This is me but with EV spreads in VGC. Had an Incin in 2019 specced to take exactly enough damage to proc a pinch berry, and live the follow up attack from the partner mon. Happened game after game after game. Feels so good
I know that you mostly cover old gens, but honestly your vids have helped me get way better about teambuilding in Gen 8/Gen 9 OU. You do a great job of breaking down Competitive Pokemon to fundamental rules and ideas that can be easily remembered and applied
something worth mentioning is that suprise techs are very different from random sets, if you're not using it for a very specific reason or you haven't considered a bad matchup or what you're missing out on by bringing it then it's not innovative it's just bad. the only reason why i care about that is because people love to bring that kind of stuff on ladder, and the frustrating part is that sometimes whatever garbage they've brought is just perfect into your team despite you being fully prepared for everything good. the more people who spam random stuff without thinking the harder it is to actually teambuild properly since you literally can't waste resources planning for things that aren't even good
Sounds like a skill issue. If what you're using was really that good, wouldn't you win regardless against a bad garbage team 99% of the time? I have a feeling you just aren't as good as you think you are, no offense.
Your team doesn't have to win against every random matchup, just be consistent enough and you will rank up. Almost the same in every game with elo. Being good is synonymous with being consistent.
@@ryanbob none taken but no it's not a skill issue. someone on the ladder can use literally whatever they want, regardless of how much it struggles against common teams, and as long as it's strong into you you're at a massive disadvantage purely because your opponent can't teambuild. just to give a few examples in adv, people love to run weather clear teams without weather clear, or use snorlax with rest/curse and no way to hit skarm or metagross without any team support, or just throw 6 sweepers together and pray they outspeed all of yours. if you tried to prepare for every single combination of pokemon then your team would be stretched so thin that you lose to all of them, you have to prioritise the important things by understanding the meta. if a mon, set or team is outside of the meta because it gets destroyed by common teams, and you use it anyway because you don't understand that, there's literally nothing i can do if it has a good matchup into me
I play random mons all the time on an alt, it's fun if you don't mind taking mostly losses, that alt's rating rarely breaks 1200. If losing to bad teams is a common issue for you then you must be matching up against a lot of low ladder players?
Both being strategy games, this type of innovation reminds me of StarCraft style build preparation, but in a more broad sense. Builds get invented as part of a refinement process of each race in the RTS, but builds also are made to snipe specific flaws in player strategy. It's cool to see the analogous forms of this play out in other strategy games with hidden info. It seems surprise team builds can also develop into their own playstyle, but also can be used exactly once to snipe a specific player or playstyle in a bracket match! For being Czech, you sound very Yankee (which is super amazing! I would not have guessed!)
The coverage techs shown off in this video also reinforce the common sentiment that the best coverage moves are the ones that deal with common switch-ins. These are just more extreme versions tailor-made to the team. Sometimes it's not about hitting everything and it's about hitting the stuff that counts.
I've never truly been a particularly innovative player, but I've had some moments that worked out fantastically. During very early b2w2, very soon after Lando-T and Chomp was unbanned-ish, I began running Ice Gem Terrak with just enough SpA IVs to guarantee a kill on 252/0 Lando-T after rocks. That was on ladder though, and it was prediction-reliant so yknow, not the most consistent idea. Still, it felt satisfying to nail em on the switch when it did hit. It's atleast my favorite sucker punch. I believe I also ran a Zard-Y with Focus Punch and attack EVs to kill Chansey after rocks and a Fire Blast in Gen 6, but yknow. Focus Punch wasn't a very radical choice on Zard Y, but I certainly would say it was a bad one. But yeah, I never stepped into the tournament scene. Which is kind of where these tech choices become more pronounced I'd say.
Not saying I invited this or anything but I came up with toxic orb fling acrobatics Gliscor kinda on my own just like experimenting and looking at its moves. You only get 1 “toxic” use but damn that acrobatics hits hard once you throw your orb