I got the most awkward conversations with my friend group sometimes we just dont talk in a circle and stare at eachother waiting for whos gonna speak 😂
Yeah. I'm looking at this video thinking "it must be that bad". But all I saw is "this is what exactly normal human talking irl". Even the first guy talk & act the exactly the same like my nephew 😂
This made me realize that in most games, the cutscene dialogue is usually too smooth with the perfect lines and quotes. This here is like a real life conversation, and that’s something you don’t see much so I respect it.
@@thevisionary5313 My man teenagers do not talk like this. No one holds up their phone and says “it’s right here on the podcast man”, this is what 40 year olds think teenagers are like. And I still don’t remember having all that many conversations like this as a teenager either
The script isn’t the issue. With the right direction it could pull off the more realistic trail of thought and off-tangent dialogue it was aiming for. It’s the weird pauses, camera angles and animations that make it seem like the characters put deep thought into each line of meaningless chatter.
Me and my bf played it around Halloween bc we were looking for a scary game, but we ended up finding it so funny (I still think that made it fun to play)
Honestly the acting is spot on, it’s insanely realistic. The thing that’s wrong is actually the animation, his poses and movements are too dramatic and energetic for that line delivery
@@AsexTwin are you alright? Since you kinda comment on the wrong one here. Edit: nvm you're not alright. You're genuinely trying hard to prove an actual or typical conversation is not realistic. Saw alot of comments you denying it lol Sounds like enough proof that you barely get in touch or talk to people that much. Well tbh it's best for you to not even have a conversation judging by your other comments in denial.
@@maxdrags3115 nah it's bad in writing yes but in actual action in real life? you'd be cringe more if they have a hero speak in real life prob 7/10 for you (or worse) but for me its 8/10
The dialogue in this game is super awkward but the way the VAs perfectly acted out said awkwardness is actually really impressive. I truly admire their skill in this because the voice acting sounded really natural.
the voice acting felt insanely real some times and then felt like a 70s movie with how tacky the lines were, its like two writers were fighting each other this entire game
@@CasualCat64 I agree 100%. IDK why people like it so much, the story, pacing, script, gameplay, lack of choices that matter, ending. It's all pretty rough and I think it needed either immense work or to be scrapped entirely.
Some of the chapters had to be written by different writers. Some stood out and some sank. They also added way too many lame, unfunny jokes. Every character was CONSTANTLY trying to be a comedian, and none of it landed.
@@brassTAX1776 i watched RTgame's playthrough on it and i totally agree with it being terrible, especially the ending where if you spare the werewolf you just instantly die (i know its kind of like an ''anti choice'' but iirc, the game leads you on and makes you think that killing the werewolf isnt actually the right thing to do or something like that, i dont quite remember it that well but i remember it being bs) though, one thing that i will praise it on is the voice acting (which i know sounds kind of weird because this is literally a video critiquing the va but) it sounds really natural and akin to what actual irl convos would sound like between awkward teens, the mic quality is super bad though and makes it sound like they're 2 centimeters away from their mic but apart from that, the voice acting is super realistic and i never really had any complaints with the va, just the animations and the god awful writing and dialogue
This sounds like awkward people in their late teens trying to make conversation with their classmates, but they're not really comfortable with each other yet... *Perfect!*
That was my first impression too. Movies and scripts in general don't feel natural because somehow people always say the "right thing" so the next person gets to say a witty response or continue in the same line of thought. Real life conversations aren't like that.
@@DOPIllustration people also stumble in speeches, often with ums and errs. But you wouldn't want a character who is delivering a serious line to fumble with their words and for that to be the final edit, right? It's called having "takes". And of course, this all depends on how you're trying to depict your character.
The dialog is fine. It’s an uncanny valley problem in two ways: 1) The characters almost look kinda sorta real but not quite so it’s unsettling. 2) The individual spoken lines sound natural. But put together, the lines are spaced out in a way that sounds unnatural. This unnatural spacing is amplified by the fact that the dialog sounds so natural.
Exactly what I was thinking. Especially with that second point. It just seemed like the pause between different characters speaking went on a bit too long at some points.
@@raidenthenctzenwithinsomni4961 Yeah but some video games deal with it a lot better. Look at the character Marvin Branagh from the Resident Evil 2 remake. Looks like a real person. Obv it’s a Capcom game so it’s gonna have a higher budget than this, but still. The idea is that some video game characters don’t quite look human (including some other RE 2 characters), while others do.
Honestly I think point one kind of heightens the experience. Similar to how silent hill 2's voice acting and Forbidden Siren's motion tracking was just (in lack of a better way to describe) OFF it helps heighten the tension and a sense of foreboding where everything's not exactly right. Is that intentional, I don't know, probably not to be not to be honest. But I still think it adds to the experience.
Add this to the lack of natural movement and expressions. The ones they have the characters do in the scenes don’t fit the characters dialogue/voice. It just looks weird when the characters say one thing in a certain way and yet their body expresses something completely different or a weak iteration of what you’d expect.
To people who say it seems "too spaced out": the voice actors actually addressed this. They had to record during covid and couldn't do it as a group. Often times, they were talking to and looking at sticks during mo cap.
Ummm. No, it sounds like someone sitting down across the room from their mobile phone on speaker while they occasionally blurt out a line between eating cheesy puffs
@@IIIRobIII yes, it should be like this because it sounds more naturalistic. This is just like when you are tired of fake professional adult movies and try to find something more amateur.
@@CEO_Phenomenon With motion capture, you have to perfect it with animation to make it even more realistic, since the mocap alone is sorta finicky, it still gets the general movement of real people down but not the face capture or specific movements. They clearly didn't add much onto the raw layer of motion capture.
I don't think the VA is good but to me it sounds like it's less of a problem of the actors not trying and more that these are all clearly recorded separately where they don't have the ability to naturally react to each other, plus they're spliced together which gives it an awkward cadence. The animation is hurting it more though lol
@@jamesbailey6257 Ok I feel like the comments are people being disingenuous. Because the cutscenes are live motion capture roleplay. So no animation, no voice acting, but real acting.
Uh, yes it does. This dialogue is very bad and very cringe. Written like it was from a bunch of old people that think they know how a bunch of teens talk like. What is this? Life Is Strange? Lmao
I unironically think this is great voice acting. At least the dialogue I’d say. I don’t know what qualifies as good voice acting, but the dialogue accurately depicts what a group of young adults in this current generation would sound and act like and I love it.
Actually this is quite realistic sounding, but it sounds "off" to us because we are primed to see actors acting. Acting in movies is actually very unnatural, it's a dramatized style that's developed over years, in the same way that theatre acting is also its own style. Real conversations captured on screen always look and sound off.
Imo it seems off because their voices dont seem like they match what the characters would sound like. The audio is fine and the character models are fine, but they dont match up
Agreed. Dude with the cap sounds super genuine when he tries apologizing and the guy who told the story sounds a bit mumbled but the way he says that he didn’t tell it well really comes across.
I think the performance was actually fairly realistic. The problem in my eyes was the sound design. It sounds like the line was delivered 2-3 inches away from the microphone and there aren't any sort of effects put on it to make it sound like he is speaking in the environment the character is in. The result, especially when combined with the stiff facial animation, is a voice that sounds flat and disconnected from what is being shown on screen. It sounds like a sound booth, not the woods.
This is exactly what made my brain feel so confused about this- I thought the way they spoke was great but I wasn't sure whether the video was a real recording or fan voice over 😅
voice acting like this is actually way more realistic than most stuff to be honest, alot of media can't seem to replicate normal conversations very well, you often see a lot of small things and think, no one would do that in real life
Well, the game isn't actually made as a hyper-sociorealistic drama, if you hadn't noticed by the werewolves in the game. The developers have said multiple times that it's meant as a parody or "homage" to 80's slasher films, something I think it does brilliantly. This is the genre where people who are being chased by a killer runs up the stairs instead of outside, never calls the police and generally act in a way that gets them killed. It's the genre where you follow a group of horny teens alone in a forest. Only this game has more nuanced characters and is a bit more realistic. Also the "I wouldn't do that in real life" argument doesn't hold up, as people tend to act irrationally when facing immense danger, like being chased by a werewolf.@jedley01
Right…Reading these comments you can tell some people are slowly becoming chronically online > deluded from reality. No human being is going to have a completely natural, coherent, and meaningful dialogue through and through, it may seem like good acting because it’s over-dramatized and often times comes off as cool or quirky, but the truth is, us humans, especially gen z would talk exactly like this in an awkward situation surrounded by other equally young adults
@@zzalt931 i feel like both sides of this argument are gonna give me a migraine with the speed they derail the point of the conversation. are we arguing if the scene is entertaining? or realistic? i was under the impression that we were talking realism, which imo, most of the video does sound realistic minus what i presume to be the main character, but this guy over here is talking about it being entertaining. this comment section makes me want to die.
This is why I find it sad how people are praising how "realistic" the dialogue here is. Sure, they sound like how modern young adults sound, but that's the problem: Most people do _not_ want to hear this kind of dialogue in their media. Imagine how tedious Metal Gear games or Final Fantasy games would be if like likes of Solid Snake and Cloud Strife sounded like the guys in this video. I assure you, they wouldn't be as beloved as they are. It may nice to see fictional humans talk like real humans, but guess what? Real humans don't want to hear that.
@@LuznoLindo Then perhaps not 'all game dialogue'. But i think the can implement the foundation of the voice acting in more media. Stuttering, gasping, different speed of replies/conversations can make things sound and feel more realistic. But i agree, it should be done with care and with studios should know how to implement this kind of stuff in the kind of game they are making~ But i think that "all games" should get a touch of realism, just not the specific "teenage color" of realism, cuz yeah i agree; hearing Snake or Cloud speak like a uncomfortable teenager would also make me burn the game right away xD
I had a blast playing The Quarry. It really felt like a throwback to 90's horror comedy, it has that kind of wit. I thought the acting and dialog was great, I was laughing out loud a lot.
The conversation was surprisingly natural. I think the animation people were just not doing well, probably because of budget. This is basically just the standard kit. It is not easy to do what they did, but getting rid of the animation artifacts and fixing the extreme look of the basic engine is just showing how much care is put into it.
All the voices sound too close to the listener I think is the main issue. The speakers are standing ~10 ft apart from another but the voices sound like they're 6 in from your ear.
What do you mean? Are you trying to say that they're right for stealing clips and making our lives harder trying to figure it out instead of just adding a line of what it is?
@@Okbuddypal yeah right adding a single line in the description about the game by the creator is so much complex and cumbersome. I can understand the pain the creator of these clips must be feeling. I understand your comment successfully now
Guy with the backwards cap in this clip is the only guy who sounds normal. The "Cool story bro." Line might be a little too fake but at the same time it is such an old reference it isn't unbelievable.
@@BIGFREAKYMAN Please…please just watch/play the game through and through. The recorder literally has their settings on low, making the game look choppy and poor, but the actual game is very well designed, and the animation gets better the more your graphics are up. This person was only commenting on the dialogue, which even then isn’t an accurate representation to the overall dialogue of the game, but this video itself is misleading because jacobs face is easier to capture then others, that’s why both Ryan’s (goth guy) and Emma’s (influencer girl) look unnatural, their faces required more animation which is something you won’t get on low quality. Emma and Ryan have something Jacob doesnt, bigger lips. And obviously extra animation, like I’ve already said, will increase as the graphics go up, so this video clip is very misleading to the actual game
@@AsexTwin No? But that doesn’t matter. They had a conversation that was arguably a bit pointless to the plot. That isn’t unique, and it didn’t hurt the game.
Every actor in the game really did a good job showing emotions, e.g Dylan's hand amputation scene, Kaitlyn stuck in the car at the scrapyard, so honestly I'm not sure what happened lmao.
The recorder has their qualities on low. The animation and overall quality, especially depending on what the recorder RECORDED this on, makes it look so much more choppy then it actually is in the game. I’ve seen plenty of people play the game; even have it myself, my animation and quality don’t look nearly as bad as in the video does
the way they talk sounds so very natural, and i think its a massive credit to the VA's. the script itself may a bit wack buttt horror media involving teenagers can kinda be like that sometimes. love Ryans VA's performance the best, it suits him well
I'm convinced that the people praising these performances all own the game and are trying their hardest to rationalize or justify their money spent like the victims in a crypto scam discord server
@@Lilbeanspork pretty much. That's why the standard is so low for good voice work in these medias. There's very few instances where the voice actors really gave a great performance (gow, rdr2, etc) out of the several thousands of games with voice work.
Videogames in general are known for terrible voice acting; even some of my favorite games. This is mediocre at best. The bar needs to be set higher imo
I think it's not the VA, but rather the animation and cinematography. In particular, cinematography at 0:19 is horrendous. Why do we have a closeup, in an angle, of this guy, who is talking to someone else? That's the camera placement you would use for a dramatic revelation or something... not... "cool story bro" it would feel much more natural to zoom out, no camera angle, we see both characters, this one telling the other "good story bro" and we can see the other guy's reaction looking back annoyed at him for mocking his story. And of course, 0:22 feels just intentional, either as a very weirdly placed joke, or someone taking the piss at the game out of some hate for it or something.
No these games are perfect because they go over the top like Hollywood movies do. And this is very good voice acting and the facial expressions are mocapped…
This is actually perfect, no context but it doesn't need it. I've always felt like games and movies struggle to simulate real world conversation, this is a good example of it being done accurately.
The only realistic conversations I've heard in other video games are the background ones. And even then it's rare as those are usually meant to be ridiculously comical
It's not bad acting. It's not even bad writing. Someone told these developers to animate my innermost nightmares and this is the result. They've clearly succeeded.
I don't see anything wrong with the voice acting. Felt natural. I thought the problem is that this bit was a waste of time for their story telling part
Is this the real voice acting? Because my goodness is it just amazing. You can hear the tension and emotion in each person’s voice. The voice actors are incredibly talented, truly they deserve more credit
I think their performances are actually fine, if you close your eyes you can easily picture them in a live action movie, but I think that’s where the problem is as you and vision them speaking to each other, you see them visually in a different context, you are probably picturing them together in a room, a lot closer, they are not projecting their voices, they are definitely not standing outside in the wilderness very far apart from each other and raising their heads to speak
i actually think the quarry has some of the best voice acting i've ever seen in a game, and the writing is really good, especially for dylan. thoroughly enjoyed this game :)
The voice acting is the best part of this game! A lot of it sounds like they were just improvising it and having a hell of a time just making stuff up.
This is actually very realistic dialogue. Most voice acting in games tend to be made with personality so that they can create emotion. This seems like your everyday conversation.
to be honest voices and the way they talk sounds more realistic than in any other game, it's pauses that make it sound strange, what's the name of the game?
@@SunflowerSeedlings I actually like these games, because I find them fun and almost anything entertains me. But I really can't understand how there are people who find this realistic. I saw it dubbed into Spanish with professional voice actors, I thought it was their fault that the conversations were so unreal but now I realize they did their best to make it sound natural but they can't perform miracles when even the original source is worse
to be fair, I wonder what people who think this is cringe would think if they recorded themselves having conversations with other students as a college fresher and then listened back to it
Right? also some of the crticisms i've seen are lowkey ableist saying stuff like "no one talks monotone" and then just weird things like "nobody mentions podcasts" like ???? I'm sorry to tell yall but the conversations you've experienced are dry af 😭😭
Don't know why people turned into these crazy VA critics, I always listen to the bits and it seems completely fine, especially considering they are average people with an average voice.
a natural reflex a lot of people on the inernet have for some reason. the semi-anonymity they have on the internet definitely has something to do with it. they can talk crap about anything and anyone as much as they want because people _usually_ don't go out of their way just to find out how they compare to the stuff they talk crap about. you could tell them "you're probably a worse actor than of all the actors in this scene combined" but they would most likely just tell you "how would you know that for sure?" and they would be right. their confidence stems from the universal fact that they don't need to prove themselves, especially to strangers
@@obbyg4ming905 Fr, they can give constructive criticism all they want but plain shit talking is wack as hell man. Regarding the animation of the game, they just assumed the animators didn't give their best for it because of how weird it looks. Imo it isn't even bad graphics especially if this comes out of the year where games with realistic graphics are just starting, but bc ppl are so used to animation with good quality now they expected it all should be like that. Who knows, this is prolly their first work. Ppl gotta start somewhere, right. Animation can always improve if you keep working on it, I just find it disrespectful. idk, maybe I'm just defensive