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What Tekken 8 Doesn't Tell You About Frame Advantage 

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Some moves in Tekken give you a big frame advantage that lets you combo into another move, but not always. This is what's called Guardable Recovery and can get you confused as to why the opponent is able to block your follow-ups
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12 сен 2024

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Комментарии : 55   
@Kibzdabibz
@Kibzdabibz 26 дней назад
Thanks for explaining this, i always did find it weird how Tekken chooses who gets a guaranteed hit lol.
@B1gLupu
@B1gLupu 25 дней назад
I hope they color code the plus frame data in the future. White for real frames, blue or purple for g-frames
@theftking
@theftking 26 дней назад
I think I'm following but I'm not sure - you're "+17" or whatever, but your opponent is in a guard state rather than recovering?
@justApplay
@justApplay 25 дней назад
They are recovering, but it's a special type of recover that lets you cancel that earlier with block only.
@moses9974
@moses9974 25 дней назад
they are in recovery state, but are still able to block your attack in that frame advantage
@genzo454
@genzo454 25 дней назад
They are recovering, but can still block or crouch. Think of it like a 'attack advantage' as opposed to a 'complete advantage'
@bearyboomoo
@bearyboomoo 25 дней назад
after a heat engager you're +17, but during those 17 frames the opponent can block while still not being actionable, meanwhile moves that give follow ups (like paul ss3 which is +12) do not let the opponent block, so you can get a move that is up to 12f start up
@CandraDistieeee
@CandraDistieeee 24 дня назад
didn't expect you to be here
@alexrobin
@alexrobin 22 дня назад
I swear I was going crazy thinking I had misunderstood the whole concept of frame data before this.
@MiguelMorales-ny3xd
@MiguelMorales-ny3xd 25 дней назад
Yeah i had no clue wtf was going on, I love tekken but it sure does have alot of "this is how things normally work.... Except here, and here, also here...." Moments.
@DaviddeBergerac
@DaviddeBergerac 25 дней назад
Each move has it's own rules and it's good to treat the whole game like that
@ranzudezuLRTC
@ranzudezuLRTC 26 дней назад
Now that I think about it ... 🥴😭 why haven't I questioned this for YEARS 🥹🤣
@Diablo070707
@Diablo070707 18 дней назад
I don't think this existed before Tekken 8. I noticed this only on game launch with heat engagers giving huge plus frames but no guarantee followups.
@fez3190
@fez3190 25 дней назад
Something else worth noting that's also deceiving is that it's not like they can guard for the full 13 frames in "13g". It's highly move dependent but take for example Steve's 2,1~PKB When Steve transitions into PKB he becomes +13g, but without the PKB transition is +6 on hit (without the g). The implication here is that if Steve were to have a 6 frame follow-up for example, then in spite of the move being 13g it would still work because there are 6 frames which they can't guard. This is really common for stance transition characters where they get more frames by going into a stance after a string Why this is also relevant is on backturn combos. In backturn the guard frames are different! Hence its theoretically possible to do infinites with law and steve in backturn combos and stance cancels. Doesn't apply to weird moves like Nina's evil mist however, even backturn they can guard on hit.
@Alsry1
@Alsry1 21 день назад
In backturn the guard frames aren’t different, just that you literally cannot block while back turned and need time to turn around.
@fez3190
@fez3190 19 дней назад
@@Alsry1 that's true, the frame advantage isn't different but as a result because you cannot block it stops being +13g and just +13
@enerdgeticu
@enerdgeticu 25 дней назад
Thank you for this Hope they add this info in the next patch!!
@EternalSilverDragon
@EternalSilverDragon 18 дней назад
I actually haven't played T8 yet so this may or may not apply... I remember there were some moves in T7 that would have very large plus frames where a follow-up would be guaranteed for the first few frames in the advantage and then the rest of the advantage would be guard frames. For example, a move that might be +17, where anything i13 or faster would be guaranteed, and anything i14 to i17 could be blocked. These numbers are just an example though, I can't remember any specific examples because it's been a long time since I played.
@PureVisionGFX
@PureVisionGFX 26 дней назад
this is very valuable, keep sharing these tips!
@lancergt1000
@lancergt1000 26 дней назад
oh no +g.... Mortal Kombat also have this kind of frame data btw
@DaviddeBergerac
@DaviddeBergerac 25 дней назад
They tend to communicate this idea with attacks that leave the attacker plus, but recovering from their own attack animation itself. Reina's example low is +13 but she spins around before you're able to attack again, so that the idea is that she can't get a guaranteed hit after such a commital attack
@djohnson504x3
@djohnson504x3 24 дня назад
Thanks for the info! I'm a long-time tekken player, and I wasn't aware of this
@jamessummers5936
@jamessummers5936 19 дней назад
Good stuff man. I was just doing some labbing the other week, I think against Devil Jin. You can step or intterupt a string if the followup hit, for example is something like i26? It's something like that. So DJ has a string where you can step the second hit - the move comes out at like i26, or maybe it's i28, but you can't step the 3rd followup in the string and it's like i30-i32? I need to go check, but I just recall that standing out to me. I'm assuming some moves have inherrent jailing properties or whatever.
@sebbbi2
@sebbbi2 25 дней назад
Back in the good old days we all used Geppo for frame data. Move like this was listed as +17g. Now T8 just says +17, making it hard to understand. The ”g” in the end simply means that opponent is in forced guard state instead of recovery state. All they can do is hold db to low block or b to standing block. Nothing else is possible. +17g happens now much more often due to heat engagers and wall crush. Game should have visualized it better in the frame data UI.
@thekingofkings8025
@thekingofkings8025 25 дней назад
Excellent video, thanks
@ProstoVasilich
@ProstoVasilich 25 дней назад
assuming all that author said before, "your minus frames only if you are b**ch" (c)
@Lowelife48
@Lowelife48 25 дней назад
I know it certain situation you get a guaranteed grab as well because it combos; for example with Bryan if you do b3 and the opponent mashes follow up with d2 and you should trade but Bryan now has 12+ frames of advantage making his uf 1+2 guaranteed I believe I know for a fact it combos
@alinlawson2506
@alinlawson2506 25 дней назад
Hey bro, I apologize for being on the wrong forum cuz I’m old so You Tube is the only forum I have to tell you, Thank-you! You r same guy with guides on Reddit? If not disregard but I believe u r and I wanted to let u know that u and other content creators have made my Tekken Experience really enjoyable! I use those guides when I’m trying to lab other characters other than Kazuya! And your guides have made it so easy for me! I apologize for not being on twitch or twitter but I wanted to let u know that bruh!
@justApplay
@justApplay 25 дней назад
Hey, yeah I'm the one who curates the Tekken Library guides. Glad to hear and thanks for the kind words! :)
@NewWaveTEKKEN
@NewWaveTEKKEN 25 дней назад
Awesome video, great information.
@mike_sanja
@mike_sanja 25 дней назад
Very good video, bro. Vou ficar de olho nessa situação e já deixei o sininho ativado no seu canal.
@alvarofernandezfreire1768
@alvarofernandezfreire1768 25 дней назад
rly good video thanks for the tips
@alonewarrior7104
@alonewarrior7104 24 дня назад
Love your very educational videos I would appreciated of u make video about perfect electric that I'm struggling so much about because some times I can do it but I feeling I miss one frame though its says not i can by kazuya forward 3 it is _13 on block so I should be able to punish it by perfect electric but he can block before it connects can u help pls
@poemnel13
@poemnel13 20 дней назад
I did notice that, but I did not know that it is called guard frames.
@Kysen10
@Kysen10 25 дней назад
wow so that explains why parry never worked after heat activation.
@johnnymonsterrrr
@johnnymonsterrrr 25 дней назад
are there heat moves that wont let me guard low after being hit? because i felt like i was struck by few for example by steve
@justApplay
@justApplay 25 дней назад
No, but maybe your issue is that you tried to block low by pressing down instead of down+back
@johnnymonsterrrr
@johnnymonsterrrr 23 дня назад
@@justApplay thank you. is low parry also option?
@A_Zeus
@A_Zeus 26 дней назад
This was god to be the first to know about thank you.
@sparklevius7211
@sparklevius7211 25 дней назад
Does that mean got a safe low attempt after a heat engager in D2,1?
@genzo454
@genzo454 25 дней назад
What character's d+2,1 are you referring to?
@justApplay
@justApplay 25 дней назад
You mean with Steve? I don't remember how fast that low is, but if it's 17 or faster, then yeah, it should basically be a free attempt
@oafegaomediano
@oafegaomediano 25 дней назад
Can yoshi flash it?
@justApplay
@justApplay 25 дней назад
As long as you use a move withing the frame advatange, he shouldn't be able to.
@GhostOfSomething242
@GhostOfSomething242 26 дней назад
Nice tip
@KouryuTube
@KouryuTube 24 дня назад
Oh what the fuck! That explains so much. Ugh!
@ivyy8221
@ivyy8221 21 день назад
Too many things to study, I'm tired of this.
@aryanshyam8933
@aryanshyam8933 5 дней назад
its a fighting game what do you expect and its not that new
@ivyy8221
@ivyy8221 5 дней назад
@@aryanshyam8933 you're saying it like other FG had 50 characters (less than we can expect with all the DLC for Tekken 8) with 120+ commands each character just like Tekken...
@aryanshyam8933
@aryanshyam8933 5 дней назад
@@ivyy8221 its not that complicated if you know how to learn the game the correct way you just need to know your i10 to i15 to 16 punishes your some key moves and give a little time to character which you like and learn some combos learn how to move in 3d space and get the hang of the character i can guide you if you are interested in learning it would be my pleasure and you might have good time with the game
@aryanshyam8933
@aryanshyam8933 5 дней назад
@@ivyy8221 its not that complicated brother you just need to learn just your character first and learn his key moves and frames hope you have fun with the game if you would need any help i would be happy to help you so that it can make your experience enjoyable
@John-ce2io
@John-ce2io 25 дней назад
Thanks for the explanation, Tekken as a game really has a huge amount of depth. How do you think people who probably do not have all this info at hand (such as those players in Pakistan) are able to dominate the game at the highest level?
@justApplay
@justApplay 25 дней назад
Pakistani players definitely have a lot of info. They are a good considerable amount of viewers for my channel, for example. But going back to when resources were limited (around TTT to T5 era), having a strong offline community helped, 'cause then you have people to talk about stuff. That's the thing that helps players develop the most, imo.
@ji.hime.69
@ji.hime.69 24 дня назад
Damn.. You solved my question that I confused for such a really long time-- 🥹👏👏
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