The way the ideal 'Imperial Guardsman' game would work is exactly like the opening of Battlefield 1. Specifically the scene where you are a lone soldier that inevitably dies, the camera pans out, and is IMMEDIATELY shoved into the POV of yet another soldier.
that sounds kinda similar to the only real 2 changes I'd make to idea 1 suggested in the video. 1: 9 AI squadmates per guardsman player (make it a minimum sized squad) 2: when a player dies instead of taking 20 seconds to respawn they instantly take the place of the AI squad member with the highest HP, all AI squad members respawn when you reach a checkpoint. if you die with no AI guardsmen remaining you have to wait the full 60 seconds before coming back with a new squad of 9 AI teammates.
@@camerapasteurize7215 ah... admittedly I haven't played Battlefield, I only knew about that section from the comment I replied to, and the only part of that that the comment really got across was the "you are expendable" bit. also, to be fair, in 40K the "yet unique" bit probably wouldn't carry across anyway. if 40K tried that idea the quote would probably end up being "you are expendable precisely because of how replaceable you are, there are trillions of other soldiers exactly like you waiting to take your place"
The best way I've seen to replicate the vulnerability and expendability of a guardsman was seen in the intro(?) to battlefield 1. You were a rando and you were expected to die and once your time came you were very quickly replaced by another rando, and another. Respawn was near instant to reflect the huge number of bodies with guns on the field. You never really "die", you aren't "a" guardsman, you are the guard itself as a faction.
Hear me out.. the guardsmen get an arty call-in. You ping a spot and like 3 earthshaker shells come down. I kinda just really want to see call-ins added but guard would be the one to do it on.
I am a player who prefer lower dificulty games, but this game is not too hard (if you find it too hard lower your difficulty instead of whining about, it it's there for a reason.) AND I WOULD ABSOLUTELY PLAY AS A GUARDSMAN SQUAD!
@@Falschera not even "lower the difficulty" just get good, I just completed some ruthless runs with lvl 10 assault and sniper to level them, completely doable while not holding your team back and barely falling one time if I did
I'd kill for a 16-32 man guardsman only mode. Defending an objective in a fortified position like a trench for a set time (10 min) until the Ultramarines drop-in to save the day would go so hard.
@@johndane9754 more the merrier but at a certain point there are diminishing returns and could be easily filled by bots beyond 32. That being said, 128 player-controlled Cadians all screaming into proximity voice chat would be a sight and sound to behold.
And for tank deployments, you can choose to spawn in as either a leman russ tank, chimaera, or even a space marine that can drop everywhere on the map via drop pod
yeah man I was thinking of a game mode where a player can be a carnifex vs 3 space marines or something. Just like the asymmetrical multiplayer games that have come out in recent years.
Thats until a Guardsmen only game comes out and suddenly youll see gameplay of people killing the final boss with only the starting melee weapon, a knife, said boss being something really high up the powerscale like some Chaos Lord or an Ork Bozz Without taking damage btw
Had no issues playing the game with randoms. Have all the data. Private servers aren't needed and make the game seem dead. They need proper vid clipping/reporting of cheaters and last stage kickers. Evertime you have to deal with a less than teammate you get a bit better and maybe learn something. Took em 13 years to get this out, enjoy it a little.
Lorewise being an Imperial guardsman is actually pretty damn great compared to the majority of Imperial life. Most guardsmen get paid pretty well generally and get well dieted food, especially compared to their less specialized and lower skilled counterparts the PDF troopers. Hell you'll likely get to be apart of your very own inner regimental gang. The Imperium, considering it's size and logistical challenges, does a pretty great job most of the time keeping their guard regiments in good order. Most guard regs don't even see the apocalyptic full scale war that's often depicted in mainline 40k lore, the reason being is because there are no space marines in those easier campaigns. TLDR: Guard be chilling, fucking and fighting a good fair fight 90% of the time.
Lorewise Guardsmen regiments can get screwed over by the political shenanigans going up in higher command echelons, you'll most likely never return to your homeworld ever again but hey, the free travel. Heck, in one of the Gaunt's Ghosts books they had a entire supply problem because the lasrifle charge packs the Tanith's First lasrifles use were completely out of stock because they stocked a standard completely different from them resulting in them effectively going into a mission with only the charge packs they had when they came into the operation. Though you are right about most of it I'm mainly nitpicking over here
Just so you know.... We can trampled a chaos cultist that's probably guardsmen size without any problem. So imagine a gigantic man in a gigantic power armor walk pass you and step on you.
In all fairness Player characters are always more sturdy than random chaff And thats a common thing in most Warhammer 40k games already, from a lone Fire Warrior killing dozens of Marines and even greater demons to 4 hobos facing off Demonhost and Beasts of Nurgle (without even getting infected with the pletora of diseases those carry) So i can see it being a thing if done right
Y'know, a Guardsman 1st or 3rd person shooter would be a great idea for a Warhammer 40k game especially! It can basically be a Battlefront, Battlefield or Helldivers type game.
I was thinking something similar to Natural Selection / NS2. You could play as the guardsman or be the commander of the battlefield. Something PVE or PVP, multiplayer coop, or a helldivers type but more players.
Focus entertainment has a space marine 2 forum for ideas like this. Some of the ideas from there are already in the game. They generally rank ideas if they gain enough traction in categories like must have or out of vision.
Okay, hear me out. Helldiver x Enlisted mechanics. You can play guardsman, but as a Cadian Drop troop or some elite squad. Three players, each one a squad of 6(1 player, 6 controllable). You can call in artillery, strikes and additional supplies (if available). While controlling one, you are the squad lead and the other 5 are AI (Hopefully good AI). If you die, Enlisted mechanics take over and you take control of the next in command rank of your squad (one of the other 5). If all are dead, respawn a little far away as a reinforcement squad and make your way back to OBJ. Your main missions are to flush out Xenos and Heretics in areas inaccessible to space marines and/or scout and fight together with AI space marines. Vents, tunnels, trenches, and deep swamps. Thats 18 guardsmen in a lobby, equip em all with hellguns and we're in for a pretty light show.
If you could play as a guardsmen you should be able to pick up a full on bolt gun off the ground to get one shot off and instantly die because it blew your arm and half your torso off with it from the recoil, but you got that one shot off!
Preach, brother preach. For ten thousand years we have hold the line to have no game for us, to only be subjugated to only being a background set piece for our lords.
Helldivers still need to add the SEAF grunt squads that got leaked months ago. It'd be peak gameplay to fight and die alongside a bunch of grunts Halo style.
It's kind of like the reverse argument of a Mary Jane level from Spider-Man except everyone does want to just play the powerless just to see what it's like. That's the 40K affect right there.
Someday loanshark will add carapace helmets with visors in it. Just like hotshot. So we could show 'em the ol' kasrkin double tap. We live to fight and we fight to live.
Either a star wars battlefront-esque guard PVP mode, or an Enlisted-style "you are the squad, you can change between which squad member you control and can equip them all individually, etc." for the base game would work wonderfully.
I agree that Darktide was not the guardsman game I wanted, but a big part of that is that they made a online only coop game instead of a single player offline campaign.
My idea for a Guardsmen Class would be. All the basics are here. 1 wound 1 armor Can dodge but can't parry. Veteran: the basic Guardsmen, can switch out lasgun for Plasma Gun, Melta Gun, Flamer & Boltgun. Commissar: Have buffing aura similar to Bulwark. Boosting Damage and Armor Recharge. Akimbo Pistol & Melee and is the only Guardsmen that can Parry and Gunstrike but they don't instant kill just Stun. But not agianst large enemies and bosses only gaunts, tzangors and warriors at most but not Rubrics or Terminators.
If money wasn't an issue, I'd change Veteran into a Tempestus Scion or Kasrkin with Carapace and Hotshot Lasgun. Hellgun would feel similar to the Heavy Bolt Rifle fast firing but instead of reloading needs to cooldown. Carapace would give them 1 Armor but a Bonus 1 armor at the start of the mission and after killing Majoris+ enemy. There ability would be "Bring It Down!!" giving them a damage bonus for a short time similar to executioner stance. They can Parry and Block enemies like the commissar but only have access to the Combat Knife encouraging them to stay at a distance.
I would love to assist my buddies as a little guardsmen when their lobbies are full. Just being able to play with them would be awesome (since for some reason PvP parties are still capped at 3 for some reason).
Proposal 2 would be the best option in my opinion seeing as it wouldn't make a lot of sense having a single guardsman on his own with 3 space marines. Personally I like the way it is, maybe another space marine would make it better, but so far I think 3 is working great. But I definitely argee that playing as a guardsman would be a lot of fun. My favourite part of the game is battling alongside guardsmen.
The first proposal is the best one... playing the operations as guards and you could make it as you can only respawn in some parts of the missions, so that you have reenforciments and stuff. But the best part is that it needs to be balance the way the game is right now, it needs to be brutal.
I'd like one where you play a commisar where it's more of an inbetween. Duelling and parrying small enemies and you can kill guardsman if they try to run away due to low morale...or you have to execute the ones expossed to chaos.
A guardsman game like bf1 would be cool, imagine fighting and when time passes in the match ur team get a Dreadnought, and the top 3 squad in ur team becomes a space marine
My ultimate dream right now is for Saber/Focus to give the Space Marine II engine and assets to their other smaller dev teams, and each team makes a full spinoff game about different Imperial factions, complete with full Campaign and Co-operations: a Grey Knights game, a Sisters of Battle game, a Militarum game. ALL the fundamental foundation is set, they just have to get it made!
Oh my god. I remeber when DarkTide came out and everybody wanted to play a Space marine. Now Space marine 2 is out and everybody wants to play a Guardsman
I’ve always wanted a FPS game surrounding a lone guardsman after an astounding defeat at the hands of the Orks. You have one mission. GET OUT! Have it play like the Farcry 5 DLC “Hours of Darkness” so if you make ANY noise. You alert DA BOYZ! You could get weapon drops off of your dead friends and I was thinking since in lore a Las cartridge can be recharged in the sun, have a day night cycle where your ammo SLOWLY regenerates during the day but not at night.
Maybe a pvp mode of 14 v 6 veteran guardsmen vs space marines, it could be called 'hunt' or something and the guardsmen would have to rely on swarming individual astartes, maybe bringing one down with a well placed melta shot or an unexpected 3-man bayonet charge from behind
ngl i would LOVE to be a Guardsman in this game, and pls let it play like WWZ just hordes and hordes of enemies vs us the Guard with our little Lasguns, and let us be like very easy to kill and if we die the pov just transfers into another Guardsman like that scene in Battlefield 1 intro mission or in Enlisted 🤣🤣🤣🤣🤣
I understand completely that Space Marine 2 is about Space Marines in general (and, Ultramarines specifically), but I told my son the other day that I hope they might add a DLC down the road (or, an expansion at a later date) that would focus on a Guardsman's experience allowing people to play as Guardsmen.
Squad of guardsmen, player & AI characters, would work perfectly. One of the guardsmen could have vox caster (the radio thingy) - and the squad could 'activate' regimental orders they would receive such as rapid fire buff, take cover (temporary armor against incoming fire), or to gain bonus to melee fighting. Fix bayonets!!
Also a cool idea I think is with the option where there are 4 bot guardsmen with you if you yourself die you can take control of a bot guardsmen in your squad
These are perfect ideas. Why not submit this to the developers for future dlc content because i would totally pay for dlc to be a guardsman maybe with minimal customization
The Guardsmens signature ability should be something like calling in artillery fire or air support. They should also be targeted less when space marines are present, as the marines are a greater threat to the enemy, similar to how we play ignoring chaff enemies to go after the majoris or extremis threats. I still want a battlefield game but with guardsmen.
GW could easily make a game where you're a guardsmen against the odds. I forgot if it was in dawn of war or a book but I remember reading about 2 guardsmen holding a position for 2 weeks against the forces of chaos with one of them killing a ridiculous amount of chaos space marines unarmed
I'm not entirely sure that happened. Granted I haven't went through all the Dawn of War games and there's a metric ton of books. Closest I read was Mkoll from Tanith's First tricking a group of Space Marines in a exercise with a suicide bomb trap only to reveal that the bombs were in fact ration packs
Honestly, the best Guardsmen sim I can think of is classic XCOM modded into 40k. It has the hate for the Xenos, the ridiculous casualty rate, the "rocket tag" style gameplay (especially early on).
Imagine a Imperial Guardsman game with the mechanics from Battlefield 2: Modern Combat. Where you have your own team of people all with different loadouts and you can freely switch between each soldier on your team or when they die. Would be so great....
A guardsman class where you are the sargant/commisar and you have a group of 4 other AI Guardsman, when you target a specific enemy, it focus fires on that enemy and all AI in your squad shoot to bring it down would be awesome. having a special where you summon even more guardsman for 30 seconds with a heavy weapons crew that lay down heavy bolter fire in a general area would be awesome to clear hordes. Make it a supplimental class to the space marine group so you got 3 marines and 2 guardsman sargants would be awesome. Maybe even multiple guardsman classes... 1. commisar-buffs guards and marines 2. commando- does more damage and can "plant" a melta bomb by going invisible just like sniper, doesn't decloak while planting, only when attacking 3. heavy specialist- can summon a group of heavy bolter gunners to mow down hordes 4. Logistics specialist- can summon an ammo crate and medicae that heals both marines and guardsman over time
If I were to play as the Imperial Guard, there should be a separate mode from the story as a special mode that is something like having the character survive as long as possible to accumulate stats, or a mode of normal human vs Xenos & Heretic. It would be fun to experience the atmosphere of being a normal human fighting against dangerous and strong creatures
Ain't watched yet but me and others talked about playing a commisar or officer who has like 2 or 3 tougher guardsmen as bodyguards, they respawn if they die, and your ult being you spawn in about a dozen guardsmen to follow you around. They don't respawn. Your skill tree all about buffing your guards and the guardsmen you call to battle. Tougher, more damage, more in general, etc. Edit: I also dig proposal 1
Do you want Saber to do this officially, or a modder making it? Super cool idea regardless. My friends and I had a similar idea back in the day when Halo CE came out. There's something so capturing about being a weak marine and watching a superhuman warrior effortlessly destroy enemies that you were just struggling to overcome.
Would honestly rather see a large scale warfront game specifically about guard, rather than trying to adapt this game's mechanics to playing a guardsman. Play it exactly like Battlefield 1. For PvE mode, its you and 50 other players trying to gain and hold ground in the trenches of somewhere like Vraks. Play as different regiments on different maps, but everyone plays the same regiment (Krieg were of course there, but I know Cadia sent some troops, among many many others). Reward team play by giving buffs to accuracy and damage output the closer you are to groups of other players. For PvP you do exactly the same, but the other team plays the heretics. No Space Marines involved at all, or demons or any other crazy stuff. Just Guardsmen with their lasguns and bayonets shooting, clubbing and mortaring the shit out of each other
i've had the thought of a type of operations mission where as a team you hold out as guardsmen for as long as you can, and when you all die then that's when the drop pods come in and you switch to a space marine, the mission then switches to attack and push with bonuses depending on how well you defended
Additionally, a PvP mode where everyone is a guardsman (or cultist if chaos) and once you get a certain amount of kills you can be a space marine for X amount of time or until you die - similar to how Star Wars battlefront works where everyone is a rebel soldier or imperial soldier/clone and when you get X amount of points you can respawn as a jedi/sith. My friend also suggested a PvP mode where everyone starts as a space marine but when you die you respawn as a guardsman/cultist and its essentially first team to kill all opposing space marines wins, could get a bit steam-rolly since a guardsman/cultist won't take a space marine down as quickly as another space marine but it could be interesting and might turn into a "protect the asset" kind of game when there are only a couple space marines left alive.
1 tangent to this idea, lots of people I know want to play as nids! A server with playable guardsmen vs playable nids both on quick respawns (and maybe bonuses like become a carnifex or a tank once every 10 lives or something) would be amazing
What I would propose for an idea like this, is that after your first 3 slots are filled, any friends who join your game from that point on are each individual guardsmen. This would be both balanced and streamer friendly. if you had a stream of 100s of people wanting to join in you absolutely could have a private army of guardsmen backing you up. just increase the respawn timer incrementally with each additional joining player.
And/or: we should be able to play as a commissar with some guardsmen bots on our side. We would be stronger than a guardsman but less then a space marine. The ability should be a command we give to the bots to control them, have friendly fire on them and if we kill one the other guardsmen get a buff.
My idea would be that you spawn in with 10 guardsmen and they ARE your health pool, You control the leader of the squad and chose the loadout specifically for the leader that you are controlling, all guardsmen block, shoot and move as you do. In terms of the parry system, have perfect parry as the bayonet charge that is longer and works only on minoris, larger foes cannot be parried but can be blocked with stagger. Special ability calls in artillery that is laser guided.
I would love to play as a Guardsman! Imagine you are a lot weaker than a Space marine player but you can have like 20 Guardsman players tackling these levels instead of three Space Marines. Would be pretty awesome.
idea 1 is probably my favorite but I'd make 2 changes to it. 1: would be to the number of guardsmen. 5 isn't a proper squad when it comes to guardsmen. over time across many editions of 40K guardsmen have rather consistently had 10 as their minimum squad size. maximum squad size has varied a lot over the years, back when I started playing it was supposedly 50 (I admittedly didn't collect Imperial Guard at the time so I don't have the relevant codex to check the rules), for a while it was 30, and checking current rules it's now 20. let's bring 9 bots per guardsman player instead, that way 1 guardsman player ends up with a minimum sized squad of guardsmen, meanwhile 3 guardsman players would end up with 30. 2: respawn mechanics. instead of having AI guardsmen respawn on a 20 second timer they instead usually only respawn at checkpoints (the same checkpoints that let Space Marines instantly come back), at which point your squad is replenished to maximum and all the AI squad members are fully healed (Space Marine bots already fully restore health at checkpoints so I don't see any balance issues here). when a player dies they instantly respawn taking the place of the AI squad member with the highest health remaining. if your team completely runs out of AI guardsmen it's the regular 60 second timer for respawn at which point you'll come back with 9 AI squad members (if a 2nd player dies during those 60 seconds they'll come back at the same time as the first player, taking the place of one of those AI squad members)
Dude the lasgun would be better the most space marine equipment, the cultist lasgun shots eat that ass from across the map and drop you 1 point of armor every shot...
So hear me out. As the guardsmen class you only get one life. And since yall want to be guardsmen and know how weak they are, if you get hit once you die. After that you can never use the class again.
What if they incorporated a sudo gun game pvp mode. It could be Tyranid, Imperial, Chaos vs each other (logistically 1v1 would make sense but a 1v1v1 of 6 players per team would be goated). The progression would work as such (for imperial at least): Guardsman>Commissar>Marine>Gravis>Terminator>Dreadnought. In order to win you must complete a full rotation (going back to tier 1) to obtain 1-point, whichever team has the most by end of the timer wins the match. In order to progress you must kill a tier equal to or higher than your current position (A Dreadnought must kill an equal tier to complete a rotation and will be brought back to guardsmen tier upon doing so), while dying to a tier lower than your current tier results in a demotion. It's unlikely but it's a fun brainstorm session albeit rough general idea.
they proposed a horde mode at some point, I imagine they could at this like a modifier and like say, Battlefront, you are chosen to become a space marine until you die
Grenade damage should be the same because they are throwing the same grenades. Guardsmen should have access to executions. I like the 3+3 squad idea. Otherwise pretty good.