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Why People Don't Like 3Ds Max 

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23 июн 2024

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Комментарии : 470   
@studio3797
@studio3797 10 месяцев назад
I have used 3DSMAX for many years, and it helped me solve the problems I encountered in my work. I am still using it now, and I enjoy the way it works.🙂
@robertdouble559
@robertdouble559 4 месяца назад
27 years in for me. I love it.
@geise69
@geise69 Месяц назад
@@robertdouble559 Started in 3D Studio before it was Max 1.0. Still use 3DS Max as my main at work to this day along with Houdini and Blender.
@InspirationTuts
@InspirationTuts Год назад
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@Instant_Nerf
@Instant_Nerf Год назад
I will tell you my own experience. Im not really even bad at 3D software.. I’m horrible. However I started with blender for about 8 months.. and no that good. I switched over to 3ds max and boom my modeling got better in an instant! It was a shock to me. Max just feels right for me.
@gamej7946
@gamej7946 8 месяцев назад
The Max interface is simple to understand and maneuver.
@filipcza
@filipcza 7 месяцев назад
Me too. I learned MAX back in the DOS days and when ever I tried any other 3d software, I always return to use MAX. It's just way more easy and intuitive to use.. at least for those things I use it for.
@RicardoSantos-cu2rs
@RicardoSantos-cu2rs 4 месяца назад
Bull Pee Pee, I was introduced to Max in my youth and of course as a 14 years old kid interested in that world i got quickly better as newbie then i forgot all about 3D.. Now after blender Max feels like a turtle for modelling. one have to convert an object to editable mesh before you can edit it and much more..so come on
@user-ey7xe6ms6w
@user-ey7xe6ms6w 4 месяца назад
@@RicardoSantos-cu2rs Converting to editable poly is not necessary. Rather, being able to continue modeling without doing that is a significant strength.
@pascalcreativedesign8790
@pascalcreativedesign8790 2 месяца назад
Same here. Started in blender and my brain didn't move with it at all. Now Max's my friend
@might3d
@might3d Год назад
3ds max is still the iconic 3d application ever made either you admit it or not
@amjadalhosaini9864
@amjadalhosaini9864 Год назад
And who told you people don't love Max ?
@Intercepto
@Intercepto Год назад
Nothing come really close to Max in our industry, modifier stack is just so great and it gives people a way to nondestructive modeling and scene assembly. It has a partial proceduralism of Houdini and all Maya/Blender modeling tools plus much more without the destructive nature of Maya. Material management and shading is one of the best, lighting tools are amazing and rendering also. I've started with Maya 20+ years ago and still using it today, with Max I've been using it for around 12 years, but I don't see any reason why I would use Maya except maybe animation. It is required to know Maya in many studios so I still have it in my arsenal, but for every studio I worked for I requested Max and I just used Maya to publish assets and do final cleanups. Blender however, lacks so many tools that you can find in Max, but is also a great companion to it. Maya for animation, Max for scene assembly, modeling, rendering etc, Blender is also getting better and better and is free ... and with Hardops/Boxcutter it is great for concepting. ZBrush is its own class. I would say if you love doing Environments, scene assembly, Modeling, Shading, Rendering, Max is the fastest and most efficient tool and will be like that for a long time, once you add Tyflow, Phoenix, Forestpack and V-Ray or Redshift it is a power house like no other around, nothing literally comes even close to it for 3D generalists.
@PutineluAlin
@PutineluAlin Год назад
Yo same boat if 3ds max had better animation tools like Softimage I would have still worked with it to this day, but animating anything there is having no real control unlike Maya or Blender, in 3DS going to different menus just to select a controller or parent feels like the DOS version and don't get me started on the archaic VRML style scripts they made over the years. Honestly It's great software but even CAD software had changed better than 3DS MAX.
@spiritofmax
@spiritofmax Год назад
I agree with you on modifier stack but for i wouldn't agree on speed because i was a max user and now using blender for last 4 years its way better in hotkeys and viewport previz. you might not have used blender extensively that is why you might not know it. Blender almost never crash. it is getting better and better everyday.
@evugolokito7100
@evugolokito7100 Год назад
@@spiritofmax never crash? in my pc blender crash frequently, dont know why
@heavycap4305
@heavycap4305 Год назад
Yes Yes Yes, max has never let me down and always delivers in the final hour, best generalist 3d tool for sure. Also with 2024 you have hardops/boxcutter build right in, was testing it the other day, really nice updates, new animation layers lets you create those advanced animations even with CAT. Max is not going anywhere
@evugolokito7100
@evugolokito7100 Год назад
@@heavycap4305 agree.. People who say max Will down is only people who not learn and use max poperly.. Just know max and using for what max Weaknes ability
@Kumodot
@Kumodot Год назад
Max is Amazing in many ways. It has lots of things to improve, and to get better. None of the issues are related to the Dev team. More to inner politics and strategy, many make sense from a commecial point of view and many does not make sense at all. I use all the major 3dsoftwares, Max, Maya, C4D and Houdini, and now i am learning Blender. I can cleary see the pros and cons of all of them, the their strenghts in context. I Still LOVE to do Scene Assembly, scene sanitization and organization in Max. I Still model in Max 95% of the time. For 2 Reasons. Because i have used Max for +20yrs and because its GOOD. Stack Modifier has NO contender. Houdini is the only one that has some very close to it. None of those softwares other than Houdini and Max, has a "Edit poly" node, that saves any mesh on it. I am not saying in anyway that this makes Max the best software in any terms. I am loving modeling in Blender, but still fighting with the "need" to have to memorize that many shortcuts. Once you get used i can see it's really powerful. I still do UVs in Maya, just because i like it.
@Instant_Nerf
@Instant_Nerf Год назад
How the heck did you learn Houdini?!?! It will be the end of me!
@Denomote
@Denomote Год назад
stick to one, you're wasting money
@pacocarrion7869
@pacocarrion7869 4 месяца назад
"More to inner politics" you are right, the CEO from Autodesk sucks, but they have the best Dev team.
@fl260
@fl260 Год назад
I was a Max user since version 2.5 (back in the Discreet days). I'm tremendously grateful for everything its done for me. I made some amazing projects with that software. Eventually, I became a professional freelancer. So.. I could no longer use a hacked version. This is where I became angry at the software for not giving me enough for my hard-earned money. I tried learning Blender for a while, but I was mentally stuck in my paradigm and COULDN'T get myself to learn Blender. That said, with time, it became impossible for me to afford MAX. So I swallowed my pride, got into the "beginner" mentality again and a couple weeks later... I became 90% as fluent in Blender as I was in Max. Nowadays, even if you offered me money, I would NEVER go back to 3dsmax. I completely, 100% fell in love with Blender. Not only the software, but also the people behind the software and the community around it. I love, love, LOVE Blender. Also, the team behind it is MUCH MORE passionate than the team behind 3dsmax. Blender for life!
@user-mz9nn8bb8e
@user-mz9nn8bb8e Год назад
beggar traitor
@Blender_Inspiration
@Blender_Inspiration Год назад
Can you tell me how you do freelance
@Blender_Inspiration
@Blender_Inspiration Год назад
And what you do as a freelancer.
@fl260
@fl260 Год назад
@@Blender_Inspiration Sure. But my situation is unique, I would venture to say. First, I do all kinds of small jobs. I have a lot of experience in the printing industry, so I offer my services in that area (flyers, business cards, posters, logos, you name it). That's a part of my revenue. Then, I'm a video game developer. Currently developing my first video game (after many tries, that's how it goes). But that's not all: Since I'm very passionate about teaching, and live in a small village where the demand is actually high for this, I teach game development to kids. That includes basic programming, but also 3d modeling as well as music, writing stories, etc. (And although there's no link with 3d, I also teach Jiu-jitsu and Muay Thai to the same kids, to their demand and the parent's demand). Finally, and that's the boring part, I do all kinds of small jobs on the side. That's the "boring" part unfortunately, but it's also the reality of people like me starting up and having to work hard until we get some success in our main passion (which is video game development in my case). So I tend to chickens, cut some wood, do the sugars (meaning maple syrup), but I'm also the pizza maker of the village (you have no idea how good my pizza is, brother) and that's actually a big part of my revenue. In summary, unless you want to work for a company, you have to do all kinds of stuff in order to survive. But personally, that's what I like. I hate being given orders and relying on ONE thing to survive. It makes me anxious. I prefer, like an ecosystem, not to rely on one source of food, but to have options. That's probably not the answer you were looking for, but at the same time, that's the honest answer. You main asset will be your PASSION. If you are not passionate in what you're doing, it's going to be difficult. So my moto is "be positive, do the right thing and be honest". So far, it's working for me. Hope I was able to convey some of that passion in my answer for ya. Also sorry for the potential bad english, I'm in a rush and it's not my native tongue. All the best!
@Blender_Inspiration
@Blender_Inspiration Год назад
@@fl260 I am really satisfied with your answer and I am also passionate in my field but please can we get in touch I would like to be your friend in reality because you've sparked a spark of passion in my life. I like you and your ambition.
@_diegozunigar
@_diegozunigar 3 месяца назад
Your opinion is very biased because when I watch your channel I see that you are a Blender user, fanboys don't help in the industry, I'm a senior 3D artist and I'm 3Ds Max, Maya and Blender (for specific things) user and I have no problem with any program, I only watch people who only have knowledge of blender harshly criticize other 3D programs.
@hejar_art
@hejar_art Год назад
I love 3ds Max, Yes it needs some new modern features, especially in character animation, but Max is still powerful, you can depend on it for massive projects and solve wide range of problems. But if left unupdated for few more years other softwares will offer better solution.
@elisevongrumbkow6984
@elisevongrumbkow6984 5 месяцев назад
what would you like to see added of fixed for character animation?.. There are just a few things I would like added, otherwise, Max Cat is excellent for character animation. (although I would love a boomark manager like in Maya with a range instead of time tags.
@jesusfernandezgarcia9449
@jesusfernandezgarcia9449 2 месяца назад
It's not the weapon, it's the warrior.
@3dVizualizationz
@3dVizualizationz Год назад
I love 3ds Max more than my wifey :)
@Allex86
@Allex86 Год назад
😂👍
@pranavchaudhari5828
@pranavchaudhari5828 Год назад
I'm pretty sure you must be using the "Insert" Tool a lot in 3ds Max.
@TheBlackBrickStudios
@TheBlackBrickStudios Год назад
I started my career back in 2010-ish doing mods for Bethesda games, and then got some level of renown during the early days of Skyrim modding when everything was so painfully primitive. I knew that I wanted to be a game designer since playing Halo 3 in 07. That was my awakening to the realities of what was possible with games as a work of art. My first software was Blender, so I will always have a soft spot, and bias, toward it as it is the thing I have spent the most hours in. When I went to college in 2016, I was pretty poor, so I couldn't afford an amazing school, so I just went to the local university and stayed home with my parents. They had an okay Computer Science program, as I believed my passion was on the tech side of the industry with only passing interest in the more artistic side. I learned very quickly that my skills were better suited the other way around, due to the CS program at that school having a strict 'no video games will ever be acceptable for assignments, and definitely not senior projects' policy. They believed that video games were a way to trick the user, and not a viable way to show aptitude in programming fundamentals... Yeah, I got conned... But my vehement disagreement with the CS program led to me getting involved with writing and VFX programs elsewhere in the school. As a student, I got to use the computer lab with 3DS Max and Maya for free, and I trained myself in their use at home as well, in addition to the classes I did take which were introductions into their use. I thought 'well, it's what the pros use, so why not?' I am not exaggerating when I say that 3DS Max almost killed any intention I had to be a 3D artist... The legions of unresolved bugs, the reputation of Autodesk as a company, the fact that you almost have to use hardware designed with 3DS Max in mind to have an efficient workflow... I was in that mindset that 'Blender is for amateurs, and nobody uses it for 'real' projects', and that led to complete disillusionment with 3D as an artform. I took a break for years to rediscover myself as a person before jumping off the deep end in 2021 after the pandemic drove me to the brink of insanity, and becoming a freelance game developer using Blender exclusively to model assets. I've never looked back, and right now, I am more committed to my art than I ever have been in my life. I am making an okay living, and I am well on my way to illustrating an artbook of my own now that I have fully invested in high-poly modeling and rendering.
@magnomotionedit
@magnomotionedit Год назад
sempre usei PC com configuraçao fraca e usei o 3d max normalmente, agora o blender que quero aprender agora fica exigindo, windows 10 e placa de video .....
@Capeau
@Capeau Год назад
The latest version 2024 is pretty damn good... They are finally fixing the more noticable stuff like animation and added colormanagement, etc.. Still ahead of blender in many ways
@MangaGamified
@MangaGamified Месяц назад
Ahead in many investors that is. with inflation these days, 20~30 years later when all autodesk vets die, so does 3ds max
@juantobares7413
@juantobares7413 4 дня назад
@@MangaGamified The one who cannot learn Max settles for Blender.
@MangaGamified
@MangaGamified 4 дня назад
@@juantobares7413 The one who cannot learn Blender settles for Max. You think you're the only one can do burden of proof?
@juantobares7413
@juantobares7413 4 дня назад
@@MangaGamified There is always an audience for McDonalds.
@MangaGamified
@MangaGamified 4 дня назад
That's just *Ad Hominem* -- You attacked your opponent's character or personal traits in an attempt to undermine their argument. Ad hominem attacks can take the form of overtly attacking somebody, or more subtly casting doubt on their character or personal attributes as a way to discredit their argument. The result of an ad hom attack can be to undermine someone's case without actually having to engage with it. Example: After Sally presents an eloquent and compelling case for a more equitable taxation system, Sam asks the audience whether we should believe anything from a woman who isn't married, was once arrested, and smells a bit weird. *Strawman* -- You misrepresented someone's argument to make it easier to attack. By exaggerating, misrepresenting, or just completely fabricating someone's argument, it's much easier to present your own position as being reasonable, but this kind of dishonesty serves to undermine honest rational debate. Example: After Will said that we should put more money into health and education, Warren responded by saying that he was surprised that Will hates our country so much that he wants to leave it defenceless by cutting military spending.
@muser7935
@muser7935 Год назад
can any of you experts over there please giving me valuable advice about Cineme 4d? i spent sometimes with it now should i swich to blender or 3d max?
@Allex86
@Allex86 Год назад
I love 3dsmax ❤
@satay71
@satay71 Год назад
I've been a Max user since before it was Max (3D Studio Dos!). Although I still use it today, as a character animator I resent it so much for being so far behind all the other 3d software, and I'm almost embarassed to tell people I use it. I see people doing amazing things so easily in other software yet I would struggle to replicate them without expensive plugins (and even those aren't always capable). I _want_ to learn Blender, but I find it so difficult to switch my brain. Max's workflow is now just part of my DNA. I just wish Autodesk would show it some love and give it the update (or re-write) it deserves.
@tonirak241
@tonirak241 Год назад
That's exactly what i am exeperiencing, I have 10+ years experience with max and my brain can no longer readapt to other softwares, it's almost a pathology
@spiritofmax
@spiritofmax Год назад
I have been using max for long time but switched to blender, there is ,so much pain when you start learning blender. but You have to forget max completely before you start learning Blender. Once you get used to its hoy keys you will never go back to max, that is my guaranty.
@user-pf6kn1xo1n
@user-pf6kn1xo1n Год назад
​​@@spiritofmax and what is a problem to bind hotkey in 3ds max? It has very flexible customization: u can add any floating quad panels, any hotkeys, u can organize ribbon panel as u want with any icons. I started learn blender and then i realised that i want to do archviz so i switched to 3ds max because it is professional standart software and there are no any arcviz studios using blender in my country. So i bind hotkeys based on default blender hotkeys but do it much more convinient for me i also installed some free scripts for 3ds max so now i can do models in 3ds max faster then in blender (if i go blender back, i will change all default hotkeys the same way i bind them in 3ds max) Interface does not make any sence to me because every function i want to use i activate by pressing a key.
@karambiatos
@karambiatos Год назад
@@user-pf6kn1xo1n He's used max for all of 10 mins. IDK were this moronic blender has hotkeys and nothing else does comes from, not to mention looking at the hotkeys of blender they are down right stupid.
@spiritofmax
@spiritofmax Год назад
@@user-pf6kn1xo1n good for you, even in my country Nobody use blender in archviz but i have used it and people loved the results. Even i got work from USA for archviz in blender.
@rizamoriza9931
@rizamoriza9931 Год назад
3Dmax 5 was my first 3d soft I've learned. Keeping up until version 7 and after that jumping around between several software until Blender 2.8 released . And for now it seem that's enough for my personal need . But if six figures new job want me to re-learn 3DsMax I'll jumping immediately . Heck I'm even will sending Autodesk love letter 😊
@PetarStamenkovic
@PetarStamenkovic Год назад
I'm a happy 3ds Max user. I think Max is amazing and second to none in many areas- lighting and rendering come to mind. Anyway, thank you for the video. You raised many valid points.
@GLmig
@GLmig Год назад
Can you clarify on how max is amazing in those areas? I'm thinking about Corona or Vray for lighting, and those are plugins for Max not MAx itself. Thank you
@roma1qwerty
@roma1qwerty Год назад
Absolutely agree. I've been using Max since 2015 and I am happy with it. No other software comes close to Max in the ArchViz
@madarauchiha71201
@madarauchiha71201 Год назад
I use maya for 3d modelling. do you think maya and max offer same or similar capabilities when it comes to 3d modelling or is 3ds max wayyyy superior? i have been learning blender to expand my knowledge base and was wondering if i should spend time learning max as well
@madarauchiha71201
@madarauchiha71201 Год назад
@Danial Hamza thanks a ton brother!
@PetarStamenkovic
@PetarStamenkovic Год назад
@@madarauchiha71201 For hard edge/poly modeling I think Max is simply the best software. That doesn't mean that Maya isn't great too. In most cases it is better to know how to model properly in a single application than to know how to use multiple software moderately. A Maya veteran will make better 3d model than an average Max user. This is true for any software and any field of 3d- even rendering.
@user-cx7ss2rf5p
@user-cx7ss2rf5p 8 месяцев назад
I've worked in game development for over 20 years and used a variety of 3D packages and Max is still the best all around tool. Kinda good at everything. Blender is starting to take over that role but isn't quite there yet.
@domedorn
@domedorn 7 месяцев назад
I disagree. 3Ds Max was glued together by many plug-ins and packages for a long time, and the development stucked. Since Blender got big, 3Ds Max is starting to evolve again. But well, they lost me and I will never come back again (or at least fast).
@BorisKulagin
@BorisKulagin 7 месяцев назад
@@domedorn Now 3ds Max has almost everything to use in the gamedev, without plugins. Now I have to switch to Blender, I consult with colleagues, I ask "how to do something in Blender (for example, just put a vertex on a spline anywhere)", "Why is it so inconvenient? (like baking textures)" and most of the time I hear "download/buy an add-on". So which package is glued together from plugins?
@TheRedMoustacheComp
@TheRedMoustacheComp Год назад
get ready for the "I moved to blender" comments
@ghosteyes2708
@ghosteyes2708 Год назад
My problem with Max is the awful UV tools. The unwrap algorithm is horrible, fails in many cases, struggles to give flat islands. The UV workflow itself is terrible and forces you to use Rizom UVs since no Max plugins can fix the horrible workflow. Maya's UV tools and workflow is awesome out of the box, Blender's UVing workflow is a dream as well so addons just make it better. I think autodesk should develop a new 3D app from scratch that combines the best of Max and Maya. Max's modeling tools + Maya's animation tools and UV tools would be awesome.
@yaschan99
@yaschan99 10 месяцев назад
I concur, sir
@TheTimeProphet
@TheTimeProphet 9 месяцев назад
I love 3ds max. Yep the UV tools are not so hot, but I use UVlayout to do my UVs anyway.
@bohdan8295
@bohdan8295 7 месяцев назад
Rizom UV is the way to go
@ghosteyes2708
@ghosteyes2708 7 месяцев назад
@@bohdan8295 Not interested in paying for an external tool just for UV's. I'm alright in donut maker aka Blender + UV pugins.
@rain-2779
@rain-2779 6 месяцев назад
So I guess some people might use Maya and 3dmax back and forth lol. Anyway it's true, extract advantage from both and combine them to make new 3D app
@h.0436
@h.0436 2 месяца назад
Hi, i want to make realistic renders of objects and modeling for homes. I have a student license for autocad and its perfect. I wanted to use 3ds max for my “needs” and its so hard to start and use. Do you think i should continue learning max? Or use a other software?
@gavinwhelan3d
@gavinwhelan3d Год назад
Ha. You used my comment. I'm Gav3d. I worked on a bunch of the FuseFx shots you shared. I've mainly switched to Blender but I still love Max. I stand by my comment about the Material editor. You gotta mention Tyflow which is amazing.
@FridaGomam-qf7oy
@FridaGomam-qf7oy 2 месяца назад
I learned in high school on 3DS Max. I thought it made sense once i learned what every tool does. I found blender much harder for me personally to pick up and use.
@phreakii
@phreakii Год назад
Great and interesting video.
@JonHuhnMedical
@JonHuhnMedical Месяц назад
Max user since 1996 (v1). What I love about Max is it makes easy things easy. What I hate about Max is that once Autodesk bought Maya, they made sure to not make it possible to do hard things easily, like C4D or Maya might do. They stopped innovating about 20 years ago. Whenever they add a new feature, it's broken or lacking functions that would make it truly useful. That being said, tyFlow has breathed new life into the software, and made it relevant again for complex organic work. Hey, Autodesk, you suck so hard. If I accidently ran over your puppy with my car, I'd throw it in reverse and hit it again a few times. If for some reason the reverse gear in my car was broken, I'd get out, go to the front of the car, and push it over your puppy again. If for some reason I had a bad back and couldn't do that, I'd hire a few strong guys to travel with me wherever I went, in the off chance I'd happen to run over your puppy and need help pushing the car back over it again.
@Kumodot
@Kumodot Год назад
Corona Render alone is a reason to use Max if you're a Render Guy doing archviz or Personal work. Corona is AMAZING. TyFlow is another reason along to use Max. And since version 2021 Max is receiving very nice additions. Minor ones, but it's constantly getting better and more polished (finally). 2024 smels really good.
@brunobordini7696
@brunobordini7696 Год назад
Why don't you try to learn Cinema 4D? It has Corona Renderer, X-Particles, Realflow, etc. It's easier to learn and can replace 3Ds Max and a lot of plugins like Car Rigs and Scatter tools! On my PC...Max needs 2 min to open and run...Cinema 4D opens in 6 seconds!
@Kumodot
@Kumodot Год назад
@@brunobordini7696 Yeah. C4D is an option. I already use it and work with it. But Max implementation is way older (I have used it since the first Alpha versions for Max) and i trust it more on max. But you're right, you can use Corona in C4D. :) I don't think C4D can replace Max tho. No Edit Poly = no life for me. 🤣🤣 (I am kidding, C4D is fun). I Hate modeling on C4D and doing Uvs. (But it got better on some earlier versions).
@theory2500
@theory2500 Год назад
I use blender for archviz, I hope they focus on the architecture side thats what I’m waiting for
@DATECStudio
@DATECStudio Год назад
@@brunobordini7696 Tyflow alone enough to forget C4D
@brunobordini7696
@brunobordini7696 Год назад
@@DATECStudio Shut up 3dmax kiddo!
@stephencurah1059
@stephencurah1059 Год назад
Wow, i remember when that cat feature was added to max, i had no idea it was still around
@GamersOrb
@GamersOrb Год назад
Who said people dont like 3ds max? I know tons of people who use 3ds max in all sort of production pipelines. AR, props, assets creations, architecture, cad and others. I wonder from where you get these reports
@user-mz9nn8bb8e
@user-mz9nn8bb8e Год назад
video 100% clickbait
@nginroom8108
@nginroom8108 Год назад
You kidding? Look at the comments on any Max release news site or channel. The "CGPress" website mentioned in the video is a prime example. There's already some debate going on in the 2024 release comments.
@JohnSmith-wg3pl
@JohnSmith-wg3pl Год назад
@@nginroom8108 CGpress is for losers.
@aryaman9254
@aryaman9254 Год назад
I think everyone should try all available 3d software as all of them have free trial and then choose one that they think is comfortable for them. I started with blender and shifted to 3ds max and this does not mean that blender is bad it's just everyone have there own choice
@Movie16Master
@Movie16Master Год назад
3ds max was my first 3d render software. However, over recent years I've switched to Blender and Unreal Engine. I never hated the software, but it was always way too expensive. Stepping out of my comfort zone and learning alternatives have made me realize that there are other softwares that are more optimized for certain things. For example: Unreal Engine 5 has made it much easier for me to throw an animation together in a week, and Blender's interface has just been simpler for me to use with reduces time.
@dConceptdk
@dConceptdk Год назад
And that does give headaches as well, guaranteed 🥳
@TheSparkoi
@TheSparkoi Год назад
im the inverse of you , 3ds max and Unity !!!! you are coca cola , im pepsi ?
@azynkron
@azynkron Год назад
Unfortunately Blender is far behind in several areas. E.g. the spline handling is atrocious compared to Max. That said, I switched to Blender since I don't approve of Autodesk's business model where, just as MS used to do, they do changes just for the sake of it and force people to buy courses. It's disgusting. The sub model though, is how Adobe does it as well.
@kenzorman
@kenzorman Год назад
Bashing other peoples software is pointless. Just use what you've got, work together, and make cool stuff
@TweedReborn
@TweedReborn Год назад
vray used in 3ds max with chaos addons is just beautiful and surprisingly fast, but autodesk definitely has a "trade secret" vibe going on. Well done @InspirationTuts for these series of vids covering the businesses and their practices as well as their history! Love the content :)
@Turanic1
@Turanic1 Год назад
I use vray 10 years, but what Corona does is plain damn stunning, especially real time, then I look at Nvidia Wpp and what Unreal smart features are, 3ds max seems to lag behind
@ricurse
@ricurse Год назад
it costs money, there you have it
@nemanjaand
@nemanjaand Год назад
I'm using 3ds Max for almost 20 years. I'm working in Maya and have worked in Blender and Softimage for quite some time. There is no perfect software. All of them have some great features and some frustrating things. But whenever I'm working on a personal project, I'm always using ds Max because it's the best overall software. And with new releases (especially with 2023 and 2024) they did make HUGE changes and updates. I think people love to "hate" it because Autodesk didn't make a big update for years (from 2014-2020, except Qt integration). And while it's partly justifiable, the latest releases are truly remarkable. I can't wait to try the 2024 version.
@Kumodot
@Kumodot Год назад
Same here. Max user for More than 20yrs, Now i am mainly a Houdini Artist, but still use C4D and Maya AND i am learning Blender. All of them has their strengts. When you see and learn all of them it's impossible to say ONE IS THE BEST. Everything depends on the context and a long list of questions.
@DavidSalamanca
@DavidSalamanca Год назад
The most expensive software, and is literally the same sh1t that blender... don't waste your money in this garbage software when you can use blender pe even ue5 for free
@watchitdogs2280
@watchitdogs2280 8 месяцев назад
I'm a hardcore blender guy but I have to say I love Maya animation and modelling workflow it's very easy and fast to me but i still use blender because its pricey as hell
@madarauchiha71201
@madarauchiha71201 Год назад
I use maya for 3d modelling. do you think maya and max offer same or similar capabilities when it comes to 3d modelling or is 3ds max wayyyy superior? i have been learning blender to expand my knowledge base and was wondering if i should spend time learning max as well
@yasaipicles6295
@yasaipicles6295 Год назад
In my opinion the non destructive way of modeling using 3ds maxs modifiers is far superior. And now with the recent boolean updates and extrude updates seems like it might be a good software for modeling.
@morname8731
@morname8731 Год назад
as a Maya user, I don't recommend going to Max. if it wasn't because of the cool sculpting tool of blender I would've said that you don't even need blender. Maya has all the things that you need but don't rely too much on video tutorials as they don't cover everything, check maya documentation as well.
@xbandpixels
@xbandpixels Год назад
a max user since 3dsmax 6 , its a wonderful tool ,, buggy yes but still wonderful,, any maxer can learn other tools in a much easier pace,,,as mentioned its is one the difficult tool to learn,, people who have gone through that definitely find learning other such tools much easier,, and it seems most of the complaints are from blender and maya users,... blender and maya are more artist friendly,,, whereas max is much more robust and is more on the tech side... you want interactivity , virtual reality, augmented reality , architecture, vfx anything max can do that,,, yeah it has certain bugs and crashes often... since i use most of the 3d softwares i can assure you every single software crashes at somepoint,.... i use blender for my projects heavily ,, blender 2.8 crashed suddenly and wouldnt open at all.. ever since i dont install blender i just use the zip file and run the software each time...even that crashes on the first time and then runs only after 2-3 attempts... so any software will just crash for no reason.... i personally find max's modelling toolsets much much versatile and faster... yeah blender has sculpting but it still has a long way to go ... yeah max's material nodes are outdated ... but still its my first tool to go for any work based on 3d... can it do what houdini does ,, no it cannot on its own but definitely with plugins..
@jeanpierrepolnareff9919
@jeanpierrepolnareff9919 Год назад
I am stuyding game art now and i feel its pretty alright, I do have some complaints tho> -starting time: I have a high end computer and it still takes like 3 to 5 minutes to get to the viewport. I dont think its acceptable, considering most other softwares open in a minute or a bit more. -unintuitve: you need tons of mileage with these software, and when youre just starting out, you cant find anything. Nothing worse than acctidentally closing a rollout or some tool and having to go to google to find it after 15 minutes. -corrupted files: luckily it didnt happen too much to me, but my classmates and even teachers lost hours of work because the software crashed or corrupted a file. -animation bar: yeah, i get it, 3ds max can be used for animation, but why cant i just remove the bar from below? it takes 1/4 of the viewport and i dont use it at all.
@RickyZaid
@RickyZaid Год назад
I Love 3dMax I used In my 20yr experience on architectural Rendering. With Vray it is a Beast!
@yaschan99
@yaschan99 10 месяцев назад
It also corrupts work files, and certain shortcuts always stop working after a period of time, forcing to delete prefs.
@marcos_c_m
@marcos_c_m 4 месяца назад
Toggle override
@EburdeyGordei4
@EburdeyGordei4 Год назад
Additional problem with Autodesk is they leaved Russia and lost significant amount of Max fans. I had Indie license
@JoepSwagemakers
@JoepSwagemakers 3 месяца назад
People that joined the Max train recently (since a few years) will not understand this, Max got a lot better since a few years. The crashes used to be horrible and stuff as missing. About 10 years ago I swore that I will never ever pay for Max in my life because it has costs me soooo much time and frustration. In fact they have to pay me money for the countless hours that I lost due to crashes... BUT as I said, things are improving so I'm really happy about that.
@stevenpike7857
@stevenpike7857 6 месяцев назад
Nearly 2 grand per year when Blender can do the same job for free.
@Jacentyfull
@Jacentyfull 5 месяцев назад
Great example. The shot with the bridge from the beginning, was made in Maya, it's from the Watch Dogs 2 cinematic.
@pi3c3com
@pi3c3com Год назад
Try building a pipeline around Blender... Good luck 😂
@marcos_c_m
@marcos_c_m 4 месяца назад
True in so many ways
@stelioshz
@stelioshz Год назад
I am a university student at the moment, studying to become a Digital Designer. A the university we have to use some of Autodesk's software, such as Autocad and Inventor (I suppose everyone does in studies that have to do with any kind of Design xd), and I chose to also use 3ds Max for a certain project that I had to do (basicaly, I still have, I'm on the making xD). Just by watching the UI, it gives the feeling of a programm that is going to give you a really hard time, and, compared to Blender, it really looks like a mess. Until now, I have no ide about how to use 3ds Max, or Blender, or any other 3 Design programms, so I'm just saying my first impressions. As a student, I really don't know if I should spend my time learning to use Autodesk's software, or try to find other, cheaper, or free, alternatives. Student's can get a free license for some of Autodesk's software, but what will I do when I get my degree and start trying to get a job? What if it gets me some time to be able and find a job? Will I have to find, and learn, any other programms, just to practice my skills, or will I have to find Autodesk's software cracked? In case of 3ds Max, I could probably use blender, but what about inventor or Autocad? I really dislike companies that have subscriptions on their software, especially when they are overpriced.. which is something expected, if we have in mind that (probably) only big companies, that have the budget, would give thousands of dollars annually for licenses. Don't get me wrong, I don't say that I don't want to pay at all. I would happily buy a software, or get a subscription to a software, but when it has a logical price. No one would ever be able to start his own business, or start getting some money from small projects, if he had to get licenses for software like Autodesk.. to begin with, he wouldn't even have the money to get the software, or even have enough profit to pay for it
@stfVFX
@stfVFX Год назад
Oh hey thats me at 0:17 ! :D
@sqwert654
@sqwert654 Год назад
Because if you use a 3d mouse, wacom pen tablet and load a 1.3 to 5 million vert mesh, the viewport becomes a slide show no matter your pc specs. When its not a slide show it's great.
@PeXis
@PeXis 3 месяца назад
I've had to use Max as a secondary modeling software at work for like 20 years and I just hate it. So much old junk that they're afraid to remove. It just feels clunky and messy.
@leonaraya2149
@leonaraya2149 Год назад
I would like to know the difference between Maya and 3Ds Max.
@xIaqIayu
@xIaqIayu 4 дня назад
I don't know the difference between Maya and 3ds Max either. The 3D software I often use are Maya, V-Ray, and Blender. They are both very good, but I really want to hear other opinions.
@antmax
@antmax 3 месяца назад
I've used it from the begining, as a student in the UK. I got 3D studion dos, went to college and got to use 3DS 1. I remember going to a convention there and they were giving out proper CD's and Brochures of the first Blender (might have been a beta version even). This is around the time Softimage was first ported to the PC. I had a Dual Pentium Pro with Matrox Millenium graphics card. Was the only consumer card that did OGL viewports well. After college I spent about 20 years doing game dev and medical training simulators. I stopped doing 3D in 2015. Got a 3D printer during the last holidays. Tried 3DS Max, and it took maybe a day to get a lot of things back to speed. It's great for creating 3D models for printing, the real world design tools mixed with visual modeling tools is still really good. You can use it for artistic or practical models with real measurements. Very quick and easy to use. Honestly though, I was surprised how little it changed in 10 years. Surprised it doesn't have more Zbrush like features, what is there is a bit basic.
@Dardasha_Studios
@Dardasha_Studios Год назад
Modicum of information. Good job. Big fan!!
@haryigit
@haryigit 7 месяцев назад
The best way is the way you know. I cannot give up on Max because of the experience I have gained over the years. It will take me a lot of time to gain the same experience in another program. I don't think my working life will be enough for this.
@abdulsadiq8873
@abdulsadiq8873 Год назад
I switched from max to blender and never looked back
@4Ddraftsman
@4Ddraftsman Год назад
You've been looking back, that's why you're here
@maschinelab8598
@maschinelab8598 Год назад
26 years using 3DStudio exclusively and 1 using blender exclusively. Never going bacK to Max
@kamilstudios
@kamilstudios 4 месяца назад
I still love 3dsmax even after using many different 3d software. Of course there are pro and cons, but I think that right now one of 3dsmax strength is its modifiers, stackable and the non-destructive nature of using them for modeling and animation.
@GLEPCHANNEL
@GLEPCHANNEL Год назад
so cool that my college decided it was a good choice to to teach us max 💀💀
@KevinMerinoCreations
@KevinMerinoCreations Год назад
I'm one of those users that started with 3D Studio 1.0 and was even working as a reseller of the software. It is actually quite funny that at the time 3D Studio was the up-and-coming software knocking Alias Studio and Animator (now Maya) off its pedestal. I am investing my personal learning time in Blender now as it meets my particular production needs quite well. I still use 3ds Max at work.
@davidechicco7542
@davidechicco7542 Месяц назад
You completely missed the Architectural Vis World where 99% of people use 3DS MAX along with Corona/Vray.Max there is absolutely the King
@ElvisGintsyak
@ElvisGintsyak 6 месяцев назад
This is probably the most stable program! the blender crashes with heavy scenes, cinema 4d also, but this old man groans and creaks but works
@Crimson271180
@Crimson271180 Год назад
used max for 16 years in studios, got fed up with been treated like s**t and decided to give belender a go, it was a bit painfull at first but after a week i was starting to get my head round it, and now im so happy i moved over, blender has become very powerfull and its so far has slipped into a gaming pipeline no problems, if you are thinking about switching i would give blender a chance.
@DATECStudio
@DATECStudio Год назад
what you could do 3D in blender easier and better than 3DS Max, tell anything and I proof you are wrong
@Crimson271180
@Crimson271180 Год назад
@@DATECStudio go take a look at hard ops, and then take a look at boolean operators and then how much you spend on max, and then take a look at how often you get updates and how good your community is, i used max for 16 years in studios and it was fine but like all things the open source model is more powerfull, take a look at what is happening with AI and open source, google has just admitted it cant keep up and will loose, same goes for max, the only thing holding blender back is studios invested pipelines into autodesk but that is changing fast, so stop getting all upset and why not just go and try blende for a week.
@ifeanyiedeh1212
@ifeanyiedeh1212 Год назад
The only revolutionary software feature recently is the Unreal engine nanite and lumen. You can comfortably make your models, rigging and animation with any of the major softwares like 3ds max, Maya, Blender, Cinema 4d, Houdini,
@tonylejuez9288
@tonylejuez9288 Год назад
I use 3DS since 25 years, I began with 3DStudio 3 (DOS). This is why I don't swap with an other tool. But if I compare it with a zero cost tool like Blender, there is no reason for a young 3d artist to buy this software. The renderer if too complex and some tasks are too time expansive. Today, I continue to use it for modeling only and I prefer to animate and render with unreal.
@hamzanawaz4545
@hamzanawaz4545 Год назад
guys can you give me sugesstion i am a beginner and dont know which one to choose my project is about making a classroom interior so i have to do quite a bit of modeling now shell i use 3ds max maya or blender really confused need help
@4Ddraftsman
@4Ddraftsman Год назад
Создания интерьера? ответ; 3ds max король никто не спорит
@InspirationTuts
@InspirationTuts Год назад
Join our FB group and exchange with the community there! facebook.com/groups/inspirationtutscommunity
@hamzanawaz4545
@hamzanawaz4545 Год назад
@@4Ddraftsman thanks
@ngutkarsh.
@ngutkarsh. 3 месяца назад
how to improve for game modeling
@jeng-yupan9116
@jeng-yupan9116 6 месяцев назад
Dead by dead light was done in Maya because I am one of the developer. As for the cinematic, maybe Max.
@kejaris949
@kejaris949 Год назад
I've been using MAX since 3ds 3, it's hard to try another program for me... I've dabbled with Softimage and Maya and I just don't like them. I've yet to force myself to use Blender but I really like what they are doing!
@prajwalkhantwal395
@prajwalkhantwal395 Год назад
How to move pivot point in Marmoset Toolbag?
@supaflykai
@supaflykai Год назад
As someone who uses Houdini every day in a production pipeline... I'm gonna have to disagree with you about it being the best. It is the best for simulations, no doubt, but as the backbone of a pipeline, it is awful and incredibly inefficient. On top of that, there are very few third party tools that get developed for it. While sideFX does do a good job at updating it and adding features, it's core workflow is not efficient. I started with Maya, then switched to Houdini/Blender combo - and after about 5 years of Houdini, I am switching to 3ds Max + Vray. The only thing that comes close to Max + Vray in terms of workflow efficiency, especially for individual artists, is Blender. Blender is fantastic, it just has some minor shortcomings in workflow, especially with scene set up and rendering... though that is mainly due to personal preference.
@fursanalaqsagame
@fursanalaqsagame 4 месяца назад
I have been using 3dsmax for game development since 3dsmax 6 and never had any problems. The best thing of Max is indeed the huge amount of plugins and free maxscripts to automate repetitive tasks. But I agree that the Animation system in Max is not that great (I use it only for very simple animations). As for Character Animations, I use Motion Builder, which, for me, is even better than Maya (much more easy).
@manuel.camelo
@manuel.camelo 6 месяцев назад
LOL the UI remained the same since '96
@shiroyasha5835
@shiroyasha5835 Год назад
i don't really like max , but i'm using it just cuz i like Corona Renderer
@paulneale
@paulneale Год назад
You can tell you have no idea what you are talking about and just have a hate on. Any one who takes this guy serious and doesn't actually look at facts is just being fed propaganda.
@Maxdesign3d
@Maxdesign3d Год назад
Take a look at new max 2024. its kicking asses.
@boobo
@boobo 6 месяцев назад
Blender being so good this days Max has no chance of acquiring new users.
@jixal
@jixal 15 дней назад
Max is a solid modeling tool, the modifier stack is amazing, but its lagging behind the times in everything else. Blender just wrecks it with geometry nodes and its real-time viewport.
@phoenix2gaming346
@phoenix2gaming346 Год назад
As an industry artist and also my friends who are working for rockstar games love max and maya 😊
@rsg-digital
@rsg-digital Год назад
I liked your video. I want to give you my take. I work for Aerospace company in a team of 8 3d Artist. All are over 30 and use 3ds Max, 2 have switched last year to Blender. But they are not anymore productive or produce better work than any other member. The truth is if you know what scripts and plugins to use with Max you can make it how you want it. Blender is huge and works off short cut keys and addons also can be customised to how you want. The real difference why I find I use Max or Maya is because if I have an issue with Max I can contact a SME without leaving the software and have a solution within 2 hours. Full confidentiality! A lot of businesses work in the dark, which means they do not connect to the internet in production teams, Blender as far as I know is not dependable to offer a protective working environment offline. I may move over to Maya completely because of the lack of development in the Character animation area, this I believe is telling in Autodesk's long term strategy, they will let the software die until cancelling it does not have a huge impact on there bottom line.
@michaelpenco546
@michaelpenco546 Год назад
I bought the software some years ago an made very few attempth at getting myself acquainted with it. I much prefer using Blender, which is not only free but many of their addons are also plus the fact that I have the choice of two built-in render engines. 3D max a much more an expensive platform to work with and from a personal viewpoint I find more difficult than Blender .
@ElvisGintsyak
@ElvisGintsyak 6 месяцев назад
Blender doesn't know how to export animation formats with textures, what's the point of new functions if it doesn't know how to do basic things!
@DaemonPredator
@DaemonPredator Год назад
Max was easier to learn for me than Maya, XSI, Houdini and Blender which is a nightmare to learn and use (is like a cheap copy of Max).
@theory2500
@theory2500 Год назад
That’s crazy because I think blender is easy to use. 3DS MAX is hard to me atleast
@DaemonPredator
@DaemonPredator Год назад
@@theory2500 I find Blender harder to learn and use than 3ds Max, Maya and Houdini, because it is odd and has horrendous UI/UX and keymap, 3ds max was the easiest DCC to learn for me, but I feel more productive and comfortable in Maya.
@SimonLacey-MySleekDesigns
@SimonLacey-MySleekDesigns Месяц назад
3ds Max seems like its the best for architectural modeling and rendering.
@ThadeousM
@ThadeousM Год назад
Firstly... 9:49 Jonah 😂 I work as a director and editor for BBC News in the UK. The company struggles from the same issue. *Pipelines locked into 10-20yr old tools*. Because the organisation is so large there's no way to overhaul this.. For instance: In the UK there are 12 regional news stations. Roughly talking around 150 to 300 staff members across each site. The cost of training these people to use new tools would be bonkers. On top of that the company has spent so much money over those years managing these tools (annual licenses, repair and development etc), moving towards a tool which admittedly could increase production time/costs is a political conversation more than any other. Therefore free (or cheaper) products such as Unreal & Blender aren't "cheap" at all. An absolute no go for a publicly licensed company. Thanks for the video essay... certainly got me thinking...
@RicardoSantos-cu2rs
@RicardoSantos-cu2rs 4 месяца назад
This is why i still use TrueSpace from Caligari and am SUper Happy with it and its price. TrueSpace + Milkshape3D is a powerful combo! And for Programming my games i still use DarkBasic Classic and sometimes Blitz3D
@morname8731
@morname8731 Год назад
i like to see a video about Modo! why nobody even talk about that software
@mortavius-the-mad
@mortavius-the-mad Год назад
I bought a lifetime license of Autodesk Products for about 10k USD, one year before they went subscription and stopped supporting my version of the Autodesk Package I bought (essentially stealing my money). I will NEVER trust ANYTHING that company does again. Blender is the way to go, and now with AI , Blender is going to improve a lot faster since it is open source and the new coding bots will allow an incredible amount of innovation in the next several years. Screw Autodesk!
@Arnalou83
@Arnalou83 Год назад
I started with 3d studio 3 Dos version , so it has been a long way to go 😂 (yost group 😍, discreet, kinetix …. ) But I don’t regret , My thoughts is that I’ve choosen the good horse. It has been the pilar of all my varied design activities. And when I’m seeing right now Autodesk concentrating rewriting old code and focusing on ergonomic , I’m not worried. Also when I see plug-in so powerful like Tyflow I’m still amazed like the first time … wow it was 30 years ago , I remember how I was excited while figuring the future possibilities … crazy how you became old without realising it 😂!
@D3cker1
@D3cker1 Год назад
In a year you will be able to make your very own personalized app for all of your design needs coded by your A.I. agent.
@Almog3d
@Almog3d 4 месяца назад
I love 3dsmax and use it every day still
@insanepolygon
@insanepolygon 7 месяцев назад
I have been using 3d studio since its DOS days and it has been decades since 3ds max even have a revolutionary feature that has people excited. The underlying architecture is more than 20 years old but Autodesk is too lazy and greedy to bother to rewrite the code base from scratch, so is it any wonder why people are complaining about bugs all the time?
@OnyxLee
@OnyxLee Год назад
I have used Max for more than 2 decades now. But I have been using it less and less, mostly for format converting, only because my boss is paying for it. All the cool features I like come from vray and tyflow. My favorite CAT is totally abandoned. They could hear but they choose not to listen. They just don't care about anything else other than their chamfer.
@paulharden9169
@paulharden9169 11 месяцев назад
Long term user here: Max improvement cycle has been killed by the subscription model, the same happened to Adobe. No need to update if there are thousands of subscribers who pay employee's wages. But after all it's good news for us, nowdays there are so many alternatives waiting to become industry standard.
@sukruboyraz6517
@sukruboyraz6517 Год назад
my 3ds max number one toolbag
@3dbatcat
@3dbatcat 10 месяцев назад
I'm 3ds max user for about 15 years. Recently switched to Unreal Engine and keep using 3ds max only for modeling. The problem is still that its not possible to have a real-time workflow like in unreal engine, rendering a preview animation from viewport takes ridiculously a lot of time (without even textures), as far it will not be improved 3ds max will stay as linear modeling software, but competitor from other side is houdini with his non-linear modeling workflow. To keep market share in 3d, Autodesk should invent something really exciting, like AI modeling software or something with real-time workflow, otherwise these small improvements just a temporary solution, since soon or late users would switch to Blender + Unreal workflow and its already happening.
@hgahsiea
@hgahsiea 10 месяцев назад
Of course you can have real-time work flow when animating. I know you're talking real-time rendering and I don't blame you for going to Unreal for that, but just want to distinguish the two meanings. As far as non-linear modeling this is what Max is all about in the stack and more recent boolean and array advancements take it further. Not saying Blender isn't there, albeit with less polish, and indeed Blender will pass it at this rate. I'm a fan of both.
@danlane9917
@danlane9917 7 месяцев назад
I started with 3d studio max 1.2 , I've had my moments of hating it but overall I'm happy with it.
@chocopie099
@chocopie099 7 месяцев назад
Max not great for smaller studios? What the heck? Max is best for small studios! Max is joy, what the heck are you talking about!? Most of the issues commented here have been fixed... License issues? Inestability? .. I mean.. have you even used other DCC? Max is a rock compared nowadays... Oh gosh...
@FictionCautious
@FictionCautious Год назад
Unless Autodesk manages to ruin it on purpose, it will continue to rule the 3D world for the foreseeable future. That is mostly due to the hyperuniverse of ready-made content and plug-in solutions. It's a multi-tool, use it as such.
@TheTimeProphet
@TheTimeProphet 9 месяцев назад
I actually love using 3ds Max.
@Carolina-mw4po
@Carolina-mw4po Год назад
Max plus Chaos Vantage, unrivaled couple.
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