The whole terabyte-sized marketing schtick comes from the uncompressed size of the “MegaTextures” (previously featured in Enemy Territory: Quake Wars), which were obviously compressed quite hard for the console release and much less so (but still a lot) for the computer versions. Mega textures help the artists working on the game, with the one big expense being the inefficient storage requirements compared to traditional tiled textures. A similar parallel can be drawn to the transition from video games having synthesized audio to digitized audio.
@AnthonyMartinez-gb3rb Same here. I'm replaying it now and getting a refresher so I can finally make a video on it. I've been thinking about it for a while.
Rage was such a cool game when it came out. My dad and I called it essentially a proper Mad Max game. A Borderlands alternative that carried itself with more maturity. Good times.
@@EbonyPope Which honestly seemed like it was because the studio that made it previously made the Mad Max game and wanted to avoid making something that looked similar. Maybe they weren't the right people for the job...
Huge RAGE fan here been my most played game every year since it released back in 2011. Anyway Id Software is never going to remaster / remake it so I’m doing it myself. Been working on the project for 2 years now. It’s not a full remake, just gameplay and some environments in UE4 (now ported to UE5.) the project remains faithful to the original game and when it’s done I’ll stick the download link on my RU-vid for people to try out. Cheers
What RAGE did good for me: The shooting was fun, even if it was not very inspired. The guns were cool, along with most of the mechanical designs. The artstyle was unique and good looking, and still looks good even now. The environmental detail is great. I think making the races kart style with power-ups was a neat choice, as well as making the online multiplayer exclusively vehicle combat. Split-screen co-op is always a welcome in any video game. What RAGE did bad for me: The story is SOOO BOORING! Every mission is a fetch quest. Never felt invested in the campaign at all. The open world is just a big race track with no way to evade enemies. You just barrel through and outrun them if you can. I'm glad you mentioned the book. It looks like its a retelling of the campaign but with an actual story. I might pick it up some time.
I agree with you on the art style. Despite the blurry low-res megatextures, the environments feel much more real in RAGE 1 and the character design feels far more gritty and believable, as if ID was trying to make a Mad Max game without having the license for it. In Rage 2 everything is so absurdly colorful, the artificial environments all seem bland while the natural environs look great, the character design is terrible with the exception of the Arkist Ranger suit and the new Authority Enforcer, and the classic mutants; the NPCs on the cities, specifically Wellspring look like a bunch of dorks with the dumbest outfits ever.
crazy how I completely forgot about this game; I bought it through non-official means when it first came out and couldn't run the game very well because my laptop was really crap at the time; and still I ended up shoving A LOT of time into it. Great video dude!
I still think it is a massive mistake that RAGE's competitive multiplayer is purely the car combat. For a company known for popularising arena combat shooters, you would think id would implement a series of fast paced shooter modes to play against other people on. Apparently not it seems.
I still contend that the lack of modding tools for a lot of games during this period killed a lot of the longevity of these titles as well. Great video though...found from a random YT search 15 mins ago, but you have a new subscriber. ;)
Thank you for taking a chance on the video! I would agree that mods could have given this game a second wind, and there are a couple of rebalancing mods I came across. I think if there would have been full mod support it could have been way better. The bones are there, it’s just not fully realized.
I also followed the games development long before it emerged & quickly pre-ordered it, to be able to play it day-one. I found it to be amazing & unique in it's premise & mechanics, with a well thought out world. I personally love the combat & it's upgradable ammo & the awesome wing-sticks. It plays & looks best on the Xbox 360. I literally had zero complaints with "Rage" & place it in my Top 10 7th gen games!
Honestly the game is awesome in my opinion. The open world is mainly just linear corridors linked together with roads, and the story is forgettable, but the fps combat is awesome, the car combat is simple fun, the encounters are well designed, and your always going to cool places to fight cool enemies. The guns are awesome, the AI is smart, the crafting system is basic but useful and everything just feels and looks incredibly polished. It’s a great looking game too. I love how it’s always rewarding you with a steady stream of toys to play with as you progress through the game whether it be a shotgun, mind-control bolts, RC bomb car or a new vehicle to drive. Your always being given new fun gadgets and toys to play with and visiting new interesting places to fight different enemies, which makes the experience feel fresh and exciting all the way through. My only real complaint is that on pc it frankly runs like complete garbage. To get the game running in an acceptable condition, you have to do some file tinkering. Without tinkering I found it literally unplayable on my 1050.
I actually had a good time with it. My first play through was okay, but then I remember playing it again a couple of years later and just had a good time. Sometimes it’s nice to play a game where you don’t have to fully invest hours upon hours. I really enjoyed the second one as well. It had better gunplay and was more enjoyable. Something about Rage always pulls me back to play it now and again.
I played Rage when it came out (PC) and I actually really liked it. There was a big outcry about the texture streaming issues, but I barely noticed these issues myself luckily. My main complaint was, that I would have liked more depth to certain characters, but I just told myself „Hey, it’s not supposed to be an RPG, it’s an id Shooter“. Overall, I have fond memories of the game.
Rage is an id game and I'm surprised when people play Rage and come away saying stuff like "the story sucked." Carmack has said on his podcasts with Rogan and Fridman that if he could go back in time he would release it a couple of years earlier - they weren't copying anyone, just the "world changed around them". Personally it's my favourite game of the early 10s, although that era kinda sucked.
TL;DR: I mean to praise the game's visual character and in-universe culture, second game's punk aesthetic, and the weighted/slow/heavy combat of the first game. I criticize the implementation of a hybrid FPS where vehicles are employed and even mandated as part of the game's progression and experience. - I was referring to 2011's "RAGE" as something like "greatest" or "best" game in 2018-2019 when I first played it. It was a humored tone, to suggest enthusiasm and appreciation for it, but with a weight of acknowledgement perhaps that it could have been more - that I would acknowledge it wasn't great as I felt it should or could be. Today, I enjoy its character. I love the visuals, and some saturation on your panel can always help if that's to your taste. What I like best about the visuals is the film grain plastered on all textures. The game has a baked and not dynamic look, typical of most video games, really, but somehow even more like a film or photograph than most, in my opinion. The character of the combat interactions. FPS combat here has a sort of weighty feel to it I'd say absolutely unlike all other id Software titles, and probably not the convention of the FPS genre past or present at all. Guns feel like they fire slower, characters feel like they move slower, and the mobs are ducking in and out of cover more often than aggressing you. All the dialogue and music help create anxiety, I feel, with "over here!" kinds of declarations from the enemy suggesting they're aware of you mixed in with other banter taunts. It's like I can move at whatever pace I want and think of any out-of-the-box solution with ammo or gadgets, but all the while the action is ... I guess it's present more often in a linear sense. Which is the game, I guess. It ends up not being open world and being linear. When you enter a dungeon or building, you're most often entering a sort of room-to-room progression with medium-to-low diversity in how situations play out most of the time. That's my experience, I believe. The vehicle junk is less desirable. It's sad. It's once again more linear than open world, as, like you seem to talk about, it's more about moving between key locations with weak incentive to observe or explore surroundings, nor to combat the endless and pointless vehicle spawn of the open world. I dislike racing personally, just generally, so I dislike more in my hybrid FPS game that racing is mandated to progress in the storyline to escape Wellspring, for instance. That feels like it drags me down... indeed, it drags me down enough to keep me away from progressing in the game past Wellspring upon replays of the game. I don't want to do hassle work to upgrade a vehicle that does nothing for me. The game is about those FPS combat encounters. If you like the way its action feels, then it still has win potential, I suggest. I enjoy the guns. I enjoy the visuals. I enjoy the voiceover and music work. I enjoy the in-universe culture of tribal communities and sort of banter mid-combat. They've even got Steve Blum. What millennial doesn't love that? I feel RAGE 2 is lesser than RAGE. We lose too much of the characteristic visuals, as well as the heavy/slow/weighted combat experience. They accomplish what they wanted, I think, with the open world and vehicle-centric experience. There's convoys to ambush and a lot more utility with your vehicle, as well as simply much more pathing and places to visit. Unfortunately, my feeling is that hybrid vehicle FPS games like this are not a good recipe.... oof. I want my first-person shooter. I don't want to be broken into third-person like in "Far Cry 6," and I don't want to be forced or compelled to play around with vehicles that break my immersion and make me feel like I'm not in combat, not in a thriller action genre, ... I just want to murder. Point-and-click, not hold W simulators in a dumb vehicle game where I can often collide with any number of objects and then have to "repair" my vehicle. I love "RAGE!" I love "RAGE!" Also, let's not throw away RAGE 2's punk culture! Long live punk! I'm all for it! They brought some nice color in, too! Cyan and magenta both! Eh. Visuals. Character. Culture of tribal communities, or culture of punk. Weighty combat with the first game. Film grain. These are my likes with "RAGE."
Just replayed it again on Series X, the game is great and has aged just fine, don't care for the sequel though. They don't even make games like this anymore and it's woke free. It's a mix up of Borderland and Mad Max but without the pointless filler.
I played rage on both PS3 and PC and had a blast both times. The DLC was also great and added in some amazing set pieces. I absolutely loved the towns. I think the lack of a map was actually a blessing in disguise since it makes you have to familiarize yourself with everything and really look around.
This was a great fun game with many options from first person shooter to racing/driving around to many small games of chance that you could play or not play WHENEVER you wanted. And don’t forget the ALL the Easter eggs for most ID games (bobble heads to sell for big bucks!! How cool). Loved this game so much between doom and or wolfenstein productions. Good job ID
I got this as a Christmas present and found it surprisingly enjoyable. The xbox version I have actually came on three discs. Downloading it onto the series X gives you a better idea of what the games was supposed to be but they chose to go too hard on visuals and scale at the expense of gameplay. I get the distinct feeling it was supposed to be one giant open world but the tech wasn't quite ready yet. Then a few years later Wolfenstein the new order came out and reminded ID what games they should be making. Visually impressive but just a blast to play.
I’m going through a bunch of iD games at the moment, and Rage is definitely going on my list. I just know there’s a lot to go through... but it should be fun!
I was there with you from the start of the journey. And, like you I never finished the game. Fast forward a decade and I just picked up Rage 2 for less than 7 bucks. And although many of the things missing from the game are now present, the game is still only 'fine'. For the first few hours, I really enjoyed it. Only a third of the way through and I've stopped playing it. The sequel still suffers from the same problems from the original but with a world map and more colour. Such a shame. This IP deserves better.
I like this game. On the PS3 once I installed an SSD and overclocked the console's RSX, it ran even better, the loading of the textures and more stable than before.
I remember times of feeling that the combat side of it was occasionally brilliant. But getting sent to some person on a stall in some place to try to do some thing............. just got really boring. I think it was too ambitious, and there were a lot of learning curves in making it. Some of the scenery was lovely, like the clouds and the rocks. I liked it, but it was a mix of enjoying the fighting, and hating the driving. I hate to slag off anything that John Carmack did, but I'm just being honest. I think it was good - occasionally great - but too ambitious. Some of the violent kills were spot on, and sometimes the gun play was really enjoyable.
Wvery few years I still go back and play both 1 and 2 . They were decent games. Not going to win awards but start to finish they were entertaining and fun . Now I have to go play one again damnit lol
I remember everyone comparing RAGE to Borderlands, but having just started to play it recently, I've noticed RAGE has far more in common with the Fallout series and is nothing like Borderlands in terms of themes, characters, and enemies. The Authority is the Brotherhood of Steel, the mutants are Ghouls, and the bandits are your typical Fallout bandits, and even the NPC's have a Fallout feel to them. Id Soft just cut out all the RPG stuff out and made it a straight up shooter. The only thing that makes RAGE comparable to Borderlands is the car driving, though it's more intricate and involved than Borderlands' cars. The only thing I can see any real comparison to Borderlands is the desert theme with everything looking like it's been through a nuclear bomb, but even than that's more Fallout than Borderlands. It baffles me nowadays how everyone made comparisons to Borderlands instead of Fallout 3 and New Vegas at the time. The real disappointment for me was finding out RAGE wasn't an open world when it was hyped up by id Soft like it was, and how short the game is relative to what the story was seemingly leading up to and everything out at the time.
child me used to be obsessed with rage but that stopped when i replayed it a while ago, guess nostalgia made it seem wayy better than i thought haha also under10hours, i apologize cause this is totally unrelated to this video but have you seen twisted metal world tour? it was just released on the playstation store like a week or so ago and i have never heard of it before. might be worth checking out! edit: holy im dumb lmao it's actually twisted metal 2 but it turns out it had a different name for other regions.
No apology needed! I forget Twisted Metal 2 was World Tour all the time! But either way it’s so cool that they’re bringing it back with 30 trophies to get. That kind of stuff makes old games feel new again.
I loved every moment of RAGE, had it on the 360. The 2 discs surprised me, but I never had any bugs or glitches. Did have an issue getting cash my first playthrough
I was terrified to play it again! Not because of the shooting aspect, that was fine, but it was those awful races. I was so scared of those races because everybody on line say they were really hard, unfair and a waste of time.
We actually loved the driving in RAGE, and we disagree that the lack of a world map was a detractor from the game. We navigated just fine and found each area to be unique. You just had to spend a little time out there to learn where everything is, just like one would actually have to in a post-apocalpse wasteland. RAGE is still, to this day, one of our all-time favorite games, and we always wished they would make a sequel, but the RAGE 2 we got just was not it. Hopefully, they'll do it better in the future.
Just replaying it on PS3 for the first time after release. 60 FPS on 2006 hardware, couldn' t believe my eyes, forgot about it! Corridor FPS. This game is old school same as me I guess, so I really love it. Amazing FPS gameplay, driving is not my thing.
It's always more fun the second time around because now you know what you're doing and feel more confident in playing. I avoid games because of my lack of confidence in beating it. The old fear of success!! Until you realize i can die as many times as it takes until i can figure out the strategy that works for me. Aggressive, passive or in-between. Make it Fun!! It's a game, lol. Competitive nature in us!!
Playing Rage you clearly feel the proprietary style of id. Rage is great like any game from id. But unlike any other game from id, the Rage has massive volume. Rage is simply too ambitious, too big for small id to make. That is why some aspects of Rage have not absolute quality like in other games from id.
Rage’s intro..to me…is possibly one of the most emotive intro’s of any game that somehow failed to transfer into a compelling game. I played it as soon as it came out and I did finish it. I enjoyed it but came away feeling un-satiated. To this day I love it and yet feel it was such a wasted potential.
Honestly, hearing that it's an TB uncompressed doesn't excite me it kinda depresses me. Like Super Mario Odyssey is 5.7 gb according to google, I have no idea how big it is uncompressed, but if THAT looks like that, rage just doesn't impress.
Yeah that statistic is probably supposed to seem more impressive than it is. But if there aren’t story cutscenes, there aren’t that many characters to interact with…where did all that space go??
man, still remember seeing screenshots of the trailer/demo on gameInformer and everyone was blown away by the detail. It looked so realist at the time. Too bad that seemed to be its only thing. Basically a desaturated and dull Borderlands.
I actually really liked Rage. I got into Fallout and Borderlands solely to prepare for Rage. It was id doing what they do best: making a game that was solid and almost bug free.
Rage(1) felt clunky to me. I just hopped on to the sequel and watch a retrospective story recap of the lore. I enjoy every aspect of the sequel. The vehicle took a bit of getting used to, but chasing down convoys felt like I was playing out part of a tense car chase in a movie everytime. I do wish more games that isn't Call of Duty, Apex Legends, Fortnite, etc support multiplayer modes for campaign modes. Battle Royale/ Arena shooters get boring after a while. Make story driven shooters with CO op normal again.
I have good memories playing it in 2011 in my ps3! Late 2000s and early 2010s I was tired of call of duty clones with 2 weapons limit, souless and inserted with no reason mp and short campaings. This game gave me hopes for old school shooters come back. I know the open world and racings are lame, the gunplay aged but this open the door to the comeback of old school shooters like wolfenstein new order and doom 2016.
I feel like they could have done better with this game. It's almost like they Don't want to give us a great game. Mad max fighting was felt with so many different fighting styles. Mad Max driving sound was perfect. Vehicle weapons were great. Chumbucket was a great sidekick. Getting money was challenging and rewarding.
Hey man, the colour palette is shot through with some deep reds and gleaming blues and some subtle greens. So since all these other colours make up about 9% of the palette combined, it’s more accurately described as a “diseased fecal smear”🤓
The problem with Rage is that it focuses too much on the aethestics that it sacrifices depth. It's one of those "all flash, no substance" kinda games. Rage is still a fun game but because the NPCs are lifeless and the missions are repetitive, it doesn't compel you to push forward. Rage 2 is a better game because it addresses these issues with a better protagonist, awesome NPCs, and fun missions. Also, this game came out in 2011, the same year we had Batman: Arkham City, Deus Ex: Human Revolution, Dead Space 2, WH40K: Space Marine, Alice: Madness Returns, and Duke Nukem Forever. To me, these games offer better gameplay experience than Rage. Yes, even Duke Nukem Forever.
Mega-textures were a mistake. Even on a modern, SSD-equipped PC they can still pop-in like crazy when moving the camera around. And even at max settings, they're still surprisingly blurry compared to other, X360-era games. E.g. Uncharted 2 looks waaay sharper than Rage.
Tried playing Rage when it was released. But my PC couldn't handle it. And now 12 years later I remembered that it exist and curiosity made me play it. I remembered they hype, the trailers and wanted to see why the game was quickly forgotten. Just finished it. We'll... It's okay. But it's clearly unfinished. The story ends ubruptly after a big battle is announced by characters, cities have doors that are locked and never open, some characters just dissappear when they have no quests to give, gun sound effects are quite primitive. But designers did a great job. Even shop owners are unique and memorable! People designing it had talent but not enough time or money, or good direction perhaps. This game little bit more than a tech demo which is sad because it has so much potential. Also it felt like this game was the inspiration for Borderlands 1, but no! Borderlands is 3 whole years older. And it's better.
I was terrified of playing it again! Not because of the shooting, that was fine but it was those awful races. I heard so many people online saying that those races were really hard, unfair and a waste of time.
I played this once and enjoyed it, but the story felt like it ended as it started to get going. Very one and done game. I found #2 to be super fun, even though the story is also pretty short. Ran that one 6 times across XB1 and PC. It had the right kind of "open world checklist" that just clicked with me
@@Under10Hours Hopefully you dig it, but I would understand if you don't. Mad Max was the same for me, ~60 hours of relaxing fun, and couple hours to grind a crappy challenge in the end game, that I shouldn't have left to the end. I don't know, I just really like Avalanche Studios I guess.
Rage is so underrated. The shooting isn't particularly amazing but the setting and art style create such a unique atmosphere even when being compared to other post apocalyptic media. I get that most people don't care for it but Rage will always be game that I love.
The game was and is still cool I completed it again today and I really like the universe of the game. But sadly the game feels like they didn't want to try to go far into making the game and they sticked to very basic features. Everything feels meh in this game, the open world with very small maps, not much ennemies types, few bosses DLC included, secondary quests making you going back to already cleared levels with respawned ennemies. It feels like the game didn't have enough budget for what it wanted to be. Skyrim released the same year. Then they released Rage 2 they focused on the open world map but the game is even faster to complete than the first Rage. Rage is just a disappointing game that tried to be good. They even made a feature to allow installing mods but no one ever made mods.
I first heard about Rage when the RU-vidr STAR_ (now known as “ster” on Twitch) made a 10 minute video that only showed NPCs giving you errands to run. I picked the game up on Steam sale for like $2, and have since installed and uninstalled countless times without ever playing it. Each time I think “oh I’ll try a new game” but then I remember that video and uninstall.
Maybe my Expectations are too high on games because i see so many flaws in games that I'm disappointed!! Just like life, nothing will ever be perfect. Even if you're a robot, they make mistakes to!
RU-vidr is gamer gourmet guy, had very high expectations and compared it with games who were focussed an# exelled in one ascpect like e.g. racing. Why could you expect that the racing would surpass a dedicated racing game? I loved raged and i found it 0 boring, not grindy, i had a blast doing all the stuff, it was just really compelling, especially because it mixed those elements. Funny thing, i strongly disagree with the wingstings. They were imbalanced wonky crap things. You could insta kill heavily armored elite soldiers with a wingstick, which was ridiculous, i deliberately did not use them in those situations, i considered it sort of cheating cuz too easy, like the only flaw of it. The exploration was great, not too much or few. And i finishef it, it was a very good game.
Carmack was a software engineer and did not know to design the gameplay. He never made any good game on his own. Even worst he usually would sacrifice the gameplay for the sake of his crappy engine, which would be the old engine of quake pushed in the modern era. He pushed it until it gave its last breath. Putting aside the Doom and Quake1 great games which were the result of a team effort, everything he created after was a f disaster. To give you just an example how bad things got, I wasted by now two days messing with the code and the scripts in Doom3 and could not figure a way to make the AI shoot at player from a distance bigger than 1024 GUs (game units). In Wolfenstein 3D from 1991 or what year and in Doom from 1993 enemies would shoot you from the distance, but not in Doom3. I would hire him to code stuff but never to design my games. From a creativity point of view he is a disaster.
I liked the game it wasn’t good but it wasn’t bad completing all the missions felt like a chore after the second town and the ending left a lot of questions tired rage 2 out too many cut scenes in the first 10 minutes of the game
It honestly wouldn’t have been a bad game but the enemies are bullet sponges and they gloss over all the interesting shit in the story. There is a good game in there it’s just surrounded by shit
And of course who would watch these videos with Rage in the title if not the fans of the game. This is why criticism is falling apart in the era of the Internet. Like in discord try to speak about how bad the newer Doom games are, and the group of fanatic adherents gathered there would start a nuclear war against you or kick you out. "We are here to pray to our lord and savior, Hugo Martin -which is the new ugly face of id Software - so shut up".
Personally i loved rage 1 hated 2 im thinking did they bite off more then they could chew with 2 1 was very fun and was better than 2 because it had more buildup with both your character and your arsenal and vehicles 2 however theres no buildup story is too fuckin short the races feel like their missing a arm and a leg because in the first game you couldn't just use money to buy car upgrades you had to win races to get racing certificates to upgrade your cars in 2 your car is already built that fuckin annoyed the hell out of me my advice dont buy rage 2 stick to rage 1 2 is definitely hapf assed