I fully agree. Not because the game needs that, but because it would add an additional fun factor to the game's already established messing around. Of course, if all enemies are vulnerable to player attacks, the store being outfitted with a suitable armory of modern weaponry and ammunition would not be amiss. And even a few things we imagine from the space age, like laser weaponry, ions, and particle beam guns.
Although some would require unique methods (shooting living acid or hitting stone with a shovel definitely wouldn't kill them realistically). Here are some of my ideas: Circuit bees- Keeping them from their hive for too long, they will exhaust themselves. This is actually in the bestiary if I remember but doesn't mean anything. Hygrodere- Some sort of fire that can be implemented via a lighter scrap, explosions, etc. Coil head- Heating them with a zap gun until they burst into flames/melt. Jester- Only killable before it bursts open Earth leviathan- Have it swallow an explosive. This could be via a large scrap item that's a "broken" missile. And when the earth leviathan eats it, it explodes after going back in the ground (the missile is lost in the process).
@@yeetuszilla1663 if the circuit bees are kept from their nest too long they become roaming bees and they will wander the map searching for their nest or unsuspecting players, it is a big pain when this happens. If the jester is killable before it opens then it would be the easiest enemy to deal with as it takes 2 minutes to wind up, I think it should only be killable after it bursts open. Your other ideas are pretty good though