For anyone interested you can get the company tea machine at the raiders camp for gold. I see a lot of people requesting this. I only know because I went there out of curiosity.
Solar panels are great for workshops. You can build one on top of a collector as well as a heavy laser turret and the panel will power them both. Or it could power two turrets on a remote platform. So 5 or six of these panels will power all the collectors and defenses you need without needing to build any power distribution (which are points of failure that could cut defenses in half or worse).
I'll be saving my gold for the secret service jetpack for my second character. Minerva's items can be hit or miss, but I do occasionally find plans I want to buy.
I saved up all the gold I needed to buy the secret service jetpack. Then I bought the company tea machine. Because I thought to myself "wtf do I need a jetpack for? I already jump high enough to get onto most things" 🤣🤣
@@Scottbutcher7The jet pack is occasionally useful, but the company tea machine is the first thing everyone should buy. Game changing no matter what build you’re playing.
@@gregorybauer3789 If you’re using the Herbivore mutation (and you should unless you’re melee), it gives an hour-long buff that gives 25% AP regen and 20% disease resistance. Frees up 3 perk cards from Action Boy and it’s very strong / free water to boot. Restores 41% thirst per tea. Build a musical instrument in your base that gives another 25% AP regen and you’re actually doing better than Action Boy with no perk cost.
@@shy7155 Yeah, daily ops are level 50+ content. The double mutations like we have now are even tougher. IMHO you should go for the fusion reactor for your camp. Save the gold for the jetpack that's on the next sale.
@@gigachad6885 personally im not sure, i just want variety with my pistol build and the crusader pistol is next to impossible to get because it drops from the rare daily ops reward