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What is Ray Tracing? 

Techquickie
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Ray tracing has made headlines lately as the rendering method of the future for games - but what exactly is it, and how can it make your games look more realistic?
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6 сен 2018

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Комментарии : 1,6 тыс.   
@FizzleFX
@FizzleFX 5 лет назад
*you get a friend named Ray* ... and then follow him without knowing
@maj113
@maj113 5 лет назад
Lol 😆
@W1zardRyan
@W1zardRyan 5 лет назад
That profile pic 😎👌
@ninjasiren
@ninjasiren 5 лет назад
Not just follow him, also trace him as well.
@FizzleFX
@FizzleFX 5 лет назад
@@W1zardRyan , i link it to you, tomorrow... ;3
@W1zardRyan
@W1zardRyan 5 лет назад
@@FizzleFXheheh thx homie
@abdur-raheem5316
@abdur-raheem5316 5 лет назад
What is Ray Tracing? Me: *Expensive*
@isaacmettle
@isaacmettle 5 лет назад
ARJ for know!! GIVE IT TIME BRO!!
@retrodragon2249
@retrodragon2249 4 года назад
It's only expensive if you want it real time My computer's 12 yrs old and I've done quite a few ray-traced 3D renders.
@Lallint
@Lallint 4 года назад
Haha gpu money huhuhuhu
@daringcuteseal
@daringcuteseal 3 года назад
@@retrodragon2249 Ah that's so old- I ray trace with my CPU oops I path trace with my CPU
@e21big
@e21big 3 года назад
One-Year Later: Sold out every where
@TechRide.
@TechRide. 5 лет назад
"Just buy it" - Tom's Hardware
@cyrenarkade
@cyrenarkade 5 лет назад
"NO" - Gamers Nexus
@nickpickerwi7787
@nickpickerwi7787 5 лет назад
"NO" - Tom, THE Tom, formerly of Tom's Hardware.
@guyincognito566
@guyincognito566 5 лет назад
"It JuST WorKs" - Nvidia.
@shirshanyaroy287
@shirshanyaroy287 5 лет назад
"NO..speaking of which, why didn't you guys use the benchmark results for AMD graphics cards that I sent you?" - Igor of Tom's Hardware Germany.
@No-bb1jq
@No-bb1jq 5 лет назад
4Head
@visibleconfusion9894
@visibleconfusion9894 5 лет назад
But i am in a dark room with no lights on
@nathanemerson9916
@nathanemerson9916 5 лет назад
The closet?
@randominternetuser1681
@randominternetuser1681 5 лет назад
Can we get 5000 subscribers with no videos? Your phone emits light or the monitor your using.
@lingalithumanjolo6653
@lingalithumanjolo6653 5 лет назад
Southeast Africa?
@iceman11766
@iceman11766 5 лет назад
I got the other problem, the lights are on but nobody is home
@vallii3012
@vallii3012 5 лет назад
Your monitor?
@mal4797
@mal4797 5 лет назад
Graphic keeps getting better and better while the physics are still bad
@strohhuttv8848
@strohhuttv8848 5 лет назад
Yes and no. If u for example walk on grass the grass moves with u same for high winds or for example if u swim or u jump to water u see the psychics of moving water. I don't think the problem is the psychics is. More likely the graphic is almost on the limit now is only one step over that and this is real life footage graphic that the graphic looks so realistic that u can't see a difference between for example rocks in game and rocks in real world...
@Trackrace29582
@Trackrace29582 5 лет назад
Depends on the engine the game uses
@radumirceabunica7492
@radumirceabunica7492 5 лет назад
​u need to see that new unreal engine destruction demo
@kvmairforce
@kvmairforce 5 лет назад
Play a game a 15-year old game and tell my physics aren't 10x better at least.
@josephnichols2064
@josephnichols2064 5 лет назад
check out project Borealis, the physics are great!
@LeoCoot
@LeoCoot 5 лет назад
they said it's easy for game developers to use RT you can just throw it in there, if that's true i just need one thing, RT for older games, New Vegas will be a good start.
@waynepayne9875
@waynepayne9875 3 года назад
GTA 4 raytraced would be gorgeous
@jakedill1304
@jakedill1304 3 года назад
@@waynepayne9875 ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Uo7nu4fSWpA.html even better... gta 5, it's like 4 but with gameplay and (characters?)
@jakedill1304
@jakedill1304 3 года назад
@@waynepayne9875 but for real, this shit is pretty mindblowing albeit raw and messy as a throw in without currating the environment... still, looks better with than without, and that says something...
@jakedill1304
@jakedill1304 3 года назад
@Tyler Russell I'm pretty sure they have Ray tracing for resident evil 2 in the sweet effects mod, or excuse me reshade or whatever the hell it is now the All MOD... I guess the real question is when is Adobe going to buy it reshade and add it as a plugin for Photoshop...
@jakedill1304
@jakedill1304 3 года назад
@Tyler Russell what differentiates between whether it uses the RT cores or the regular processing? I mean theoretically you could configure it to use those cores right or is that something that only Nvidia does? cuz that would be an annoying licensing issue in general
@rei_2645
@rei_2645 5 лет назад
You mean Wallet Tracing?
@shortsentral
@shortsentral 4 года назад
silverhelmet61 wallet taking*
@abcdefghijklmnopqrstuvwxyz1062
@abcdefghijklmnopqrstuvwxyz1062 4 года назад
Wallet Vaporizing*
@dazza2350
@dazza2350 3 года назад
Icon matches humour
@mydickisincrediblytinyandi7380
@mydickisincrediblytinyandi7380 3 года назад
@@dazza2350 That makes no sense
@Brahvim
@Brahvim 3 года назад
xD
@fayce7717
@fayce7717 5 лет назад
I'm here because of ray traced minecraft videos
@sinabaur9150
@sinabaur9150 5 лет назад
Me too
@davidperrii
@davidperrii 5 лет назад
Yes
@Valspartame_Maelstrom
@Valspartame_Maelstrom 5 лет назад
Me too bro
@goose9246
@goose9246 5 лет назад
Same
@agnomilted5206
@agnomilted5206 5 лет назад
Who isn't?
@rohitbankar7579
@rohitbankar7579 5 лет назад
how about games with no dlc and good storyline rather than having a super reflective spoon
@Fergesslich
@Fergesslich 5 лет назад
What about both?!
@svd355
@svd355 5 лет назад
Who doesn't love a super reflective spoon?
@ValentineC137
@ValentineC137 5 лет назад
There is no spoon..
@flameshana9
@flameshana9 5 лет назад
No wait guys, I found it! 🥄
@KindlingEffect
@KindlingEffect 5 лет назад
NVidia doesn't create games. And no company, that's actually creating games, is making super-reflective spoons.
@TheRealBleach
@TheRealBleach 5 лет назад
Thanks for making this video. I was confused on the topic
@rolan5948
@rolan5948 5 лет назад
It’ll probably be one of the greatest things to happen in gaming but it’s just not ready yet and anything under a 2080ti imo will be useless
@franticskunk2461
@franticskunk2461 5 лет назад
RU-vid is getting really brave now with these double ads
@prairiewolfedogg
@prairiewolfedogg 4 года назад
Sort of makes you wanna fro' up, don't it?
@yolocholo9611
@yolocholo9611 3 года назад
I close the video back to back and it eventually fks off
@waraichs40
@waraichs40 3 года назад
@@yolocholo9611 thats exactly wat i do but shit it be popping up 10 times sometimes and the way u said " it eventually fucks off"😂
@fpshimanshuyadav171
@fpshimanshuyadav171 2 года назад
Yeah sucks
@allansh828
@allansh828 5 лет назад
Would you make video about NV-Link as well?
@andrubernardo3436
@andrubernardo3436 5 лет назад
I second this
@nextlifeonearth
@nextlifeonearth 5 лет назад
Maybe they should only once consumers can get it. They haven't even tested it yet at LMG.
@Bobcat665
@Bobcat665 5 лет назад
Oh, please do, Linus!
@JacopoMTK
@JacopoMTK 5 лет назад
Could've been good to also add a frame where the ray bounces from an object to another object,and then to a light source, to show that it's not just a camera->1 obj bounce->light kind of thing. But overall, straightforward explanation.
@HelloKittyFanMan.
@HelloKittyFanMan. 3 года назад
Very interesting, Linus, thanks for explaining that! I've been hearing the term for years, wondering what it meant, thinking about looking it up someday and then always forgetting or never getting around to it, and this video explains it pretty well!
@NickMig
@NickMig 5 лет назад
love this channel so far! super useful and cool info in not a lot of time! well done
@WADEY216
@WADEY216 5 лет назад
2018: Nidia & AMD: Raytacing!!! Game Devs: BattleF13ld V! 2019: Nvidia: RTX 2080ti!!!! Game Devs: Minecraft!!!!
@fgvcosmic6752
@fgvcosmic6752 5 лет назад
This is why I’m here
@solarstrike33
@solarstrike33 4 года назад
And also Quake II!
@destiny_02
@destiny_02 3 года назад
2020- Nvidia: RTX 3090 Ti Devs: Minecraft RTX at 8K 60fps
@cloudnine4157
@cloudnine4157 2 года назад
Quake Quake going in to attack
@Lordecai
@Lordecai 2 года назад
Is ray tracing in MicroSoft Paint possible? ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-vo9ztLY34n0.html
@ibsn87
@ibsn87 5 лет назад
I love how he just slides in his advertisements, gets me every time.
@ly_is_music
@ly_is_music 5 лет назад
Funny how u show Minecraft as an example of no ray tracing but now we have ray tracing in Minecraft lol
@hystericallover5989
@hystericallover5989 5 лет назад
Mathias Gaming ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-lg5mjKD034w.html
@Anewold
@Anewold 5 лет назад
actually u dont, u just have path tracing
@Gr8humanilation9TV
@Gr8humanilation9TV 5 лет назад
@@Anewold No it doesn't.
@ArmandoHernandez-ch4ul
@ArmandoHernandez-ch4ul 5 лет назад
Gr8humanilation9TV it does now
@God-ch8lq
@God-ch8lq 5 лет назад
@@Anewold path tracing is just glorified ray tracing (rays bounce of objects instead of returning immediately)
@jackshi9500
@jackshi9500 5 лет назад
The old method is not necessarily just rasterization. It is a part of the vision pipeline (often the end). You would write a lighting model for your object. This result in bad shadow, reflection and refraction (although techniques such as shadow mapping does work to a degree).
@NathanJohnson1999
@NathanJohnson1999 5 лет назад
2018: Why are we Tracing Ray? 2020: PS5- I FOUND RAY!
@samuelaurora3632
@samuelaurora3632 5 лет назад
Xbox Scarlett tho
@MyDbzfan9000
@MyDbzfan9000 4 года назад
@@samuelaurora3632 yuck
@samuelaurora3632
@samuelaurora3632 4 года назад
MyDbzfan9000 I know I’m ugly but f you man
@SAMISHUKRI
@SAMISHUKRI 4 года назад
@@MyDbzfan9000 guess what? xbox series x is more powerful than ps5 so hell yeah
@bonedoggle
@bonedoggle 4 года назад
nintendo boys
@MrCasatony
@MrCasatony 5 лет назад
who else knows "a lot" about ray tracing but still clicked on the video because its linus
@frosty9392
@frosty9392 5 лет назад
no matter how much you think you know, there is always more to learn. Even from simplified sources brains love to trick themselves into thinking they are perfect and all knowing
@unlokia
@unlokia 5 лет назад
NEVER use quotation marks for *_emphasis_*
@frosty9392
@frosty9392 5 лет назад
you're not my "real" mom!
@9yearoldepicgamersoldier129
@9yearoldepicgamersoldier129 5 лет назад
@@frosty9392 100% true
@josephnichols2064
@josephnichols2064 5 лет назад
me
@soejrd24978
@soejrd24978 5 лет назад
As a Blender Cyclic user, I love ray tracing
@NotHugs
@NotHugs 5 лет назад
Cycles*
@whydoineedausername1386
@whydoineedausername1386 5 лет назад
Cycles isn't raytracing. Classic Blender internal is raytracing. Cycles it pathtracing. The difference is that rays bounce in path tracing, they just end when you hit something in raytracing
@philmsproduction
@philmsproduction 5 лет назад
I would say path tracing is also a form of raytracing. It's just a far more sophisticated, realistic and expensive form of ray tracing than for example primitive whitted style raytracing. The main difference is that in pathtracing we trace a much higher number of rays.
@jm27232
@jm27232 5 лет назад
Correct, path tracing counts under ray tracing.
@fleshTH
@fleshTH 5 лет назад
Have you used EEvee yet?
@hope_less
@hope_less 3 года назад
Pulseway is the only ad I see when I see any video of techquickie...... But ngl I love it.
@veobro1456
@veobro1456 5 лет назад
Tay racing?
@lookatmypooranimatedface8726
@lookatmypooranimatedface8726 5 лет назад
VeoBroLIVE lil tays?
@anubs1786
@anubs1786 5 лет назад
😂😂😂😂 killer bro!
@rjfaber1991
@rjfaber1991 5 лет назад
No, it's Tray Racing, which is presumably what butlers do on their free time...
@veenavyas9518
@veenavyas9518 5 лет назад
Gay racing
@SimeonIsraelite
@SimeonIsraelite 3 года назад
you stupid bro meaning funny LOL
@kurisu7885
@kurisu7885 2 года назад
I just got an RTX capable graphics card after my old RX 580 started to die, and, it's freakin amazing.
@kstricl
@kstricl 5 лет назад
Once the api is taken fully advantage of, 3d rendering software is going to see a massive jump in rendering performance. I would think game developers may want to only use the technology to enhance specific parts of the game for now, while leaving the actual play rasterized for performance. Only time will tell.
@bigad23
@bigad23 5 лет назад
Well made video. Thank you for keeping it to about 5minutes.
@wtfsalt
@wtfsalt 5 лет назад
one of the better explanations of raytracing. nice vid 💪
@pororotrr
@pororotrr 3 года назад
2019: Ray Tracing 2020: Contact Tracing.. lol
@ktowngypsyou8125
@ktowngypsyou8125 3 года назад
Best comment on here...dude ! Hilarious
@syntaxed2
@syntaxed2 3 года назад
Below are two functions from my own code that showcases what raytracing can be in a basic way...the test is going to fire a ray from mouse and trace it to check if it collides with a triangle.Note: Raytracing for rendering involves firing not from the mouse but camera or other places - Millions of them. //// TRIANGLE INTERSECTION FUNCTION: (This is the test we want to run for every triangle in the scene) glm::vec3 PlaneN = glm::triangleNormal(v0, v1, v2); // uncertain if normal is rotated? glm::vec3 RayDirection = RayEnd - RayStart; RayDirection = glm::normalize(RayDirection); //// backface check //float loldot = glm::dot(RayDirection, PlaneN); //if (loldot > 0) {return false;} glm::vec3 PlanePointToRayStart = v0 - glm::vec3(RayStart); // PLANE EQUATION float t = glm::dot(PlanePointToRayStart, PlaneN) / glm::dot(RayDirection, PlaneN); HitReturn = glm::vec3(RayStart) + RayDirection * t; // compute triangle intersection glm::vec3 C; // edge 0 glm::vec3 edge0 = v1 - v0; glm::vec3 InterToV0 = HitReturn - v0; C = glm::cross(edge0, InterToV0); float LeftEdgeDot = glm::dot(PlaneN, C); if (LeftEdgeDot < 0) { return false; } // edge 1 glm::vec3 edge1 = v2 - v1; glm::vec3 InterToV1 = HitReturn - v1; C = glm::cross(edge1, InterToV1); float BottomEdgeDot = glm::dot(PlaneN, C); if (BottomEdgeDot < 0) { return false; } // edge 2 glm::vec3 edge2 = v0 - v2; glm::vec3 InterToV2 = HitReturn - v2; C = glm::cross(edge2, InterToV2); float DiagonalEdgeDot = glm::dot(PlaneN, C); if (DiagonalEdgeDot < 0) { return false; } ///// THE LOOP: (below is the loop, it goes through all the triangles in scene and does the above test to see if there is a collision): for (auto &T : GL.TRIANGLES) { Triangle_Intersection(T, DistanceToHit); }
@kamalmanzukie
@kamalmanzukie 2 года назад
sorry I don't speak Portuguese
@frederikkousgaard3453
@frederikkousgaard3453 5 лет назад
Good video, love u linus, keep up the good editers LUL Keep up the good work :D
@JukeyPlays
@JukeyPlays 5 лет назад
Thank you so much for explaining Linus
@tonyv6815
@tonyv6815 5 лет назад
Come on guys, it's Ray tracing. It just works
@tomberberich7700
@tomberberich7700 5 лет назад
Linus, WHERE ARE THE CAT TIPS
@KangJangkrik
@KangJangkrik 5 лет назад
His cats are died
@tomerbaraban66
@tomerbaraban66 5 лет назад
Really? What color did he die them? Why would anyone die their cat anyway? seems weird
@KangJangkrik
@KangJangkrik 5 лет назад
Some of elder cats, i'm forgot which one
@tomerbaraban66
@tomerbaraban66 5 лет назад
@@KangJangkrik Not sure if you are pretending to be able to speak English and you can't, or you're pretending you can't speak English and you can
@rayansattarkhan6807
@rayansattarkhan6807 4 года назад
Thank you for this much simple and easy explanation.
@Jesus.A.Torres83
@Jesus.A.Torres83 Год назад
You just convinced me to become a subscriber on the very first video that I watched from here. I found his explanation of a very complicated technology very user friendly! Good stuff!!
@rhoharane
@rhoharane 5 лет назад
Jiggarays. JUST BUY IT
@Krisztian5HUN
@Krisztian5HUN 5 лет назад
The more you buy, the more you save
@elsholz2365
@elsholz2365 5 лет назад
jijarays yo mean
@bibasik7
@bibasik7 5 лет назад
In America, you trace ray. In Soviet Russia, ray trace YOU!
@Riquelme4232
@Riquelme4232 5 лет назад
@ARCH - FX maybe because we're not in 2011 anymore
@TheFreshPeddler
@TheFreshPeddler 5 лет назад
You win For worst use of tired old joke.
@hayaokakizaki4463
@hayaokakizaki4463 5 лет назад
@@Riquelme4232 >2011 I guess we all know when you started browsing the internet.
@quarryspanish
@quarryspanish 5 лет назад
Dead meme.
@lennywhere
@lennywhere 5 лет назад
God this joke is so dead and bad
@senditall152
@senditall152 5 лет назад
Thanks I was quite curious about how this works.
@nicfit23
@nicfit23 5 лет назад
One of the best yet
@uss_04
@uss_04 5 лет назад
Its the thing that your 4th grade teacher made you do with a straight edge and an arrow.
@shade3524
@shade3524 4 года назад
"unless you're sitting in complete darkness" how did ya know?
@ianuragaggarwal
@ianuragaggarwal Год назад
Excellent explanation/ depiction, so easy to understand!
@Nithyanandan.S
@Nithyanandan.S 5 лет назад
Such a great clarity on your Explanation Just educated me about Ray tracing... Thanks for the Video Linus...
@boah1668
@boah1668 5 лет назад
Playstation 5 details officially came and they say it has a "Ray tracing".
@toasthead
@toasthead 5 лет назад
At the same time some guy named ray is getting paranoid because he swears he is seeing people following him
@axelkyamilov6272
@axelkyamilov6272 5 лет назад
@@toasthead Shut the fuck up
@sarahmouhdach1927
@sarahmouhdach1927 5 лет назад
Oh, finally linus talked about RTX cards...
@naughtyisami154
@naughtyisami154 4 года назад
I watched different videos and different channels but somehow are all him. This guy is everywhere.
@Japanimepop
@Japanimepop 5 лет назад
thanks for the video. Something I was very curious about!
@ocalyy
@ocalyy 5 лет назад
I cracked nvidia's system guys (( Real Time x Ray Tracing) x $1040) + ti = (RT x 2 x 1040) + ti = RT x 2080 +ti = RTX 2080ti
@KingOfTheBeyond23
@KingOfTheBeyond23 5 лет назад
Yeah but I kinda need the mathematical logic behind this to program it in a framework.
@I25mI25
@I25mI25 5 лет назад
One of the first papers (if not the first) about ray tracing has formulas for it: citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.156.1534 . But there might be improved formulas or already existing libraries/frameworks out there.
@Cepheid_
@Cepheid_ 5 лет назад
Take a physics class in optics
@dixie_rekd9601
@dixie_rekd9601 5 лет назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-frLwRLS_ZR0.html heres a disney video explaining the physics logic behind ray tracing :D
@Lordecai
@Lordecai 2 года назад
Is ray tracing in MicroSoft Paint possible? ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-vo9ztLY34n0.html
@PandasticVoyage
@PandasticVoyage 2 года назад
Thank you. I hear it all the time but didn't really get it. This was super simple. 👌
@orderd29
@orderd29 2 года назад
Thanks for a concise yet detailed explanation.
@JimGriffOne
@JimGriffOne 5 лет назад
I'm tracing a picture of my friend Ray right now. I'm "Ray Tracing".
@sionmarak1916
@sionmarak1916 5 лет назад
Minecraft is the most realistic graphics game I ever played.
@mythtech
@mythtech 3 года назад
Same But it's the ONLY graphics game I've played
@justjuniorjaw
@justjuniorjaw 5 лет назад
Already past my study on it to help me back then, but the explaination is nice :)
@TakumiWadate
@TakumiWadate 5 лет назад
Yes!, I've been waiting for this.
@__archive50472
@__archive50472 5 лет назад
But to understand ray-tracing, me must fist talk about alternate universes
@yeetdaz4784
@yeetdaz4784 3 года назад
I would like to see a ray traced lightning in real life, with nvidia series.
@maxl.4445
@maxl.4445 5 лет назад
Quick and simple like always. Can you please make a video about Nvidias new Dlss? I would really appreciate it. So many different information are going trough the web at the moment.
@David-zf5tv
@David-zf5tv 3 года назад
Really nice explanation
@chonkyloreraccoon3686
@chonkyloreraccoon3686 5 лет назад
I'd like for Linus to be my sugar daddy in a way. He pays me in pc parts he isn't using and I fallow him around calling him various names like cool guy or Tom and then fetch his mail using my heelys so I can fetch it very fast. Think man servant but with early 2000's foot ware and modern PC parts I' be the bing of interns. Kinda crappy and not as good as the other options but you can't seem to get it to go away so you just give up all hope and keep it
@XenoContact
@XenoContact 5 лет назад
what the fuck
@Navisheik
@Navisheik 5 лет назад
Slav
@BothHands1
@BothHands1 5 лет назад
I love the picture you've just painted in my head. It makes my heart warm.
@bugglest0n
@bugglest0n 5 лет назад
I relate to this on a spiritual level
@christiankneupper7011
@christiankneupper7011 5 лет назад
the bing of interns! Lol
@bhuvanchandra2848
@bhuvanchandra2848 5 лет назад
Wtf is am incidentally sitting in a dark room.
@circuit10
@circuit10 5 лет назад
Bhuvan Chandra And me
@danm2368
@danm2368 5 лет назад
Engrrrish.
@DonatasCer
@DonatasCer 5 лет назад
Is your screen on? Because that is a source of light.
@pr9101
@pr9101 5 лет назад
im sitting in a room with light. but that light comes from behind my slightly open door, not giving me a visible light source to use
@jamesmnguyen
@jamesmnguyen 5 лет назад
@@pr9101 That just means you have to switch to path tracing.
@phenomanII
@phenomanII 5 лет назад
This made me somewhat excited for this technology. It could be really cool. I hope in 3 years games can run well using this and I can enjoy those reflections on my Freesync IPS panel.
@kuromiLayfe
@kuromiLayfe 5 лет назад
RT seems most useable for VR (as it already uses polygon counting for rendering the environments and objects) and rasterization for regular 3D rendering on a monitor or tv
@foist101
@foist101 5 лет назад
Ray tracing will be the future of lighting in games, real time always follows production as hardware allows (PBR being one of the most recent huge jumps in quality brought in from production rendering) but I don't think it is anything more than enthusiast right now. Just imagine not needing to adjust shadow map quality, or enable some shadow softening options, or even decide which AO you want because those are all tricks and techniques to try and simulate those things ray tracing just does. It doesn't even necessarily help production, as we've had real time previewers in things like octane and even the free blender for years, so personally I'm going to hold off a few generations. Very exciting advancement though, and great explanation.
@yulfine1688
@yulfine1688 5 лет назад
give it a few years..
@monowavy
@monowavy 5 лет назад
I really hope so!
@izvarzone
@izvarzone 5 лет назад
In few years, people wont even remember they complained about ray tracing.
@alexatkin
@alexatkin 5 лет назад
Its not what you wanted but it IS what you need.
@benjaminmuller9348
@benjaminmuller9348 4 года назад
it does help production IMO, at least for individuals. I mean, with RTX integration into many raytracing render engines, you see quite a decent speedup, which is great, especially for previewing a scene (for finals, you might have a renderfarm anyway).
@ravenman13
@ravenman13 5 лет назад
Love how every one memes/pokes fun at ray tracing, when it made many movies possible with realistic CGI (depending on who does it) and used in Pixar movies, Nvidia didn't invent ray tracing, it take time for this to get better. CGI and computer graphics wouldn't look so realistic without ray tracing.
@izvarzone
@izvarzone 5 лет назад
Nvidia didnt invented ray tracing, but they make it real time instead.
@def_not_dan
@def_not_dan 5 лет назад
All hail CUDA.
@michaelscott-joynt3215
@michaelscott-joynt3215 5 лет назад
But I think part of the criticism is that the video card market is suffocating, and the demand for affordable, significant upgrades has been met with immature technology that's costly in every way and might not be important until their next upgrade.
@shirshanyaroy287
@shirshanyaroy287 5 лет назад
The memes aren't making fun of the general technique of ray-tracing. They're making fun of RTX.
@alexatkin
@alexatkin 5 лет назад
There is more to rendering games than just throwing more cores at the problem. Its only logical someone HAD to move the technology forward, just as programmable shaders replaced fixed-function shaders, raytracing will slowly replace programmable shaders. Clinging on to a limited technology is never a good thing, even if it upsets people in the short term due to the cost it will improve game visuals and make developeing those games a bit easier in the long term.
@Top_Dawg360
@Top_Dawg360 5 лет назад
This is a lot cooler than I thought it would be.
@Gamer-cj3ug
@Gamer-cj3ug 3 года назад
I have a question...If i use a Dvi-d (dual link) to displayport adapter and use the rtx gpu, does ray tracing performance get affected...
@jiggerypokery2962
@jiggerypokery2962 Год назад
Is anyone else in complete darkness?
@John-lt5rl
@John-lt5rl 5 лет назад
something that costs u 1.2k
@alexatkin
@alexatkin 5 лет назад
Because you HAVE to buy the top-end model, right?
@bruhboi4692
@bruhboi4692 3 года назад
Ey
@shirayukinobunaga9424
@shirayukinobunaga9424 3 года назад
Never knew that 3:22 also explains how Atom Heart Father works
@Hellboy_2109
@Hellboy_2109 5 лет назад
Yes thank you for making this!
@nopparuj
@nopparuj 5 лет назад
2:59 >Linus : one frame per day >Image says 29 hours There is 29 hours in a day.
@PeterJansen
@PeterJansen 5 лет назад
3:08 "consumer grade ray tracing". Production renderers do the same thing (trace from the camera into the scene), it'd make no sense to just trace a shit load of rays that aren't going to randomly actually hit the camera lens. So that isn't how ray tracing for games differs. It differs from production rendering in that it only renders a few rays per pixel, and then the AI tensor cores use a deep neural network to denoise the result. Rasterizing is still the main rendering tech, and takes care of anti aliasing. In a production renderer, thousands of camera rays may be shot out per pixel for good anti aliasing, and they may be distributed across time (for motion blur) or space (across the area of a lens for bokeh effects). From each camera ray, thousands of shading rays may be cast too (reflections, refractions, both of which could be rough, requiring way more rays than glossy), and then finally directed towards a light. All the different types of shading rays, multiplied by thousands of camera rays exponentially increases the number of rays cast. So its really the same thing, just far fewer rays.
@jcm2606
@jcm2606 5 лет назад
Was thinking this exact thing when I got to that part of the video, legit had to pause and have a "hang on, what did he say?" moment. Also, fun fact, Turing also accelerates the actual process of tracing individual rays, as the RT cores accelerate structure traversal and intersection tests. That, combined with the AI denoiser cleaning up the image, is what allows Turing to do "real time" raytracing.
@pottuvoi2
@pottuvoi2 5 лет назад
Description of rasterization was all kinds of funky as well.. Most nvidia demos used standard bilateral filtering and so on, will be very interesting to see what techniques we will see in future.
@saemranian
@saemranian 10 месяцев назад
Good Explanation Thanks for sharing
@omart9411
@omart9411 4 года назад
this vedio is a better introduction to ray tracing that my lecture I had in computer grafics at university, now that Im a computer scince student I see how much those vedios are helpfull
@sharif47
@sharif47 5 лет назад
I finally figured out what the RTX 2080 stands for Real Time + Ray Tracing =RT + RT RT X 2 X 10+80 =RTX 20 + 80 RTX 2080 I have no idea what I'm doing right now.
@ocalyy
@ocalyy 5 лет назад
@ThaKos69 it should be (( Real Time x Ray Tracing) x 1040) + ti = (RT x 2 x 1040) + ti = RT x 2080 +ti = RTX 2080ti Smh😒
@LudwigvanBeethoven2
@LudwigvanBeethoven2 5 лет назад
R = 18th letter T = 20th letter X = 24th letter 20+24-18 = 26 26÷2=13 Illuminati Confirmed
@AdriansNetlis
@AdriansNetlis 5 лет назад
No idea why I watched this when I know more about ray tracing than Linus knows about how to hold his PC hardware firmly in his hands. Anyways, almost every game developer has dreamed of being able to use ray tracing in their games some day. I'd say that there is 0 chance that developers won't develop games with ray tracing support. It's more likely that they'll try to do anything to help the ray tracing technology be available to as many people as possible so that they had a chance to rely entirely on it. Ray tracing can save so much work for developers, you can't even imagine.
@dixie_rekd9601
@dixie_rekd9601 5 лет назад
not only that but its actually less work to develop for a ray tracing API and for the most part rasterized work will only be improved by ray tracing techniques with zero input from the developer (unless they want to aim for photorealism ofc), I can see engines like unreal and unity working in both raytracing and rasterization really soon.
@aoseriannanightingale6385
@aoseriannanightingale6385 5 лет назад
Thanks, was wondering
@didrickkazowski2340
@didrickkazowski2340 6 месяцев назад
Good explanation, thank-you
@Smash_ter
@Smash_ter 5 лет назад
We've been using ray tracing in Blender for years, yet for games it's difficult. Within the next few years we will see games use ray tracing
@picklerick98
@picklerick98 5 лет назад
BUT I AM SITTING IN COMPLETE DARKNESS ITS A LIFESTYLE CHOICE!
@alexatkin
@alexatkin 5 лет назад
I call BS, how would you watch the video? :p
@acatisfinetoo3018
@acatisfinetoo3018 4 года назад
I am sitting here in bright sunlight "puts on shades"
@bruhboi4692
@bruhboi4692 3 года назад
You're the funniest thing I've ever seen
@alanh.6720
@alanh.6720 4 года назад
If anyone wants to help me out here I decided to choose this consumer grade ray tracing for a project in my computer science class! However I'm having a hard time clearly identifying what data the process takes in as an input. Would it be the data of the objects location and its behavior with light or would it be the actual path the virtual camera traces or a combination of both?
@Quantum-Bullet
@Quantum-Bullet 5 лет назад
You could try games and Crisis on movie rendering rigs!
@Bolt6265
@Bolt6265 5 лет назад
things not touched on here: path tracing, ray-object intersection methods, acceleration structures for ray-object intersection checks, multiple bounces/samples and other effects besides shadows noise issues encountered while ray tracing, nvidia's fancy pants filtering that turns noisy raytraced output into nice clean usable output. Im nerd boi and ive been thinkin about makin my own darn video about this that doesnt gloss over the fundamentals
@rotnmet6257
@rotnmet6257 5 лет назад
I'll watch it if it's shorter than 15 minutes
@drawingguy2003
@drawingguy2003 5 лет назад
Isn't that "noise" caused by the sparsity of rays used to cut the ray tracing to a more manageable task (something that a GPU can handle in a fraction of a second instead of days) rather than any consequence of Ray Tracing itself? And nvidia's fancy pants technique is to blur and approximate the missing data.
@Bolt6265
@Bolt6265 5 лет назад
raytracing in its simplest form doesnt introduce any noise as youre only tracing as if all surfaces either dont reflect light in any direction but towards the camera or are only perfectly reflective. as you can imagine though in the real world light scatters off of surfaces in all directions (usually). so ray tracing in the simple form isnt noisy and also isnt super taxing, but that also wont give you: soft shadows, global illumination, things like caustics, etc. which nvidias stuff definitely allows for. to get things like, for this example soft shadows, in real life soft shadows are caused by the fact that there's no such thing as a point source light (infinitely small point light), all lights have volume. so in order to get soft shadows with ray tracing, when you sample shadow rays you need to sample randomly within the volume of the light source. and the keen among you may realize that once you start randomizing the direction of things whambamshapow, youve introduced noise into the picture (literally and figuratively). the same goes for things like global illumination where you need to take into account radiance of objects and smartly do multiple bounces off the initial object to simulate how light bounces around a scene and light from a green wall may reflect off and and onto other objects. theres randomness there that introduces noise as well. usually the way to deal with this kind of noise is just to render the same thing over and over and do a rolling average to converge the frames into a progressively less noisy image. but thats why this is hard to do in real time, you cant sample enough randomized paths to converge enough to the ground truth to look good in real time. at least, not without a good denoiser. and nvidias denoiser is really good, way more than just bluring/approximating. if its anything like the paper i read on a similar denoising technique, it uses machine learning combined with a rasterized render of the scene and some other wizardry to reconstruct the image. you can easily find examples of it being demonstrated with the denoiser on and off, basically can turn an unrecognizable noisy mess into a clean crisp image, with the occasional artifacting of course. hopefully this clears it up a little, so in one way yeah ya could say the noise is caused by making the task more managable, but i do think it is a fundamental issue with ray/path tracing. tho the more i think about it i guess if ya just had an insanely powerful computer that could crunch enough paths in realtime it wouldnt be an issue. its hard to word how i really feel about it but the noise is a fundamental property of light really. you get noise in the real world for similar reasons, like low photon count. things can look noisy just in your normal vision at night. and especially with cameras. just the fundamental way of basically accumulating photons looks noisy when you dont have enough photons. and same when you cant trace enough paths in ray tracing. so, eh, i guess ¯\_(ツ)_/¯
@shirshanyaroy287
@shirshanyaroy287 5 лет назад
@@Bolt6265 this channel is called "techquickie". Of course they'll gloss over fundamentals. Make your own video. I'm serious I'll watch it. Just don't make it a half-hour long thesis.
@petersonp84
@petersonp84 5 лет назад
Bolt Man Whoa there, we've got a know it all. lol kidding around but remember this is 'Techquickie' not Tech-hour-to-explain-every-single-detail-fully, dont get me wrong I would watch a longer vid with more detail but this channel is for quickies (I think around 7 mins or less fit that bill)
@frosty9392
@frosty9392 5 лет назад
It feels like when we went from 2d graphics, to 3d graphics, to 3d photo-realistic graphics and people said that it "probably wasn't worth the power required since it was going to perform so poorly" To anyone *not* excited about it. Just remember things iterate. And this is one of those things normal people dont consciously notice or think about
@KMNone-wc6si
@KMNone-wc6si 4 месяца назад
Brilliant explanation. Thanks.
@mrraretwinkie
@mrraretwinkie 3 года назад
I like this guy’s energy. He makes me want to listen to anything he says.
@killkeisei
@killkeisei 2 года назад
Facts
@MarkSKristensen
@MarkSKristensen 5 лет назад
I really hope this feature will become the new norm, it'll be a giant leap in graphics. And yes a huge cost in performance, but as people have said this is just the first generation, you gotta start somewhere.
@allanlansdowne340
@allanlansdowne340 5 лет назад
"become" is the word. There is nothing for the normal gamer to use it for.
@yulfine1688
@yulfine1688 5 лет назад
indeed even with better drivers and software to work with i dont think youll be seeing much in the well mainly tripple A games that have ray tracing built in and youll be lucky to see a 60fps at 1080p with a 2080ti or 2080. It requires a lot of power to render per second and the fact they nvidia and amd have been able to do so in real time at 30-60 frames per second that is god damn impressive.
@ShirokiMaki
@ShirokiMaki 5 лет назад
See as how a lot of PC Master Races are allergic to sub 120 fps images, probably won't see much sheeple celebration for it in a while as well.
@chipmo
@chipmo 5 лет назад
It's exciting tech but give it time. Not currently practical if you prioritise fps over visuals (like competitive gamers)
@alexatkin
@alexatkin 5 лет назад
Why is nobody considering that using RTX actually reduces the load on the shaders? If developers allow people to choose the RTX complexity in the scene you could easily have a gorgeous 60fps game while still allowing much higher frame rates at the cost of it not looking as good, but likely STILL better than shaders alone.
@philmsproduction
@philmsproduction 5 лет назад
2:14 Well. You can get some pretty amazing raytraced graphics with a regular gaming PC, too, even without that much money. (or probably even a regular non gaming pc.) The bigger problem is just the time I would say. It is a big difference when you give your rendering software minutes or even hours to only render a single frame of an animation, instead of requiring your computer to render multiple images per second like in a computer game. I am pretty sure most people have computers capable of rendering this image at 2:30. Just not at all in real time. On the other hand if you have a lot of money you can save a lot of time. You just buy many computers and each computer can render a different frame of your animation simultaneously.
@benjaminmuller9348
@benjaminmuller9348 4 года назад
'minutes or even hours' lol... I would be glad for that! Depending on the scene, minutes for a complete and somewhat noise free frame is pretty damn amazing.
@Hyncharas
@Hyncharas 5 лет назад
A comprehensive description.
@grudzien9784
@grudzien9784 5 лет назад
Very nice to see a well made , informative, on point and no bullshit videos. No wonder u guys rule in this space. Thanks for the content guys. Seriously.
@IAMDIMITRI
@IAMDIMITRI 5 лет назад
"Ray tracing has made headlines lately as the rendering method of the future for games" Didn't we use ray tracing for a really long time, we just baked lights onto texture in order to save CPU power.
@alexbaker1569
@alexbaker1569 3 года назад
No, we didn't use ray tracing before this in 3D games, before baked lights we just didn't have lighting
@IAMDIMITRI
@IAMDIMITRI 3 года назад
@@alexbaker1569 im just saying that we had baked lights for a long time.
@alexbaker1569
@alexbaker1569 3 года назад
@@IAMDIMITRI true, but that's not what you were saying, you said we have used ray tracing in games before, which is false
@IAMDIMITRI
@IAMDIMITRI 3 года назад
@@alexbaker1569 That's what you do in for example counter strike 1.6 when you create maps. Light gets ray traced and baked onto textures. I'm certain that the whole quake engine uses this method.
@alexbaker1569
@alexbaker1569 3 года назад
@@IAMDIMITRI yes, we used ray tracing to create maps, but once the maps were created it was baked in, we have never before used real time ray tracing, the kind that is now starting to used in games
@ironingot8988
@ironingot8988 3 года назад
Anyone here because next gen consoles have ray tracing?
@esmith2k2
@esmith2k2 3 года назад
2 years behind
@brokedownsystem
@brokedownsystem 4 года назад
Thanks. This was a great explanation in layman's terms.
@shivy147
@shivy147 5 лет назад
Understandable. Have a nice day
@SevenDeMagnus
@SevenDeMagnus 5 лет назад
Hi. This has been in 3D software like Maya 20 years ago or so but using software, using the CPU (slow, not in real time- unless it's a renderfarm, like mentioned). God bless, Proverbs 31
@benjaminmuller9348
@benjaminmuller9348 4 года назад
a renderfarm is usually used for animation rendering tho, to keep rendertimes below centuries, so I wouldn't really call it 'real time'. But I mean, real time is pretty vague. If you have a good PC, you can often preview your scene somewhat interactively (if it doesn't contain really computationally expensive things like detailed volumes etc).
@paulypipes3082
@paulypipes3082 4 года назад
"It just works"- Todd Howard
@king98f98
@king98f98 5 лет назад
well explained. thanks
@2Drip007
@2Drip007 5 лет назад
From deep takes to real time ray tracing, TECHKNOWLEGEDY!
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