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WH40k Tacticus - LRE Khârn - Beta Track 1-12 Maps (All Mech, Min 3 Hits, No Terminator) 

Caoryn
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A longplay showing of the first twelve Beta track maps of Khârn's Legendary Release Event, while clearing the All Mech, Min 3 Hits and No Terminator conditions (and No Big Target in the early stages).
The first six or so were trivial, at stage 8 I didn't think I could continue with just the three Necrons and brought in Big Targets, so it became easy again, until about stage 10.
For stages 13 and 14, click here: • WH40k Tacticus - LRE K...
Enjoy!
0:00 Intro
0:20 Roster
0:35 Beta 1
1:57 Beta 2
3:55 Beta 3
6:14 Beta 4
9:15 Beta 5
12:33 Beta 6
15:38 Beta 7 (Last without Big Targets)
20:39 Beta 8
24:49 Beta 9
28:58 Beta 10
35:28 Beta 11
41:56 Beta 12 (Fail)
47:58 Outro
48:06 Make Alexa Happy?

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14 авг 2024

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Комментарии : 8   
@Kika_18
@Kika_18 Месяц назад
Thumbs up ;)
@caoryn
@caoryn Месяц назад
Whee too! 😎
@ChaosSwarm
@ChaosSwarm Месяц назад
God progres. Swithed after got to alpha 12 to beta and doing mecanical May self att moment. Geting 350 points from it is nice
@caoryn
@caoryn Месяц назад
Yeah. Looks like unlocking Kharn in this repeat will not be a problem, but getting more stars might. 🙄
@ChaosSwarm
@ChaosSwarm Месяц назад
@@caoryn a shold get atleast him to 4 star. But that a se end of The event, ragnar and vitruvius a got both to 4 star there 1 run. And firts runs of kharns battles give me betwin 300-350 points depending on track and if ned remove a restriktion be safe
@caoryn
@caoryn Месяц назад
I tend to be pessimistic. So either I am pleasantly surprised that I did better than expected, or I am pleasantly surprised that I was right (and screwed up). 😅
@samuelgerhardt8706
@samuelgerhardt8706 Месяц назад
I'm running essentially the same team but with Snappa instead of Gulgortz and probably won't have the balls to push them as far as you, the Admech will be coming out at some point to do the last 3 restrictions only. I found battle 8 was extremely easy if you push up quickly in the first couple of turns, take out all the warriors with Re'vas' overwatch and then surround the spawn points. Certainly puts a damper on those bloody barbgaunts!
@caoryn
@caoryn Месяц назад
Same thing, pretty much, with the drawback that Snappa doesn't attack two units per turn. 🙂 And yes, counterswarming the enemy at spawn points, and limiting how many of them get in, is a powerful strategy, if you can pull it off. 🤩
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