Nitpicks: I meant "health" not "healing" as something not to be spent as a resource. The chapters I list in the graphic are approximations; light is a core rule and feats are a rules module. The math explanation is for a character's per-day power output.
This video is about the things I look for in D&D homebrew. When making archetypes or rules for dungeons and dragons, I think it’s important to have a framework for how to look at them. You can design D&D game elements in a way that really makes playing combat, exploration and interaction fun
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* Strong Story : 1:04
* Story Support: 3:14
* Rules Support: 5:11
* Balance: 10:27
* Good to Great 12:53
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24 окт 2019