And you will seek Me and find Me when you search for Me with all your heart. -Jeremiah 29:13 “For God so loved the world, that He gave His only Son, so that everyone who believes in Him will not perish, but have eternal life. - John 3:16 Repent therefore, and turn back, that your sins may be blotted out. - Acts 3:19 If you’re in North America, please go check out any of the churches available to you: PCA, OPC, Rpcna/Rpc, Urcna, or a canrc church (These are conservative and actual Presbyterian churches) If you can’t find one of the conservative presby churches then, maybe a Lcms Lutheran church. If you are Scottish, I recommend the Free Church of Scotland and the APC. (Different from the Church of Scotland) If you’re English I recommend the Free Church of England (Different from the Church of England) Also online you can look up church finders for each of the groups, it will show you locations
Kinda surprised you didn’t mention that the Dwemer get their “Dwarf” nickname from Giants, when they evidently had both a voice to speak and cultural influence amongst humans to spread their nomenclature.
Giants can smack the ground so hard that they launch a fully armour-clad warrior hundreds of feet into the air. Them carrying a boulder up a mountain is entirely believable.
Nate dropping a Skyrim video in 2024 like a champ. It's got to be hard to be a Bethesda Skyrim/Fallout RU-vidr considering they haven't put out a single player Fallout/Elder Scrolls game in almost 10 years.
I think Bethesda need to consider Nate to be a kind of seconded contributor officially or an official mediator/ Bethesda PR guy I think he does a really great job and doing a lot of work low key for Bethesda anyway purely for the love of the game so Bethesda should do the fair thing here and recognize nates contribution to the franchise this is my view the I think is fair and should be considered to bring him in officially in some capacity.
I’d say 76 does count, since it still provides lore for the series. I never played it cus online games don’t really interest me, but you can’t deny its contribution to lore.
Considering Giants are shown living semi sedentary nomadic lives, I'd say Guldun rock is a religious site, two offering fires surrounded by offerings and sacrifices from around Skyrim brought by Giant pilgrims, it would explain the beacon fire on the platform. Also Giants are pretty self sufficient so I doubt they are trading there, rather they most likely leave their offerings there for spiritual protection on their camps and cattle which is why they arnorn them with markings, perhaps it's a form of primal magic which requires being connected with those rocks and perhaps the Spirits inhabiting them.
To add onto this perhaps it's the reason Atmoran descendants care so much about the lands they inhabit, we need more Human and Nature interaction within Elder Scrolls, the Elves and Argonians aren't the only beings connected with natural phenomenon.
@@Ātēkuāni Only possible in ESO, as what specifically characterizes Men in The Elder Scrolls (especially the non-nords) is that they forgot they were once gods and created nature from their own divinity.
Idk if anyone else has brought this up, but I've a theory? The Talking Stones might be a literal meaning? "Talking Stones" the stones where giants come to 'Talk', maybe like a Moot area? You have until/begin when the sun sets between the two stones to speak. Additionally, Secunda's Kiss, it might be a Lunar calendar? They watched the moons set behind the Mountain and watched the moons phases, marking 16 stones for each of the two Moons 8 phases? (Honestly just a hypothesis, but I thought it might be something to bring up!!)
Watched more lol sorry more theories!! So, adding into the Giant's drawings of the Swirls/Marks of Death - if I'm remembering correctly - Shor/Lorkhan was considered the Alpha and Omega to Nords, so there could be a connection or a reason to the fact Giants worship the Swirls too outside of common ancestors. Wasn't Lorkhan (admittedly in Khajiit mythology) called the Dark Heart when his heart was ripped out, which then became the moons? Not a big addition, just a curious thought!!
@@linogden4608 It's said that Shorkahns body made up the two moons that we see and his heart couldn't be destroyed so the divines cast it down into Tamriel and red mountain formed around it where the dwemer eventually found it
i absolutely love the farmer encounter in skyrim, those little things, learning about the culture and superstitions of just average day to day people is so cool
Given how the lore seems to suggest men and mer were one race at one point I can believe the Nordic giants being a divergent human clan. As for frost giants...to me they look like enormous, horned trolls. Especially if you compare them with frost trolls. And one of the sources for trolls is the wood elf wild hunts. So perhaps not so far off the mark to see frost giants as the elf equivalent to Nordic giants
Secunda is not just a moon. It’s the greatest soundtrack on any video ever created. EVER! It’s even in shorts that have no relation to Elder scrolls or video games in that matter.
I love that despite regular viewers being heavily familiarized with Michael Kirkbride and what context his writings fall under since he ceased being a Bethesda employee, Nate still takes the time to explain it, just in case the person viewing is hearing about him for the first time.
I've never bought Skyrim or played it, I fear that I'm the white whale that Todd Howard keeps re-releasing the game to try to capture, and if I ever do, he will stop.
A few additions. The atmoran patterns are not entirely forgotten. They were heavily used in ancient nordic weaponry and even armor (if you look close enough). The current Nordic steel has taken it in a (multigenerational shifted sense) direction also. Secondly, We have known that the Atmorans were taller since release. When you meet Ysgramor in Sovenguarde, he is noticeably taller than the Nord counterparts.
@Some_Guy6 I intentionally left out Tsun, because he's technically a demigod, and I'm unsure if that changes things. But yes, he is a massive unit, to say the least.
I’m super interested in a frost giant video! I’ve always been curious about how, in the same way regular giants resemble humans, frost giants resemble trolls. I wondered if maybe they went through a similar process of evolution - but now I’m not so sure! Excited to see your take, Nate! :D
It's well established lore (though I can't remember if the source is an ingame book, a blurb in ESO or something else) that the frost giant's appearance being similar to Nordic giants is just a coincidence - or perhaps the trick of a Daedra, mocking Shor and his children.
It might sound weird that giants would move massive stones over vast distances to make their shrines, or whatever they are, but consider real life megaliths for a moment and then realize that real life people moved multi-ton rocks for the same purpose over vast distances. And they didn’t have magic, or advanced alien technology despite what some would have you believe, to help them.
I mean, christ, her lips must have been spread across different timezones after a night with a giant, no wonder she didn't survive giving birth, her healthbar never recovered 😂
@@ncrranger6409Oh, i could have told those people that they will rarely live without testing it out. You have to be a downright degenerate or psycho (or both) to do something like this.
I mean… levitation magic would explain the soaring rag doll effect you get from fighting giants in Skyrim. The giants aren’t just striking the ground so hard that physics turns off. They’re sending magic into the ground beneath you and blasting you off to Secunda.
Funnily enough, this could be true and even backed up by in game jank physics. If you use Spellbreaker to block their slamdown attack, it breaks its ward. Implying that the attack is magical in some capacity
Weird question: the soul carin was created by humans who became the ideal masters in the myrrethic era. So the architecture we see in the soul carin wouldn't be from Tamriel, but Atmora. Thoughts? Are the keepers we fight in the dawnguard dlc so much bigger because they are half-giants, or the former large humans?
This is actually a great question. I'm leaning more towards the ancient Nordic size like Ysgramor and Tsun(well he's a god but still) for the origins of the Keepers. But didn't the Ideal Masters only crafted the Soul Cairn after they were Ascended into Ideal Masters? They were just mortal necromancers who had a lot of power. Did they craft and build sad architecture themselves or did they make the souls trapped in their domain build it? Cause the souls inside the Soul cairn are not just nords, but also of different races. I don't think the other races know how to build said architectures unless the Ideal Masters gave them a blueprint or the ideal Masters literally sucked some old Atmoran buildings from Tamriel.
My buddy and I used to play Skyrim all the time growing up - he used to absolutely love the lore. I miss the dude - he would have loved your deep dives!
The funniest thing for me when I started my new play through of the game, after I took care of the quest for Largashbur, I had later visited the camp again and it was being attacked by another giant. After we killed the giant, a dragon came down and wiped out the whole camp. Only the mage was left and acts like everything is okay.
His videos and playing Starfield have made me appreciate how amazing… and missed… it is when the developer adds depth to the details, even if the effects of your actions demonstrate little depth to the depth.
to add to your levitation theory one can perhaps surmise that the reason for the wacky physics when a player is hit and ragdolls flying hundreds of feet in the air is connected to the levitation magic and not from the physical blow itself, like it's a latent burst of magic that accompanies the blow intended or not by the giant. Maybe conscious control of the power was lost and so don't see them lifting monoliths but in fits of passion and violence is surfaces as that.
I know this was a year ago, but just saw it. If you watch a giant for a while, it will sometimes just whack the floor with it's club and cause a massive explosion of dust. So I think that shows it's just huge strength
I was wondering about why a giant, swinging his club downwards, launch people up. Shouldn't the people go splat or ripped-apart/decapitated instead? Your idea makes sense to me.
I always thought it to be an excess of damage, power that ragdolls you ... I once jumped off a cliff, and the second I hit the ground, it killed me and crashed. I assumed the numbers were too much for it to handle. Same thing has happened for the giant attack. It hits you with a ton of force and because ragdoll exists bounces you off the ground and into the air...
Gjalder, the Father of Lyris Titanborn, actually shows up in the ESO storyline as a ghost, and he talks! So somewhere between ESO and Skyrim SOMETHING happened that made the giants stop talking to humans. Though, it can be argued that Lyris' father was not a full blood giant. His exact line is "The blood of giants flows through my veins. " Which can mean anything really. Also the wiki classifies him as Nord, not Giant.
something between morrowind and skyrim happens, because in the bloodmoon dlc you find karstaag who is a talking frost giant, but in skyrim he's just the hardest to kill boss in the game
Woah! Used to listen to these all the time, while working from home, a few years ago. Haven’t really kept up since then. Nate’s cadence has totally changed!
Crazy thing happened to me once a couple months ago; The Giant in the Malacath Shrine had a bit of a bug in his AI that day and just stood there and let Yamarz attack him! Yamarz was able to take down the giant completely on his own... well, at least until the Giant got to about 10% of his HP left, then he remembered he was supposed to fight back, then he one-shot Yamarz. But it was the first time I genuinely wasn't lying when I told Atub that Yamarz fought bravely.
@@althausz1 There's not, the game crashed as I was leaving the area so I had to reload the save, and the second time he DID kill the Giant all on his own. Then he walked up to me and used the same dialogue as if I had killed it for him.
Same thing happened to me in my last playthrough but it didn't crash afterwards. He kills the giant and then talks to you the same thing as if you killed the giant. "I can't let you leave jadajada". Didn't make sense because he did it himself. So yeah had to kill him too. Wish they had a different voiceline
@@saschaberger3212 Maybe because you know that he *asked* you to kill it for him? Just an excuse for mechanics not accounting for it, but still, it kind works?
@@MurdocsMiniondefinitely one of those moments where the devs realised that the players will do everything to try and break the scripted event and that it behooves the dev team to put in contingencies
41:00 .. and the ears, elven ears..nothing solved on that matter either. Thanks alot for this awesome video, Great to see you back in Skyrim, Nate, greetings from The Netherlands
I love you Nate. I adored watching my cousin play Skyrim as a 12 year old and I love it now as a 22 year old. Thank you for making an entire channel towards my childhood !! (And fallout 4 too!!!)
I like that Kirkbride theory that Giants come from Nord homeland and we cousins to Nords. They both have cold resistance while the more primal Nords off mainland have reverence for the natural world similar to the giants.
The body paint is a direct link to the ancient Celts, who wore woad into battle for similar reasons. The Nords are a mixture of our Celtic, Germanic, and Nordic ancient cultures.
"Driven into the mountains...and came back different...lesser...." When have we heard that before? Oh, right the snow elf conversion into falmer. I suspect the Dwemmer might also be a piece in this jig-saw.
The Dwemmer also got their names from the giants in the first place. When the giants could still speak and had a more firm cultural heritage, they were the first to call the Dwemer 'Dwarves'.
Ok so. Ill write a long one as a new channel sub. This isnt what i expected, i came here expecting the avarage guy just explaining his videos based off of articles not actually diving into the games, contacting creators the whole nine yards. I am a sucker for the fallout series especially new vegas since I grew up in the 2000's and 3, new vegas was popular back then. Love the voice of this man, very explanatory and easy to understand as he annunciates his words so you can hear them clearly. Keep pushing that content out my man.
Just gonna share my favorite follower build I always build towards in a new playthrough. Mjoll the Lioness, she’s unkillable by enemies and you equip her with the giant’s club laying around one of the camps. You cannot pick this item up and use but if you have her take it, she will automatically equip it and it’s very powerful. I’m not sure if this is a known build but I found this out years ago in a playthrough and never went back since she’s killed things in a single swing
When I saw the rock it looked like an arched, so it made me think of an oblivion gate, and I instantly started thinking that the Giants worship Deidre at this camp. 14:17
LETS GOOOO!! I love having a late night surprise upload from my favorite lore master! Also I love the mention of "I need to head to bed" and the other general "hey you, sleep" because that is very much what I am headed off to myself after finishing this lore time!
EpicNate should be an NPC in Elder Scrolls 6. Nate the Epic or Nate the All-Knowing. ❤ Love this guys content it’s time Bethesda gives Nate his respect.
Giants using levitation magic? Well that explains why sometimes mammoths appear like a mile above and then plummet to the ground. Like Todd said: "It just works".
Levitation Telekinesis magic could also explain the Skyrim space exploration program that players often unwillingly join when they first try to fight giants.
I never kill the giants at Fallowstone, just the one at the end, I sneak past the rest. There is a telekenesis spell, so it really isn't that wacky to consider. I am curious how Halted Stream Camp plays into it, as they have a lot of mammoths.
I hate how I don't currently have time for these longform videos. I cannot wait till I have a relaxing day watching all of them back to back. I love longform content.
Eso has been carrying the lore for a decade while bgs was jerking around with lame space games. Eso is 100 % canon I can’t stand when people say otherwise.
@@MarrockV and not to mention they work directly with bgs and especially on the new Daedric Prince they worked on it together with bgs. It’s canon as canon can be.
Dragon bones in itself while rare aren't weird to find especially since some dragons literaly had their own graves. Also Saarthal has an undead dragon aswell. It is possible they found the bone by chance.
Always a good day with a Nate upload, and a skyrim one too! Cannot wait for that frost giant video, that one quest line with the summonable frost giant is always one of my faves to do when redoing the dlc!
Perhaps the giants were an elite magic wielding race that lived and worked with the Nords and through the dulling of their minds they lost some of that. They still retain their telepathy and so never speak and their "strength" is actually a manifestation of that telekinesis, as they put their will into action. As in they can't levitate rocks as they once did but rather think "I need to throw this boulder at his guy" and suddenly they are able to throw it.
That old concept art also implies that the levitation purely made the stones float, and wasn't full telekinesis in the sense of them being able to move them around, as evident by the people having to pull the stones with rope to get them to where they need them. Keeping this in mind I could totally see the now less intelligent giants not being able to achieve quite the same effect of fully levitating a rock, but that they can essentially still manifest enough of this power to reduce the weight of a boulder to the point that they can physically throw it. In terms of their origin I have a theory that expands a bit on what Nate mentioned here about Trinimac and Shor though. We know that the Aedra and Daedra can affect the mortal races on a massive scale under the right circumstances, like Azura cursing the Chimer into becoming the Dunmer because they betrayed her, and Boethiah supposedly being the one to have turned Trinimac into Malacath, which then caused all of the Elves that worshipped him to become the Orcs. If we consider that, it wouldn't be farfetched to think that maybe Shor/Lorkhan's defeat at the hands of Trinimac, and the implied event of his body being split in half and becoming Masser and Secunda, could have caused a similar concept of being split in half to be imposed on the entirety of the Atmorans, dividing their most notable traits. One side retained their intelligence but lost their stature and great strength and became the Nords, whereas the other side retained said strength and stature but lost their intelligence, thus becoming the Giants.
Everyone keeps talking about Levitation magic being used, but I have a different idea. What if it was Graviturgy? Levitation would not affect the speed or force of a giant's club swings, but gravity would. What if they are manipulating gravity to move things as well as induct people into the Skyrim Space Program? They would never need to lift stones from location to location with gravity as well, just focus on stones far beneath Nirn's crust, and send them hurtling towards the surface. Another thing about Giants that we see is the pointed ears, indicative of elven kind. Perhaps Malacath cursed the Giants to be as elves are, since they were fighting alongside early Nords if not being Nords themselves. If I recall, there is a book (or at least mention) in the lore that has a story about a Nord (Ysgramor?) that was hunting and was almost tricked into becoming an Elf (by Herma Mora), but Shor, as a fox, warned the Nord that he was being tricked. What if something like this had happened to the Giants as well? Or perhaps, Giants yet retain Old Ehlnofey features, as we have never seen an Ehlnofey?
With access to Shor's Hall being guarded by Tsun, a MASSIVE GIANT OF A MAN, it would make total sense that the giants of Skyrim would come from Atmoran culture or bloodlines. Maybe Tsun is a peek into what Giants, or maybe Ancient Atmorans, used to look like?
Way back in the day when playing skyrim on my 360, there were a few times near Whiterun where I'd run down one of the roads and end up passing a giant who wouldn't agro and become hostile. Either because i wasnt a threat to their heard or because of a bug, it left me alone. This happened a few times. So one time as i passed the giant i opened my inventory and dropped a bunch of food. Obviously, it didnt really matter. But i liked to think of it as a sort of peace offering or a thank you for not sending my ass to space.
In ESO, we've got Aspera Giant-Friend who is hinted at not actually being a mortal dunmer. Yet she sides with the Giants and can seemingly communicate with them. Her quests Strange Allies, and The Siege of Cradlecrush also occur at Cradlecrush and could add more to that seemingly empty location. How could Aspera and her quests fit into all this?
So the telekinesis thing reminds me of the telekinesis explanation for why superman doesn't punch through an airplane when he tries to support it from below. He's actually able to manipulate and move the object as a whole while he's in contact with it. Maybe the giants, having grown "big and stupid", lost there ability to use telekinesis at a distance and use it more like Superman, giving them strength beyond what their muscle and bone can produce.
Ever since dawnguard to me at least it always felt like the frost giants took over the snow elves land as they dwindled. From this video I'd think in order to fight them on some kind of equal battlefront it would make sense that frost giants are only found in the mountains where snow elves ran. Personally it sounds like either over time some giants stayed in the mountains becoming frost giants or the frost giants were originally created as a countermeasure against the snow elves as they could just run and hide in the mountains and if allowed they could of made a comeback and shor wanted to ensure that was prevented in the long run.
The Skyrim Giant Space Program happens because of how Bethesda treats ragdolls. Despite being affected by gravity, ragdolls have nearly no mass, basically that of a feather. The giant's club kills you instantly but it also has a knockback effect if you're high enough level to survive. This knockback effect that takes place after the damage processes is what sends your corpse flying. And this brings in the second oddity in how Bethesda processes death: you're dead the moment the club hits you, but the game doesn't pronounce you dead until your corpse is on the ground and stops moving. This was likely intended to allow more cinematic deaths, but it also results in this comedic effect.