We already have a ultra hard lv 250 lucilius raid ready (only 2 sound and 2 text missing but already playable on pc) , i hope we will just get a lot of lvl 250 raid because this is really a challenging content (the actual lucilius is a tutorial lucilius compared to the level 250 one) If you want some sneek peak of it i can share you one run of it
The wyrms in relink are the lower tier'd ones and as a fun fact, are actually using the BGMs for the six dragons. What I can think of is instead of individual dragon raids, they'll do a Hexachromatic Hierarch one, which is the six dragons raid combined. Others that I'm hoping for: Grand Order, Phoenix(from 10th anniv), Siete(Fantasy), Helel Ben Sahar, Agastia (w/ Gigante Order for the memes)
I think once I get Tweyen I may start grinding up an entire AI party. I heard clearing Lucilius at the beginning was much easier with AI than with randoms
@@TagTheLegend crazy thing is my first clear was with ai. I was playing with randoms I just knew we were gonna wipe, as soon as his 2nd phase came we were dropping like flies and then for whatever reason a connection error occurred, and I had to finish it with the ai and managed to beat him.
@@TagTheLegendyeah, its doable and easier with AI team and the funniest part, I think it was Asmon, doing AFK teams strat at Lucilius and surprisingly they can hold until more than 50% depleted (I think he fail at 1st and 2nd seven trumpet wich make all max hp locked at 1/1) yet the AI still can handle it until 50% and more So... Yeah, AI can do better when you not sure if Rando Party gonna help you clear it for farming
This game could really blow up if they commit to adding more story/side quests and at least a whole new rosters worth of characters. This game doesn't need a sequel, though it will eventually if they don't double down, what it needs is a few dlc like monster hunter's expansions
"THE GAME WILL RECEIVE REGULAR UPDATES" - Tetsuya Fukuhara, director of the Granblue Fantasy series. all youve said is heavy speculation that goes against everything the DIRECTOR OF THE GAME has literally said in an interview. you are a Relink content creator making a video on the future of the game but you didnt even watch what the director himself says when directly asked about the future of the game? look up his interview with Kayane from two months ago. it could not have been said clearer that this game will get continued regular support for a while, despite not being live service.
as a sidenote: in case anyone doesnt watch the interview themselves (which is totally fine, its not your job to make content about this game), let me tell you exactly what he said! the interview thumbnail does indeed seem its an interview exclusively about Rising, but there is an entire timestamp dedicated to Relink. here is subtitle transcript of the question asked and the response, directly quoted from the video with zero wiggle-room: Kayane: "So can we expect continued support for both Relink and Rising?" Tetsuya Fukuhara: "As for Relink, the game already has quite a lot of content with a lot of sidequests. But to add even more challenge, *we plan on regularly adding new content with harder quests, fights and the like.* One of those upcoming quests has already been revealed as it's a fight against Lucilius [...]" He then goes on to talk a little bit about Rising again. have a nice day and i hope Relink fans continue to enjoy the game throughout its post-launch!!
i wouldnt be mad. its like theres such huge potential goodness to this to be the next succesor to their mobile gacha game. basically its that but with all this better gameplay and graphics and the actual characters come to life instead of 2d models.
They also weren't aware of how well the game would do prior to release, as they stated themselves. Seeing as the game has done insanely well, they will probably announce an updated and expanded roadmap soon. They also have left-over files in the game for a harder Lucilius raid boss, which we have a few screenshots/clips of in the Relink modding discord, which give Lucilius new attacks and phases + he is always in his Celestial Fusion transformation.
Someone modded in parts of a harder unreleased/datamined version of Lucilius (lvl 250) with some more mechanics (time stop some of his moves, a whole new paradise lost and some buffs). People were speculating wether it could be part of a new difficulty tier or if it's supposed to be released with the 2 new characters.
I cannot wait to max out Seofon when he drops. But I do hope they make us fight the Eternals before recruiting them. As a callback to the original game itself when it comes to fully leveling them up. But of course I hope we get more missions (mainly conquest since I enjoy the environment traversal). Lastly, giving the Captain their eternal blue form. Not the cheap blue hair dye from the shop 💀. New skill that transforms them with a whole new skill set. This is a pipe dream though.
I don't believe they have anything planned past the May update. The game turned out to be more popular than they anticipated, so they may end up releasing more content. However, if this does happen, I wouldn't expect anything else before September - since it doesn't appear to have been planned. There are some issues that really bring future developments into question though. - Initial hype hit a brick wall due to repetitive material grind. - Lucilius rewards seemed kind of lackluster. - Paid DLC packs and the glitch fixes weren't well received. Many players have already moved on to other anticipated titles by this point. I think most players will come back to check out the new characters and we'll see a spike in activity for a few weeks. Beyond that, it's hard to say. They fixed the unintended bugs with cancelling, but now they really need to do a balance patch to fine tune a few characters that became underwhelming as a result. This would re-establish rapport with the players who viewed the fixes as a nerf. Not much is known about the May update. They will need to consider introducing some additional endgame content - something with replayability to maintain interest. New maps with multiplayer stage objectives or a rougelike mode for single player. Otherwise, I wouldn't really expect much beyond what they currently have in the works.
tbh if they want longevity they really just need to add a 4 vs 4 pvp system. add in different raid bosses on random on top of that while theyre battling each other to ensue more chaos. also add the 12 divine generals because more waifus=even more longevity. and if they want to monetize it to sustain the game add skins to all those waifus and add some for the men too for the girls ig. thats really just it, thats all they have to do lmao.
They could make the elemental weapons work as sidegrades. Terminus + war elemental means you are stuck at 45k hp and have to use a sigil slot while the elemental weapons could give a ton of hp to help with the new difficulty and frees up a sigil slot at the cost of some dps. The HP creep could go so high that terminus becomes the equivalent to adrenaline hunting in older monster hunter games (forcing yourself to be a oneshot for a dps gain), and with new sigils coming out war elemental might not make the cut anymore.
if they add stronger weapons after maxing already 7 terminus, im killing myself lol. I would instead add a new type of gear, maybe armor piece to increase def% with 2+ sigils slot and a new broken passive like the terminus one
IMO, they are taking the Monster Hunter route. Keeping the game alive, until they have something major to update like an expansion (if this will ever come), or they are just giving some extra updates to keep us talking about the game and in the end get more sales as well.
Game is fun for a couple of hours. What kills it, its the replayability which are close to none, killing THE SAME boss over and over and over and over and over and over again. Monster Hunter you kill same enemies a bunch of times but each enemies has difficulty difference and when you kill those difficult variant you unlock even more gear to use to supplement. I already killed Lucilius like 300+ times if i am not wrong. Got to a point where I decorated its entire move set knowing which thing he would do (example: Paradise Lost>Skill that gathers>Lay mine or AOE red atk> if LAY Mine he WILL 100% do the push atk with orbs> will focus in one and do a 3 atk sequence> teleport and do the AOE atk with dead zone in center/ spawn more orbs and follow up with 2 atks, if he does the orb spawn he will shoot 3 purple xtals, if he goes with the dead zone atk he will hurl his swords at you (spinning sword followed up by 2 swords after a teleport) and so on), just to add the cherry on the top I JUST CLEARED IT UNSCATHED and the boss is not even 3 weeks out. Just shows how repetitive it can be, they NEED to add new quests and make different bosses to get one sigil, so we just dont overplay same boss.
@@russellboles2632 If I fought him 300 in 3 weeks means that the only thing to do is Lucilius. It makes even more clear my point of the game being repetitive.
@@dodoko6662 "Get a life" muahaha, instead of fixing and adding content to the game so its not repetitive as hell I should get a life, coming from an online dude who doesn't even know me. Yeah, we know who is the real clown here. For your information I am a Dentist, doing master degree in endodontics, how the hell I spend time in my life its none of your business, try to take care of your life cause I don't remember asking for a personal secretary for you to say how or on what I should spend my free time.
6:29 Well, there are people like me who have played over 250 hours so far and have gotten not even ONE war elemental sigil (the only one I have is from the paid DLC), sooo... Still a theory worth keeping in mind. 😅 It's weird.. I have gotten 8 terminus weapons but not one single war elemental sigil 😆
i hope you are right , we need more difficulty and quest if 3 characters are coming... one thing is weird about lucilius, i'm a Vane main and without the Alpha , or Gamma sigils , i dealt around 15 to 16 millions damage to Lucilius, but now with two maxed alphas or on another set 2 maxxed out Gamma i deal 3 to 4 million less damage ... so i"m wondering are those sigils really good ? and if so in which cases ? thx .
New level cap is useless if it is only just that, new levels. This is due to damage cap. If they introduce a level cap, it should also come with a new feature that gives stat bonuses on top of the lv3 over mastery or better than the lv3 overmastery.
I honestly don’t even think I’ve beaten the story yet, but really enjoying it and can’t wait for endgame! Just a casual player who enjoys other games also, but it’s a nice chill game to stream when I can! 😂
The drop rate wouldn't have felt so bad if there was a system that increased the likelihood of rolling for your current or most played characters first
Literally the game is full of placeholders like new postcredits quest, char recolors and skins, also devs told despite the success after the launch it will have one year of updates, so chill out...
This is dumb, but I want a map that is literally every boss except for Luci and the Bahamuts on one map. And another map that is both Bahamuts and fodder enemies on a crystal defense map.
Remove the requirement for online multiplayer for gold dahlia badges PERIOD. More people who have crappy internet services (like myself) get discouraged when trying to farm for materials and you nerf me by expecting me to sell your game for you in a weird ponzi scheme when you can just make awards available the same for online and offline players.
If you play the offline kepp playing until you get a proud dragon. They drop random gold. And yes you can repeat it. Last I check it was still working.
I feel Potion hoarder needs to be nerfed with no revive potions added. People should utilize Grans revive skill to give more class variations instead of having the meta dps classes only.
after grinding out Lucius i was/am done. Game has not enough variety. Buffs dont matter (like attackk from rosetta etc), healing doesnt matter duebto poition hoarder, list goes on. The game would be more fun if alot more different char builds would be viable instead if the common built damage cap war ellement suppl damage. There is no variety and at some point you are kinda done grinding… i farmed all terminuscweapons from proto bahamut. I want to vomit if i have to do that fight again
@@fatman1498 true but would be jarring for new players who dont dive into the browser game like if they randomly add Sahar cuz they got popular with the uncap thats a hard one to explain lol
The Game got boring so quick. I was looking forward for some Multiplayer gametime with my friends and of course some challenges behind those fights. But it seems that game is way to easy and Multiplayer makes it even easier. While the Gameplay is fun and some Bosses are great,too, the game is lacking of variety of Bosses and scaling for Multiplayer sessions. The only real Content is grinding mats for nothing. A lot of players already left the game, compared to the beginning, when i was actively grinding. This game had so much potential but they made nothing out of it. And when they add a new difficulty it might be too late, because more and more people will lose interest in GBFR and will drop it. It was the same with MH World.
the game is dead and never gonna get a giant audience... the game is designed incorrectly so this is the result when you make a game where you have to afk meaningless resources and you script every chest in such a boring manner the game becomes so boring it's pitiful then they stupidely added one new quest to replay endlessly just to get dust to buy a sigil... even more boring on top of existing boredom there's not enough content here and the game needs a compete overhaul.. the entire game is an assist mode compared to real games but if you guys are amused by this by all means keep opening chests 😅
@@meeeecham Noooo you're wrong there, for PC at least once it was widely showcased that you can not only afk the Nihilia endgame bosses, Proto Bahamut, and through macro Lucilius ..... everything just kinda went downhill. Almost all co-operativve play came to a stop. Why play with others when you don't need them? I got 400+ hrs in the game and it was full of life until the afk things got showcased immensely. Right as I type this there are 6k concurrent players on steam, and the peak was 16k when it use to be 30-40k. Most players came from MHW and dipped out and went back to it after tall the AFK BS. The AI are just too strong and imo should have been nerfed. I understand that they want people to solo things, but the endgame bosses being fully soloed while your main character just STANDS there in full defense gear is utter BS. The workaround for playing with others is playing on the JP reigon. They at least play with other people. For me? I am kinda done with the game with even discovering this, it was nice while it lasted and I do hope for change, but the only time I might return is just to play the new characters and that's it. If a massive change comes with that, great, but I'm highly skeptical.
it already did. but this game is not a live-service game. its not an MMO as well and definitely not a gacha. once you've done everything, then move on to the next game similar to other games.
Rip because you say it lol, devs said they will support the game so just give them time and give your feedback, Monster hunter world wasnt as big from the start as well, so just regular content update and improvements will keep game alive
The grind in this game is absurd all the important materials take forever to grind and there's no one to ever play with online when it comes to quick play