Imagine it, your at low HP when you see it: The enemy teams friendly hoovy sitting in the corner with a "Hi 5 4 Sandvich" spray up behind him because its a community server that has random crits enabled. You run in, give em five, they say thank you and throw their sandwich at you...and you get instantly murdered by it because they threw a random crit, the heavy using the laugh taunt on your corpse because RNGesus decided you were dead no matter what this day. Its beautiful
For demo-shields, you missed the opportunity to make demo train a thing by making it so the charge doesn’t stop on contact, but instead sends players flying as you charge through them like a bullet through butter.
that made me imagine a shield that works like reinhardt in overwatch where if you charge into an enemy you basically just "pick them up" and then do damage by crashing into a wall
Noticing we're missing the Short Circuit! I'd say a crit short circuit right click should reflect projectiles instead of deleting and make them critical as well, and then make the left click like it was before, where it becomes an AOE blast that just deals more damage
The spy knives do actually deal critical damage when boosted by a crit effect, like at the end of the round or with a kritzkrieg. I mentioned the short circuit as it's a weapon that has literally no effect when boosted
Crit short circuit should turn the ball into the giant lightning ball spell from Halloween mode, giving it a larger hitbox, longer duration and ability to bounce off walls
@@getaround1276picture it: the hoovy is in front of a ledge baiting people into claiming a sandwich. Right below him past the ledge, he has a pocket kritzkrieg medic ready to pop it for whenever an unsuspecting victim of good charity takes the bait.
DUDE WE NEED A COMMUNITY SERVER WHERE THE STICKY JUMPER AND ROCKET JUMPER APPLY KNOCKBACK TO EVERYBODY AND U CAN ONLY PLAY AS SOLDIER OR DEMOMAN/EVERYONE HAS STICKY JUMPER OR ROCKET JUMPER THIS WOULD BE SO FUCKING FUN WITH THE RIGHT MAP
Wait, that critical Rocket Jumper would be like, extremely awful to get, just completely ruining your jump at random. Rolling a nat 1 on your rocket jump lmao
@@normaluser698it’s powerful, but not as much as in mvm, Definitely insane to destroy groups on the control point though. Source: shounic’s what if MVM upgrades were in regular TF2?, common sense
6:42 "If your dead ringer is triggered and it's a random crit, you get full damage immunity for the full duration of the cloak on top of the 50% speed boost. Making it only slightly more powerful than the pre-nerf version." I KEK'd
Hakárl? Vegemite? Fruitcake? Limburger? Century egg? Escargot? Everclear? Carolina reaper? Hardtack? Anchovy? Durian? In any case, the flavor text should be, _"C'mon, ya big babies, it's not THAT bad!"_
I'm the developer who made the mod! So many random ideas with no care for balance, I love it!!! feel free to ask me any questions about it. by far my favorite change was the base jumper, the way the physics turned out made it very fun to use.
@@smolneko9294 the base jumper has infinite hover and also cancels all vertical momentum to allow for extremely short hops. I also reverted it's ability to re-deploy in midair
I can't get over the idea of a bunch of heavies with crit sandviches setting up a minefield at spawn enemies simply have to try to avoid. Just imagine a heavy popping his banner on a kritz just for a bunch of heavies to coordinate throwing their sandviches into a choke point.
Thanks a lot, now I'm genuinely upset some of these aren't already in the base game. Someone needs to get on this, ot would really shake up the game. Or if it was at least available in a "shaken up" game mode option similar to togglable crits making another option for "extra crit bonuses" or something?? There is so much potential here
The virgin _"random crits are inherently unbalanced so we should remove them"_ vs the chad _"add random crits to _*_all_*_ weapons, then it's balanced"_
A random crit kritzkrieg uber would engage hyperkritz, where everything basically is just instakill for 8 seconds. you might wanna develop a new effect for that
A crit bonk removing player collision would actually be awful because the main competitive use for bonk is bodyblocking medics. Similarly sentry knockback can often be used by an intelligent scout to propel themselves to a better position. I think it'd make more sense to give the crit bonk a speed boost and remove the speed drain.
Crit Bonk completely freezes the game for evryome in a radius of the Scout except for other Crit Bonked Scouts. Drink so much sugar and radiation that you become a Jojo reference.
1:28 I genuinely was scared for a second when I heard this part before he clarified:”like holy fuck , what the hell man?” After hearing the actual stats:”oh, huh, neat”
I just love content like this Coming up with things that would never be added in the game, but just saying "what if" and working out the details brings so much joy to me
0:07 one time I was playing Sniper on Upward and got run down by a Scout on top of that first building that people put dispensers in. hit a random crit on a Shahanshah, killing him instantly. it was mad funny.
There’s a WIP plugin that makes your weapon start glowing ahead of time when your next attack is going to be a random crit, that way it’s slightly less unfair to your enemies
Would be cool if the mediguns also built uber faster, the sapper made the buildings explode like they do when the engie uses the crit destruction PDA on them and the wrangler had the laser itself also do damage, the wrangler thing would actually be pretty unique as the closes thing we have to laser turrets in TF2 is a few guns ig
TF2 deserves a hyper casual mode where everything gets wacky like this Also add in the mannpower powerups and it would be hilarious Also, the whole purpose of the red tape is to destroy a building slowly. I think it should downgrade each building to level 13x as fast and have 3x health if it crit, but still do less damage
I think a better crit effect for the red tape recorder would be something like: increased sapper health Health regen slower deconstruction effect It would actually enhance the weapons strength instead of making it worse.
Even melees critting is bullshit. Nothing should be able to randomly crit, the game randomly deciding a fight that's basically guaranteed to end one way ends completely the other way through no fault of either player is straight up bullshit and indefensible.
@@doubledee8677 Other than you being the childish one complaining about something that TF2 had day one? Random crits are never going away, either you can go play something like Fortnite or Minecraft, or you learn to take a random crit in the face and move on
The crits for the PDAs producing a fully-upgraded building at the cost of all your metal is quite possibly the best idea in the whole video. Very much a "How the hell did nobody come up with this before?" idea.
You could probably start to balance crit boosting the more insane crits (like the banners) by making it drain all the charge and impose a cooldown before uber can be charged again. Having the crit occur on a per person basis or even just only having the crit effect occur for the soldier could be interesting too.
I can already imagine a kritzkrieg medic just walking around and ruining the day of any trolldier he comes across. Noone expects him to go three times as far. Not even the trolldier himself.
Another fun crit effect for tauntkills would be instantly dominating whoever you kill. I think it’d be hilarious to hit a scoped sniper and the game tells him you are literally the bane of his existence
If all of these were to happen....then the Medic Kritzkrieg would become in the Meta Medigun instantly! Imagine being a Medic with Kritzkrieg at the start of a game, and you just pop the Uber, and give each teammate a second of Crits to activate ANY item Critical Hit abilities.... Literally would break the game.
Rescue ranger: able to rescue a sentry with no loss in metal (maybe even healing sentry) Eureka effect: not only teleports you to and fro faster (animation speed) but also causes an electric attack on nearby enemies
I've always though that the medigun's should be able to crit. I think if one medic kritz another medic, that medic medigun gets 3x healing (basically all critical heals, which are a thing).
Imagine seeing a base jumper soldier in the air, not falling down, and then he launches 8 rockets in a second or two. Imagine how broken the air strike would be if paired with the base jumper. Lmao.
Spy dying to a crit razorback would make for a very hilarious moment. Since not only not a single spy ever stabs the thing, but in the 1 in 1000 chance that not only does a spy stab it but also die to the crit it’d be like winning the lottery, which would be extremely hilarious.
the addition movespeed on cloak and dagger would be a negative, that one should prevent the clock from draining for a few seconds in addition to the damage resistance on crit imo