The Dreamcast was both a failure and a massively underrated machine. Let's take a look at what happened with Sega's biggest console. Subscribe for more: / gameranxtv
I would not say that fully it was a hell of console with lots of features and potential. Though features are only as good as they are accessible along with that games for dream cast were few and far between I remember spending months looks for games like gauntlet,pso,powestone ,mdk1/2 as most games not being 1st party were rarely stocked.
kentray Swagger I would say the same, that along with my first console the first Nintendo. Nostalgia :) Dreamcast was way better than PlayStation at the time IMO
We just got one last year! Never even heard of it until I got interested in video game history and we love it. My dad is a PlayStation guy and has been for my whole childhood. He said he used to love sega but they lost his trust after the surprise Saturn realise.
sadly that's what there issue was, far a head of the hardware that it was the cost that killed them. I have imports of x-men vs street fighter and marvel vs street fighter for the Saturn at the time when it was on the psx and you couldn't even swap players.
True, and I also believe it was the first gaming system to standardize online game-play. Yes, out the box it had the capability to go online and you could play against other people over the internet.
The Dreamcast was a very good system, but Sega had bad luck with the intense competition from Sony and Nintendo in the console market. Also they did mismanage how they handled the marketing and sales of their console which cost them US$400 Million dollars.
@@selimcihaner8668 I am still a big Sega fan as much as the original heavyweight champion Atari along with Nintendo. I hope Atari and Sega team up with Nintendo to compete with Sony and Microsoft. Atari and Sega like Nintendo are among the original heavyweight champions of video games.
What killed the dream-cast? The same thing that killed SEGA... being ahead of their time!! The only reason SEGA died is because gamers did not realise what they had... So many firsts... don't think any other company beats them when it comes to innovation... I still shed tears... Why couldn't it have been nintendo??? WHY???? WHY?!?!?!?!
+Erick Quinones True... It's a business-mistake to try to make good games for your customers. The true way is to make games for your investors. Little money in. Lotta money out. But I gotta give it to Nintendo, the thing with mario-maker was quite genius. They do have the occasional Gem. But not that full-on ahead of their time thing SEGA always had. Their mistake was releasing their technology 5 years to early... they had games on CDs when people hadn't even accepted CDs replacing LPs fully yet... When people on PC switched from Floppy to CD... that early...
liquidminds No sega wasnt good all the time the thing sega did wrong was competing vs a juggernaut not only was mario always more popular but nintendo has more classics Gameboy,Gamecube,wii,Ds,Etc Mario Zelda Fire emblem Pikmin Etc.. Yes sega did release tech too early hut the fact they got to ambitious in bringing out content to compete with nintendo which was dumb Also Xbox Ps2 Were killing the market very revolutionary era
If being ahead of your time killed you automatically, no one would know the name Steve Jobs. SEGA was killed by business incompetence. They had a great product in the Genesis that blew the NES out of the water and beat Nintendo at bringing gaming to the living room. Sadly, SEGA rode that Genesis cock way too hard, making add-on after add-on that quickly skyrocketed the price of the system heads above the competition. If you didn't own a Genesis, SEGA didn't have a product for you for quite a long time until the Saturn released. (Unless you wanted a Game Gear, which ate batteries like a monster and felt like a brick in your pocket - Even more than the original grey Game Boys) Speaking of competition, once the SNES came out the Genesis was sunk. The SNES hardware beat just about everything the Genesis had (including "Blast Processing" which it turns out wasn't even a thing) and the mindbogglingly huge library of games for the SNES absolutely crushed the many arcade ports and numerous Sonic titles SEGA made their foundation on. There was just so many more games to be played on the SNES; and MANY of those games were exclusives that would go on to be remembered as some of the best games of all time. (You won't find Chrono Trigger on the Genesis) In addition, and something the video barely touched on, SEGA releasing the Saturn early wasn't just bad for the game developers and consumers. It was also bad for retailers, who got screwed stocking a product that arrived significantly ahead of schedule. This naturally pissed those guys off. So when it came time to stock the Dreamcast four years later, those retailers put them up on the tops of high shelves or hidden in corners or down by your feet. This is a tactic that helped put nails in the Dreamcast's coffin, since if you can't see a product you're less likely to buy it. Don't piss off Walmart, or they have ways to make sure your product won't sell as well as it could. In a way, SEGA being incompetent stretches even to today, where they whore out the only thing they have left for brand recognition (Sonic the Hedgehog) to any third party developer who asks nicely and doesn't work in their mom's basement. Don't get me wrong, other companies like Nintendo have been known to hand over their own characters once in a while (Zelda CDI games, yeesh) but they always manage to save those character's reputation by consistently making great games with them. SEGA has really struggled to produce great Sonic games consistently. It's going to take a while to undo the damage things like Sonic Boom or the hilariously sloppy "Sonic 25th Anniversary" did to Sonic's image. Honestly, the best thing SEGA could do for the Blue Blur now is to just let him retire in peace.
Just buy a dreamcast and download games to a cd-r and they will play and you won't have to wait for some shit mini console that has 20 games.....why are people so fucking retartded
The Dreamcast sold 10 million in a short amount of time. The PS2 sold 155 million after over 10 years. Kind of an unfair comparison. The sales figures for the Gamecube and Xbox weren't much better. The PS2 was just too much for the others to handle, which is a shame.
Actually, the Dreamcast sold 9.18 million in 8 years (1999-2007). The PS2 sold 10.61 million in 1 year (2000-2001). Sources: vgsales.wikia.com/wiki/PlayStation_2 vgsales.wikia.com/wiki/Dreamcast Edit: And yes, while the Gamecube and Xbox didn't do as well as the PS2, the Dreamcast is not a very good comparison, considering the Gamecube sold more units in 1.5 years than the Dreamcast sold in 8. vgsales.wikia.com/wiki/Nintendo_GameCube vgsales.wikia.com/wiki/Xbox
Contrary to what most narratives would have you believe, the PS2 was NOT the Dreamcast's primary competition. The Dreamcast spent the majority of it's active competitive lifespan, 1998-2001 (yes it was released in late 1998 in Japan) up against the N64 and PS1, and it wasn't even able to garner a larger market than either of those within that timespan. By the 2000 holiday season, Sega had actually sold around 3.5 million units worldwide, which was infamous for 2 reasons; 1) Sega actually had more Dreamcasts still in their inventory then they had sold. 2) They had just released Shenmue and for Sega to recoup the production costs for that game (let alone turn a profit) they needed every single active Dreamcast owner at the time to buy the game.... TWICE. The "9-11 million consoles sold" that go around were actually accumulated after Sega officially discontinued the Dreamcast platform and shifted their remaining stock after persistent price slashes, here in the UK some retailers were actually selling brand new Dreamcast consoles for £29.99 (which is less than 50 USD) by mid/late 2002. Effectively Sega were hoping for the Dreamcast to have some kind of Wii effect on the gaming industry, and unfortunately for them, it didn't.
strykah92 You have some good info, but I specifically remember the PS2 being the primary competition. Upon release there was no PS2, so that's fair; however upon release of the PS2, I conciously (and regretfully) purchased a PS2 in opposition to the Dreamcast. Unfortunately less than a year after release the PS2 was promoting the DVD player, so I waited a few months and made that decision. In Japan things were probably different, but in the US, the PS2 was specifically the Dreamcast killer.
Socky Noob: Nah, its a legit comparison. The PS2 reached the 100 million consoles sold in 2005. the dreamcast lasted close to 2.5 yrs, meaning the Dreamcast reallly didn't stand a chance.
just download emulator DEmul. It plays most of the time 60fps or you can get Dolphin version Skies of Arcadia locked at 30fps on your computer. You're welcome
Hands down Skies of Arcadia was and still is my favourite game ever. I've never been more disappointed to have completed a game in my life. I've given up any hope of Sega developing a sequel or even a remake.
Considering how many games that came out on SEGA consoles were just far beyond amazing and how few gems you find these days, it's really a painful memory...
If Sega never hired that game console killer guy and included DVD features they would still be in the console business today. Whoever the technical manager who said gd-rom was a good idea should have been fired.
wrong person, I wrote the CEO who said no one liked RPGs, meanwhile FF7 sold over a million copies quickly. GD rom was a good idea at the time since the DVD hadn't been invented yet... or so I thought before more research.
I partially agree with you, but that wasn't the only issues. I doubt even if DC had DVD capabilities, they needed so much more in terms of software genre types especially in comparison to the PS2. There are more issues, but those had happened way before the DC even came out, but who knows the what if's.
@@vulcanraven9701 it is the CEO of Sega of Japan who to put blame here, he was insisting that they should release the Saturn ASAP after the E3 1995, you can check the console wars documentary to know what made the Sega company put out on business on the console market. Even check the interviews of Tom Kalinske, who was the president of Sega of America. He states what really happened during the fateful era. It was really sad for Sega. Tom even stated in one of their interviews that he was trying to delay the release of Saturn to maximize the hardware of the machine but he can't do anymore delays because of his boss, The CEO of Sega of Japan, Hayao Nakayama.
I would still play my Dreamcast if it never conked out on me. I bought a second one, but then the PS2 came out and I bought one of those. Then Sega stopped releasing titles for the Dreamcast, so I stuck with the PS2. I wish I had kept my Dreamcast and all the games though. Metropolis Street Racer was awesome.
My best friend had one that his dad bought at a garage sale. I had a n64 and I remeber thining to myself while playing with him, damn these are great graphics
yeah ps2 was 1.5x faster, but also also more efficient in other ways, twice the ram too, but much harder to program for. If you pushed the ps2, it was probably about double the speed of the dreamcast, gamecube slightly faster, xbox faster still.
Still play Dreamcast to this day. One of my favorite consoles and probably my first taste of true online gameplay besides pc. I’ll never forget the first time I played nfl 2k against a person across the country. It was mind blowing at the time and paved the way for Xbox live nowadays
1:06 Soul Calibur is still a great game... i just played it once again on emulator last year and its still one of the BEST fightning games. 10/10 playability. Hard to believe it was made in 1999... cuz the game graphics looks like from 2005 :)
Graham Taylor The controller was actually very stylish and comfortable, it was just out of date for that generation for First Person Shooters (only one joystick, using buttons to walk in Quake took some getting used to!)
@@grahamtaylor8912 I'm sorry, did i hear "shitty library" there's barely any bad games on that console. Sure, most haven't aged the best but they're really fun
Its specs were almost the exact same a bit more powerful but almost the exact same. The Dreamcast just had better quality games. The gamecube on the other hand is 10 times more powerful than the PS2 and DC. The original Xbox 40 to 50 times if I am not mistaken. But people thought and still do obviously that the PS2 was more powerful since it was released later. Which is not the case.
@@rockstopsthetraffic exactly. Microsoft made it easy to put them out of business and then entered the gaming world the very next year in 2001 with the xbox
Sega Dreamcast classic edition?! MAKE IT HAPPEN!!!!........... And this time have it play games from; Europe, North America and Japan! Stop all this region bullsh%t and let folks play the retro titles without all the crap from the past of either chipping a system or having to run a special CD to overcome the firmware and drive capacity to get a damn foreign game to run properly! "Sega Dreamcast classic edition" Universally played anywhere's!
I can't believe he didn't mention DVD capability, that played a huge part. It wasn't much more expensive to buy a PS2 than it was to buy a decent DVD player at the time. Sony did the same thing with Blu Ray on the PS3 but the format itself was far less popular.
no DVD player had nothing to do with it. dvd was too expensive at the time. keep in mind the dreamcasts development started in the mid 90s when dvd players were priced through the roof selling for 1000 bucks a pop. sure they couldve added it in later, but that wouldve been a disaster. the true killer was the ps2 juggernaut
It was no DVD compatibility and no EA Sports. DVD had EVERYTHING to do with it. Have you truly forgotten what the movie renting landscape was like back in 2000 and 2001? Have you truly forgotten how Madden alone used to push systems? Many people seem to forget or not realize that DVD did not overtake VHS in sales in USA until January of 2002, and even then VHS pretty much held half the sales. It doesn't matter when the Dreamcast was developed. The reality was it was playing in the ball field of the early 2000s, and DVD was a phenomenon of a format. Suddenly everyone had to have it. The PS2 was the first DVD player in so many peoples households. It's a shame because the Dreamcast was the better console and the games were breathtaking at the time and still hold up today
TRJ2241987 as i said... development started in the mid 90s, adding dvd was impossible. are you seriously gonna sit here and say if the dreamcast had dvd capabilities that it wouldve done better? the xbox sold a measly 25 mil units and they utilized dvd, so there goes that argument.
Reasons why the Dreamcast failed: 1: PlayStation 2 (that doesn't mean the PS2 is a bad console) 2: Stuck with a crappy GD-ROM format 3: Not backwards compatible 4: Barely any third-party support 5: Piracy 6: Sega had a bad reputation with the Saturn and the 32X.
But what Sega didn't realize is that Sony technically created the "loss leader" concept of console selling meaning that it sold every single console at a loss and made up for some of it in game sales which is now the accepted models by all manufacturers. Sega's console could never have been sold at a loss due to the relative size of Sega compared to Sony and Microsoft which had other business ventures to sustain themselves if they failed. You are absolutely right about the other reasons for the Dreamcast failure and especially with the 32X/Saturn debacle, fans did not trust Sega although I feel the Dreamcast did redeem Sega and was one hell of a fantastic console for what it could do with what it has to do it with.
ClassicalGamer also they’re lack in gaming content they were just not as good as ps2 games and gc games at the time . Also DVD player was a factor of Sony’s ps2 success
I loved my Dreamcast. Had a subscription to the Official Dreamcast magazine also. It was larger than other magazines and came with a game demo CD each month. Was awesome.
I actually liked the Evolution games that were released on it, it also got Grandia 2 and 3 which were fun, and Skies of Arcadia which though I never played looked great on the system. Power Stone was also a good game for a fighting game, I also liked the controller better than the ps2 controller, but now it just looks awkward to me. I miss the Dreamcast and have thought of getting another and this video just makes me want to go buy one now, was a good system for the time, and while I never looked at specs then I remember people saying in regards to power Dreamcast > PS2 but I don't know if that is true I never cared at all.
Agon Leed I wonder when SHENMUE 3 will come out. I hope it has good voice acting for once. The original games came out when voice acting was still new and it shows. The voice acting is hilariously bad! 😂
They abused their customers by making them buy too many failed systems (32x, sega CD, Saturn). Sega became synonymous with wasting money, and people smartened up. This was 100% on Sega.
It failed because of 2 things, not having an incorporated dvd player being a CD based system (people saw it as lame because Sega was known as a company that had games for grownups) and the success of the PS1, which was MASSIVE and maybe, that alone gave Sony the confidence to rise above everyone else, giving consumers a sort of security in their future PS2 product.
Not console after console. The 32x and CDx we both inexpensive add-ons that weren't really needed. Only a handful of 32x only games were released and the add-on increased graphical display. The CDx was almost a stand alone, but no decent releases came to it and it's life shortened by sega next console, The Saturn. The Saturn lasted 5 years, and by Sony's current standard, is a consoles full usable life. Yes, Sony. The Saturn was a great success all in all, but it competed against Sony which amassed fanboys from Nintendo's dying brand, and due to a near head on competition, the dreamcast was released at a bad time. In the end of its time, dreamcast sales started to soar by sega had already chosen to pull the plug.
In retrospect while the DVD capability has been mentioned, backwards compatibility with PSX was also a big thing for PS2. The PSX had an assload of games on it and they were still made for some time after the PS2 coming out. I mean if I recall correctly, FFIX pretty much came out around the same time the PS2 came out.
It just needed a parent company that was not 25 million dollars in debt. DVD technology was prohibitively expensive at the time and made the PS2 twice as expensive. The Dreamcast was also designed with DVD expansion in mind. That debt guaranteed the Dreamcast would have a short life.
Playstation owned the disc media market so it could afford to have a dvd player in it as they made it. I still think it had some amazing games on it and tokyo racer amazing
I kinda wonder if Nintendo would be still be making the same goofy business decisions and rolling out a new console or gameboy as often if they still competed directly with Sega in the hardware market... Im seeing some parallels between what Sega was doing back then and what Nintendo is doing now.
Darth Mosnar they're making similar decisions but the difference is that Nintendo has billions of dollars in the bank and has IP's that are recognizable worldwide
RemixedVoice Im seeing some parallels but they don't have as much to worry about now that they have such a die hard niche fan base and seem to focus on a different market segment than Sony and Microsoft. I think if Sega was still a hardware company that Nintendo would also be less laid back about rolling out consoles and intentionally creating scarcity by under-supplying retailers at launch.
Still my favourite console to date. From Shenmue, Headunter, Sega rally, Crazy Taxi, Sonic Adventure and many more. I have so many hours on this console.
It's all Sega's own fault, sadly, if they didn't expend so much money on add ons for the Genesis and left behind the Saturn like the time and money invest into it doesn't matter, i think they yet could had enough to keep supporting the Dreamcast in the long run
@@thetabbyguy921 SEGA failed b/c they tried so hard to forget the Genesis existed. Seriously. What happened to all the first party titles from the Genesis days? The Saturn was too dependent on Arcade ports while the Genesis had 3rd party companies of all kinds. Plus it was cheaper & it actually featured Sonic, the xompany's Mascot.
Another reason of Dreamcast demise was they were still using a CD ROM instead of DVD. When the PS2 was launch in March 2000, DVD format was craze because the picture quality is superior to the existing VHS and the PS2 system has a built-in DVD player plus the PS2 system was cheaper than a stand alone DVD player so some people including myself bought a PS2 system as a DVD player and the ability to play games was also a plus.
I liked the sonic games on the Dreamcast ( Except for Sonic shuffle because its a Mario party clone) ( which is ironic because it was made by the same company)
Had Sega made the Dreamcast backwards compatible with the Sega Saturn games, it would've started off not only with its own titles but had the wealth of the Saturn games as its back catalog to keep and maintain the interest in it as a powerful games console. It died from lacking support from Sega, and thus Sega should've been smarter in making sure it had more to go with from the outset when it was first released onto the market. Backwards compatibility allows X-Box One currently to keep pace with PS4 and vastly improve and update its games library! This is one of the features, Dreamcast sorely lacked upon release adding to its unfortunate demise in the market against ironically the PS1 and later PS2 which it mainly competed against and lost!
In order for the DC to be compatible with Saturn Hardware, the DC would have had a launch price of at least $500 and been the size of a VCR. What they should have done is converted all of their best selling Saturn games to DC format (as in reprogrammed). They weren't going to do that because those on the inside track at Sega already know the DC was only going to live for two years.
Might've been $350 or $375 to $400 U.S. Dollars at the time perhaps? But i think you're going to bit too high with that $500 for early 2000's Dreamcast even if it was made to be backwards compatible with the Saturn games (i.e. something it badly needed). Even back then they did always think about price cuts when it came down to the overall development and cost cutting measures in creating the PCB; gaming boards? of gaming consoles! Lets all remember akin to this great discussion for the Dreamcast video, the PS3 60 Gig first edition brand; originally allowed for backward compatibility with the PS2 software games. Players started out playing PS3 titles alongside the now retro PS2 ones. The chip that made this possible however, was eventually removed because the part on the console board which did this, was very expensive to develop for the console itself. All later PS3's versions were made to not only have 2 USB ports instead of 4? but to also blatantly removed the backwards compatibility of the whole PS3 console. Weird and kinda stupid of Sony huh. it was the only time "backwards compatibility" was tossed aside in favor of major cost cutting measures so prominently in the industry at large over a decade ago. Microsoft is making sure to make up for that mistake he industry made years ago. With X-Box One later becoming "backwards compatible" with the former X-Box 360 titles. An ongoing digital process Microsoft keeps on going today even. I get what you're saying man, but yet still, Dreamcast good as it was came out when Sega Saturn finally built up its incredible library with sick ass great titles. Then the Dreamcast was released to major hype internationally and didn't last nearly as long despite its claims of its internet access something the (then) competing PS2 from Sony didn't even feature? Until it went from PS2 to PS3 and so on. Had the commercial audience known it would've kept the Sega Saturn titles going as well, both might've competed against the PS2 easily until the PS3 came out! Even if the endeavor would've been slightly more costly for Sega who were always extremely innovative anyways, this kind of business decision making would've definitely been worth it in the long run i'd say! Rather than Dreamcast tending to be, looked down upon, and critics and players having tons of ammunition to always throw at its failure in hindsight whenever a discussion comes up in regards to it online!
majesticlizard the could have used software emulation like the ps2 did with ps1 games, and since it had online out of the box they could have pushed out updates
MGSBigBoss77 You are missinformed. It's true they droped the emotion chip due to high cost at first but every PS3 console has nearly perfect PS2 emulation inside. If you use custom firmware you can unlock PS2 compatibility on all PS3 consoles and in many cases it is superior to the emotion cpu, that's why it was droped. Why every PS3 console has a PS2 emulator within their firmware you ask? Because they figured it was cheaper to release PSN games as unaltered ISO's than to convert them and they were right. Nintendo of course was the leader with their Wii Virtual Console games. No need to support hardware compatibility when you have enough power to emulate the system. The Dreamcast was far from being able to support saturns CPUs, SPU and VDP in software.
*The Dreamcast was far from being able to support saturns CPUs, SPU and VDP in software.* Which was its main failure. although innovative the Dreamcast was in many cases rushed out to consumers to meet Sega's business demands, not ours as the players. backward compatibility wasn't impossible if they has waited or reworked the Dreamcast to play the Sega Saturn back catalog of games on the next Sega console for more logical reasons at the end of the day?! Being unable to support the Saturn's CPU, SPU, VDP software speaks volumes doesn't it. Despite the early online promises. I've never truly heard anybody brag about playing Dreamcast games online with one another in the early 2000's. and the fact it wasn't even given a DVD drive, something the PS2 easily had a mere 2 years later in 2002 also speaks of rushing and cutting corners with the console by Sega just to promote its online analog features as groundbreaking at the time and market that off to us consumers. A DVD drive can also read an play CD obviously, so why wasn't that put into a Dreamcast back in 1999? Even though it would've been the earlier red laser versions. Far as the backwards compatibility goes? Thats the first i've heard of it, being a PS3 60 gig user with 4 USB ports, the later models wasn't a focus of mine per se. But i've always heard without the emotion chip they wouldn't play PS2 titles. If its through firmware emulation inside, damn. But then again all later models only had 2 USB ports so its not as if the 60 gig versions loses out is it? in more ways than one the 60 gig still the winner here. With the slight except of the overheating problems it always had unfortunately (i don't game for more than 8 hours or watch films or TV shows for longer than 6 hours on it).
@@SRPC21 "soon" . . . to be fair I wouldn't call after the Dreamcast was no longer in production soon in terms of impact on the console, regardless of how much time had technically passed. At that point it doesn't change anything for the Dreamcast sales etc. Same for Shenmue 2 (no Shenmue 1 anytime soon after the original though). The amazing music/sound is so f**ked up on the Gamecube release I wouldn't do that to my ears. On balance I would always choose the Dreamcast version even with the supposed "improvements" on the GC - and I do always choose this, as I have both versions but got half way through the GC one and never played it again.
@HyperDragon Kevinator I don't know, I found it comfortable for me, but the Saturn pad is even more comfy lol. I'm obviously referring to model 2 controllers lol.
Fantastic video. Oh the memories with the Dreamcast. Jet Set Radio, Shenmue, Seaman, Crazy Taxi. ChuChu Rocket online LOL it was awesome for it's time.
Seaman is clearly the best game in existance. The only thing that exists that's better is the cement company, Semen Indonesia. (Btw, Semen is actually Indonesian for Cement.)
Ghoul Corporation I USED THE HEARTBROKEN SOULS OF EVERYONE WHO DOESNT WIN THIS CHANNELS WEEKLY CONSOLE GIVE AWAYS AS FUEL!!! HAHAHAHA...im talking to you gameranx...😭😭😭
I agree with Kevin Muldoon citing how easy the Dreamcast was to pirate. You didn’t even need a mod chip, you could just download a game, burn it to a cd, and it would just work. Also, the piracy of the Dreamcast was unprecedented, especially at a time when more and more households had access to high speed internet, and CD burners were becoming affordable to the point that everyone could have them in their homes. This, coupled with the “genesis” (no pun intended) of torrenting, it almost seemed like the Dreamcast was meant to be pirated. The piracy epidemic is commonly cited in other explanations of the Dreamcast’s downfall, however, this video never even mentioned it.
Winning strategy for Sega: New Streets of Rage, new Golden Axe, new Skies of Arcadia, new Shenmue (I know that's in development now), new Gunstar Heroes, new Nights, American release of all Sakura Taisen games, American release of all Valkyria games, etc, etc...
Hey go play Soul Calibur in an Arcade and tell me again it was just like the Dreamcast port. What was astounding for the Dreamcast port is that the graphics were leaps ahead of the arcade version, the arcade one looks like a PS1 game. Namco totally overhauled it and showed what the Dreamcast was capable of, when I got it on Dreamcast after playing it at the local mall arcade it was surprising how much better it looked. It's a shame they didn't support it much beyond that game. It also made Sega's own Virtua Fighter 3tb for the system look outdated graphically.
Interesting video, but I don't think you ever really address the major causes of the console's death; this is mostly speculation about what consumers may have been thinking without really knowing (for example, I don't see any evidence for the "fragmented platform" theory). Also, the launch of the Dreamcast (at least in the States) wasn't remotely "lukewarm"; it was actually record-breaking. I think there are other, more fertile areas to address here, including rampant piracy and the massive dispute between Sega of America and Sega Corp, which seems to have been the nail in the coffin. Oh, and there's the introduction of PS2 and the birth of the DVD format.
the rampant piracy that was completely un-patchable was the final nail in the coffin for sure. No game house would develop for DC because there was no money to be made. Consoles where selling like wild fire because you could rent/borrow/buy-return any game that came out, burn it, and pay zero for it. The SoA vs SC Japan also has much more to do with this than anything else. The fact that this wasn't really covered directly (32x vs Saturn plays into this) makes it a bit ironic that the remark "there isn't ever going to be a dreamcast 2" is made at the end of the video. There is and was a Dreamcast 2. We called it the X-Box. there were 5 Sega arcade games that literally play on an xbox. All of the hardware and innovations, and the quick jump of ship of the SoA leadership and braintrust to MS is all part of the evidence that this is/was going to be the DC2. The fact that the development team for the DC2 Hardware were being told that DC2 games were going to play on the Xbox right out of the box should also be a hint.
James Burns * When Dreamcast got here in my city it was huge ! Every body who was any body has to get one and play it and share it with friends ! It was a huge success !
Steven Benson hit the nail on the head my man! I remember being in 9th grade and this came out.. simultaneously dial up modems were converting more to Cable or DSL but we're expensive back then.. I remember a kid who moved into our neighborhood and we met him playing football by his house.. anyway this kid had the first CD burner and DVD burner I had ever seen.. this dude burned all dreamcast games for $10 DVDs for $5 and music mixes for $2 kid killed it that year hustling in school! sigh.. I miss those Power Stone days and Marvel vs Capcom😥
James Burns the burning of games played a major part. And they were burning games for both the XBOX and Ps2. The deciding factor, is that ps2 had a DVD player in it. And if any of you guys remember, micro soft helped with the Dreamcast. Hints the XBOX. But it was a great system, with a abundance of games. And I agree, they should've made it backwards compatible with Sega Saturn
Sonic and their awesome arcade titles. Sega will always be alive with their Arcade games in the arcades. Sega remains the world's most prolific arcade producer, with over 500 games in over 70 franchises on more than 20 different arcade system boards since 1981. SEGA is LEGENDARY.
Because of sonic, games like sonic mania...go to a arcade...a dave and busters I did this past summer, and you will see Sega games there, people play em, its always packed, also yakuza series . they fucked up making 3d sonic games though, and releasing too many consoles to the point they dropped out, they were too ambitious , but I read they been making a profit these last couple years. It aint a miracle they still alive its a miracle they fucked up sonic so badly. He went from cool (1991-1995) to corny (1996-)in about 6 years. Although I like sonic mania. Only real sonic game since 1994 IMHO.
Sega has a very diversified portfolio. As stated before they are the world's biggest arcades producers. They are the biggest pachinko producers. Sega has a Toy line in Japan called Sega Toys. They produced legendary toys: Sega Toys Grand Pianist and Sega Toys Homestar. Sega Hitokara karaoke machine with 43000 titles for download on the cellphone (they also had a karaoke player that could play Sega Saturn games and a MegaCD Karaoke add-on so they've had a long-standing expertise in the karaoke field). They had from 1993 on the Sega Pico console and followed it up in Japan with Sega Pico Beena and they partnered up with Leapfrog to produce the CoCoPad (essentially a Leapfrog Leappad with Sega branding). 457 titles for sale on Steam, many more across PSN, Nintendo VC, mobile, Sega Retro for Xbox Live, etc.. The Joypolis amusement parks in Japan, 3 of them and another 2 in China. Another Yokohama wildlife theme park in joint development with BBC Earth - it's called Orbi & houses a 340 seats auditorium, the largest in Japan. They have huge franchises to this day; Guilty Gear, Initial D Arcade, Sangokushi Taisen, Wonderland Wars, Yakuza.
i bought the ps2 when i was younger and it was on a whole new level. I loved the dream cast, but it was more of a arcade console, by the time the ps2 hit, the technology was so good already. Just look at GTA 3 and Vice City.
Nick, Sega US and Japan couldn't get it together. The Saturn was fantastic, and Sega US should have forgotten the 32x and all the bullshit add ons. Saturn was on par with PS1 and Dreamcast was on par with PS2. Dreamcast would have been better served here in America if Saturn was the predecessor of the Genesis.
Skies of Arcadia ! best game ever :) No Zelda breath of the wild is .. Since when ? now just stop waving that game too much around it may Break course of it's stupid awfull durability ! :D
" _Nine nine ninety-nine_ ... The day ... the _Dreeeeamcast_ ... *died* ... And they were singin: ' *My my* Sega played us a lie! Put their pedal to 'da metal But all we got was a sigh! We sold our 'Casts down on 6th Street and Burleigh sayin' 'Nintendo's gonna make Sega cry!' ' _Nintendo gonna make Sega cry_ !' ...
Don’t we all just love the Dreamcast? Because I do! Young kids who were born a few years before 2022 won’t be able to experience wonders us Gen Z kids experienced in our childhoods, such as owning the beautiful and totally awesome gaming console we love and care for so much. :3
I just recently joined a Dreamcast group on facebook and it's so amazing to see the love people have for this console. I just think Sega has made too many mistakes in the past which ultimately caused the console to fail.
Oh damn. Good catch. How did Gameranx not see that LOL?! (Unless it was just wishful thinking that it wouldn't be until the Switch that a new Street Fighter game would be on a Nintendo home console again after the SNES)
Terrible string of consoles destroying Sega’s credibility, no DVD capabilities, too many ports of PS1/N64 games from third parties, and too much of a focus on instant gratification-based, frenetically paced arcade gaming.
Sega went kiddy with the grey and white design with happy button colors on the controller when fans always thought of it a a for grownups company, plus no dvd player when being disc based and the pedigree of the PS1.
Yup i know i did, had a big old stack of PS1 games at home which i could play on the PS2, looked at the previews of the PS2 games and was all kinds of happy at what i saw coming and on top of that it could play DVD's which was a real bonus at the time when DVD players weren't cheap. Then of course there was the history of the poor showings with the Saturn and Sega CD with the real lack of a games library which firmly cemented for me that waiting on the PS2 was the smarter option and what i did and got on launch day. I still got the Dreamcast later when the stores were practically giving the things and the games away.
People bought Sega CD and they got burned, then they bought 32x and they got burned, They rushed the Saturn release and pissed off all the retailers and the game developers, The Dreamcast was pretty cool but now all third party support had gone to Sony and the fact you could copy Dreamcast games Hurt Sega bad in software sales. Sony was smart to include the DVD drive, a hell of a lot of casual gamers bought a PS2 just to watch DVD's.
Did he say Dreamcast wasn't well received? It's easy to say that, based on the final number of systems sold. But when Dreamcast launched in America, it was one of the biggest/most successful launches ever.
There was a lot of hype at first! the graphics were impressive! but there was already concept art for the ps2 doing the rounds so the dreamcast was in a very difficult spot especially given the abject failure of the saturn
The Dreamcast is my all time favorite gaming platform with the BEST games ever!!! Sonic adventure is so good you should find a working Dreamcast and get it along with Soul Caliber, Power Stone, Jet Set Radio, Crazy Taxi.......you get the picture. A working Dreamcast with a good selection of the best games ever is heaven to anyone who appreciates gaming.
The Sega Genesis was my last game console. I was mostly a computer gamer back in the 80's and 90's (C64/Amiga 500/PC from then on) but the Genesis and the brand of Sega always has had a special place in my heart. It would have been nice to see them thrive as a console manufacturer to this day.
I bought a dreamcast when it first dropped. Even before I got a PS2, I really wanted the console to succeed. It was an awesome machine and had such great potential. Resident Evil Code Veronica was amazing when it dropped.
I really think piracy is what killed the dreamcast. Back then a lot of my friends that had the sega dreamcast systems, were playing burned copies of the games, instead of the original copies.
Really wrong thinking because Sony proves even years before, thanks to PSX (Playstation One), that piracy leads to incredible incomes due to console selling (the typical situation when hardware beat software) so the company itself founded his economical empire from that. Sony PSX was even modded in hardware only (and that, drove to laser malfunctions after one year, maximum, on trilions of system all around the globe). The only drive replacement (original from Sony only) had a cost of 100 bucks per unit. Half price of the entire console. Dreamcast increased piracy (only via software, with disk protection bypass called "BootLoader") but increased even more the income for Sega in a similar way (not same numbers because many users just waited for PS2) Sony had. The only difference between the two is that Sega was always ahead in hardware quality and never downgraded production material like Sony usually does still today. The Dreamcast was the first and only 128bit system with 8Mb of dedicated VRAM on PowerVR2 chipset (comparable to the power of a 2D/3D Pc VGA mainstream), a real monster for that era and double powered compared to PS2 VRAM. Poly rendering was obviously a limit due to PowerVR GPU, but a lot of 2D games, especially the fighting ones, was absolutely stunning and better than PS2. Audio also was amazing and in many cases beat the ass off PS2. That's it
@@energeticyellow1637 that's true. I learned that while working retail. But console sales would lead to peripheral and software sales. Piracy would still be an issue but it was a big issue on PlayStation as well.
Man I miss my dreamcast. I remember I bought it day one with airforce delta and soul calibur and literally didn't stop playing it for months. So many great memories.
i absolutely adored my dreamcast,still my favorite console to date with so many fun titles,it's also the console i had the most time clocked across all its games even 20 years after it's original release (i had 52,000 hours on pso V2 and another 15 thousand hours across all its other titles),loved the memory card they used,was unique at the time.