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What's New in Cinema 4D 2024 Full Feature Breakdown! 

RocketLasso
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13 окт 2024

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Комментарии : 137   
@driggsy
@driggsy Год назад
I nearly cried when I saw the Normal Editing manager. I've desperately needed this in my workflow
@mistertamura6190
@mistertamura6190 Год назад
Super informative. Thank you so much for taking the time to showcase all the news.
@JonathanWinbush
@JonathanWinbush Год назад
Great overview Chris!
@u8myshorts
@u8myshorts Год назад
I've watched quite a few of these "new features" videos for C4D 2024, and you're the first one to dive into topics that address some of my most significant issues with C4D. I am The 1%. I'm also in the process of Switching from MODO to Cinema 4D to streamline our rendering workflow nat work, but I still find myself returning to MODO for tasks like modeling, UV mapping, and geometry editing. The way the normals tag has been implemented in this update is impressive. It's something I've frequently had to resort to MODO for, especially when dealing with a lot of CAD models. I believe this tool in C4D is even better, and I anticipate using it regularly. While MODO has exceptional selection tools that are hard to rival, Maxon has done a great job with their new selection tool in this update. Thank you for creating this informative video!
@dmellis
@dmellis Год назад
I don't think it was mentioned but in the Rigid Body tag, go to the Dynamics tab and if you enable Custom Initial Velocity, there's a parameter for Shoot At. This can save you about 30 attempts at trying to "throw" something at a specific spot in your scene - like throwing a hat on a hat rack like I was trying to do last years.
@akramdesigns3354
@akramdesigns3354 Год назад
Normal tag is usually used along with the baking process. it's a tool heavily used for game asset creation :)
@heraxvot6609
@heraxvot6609 Год назад
@@o_o6606truth
@ShrikeGFX
@ShrikeGFX Год назад
Nice to see maxon go above and beyond on that, really nice.
@ShrikeGFX
@ShrikeGFX Год назад
You can use the normal editing greatly for foliage to make the lighting on leaves point outwards, making foliage look way better or do other advanced tricks.
@timog9257
@timog9257 Год назад
nice idea, thank you
@newbiadk
@newbiadk Год назад
great video
@sajjadabouei6721
@sajjadabouei6721 Год назад
Legend great as always keep it on 🔥🔥🔥🔥🔥
@dfox051
@dfox051 Год назад
Thanks for spending the time to share!! Great video and I learned a lot.
@ArgoBeats
@ArgoBeats Год назад
And now we want a Simulation > *Sound Body* to make Chris' Wind Chime sing!
@MarioSundays
@MarioSundays Год назад
Brilliant as always man. Nice overview!
@daniele_fabularislab6528
@daniele_fabularislab6528 Год назад
Thanks maaaaan! I'm currently taking in consideration the certification so your videos are just pure gold!
@clausbohm9807
@clausbohm9807 Год назад
Thanks for the effort in showing us the highlights of this new version.
@PCgmesforever
@PCgmesforever Год назад
20:45 I'm not sure my self how to go about normal editing but supposedly it is a bread and butter for cell shaded NPR styles and NPR in general.
@DenysGlagoliev
@DenysGlagoliev Год назад
You do Amazing things. They are inspire
@moLEV
@moLEV Год назад
amazing overview as always
@futureframe1985
@futureframe1985 Год назад
i was waiting for your detail upgrade video
@JuliusA3Dguy
@JuliusA3Dguy Год назад
Felt called out for skipping to the pyro part 😂 Well played sir
@motiondesignberlin10243
@motiondesignberlin10243 Год назад
Great overview, thanks!
@vuk8550
@vuk8550 Год назад
Man I started my 3d journey in C4D a few years ago, but switched to Blender after a while and haven't touched C4D in some time. Always had the idea Blender was inferior, but more economical option, but with what I know now, I can definitely say I am sticking with Blender. C4D was always a little ahead, but with Blender getting geometry nodes, sim nodes, new UV packing engine, new UI, Asset Browser etc, I am not sure if Blender is now ahead, but mograph has a serious competitor with Blender's geo-system. If C4D were free, I'd have to consider it more deeply, but as it is, Blender takes the win in my book. And I can't wait to see what the next major update, Blender 4.0 will look like. Cycles getting a big update, 'Eevee-Next', Sculpting updates, huge updates to rigging and animation, grease pencil is getting its third major rewrite, Geo system getting a bunch of new nodes etc.
@danielschmid8530
@danielschmid8530 Год назад
I wish there was a menu in the layout with capsules, like a folded palette. They are too hidden away in the asset browser so of course noone knows about them but they're so super useful. They're definitely not in the right place where they are now. Also mad props to you for the capsules you made, I love using them.
@scenenodestips
@scenenodestips Год назад
You can dock icons for any capsule (including models/materials) in your UI. Just find/select the capsules you like in the Assets browser, then hold down Shift, and drag them onto the palette of your choosing. They'll show up as an icon group. If you like the results, you can save your layout as your startup layout.
@chipwebs
@chipwebs Год назад
You should just customize your interface and save as a startup layout. Many tutorials online. I think chris even has done a few showing how to customize your interface for the specific workflow you're needing. The interface is 100% customizbale with the ability to move and group almost every tool to be how you'd like. > Command manager > customize palettes > search tools or capsule by name and drag the icons onto a new palette.
@michaelkonomos
@michaelkonomos Год назад
@@scenenodestips It's true. And that is a good solution to current state. But the OP's point is proven by the need to reconfigure the layout. If you should reconfigure the layout, then Maxon should do that in the first place, no? His point about "no one knows about it because it is hidden" isn't fixed by individuals reconfiguring layouts. Just fixes it for him.
@visualscience2502
@visualscience2502 Год назад
thanks Chris! Great runthrough and some really exciting new stuff to play with!
@stemfourvisual
@stemfourvisual Год назад
Pattern selection is the shit. Also been playing with pyro for a couple of hours and it’s much faster and more stable.
@ShinobuFX
@ShinobuFX Год назад
The capsules modeling is mind blowing!
@phm6834
@phm6834 Год назад
wait until you see geonodes in blender
@cemgulpunk
@cemgulpunk Год назад
1:16:59 I have been waiting for this fluid simulation in Cinema 4D for years.
@phm6834
@phm6834 Год назад
and yet its really very mediocre at best
@michaelkonomos
@michaelkonomos Год назад
I appreciate you going through the nodes and capsules. Man, I hate those things so much. It's bad enough having to use them for Redshift, but having to do it to build models now too makes me want to throw up. I get it, its flexible and efficient and all that. It's just the actual process of connecting nodes instead of actually getting to push and pull polys myself. It's one step further away from being an artist, one step closer to doing excel spreadsheet kind of mind-numbing, soul-crushing work. Is what it is, and I know it's here to stay, but I'm just going to go cry now, lol.
@DerPixelschubser
@DerPixelschubser Год назад
I love seeing the new weighted normal stuff. It is not just a CAD thing where that gets handy. It is a absolut must have if you are working on game assets today. It makes baking mesh informations from high to low polymeshes so much easier. I used a plug-in for that the last years that was only running on R23 and was so finicky to get the right results. Having that one click solution now makes me soooo happy! ❤
@renderfolks
@renderfolks Год назад
Thank You ❤
@millie2079
@millie2079 Год назад
One small but incredibly useful feature missing is the random object colour in viewport that Blender has.
@DavideCurci
@DavideCurci Год назад
Just ask chatgpt or bing to write a python script that assign a random display color to selected objects. I did it and it works fine.
@superegg-r9m
@superegg-r9m Год назад
There is a plugin that can do this, but it requires several mouse clicks, whereas blender only requires one click :(
@millie2079
@millie2079 Год назад
@@superegg-r9m really? can you tell me what it's called or provide a link?
@FilmBarrie
@FilmBarrie Год назад
Isn't that what the Jitter node for redshift does?
@pushcreativity
@pushcreativity Год назад
Always the first place to visit when C4D updates
@secret_things7944
@secret_things7944 Год назад
PATTERN SELECTOR!!!!!!!!! I HAVE BEEN WAITING FOR THIS FOR YEARSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
@ownmethodapw5891
@ownmethodapw5891 Год назад
thank you so much for such a detailed analysis!)
@ckoch4754
@ckoch4754 Год назад
Обновление фонга и нормалей очень крутое, я очень давно ждал этого!
@jakejakejakejakejakejake
@jakejakejakejakejakejake Год назад
Love your work, brother!!! X
@neoqueto
@neoqueto Год назад
Voronoi Fracture + sticky rigid body = finally accurate, breaking stone or concrete or terrain or ground or whatever?
@mpbMKE
@mpbMKE Год назад
Great stuff as always, Chris!
@DreamerSour
@DreamerSour Год назад
Thank you very much!
@AFtelinaGraphic
@AFtelinaGraphic Год назад
Thanks for share
@Nibbylol
@Nibbylol Год назад
Hey man! any chance you will update your patreon? I want to grab the project files from episode 20 to dig into, cheers!
@revocolor
@revocolor Год назад
Awesome features! Thanks for review 👍
@vladastevanovic7482
@vladastevanovic7482 Год назад
what features??
@NikitaVolkoff
@NikitaVolkoff 11 месяцев назад
Im not sure but it was me who wrote a letter to Maxon suggestions requesting the pattern selection tool three month ago
@joesketchbook
@joesketchbook Год назад
Thanks Buddy!
@Ricardo-de9ju
@Ricardo-de9ju 10 месяцев назад
I'd love to hear more about the VAMP. I'm not quite sure how to use it, but I was wondering if we can transfer high details from a model to a low mesh. Just like Maya transfer attributes manager?
@ColinJarrett
@ColinJarrett Год назад
Ok Maxon. make me groan with new stuff I have to learn.
@Murathanaksoz
@Murathanaksoz Год назад
In previous versions, when we did baking, the keys we set for "linear velocity threshold" didn't work. Has this been fixed now?
@Murathanaksoz
@Murathanaksoz Год назад
its really important dudes ? anybody ?
@JCShannon
@JCShannon Год назад
I think it's a shame not being able to have access to your wonderful tools with just a C4D and Redshift subscription. Makes no sense when the tools are primarily for C4D and Redshift materials, as it's nothing to do with red Giant, Zbush etc.. 😥
@TangleWireTube
@TangleWireTube Год назад
Hey hey. I’m still rocking my 2 1080ti cards as well. Looking to update to a 4090 but it won’t fit my current case.
@Piotr-p4d
@Piotr-p4d 11 месяцев назад
i wonder when they will add an option to bake textures from one object to another with different UV's (projection baking) i dont like autodesk but its been there for 10+ years
@MrMadvillan
@MrMadvillan Год назад
So many issues with the asset browser in 2023. so bad i have to turn off all the databases on every file i open. I also don't understand why my cinema says "rendering exchange" seemingly infinitely.
@fff235gg
@fff235gg Год назад
The new Vamp is a game changer !!!!!!!
@joshchilders1
@joshchilders1 Год назад
PROJECTION IN PROJECTION COULD BE A GREAT SOLVE FOR CAMERA PROJECTION. BUILDING PARALLAX-ACCURATE CAMERA PROJECTIONS
@NitroNTV
@NitroNTV Год назад
At 1:10:16 you're wondering about Geometry Accuracy, seems to be its the count of how many shapes it divides in. at 8 i saw 8 colored shapes, and at 20 you see 20 different colored shapes
@joshchilders1
@joshchilders1 Год назад
is using nodes for cloning less heavy when working faster in viewport, than the cloner or matrix. is it just another way to do things or is it more efficient?
@kierangfinch5123
@kierangfinch5123 Год назад
Hey CS! Couldn't the new normals update be used to align/manipulate (a) clones' orientation when distributed on an object using 'surface' mode - I'm kinda assuming c4d uses an objects normals to align stuff this way when using this mode in a cloner? - Thanks for the breakdowns :)
@ericliss9600
@ericliss9600 Год назад
I dare you to set the playback speed 2x! Thanks Chris! You rock!
@djeisoncanuto8453
@djeisoncanuto8453 11 месяцев назад
Do you know of any reason That would cause Vamp to not work at all on some objects? I tried it on a Marvlous Designer mesh and Zremeshed version and it work. Tried it on another piece and it didn't work. Createa a new scene and move it over didn't work. Did a test with a cube and it worked. Im not sure what the issue could be. Thoght it was a UV tile issue but even after moving everything to the 1st tile it didn't work.
@BenDaleTV
@BenDaleTV Год назад
YAWNS- so you know they haven't done much when the main feature you're highlighting is speed. In my experience it's the human at the other end that is the speed problem. You can make rendering as quick as you like but if the human doesn't know how to use the software to its optimal then its makes little difference. I have also noticed majority of C4D users have little idea about modelling complex models or characters from scratch. Hence most tutorials I see have lots of spheres and basic shapes.
@mpbMKE
@mpbMKE Год назад
That's a lot of words to say, "I didn't actually watch the video, I just needed to scream at the void to feel something."
@BenDaleTV
@BenDaleTV Год назад
@@mpbMKE Do you need help? I suggest samaritans if you are emotionally damaged
@mpbMKE
@mpbMKE Год назад
@@BenDaleTV Hey man, I'm not the one hopping into the comments just to prove to the world I exist even though I have nothing of value to contribute.
@nuccisimone
@nuccisimone Год назад
Hello, I tested the new rigid body and found that it does not work with scaling. For example, if you have two rigid bodies and you scale them to touch them, they will not react correctly
@noveltyexposure
@noveltyexposure Год назад
Anyone managed to find a fix/workaround for the gaps left by using Connector tag? Problem is shown in this video at 1h 21min
@fedupguy2004
@fedupguy2004 Год назад
is rigging still single core. Have they enabled the new node for this yet?
@Mranshumansinghr
@Mranshumansinghr Год назад
Making Redshift the default render engine will be a gamechanger. 3dsMax shifted to Arnold, but it has not been updated since Autodesk bought the software. Please do not kill Redshift like Autodesk kills all its Render engines.
@phm6834
@phm6834 Год назад
...but Arnold you dont need to pay extra. Arnold main thing is cpu calculation, and that it does way more efficient than redshift cpu. Also, Arnold is waaaaay more feature complete.
@chrish8479
@chrish8479 Год назад
Arnold is constantly being updated. Arnold has not been killed.
@Mranshumansinghr
@Mranshumansinghr Год назад
Not yet. But Autodesk can do anything.@@chrish8479
@Mranshumansinghr
@Mranshumansinghr Год назад
You do pay extra if you need to do network renders.@@phm6834
@SK-hj1xh
@SK-hj1xh Год назад
please create function for projection deformer that include function of intersection meshes. Maybe some separate tool or plugin
@NeoWisp777
@NeoWisp777 Год назад
I don't work with Cad, but @20:37 I feel like when you went below the reflective sphere, it looked like a wormhole effect. (tiny and pinched)
@SajjadBurhani
@SajjadBurhani 4 месяца назад
i need stove flame in c4d tutorial plz
@aliamirian15
@aliamirian15 Год назад
so you are saying redshift will come with c4d now ? for free?
@thegreatszalam
@thegreatszalam Год назад
Yes and no. Redshift CPU has been coming with C4D for free for the past few versions. Redshift GPU is still an extra subscription. The change is that Redshift is now the default when you start a new project.
@cpistudio
@cpistudio Год назад
Is this only for maxon one subscription?
@Havealot
@Havealot Год назад
No, this is also C4D subscription
@eslib2
@eslib2 Год назад
Do we get particle advection for pyro?
@parttimehuman
@parttimehuman Год назад
Wish this dude was my TD. haha "Hey, man, how do you..."
@juangambino634
@juangambino634 Год назад
Will the water module ever come out?
@bil_chamberlin
@bil_chamberlin Год назад
Capsules please!
@redfalconvfx7050
@redfalconvfx7050 Год назад
still not water simulation...come on everybody has it now... we need it too guys... I even used Phoenix FD with maya and 3Ds max back 2009.
@petrholusa5855
@petrholusa5855 Год назад
Viewport improvements looks good. But in this scene it's still not much poly here 4:30. Need to try in very heavy scene.
@cars103
@cars103 Год назад
Houdini Style Version Caching 😊😊
@ariaperdana24
@ariaperdana24 Год назад
That poly and point index looks like Houdini. Is C4D will follow Houdini's way?
@ariaperdana24
@ariaperdana24 Год назад
@@khaerulumam8146 tapi lebih asik pakai Houdini langsung kalau begitu
@thewaliiiii
@thewaliiiii Год назад
What made it faster? multithreded?
@noise2539
@noise2539 Год назад
Man where the hell did u learn all this?! it's been a decade that I use c4d and I don't know half of this stuff
@petrholusa5855
@petrholusa5855 Год назад
Can't wait to try it the viewport improvements. That fps lag even in simple scenes really pissed me of that I wanted to switch to 3dsmax as they have better viewport performance.
@joedidathing
@joedidathing Год назад
If the new viewport is faster because it's running on the GPU more, do you predict this may impact stability or performance of third party GPU render engines (e.g octane) on single gpu workstations if you're the type of person to leave the live viewer running in progressive' rendering while you work
@yassinedjebbari4819
@yassinedjebbari4819 Год назад
I don't remember him saying that the viewport uses GPU, he said it used CPU and the more cores you have the faster it will be ! Using GPU on the viewport would be a big mistake
@Wolfnimations
@Wolfnimations Год назад
In the redshift discord they did a comparison to how much Vram the new viewport takes and it's significantly less. So it should be a positive change for redshift users.
@phm6834
@phm6834 Год назад
Am I the only one who feels like Maxon now entered the "minimum effort"-state we already know from other subscription software devs?
@bluedotanimation
@bluedotanimation Год назад
About the normals that would be nice to be able to project normals from a sphere to a more complex objects, like a tree. Very useful for toon shading. Maya and Blender can do that in 2 clicks so I was hoping the new normal editors would allow that but so far no success. Thank you for the fast and complete video !
@Havealot
@Havealot Год назад
Should work with Vamp.
@Wolfnimations
@Wolfnimations Год назад
You can, he shows it off in the video as well at around 22:12 You can drop ANY object into the fields window. Just make sure to up the radius on the object settings of the object you add into the fields window. Also set the mode to surface instead of points. that way it takes the normals from the polygon surfaces instead of using the points of the mesh. Don't forget to use the freeze to soften the edges a bit if needed.
@christophedepoire7775
@christophedepoire7775 8 месяцев назад
Looks more and more like Softimage did.. RIP (that was my tool before I had to switch.. to C4D)… anyway very nice additions for procedural motion designs.. which start to really compete with Houdini.
@MrTim63
@MrTim63 11 месяцев назад
I learning and hit a full stop when the tutorial started explaining the solo tool which apparently no longer exists.
@devsingh6405
@devsingh6405 Год назад
I also want to do 4d cinema animation pls talk me where to learn, your reply will help me a lot, I am finding a lot where to learn.
@李人也
@李人也 Год назад
Can c4d update the engraving and built-in body paint 3d😂
@motiondesignInfo
@motiondesignInfo Год назад
Activation error... Can u help
@gv0zdysh0k
@gv0zdysh0k Год назад
so useful!!! thank you so much
@juangambino634
@juangambino634 Год назад
Following Houdini would not be a problem the important thing is that they do not make c4d for scientists as for houdini.
@MoreCreativeGFX
@MoreCreativeGFX Год назад
Super informative
@blackreelentertainment6663
@blackreelentertainment6663 Год назад
I love cd4 but that monthly subscription is bs. At least if you going to pay a monthly fee, then it should be wjth the option to by (own). I know this is not anything to do with the video but excuse me. Great video and thanks for sharing.
@blablabladado
@blablabladado Год назад
This guy scares me AF!!
@Donaldreagan-m9r
@Donaldreagan-m9r 7 месяцев назад
interface come back to R23. C4D 2024. interface 's Very very very difficult to use
@vladadesigns8476
@vladadesigns8476 11 месяцев назад
" I'm running a slightly older machine here".... Uses freakin' Intel i9 extreme edition, and I'm watching this on my i3 6100, considering to install Cinema4D 😂
@marcosmanilla9383
@marcosmanilla9383 Год назад
Cinema 4D is awesome and I love this update but snapping tool still sucking
@Somethinginvisible1
@Somethinginvisible1 Год назад
it seems they want to follow houdini.. : (
@vuk8550
@vuk8550 Год назад
Why is that bad? A lot of software's do, because Houdini is a Titan in this industry. Lots to learn from it
@hd-be7di
@hd-be7di Год назад
I always found the name of the program to be pretentious... every program is 3D but noooo, Cinema is 4D ! Which it isn't.
@technoober8352
@technoober8352 Год назад
Redshift is still not free...mehhh, sticking to blender till then..
@Wolfnimations
@Wolfnimations Год назад
The CPU version of redshift comes with cinema since a few releases ago. You can use it without an additional redshift subscription. It's also been optimized for the CPU more since last version. So if you have Cinema 4D 2024 you get redshift for free with it. If you want to use Redshift GPU you will need to get a paid license though.
@technoober8352
@technoober8352 Год назад
@@Wolfnimations I have a Laptop GPU so CPU is too slow..that's why I just prefer blender..and it does the job. When Maxon actually integrates full redshift in C4D, maybe then I'll think to go back at it again.
@william_chidube
@william_chidube 11 месяцев назад
Yes, I skipped. No shame
@danielmsalve
@danielmsalve Год назад
Whoa people still use cinema 4D? Wild
@radoman1234
@radoman1234 Год назад
Blenderhead detected :D
@marcus_ohreallyus
@marcus_ohreallyus Год назад
The fact that you were getting 6 fps with a simple scene of just some text in a room shows how horrendous the c4d viewport is (or was). This improvement is the one thing I've been wishing for ever since I started using Cinema 4d, because it feels like Maxon kind of ignores that aspect of the software most of the time. Two times faster is a good start. When I look at things like Unreal, I feel like there's no reason we should be waiting for a single second to watch the viewport update in any 3d software. Sounds like a complaint, and it is....but I'm also glad Maxon has finally addressed this problem and has started to work on it.
@RocketLasso
@RocketLasso 10 месяцев назад
That seen was horribly optimized from me. In an effort to be very parametric everything was Instances in Cloners in Instances. If I made a few things editable it would have been so much faster. That was the point though!
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