месяцев назад
They're the same with one number adjusted to make it a little more intuitive. You're technically right there's a difference, but they're the same otherwise and could both contain all cards of each other's mechanics with just what amounts to a typo correction in the text box.
@nomeacuerdo
@nomeacuerdo 11 месяцев назад
So reword Vanishing 3 as Fading 2. Too many redundant mechanics make the game more difficult than it should
@lanychabot-laroche135
@lanychabot-laroche135 11 месяцев назад
Unless you have something that cares about counters, they are functionally the same.
@carterpoland4450
@carterpoland4450 11 месяцев назад
Makes my day when y’all upload
@matichribar5823
@matichribar5823 11 месяцев назад
Yes
@Amascut
@Amascut 11 месяцев назад
Spectacle is awesome in the same way Raid is - it teaches you to wait until second main to cast your spells after swinging, but it’s just a bit sneakier about it than Raid!
@zealcrux
@zealcrux 11 месяцев назад
I don't know if Carl is either a really smooth talker or if Thoralf is easily swayed. Either way, fun video!
@kylemartin7871
@kylemartin7871 11 месяцев назад
Backup *is not* just a +1/+1 ability, it is really cool! Giving an ability to other creatures is fun and gives a lot of fun choices! Connive is fantastic, Blitz is cool and my favorite "sometimes haste" ability.
@Jawzah
@Jawzah 11 месяцев назад
Agreed. Backup is great and very versatile. They could make cards with backup 0 .. to illustrate what else can be done with it than +1/+1 counters..
@Crunchatize_Me_Senpai
@Crunchatize_Me_Senpai 11 месяцев назад
I’m with Carl, Bloodrush is so fun and underrated, especially because it gives the creature’s abilities to the creature you’re targeting, not just their power/toughness. Love it. The modality solves a big problem that normal combat tricks have, where they’re dead cards if you don’t have a board.
@johnkingsize
@johnkingsize 8 месяцев назад
Well done! You went through all keywords and also through the editing to make that long video very watchable! The sorting itself is actually pretty neat, and it felt nice to see again so many bad mechanics from when I was a kid. I am putting a pin on this one for when I'll be teaching Magic to my kid !
@Lightning_Lance
@Lightning_Lance 11 месяцев назад
I know there wasn't time to get into it more and it's been talked to death, but I find Banding to be very easy to understand thematically. It's when it interacts with other mechanics and keywords that it becomes too complicated. But the idea of having a horse creature with trample and a spearman with first strike, and now the spearman rides the horse and they have first strike and trample makes perfect sense and really fits White.
@andrewharrison5801
@andrewharrison5801 11 месяцев назад
Yeah once people see it a couple of times it's not too hard to grasp, the rules wording is just super intimidating.
@mccaffreyjonathan
@mccaffreyjonathan 11 месяцев назад
Banding is also very (too?) strong in creature combat, and makes opponents trade math too hard
@lanychabot-laroche135
@lanychabot-laroche135 11 месяцев назад
The flavor of banding is amazing, and it's really easy to explain with an example, but the rules text is just a mess. And it's also not that good overall.
@snoozbuster
@snoozbuster 11 месяцев назад
I think another thing people tend to forget is that if you block with 2+ creatures that have banding you still get to assign combat damage instead of the attacker. That can lead to some much more favorable combats
@kylegonewild
@kylegonewild 11 месяцев назад
@@snoozbuster I tell people to think of Banding kinda like Odric except instead of choosing *what* blocks you choose *how much* each thing blocks, and it works whether you're attacking or blocking. Not perfect but it's a starting point.
@JonnMcDude
@JonnMcDude 11 месяцев назад
Assist in that card was specific for 2HG (two headed giant) as the format for the set called Battlebond and was meant to be used with your teammate.
@drakegrandx5914
@drakegrandx5914 11 месяцев назад
Love Two-Headed Giant. Needs a whole deck built around it, though. You literally can't cast it without "any color" mana rocks, at least until they finally release Hazel basic lands.
@snoozbuster
@snoozbuster 11 месяцев назад
Yeah I think it should have been rated a little higher because it was specifically designed for limited team formats and was excellent for what it did there
@tciddados
@tciddados 11 месяцев назад
Poor Fading, being stuck in F when Vanishing got promoted to B.
@nickgr8artist
@nickgr8artist 5 месяцев назад
It's especially weird because creatures with Fading actually last one round longer than creatures with Vanishing of the same value.
@Funkyboudha
@Funkyboudha 11 месяцев назад
Hi, great video ! You forgot to mention Read Ahead, which might be one of my favorite key words in recent years. It's actually really cool to have the choice when playing a saga. Hope to see more cool content like this in the futur!
@romanhyson4060
@romanhyson4060 11 месяцев назад
You guys nailed the ninjutsu point, my first magic deck ever was a yuriko commander deck I built on a budget... ahh, remember when you used to have a budget for magic cards? good times....
@nathanseverson-baker3412
@nathanseverson-baker3412 11 месяцев назад
Partner with is far better than regular partner in my opinion. It allows for more interesting and pushed designs, without breaking things by letting them partner with tymna, Malcom, rograkh or thrasios. Also, it still has a gameplay meaning in 1v1 magic.
@mewmeister8650
@mewmeister8650 11 месяцев назад
Not to mention the effect it can have on deck building in two-headed giant.
@simonteesdale9752
@simonteesdale9752 11 месяцев назад
There's also the fun side effect of letting people shuffle if they want.
@sirshrafle1607
@sirshrafle1607 11 месяцев назад
It's also faaaar more flavorful than normal Partner
@Hanmacx
@Hanmacx 11 месяцев назад
The thing with "Partner with" is that they could stop 4 color decks using 2 dual color commander
@At0m1cpickle
@At0m1cpickle 11 месяцев назад
Partner is my least favorite EDH mechanic of all time. To me, the format is about building thematic decks around specific concepts meeting specific restrictions. Open-ended partners are just the antithesis of that, and push you towards things like 4color goodstuff piles bc they tend to have just generically useful effects. Partner With completely rectifies this by giving you multiple commanders designed to work with each other while maintaining the usual restrictions otherwise. If the multicolor partners never existed (especially the glaring ones like Thrasios), I might like them more, but even then I still find individual commanders or parter with duos far more interesting in terms of deckbuilding.
@IAmOnFyre
@IAmOnFyre 11 месяцев назад
Fuse should be S+, and Split should be just below it. Having 2 cards in one is great, really exciting to let you choose like that. But Fuse feels like you're a real wizard, casting the exact spell you want! It's basically 3 spells in one!
@TehKorwinMikke
@TehKorwinMikke 8 месяцев назад
Fuse is S+ because it's real kicker.
@JonahUniverse
@JonahUniverse 11 месяцев назад
Love seeing the run length of this video! Would love to see more long-form content ❤
@Pathoslogical
@Pathoslogical 11 месяцев назад
great vid as usual cardmarket team. this is my favorite MTG channel currently due to the variety of videos you all consistently come out with. keep up the great work
@CardmarketMagic
@CardmarketMagic 11 месяцев назад
Thank you :) I'm happy you enjoyed it!
@kevin_Masters
@kevin_Masters 11 месяцев назад
I like the concept of radiance and love to see a variant being used to push power level in mono colored decks in commander. If banding is too complicatied initiative is as well. its an F eminence in A but protection in D/F... You can interact with it at all. Protection at least has some corner cases.
@samsprague3158
@samsprague3158 11 месяцев назад
Y’all really slept on Backup. The possibilities are so broad and beautiful. Ability to add any creature ability they can print onto any other creature!
@snoozbuster
@snoozbuster 11 месяцев назад
Agreed, it's much more than 1/1 counters
@collinbeal
@collinbeal 11 месяцев назад
It's basically sorcery speed ninjutsu in a way, and fixed ETB put counters on creatures to be not only fun but flavorful. I want to see it again. S
@DecayedPony
@DecayedPony 11 месяцев назад
Great video to watch as someone who never played MTG before. Really cool to see all the keywords
@baelsalmongaming
@baelsalmongaming 11 месяцев назад
I don't know if it's still played, but cards like Huddle Up where you are doing it with one other player are probably meant for Two Headed Giant. Your teammate helps you pay, and then you both draw two cards, netting your team 4 cards.
@shubtakkorathinasapostle1159
@shubtakkorathinasapostle1159 11 месяцев назад
I like the contrast and conflict on some of these between ranking based on flavor and based on gameplay impact
@MrZerodayz
@MrZerodayz 11 месяцев назад
That's actually the part of the video I found frustrating, because they switched between rating based on how it feels to play against, play with, personal preference and how objectively good a mechanic is between mechanics xD
@Shulwelld
@Shulwelld 11 месяцев назад
Fun list! Would be fun to build “theme decks” for each mechanic to see how they play each other
@xXYourShadowDaniXx
@xXYourShadowDaniXx 9 месяцев назад
Imagine they made 250+ single keyword based decks and had a battle Royale
@briandixon9140
@briandixon9140 11 месяцев назад
I had a lot of fun in the Time Spiral Standard abusing Trickbind with Vanishing creatures, like Calciderm. When you remove the last counter, you Trickbind the "sac me" trigger. You now have that vanishing creature around permanently. I paired it with some Blick/Rescue mechanics and used counter magic to try to get good value out of the early game. The difference between Fading and Vanishing is Fading triggers when your turn starts, and there are no Fade Counters. Vanishing triggers when the last Time Counter is removed.
@arthurvandenbergh1881
@arthurvandenbergh1881 11 месяцев назад
I think the new iteration of Phyrexian mana with the compleated mechanic and the flip cards from MoM was pretty cool. The first time around it was totally stupid though of course haha
@aggedon7483
@aggedon7483 11 месяцев назад
A whole hour of Cardmarket content, today is a good day! 😄
@beerman2000
@beerman2000 11 месяцев назад
Banding wasn't that complicated. Also at that time damage distribution was totally different so you just picked how many points went where. Therefore getting to assign your opponents 6 damage at 2 apiece spread across your 3 3/3s was actually VERY powerful. And horsemanship > flying in every way because of the rarity of horsemanship and there is no "reach" equivalent. It might as well say "unblockable" 99% of the time
@kyleellis1825
@kyleellis1825 11 месяцев назад
still annoyed we never got swimming/burrowing as variants on flying/horsemanship.
@DrCoolGuy88
@DrCoolGuy88 11 месяцев назад
Love videos like this. If anything, make em longer! I love hearing Thoralf's and other long-long-term players' opinions on mechanics. My one gripe is the layout on screen was a little hard for me to follow. I'm looking at the left side of the screen, but the mechanic is in the top right. So, I find myself looking around the card on the left, a little lost... then suddenly you've only spending a few seconds on it, so I couldn't think about some of the mechanics at all and why they're in that tier myself. Maybe this is just me, but I wanted to express the feedback :)
@Chroniclerope
@Chroniclerope 4 месяца назад
When I first tried magic around a decade ago, I got a premade that was centered around island walking, with storm tide leviathan as it’s big creature. My more experienced brother was playing black market vampires. So anyways I’m glad to be learning about magic now and enjoying these videos!
@TrynityMirell
@TrynityMirell 11 месяцев назад
I’m just starting this video, and I can’t describe how much I’ve needed this, especially as someone who’s only been playing for five years, to see alllll the mechanics laid out in one place xD
@CardmarketMagic
@CardmarketMagic 11 месяцев назад
Just know that we are missing one 😅 spell mastery was somehow clicked over. If you look it up, let me know what rating you would give it :)
@Shnoblr
@Shnoblr 11 месяцев назад
@@CardmarketMagicspell mastery definitely goes in a
@shogert2370
@shogert2370 11 месяцев назад
​@@CardmarketMagicI think you missed "For Mirrodin!" too(maybe you missed more, but this one is from the top of my head) - kinda like Living Weapon, but waaay more flavorful
@Buchaus
@Buchaus 11 месяцев назад
Alliance from New Capenna is also missing, basically the creature version of Landfall and Constellation. I assume it would be put in roughly the same spot as Landfall.
@omenofthephoenix
@omenofthephoenix 11 месяцев назад
@@CardmarketMagic Not sure the qualifications for what you're ranking, but all the Transformers mechanics were also missing. "more than meets the eye", "convert", and "Living Metal" (which is a neat way to make a vehicle a weapon on your turn only)
@richardpankow4714
@richardpankow4714 11 месяцев назад
I understand why fateful hour was ranked so low, but honestly i love the concept. Especially when paired with other keywords. Like they could make a card with convoke and make the fateful hour effect untap all creatures tapped to pay this card's mana cost.
@11Evalone
@11Evalone 11 месяцев назад
Agree. I love a good comeback story or game!
@soren1803
@soren1803 5 месяцев назад
They didn’t even discuss the real problem with it, that being that it can easily create terrible gameplay where neither player wants to risk putting the other under that threshold. There are so many dogwater cards that become insanely good when they’re turned on, so it’s just a case of you can’t win either way.
@drsherifff
@drsherifff 11 месяцев назад
This is probably your highest production value yet! Great job
@micahtaylor1397
@micahtaylor1397 8 месяцев назад
Y'all are some of the best Magic CCs on the planet. As an old school player who can't find time to play paper magic, you give the content with the context for what Magic is all about and have great chemistry. Keep it up. Love your videos.
@CardmarketMagic
@CardmarketMagic 8 месяцев назад
Thank you :) that's very kind of you to say
@TURRTLED3RP
@TURRTLED3RP 11 месяцев назад
Carl speaking against vehicles. A man after my own heart (also like 99% great takes)
@iandegiovani4703
@iandegiovani4703 11 месяцев назад
35:22 i'd drop it to C just Because the Amass Army not having Trample is a massive flavor fail.
@Kettwiesel25
@Kettwiesel25 11 месяцев назад
The larger flavor fail is that your army consists of one creature...
@Snailing_Suika
@Snailing_Suika 11 месяцев назад
@@Kettwiesel25 someone wants it to be a pack rat token
@Kettwiesel25
@Kettwiesel25 11 месяцев назад
@@Snailing_Suika No I just want to have the choice to put the counters on a new creature.
@therealax6
@therealax6 11 месяцев назад
@@Kettwiesel25 Play changelings! While no creature has Army as a creature type printed in the typeline, if you somehow control multiple Armies, you can just choose any of them. Any way of giving the type to a creature works - changeling is the easiest one.
@katajphoenix1
@katajphoenix1 11 месяцев назад
I chuckled a bit when I saw the final list, they talked about a mechanic they are bringing back in a set that isnt out yet but didn't rate the "for mirrodin!" Mechanic
@collinbeal
@collinbeal 11 месяцев назад
For Mirrodin! is essentially just a new take on Living Weapon tho
@SalterThe
@SalterThe 11 месяцев назад
I wish there was a video of Jamin explaining his thought-process to contradict your changes in his list
@uwu_senpai
@uwu_senpai 11 месяцев назад
Storm is the best mechanics they ever realeased. Broken? Maybe. But it's also extremely fun. I have aetherflux reservoir for making storm too casual.
@ajaxender12
@ajaxender12 11 месяцев назад
I keep pausing this to read the mechanic text and it produces so many great reaction faces
@artor9175
@artor9175 10 месяцев назад
I love the cumulative upkeep on Braid of Fire. That cars is amazing to drop in round 2!
@greenwave819
@greenwave819 11 месяцев назад
I know most people found banding to complicated. I thought it was pretty cool!
@cameroncorrado3935
@cameroncorrado3935 11 месяцев назад
It's easy to describe in a generic sense, but difficult to word in a way that works with the complexity of the game as a whole, thus making it feel more complicated than it really is.
@greenwave819
@greenwave819 11 месяцев назад
@@cameroncorrado3935 Sure, especially considering that back then most keywords were very simple compared to banding
@vinterbjork4128
@vinterbjork4128 11 месяцев назад
I actually like Bushido for being an anti-creature ability instead of just extra damage. I would rate it alot higher from a design perspective.
@Trogdorbad
@Trogdorbad 11 месяцев назад
I think you misread Aura Swap - Aura Swap lets you swap it with a different aura in your hand. IE, for 3 mana you could put a Colossification on your already tapped, attacking, and unblocked creature and smash face for an additional 20 damage
@advid01
@advid01 11 месяцев назад
My 1 gripe is bushido, it was so cool in kamigowa block. You have a 1/1 but he’s actually a 2/2 if he’s blocked or blocks that’s pretty cool as an early game mechanic.
@Shnoblr
@Shnoblr 11 месяцев назад
I love the way how Karl just took control the whole time
@simpking2500
@simpking2500 11 месяцев назад
Companions were balanced really well for limited. It was amazing you could first pick one and warp your draft picks to make it work. Lurrus and yorion were just to generically good for constructed. I hope they make more niche companions.
@RoboJay-jq3cu
@RoboJay-jq3cu 10 месяцев назад
I think Afflict has some interesting design space, particularly with more aggro/combat damage cards. One of my favorite cards of all time is wildfire eternal - a 1/4 with afflict 4 and the ability that, if it isnt blocked, you may cast an instant or sorcery for free from hand. It forces a fun mental game, where your opponent either takes 4 and denies a potential spell, or takes one and prays you dont have a game-ender in hand.
@Aiken-cd3lh
@Aiken-cd3lh 11 месяцев назад
I don’t know when you guys will do a non-budget modern video but I think it would be really entertaining if you played Flip Land Charbelcher
@adamcrawford4529
@adamcrawford4529 11 месяцев назад
Mill player here. It made me laugh and smile so hard the way you described the mill players mentality. It is straight up a mini game inside of the real game and that is what we are here for. 😂
@WhatisAPaladin
@WhatisAPaladin 10 месяцев назад
Yeah and if it doesn't go your way you guys concede at like turn 3, Gitrog says hi btw.
@adamcrawford4529
@adamcrawford4529 10 месяцев назад
@@WhatisAPaladin Imagine being so salty that you have to reply with bile when someone is just celebrating something they like about the game. Sounds like you’ve been a victim more than a few times. Maybe just put a Gaea’s Blessing in your deck and take a chill pill, my dude. It’s just a game. ☮️
@janmelantu7490
@janmelantu7490 11 месяцев назад
I’m gonna defend Phasing. Permanents that have Phasing as a keyword pretty much universally sucks. It’s definitely hard to track. But having “Phase Out” as a combat trick or soft removal is really cool. It doesn’t trigger enter/leave/dies abilities, but it also doesn’t mean you lose auras or equipment. And the difference between “Council’s Dilemma” and “Will of the Council” is how the voting results work. “Will of the Council”, like on Council’s Judgement, means you do the thing that was voted for most. “Council’s Dilemna”, like on Tivit, means you do one of each thing that was voted for.
@hairypassage
@hairypassage 6 месяцев назад
I kinda like the idea of gravestorm, and bitter ordeal proves it has potential. Gonna see if I can find some gravestorm cards for my reanimator/mill deck.
@ReyosBlackwood
@ReyosBlackwood 11 месяцев назад
1:03:49 fuse deserves to be as high or higher than split cards, adding the ability to play both, particularly when the first part would make the second part better, was huge
@darkywaf
@darkywaf 11 месяцев назад
The difference between vanishing and fading is that vanishing sacs when the last counter is removed, fading does it when you cant remove a counter
@simonisphording
@simonisphording 11 месяцев назад
That is the difference, but in practice it means vanishing 2 is the same as fading 1 in almost every scenario
@DragoSmash
@DragoSmash 11 месяцев назад
Banding is criminally underrated and always gets dissed for how "complicated" it is when things like Mutate exist Change my mind
@JoshuaAnkeny-ry3qd
@JoshuaAnkeny-ry3qd 11 месяцев назад
Improvise was missed and I believe is an easy S+ it feels a lot like convoke but for artifacts with the exception that it can’t make colored mana. It creates some efficiencies and sneaky game play with cards like metallic rebuke
@AllBeganwithBBS
@AllBeganwithBBS 11 месяцев назад
I like the idea of aura swap because if you wanted to run a very good but very high cost aura, you may be able to bypass its cost by using an aura with aura swap (even running it with the wrong color maybe). I don't know that it would have any use, but I like the idea of it very much.
@softxpandguest708
@softxpandguest708 11 месяцев назад
I feel like a lot of these mechanics just got bad ratings because WOTC was way too conservative with them and never wanted to make cards based on those mechanics too powerful... So you end up with something like forecast, which could be really cool, repeatable value... And there's exactly one forecast card good enough to be in a niche deck in modern. (But it's really cool in that deck!)
@jeohist
@jeohist 11 месяцев назад
I thought Gravestorm could be a cool mechanic together with Dredge. But there's only one Gravestorm card and it sucks! edit: DREDGE IS COOL >:(
@Verlisify
@Verlisify 11 месяцев назад
Is Saga not a rule or did I miss it in the flood of rules? That would be S+ right?
@CardmarketMagic
@CardmarketMagic 11 месяцев назад
It didn't show hour in the list of mechanics Jamin used. Or it was a copy-,pasting error. Either way saga would indeed be S+
@Verlisify
@Verlisify 11 месяцев назад
@@CardmarketMagic I don't think its in lists since the wiki has it as enchant-saga and not a ruling which is why I asked. S+ Hype
@alicepbg2042
@alicepbg2042 8 месяцев назад
did I miss scry somewhere? can't seem to see it on the list at 1:07:23 ...
@majinshinsa
@majinshinsa 11 месяцев назад
Dredge is S+, designed by Richard himself. Best mechanic ever
@honorableintent
@honorableintent 11 месяцев назад
Infect is an F tier mechanic. It was too powerful, much too swingy, and has caused a lot of cards to be banned that otherwise wouldn't in a number of formats.
@Nicholace
@Nicholace 11 месяцев назад
i love your style of content, cardmarket is S+ tier, thank you
@niklasmeier18
@niklasmeier18 11 месяцев назад
I've got a question about keyword "RIOT". What happens if I have 2 ench in play that give my creatures Riot, do they come in play with +1/+1 and haste every time? or does riot only trigger once? or is it even possible to bring them in with like 2 +1/+1 counters?
@Hanmacx
@Hanmacx 11 месяцев назад
Rhythm of the Wild Ruling: If a creature enters the battlefield with two instances of riot, you may choose to have it get two +1/+1 counters, one +1/+1 counter and haste, or two instances of haste. Multiple instances of haste on the same creature are redundant, *but we're not going to tell the Gruul how to live their lives.*
@jamesbeanmachine857
@jamesbeanmachine857 11 месяцев назад
Changeling is amazing for limited environments that care about tribes. It makes it easier to find members for your tribe. In constructed it's a bit redundant most of the time, but can be helpful if you're building a wacky tribe without much support.
@amros
@amros 11 месяцев назад
I need a moment I love in a video for me to give it a like. This video it was the "Banding Storytelling mode". Your channel is also on a like spree
@Nerveroxis
@Nerveroxis 11 месяцев назад
Literally the only time a play any format other than Commander is at limited events, but I love this show. You guys are a special trio that I hope get to make the content you love for years to come.
@CardmarketMagic
@CardmarketMagic 11 месяцев назад
You can talk down to pioneer, modern and standard but please don't talk down to pauper :P it's the format of the people
@Nerveroxis
@Nerveroxis 11 месяцев назад
Hear me out... Pauper Commander...@@CardmarketMagic
@peteramacool
@peteramacool 11 месяцев назад
I still don't understand what "set in motion" does. Where is the mana cost?
@Norgorber
@Norgorber 11 месяцев назад
Glad to see more disciples of the most underrated mechanic in Magic, Level Up. Though I did miss a discussion of the actual worst mechanic in Magic, ante ;) Addendum (not the mechanic): I do think modal Protection, like Brave the Elements, can actually be good as a mechanic, and as its own thing would warrant a higher grade (I'd give it a B), like how 'phases out' has been a much better mechanic than phasing proper is.
@nedcurfman3486
@nedcurfman3486 11 месяцев назад
Oh boy oh boy. I’m gonna save this for tonight when I can make some popcorn
@chadjehebej2258
@chadjehebej2258 11 месяцев назад
😍😍😍I did not even watch a second of the video and im already in love with the idea! Danke Carl 🙏❤️
@CardmarketMagic
@CardmarketMagic 11 месяцев назад
Hopefully the video also was good after watching it :)
@chadjehebej2258
@chadjehebej2258 11 месяцев назад
@@CardmarketMagic Yes it was a banger! Unrelated question: Are some of you going to "Der andere spieleladen" for the prerelease? If you do, when? Im for the weekend in Berlin and would love to meet you guys :)
@CardmarketMagic
@CardmarketMagic 11 месяцев назад
@chadjehebej2258 oooh! I know Jamin will be going to the pre-release at Spiel Film Musik. Thoralf will probably do the pre-release at the cardmarket office if he does one, I'll be doing that one as well since I'll be out of town for the weekend. But we'll likely meet you at any future Magiccon or commander fest :)
@LukasGrossar
@LukasGrossar 11 месяцев назад
When you were talking about changeling not being that relevant I was reminded about my party deck, which uses some changelings to make reaching a full party easier. Which is just a long way to tell you that you forgot to rate party.
@LukasGrossar
@LukasGrossar 11 месяцев назад
And Magecraft which is in my Izzet deck is also missing. Which just shows that over the course of time Magic has accumulated a lot of abilities. 😂
@kaiwinkler7856
@kaiwinkler7856 11 месяцев назад
You missed some updates where you put stuff into A tier (heroic and some others from the B tier) but still very reasonable list and video! Really good content as always
@madisonking8057
@madisonking8057 11 месяцев назад
How is provoke irrelevant, maybe I am misunderstanding it but isnt it a once a turn, tap fight target creature? Yes in some situations they could then throw another body in as well to maybe trade but I still think irrelevant is harsh.
@yaboityler2617
@yaboityler2617 7 месяцев назад
Toxic is fun in standard, im glad they brought poisonous back. Its the only deck that keeps pace with standard RDW and it doesnt fall apart when your ops start gaining life. Its pretty hilarious to play a 4 color aggro deck with all the Phyrexian tribal lands, and ive seen someone reach #311 on ladder with a toxic phyrexian tribal deck
@Nalianna
@Nalianna 11 месяцев назад
I remember drafting 9 blastoderm's once... it was crazy fun. - may as well call that guy "the abyss"
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