I agree wholeheartedly with the goals section. Nearly every new incremental game tries to have an infinitely long post game yet only a select few have any new features to unlock after a single week of playing
Agree 100%, there needs to be some kind of progression of some sort, sure i can reset and get 50000% more resources, but if i dont unlock something someday I'm out of there!
@@boobehry Kingdom Idle Clicker (or some combination of those 3 words, I don't have the game in front of me atm) is a GREAT example of continual exploration. It's also still being built, so on top of there already being so many things to discover, more things are being added all the time.
I've been playing Incremental games for a few years now, and you really hit the nail on the head! Than seeing your name while I've currently been playing Antimatter Dimensions for about 3 weeks now is just perfect!
I agree on egg, inc. I played it a few years ago and loved it for a couple weeks, because the artstyle and music was so relaxing. But it came to the point where 99% of all your income came from tapping randomly spawned drones that it became really tedious and boring to play.
The worst case for an incramental game to have ads is when they make ads manditory, where you have to view an ad to progress further. I’ve seen and played some where they would block you from upgrading an item further by making you have to view an ad to continue. It might start all innocent in the beginning, but if you want to do a play with the least amount of advertized bonuses, this can be a major issue, plus if you don’t want to view the ad, you can’t upgrade your items further. Plus, once you go further into the game and have a lot more in-game currencyto use, you run into this problem more and more. There’s also that sometimes you don’t internet in some occasions, like playing on an ipad while on a road trip, and in most cases, they don’t have pre-loaded ads to watch through, so you’re stuck altogether. If you add adverts to your game, make them awarding, not mandatory. A good example is soda dungeon, a gmae that sort of acts like an incramental game when you want to, where it not only has an option to have an ad banner appear in exchange for more gold every time you enter the dungeon, but it also has an option to completely deactivate ads (excluding the banner ad) with the use of in-game currency. Granted, you could also use real money to buy it, and you’ll most likely be pretty far into the game to get enough to buy with in-game money, but its a nice option to give to those who are dedicated to reaching that goal.
This is a lot of great advice. I realized that the game I'm working on does all you're saying properly, and more (such as implementing new mechanics, without damaging the features that make an idle game great). Does that mean that it will be one of the most played incremental games ever? ;)
We'll have to see, you also need to be in touch with the community a lot to hear their wishes and input. I'll take a look at your game when it's released ^^
Hevipelle Yes, that's exactly what I did with my previous games. Your heart really fills with joy when people say things like "wow, you really care about our opinions, and you actually implement what we're asking you". Check the old reviews from miniTowerDefence on kongregate to see what I mean ;)
"it is difficult to implement trial and error in a way that doesn't frustrate the player" well, at least you know how. here's how i play antimatter dimensions: 1. i open AD after decades of waiting 2. i turn off the big crunch autobuyer 3. i buy the best IP upgrades i can afford 4. i look if i can finally reach e1100 antimatter 5. i find out i can't 6. i wait a few decades 7. go back to 1. not frustrating at all.
sorry if this seemed aggressive, it was meant as a joke, i'm only playing for about 2 weeks and only 80% of that was the process described above. honestly, it's not frustrating, it's like having hope that i'm at that point already, looking if i am, being disappointed for 1e(-200) seconds, then immediately trying again because during that time, i gained infinitied stat, which gives a multiplier to dimensions, i gained unspent IP, which also gives a multiplier to dimensions, and i hope that the little bit of extra multiplier is enough to get me there, and it's not, so it repeats for about 10 minutes, then i get bored, so i watch this video, make that comment, and realize it is a bit toxic, so i make this reply, and i don't know what next, because all information except gravity moves only forward in the fourth dimension, so i cannot get information from the future. probably gonna do homework. n*ne.
Yes, those games that just show 700 things the moment I start the game, I just avoid those games outright since its unnecessarily confusing I much prefer games that start you from scratch and with few things and unlocks more over time instead
Thanks for this amazing video. Right now I am collecting money through part time job so I can make my own game. Hopefully I will have collected money before next summer so I can spend my summer working on the game!
for me the biggest problem with most of idle games is that they are not really idle - even those that do not have clicker component usually more or less require you to play actively because the difference between active and idle progress is huge pretty much only game that i can think of that doesnt punish you (at least not much) for not playing actively is wizard and minion idle
Spark is pretty alright. It's unique in the sense that you can actually complete it, rather than the game going on for seemingly infinite amounts of time. Once you get 5000 of a type of unit, it's bonuses max out. There are a limited amount of upgrades, and a limited amount of ascension upgrades. You can watch ads to multiply your profit x2, but it isn't at all a requirement to beat it. Given, it is the type of game that you just check every few hours rather than actively involve yourself in (Especially once everything starts incrementing on its own)
My favorite incremental game right now is called Cifi. It's honestly fantastic, new features have been unlocking just when i start itching for something more to do and playing it never feels like a chore, the way a few others have (NGU and Egg Inc come to mind). I don't feel like i *have* to check in to get anything done, and so i find myself genuinely wanting to! And best of all: I've never once felt the urge to check a wiki. I'm sure I could be playing more optimally but i don't feel like I *need* to to get anywhere or utilize a new mechanic. I tend to play a few idle games at any one time, and this one has easily outlived every other that I picked up around its time.
if you're looking for an incremental game that is unique and has hundreds of hours of gameplay, grass cutting incremental on roblox is the game for you. Dotn get me wrong, it is pretty boring at first, and the fact it is on roblox seems to make it sound worse, but that's the best part about it. The fact that it's on roblox means that there's a map that you can explore, and when you unlock buildings, they fall out of the sky. It has around 8 maps I think, 25ish reset layers, ALOT of currencies, and we'll over 40 'areas' it has pretty reasonably spaced out updates and ui is honestly great imo, and they even improve past parts of the game, instead of just adding more reset layers.
Great vid, I see you mentioned the whole clicking balance thing, do you think that applies to my game (pm'ed you earlier the ball bouncing game) or are my clicks too powerful?
I actually ended up just not buying them in that one, because I don't like the mechanic behind it. It didn't feel like it's part of the game, you should try to think about something like making the balls better for a short while after clicking.
I really don't mind ads in idle games while in other games they really annoy me. It's funny I actually emailed hyper hippo the other day to let them know that their ads were not working. Other games this would have been amazing. But in idle games they are worth it. I use ads to shift my attention to other things.
@@AhmedHan the reality update. after defeating all 7 celestials you finish the game. plus.. i dont think incrementals should be able to be finished anyway-
@@gracedthecosmos_ I don't see anything called Celestials neither in the web nor in the mobile version? Can you please guide me how to play the finished version of the game?
I enjoyed it for a fair while, but wasn't a huge fan of "Reset everything for a few more buildings", stopped playing after the first druid building. About Realm Grinder, I have a review video about it in my channel.
Grass Cutting Incremental is a roblox incremental game (duh) and it gives you small goals everytime you reach a goal that the game sets for you. It is also one of the longest roblox games on the site (with an average total time of 1.5 years for someone who has 1 mega loop). You should check it out! You probably won't see this comment since this video is 6 years old, but if you do see this, PLAY THE GAME PLEASE!!!!!! AT LEAST READ THE WIKI!!!
Nathan Kouvalis the thing with them is that they change fundamental game mechanics often enough so that the game doesn't feel repetitive, but the problem with this is that you can't keep doing it forever, and thus end up with a fairly short game.
They now have incremental with monthly subscriptions. Is so stupid. You pay a monthly prescription to get rid of ads. Also saw one where the only way to get rid of ads that popped up would be to but the 99 dollar package.
I think there is also choices for example hot take idle hero is one of the most basic bitch incremental even a baby can play it it gets boring for me. It's the defination of number go up. On the other hand idle champions of the forgotten realm has the same concept with the buying heros and what not but it actuall has story characters have personality there is a choice with Champs and each of them provides a decent buff also the choice of positioning the Champs and building on a specific champ is important and that's why I think having choices is important
if you're looking for an incremental game that is unique and has hundreds of hours of gameplay, grass cutting incremental on roblox is the game for you. Dotn get me wrong, it is pretty boring at first, and the fact it is on roblox seems to make it sound worse, but that's the best part about it. The fact that it's on roblox means that there's a map that you can explore, and when you unlock buildings, they fall out of the sky. It has around 8 maps I think, 25ish reset layers, ALOT of currencies, and we'll over 40 'areas'
sadly, realm grinder becomes more and more mediocre once you ascend, with increasing repetition, there are times where you spend 5 or more reincarnations without nothing new
@@Sammysapphira none of those are the same style of incremental, heck, melvor is almost not an incremental melvor is more a fatless runescape, idleon is an MMO with more grind and NGU is a hyper incremental whose whole thing is getting your character stats to the point where you don't die before you kill the enemy via numerious different subsystems i would say cookie clicker is more on the same level as realm grinder for comparison's sake comparing RG with those is like comparing battlefield with doom, they are shooter but they have almost nothing in common apart from that