Wow. The best part of your concept is how incredibly it flows. It’s not repetitive, has unique elements, and they don’t feel forced in any way. And they pull very realistic G-Forces. Awesome as always
Great re-conversion! The uphill over the quarry on the original Rattler was the scariest part of all 3 versions. The structure shakes like it about to crumble any minute! Crazy
I like all of that except the end. After the quarry wall tunnel near the end, I would've tried to add something along the originals last helix path. Burn off the speed, don't make the brakes do all the work.
I just rode Iron Rattler for the first time last week and it was so forceful and the elements are pretty tame for it being one of the original rmc’s. This would be absolutely bananas! Great concept!
that is amazing how rmc has evolved over the years! Nice creation i watched both povs and that was very good and follows the old layout pretty well with some added and more exciting elements! Nice job
Fun fact: the original pull out from The Rattler's drop managed to pull over five Gs. However, the structure was only actually built to handle the force of a train pulling three Gs. This was due to a miscalculation in the design.
Actually the original concept had the pullout only pulling 3 Gs. In order to guarantee the ride would open with the tallest and steepest drop, the park got RCCA to redesign the drop twice. The pullout was never redesigned
@@VestedUTuber the start of the drop was moved forwards off the quarry wall and the height was made taller. The pullout still ended in the same spot, it was just made smaller. When the ride opened RCCA continued to advertise the pullout as only having 3Gs
1:49 I'm always shocked when I see that original Rattler track shimmy on that uphill section. If I were redesigning it I'd put an intentional shimmy of the train in that spot as a sort of "tribute." :-)
I think if i were resigning, I'd use an iron gwazi descending zero-g roll into the second drop. Maybe a step up to pull some floater into the descending zero g roll would make that last drop so much more intense
Ooo do Outlaw run in Silver Dollar City if it was a true hybrid like Iron Gwazi or Steel Vengeance instead of being RMC's first topper track wooden coaster!
@@EliteCoasters yeah for sure. i think the longest coaster i’ve ridden is goliath at sfmm but i don’t think having a super long ride automatically makes a ride good. og rattler for example 💀
My only real issue with this design is that it doesn't make use of the final turnaround the original Rattler had by the station. Easily some outer banked turns and/or airtime hills could have been used here to really extend the ride. All the extra momentum you have left over is kinda wasted just hitting the brakes.
Yeah, I've gotten a few comments about that. The reason I didn't put anything there is because the train has way too much speed going into that section. Any element that I would have been able to fit into that section would have been much too forceful.
1. bless you for fixing the timings for the youtube sections, I was like "where the heck is the full POV' within the "full pov" section. 2. links are broken in description
SFFT is and has been my home park my whole life, and i would have liked to see a flyby next to the station after the tunnel! The Rattler used to do this and it would shake the entire station and when i rode Iron Rattler after the conversion i and many other fans of our original The Rattler were left wanting more after the tunnel and the queue wasn't as thrilling ( the old fly by would rattle and shake the entire station and gave everyone in queue a chance to rethink their life choices LOL) other than that i love what you did with my beloved Iron Rattler, i wish they would reconvert it to to this cause this conversion would make it a competitor to the top 3 RMC's of the current day! well done!
I wish I could have done more after the final drop, but there was simply too much speed to make any realistic elements in that space. It was a tradeoff between being able to have something there, or having speed on top of the quarry wall, and I chose speed on the quarry wall because that is the most common complaint with Iron Rattler.
@@EliteCoasters i can totally see that being an issue for sure. even the current iron rattler out of the tunnel there’s a sharp jolt up forward and to the left as you enter the brakes, if they weren’t magnetic brakes it would rip your face off! glad you took it into consideration and i too would prefer better pacing on the top of the quarry wall, well played!
That was a great rendition. One thing, as an OG operator of the ride, that I did miss about the RMC conversion was the station fly by after the tunnel. I always thought having an inversion like a stall cut through a station would be rad on any of their rides.
I noticed you used the original RMC trains. Do you think you could design this with the new generation trains? I also wonder if you could add a third train to the track
Not sure if it’s possible , but going the opposite way through that last tunnel would be pretty cool . Dive off the wall a bit wider into a small air time ejector , quick left hand over bank into the tunnel , out of the tunnel into a sharp left turn then airtime hill into the break .
Ye but unique twists could be put on elements to make them better, for example, ale the first inversion the cutback, then make the second an outer banked hill into a death roll
@@EliteCoasters well lucky for us TC was 2015 so I'll be patiently awaiting you to revitalize my headcanon version of my home RMC. Keep up the good work dude. Also out of curiosity are you also gonna do the ground up woodies like Outlaw Run, Wildfire, and Goliath?
The only issue i see with this is it kind of takes away the novelty of the quarry wall location when youre actually on ride. Most of the interactions with the wall are very difficult to see and you wouldnt notice them while riding like you do with the real Iron Rattler.
I still enjoy the original as it is a classic and is my favorite ride but it would be cool to see this ride in a separate ride like the rides beast and son of beast it could be the iron rattlers son in a way but came back bigger and different I love the concept and would love to see it implemented in real life.
Have you thought about what a triple racing coaster could look like? It would be a pipe dream requiring a Disney budget, but I’m interested in seeing what you could do with that.
While I do like this concept and I think it would make for a better ride experience than the real Iron Rattler I think you missed some important points: -The Rattler was always plagued with structural issues and Increasing the height speed and forces as you suggested would require extensive reinforcement of almost the entirety of the structure. This is probably also the main reason that for the Iron Rattler Conversion large parts of the original structure were removed and most of Iron Rattler stays a lower to the ground than the original rattler did. -Budget: the alterations to the helix requires a lot of new support structure on top of the afore mentioned reinforcements it would probably come out to at least 3x the cost of the Real Iron Rattler and we are talking about a Six Flags park. So a 2022 Iron Rattler would be smaller and a lot closer to the existing Iron Rattler than your concept.
I love how it took more of a refrence from the original Rattler and has a longer time before the amazing drop, I havent rode iron rattler but it does seem slow on the quarry wall and a little short, your version basically took the flaws of iron rattler and made it 10x better
Really cool layout, I will say though, even now, RMC still pretty much sticks to only using the existing footers. So in reality, there wouldn't be such a large change to the portion on top of the quarry wall and they would have just stuck to the original helix footers.
@@EliteCoasters Still an absolutely awesome creation! And who knows, RMC had to do some wonky stuff with Iron Gwazi to make that work, like adding additional long steel supports in spots, so you never know!