27:30 She doesn't just kill him because of his connection to the Vita Chamber. If someone dies of trauma, then they get revived. But if they die a natural death (like old age or sickness), then the Vita Chamber won't activate. By severing Delta's psychic link to Eleanor, he slowly begins to die and shut down, making him die a non-traumatic death.
I really like Minerva's den and the gameplay of 2 in general. I wish I could have talked about Minerva's den but I feel like it deserves its own thing.
@@Kagarin05 I disagree. The hacking was better as well as well as play along other characters (without bringing up spoilers here). Bioshock 2 expanded on the game and the whole Rapture legacy and environment. Best of the series.
@@FloydFp Hacking is opinion based. Bioshock 2s characters have as much relevance to story and gameplay as 1s. Expanded how? Give me some actual evidence that it's a better game as I'm giving actual evidence that it's worse. The level design is a significant step down in 2, it's darker, less windows, you forget you're even in rapture at times. It's WAY more linear with no back tracking to previous levels. This is fact. This is a negative. Less exploration. Less dynamic action. Going out into the underwater, the camera system and using plasmids/weapons simultaneously were really the only good things in my eyes. Minervas Den had a good twist ending but the same bland environments. Bioshock 1 felt a lot more dynamic while 2 is heavily on rails.
I was impressed by how this was made by a different studio but feels like a natural continuation. I did not feel bothered by the Eapture family not feeling possible. I felt I VERY much was. Lamb's role and power in Rapture was Easily explained. This is a largely due to great decisions made in the first game. That game was very contained. We saw this massive city and they cleverly eluded to much more ongoing in Rapture through the extra content like audiotape of the inhabitants. By the time we get to Rapture however, most of the city is cut off and what we are directly dealing with are the current players in that area. Due to the events explained in BS2 Sophia had a bit of a rise but was suppressed and ultimatly pushed to a relevancy backburner thanks to Fontain/Atlas. She receded to the further city reaches and quietly waited out for the two other big dogs to fight each other to death. She subtly started accumulating a small cult out of those non participants being indirectly harmed by the internal war in the main parts of Rapture. She acts as the loving geothermal figure, taking the refugees in and using the battle as a tool for her own goals. That is why Jack is being used as a savior. He mysteriouly comes in, ends both big mean brutes and whisks away a few of the little sisters to the heaven above. He is a perfect propaganda use out of context for Lamb. They will all eventually rise like this savior but only once they become worthy, implanted in the perfect sister. The fact they DIDNT directly know exactly what was going on in the first game is the point. News WILL reach that the battling monsters have been thrawted and it is safe to enter the downtown center of repute again. There will likely be some echo recordings of some kind around since Jack was using Adam. We KNOW Sophia would be grabbing those up for use with Elenore later and to control what everyone knew. We also can assume there are some twisted eye witness testimonies of some events by surviving splicers in the area as well as the echos of those dead ones. Sophia could have easily pieced together a narrative of this angelic hero coming in to liberate them useing that to further unite the remaining Rapturians under her. She would be remembered as a rising star that got pushed back by Ryan, Altas and Fontain but outlasted them all. She would have only been cultivating and preserving her following before this but afterward she would have the opportunity to rise in the power vacuum left by Jack. Since the good ending was confirmed cannon by BS2, she is the only one to seize power and take advantage of the state the other Rapturians were in. She can easily claim herself as the rightful successor to Jack who simply was sent to give them this opportunity and no one would be in a place to object. It also shows the double edged nature of life. Walking away from Rapture WAS the more ethical choice but it also meant someone in the shadows could now run up and grab that gun they had been coveting the entire time. Especially since BS2 takes place so long after Jack left and they give evidence at a slow rebuilding under her, with the big sister abductions occurring in between and ramping up, I can see this happening. I can see Lamb locking her wounds and building a small but loyal flowing on the sidelines of the Rapute battle in the parts of the city closed off to us. I can see her having scouts, watching the action so she can be aware of things going on but no one else paying much mind to her in hiding. I see everyone else being so preoccupied in their own current drama that even Jack is mostly unaware of anything else going on beyond that, let alone Sophia's family setting their roots in the background. I easily see her immiadly jumping into action and taking the lead once Jack is gone and reaping the fruits of her patience.
You're acting as Lamb isn't a person lmao. You're describing her as Fontaine, a self described grifter. I don't think she viewed the war as a tool at all but rather an affirmation of her thoughts on humanity
@@bushikao I suppose I am a bit bias, as I really like Father Themed Stories. The silent hard worker who has to push thru by force of will, breaking his own body and soul so his child might have it better. In our society it is a thankless job. It is just expected today for a man to sacrifice everything for his family. Anything less than everything is failure, you are not even human anymore. Nobody cares about your feelings or wellbeing. You are just supposed to burn out and drop dead so others might rise, thankless at best and unware of you at worse.
I’d like to point out that I think another explanation as to why you confront much more enemies is because it gives a larger power fantasy of being an invincible big daddy. If the game had the same amount of enemies as in the first game it’d make you feel not as powerful. In the first bioshock game you’re surviving in the second you’re hunting.
As someone that has finished this game almost 10 times by now, I´m really happy to see it getting a raise in popularity lately and the praise it deserves :D The gameplay of this game is so varied and fun, the level design is tremendous, the areas are so intricate and well desisgned, the story is a beautiful love letter between a dad and a daughter, the humanising of big daddies ( and We see that too in the heartbreaking story of Mark Meltzer and his quest to find Cindy.. ), the hacking mini-game being SO MUCH less tedious, the addition of brutes and big sisters, the meaningful choices throughout the plot, the mini game to harvest adam.. I really think this game is more than just "more Bioshock", that´s so unfair to even say... It holds up very well until today too :D Either way ^^ Really awesome to see a fellow RU-vidr growing, this is some quality content mate, keep it up ^^ Like Sinclair would say, You going places hehe :D
Not everyone likes playing as a big daddy, those people also tend to *really* dislike doing what's supposed to be your job as a big daddy. As for me it's one of my favorite games ever.
Bioshock 2 is my favorite. It's got a lot of replay-ability and it's fun. Always enjoyable on a nice slow day/night. Bioshock 1 is legendary but I find myself playing 2 alot.
29:30 I would say Eleanor is still a character with specific traits and desires, as she still acts as her younger self does in many of the audio tapes you find of her. She's rebellious, sneaky, playful, resourceful, and longs for freedom. What changes isn't her personality, but her values. She's lived her life being groomed to what Lamb thinks she should be like, then lives in a haze as a mind-controlled Little Sister, then goes back to complete control by her mother. She doesn't know much of anything about the world, so when striving to escape to the surface, she looks to Delta for inspiration for what she should live for. She chooses to put value in her love for Delta, even knowing that it stemmed from artificial means, giving her a direction to vent her feelings and become something she sees value in. Bioshock 2 is all about how people influence each other, both towards doing good and evil actions, and Eleanor embodies that by being a person who is willing to completely follow in your footsteps due to rejecting all she's learned from her upbringing. It's not like your making your choices with Eleanor in mind, as her seeing everything you've been doing is kind of the twist of the game. She's inspired by what you've done, and even if you think she should choose differently (like sparing or killing Lamb), she makes that choice herself based on what she's seen, not what she's been told. Your actions had long-reaching consequences on her, her love for you driving her all the way, with your only conscious choice being in the neutral ending where you can let her walk her own path or influence her further. She's still her own person, making her own interpretations of what she thinks is best regardless of the player's feelings, clinging to Delta to help guide those beliefs.
28:10 The monuments aren't actually there in real life; they're just projections of how the Little Sisters' see Delta's actions with Grace, Stanley, and Gil. Due to Eleanor having a psychic connection to all the Adam the Little Sisters' have been ingesting, she can see through their eyes and influence them to a degree, focusing on Delta due to her desire to be like him, either as a saviour or punisher.
18:30 Atlas didn't emerge until after Lamb had already been taken into custody, where Ryan erased most of her presence in high society, and Atlas took control of most of the now leaderless working class, with only her most devout followers (like Grace) to keep her memory. The full cult only came into play after the events of 1, where she took over and established a straightforward religion to unite most of Rapture and work towards her plan for worldwide Utopia.
Bioshock 2 is fantastic plus Eleanor and Lamb do have character Plus it’s part of the story that Eleanor was never allowed to be her own person before Also it was confident in what it wanted to do, I never felt that it was ever j sure Plus yes while you are potentially what lamb wanted, she didn’t want to give up her daughter out of fear of Delta, those fears weren’t based on reality but her own ideas and fears but still, it shows her hypocrisy and unwillingness to give you a chance
Personally I feel like it was confident in some areas like Persephone but completely unfinished and confusing in how bad the area was like Dionysus park. The quality imo its kinda iffy
I just played this remaster for the first time a few weeks ago because I wanted to have myself a little replay of the first two games and it honestly rocks
i loved the traps in this game! when i found the the cyclone upgrade that lets you put other plasmids in it my first playthrough suddenly became a "traps only run"
I'm in the Bioshock 1 camp; I'd admit that game play was improved in 2 (would have been strange if it wasn't), but I agree on the story. It's a bit muddled and doesn't make a lot of sense. I also had a problem with the enormous number of audio logs, and characters (in particular Lamb, who just wouldn't shut up) interrupting all the time. And I didn't like the changes they did to the environment. Two points: 1) The ocean floor under a certain (not too large) depth is barren. Nothing grows there. Really didn't like the glowing growing things, it's pure fantasy. 2) Wood constructions everywhere, in particular in the supposedly "poor" areas. Wood would have been hard and expensive to get by in an underwater city, a luxury item used sparingly. Breaks the immersion for me when what I see makes no sense. It's not a bad game, it's ok, but not like the first one. Minerva's Den was brilliant though.
Amazing video, I love Bioshock 2, despite the 1 having a better story setting, I think gameplay wise the 2 was just more fun to play. Plus Eleanor it's an amazing character, and was really emotional to see her help you at the end. BTW amazing job with the Niers soundtrack, were a good choice.
It will be interesting to see your take on Bioshock Infinite. That one was one giant record scratch for me, coming off my first ever Bioshock 1 & 2 back to back play through. I really enjoyed 1 as the intro to Rapture, loved the new perspective and gameplay of 2, and to this date I still have a love/hate relationship with Infinite.
Infinite has clunky gameplay, shooter galeries instead of environmental stealth like play, and the story is weird. I enjoyed the setting and characters but it doesn’t feel like bioshock at all
@@TreadingtheBorderlands Gameplay is actually smooth, much better flow and the pacing is a lot better. Bioshock in comparison was kind of drab and had worst level layout
27:30 there's a very blink and you miss it explenation that if they kill you, delta would just popout the nearest bita-chamber. The plan was to contain you till your body naturally shots down, since bita-chambers only work on "trauma"
I actually really prefer Bioshock 2 greatly to the first one. It feels like the natural next step for the series, with all of the best parts of the first game improved and every issue I had with it remedied. It was never going to surprise everyone a second time with a major plot twist so it told a much more personal story while fleshing out Rapture even more. I loved Bioshock 2 so much that playing Bioshock Infinite directly after was extremely disappointing, and when I replayed the first entry it felt antiquated in comparison to the second game. Hugely underrated game that I never hear anyone talk about.
Yeah honestly one of my favorite games ever and I played this one before the first. I was hooked right away as a kid, terrifying and awesome.I'm so glad I was recommended this game years ago.
Bioshock 2 fell prey to the same narrative as Arkham Origins and Shadow of the Tomb Raider. The press put out a narrative that because it was not the sane team that made the original games, it was therefore inferior. Bioshock 2 also got additional bad press because it had multiplayer and for some reason that was looked at as a negative, even though it was actually quite good.
the skyscrapers would still be called skyscrapers. they go so high up, so close to the surface, that they scrape the sky. it’s even more literal than it used to be.
The reason we don't see more memories is explained by the plot. Sophia Lamb is controlling everyone to be a hive mind to inject into Elenor. She is collecting all the Adam memory echos to put into Elenor. This not only reaches toward her main goal of making a mind collective messiah but assists with ensuring it doesn't fail. If these echos still existed around for just anyone of her rapture family to experience, the possibility of individualized thoughts being spurred by them is increased. She doesn't want the share of personal perception or recall amongst her people beacuse that may make them question their role. All these flashes must ONLY go to Elenor once the time is right. It was a clever way and using the natural narrative to cover for production limitations of the game.
I don't entirely agree or take this explanation. The previous game and even bioshock 2 show that you get memories from Adam taken from the little sisters (which they got from splicers which all of the cult are). Although I do see how this became a production issue, there is even an obscure old games radar interview with Jordan Thomas (creative director of bioshock 2) that there were ghosts which is why they were in the games trailer, but they weren't good and removed.
@Malcador You need to keep in mind these are not splicers like those in BS1. These are all people that have been conditioned by Sophia for years to detach their individualism and have been inferdly harvested of their memories by the little/big sisters already, in preparation for Elenor's rising. Not only are these minds much more corrupted by regular use of Adam and brainwashing on Sophia's part but she has likely already started to gather anything usable from her pawns since we come in so close to her payoff. That's part of why Elenor brings us in in the first place. She is aware that time is running out and her mother is making closer preparations to use her. You also need to seperate the in game explaination and the real world reasoning for something like this. You don't have to be happy with it but it's a lot better effort than we typically get and it doesn't feel like one just out of the blue to cover for the production. They could have made up something dumb like Big Daddys being immune to these particual effects of Adam and putting it to rest there.
(spoilers) The whole time I was just waiting for Sinclair to betray me, and it was a pretty big shock when he didn't. Even after all he did, I felt really bad for having to kill him. I also hated Sofia and liked Eleanor more than I thought I would. Combined with the better gameplay, this was definitely my favorite Bioshock!
The only problem that I've heard is that Bioshock 2 is 1.5, but I still love it. The creators also said that they were able to implement cut content from 1 and I love it. To me it's the best Bioshock.
@@MalcadorGaming I was excited to try out infinite but they took away parts of gameplay from BioShock 2, like using guns and plasmids at the same time, having all your guns at once, hacking, etc. The only good things I can say is that Infinite looks better (Especially the DLC), the companion is great and that’s about it. I feel like the gameplay is generic asf.
@@MalcadorGaming it's still very awesome... Just different. I actually found it so beautiful when it came out I shed a tear... I'm no pussy but I get emotional about the games I love😅
I think you got confused somehow because it's said lamb was mind controlling people from prison before and during the war but mostly the poor atlas was doing the same with the working class
Yea I may have came off weird in what I meant mb. I think what you are referring to with this is me talking about how she said she's different than Atlas? But I wanted to say she's doing the same things as him.
I wanted the good ending but I accidentally harvested a single little sister and I got so invested in the story when I saw Eleanor harvest the little sisters I genuinely felt so bad and seeing Eleanor act that "everyone for themselves" mentality I felt so genuinely sad at the end where Eleanor was all alone
One thing I'm not the biggest fan of across the franchise is bow harvesting is handed tbh. I get that it's meant to be bad but it's soooo punishing to the point where very few people actually see the evil ending
Bioshock 2 was pretty great. I also enjoyed it a lot by turning the color almost all the way off on my television. Also a big shout-out to John Shirley's Bioshock novel, which helped fill in a lot of gaps and linked the two games together from what I can remember
Great video, I mostly agreed with your points but the only one I would disagree with is letting Stanley live. He’s an news reporter who undercover, until is spotted by a young little girl who he sells to an orphanage to clean his hands while flooding and tryna get his hands clean b4 Lamb finds out. First impressions of him is a nice and honest guy, but when you learn the truth, he is scum. Killing him is the punishment for him to live is accepting what he did and not doing anything abt it. Stanley aided into your daughter being turned to an little sister. Stanley lost his dignity when he punish others to hide his own mistakes.
i think about the only plot thing that bugs me with bioshock 2 is how your big daddy just knows how to cure the little sisters. in bioshock 1 you were thrown the plasmid by Tenenbaum and given the choice. in bioshock 2 you just somehow have it. heh would have been nice if Tenenbaum gave you it and the choice as well. 27:37 you probably know this by now, but the reason why they didn't just kill you there and then was because if they did you'd revive at a vita-chamber. with the little sister bond servered Delta's heart is slowly starting to shut down. if it shuts down, even if you get revived. your heart has stopped. would probably be a faith worse than death tbh. 🤔 revive only to live as long as you can without your heart before being revived again and again but if you revive before then you'll be free from being stuck on that table. which is what happened with the little sister rescue.
Good Vid lad, I always enjoyed Bioshock 2, though haven't played it in years. Only played Bioshock recently for a vid but I must disagree with you about Eleanor being without character, I think the best ending is the sacrifice choice where you choose to die, Eleanor all her life has been what others have made her to be, originally a little sister, handed a father figure as protection to go around and provide adam for the city, then a chosen one to save those of Rapture for Lamb to which she rebelled and revived her long lost father figure subject Delta. In the end Eleanor never really had a chance to expand further due to the conditions she found herself in, rather seeing what her father figure did and learning through him ultimately leading to her character development as the end, but through the sacrafice ending you can, at least from my view, end the cycle no longer letting Eleanor be a tool but instead be her own person using the lessons learned from Subject delta ultimately coming back to the phrase from the original Bioshock "We all make choices, but in the end our choices make us" or alternatively i'm just coping really hard either way. Also I believe lamb killing Delta even after capture would be pointless, because of the Vita chamber, any traumatic death would of just revived him and I don't know if Lamb actually knew what brought him back so better capture and restrain then kill and have him return.
I can totally see where you are coming from with this argument so I don't think it's a cope. Maybe if I played it again I'd see it that way but I enjoyed it regardless. Thanks for watching tho!
Aww thanks for that I'm trying to improve every time. Also I did but had internet issues (which I actually just fixed) they seemed to run just fine when I did but I do have 3080 and a 2700x
I think the big problem bioshock 2 suffers from is that it was a sequel to a game that really didn't need one, back during a time where that simply wasn't a given like it is today. The game got panned on release for being derivitive, buggy and just overall the inferior version standing in the colossal shadow of the masterpiece that was bioshock 1. These days I am happy to see this game having a resurgence and finally getting the credit it deserves, to this day I believe it to be the peak of bioshock. While Bioshock did a lot of the groundwork and introduced us to the amazing world that is the underwater City of Rapture, Bioshock 2 improves upon it in every aspect and yes that includes the story, creating what I would call THE bioshock experience on top of having one of the best if not the best dlc of all time back in the time where dlc actually meant something. p.s. for those wondering the story of bioshock is strong up to the halfway point after the atlas betrayl the game sort of loses its footing and never quite gets up again conlcuding with an undercooked bossfight, but most people dont remember that part because the farst half of the experience is so strong, meanwhile I would argue bioshock 2 remains strong throughout managing to create the better overall experience. As for infinite the story is trash and the narrative much like its world suffers greatly from trying to squeeze to many different themes and ideas into one game, from racism, the dangers of nationalism to universal travel and multiverse theory. It all just gets thrown at you and it is enough to distract you over its overall shallowness in the moment, but has subsequently lead to the game falling out of favor also as far as I am concerned at least Bioshock 2 does the whole angry dad simulator far better than Infinite, with Elenor and the way we inform her ultimate fate far more compelling than elizabeth will ever be. Also the dlcs are both nostaglia bait and aweful in their own right.
Can't speak for infinite but I agree with the quality of the games. 1 dips sharply after Ryan's death but at least 2 feels the same quality the whole way
Bs2 had always been my favorite. It fixed all the problems from the first game and even added features which were not clunky. The weapon arguments at the beginning of the video I never had issues with. For me bioshock 2 is mostly rivet gun head shots. The shotgun becomes mega OP late game when the electro upgrade is added. Bioshock infinite is a pile of flaming 💩
I love all of the bioshock games including the dlcs it came with in the collection edition pack there all great games to play, put any comments below if you’re interested and thank you,
night in the brume took me by surprise and then you hit us with the wretched automatons and the niflheim empire like damn you have good taste in games AND music. i agree pretty much with your analysis, and i love to see BioShock hype even still
They wanted to just let him die is because it was the only way he would not be revived by a vita chamber Sofia even says this in the game when you wake up
Stanley took Eleanor and gave her to Fontaine. He gets the drill He is the only one whose decision I struggle, tho. Grace is clearly inocent and Gil is suffering and asked me to kill him when he was still a thinking man, so clearly spare her and kill him
From what i gathered is that Lamb was only a big thing after the civil war and it is very clearly stated that the vacuum in power let her rise up so fast and the whole poole thing I think that is the point your in a lost forgotten place and need to find lost memories to know what happened to poole it very symbolic and rewards exploration and while why they kept you alive is pretty obvious little lamb would never of forgiven her mom along with you being 1 hard to kill 2 you survived once 3 a giant pile of recorces 4 moral you should earn salvation blah blah and 5 either path (kill all or save all) there would be a lot of outcry either wanting to see you to suffer or not wanting you dead and you have no idea how long you were out I would think it would take a while for you to wake up the little sister to get there and for you to actually be rescued and all in all its my favorite.
Each Bioshock game has a different ruling style theme. Bioshock 1, extreme capitalism. Bioshock 2, socialism. Bioshock: Infinity, theocracy. Looking forward to finding out the theme of Bioshock 4.
Yea, I can't think of a single reason why anyone would see the government and communism as bad. I mean, it's not as if there are 100M Soviet reasons to think that... That would be crazy.
I'd say Bioshock 2 being the collectivist vs the individualist of Bioshock 1 is just a callback to that being the same pattern taken with System Shock 1 and 2! :) I loooove that pattern being a thing 💥🕺
"tonics" "shock jockey" sounds like someone is a Bioshock Infinite fan! haha! loved this vid man, you definitely nailed all those points, especially about the little sister mechanic, you took the words right out of my mouth
Sandra Cohen would never go near Dionysis Park except as a fleeting novelty. Not all edgy, experimental art and artists can just be lumped together as the same. There are reaosns that he would refrain from Lamb's little experiment. For one, the whole concept contradicts his true mentality. He was a narcissist who believed art was the conscious product of an elevated individual and he was truely gifted. He believed he was this tortured, brilliant soul no one could understand became he was so far above everyone else. He was more than willing to store his ego by taking in protégé or applauding others for accomplishment as a trusted authority but that is it. Everything was a performance in his life and he was the star. If anyone threatened to upstage him or to disprove his reality, he would react negatively. Thsi turned into violent madness later on under the influence of Adam but he showed this mindset was always prevalent. The idea that all people are equally capable of creating great art without even trying goes against EVERYTHING he builds himself up to be important on. It is his individual raw greatness that makes him special and puts his art up above that of anyone else. Second ties in close and that is the fact he is VERY aligned with Ryan. Cohen's phychological need to be this great prodgidy is much easier met when he is endorsed as the example of artistic achievement by a high power to a limited pool of like-minded individuals. He is given the resources and position to determine what the standards are so they can conveniently reflect himself as the ideal. His own philosophy on art happens to reflect the ideals Ryan himself pushes in general, thus they have a mutually beneficial connection for most of the time in Rapture. Lamb's push to break the concept of self importance and market everyone as equal but only relevant as a singularity opposes Cohen's niche. Lamb's own take on art also pushes for cencorship in a clever manner that Cohen and Ryan would both disagree with. If art is soley subconscious over directly planned statement, it is less likley to inspire individualized thought. It is the use of pretty colored shapes that make you feel happy over relevant expressions of personal discourse. Remember that Lamb wants to pacify everyone to be drones and that Ryan under the surface is a hypocrite. He wants to censor things but only when they oppose his own interests. On the surface, his idealistic push is for NO limits to be put on anyone. An artist can't create great works if they must worry about their statements on the world around them being viewed politically incorrect. Lamb is the epitome of establishing political correctness in Rapture. She does this for her own purposes and uses her psychologist background to initiate it subtly. Everyone is equal in their individual insignificance. Everyone can produce a piece of something valuable howverever in just their mere existance. Everyone has potential and ONLY has potential as one automous cog in a bigger machine . Dionysis Park IS Elenor. Everyone in Sophia's Rapture family putting their subconious self into one meaningful whole. In this way she is a lot LIKE Cohen. Everyone participating is just a pawn to her larger masterwork. Cohen already has this. Fort Frolic is Cohen's own big, live masterwork with all the other artist under him as merely his medium. There is no way he would abandon that to be a simple brushstroke in Lamb's own hyprocritical art piece. He will continue to prove himself the best through Ryan's support or his own power, once he has enough to abuse.
I can see all of this being the case but I just wish we could have seen something especially since dionysus park feels so unfinished. Evidently they wanted to do something with Cohen since there is concept art, interviews, and even voice lines implying he was either supposed to be here or still around at least.
@Malcador He was a great character and fan favorite so I see them tempted to use him but I feel it was for the best. This part of the game could ahve had more added to the game play aspect but I feel relying on the old character would have not been a good choice. Not only would it further have to confirm a cannon outcome for a choice point of the game but it could threaten to depict thsi chacter in a way that may not due him justice. A problem fee people talk about with doing a sequal to a game that relied on player choice outcomes so heavily is how to work around that for the narrative. Picking the good ending as the cannon one is easy. Deciding what happens to fan favorite characters is another thing altogether. Especially since this was another studio altogether, I felt it was more classy and wise to use their own as much as possible. It's believable that a huge city like Rapture would have a lot more occurring in the background than the little glimpse we saw the first time, so there was snow need to recycle too much. More could have been done but I don't agree Cohen would have been the way to go. I like to leave it ambiguous on if Jack killed him and what happened to him if not.
@@MalcadorGaming Probably. Lets compare Hunt Showdown superb weapon sounds to these farts in BS1, 2. Soon gonna replay 3rd again but I suspect they are gonna be still kinda fartey.
My God that king Kong games was so immersive for me as a kid lol. I remember running from raptors and t Rex with just sticks. Man that was a good game.
Bioshock 2 is excellent also it has more interesting things to me personally, I find myself far more interested in Sofia’s culty, kinda communist, religious world view than Andrew Ryan’s anarcho capitalist deal
You don't get a big sister every 3 little sisters, you get one after you have either rescued or harvested every little sister in a level, howevee many that is. Sometimes that is only two, and I'm pretty sure it's just one in the first level. As for Stanley Poole, whether or not he sold us out, he still kidnapped Eleanor and made her a little sister, and shall we ignore the part where he spent all of Lamb's money (I hate her, so I don't care for her sake, but that's still not an okay thing to do), and the part where he murdered every living soul in Dionysis Park just to cover his ass? Those are pretty morally reprehensible, even if you eliminate him having turned us into a big daddy as a potential reason to kill him.
27, didnt play these when they came out. So thankfully i dont have nostalgia goggles. Played through them all (now platiunumed them all) and 2 is my favorite. Plasmid in one hand and weapon in the other is so much smoother than the first, the improvement to hacking etc etc. Nostalgia really blinds people but oh well. Love all of them. Infinite is my least favorite
@@MalcadorGaming it's pretty good. One of the gear pieces has a skill called "fleet" so it increases my side strafe speed and back pedalling and there's another that gives a skill. Whenever I jump off of the skyline a fire burst emits igniting anything nearby I love Apex so movement and gun mechanics I love. Still prefer 2 but infinite is fun gameplay wiss
Just gonna say it right now…Minerva’s Den should have been combined with this game. The story of the DLC is so much more fitting and in keeping with the themes of the franchise as a whole. Had the story of Subject Sigma and the plot twist of the player’s identity been merged with the base game then it would have made the sequel be EASILY on par with the original. If Bioshock 1 and Infinite both wanted to IMPRESS you, then Minerva’s Den wanted simply to MOVE you. Given how much, despite choice being a central theme, Ken Levine ironically admitted he HATED being forced to include alternate endings for the first game and considers the “Good” ending canon (which Burial at Sea thankfully confirms), it seems almost impossible not to feel that, had the best ending of Bioshock 2 came ALONG with the whole revelation and storyline of the main protagonist of Minerva’s Den…it would probably have resulted in it being one of the most emotionally beautiful endings in gaming history.
Honestly this makes me conflicted slightly. I do like the story of 2 we already have but Minerva den plot line is amazing. Separate they are good but personally even though I loved Minerva den, I'm not positive If combing it would have hurt the game or helped it
@@MalcadorGamingYou said yourself that the best level in the game was the whole Fontaine Futuristics part. The similarities between that and Minerva’s Den as settings would have been easy to explain and have both be connected. Having The Thinker be the only thing capable of helping create Lamb’s “perfect Utopian” without causing massive failures like Gilbert would have strengthened the narrative even more and tied in brilliantly to the theme of love and family. Porter builds the Thinker because he cannot let his wife go. Having that love be the motive of not just Porter when he was himself, but as Delta too when he tries to reunite with Eleanor would have just made the themes of the story even more powerful and emotional. We learn throughout the main game that Rapture still had Racism and the Class Divide, both of which are personified by Grace’s character and subplot. Having Delta be revealed to not only be a person of colour as well, but easily one of Rapture’s best scientific minds still having been advised to “Splice White” to get ahead would have been even more effective and allowed players to truly feel like Porter was someone who cast a long shadow that people like Gilbert were frustrated and unhappy about not being able to escape or match. Lamb, Ryan, Gilbert and others would have tried to replicate Porter’s work but as it is said in the DLC, the one thing about Porter which was impossible to replicate was his heart…and since Delta is technically supposed to be the very first Big Daddy and the first successful Prototype, it adds an even greater sense of irony when it becomes clear after the twist that…unbeknownst to the antagonists, every single subsequent Big Daddy was yet ANOTHER attempt to replicate Porter. The Thinker would still have impersonated his personality but interacted with both you and Sinclair over the radio as well, allowing the twist to be slightly less easy to figure out but still coming just late enough so that it is right before Delta arrives at Persephone. In Minerva’s Den, Sigma travels to the surface with Tenenbaum and gets cured. It would have been far more powerful of an ending had it been that he (as Delta) has his essence absorbed by Eleanor as he dies peacefully just like within the main game. Eleanor absorbs Delta because she considers her father to be her conscience and moral centre. If Eleanor absorbs Delta due to not being able to let go then it is a perfect echo to Porter travelling to Rapture and creating the Thinker in the first place. Porter built the Thinker because he loved his wife too much and wanted to bring her back. Love kicks off the chain of events that leads to the main game…then love would also be what results in the happy ending of the game’s story. Eleanor loving her father and being unable to be without him, just as Porter was unable to be without Pearl. But this time instead of letting go, Porter is able to achieve something akin to what he wanted. To reunite with one of the people he loved most. The woman he loved as a man, and the girl he loved as a Big Daddy. It would have added so much more weight and impact to the whole “they took away his voice, his memory, and his identity, but they could never take away his heart” theme. He lost his wife but saved his daughter and if anything, the twist would almost reconfigure the narrative of the main game towards the end as having it be almost a story, not of redemption per se, but in a game focused on Lamb’s idea of “family”, for Porter to finally be able to undo his mistake and save a member of his “family”. Fuck…I’m getting teary eyed just thinking about it.
Thing to note is that the good ending and what lamb wanted for Elanor are almost the same its just instead of a city worth of knowledge (that wouldve driven her insane but lamb disagreed) the ending is delta is there to guide her instead. Bit of a horseshoe theory going on.
Excellent in depth analysis video! Bioshock 2 was really good. It's problem was it was a return to Rapture making it feel like 1.5 like you said. A new setting could of fixed that.
I haven't played 2 or Infinite yet. But I have watched some play throughs. I think I like 1 the best. Sidenote: Octave has nothing to do with volume. It's about how high or low pitched the note is.
@Malcador I wonder if they ramped up the gain on purpose. It's one of my favourite fps shotguns and bioshock 2 is my personal favourite. Great video, glad this game is getting a bit more love, I didn't like that infinite made it non-canon
@@garethlewis4586honestly wouldn't surprise me if it was intentional or a mistake. Also Ive heard that, it's a shame that irrational thought that but ig the only canon that matters is what you believe lol
I don’t understand why people hate Bioshock 2 the most out of all of them if anything infinite should get hate it had NOTHING to do with rapture or anything to do with the under water city until the end of the game and when they released “bioshock burial at Sea”and even then it still wasn’t the rapture from the first two games bioshock 2 will forever remain the best one out of all of them in my personal opinion but bioshock 2 doesn’t deserve the hate it gets infinite does tho 😂
27:40 It's very clearly explained that for delta to die permanently he has to die of natural causes, otherwise he'll be revived in a vita chamber... you know the thing that allowed him to be reborn in the first place? Losing eleanor's link meant he was going to slip into a coma and die.