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What if TF2 Weapons Stacked Forever? 

Great Blue
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27 авг 2024

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Комментарии : 1,2 тыс.   
@Great_Blue
@Great_Blue 2 года назад
Thank you World of Tanks for sponsoring this video! Play World of Tanks here: tanks.ly/3N1VvRQ During registration use the code TANKMANIA to get for free: -7 Days Premium Account -250k credits -Premium Tank Excelsior (Tier 5) -3 rental tanks for 10 battles each: Tiger 131 (Tier 6), Cromwell B (Tier 6), and T34-85M (Tier 6) The promo code is only for new players during the registration. Check out the WoT merch on Amazon: amzn.to/3HhfIkG
@PK-Radio
@PK-Radio 2 года назад
Is the Ratte a playable tank?
@joshuatrabaldotogna5892
@joshuatrabaldotogna5892 2 года назад
congrats on the sposorship dude! cool to see ur channel grow
@andromenaught4487
@andromenaught4487 2 года назад
Please for the love of God don't play artillery if you decide to start playing WOT, also general advice for those starting the game the meta is hull down meaning that you unfortunately want to avoid tanks such as type 5 and maus. Best advice would be to get either the super conqueror, object 277, kranvagn, stb 1 or vz55 as your first tier 10, the 277 in particular is a great first tech tree as they are forgiving tanks to play with a fairly low skill floor
@andromenaught4487
@andromenaught4487 2 года назад
@@PK-Radio no
@PK-Radio
@PK-Radio 2 года назад
@@andromenaught4487 rats
@MadSwedishGamer
@MadSwedishGamer 2 года назад
It's also worth mentioning that the Eyelander increases shield bash damage with heads collected. It'd be neat to see some thresholds for that as well.
@steambot3000
@steambot3000 2 года назад
Oh lord...
@GewelReal
@GewelReal 2 года назад
TF2 x10 moment
@davitdavid7165
@davitdavid7165 2 года назад
At some point the shield bash will kill basically everything and hurt your headhunting. But, it can be a newfound counter to kunai spies, other eyelander demos ecs
@Cruptile
@Cruptile 2 года назад
@@davitdavid7165 funnily enough in base game with max heads splendid screen shield bashes do 128 damage at max distance so they would already annihilate squishy classes
@Cake-rj8sv
@Cake-rj8sv 2 года назад
SolarLight:
@shadokwastaken
@shadokwastaken 2 года назад
i wish eating chocolate non-stop for 2 minutes would double my life expectancy and not halves it
@harrypootis9519
@harrypootis9519 2 года назад
Have you tried downing thousands of 5 hour energys
@coolguyowl3341
@coolguyowl3341 2 года назад
@@harrypootis9519 I SWEAR DO NOT FILL UP A "SUPER BIG GULP" CUP WITH 5 HOUR ENERGY
@harrypootis9519
@harrypootis9519 2 года назад
@@coolguyowl3341 but its the gateway towards immortality.... and heart attacks but we ignore that part.
@vbgvbg1133
@vbgvbg1133 2 года назад
@@harrypootis9519 it seems like you live for 1000 years but that’s just time dilation, you actually died on the spot
@slonkazoid
@slonkazoid 2 года назад
yo it's the guy from the ape server
@Slye_Fox
@Slye_Fox 2 года назад
Fun fact about the Airstrike; It's even more functionally identical than you think, as it shares the same code with the Eyelander, including the head stealing mechanic. So an Eyelander Demo can steal 'heads' from an Airstrike Soldier & vice-versa.
@mdbgamer556
@mdbgamer556 Год назад
Holy shit. I never knew that. Time to file that away for random use in the future.
@TwilightFlower9
@TwilightFlower9 Год назад
IIRC this also applies to the Bargain?
@Skullhawk13
@Skullhawk13 11 месяцев назад
@@TwilightFlower9and the vita-saw weirdly enough. Organs are just coded as heads despite not being on kill only. So the vita-saw is even worse
@seva7500
@seva7500 11 месяцев назад
@@Skullhawk13yeah but good luck finding a vita-saw medic.
@Skullhawk13
@Skullhawk13 11 месяцев назад
@@seva7500 if you do find one it’s probably not a good player so free heads.
@jacoboettel4177
@jacoboettel4177 2 года назад
Something to note about the blaster is that eventually, the scout's movement would become so fast that he would cause a heat wave by moving, lighting the entire server on fire, including himself, causing him to take damage, and resetting his boost to 0, starting the cycle over again.
@Jo_Wick
@Jo_Wick 2 года назад
Then maybe you should play sentry-scout and say to the entire server, "You mess with me and I'll move and light this entire server on fire."
@helizteil2625
@helizteil2625 2 года назад
Wouldn't the heat wave deal enough damage to allow him to regain his lost boost?
@thonking7193
@thonking7193 2 года назад
@@helizteil2625 it would be a neverending conundrum
@MeesterTweester
@MeesterTweester Год назад
Use Bonk
@theironycomedy6
@theironycomedy6 Год назад
@@thonking7193 Not really. All we need to know is who gets damaged last, likely some random heavy.
@fillerpoint555
@fillerpoint555 2 года назад
Fun fact about the Dalokohs Bar, there was a glitch at the start of Jungle Inferno where you actually could stack the health buff infinitely by swapping to and from the GRU repeatedly and eating the chocolate off of cool-down. The result? About what you’d expect. You could still easily die to a random backstab though.
@godusopp1797
@godusopp1797 2 года назад
Went looking for specifically this comment, and I just want to add that the bonus was exponential Great Blue says that 1000 HP was pretty bad, but I remember how easy it was to still die with that against an enemy Heavy with (and I'm not exaggerating, the numbers really got this huge:) 10 million HP
@blacktemplar1139
@blacktemplar1139 2 года назад
I dig the idea of scout running so fast that he completely vaporizes the fucking earth tho
@evandurham8908
@evandurham8908 2 года назад
And now there's a bug with infinite overheal heavy, Delfy has a vid on it
@blacktemplar1139
@blacktemplar1139 2 года назад
@@evandurham8908 still not enough to survive scouts speedpage
@owenblount7334
@owenblount7334 2 года назад
It’s literally why it doesn’t overheal anymore they were to lazy to fix it and just nerfed an already overlooked unlock
@cursedbroly8576
@cursedbroly8576 2 года назад
Imagine if how many rockets would the air strike shoot after 300 kills. It would recreate an actual air strike
@randomuser5443
@randomuser5443 2 года назад
Zumi f4E
@timkuznetsov8680
@timkuznetsov8680 2 года назад
you have 20 total ammo tho?
@moreclick978
@moreclick978 2 года назад
@@timkuznetsov8680 grab more ammo
@Kriegsmen89th
@Kriegsmen89th 2 года назад
Correction, a nuclear strike
@keygiam
@keygiam 2 года назад
still trying to find who asked
@schniemand
@schniemand 2 года назад
5:35 The progression is 50% of stock, 75% of stock, 100%, 125%, so on. Also you need to subtract 0.3s from the charge time that isn't affected. That's how. _Edit: Charging technically starts 0.3 seconds after scoping and goes from 0.0x damage to 3.0x damage over the course of 3 seconds, but if it's under 1.0x, the damage is unmodified, so the first second does nothing. Increased charge rate decreases this 1 second interval as well as the 2 seconds of actual charging that come after._ TF2 weapon stat numbers often don't say anything and you kind of need to test how they actually work.
@Charmlie.R
@Charmlie.R 2 года назад
To expand the function is just hyperbolic. 3/0.5 is 6, 3/0.75 is 4, /1 is 3 1.25 = 2.4 1.5 = 2 1.75 = 1.7 2 = 1.5 2.25 = 1.33 Which are all 0.3 off from the chart except 2.25 dunno what's up there. I forget if it's already capped but whatever. This also means you retain a nearly linear dps up. A charge rate of 1x is 3s, which is 0.33 shots per second, which with 150 damage is 50 dps. If we drop to 0.75x, thats 0.25 shots per sec, 37.5 dps (-12.5). If we go to 1.25, thats 0.42/s or 62.5 dps (+12.5). Just to confirm you have total: 0.5 = 0.17/s = 25dps 0.75 = 0.25/s = 37.5dps 1 = 0.33/s = 50dps 1.25 = 0.42/s = 62.5dps 1.5 = 0.5/s = 75dps 1.75 = 0.58/s = 87.5dps 2 = 0.66/s = 100dps Etc. The flat 0.3 changes things tho, so the effect slightly diminishes as the 0.3 stays static, so the actual change is +11.1 from 0.5 to 0.75, then +10.6, +10.1, +9.7, etc. The raw idea though is just the idea of a hyperbolic function, which is very commonly used in dps or RoF stuff. Like 2 shots/s is 1/2 is a delay of 0.5s between shots, and programming prefers to use delay even though shots per sec is more human readable. Anyways yea ted talk and etc, lots of numbers haha Takeaway is just that 1/x is really common in games, so if you see a slope like this it's likely a hyperbolic function. As the denominator approaches Infinity, the result approaches 0. This can be used for approaching 100% as well by just doing 1-(1/x). 1/4 is 0.25, 1-0.25 is 0.75. Beware the idea that these types of effects actually have diminishing returns. Like mentioned above, the raw formula has a linear dps increase despite the visible graph appearing to diminish greatly. This type of formula is also very often used for defense or damage reduction calculations. Heres an example. 50% damage reduction results in requiring 2x more damage to kill you (a 100 damage shot would deal 50). 66% damage reduction, despite only visibly increasing by 16% (compared to the 50% reduction which goes from 0 to 50 right away), results in a 100 damage shot dealing 33, meaning it now takes 3 shots to kill, meaning you have effectively 3x health. 0% to 50% added 1x more effective health. 50% to 66% added 1x more effective health. 66% to 75%, a visible increase of only 9%, also results in an effective 1x more health (75% reduced means 100 now deals 25, 4x needed to kill) As such, despite that % reduction appearing to diminish super fast, it still maintains a linear benefit and as such each step should not be considered worse or diminished in actual effect compared to the other steps.
@puppieslovies
@puppieslovies 2 года назад
The charge delay on the sniper rifles is 1.3 seconds, or at least it should be. The chart still doesn't make sense even if you know this
@schniemand
@schniemand 2 года назад
@@puppieslovies I think a good way to think of it is this: Charging starts 0.3 seconds after scoping and goes from 0.0x damage to 3.0x damage over the course of 3 seconds, but if it's under 1.0x, the damage is unmodified, so the first second does nothing. Increased charge rate decreases this 1 second interval as well as the 2 seconds of actual charging that come after.
@pacifistminigun3987
@pacifistminigun3987 2 года назад
oooh, so it actually goes up by 50% of the initial charge?
@puppieslovies
@puppieslovies 2 года назад
@@schniemand I find it really unintuitive that the first half of the charge meter signifies essentially no difference in damage
@Luksed12
@Luksed12 2 года назад
The Bazaar Bargain works exactly as advertised. The original charge is 3 seconds and the 0.3 seconds is the time before the sniper rifle actually starts charging
@xcmledder3420
@xcmledder3420 Год назад
Ok, but the graph shows the first kill reducing the charge time by 2s, which would be 33% not 25%. Now that I look at the graph again, almost none of the reductions are 25%. They also get smaller for every kill you get for some reason... 1st is 33.3% 2nd is 25% 3rd is 20% 4th is 16.6% 5th is 15% 6th is 11.7%
@ramprire
@ramprire Год назад
​@@xcmledder3420 and others who have seen the comments further down, there's a much simpler way to understand this. A 100% cooldown reduction means having no cooldown. A 100% increased cooldown rate means the cooldown is cut in half. For example, if we have an 8s cooldown: A 25% cooldown reduction brings it to 6s. (8*0.75) A 25% cooldown rate increase brings it to 6.4s. (8/1.25) So for the chart: Remove the 0.3s outlier, then divide 3 (the base time) by 1.5 (for 4 charges). You get 2, then add 0.3 and now it's 2.3: exactly what it says on the chart. Since the cap is at 200% rate (which you only need 6 heads), it stops at 1.5+0.3 = 1.8
@Fedacking
@Fedacking Год назад
@@xcmledder3420 The charge rate is the inverse of the time
@xcmledder3420
@xcmledder3420 Год назад
Me no math good sorry
@joanaguayoplanell4912
@joanaguayoplanell4912 Год назад
​@@xcmledder3420that's because the boost is additive in the very weird way. It checks the stat and applies it later. If you are at 0 you get -50% wich means half speed charge. If you are at 4 you get +50% wich is about a third faster. It's a weird result caused from a division that uses a sum as it's divider. The more and more you add the less effective it becomes.
@better-shotgun
@better-shotgun 2 года назад
The image of scout flying past a jet with the baby face’s blaster is really funny to me for some reason
@davidhong1934
@davidhong1934 2 года назад
*Turbulence: Part 2* The sequel everyone wanted but never asked for
@ThisSilverSpoon2393
@ThisSilverSpoon2393 2 года назад
THINK FAST CHUCKLENUTS
@Beanboolin
@Beanboolin Год назад
@@ThisSilverSpoon2393 I'M RUNNING CIRCLES AROUND YA!
@anncotner1861
@anncotner1861 Год назад
@@Beanboolin Then a demo just randomly suicides on the wing
@magnusvonbraun9870
@magnusvonbraun9870 11 месяцев назад
No wonder why the skinny Bostonian is so feared by everyone…
@jobot0114
@jobot0114 2 года назад
What's even more impressive is that Demo with an uncapped Eyelander can run faster than Usein Bolt.... with a _peg leg._ Goddamn that man is terrifying.
@patrickmcmains3072
@patrickmcmains3072 2 года назад
Heavy should be scared of Demo, not Pyro, lol
@yumm186
@yumm186 2 года назад
You forgot the overdose! You could speed around the map if you had uncapped Ubercharge
@silverdededestruction2197
@silverdededestruction2197 2 года назад
Literally Medi-scout. Pair it with the the other fast charging mediguns and you can go from upwards blu base back to spawn faster than a level 3 teleporter if you know what you're doing
@theironycomedy6
@theironycomedy6 Год назад
@@silverdededestruction2197 You'd have to have some kind of TAS bot to do it, but technically, that is possible.
@Anarqism
@Anarqism 11 месяцев назад
I forgot what the overdose does honestly
@worthlesspieceofjunk2
@worthlesspieceofjunk2 Месяц назад
Yeah, but you cannot actually activate the ubercharge. He didn't count weapons with meters that cannot be activated unless the bar is full.
@worthlesspieceofjunk2
@worthlesspieceofjunk2 Месяц назад
@@Anarqism you get faster the more uber you have
@NikoFromOneShot
@NikoFromOneShot 2 года назад
I will tell you what Demoknight would be approximately 5% more powerful in x10 mode.
@arrogantbastard1438
@arrogantbastard1438 2 года назад
@Rapunzel ♪ whoever set up these bots really needs to lose their computer priviledges
@burgerking5225
@burgerking5225 2 года назад
@@arrogantbastard1438 yoo the tf2 bots are so popular they added it to the comment section
@arrogantbastard1438
@arrogantbastard1438 2 года назад
king lmaoooo
@youraveragerobloxkid
@youraveragerobloxkid 2 года назад
it lets you counter pyros consistently
@sirifjfjdjsjdufjdjdjdcjcjd3157
@sirifjfjdjsjdufjdjdjdcjcjd3157 2 года назад
@@burgerking5225 genuise
@Chad_Milk
@Chad_Milk 2 года назад
Scout: I am as fast as the speed of light, You can't defeat me! *loses his speed after taking 1 damage or double jumping*
@benjaminoechsli1941
@benjaminoechsli1941 2 года назад
It'd be hilarious to see a Scout running around at the speed limit of the Source engine just to get clipped by a single Medic syringe and be instantly back at 360 Hammer units/sec. (Yes, I know they reverted that nerf (and thank GabeN they did), but that would be hilarious.)
@davidhong1934
@davidhong1934 2 года назад
@@benjaminoechsli1941 Or headshot by Jose Gonzalez 2004, who, as always, has his monitor off but is still somehow on a 20-killstreak
@Komunisticky.Zaluzie
@Komunisticky.Zaluzie 2 года назад
Imagine dying over and over in an explosion just because some Scout is moving back and fort and creating sonic booms near your spawn.
@louis4038
@louis4038 2 года назад
gotta love how this does either nothing to a weapon at all, or makes the user practically un-killable
@cly_
@cly_ 2 года назад
How about looking at charging mediguns beyond 100%. Perhaps sort of like a vaccinator effect for all mediguns
@redstonewarrior0152
@redstonewarrior0152 2 года назад
And Blue should have done the same for the banners! Alternatively, building uber up to 150% would just allow you uber for 12 seconds upon activation and 16 seconds at 200%, so on so forth. This would make the banners less of a hassle to use. Some other items that this change could affect is how many balls the scout can hold and how much "milk" he can sling. You start with one but the game doesn't have an upper limit for how many times the weapon can "recharge".
@imaplaygames633
@imaplaygames633 2 года назад
Uber falls under the "Can only be used if fill" category so they weren't included.
@UnlimitedRun
@UnlimitedRun 2 года назад
@@imaplaygames633 See the reply from Redstonewarrior0. TL;DR is "can only be used when full" becomes "can only be used when at least 100% (of vanilla TF2) charge, with duration/magnitude of effect increased to charge level when activated". Vaccinator Uber at 200% means you can make eight bubbles instead of four, etc. This also makes the Vita-Saw stack infinitely instead of stopping after seven organs.
@sethbingo
@sethbingo 2 года назад
store multiple ubers? interesting
@UnlimitedRun
@UnlimitedRun 2 года назад
@@sethbingo Only for the Vaccinator. The other Mediguns have one, longer Uber instead.
@zappodude7591
@zappodude7591 2 года назад
Banners could potentially store more charge than normal, giving an increasingly longer duration every time you deal damage. This is only before you activate it, obviously.
@llamadrama1090
@llamadrama1090 2 года назад
what if it was like the vaccinator, having it have 4 charges each being separate full length charge
@zappodude7591
@zappodude7591 2 года назад
@@llamadrama1090 It would be interesting but it would have to be explicitly programmed in. Longer duration seems like it could occur just by removing a limit.
@llamadrama1090
@llamadrama1090 2 года назад
@@zappodude7591 yes but it would be a cool modded weapon
@zappodude7591
@zappodude7591 2 года назад
@@llamadrama1090 indeed
@helizteil2625
@helizteil2625 2 года назад
A simple mechanic would be an over charge. Basically you can activate any meter once it hits a full charge, but it's duration will continue to increase even after you've hit this point. Meaning you could have an ubër that lasts for a whole minute.
@EpicGamerScout
@EpicGamerScout 2 года назад
For anyone curious to have some examples with the accurate bazaar bargain data: The number displayed on the wiki and thus hopefully ingame depends on: 1) A fixed 0.3s wait before charging begins no matter what 2)The stock sniper taking 3s to charge once it starts So for a rate of X, the time taken is (3/X)+.3 You can see that by doubling X to 2(a full stacked bargain), you halve the 3 seconds down to 1.5 which makes sense and then adding .3 gets the listed result of 1.8 which is the current maximum. But with this knowledge we can go further. 10 heads brings the rate to 3, and thus the final time to 1.3 seconds(Don't forget that extra .3) 15 heads(4.25 rate) takes you to more or less exactly 1 second from right click to full 30 heads(8 rate) hits .675 final time precisely 58(15) hits .5 precisely and of course this sort of function will continue approaching the .3 limit If you want a single formula to plug a heads number into and get this result without converting heads to rate first: (3/(0.25*(HEADS+2)))+0.3
@willj5760
@willj5760 2 года назад
3 ÷ [0.5 + HEADS × 0.25] + 0.3
@Der_Sheriff55
@Der_Sheriff55 2 года назад
If you took into account MvM, it might not be the best but the air strike would be super fun because you can mag dump your entire ammo stock with a crit canteen to kill almost anything
@artemisorwhatever9828
@artemisorwhatever9828 2 года назад
One rocket jump to end Wave 666
@johnnooyen461
@johnnooyen461 2 года назад
7:40 remember the glitch where heavy could switch between GRU and his minigun rapidly allowing him to stack the dalokos bar infinitely and exponentially?
@efeefe713
@efeefe713 2 года назад
that shit was insane
@cooldakota9695
@cooldakota9695 2 года назад
Yeah, I'm kinda surprised he didn't mention that, it's essentially an example of the proposed effect happening in the actual game.
@potatoesandducks958
@potatoesandducks958 Год назад
I'm gonna need an explanation as to why that bug allows you to stack it _exponentially_
@johnnooyen461
@johnnooyen461 Год назад
@@potatoesandducks958 honestly don't know myself, my only guess is the regen effect from swapping from the GRU due to the reduces heath effect is somehow stacked due to the Dalokohs bar, other than that it's a source spaghetti mystery. also didn't receive a notification for this reply, literally just coincidentally came back to this video 19h after your reply.
@apyr1439
@apyr1439 Год назад
The weirdest part is that it somehow happened twice
@TheAbyssalStorm
@TheAbyssalStorm 2 года назад
3:57 “The only thing that isn’t a backstab”, yea how will the spy stab the demo in the first place if he is faster then a baby face scout?
@thememelordbobbeh3107
@thememelordbobbeh3107 2 года назад
Perhaps this was meant to be included in the "weapons you left out", but I'd like to point out that demoman shields deal more damage with heads collected.
@mrtacos705
@mrtacos705 2 года назад
That spy segment sounds like an interesting type of game mode, like versus Saxton hale king of the hill. People can respawn and either try to kill the hale, which could be the first spy to reach like 1k hp, or people could try to steal all the health from the hale and become the hale
@M50A1
@M50A1 2 года назад
Literally just x10 or x100 servers
@ultimaterecoil1136
@ultimaterecoil1136 2 года назад
@@M50A1 yeah but unlike there that scorch shot pyro covering the entire map In aoe fire damage doesn’t kill you on spawn
@simethigsomethingidfk
@simethigsomethingidfk Год назад
It took me 3 months to realize that instead of ignoring banners you could have let the banners charge multiple times and stack charges. Like making the battalions backup make you invincible after it charges 3 times.
@cristinagomez3283
@cristinagomez3283 2 года назад
Idea: maybe if meter activated weapons would have infinite charge, you could still have a meter, but if you fill up the meter you could still fill it up. But if you activate it while the weapon is more than full, you still have charge. So if you have 2 meters worth of charge, you can activate twice, if you have 3 meters worth of charge, you can activate 3 times, and so one. If this was true, the banners and the shields would be the best secondaries hands down.
@orbit_vn
@orbit_vn 2 года назад
infinite minicrits and healing in mvm
@cristinagomez3283
@cristinagomez3283 2 года назад
@@orbit_vn and resistances
@mr.pickle6487
@mr.pickle6487 2 года назад
Infinite ubercharge...
@assassin6329
@assassin6329 2 года назад
Banners are already close to being best in slot. Tho I am a big fan of the reserve shooter. But me using that feels like a personal flaw rather than a real alternative to the conch.
@eggroll5510
@eggroll5510 Месяц назад
So like a cross between the vacinnator chargers and the hitman heatmaker focus meter?
@spumatei
@spumatei 2 года назад
3:44 Demoman can run so fast thanks to SCRUMPY
@APerson-ws4cw
@APerson-ws4cw 2 года назад
Imagine if the baby face's blaster could stack negatively, you take too much damage and your speed is now 0
@Preinstallable
@Preinstallable 2 года назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-4YCZfVKrZro.html
@demonwolfgod8450
@demonwolfgod8450 Год назад
Times 100 moment.
@GoniMineCraft
@GoniMineCraft 2 года назад
fun fact: you can collect the heads from one snowball weapon to fuel your own. for instants, if a bazar kills a 4 headed eyelander it would gain those 4 haeds.
@benjaminoechsli1941
@benjaminoechsli1941 2 года назад
Yup. Doesn't the Vita-Saw steal heads on kill as well?
@MemeSlayer982
@MemeSlayer982 2 года назад
but these snowball weapons would also add 1 head to the count to reward you more for the kill
@CottonBunn
@CottonBunn Год назад
I've always wondered why the Airstrike was Kills instead of Heads. Soldier literally collected all of the merc heads in Meet The Soldier.
@Evanflame-rk9xu
@Evanflame-rk9xu 4 месяца назад
It's just a hobby
@Stefan2010a
@Stefan2010a Месяц назад
You would start with more than a million heads so it would be too op
@Codename_WonderPV
@Codename_WonderPV Месяц назад
Yeah, he has 130 million heads in his pockets at all times
@ScoutGuy
@ScoutGuy 2 года назад
The funny thing about the Dalokah's bar is there was an incident in pubs a few years back where heavy could eat it over and over without being health capped. The results were... well I think you get the idea lol
@temkin9298
@temkin9298 2 года назад
@Hardhead456 Heavy and spy haven
@PurpleJak3
@PurpleJak3 11 месяцев назад
0:02 really understood me
@zeefrea
@zeefrea 2 года назад
Great Blue you forgot about 1 weapon in this video, the Splendid screen. Ripped from the wiki "Heads gathered by the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron will increase the damage of the bash, at a maximum of 5 heads; however, the Splendid Screen gains 8.5 damage for every head gained (dealing 128 damage with 5 heads), instead of 5 damage per head like the Chargin' Targe (dealing 75 damage with 5 heads)." Doing the quick math the splendid screen gets an additional 10% base damage added to its bash, following the pattern of adding on past the cap: 10 Heads on the Eyelander makes the Shields damage at 170, with 11 heads being able to 1-shot a Demoman at 178.5 damage 12 heads is 204 which can kill a soldier on base health, and going up to 26 heads will deal enough damage to kill a heavy at 306. just for fun 50 heads will raise your bash damage to 510 making you a mobile wrecking ball, and 100 heads will be 935 per bash as well as solidifying yourself on the next Wanted poster on the side of saloons
@zeefrea
@zeefrea 2 года назад
wait, he said he would do follow up so uhhh....I did his homework for him on that one
@CrusaderTheFirst
@CrusaderTheFirst 2 года назад
Ya know, it would actually be a legitimately fun MVM upgrade if you could raise the cap of certain weapons and have it so less or even nothing is lost on death.
@plumdowner1941
@plumdowner1941 2 года назад
Having 20+ rockets in the Air Strike at once would ironically make it more like the Quake rocket launcher than the Original is.
@Ropoid
@Ropoid 9 месяцев назад
Pretty much lol
@abdallatifalafandi2522
@abdallatifalafandi2522 2 года назад
I don't usually request video, but I always thought, what is the rarest/hardest voice line you can get in tf2
@jimmyrustler5801
@jimmyrustler5801 2 года назад
Seconding this, would make a nice short video
@abdallatifalafandi2522
@abdallatifalafandi2522 2 года назад
@@jimmyrustler5801 Yeah, I mean I know already what it is, the hardest to get is the one with engineer and the golden wrench kill. But it would be cool if he did like with the rarest kill icon but with voice lines
@samwai3762
@samwai3762 2 года назад
........new ones.....especially for a specific class
@abdallatifalafandi2522
@abdallatifalafandi2522 2 года назад
@@samwai3762 "new one" oh so none
@eggroll5510
@eggroll5510 Месяц назад
​@@abdallatifalafandi2522 competitive mode sound start responses. Specify the rare ones protaining to previous match results
@VaultInteractive
@VaultInteractive 2 года назад
Funnily enough there was a glitch back then that could break the health cap with the dalokos bar, so at least we have footage of that happening in a real casual match
@andyfriederichsen
@andyfriederichsen 2 года назад
8:42 You forgot that the health bonus only lasts 8 seconds, meaning you wouldn't really be able to stack health very effectively anyway.
@vilian9185
@vilian9185 2 года назад
Uncap the health time bonus
@ThatNoobKing
@ThatNoobKing 2 года назад
Eating refreshes the timer
@Muffinmurdurer
@Muffinmurdurer 2 года назад
@@ThatNoobKing congrats on the 1000 health for the next 8 seconds
@ThatNoobKing
@ThatNoobKing 2 года назад
@@Muffinmurdurer it lasts 30 seconds
@ThatNoobKing
@ThatNoobKing 2 года назад
@@404found00 as well as the stats for the dalohkos in game
@azerod7436
@azerod7436 2 года назад
Small correction, the eyelander only increases speed and health up to 4 heads, but the shield bash damage goes to 5 I’ve seen so many make the same mistake I had to check the wiki myself as I was starting to doubt myself
@guillereyramirez4149
@guillereyramirez4149 2 года назад
Eyelander's head cap is removed. SolarLight: Unlimited Power!!!!!!
@VagueCastle649
@VagueCastle649 2 года назад
For the chocolate bar, you can bypass the 10 second cooldown by holding down right click and using the taunt button while eating. Holding down right click prevents weapon switching (and reloading) and taunting bypasses the left click cooldown restriction.
@leviidergames
@leviidergames 2 года назад
8:46 shanking = backstabbing
@_Pyroon_
@_Pyroon_ 2 года назад
The dragon's fury could technically be used here where if the Pyro is infinitely accurate he could theoretically do millions of damage per second if the enemy has enough health
@brycebogue8666
@brycebogue8666 2 года назад
The Pompson and the Mangler would have been effected by this in quite a fun way, a whole lot of reloading, but a LOT of stored up attacks. Especially with the manglers charged shot, taking 4 shots from your reserve
@skittybug1558
@skittybug1558 Год назад
The pompson might be usable
@mdbgamer556
@mdbgamer556 Год назад
Annoyingly enough, no. I've tested the Mangler with more shots via MvM upgrading. It takes your whole fucking clip for ONE CHARGE SHOT. I don't know about the Pompson though. I don't use it. It'd be pretty funny though.
@nemtudom5074
@nemtudom5074 2 года назад
6:36 Nightmare fuel, lol
@DeadliestDuck
@DeadliestDuck 2 года назад
The Dalokos Bar also loses ALL of the overheal in 30 seconds so Heavy’s would have to make good use of that bonus health quickly
@TheCutePyro
@TheCutePyro 7 месяцев назад
8:03 The first time watching this I thought you said "eating poo" and my initial thought was "Oh, that's how the Heavy is able to recharge the Dalokohs Bar so quickly."
@FantasmaNaranja
@FantasmaNaranja 2 года назад
i was kinda hoping this'd be one of those experiments ran on a custom server type of videos, shame it's entirely theoretical
@risingrevolt
@risingrevolt Месяц назад
Same here. Just stats for nerds
@krispykrame6905
@krispykrame6905 2 года назад
Had me dead when you were talking about how the scout would run so fast the entire planet would explode and then you said “so for those reasons we’re gonna put it in the B tier”
@a.l.brandt7063
@a.l.brandt7063 Год назад
11:30 well yes, but in MvM this would be very good
@kidshipley69
@kidshipley69 2 года назад
9:36 you must collect all the 7 strange haunted chaos organs to defeat the other team domcoff
@princesscadance197
@princesscadance197 2 года назад
Imagine if the Mediguns had their overheal cap removed. Imagine hiding in the corner with your Heavy, spending like, five minutes of the match just overhealing him, and jump out and your like, 5,000HP Heavy just starts tearing apart the enemy.
@godusopp1797
@godusopp1797 2 года назад
8:25 Here's my essay Mr Blue, about something petty on 1 specific part of your video It was once possible to actually fight 1000 health Heavies in the past, and having only 1000 health is way more underwhelming than what you're selling it like. Back when Jungle Inferno was released, Valve nerfed the Dalokohs Bar to decay its health buff after a certain amount of time, but it turned out that the decay could be inverted; the Gloves of Running Urgently went through a similar Nerf where it would decay your base health while active and slowly refresh it back when inactive. When the Dalokohs is used it gives you 50 HP of overheal, then rapidly swapping to & from the GRU reduced your health down to 100-120, the reduced max health meant that you could qualify for another 50 HP from eating the Dalokohs bar, but while you have the GRU unequipped to eat the Dalokohs bar, your base HP refreshes & for some reason *_multiplies_* your overheal! After 1 minute of spamming this next to a resupply closet, you'd get around 500 HP. After 2 minutes you would have 10 thousand. I remember what it was like during Jungle Inferno Mr Blue. A 1000 health Heavy could be killed in 5 seconds of being fired at by multiple sources, but a Heavy with 10 Million health? ... was so fun to play! You could legit sit in the middle of a 12 players Sentry nest and every level 3 would run out of ammo before even getting through 1% of your power! fr tho, there were 2 counters to the infinite overheal: 1. A backstab would still instakill you. 2. Was actually your own team's Medics, their healing would for some reason magnetize your overheal back down to 450, that feature is actually still around today & its a regular hinderance in MvM for Scout. tl;dr - Look up the Jungle Inferno Dalokoahs Bar exploit. Or maybe just play MvM or Vs Saxton Hale for an idea of how pitiful 1000 HP is.
@joeyjonquantaviusjr9927
@joeyjonquantaviusjr9927 2 года назад
Genius
@microwave15
@microwave15 10 месяцев назад
"Me bloodeh head hurts" -that one f2p demoknight after ramming into a wall for the 32nd time
@Aelfraed26
@Aelfraed26 2 года назад
The Kunai would definitely not be an S tier weapon because getting that many backstabs is a whole lot easier said than done.
@queenofwolfs1597
@queenofwolfs1597 2 года назад
"I don't know if a cursed soul would count as performance endhancing drugs or not" is an amazing line
@purplehaze2358
@purplehaze2358 2 года назад
Generally speaking, snowballing weapons tend to be more than a little busted in their "final forms", so getting rid of their finality is kind of a nightmare scenario.
@Astrometeor
@Astrometeor 2 года назад
The Eldritch Baby Face's Blaster.
@Sneakyrat_Gaming
@Sneakyrat_Gaming 2 года назад
Can confirm 5 head eyelander gives enough speed to catch scouts
@gregtechnewhorizons
@gregtechnewhorizons 2 года назад
@@Sneakyrat_Gaming 4 head, 5 heads only increases charge damage
@TheSpyFromTeamFortress2
@TheSpyFromTeamFortress2 2 года назад
You could probably make it to where the banners have an infinite bar, but can be activated if you reach a certain damage threshold. So that means you can have them popped for however long you like.
@jonahallcorn
@jonahallcorn Год назад
Scout: moving at the speed of sound. Scout: gets hit by stray bullet. Scout: comes to an instant halt as he lost all his meter.
@awesomechaos4034
@awesomechaos4034 2 года назад
*Sees a beam of light descending from the clouds* “I’m RuNnInG cIrClEs ArOuNd Ya!”
@cloud__zero
@cloud__zero 2 года назад
Comparing this video with videos from only a few months ago is like night and day, the quality of your content has hugely increased and I'm here for it
@nophg9316
@nophg9316 2 года назад
Do not take this the wrong way!! you sound like the how to train your dragon main character explaining tf2 it’s awesome :)))
@TrixterTheFemboy
@TrixterTheFemboy 2 года назад
Okay to be honest yeah he does sound like Hiccup.
@MrBiplaneDude
@MrBiplaneDude 2 года назад
@Rapunzel ♪ two words for you Nobody Asked
@edenengland1883
@edenengland1883 2 года назад
something to note about the chocolate bar is that heavy has 2 miniguns that give a large amount of DR when below a certain percentage of your max health (including the bonus health), which makes heavy a lot scarier since that bonus health isnt just bonus health, its DR boosted bonus health
@CheeseInTheOven
@CheeseInTheOven 2 года назад
Spy: *becomes immortal* Scout: *Becomes a God with everyone pleading for him to not move to spare the Earth*
@transnewt
@transnewt 2 года назад
So spy becomes the only viable class good to know
@katlicks
@katlicks 2 года назад
If the airstrike improved reload speeds with kills it'd be a great weapon. It's reload speed (And the weird self damage nerf) really hurts potential.
@mdbgamer556
@mdbgamer556 Год назад
Yeah, that's probably the best thing to fix about the Air Strike.
@dionnyduran2900
@dionnyduran2900 2 года назад
Heavy already had 30k HP at one point. That time period was fun and i miss it
@hunterhotwheelsbanda1741
@hunterhotwheelsbanda1741 20 дней назад
8:47 USOPP THE GREAT MEDIC OF TF2 (look who is healing)
@theluciusone4127
@theluciusone4127 Год назад
9:05 99 problems and clip size ain't one.
@motalux
@motalux 2 года назад
you didn't mention the shield bash dmg on the eye lander, and that the speed and health cap is 4 heads
@Asupreme
@Asupreme 2 года назад
He does mention the speed and health cap. It's 5 heads, though, not 4. EDIT: Sorry, my bad, I did a double check and you are right. It's 4 heads. Nevermind!
@Dolphin002
@Dolphin002 Год назад
I found out that the formula for the bazaar bargain is y = 1/(0.333((x - 2)/4 + 1)) + 0.3 y is charge duration and x is number of heads Using this formula, we can find that: At 16 heads, your charge drops below 1 second Your charge reaches half a second at 58 heads At 118 heads your charge reaches the final tenth barrier of 0.4 seconds
@dgoins6345
@dgoins6345 Год назад
I love the idea of scout creating a sonic boom every time he moves
@czymczok3294
@czymczok3294 2 года назад
i was looking for that usless inforamion for a week thank you
@dragonlord4898
@dragonlord4898 2 года назад
Promotion Skip Button: 2:38
@toasthead
@toasthead 8 месяцев назад
honestly i think the biggest thing that would happen if this was done on a custom server is that bazaar bargain snipers would become demoknight target number one for that sweet sweet head cache
@michaelb4415
@michaelb4415 2 года назад
The biggest problem with the uncapped chocolate bar is that heavy may drop dead from diabetes as a result of it
@leviidergames
@leviidergames 2 года назад
0:50 why not let the banner items be used more than once (consumes 100% of the infinite bar
@BigOlRoundBoi
@BigOlRoundBoi 2 года назад
I love the transition from the game to the ad is just soldier in his own tank
@tricktroll142
@tricktroll142 2 года назад
It's worth mentioning that the hitmans heatmaker does not need to be fully charged to be used. So this would also work.
@EliteCameraBuddy
@EliteCameraBuddy Год назад
6:59 or just spam stickys till the spy dies
@heheheiamasuperstarwarrior9281
@heheheiamasuperstarwarrior9281 2 года назад
I think the things that can be activated when the charge is full could still be overfilled, like how the Binding of Isaac does it, it starts filling a new charge after the first is full.
@daddysempaichan
@daddysempaichan 2 года назад
The BB's charge time makes sense when you consider it's increasing the *Charging Speed* and not *Charging Time*. Charging Speed would be how much or how quickly you gain charge. Charging Time would be how much time it takes to get a charge, or how much charge you need to accumulate in the first place. So let's say Medic's Uber gains charge at a rate of 1% every second, equating to 100 seconds to gain 100% Uber. 100/1=100 Speed is 1, Time is 100 If we were to triple the Charge Speed, you'll gain 3% Uber every second, equating to 33.3 seconds to gain 100% Uber. 100/(1*3)=33.3 Speed is 3, Time is 100 If we were to half the Charge Time, you'll still gain 1% Uber every second, BUT, you'll need 50 seconds to gain 100% Uber (100*0.5)/1=50 Speed is 1, Time is 50 So, with that in mind, we can define Snipers default Charge Meter as x/(1*y)+0.3, with X as Time, Y as Speed, 1 being the base charge rate, and 0.3 as the delay Now, if we change the Charge Speed to 50%, 150%, and 200%, we'll get 3/(1*0.5)+0.3=6.3 seconds for full charge 3/(1*1.5)+0.3=2.3 seconds 3/(1*2)+0.3=1.8 seconds And if we were to add 250% and 300%, we'll get 3/(1*2.5)+0.3=1.5 seconds 3/(1*3)+0.3=1.3 seconds Perhaps it'll make more sense if I replace Charge Time with HP and Charge Speed with Damage Vulnerability So, let's say Scout has an item that gives him 20% Damage Vulnerablility. One might assume 20% DV equals 20% less HP, or has 80% HP instead of 100% through this equation. 125*0.8=100 HP Makes sense right? Wrong. Because if that were to be the case, a Demo Pill could deal 125 damage to a Scout. And at 100% DV would give Scout basically 0 HP and get's killed by stepping on a pebble. Instead, the actual equation is 125/1.2~104 effective HP. After all, it's *20% increase in damage taken*. And at 100% DV, it's 125/2=62.5 effective HP Similarly, it's how the Sentry's Wrangler Shield is OP and gives Triples the HP, 150/0.33~450 effective HP. And if you still don't get it, let's use a car. A car is driving 50mph, and needs to travel 100 miles 100/50=2 hours spent driving A car is driving 75mph, and needs to travel 100 miles. 100/75~1.33 hours spent driving A car is driving 50mph, and needs to travel 150 miles. 150/50=3 hours spent driving Separate how fast something is with how much something needs to go. And sorry if this is too much information, I don't know how to condense/simplify it any other way.
@WMFawn
@WMFawn 2 года назад
The entire dahkolas bar segment gave me jungle inferno flashbacks.... The infinite health heavy exploit.... *shivers*
@StickMaster500
@StickMaster500 2 года назад
Lighting McQueen is gonna go into early retirement if stuff like this gets added
@piggpigg5007
@piggpigg5007 2 года назад
Yes new video! Thanks great blue your videos are such a joy to watch!
@C.A._Old
@C.A._Old 2 года назад
1:13 Tank Taunt Halloween Scream Fortress X Rick May Last Taunt Voiced... Rest İn The Peace Rick May. You Real Soldier And Teacher and Voice Actor All Charaters. Mostly Soldier Too. '' Son! All Ways Remember! Dying is Gay! '' -Soldier.
@JeromeShark
@JeromeShark Год назад
1:09 HE KILLED [Jabibi among us]
@princesspupcake1269
@princesspupcake1269 Год назад
Who else remembers when the Doloko-bar was bugged and actually *could* stack endlessly. Ahhhh, such a fun week of Heavies w/ tens of thousands of HP.
@WeeGerGai
@WeeGerGai 2 года назад
poggers, new vid, poggers, keep it up
@furnolucifer8700
@furnolucifer8700 Год назад
7:40 Hearing you say this was like remembering a harrowing nightmare you had years ago. Thanks Delfy.
@Kihanacloudy
@Kihanacloudy 2 года назад
The BFB's real bonus, assuming the movement speed still caps, would be that that accruing extra boost over 100% would effectively place a buffer on losing the speed to taking damage, which, in my opinion, would actually be a genuinely well-balanced change since, right now, a single pistol shot from across the map rips off literally half of your boost meter. Imagine if BFB scout was rewarded by playing well by having their speed boost be more resilient to being removed from damage taken. I like that idea. I like it a lot. Might make me crack out my Hale's Own BFB some more.
@eggroll5510
@eggroll5510 Месяц назад
A server I used to play on had custom balance for certain weapons. Bfb was one of them, and it removed the ability to double jump while equipped, and you lose boost equivalent to half the damage you took. Ex: 8 damage pistol shot removes 4% boost
@bacongamer4456
@bacongamer4456 Год назад
all of that speed from the baby face blaster, lost in just 2 pistol shots
@BattleCandle
@BattleCandle 2 месяца назад
the stock image for serial killer "this is a robbery" "your on the phone..."
@krek420
@krek420 2 года назад
the uncapped airstrike in MVM wouild be absolutely busted >reloads 50 rockets >destroys giant robot in 1 clip
@axltheriolu8791
@axltheriolu8791 2 года назад
Just imagine how crazy things would get if killing gloves of boxing timers could stack
@MrCambr
@MrCambr 2 года назад
Blue: “getting shanked when you walk right out of spawn.” Me: “hehe London.”
@rocwolfe2674
@rocwolfe2674 2 года назад
Increasing the cap to infinite charges for Wrap Assasin or Sandman balls would be quite OP. Same for the Flying Guillotine. Increasing the charges for weapons with the cow mangler, bison, pomson etc. Would allow you to fire them forever (except the alt attack on the cow mangler would completely ruin it)
@The_shadowhuntr
@The_shadowhuntr Год назад
It would be interesting if he talked about mvm bonuses like no cap on frontier justice’s crits which would make it completely broken 😂
@quietrabbit9376
@quietrabbit9376 2 года назад
The health gain on the chocolate bar is reset 30 seconds after consumption, meaning that you could eat 6 when standing next to a resupply locker, or 3 when waiting on the recharge time, before the first chocolate bar health buff wears off. The only way this would work as explained in the video is if consuming another chocolate bar extended the duration of all previous chocolate bar buffs by an extra 30 seconds, not just the one currently in consumption.
@aquamarinerose5405
@aquamarinerose5405 4 месяца назад
Eventually the Baby Face's Blaster would go so fast that it'd cause scout to catch fire, taking damage and losing all boost.
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