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The amount of disrespect spears or even polearms get in fantasy worlds is just insane. They are the supreme weapons above all others; not as fancy as swords but way better in practical use.
Rapier: You find the inherent eroticism of a swordfight during which the antagonist lifts up the protagonist's chin with the tip of their blade to be utterly irresistible.
Spears are cool in formation, super cool weapon. I'm a dm too. I don't know about 5e, but in 3.5 the extra range was super usefull for opportunity attacks, this Is what made the weapon super cool for fighters to checkmate rogues, monks (a Little) and casters (run up to them, becouse of the extra range you Always end up hitting them with opportunity attacks (basically disengage works differently) After your normal attack, garanted multiple hits if they are around your lvl or a few higher, Chase them off using the charge action and ruin their day). Also, 2 Spear men with shields and heavy armor were the bane of rogues (there were more than One type of shield in 3.5, the biggest One Needed a feat and gives +4 armor class for a Total of +12 with full plate armor that gives +8, this shield can also be used for full cover by placing It on the ground, but It gives various malus on moviment while carried, the +4 along side the extra range means that frontal attack from non martial classes was suicidal), the extra range and opportunity Attack meant thiefs/monks could do nothing for the First rounds other than trying to circle you. Cleric+paladin as Spear men, along side a ranger and a mage, was all your party ever Needed, any "Fair encounter" by dm guide can't Hope to deal with this, and this was becouse the paladin Is clearly Fair and balanced in 3.5 :). Never per experience players that constantly try to Power play and optimize build have them. Long rant on how broken the paladin Is in 3.5, yes I DM 3.5 becouse I'm a nostangic (I also like how the edition Is more cheese proffed, no lvl 8 druid can summon Pixie and turn the party in t-rexs, but Damn the books are long and heavy to read, almost as much as my comments). Edit: I said wisdom a lot later while talking about paladins, but they depend on charisma in 3.5, I'm dumb. I'm not changing It becouse the comment Is too long. There are also a lot ripetitions and captain obvious moments, along side poor wording. You guys know that saying in 5e? Especially the wizard? The meme that indicates the super utility class that can solve almost anything? In 3.5 It was especially the paladin After lvl 2. Damn that class was strong, saving Rolls against anything at +5 in average at lvl 2 (with low stat of wisdom and not considering bonuses from other stats, basically the base for the class is +2 that grows with lelevs, this Is the substitute to proficiency, and this by itself Is alredy a lot (explained Better later) but the class has an ability at second level that gives your wisdom bonus as an extra on All of the savings, so I Say +5 but It can be easily +6 on all of them by using the point sistem and reaching 18 wisdom, and to that you have to add the bonuses from statistics so It can easily be +7/+8) and "healing hand" (translated from my lenguage, Is the second ability that in 5e gives you 5 health for level to heal) scales with wisdom bonus and levels (lvl * wisdom bonus), since stats can go above 20 Just by lvls (you get both feats and +2 with lvls, but feats are at different levels) this was your second sharable constitution (once you surpass 20 wisdom Is Better than 5e and there Is no upper limit). If you give this class full armor and an healer, there Is no way to kill him as long as you max strength and wisdom. Starts with the biggest Gold sack in the game at lvl 1, and making him human means you can get the feat for the +4 armor class shield at lvl 1 and you can start the game with It (you can buy It, It costs a lot but the class starts with lots of Gold so It Is not a problem), having in average 18 armor class at lvl 1 (the class gives you and heavy armor that gives +4 as part of the "Easy Life" starter pack, later you can have armors that gives +6 around lvl 3 by books prices and the Gold you should have for that level by encounters, so Easy 20 armor at lvl 3-4 with super High savings and a big ass health pool from constitution and wisdom, as long as you have strenght you can tie in damage fighters and have health pool similar to barbarians). It resists anything, It has lot of hp to tank spells and full strenght bararians (barbarian can reach 24 strenght while in rage and their damage doesn't depend on critica), enought armor class to make rogues and rangers Attack amount to Little, and no status from wizards or sorcerers becouse of the super pumped savings. It litterally has no weaknesses compared to other classes, It has more of everything compared to melee classes (except barbarian damage) and resists statuses. To explain It more in detail It would take long, so I Will talk on about the savings as an exempla. There Is a bonus save for each class that was changed in proficiency in 5e (proficiency in 5e Is the fusion of many different things that in 3.5 allowed to personalize your character, that Is why 3.5 character sheet looks like a nightmare), It changes depending on what the class Is good at, ranging from +2 to +0 at lvl 1 (goes up to +14 or +7 at lvl 20), the paladin Is good at all of them getting a +2 at lvl 1 and so reaching around +7/8 at all savings at lvl 2 while other classes in their good savings have around +5/6 (the saves your are not good at have +0, and Belive me the +2 Is really good, so the fact that the paladin Is straight up Better at all of them by default After lvl 2 Is super broken). Yes, the class can Dodge a fireball Better than a rogue as long as the wisdom score Is the same as the rogue's dexterity. In full plate armor It probably still halves the damage like the rogue. So becouse of this insane dependance on wisdom, the class can go on only maxing strength and wisdom and be Better than other melee classes in their role, and Is not like not going for strenght and wisdom makes your character much weaker than others lol, in fact you would be at the same Power lvl. And this Is not to mention the immunities they get around lvl 3-4, the monk had to wait lvl 12-16 to see the same kind immunities. As a dm, this Is not funny.
@@stefanomartinelli7344 yeah the spear in 5e is nerfed to death, it has the versitile effect so if you have a hand free you can use it in two hands to do a d8 instead if a d6. And it doesn't have reach in 5e, It's just so sad. oh also it doesn't throw for very far either.
Fun flair moment: My team was facing a werewolf in Curse of Strahd and we had no silvered items (They were still in the blacksmith's), so one of us began to try and find a solution. They remembered that Werewolves STILL NEED OXYGEN, so had himself hold one end of the flail, swing the chain around its neck, and have the Barb tug on the other end. This made the thing drop dead quick, giving us the Tome of Strahd. Glorious creative usage
Halberd: You actually know what a halberd is and are pissed that it’s identical to a glaive rather than something cool Pikes: You’re mad that that your DM and other players won’t let you make a steamroller of death Handaxe: your annoyed that this thing doesn’t do as much damage as it should Spear: you get into fights with the DM about every other militiaman and Peasent having a sword instead of this Greataxe: you want to play a Viking so you flavor this as a Daneaxe, and get mad when someone says it is double bitted
ok to be fair I think peaseants should have axes rather than spears as they were used by peasants because they are both a tool and weapon. Though I agree about the militia having spears. Every other point sums up how I feel pretty well
Recognize the (real life) impracticality of the flail and convert to the worship of the Warhammer that has a spike (warpick) opposite to the hammer head for optimal bashing, or the advantage of the Morningstar being like a mace but with spikes, since you can apply more force with greater ease with the rigid shaft of the Morningstar as opposed to the flaccid chain of the Flail
@@redman7775 Just saying that the morningstar or warhammer are better (at least in my opinion based on what I know and have learned about them) than the flail since the flail offers less control than the others due to the chain connecting the head to the shaft, and that you can't press an attack into an opponent as effectively after the initial impact of the strike. The warhammer and morningstar are superior (in my opinion) because the head is connected directly to the shaft, allowing the user to put more strength into each strike, as well as offering more control than the flail because you don't have to maneuver around the chain to attack.
*Antimatter rifle:* You're the person that looks for the most powerful thing on dnd beyond then gets upset when they permanently run out of ammo because no shops sell batteries and you're too lazy to go on sidequests to get supplies to craft it during downtime
I actually had my bard use a quarter staff that was basically a giant whistle stick (air genasi) so her musical performances with it were also a dance of sorts, using the natural wind that surrounded her to play it
The mistake D&D hasn’t corrected in over 45 years. What they call a “great sword” is actually called a longsword. What they call a “longsword” is actually called an arming sword. Oh, and what they call “banded mail”, which was never the name of anything ever, is called brigantine.
Actually Longswords in 5th edition were made more like what Longswords are irl. They’re classified as versatile weapons so are usable in one or two hands. Greatswords aka Two-Handed swords were always correct I recall. But now how to implement an Arming Sword into 5th edition? Hmmmm. Cuz Short Sword doesn’t quite get to that length.
Thing is, in period literature most sword variants were called... 'swords' - maybe with a descriptor or two, if we're lucky. Given that any particular region/culture had it's own preferences (for example, the type of sword we'd now call a 'viking sword', was simply called 'sword', in Norse, by it's users) and many swords were really named by the type of profession that regularly used them (cavalry saber) or had colloquial names (cutto = sabers typically used by the British navy). The real difference that mattered more was dagger or sword... due to who was allowed to craft them (in ye old HRE, for example). Even then, there existed daggers with sword-length blades that technically counted as daggers due to their hilt length, because that's what the law stated at the time, in that corner of the world. That's how messer-type swords became a thing. Ofc, hundreds of years after their practical use has waned, we really needed different names for swords from all across the world, so we... invented some. But, yes, a longsword could be quite long IRL (equal to what some DnD art defines as a 'greatsword'), 'bastard swords' weren't even a thing before 1980 (or 1960?), 'claymore' were largely popularized due to Braveheart (the movie, that is) and the list could go on (let's not even get into glaive vs. fauchard vs. guisarme debate, or we'll be here all night and the following two days). Oh, and 'studded leather' isn't a real thing either - putting studs on leather won't actually add anything in the way of meaningful protection. Thing is, Gary Gigax and co. weren't as much medieval history buffs as they were fantasy and war gaming nerds (plus, at the time research on such topics was harder to come by), so they didn't really understand that the cool armor they were trying to represent had metal plates on the inside, affixed to the outer leather jacket by the visible studs => brigandine (probably, unless they just made it up whole cloth - we'll never know for sure). That said, brigandine is actually quite light, offers good protection, and was widely used during and after the Renaissance (possibly earlier; I can't quite recall). Personally, I think 'banded mail' is supposed to be a type of lamellar armor since, as stated above, brigandine typically looks like a fancy leather armor with studs on the outside. Point is, if the name evokes a definition/image that we can all understand within the context of the game, it really doesn't matter that much if it's not academically accurate - since, historically, it really didn't matter. That said, I will always loath 'studded leather' and have replaced it in my games with either brigandine or boiled leather. :P Finally, history and DnD are both fun.
Well, think of it this way- evolution of language. A Longsword, for the general population, at least, is a bit of an umbrella term that describes multiple swords. A Bastard/hand and a half, arming, historical longsword and whatall fall under the umbrella. It is a longer sword than a shortsword. Therefore, longsword. Besides- fantasy lands may have differing terms on weaponry, since they've differing terms on so many other things.
@@christophervaughan7416 I agree with you, minus your last point. DnD is not a setting; it's a system. There are many different settings in DnD and those could have individual names for the same item, but the system itself should be setting-neutral regarding naming conventions. That said, 'longsword', in particular, is rather descriptive and reasonably setting neutral.
Bastard sword is the most basic exotic weapon listed in the handbook. It's by far my favorite. It's a one handed weapon that can do 1 d10 + str modifier or use it 2 handed for the same damage plus 50% Think the love child of the longsword and greatsword.
@@ballisticm0use72 They are like normal weapons but everyone who uses them needs a weapon specialization feat just to use it. Might only be a 3.5 thing.
Halberd: "Someone could say this was a Glaive and you wouldn't know the difference" Me: LAUGHS IN REALIZES THE HALBERD IS THE SWISS ARMY KNIFE OF POLEARMS
Swords are pretty, but are wimpy and improperly weighted for destroying things unless they're squishy. Why slash and poke something when you can hew chunks of it off?
I'd just like to point out that 3:06 isn't a pike - that's a halberd. Essentially, a pike is a particularly long two-handed spear. They were historically used in formation (the phalanx, for example), but might be a good 'keep the enemy at range' personal secondary weapon, since some of them could end up being as long as 25 ft (or only ~10 ft - it depends on the design). There's some overlap with partisans, but those are usually considerably shorter.
The longbow one is doubly funny to me because my Longbow-proficent Ranger also picked up the Sharpshooter feat so even if something is 600 feet away it's getting hit.
@@spider_strand dude not everyone wants to be a spell casting, Eldritch-Blast spamming weeb. Although if you do go for warlock, get Hexblade. It's just better.
@@Shovel________________ That same Ranger has the highest health in the party apart from the Bard being boosted by an Amulet of Health, despite having the least need for it. Someone quipped that that just makes her the best candidate to win a sniper duel.
Warpick: You wanted a scythe but they don't have them in D&D and your DM isn't letting you use the 2d10 finesse homebrew version you came up with that's like, TOTALLY balanced
Nah, it’s an amazing multi tool. I’ve worked with a pickaxe before IRL and I’m still discovering its uses. The war pick isn’t just a weapon it’s also a crowbar/bolt cutter/hoe/pick/axe/mattock/hammer/pry bar/ice tool/climbing tool/hook/cane/back scratcher/can opener/short spear. Edit: DMs will hate you and your stupid everything pick
I like the Scimitar. It may not be mechanically better, but I just like the way it looks. As someone who always goes for style points when making a character, I like me fancy or weird weapons.
Kinkshame you???? Oh well seems you are just totally into getting whipped or the one that likes to whip, have you not realize the potential it holds in combat?? *clears throat* augments and enchantments or a different kind of whip, mayhaps try a chain whip with lightning augment
You can tell be the stat allocation that the writers of 5th edition have never even seen or held a piece of historical weapons or armour, and have no idea what they are talking about.
One fun use of the whip in Pathfinder. I've read theres a Vigilante build that due to a Talent can use a whip well (the talent pretty much gives the feat tree I think). Iirc, the build is you can use a Whip to trip, can do it at range, and can do it as an AoO. Enemy tries to stand near you? You IMMEDIATELY trip them again, and the build is just you tripping the enemies over and over and over again, likely laughing maniacly as you do.
@@gnev1215 everyone has an interesting character but you're just a town guard who got dragged along by the psychotic band of hobos only to gain self awareness and realize how utterly pathetic you are compared to this 10 year old who asked Cthulhu for magic.
Basically if your playing a town gaurd, in most situations you just want to say things like: STOP RIGHT THERE CRIMINAL SCUM! PAY THE COURT A FINE OR SERVE YOUR SENTENCE!!! Or I used to be an adventurer like you, but then I took an arrow to the nee.
any gun: you are the forever DM and the only one in your group who has read the dnd books back to back. or you watch critical role and you thought percy looked cool.
In a setting were tropes are omnipresent and DM's will yell at you for having a character who is too different; sometimes you want just go in guns blazing and let the world quail at the sound of Tchaikovsky's 1812 overture. Embrace the black powder, for the gun rules over all.
Tip for everyone: Sentinel and Halberd are amazing. Also very useful if you are a DPS not a tank, you can use the Paladin as full cover and they are surprisingly cool with it. Also you can still attack the target they are attacking.
Whips have a legit use! Paladins of Conquest use them when they get their channel divinity powers so they can attack enemies without risking a counter attack while keeping their AC up with a shield, which they WILL need. Splash hex to gain charisma, which will eventually be a 20, and you get yourself some REALLY damn good damage that you can luck on with a smite.
Also spear: "While often considered useless compared to other weapons, you realize that the spear is the only weapon that allows you to fully take advantage of both the polearm master feat and a shield."
I like the idea of using whips and slings because they are super light, cheap, and concealable. The sling is about the easiest ranged weapon for a rogue, and as long as it can deal sneak attack I don’t really care if it deals a d4 or d8
My first character was a rogue who used daggers until I realized that I can just use shortswords instead. My warlock has a sickle that deals 1d4-1 damage, but I picked it for roleplay purposes and I only use spells in combat. My kobold ranger uses a magic sling and yes, when I first heard about slings I actually had to google what they look like. I really didn't expect this video to be 100% accurate.
@@feywildheart2878 asking about that was part of my character creation. He said i could, but id have to get one during the character creation quest. Id start with an assagai. But he liked the idea of someone rping a zulu warrior that he was more than willing to work with me on stuff.
Funny thing is, i'm pretty sure a lance has the exact same stats as a pike but a pike doesn't have disadvantage when the enemy is engaged with you, also i think the lance is a little cheaper.
@@blubbernibble9111 Looked it up, yup a lance deals a d12 while a pike deals a d10, still would rather use a pike since it still doesn't have disadvantage when the enemy is within 5 feet and the cost is only 2 max damage.
Nyghtking yeah I’m aware at why it’s such a bad weapon. Good thing is that while you’re mounted, you’re always 5ft away from the enemy because you’re elevated that high.
Slings have a commonly overlooked strength: they're the only dex-based ranged weapon that deals bludgeoning damage, making them great against skeletons.
I chose Pike specifically for it's insane weight. I mean, 18 pounds is a lot! My Tortle might not like it, but I think it's awesome to constantly be carrying an inconveniently long and super heavy spear on his hip.
@@lau_taro0037 In the described era, Archers were considered well-trained troops and were expensive to hire and equip. Your conscripted peasants were often given a spear, shield, helmet and a few hours of training. If they were lucky, they got some armor for their body.
@@ataberkdedemen9802 But NOT Longbows. Longbows were expensive and extremely difficult to master.English longbowmen were basically THE elite troops at the time.
I need to correct the thumbnail! Spear: You're a history nerd and know that the spear is the best melee weapon, tested through history and multiple civilizations, and you cannot bring yourself to pick a weapon that you know would just be worse in real life.
Playing with polearms in general is just being a history nerd. Most of my fighters use a polearm with a sword as a backup weapon and a dagger on their boots lol
*Club:* You’re role playing as a caveman. *Throwing axe:* You think bows aren’t cool enough and throwing daggers are too obvious. *Longsword:* You’re an avid Shadiversity watcher.
Bruh, I use only bows when I'm a rouge. Even if I'm surrounded by a horde of angsty goblins I will smack them with my bow until it breaks or the rest of my party gets rid of them. Never use melee, always hit them from as far away as possible and from the shadows.
Reminder that flavor is free, if you want your weapon to be a giant sword, but prefer the 5ft extra reach of a halberd, just say its a sword but use the halberds properties, and damage.
"Spear: You're not a player, you're a town guard." Now hold on, that's uncalled fo-- "Glaive: Someone could hand you a halberd and you wouldn't know the difference." But muh Heavy trai-- "Rapier: You're a rogue with the Dual Wielder feat." *STOP TAUNTING ME*
*Spear:* You realize a spear is literally a quarterstaff that you can throw. IE you're a monk with half a brain who doesn't just watch Dragonball all day.
@@NRMRKL Hey now, some crazy might continue to impale themselves on my spear, breaking the 6 foot distance. At least a halberd would keep them at that distance.
Quarterstaff: When you're a little too aggressive about social distancing, or your highschool came with a level of monk. For me both, and I always walk with my staff now!
Longbow: "Your sick and tired of Enemy's being too far away to hit." My Ranger 8/Fighter 2 character: I can shoot 600 feet without disadvantage (sharpshooter). Make 6 attacks on the first turn only. (Dread ambusher). Move 40 feet. 50 feet first turn. And do 8d8 of damage on the first turn if it all hits.
@@azrael_war_schon_vergeben6810 Especially when a high strength character has access to potions of giant strength and a belt of giant strength. How to make small to medium sized enemies trivial encounters, be so strong that everything you hit becomes a new feature of the nearest surface permanently, then silver that maul so you can do the same to the undead.
Yes, that’s exactly right. Why? Because my DM has and obsession with Druids and I accidentally got my rogue turned into one when they rolled low on a wisdom check on whether or not to open the spooky mossy book the dm(known for turning people insane with totems and stuff) had just given the party
@@vulyolkod Getting hit by a net means immediately falling up to 500 ft, even if you'd be able to get out on your next turn. Max fall dmg at 200ft is 20d6. Not too hard to get up to 200ft, using a longbow build with sharpshooter will let you play many combats from at least that high. Kill anything on the ground from outside of their range, and net any fliers the dm sends after you
I and my friends used to use them IRL. I was able to fling golf ball sized rocks well past 100 yards and hit a car-sized target. We got reliable hits on a dinner plate sized target at 20-40 feet. And if your shoes have laces, you have a sling in about ten minutes.
They are a good and cheap projectile weapon, with ammo thats easily obtainable. Bows tend to do more damage at further range but still rely on arrows where as a sling can use almost any rock you pick up off the ground.
Greatdictator fun fact a giant eagle can carry 476 sticks of dynamite and a machine gun, I used this to conquer the world from my dwarves made eagle carriers a lot of civilians died in that campaign, in the realm of 19 million we calculated it but like 9 million of thst was the enemy sacrificing their own people
@@skillganon606 no and not really, eagles fly 15000 feet in the air, not a whole lot that can hit that, plus they would get cut down almost is a fly and if we did run into problems like that as we did with a City manipulating the weather we would send our characters in as a strike team
@@Valiguss Quickened Teleport, Fire Ball. No time for you to bank to get the guns around and it doesn't need to kill you, igniting your payload will see to that. We called it pulling a Goku in high school.
Me and my friends invented a “weapon” called a head bomb where basically we fill an old enemy’s skull with gasoline, light it on fire and chuck it, and it explodes. By the end of the campaign we invented it in we each were carrying around 50 or so
Actually, "shortbow" might also mean "you found a "mongol archer" build online and can't wrap your head around the fact that most campaigns take place in non-horse-friendly places" (true story)
My way around that is play as small characters mounted on medium mount. Halfling paladin smiting his lance into a minotaur face from his armored mastiff, I had the bard write a poem lol
@@Odwolf2 Another good thing about riding dogs is that they work fine inside a dungeons and don't require you to, y'know, ride them all the time... they're HUGE dog breeds with jaws that could maul bears.
this reminded me of one time my Goliath Paladin attached a stale piece of bread to a rope and used divine smite to knock the shit out of some poor bandit
Greatsword: You just like being able to get a killing blow, and bisect someone down the middle. Greataxe: You like to do the same thing, but you hate carrying multiple of the same dice. Greatclub: B o n k
My DM had a low magic setting and spiced up the weapons by giving them modifications (like making them serrated to deal bleed damage, a damage that can’t be reduced) and adding a few more. Party favorites included the Macuahuitl, which auto hit when grappling an opponent (our Barbarian loved this one) and the Naginata, which had 15ft of reach making it even better for polearm master+ sentinel
Would be kinda difficult considering that the most authentic versions, i.e. not a sickesword or large warhammer, have very short reach and are not the most effective defensively.