Тёмный

What Lies of P Does Differently 

Moxy Caldwell
Подписаться 119
Просмотров 131
50% 1

Music is "Divine Service" and "Why" by Silun Lee

Опубликовано:

 

24 сен 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 5   
@margoman
@margoman 4 часа назад
Lies of p is setting in the fairy tale world, so it kinda make sense... You didn't play as a random undead, You're Pinocchio the hero of the tale. And talk about world setting compare to Bloodborne this game is less realistic more colorful feel a bit like bioshock infinite to me
@EddieTheBunny
@EddieTheBunny 11 часов назад
Lies of P has extremely minimal stun locks, no input reading and very little moments where the player is killed in 1 or 2 hits. The intricacies of the formula are all still there, however. There's a lot more that goes into why the game is an overall improvement but this is generally what made the game a lot more enjoyable for me.
@dotintegral
@dotintegral Час назад
Because it's a bit different Souls-like, i tend to call it souls-like-like. But I like it this way. It striped away the hard but annoying things (for me) from similar games, left only hard but enjoyable things. For this reason I felt like it really understands what gamers are (or at least I'm) looking for. To the point that I don't want to even use summons for boss fights, because having my ergo left at the door when I die and not having to go through half of stage again and again to try again with the boss felt respectful of my experience, so I wanted to respect the boss fights and experience them they way I thought they should be experienced. Does it even make sense?
@CheesecakeMilitia
@CheesecakeMilitia 3 дня назад
The director just put out a letter that amounts to "they're working on it" funnily enough, and the lack of concrete details has me less optimistic about the DLC releasing this year. Still very much looking forward to it! Also funny is I'm playing through Dark Souls II SotFS for the first time, and hearing "bullshit Anor Londo archers in DS1 and 3" sounds rich in comparison to some of the projectile enemy spam in this game... I've enjoyed most of it way more than the disaster its critics paint it as, but there are definitely some moments that go beyond the "game laughing at you" phenomenon you discuss in the video and feel more like haphazard cruelty. Interesting to see how FromSoftware has developed that comedic balance over time. I definitely think Lies of P has *some* funny traps - the terrifying joker puppet busting through walls, the hulking opera house actors in silly sailor outfits, the giant monkeys that try to headbonk you. I also feel like Gemini and the King of Riddles were *intended* to be comedic relief, but humor is hard to translate and their lines come off as unnecessary or annoying in English (I wonder how their dialogue would be received in native Korean). But I'd agree that there's an overall less sadistic and more hopeful tone. Contrasting DS2's Emerald Herald with Lies of P's Sophia it's interesting how Lies of P has an ergo explanation for all of its wild phenomena and makes our helper a key part of the narrative whereas DS2 follows dream logic when the Emerald Herald shows up in random places with little relevance to the plot. When DS2 feels incongruous enough to be labeled a black sheep, it still feels undeniably FromSoft - and it's nice to see another dev take their template and make it their own.
@Mstryke
@Mstryke 3 дня назад
@@CheesecakeMilitia I had a line about the poison gank in the run-up to the rotten that I cut because I realized I didn't have a save where that area was easily accessible so I cut it. There's definitely a ton in that game. Also feel like the curseblade in shadow of the red tree were keeping that legacy alive along with the red wizard guys. And I'm ultimately glad they were at peace with not hitting that highest tier of bullshit even though I started new game plus and it reminded me of a few more ways it messes with you at the beginning (chimney sweep enemies and all the hiding enemies). Bummed the DLC is probably gonna take a bit but hopefully that means it'll be larger scale
Далее
Why Stealth Sucks
19:38
Просмотров 184 тыс.
Неплохое начало лекции
00:51
Просмотров 175 тыс.
Why White Orchard is Peak Witcher 3
6:30
Просмотров 167
Ranking the Hardest Area in Each Soulsborne Game!
16:37
The complete and utter collapse of Ubisoft
31:41
Просмотров 1,1 млн
LIES OF P 100% - RIBBON ROUNDUP
43:11
Просмотров 174
How Shadow of the Erdtree Fixed Elden Ring
13:30
I looked at EVERY SINGLE race mod for BG3
21:26
Просмотров 102 тыс.