What if Mario Kart 8 tracks were in Mario Kart Wii but with 24 Players? Time Stamps Below. 3:11 Ribbon Road 7:21 Dolphin Shoals 10:41 Water Park 13:50 Thwomp Ruins 17:44 Sweet Sweet Canyon 20:50 ExciteBike Arena
I think it’s safe to say Subcoaster doesn’t really work in Mario Kart Wii unless they find a way to make anti-gravity. Ribbon Road should definitely be updated though.
*Mario Kart Stadium:* An extremely lazy port from Mario Kart DS Deluxe, clearly not meant for the Wii *GBA Ribbon Road:* Actually a very well done remake, the first ramp needs to be fixed and the colors could be a bit brighter but other than that it looks awesome! *Dolphin Shoals:* The first part of the track looks a bit bland but everything seems to function perfectly and there are some nice details like the water vortex. Again, looks awesome! *Water Park:* Generally looks nice, but there are clearly some missing textures. Also, placing a ramp to skip the loop is extremely lazy and out of place. They should've just flattened the loop to make it a circle instead. *Thwomp Ruins:* Most of the track shows a lot of promise, but the route in the middle looks like it can only be taken with a mushroom, the ramp should've been off-road to make that more clear. Also the ending seems quite unfinished. *Sweet Sweet Canyon:* Same thing as Mario Kart Stadium *Excitebike Arena:* The MKWii dash panels look a bit out of place and some of the changes like the finish line placement, item box placements, and the mushroom pad make the track feel like less of a recreation and more of a reinterpretation.