@@Lorekeeper72 Windhelm. The murder quest actually has a hidden timer that starts when you firsts enter the city and if you don't finish it you can't buy the house which locks you out of one of the stones.
@@Majvfb also, if your game for that quest bugged out. You can just start by getting in to hijerm and itll start. After that DONT TALK TO THE STEWARD. Talk to the wizard
@@Peglegkickboxer they do give you money, by making you find more gems in containers when the quest is completed. The problem is they give you money at the stage you don’t need money anymore, because among other reasons, you have to buy the most expensive house in the game to get one of them.
In earlier versions of the game, the stones weren't even anchored to their spawn points. They could be knocked around the room by effects such as your shouts. So if you were running through a dungeon but unaware that a stone was hidden there, and if you were using one of the game's foremost combat mechanics, there was a good chance that you might accidentally send the stone flying into some obscure corner without even realizing it.
Its not entirely bad, its just the guy u have to kill at the end of the chambers is kinda annoying and got a fucking soul that fights after he dies so its really annoying
The problem...is that it could have been a good quest.....Look up rumors in cities that say where you find a stone, receive them as quest rewards, radiant thief quests that let you rob an owner of the stone, so many different ways to make it good.....instead we had this......
There's got to be some weird Bethesda rule that every one of their games needs one terribly shitty quest like this to make the others come up smelling like roses or just be a point of infamy and talk
To be honest, I didn't even try to finish the quest without the mod, all those years ago when Skyrim was still a new game and I was playing it through for the first time. I might have got something like a dozen stones before I looked for a mod. Every player comes across some of them, whether they wanted or not. It's such an awful quest. Like someone else said, it coud have been an awesome quest tied to a whole bunch of other random quests, but Bethesda decided to do lazy todds and the rest is history best forgotten.
Well, yeah. They’re just in black reach. Even if it takes you six hours, it’s only one location. And also blackreach is probably the coolest location in the game so it goes by quick
Yeah it always intimidated me, but the last time i played i decided to do it. It was actually quite fun because it encouraged me to explore more of black reach. Only took like an hour too. Not only are they all in blackreach, but the game literally tells you to look around the water which immediately eliminates a lot of possible surface area
All locations of the Stones of Barenziah: Proudspire Manor (Solitude Player Home Master Bedroom) Blue Palace (In Jarl Elisif's quarters) Reeking Cave (Beneath the Thalmor Embassy) Dainty Sload (Captain's quarters, docked near Solitude) College of Winterhold (Arch-Mage's Quarters) Yngvild (North of Winterhold's coast, in the bedroom behind the throne room) Hob's Fall Cave (Winterhold, in the necromancer's sleeping area) Treasury House (Markarth, on a nightstand in the Master Bedroom) Understone Keep (Locked side room of the Dwemer Museum) Dead Crone Rock (on a makeshift altar) Jorrvaskr (Kodlak's bedroom) Whiterun Hall of the Dead (In one of the crypt alcoves) Dragonsreach (Jarl's Bedroom) Rannveig's Fast (Table in the room with Sild the Warlock) Fellglow Keep (workroom at the top of the front foyer) House of Clan Shatter-Shield (Windhelm, in a bedroom) Palace of Kings (In Wuunferth's quarters, on a table) Stony Creek Cave (In the Bandit Wizard's cavern) Ansilvund (Near Fjori's ghost in the burial chambers) Sunderstone Gorge (On the altar in front of the Word Wall) Dark Brotherhood Sanctuary (On the dresser in Astrid's room) Pinewatch (In a locked treasure room) Mistveil Keep (Beside the Jarl's bed) Black-Briar Lodge (Upstairs Master Bedroom) The crown is in Tovald's Crossing, accessed through Tovald's Cave southwest of Riften.
The thing that bothers me the most about this quest is not that there are no markers telling you each stone location, but that when you find a stone, there’s no unique identifier or parentheses next to the stone telling where you found it
@@TheManeymonquest items show weight but they indeed don't actually stack up with your current load - tired of seeing this misconception 12 years after the initial release
Okay I know it's an older comment, but I just want to say as a guy that 100%ed Oblivion; No it's not 🤣 that 120 nirnroot quest is just as bad as it sounds by comparison to the 24 stones for the same reason, maybe even worse.
@fluffyninja3467 I found the Nirnroots without much hassle, honestly. When I heard the sound, it was a pleasant surprise. The stupid stones, however, felt like you had to actively scour everything just to maybe find one. Plus, the potions were a nice reward as you gradually got the roots. And they were significantly better than that stupid find more gems perk. I owned every house, built up every Hearthfire home, fully furnished them all, had more gems than I could use, and still never got every stone.
@@jab9109 Yeah the reward is pretty broken tbh lol. You literally get unlimited cash essentially. My main character has more flawless diamonds than I could ever actually sell.
The quest would be infinitely better if it was just "You can sell the stones for increasing amounts of gold, and you get a bonus for getting them all", so you at least get *something* for finding some of the damn things. The excuse of "even though these are gems from a royal crown, no one wants to buy them unless you have the whole set" is absolutely nonsensical.
It's because supposedly they're anchors for an enchantment, without the whole set you have an active carved soulgem that you have no idea what it will do if triggered, in actuality the gems power a minor feather enchantment that removes 90% of the weight from the ugly solid gold crown.
@@TheSucidalpanda You're a rich noble in Skyrim, you have all the money you'll ever need... but it's Skyrim within a month you've done everything and now you have nothing better to do than sleep next to a glowing floating gem that may or may not kill you because that's the only thing that makes you feel alive anymore. We can all be Nezeem who gets to annoy a mercenary until they finally kill him, we don't get that kind of high!
To be fair, atleast with the nirn root they make a sound when you get within a certain radius of them. Which makes finding them easy. Haven't found one of these stones yet but I don't think they do the same thing. And since I haven't found one yet even by accident that kinda tells me how hard these are to find
An added problem with this quest is that the reward effect comes far too late to be useful, I think. By the time you complete this quest, there is probably nothing left you really need to spend money on, and you probably have a stockpile of at least a few hundred thousand gold. At that point, finding gems in every chest just creates a new way to clog up your inventory list.
money is basically worthless in the elder scrolls games because you find ancient loot so powerful you may as well be a gundam in the first dungeon you walk into all the time
@goggles789 I tried to focus on it as my very first quest, using the marker mod and internet guides to maximize efficiency. Even then, the quest is so massive and related to so many other quests and requirements (I had to buy the most expensive house in the game, seriously wtf?) that by the time i got the crown I was at level 38, had full Dragonbone armor and weapons and the most expensive house in the game. I use a mod where you can spend flawless gems to fortify enchantments, so the prowlers blessing really helps in that regard, but in vanilla i wouldn't consider the reward to be worth the trouble.
I like the idea that, to make up for every other quest being map-markered to all get-out, they'd have one, traditional, map-markerless quest. It's like Morrowind, again, yeah? Except there are no clues, no interesting interactions, nothing. You just randomly bump into them and take them or look them all up. There was so much potential here!
So they are like the Dragon Priest Masks hidden quest. Except there are no clues, no interesting locations, they all have weight, some stack but some don't, you can't place them in a chest, have a needlessly huge amount (24 for fuck sake), and are basically useless until you get the full set. Fuck you Vex, you can go look for these by yourself, ill rather fight some op dragon priests.
You know, they could have an unofficial patch quest(s) where after a certain amount of time after you find the first stone, a courier finds you and gives you a letter which would say a rumor where another stone is located, show a new location on the map, and it could be from an anonymous source. I would much prefer that than having to just hope I come across one without looking it up.
Not to mention doing this quest organically instead of just chasing after them specifically gives you the reward in the absolute endgame when it's almost worthless.
@@xshadowwidness why are you defending something that's objectively useless? by the time you do enough content to happen upon all of the stones you already have more gold than you could ever use. and get this, the stones of barenziah quest is part of the base game. before the dlc's existed. so your point is even more irrelevant. it's not bad on its own. but the way the economy is in skyrim, its useless. if smithing and alchemy items didnt sell for so much, and if vendors didnt run out of gold from selling them one decent item, it would be really cool.
@@Purriah cause i love the Game and complaining of something That is not Bad, when there are better options like "Secrets in the roots", "The lady of whispers's quest" the ones who call it useless are the ones who don't know how to explote it. Merchants can increase their inventory if you finance them. Khajite caravans have a lot of Gold, not to mention fences It should also not be added that gems are necessary to create objects Like the arcane spiders for example. Besides i did a quick research just to remind me, and You don't Even have to finish the Main campaing yo get all stones, just need to finish Whiterun Arc and start the Firts mission of every faction, except those of the civil war
You don't need to find all 24. Pro-tip; tap the button as fast as you can when picking up a stone. There's a slight delay in the game when you select "pick up" and when you actually pick up the stone. If you tap it fast enough, the game registers you picking up 2 or even 3 stones instead of 1
@@captainmoostache5578 be sure to have spoken to Vex after finding the first stone, though. The counter doesn't start until the name changes from "mysterious gem" to "stone of barenziah" I'm not sure if it works with either name, but I'm hedging my bets and telling you to speak to Vex as soon as possible
@@captainmoostache5578 I'm like 90% sure it doesn't matter, but I'm 100% sure it works once the name changes because you get two or three quest update notifications when you do
I don't know much about Barenziah outside of the fact she's been around a long time and I've yet to read her biopgraphies, so I can't comment on what the stones mean in relation to her but... I feel as though the stones are intentionally a sort of curse/trap thing where you see one and it's immediately enticing and you assume it has value. It's sort of a Mummy's Finger from Daggerfall where you are tricked into something you didn't want through what seemed to be a very favorable and (upon first seeing it and not knowing what it is) important item. Does this make for good gameplay? Not really. It sure is memorable though. I feel if you could at least put quest items into a container you own that would be the safest and most pain free method of dealing with it, or the mavis beacon, or all those damn instruments.
If you just go to Tovald's Cave during the quest, no matter how many stones you have, you can just use a dinner plate to no clip through the rocks and pick up the Crown of Barenziah. It advances the quest to end and you get the reward, easy clap.
Actually don't need the quest to be active to do it, I walked in at level 12 and got the thing. This however breaks the physics on the stones and they'll float by meh.
To anyone doing the quest for a repeat playthrough. start the quest and then go to the cave where you get the crown. Eventually without all 24 stones you'll reach a dead end. But you can actually no clip/large platter through the wall and finish the cave and get the crown of barenziah. Which you can then take to Vex and complete the quest way faster and get your gem power.
@@Papa_Straight Prowlers profit: Unique buff given from completing the no stone unturned questline and turning it in to Vex at the thieves guild. It gives most dungeon loot containers (Urns and chests) A high % of spawning 1-4 gems of any kind, and of either quality normal/flawless But never "Exquisite sapphires" which is a unique reward from sapphires hidden questline.
@@JJ_SDWR There is a glitch in skyrim that allows you to go through doors and thin walls if you run into them while holding a plate. There's also a glitch that allows you to levitate by holding a bucket.
@@ryanbowman8708 I personally don’t hate it either, but a lot of people don’t like that it just starts speaking without you doing anything, and that you can’t really get rid of it
@@ryanbowman8708 1. You're forced to take the quest. There's no way to decline it. 2. If you refuse to do the quest based on principle, it will nag you to hurry up and do the quest (that was forced onto you). 3. The reward is a 1H sword. Not everyone plays using a 1H sword build. 4. The sword has a bright light effect which can be annoying if you play or fight in 3rd person view. 5. The sword has an annoying random explosion effect which can knock stuff around in the room when it goes off. Often making it difficult or impossible to find nice loot or vital quest items. 6. Meridia rubs a lot of people the wrong way. Arrogant, narcissistic, uncaring. With an obnoxious voice. If the quest were optional, I think most players would refuse to do it just to spite her.
A doctor in Solitude asks his secretary about the next two clients: "This guy, with visible pain on his face, what is he here for?" "Kidney stones" "And that one, with even more pain on his face?" "Barenziah stones"
The glitch on Xbox 360 where you could click A very fast and get multiple stones from 1 was very nice. The effect is really noticeable too. Every dungeon and cave you acquire a lot more precious stones
Can't wait for the follow-up where Walter rolls around on the floor laughing maniacally after finally returning the final stone and realizing the reward really wasn't worth it at all.
This quest could've been a cool Morrowind style markerless quest if there was a book full of riddles or clues to the stones locations that vex could give you. Edit: imagine if M'aiq the liar gave the riddles, that would be cool
Riddles and or some barely vague enough hints are the best way to handle these kinds of quests in games. Like finding the memories in BOTW requires locating key landmarks in a set of photographs.
Oh yeah morrowind is unique as its own, take me a whole month to finish the game during 2003 and also get in trouble for almost not finishing homework lol
Maybe you could've had Vex give you a lead on the ones owned by random people in cities at least. Perhaps she could give you a new lead each time after you do a repeatable thieves guild quest for her. Just something simple like 'I've heard that Jarl Balgruuf is in possession of one of the stones of Barenziah.'
The only thing I can compare it to is the ten Propylon Indices, one of the only items that could be used for fast travel across Vvardenfell, which are placed in seemingly random locations. However, it actually makes sense that they’re hard to find since their function is so obscure. The only people who possess them are Telvanni mages, Daedra worshippers and traders who don’t know their real value. Once you find one, you aren’t given a quest to search for them all, or even the suggestion that there’s more than one.
Don't talk to her until _after_ you've got them all, otherwise they will stop stacking in your inventory and be annoying to scroll past every time. Thanks, Bethesda, "Triple A" game studio.
It's especially fun that the stones in Fellglow and Pinewatch are bugged and sometimes don't spawn, so you end up permanently incapable of getting more than 22 stones
...But you can always "reload" the cell until you can pick the stones. Just be sure to have a save before going to those locations and you will be golden.
If you repeatedly press pick up fast enough, one stone can become 2-3 or more, so you can have more than enough. It's a bug and it works. Talk to vex first though.
@@Silembr It's sporadic. Sometimes they spawn just fine. I think it's about time somehow, but I don't know the details; I typically play for hundreds of hours before I get to this quest.
The stones' quest was actually ingenious. There's scattered around Skyrim, but you'll mainly find them during questlines. It rewards you for playing the game to completion and getting to know the world.
A while back I had an idea for a mod that when you entered a cell with one of these stones, or some other quest item it would notify the player that theres a quest item present, and would go away when collected, or stay there on the map marker as like a small colored dot or some shape. Got the ground work for it but ended up running into a lot of weird issues like blackreach putting markers on every cave that lead to it, and having the exits of cells always showing the marker, and other kinds of stupid stuff
The Crimson Nirnroot might've messed up Blackreach, no idea what the cells are about (do you mean if you're arrested?). Maybe manually disable it for 2-4 quests and it might work better? I don't know how easy or hard that'd be though.
Bethesda games at release are for those who want to play a buggy, broken mess. Thankfully, the studio has decided to keep releasing the game for nearly 11 years now. Good thing they're not resting on their laurels.
I don't mind there being no markers, what I mind is how nonsensical the quest is. There are no clues whatsoever for locations of these stones, which would have been a lovely addition if they wanted to go markerless. Maybe having to kinda "race" (well as much as can be done in skyrim) against some other thieves trying to find them and fighting them... it really could have been an interesting quest. But with its current nature, it kinda makes you play everything else first just to find these stones along the way, which leads the Crown being an end game kinda deal. And that is... disappointing to say the least. If they wanted it to be more of an end game reward, boy, they sure failed in implementing it well. I think it would be more interesting as a last unique questline for your thief player after dealing with Mercer. To sorta give more of a hurrah to becoming Guild Master. I uh, obviously thought about this a lot.
Unfortunately Bethesda long ago decided that having a robust writing staff for RPGs was unnecessary, so we haven't had quests like that since Morrowind where you would get a journal entry to the effect of "Follow the road north to Caldera and at the final crossroads leading into town, head west and search the shoreline for a cave behind a waterfall"... you know... RPG stuff to get you organically exploring an RPG world. Now we just mindlessly follow compass markers or, in the case of the Barenziah stones, look it all up on the wiki in the pursuit of some meaningless achievement.
You are very correct. There should be some in-game literature or clues to their whereabouts. It should not be to scour the entire goddamn subcontinent.
could have been such a good quest. like maybe if you either find one or ask vex about hidden treasures in the world she directs you to the location of a thief who was tracking them all down. you go and find the thief at the end of a radiant location(gotta keep it skyrim) and maybe they were taken prisoner by whoever was there bc they were also trying to track down all the stones, at which point they hand you their findings on all the locations like "fuck this shit imma steal from someone else". their findings consist of maybe 10 confirmed locations(like lords palaces and faction hqs), 10 hidden in riddles(like the ones in pinewatch or fellglow keep) and the location of the other 4 could be on another thief(maybe they find the stones on their own if you leave them to it for a while). coulda been a whole ass treasure hunt but bethesda wanted an aimless collectathon. and also the crown shouldnt just be in any old ruin, it should be in a special made tomb that doesnt even pop up until you get all the stones and stick them in a pedestal somewhere. the tomb itself should be lined with gold and riches. still gotta keep it skyrim so there will be draugr but they could be decked out with golden armour and drop like 800 gold each when they die, so the player really feels like they hit the motherload. when you get to the end the ghost of barenziah appears like "whats up mortal i see you want to restore my crown, here you go. now you have a couple of options. keep the restored crown here and ill let you live here[cool player home], give it to the thieves guild[adjusted prowlers profit which means you can sell stolen stuff to fences for x*speech skill/10], or keep it as a wearable item[3% chance that any container you open has a spare 1000 septims in it]" TL;DR: quest bad, coulda been cool treasure hunt with a motherload of gold at the end
This quest would’ve been forgiven if the reward was good enough. Like for example at the end you get the grey mask with a story how the last grey mask wearer was killed and robbed for the mask and these thieves guild members recovered it but didn’t pick a new wearer until you, and every time you wear it you acquire all the past grey masks debts so random encounter bounty hunters are looking for you now whenever you wear the mask. Plus whatever buffs you get for wearing the thing.
I've gotten these stones a few times, but always just completely ignored the quest. I've never had or been given the faintest clue of where to go after finding one, so it always seemed worthless. Looking at the quest online, I see that confirmed, so I'm glad I never tried.
@@xera9004 who needs them? Gems aren't difficult to find in Skyrim, especially at higher levels. It isn't worth the effort of completing that stupid quest.
@@mrman2415 Honestly I just like laughing about the idiots that jammed precious gems into their ancestors corpse with an urn five feet away. Also it effects everything you get in chests.
This quest is possibly the worst sidequest out of all rpgs for two reasons. You have to find 24 stones that are scattered throughout the world with no map marker or hints at their location with some being missable and the other being that the reward is just a passive that increases your chances to find actual gems as loot from enemies and containers. smh That's right. You don't even get the crown for yourself. Just the passive.
0:52 Sounds like someone choking with laughter, Confused on wether or not they should be crying or laughing. So they do both, And it sounds like an animals mating call.
done it atleast thrice, always worth it if you use a guide. the buff you get at the end makes it so almost all containers in the game spawn with a few gems. every fucking empty urn in the province suddenly have a few precious gems in them.
Its great if you want to have tons of money quickly or hate lugging around heavy and expensive items to merchants. At higher levels you're pretty much guaranteed to get flawless gems, so much so you can easily get several thousands worth of gems from a Nordic tomb, depending on how large and expansive it is.
I forgot this quest existed because there wasn't even an ounce of me that thought I'd ever finish it for even a second. These cryptic quests are only fun if you get some kind of clues or leads but if you ask me to just aimlessly look around fucking forget about it.
There's nothing "Aimless" about them. They're in either the Jarl's palace, or the next richest guy's house in every major city, or scattered in the boss room or boss's bedroom of every major quest line. They're just a PITA because a lot of them are quest-locked in that regard.
@@twiggypie2314 But the game doesn't tell you that so yes it is aimless. If the game told you where they were or gave you clues then it wouldn't be. I didn't say there was no pattern to them, just that the game doesn't tell you squat.
I feel like a Barenziah stoner every time I accidentally stumble across these things. The reward for them of like, 20k gold's kinda paltry considering that you become a god of assassin's further down the line after interacting with the Bhos (not to be confused with the bhos) and gaining your own hideout which also gives you a major net of gold.
I could honestly tolerate the lack of quest markers if there were actual hints given to you around the game, stuff like notes that guide you in the general direction or heck even if you could ask other npcs besides Vex about them. Having quest markers kinda defeats the challenge of the quest imho. Maybe even a radiant quest similar to how the greybeards can guide you to words of power. Like you talk to Vex and she says something like "I've heard of another Stone of Barenzia in Whiterun." It would at least narrow it down... Not sure how to solve the Stones that can be permanently missed though.
in earlier versions you could permanently miss them. like the one in the thalmor embassy. now that stone is inside the cave conecting with the embassy, so if you miss it, you can go back
I gave up long ago, and get all 24 (actually 23, see below) of the damn stones in the Skyrim Cheat Room. There are 24 there, but actually to get the quest started you need to find at least one "unusual stone" and take it to Vex for appraisal, then once the real name "Stone of Barenziah" comes up, go get the other 23 you need. I can also get the Crown of Barenziah in the cheat room, but for some reason Vex won't recognize it... so I have to go through the cave to find it (not too hard). There are also guides on RU-vid listing all stone locations, if you'd rather do it that way.
I liked the idea of this quest in concept honestly. It’d be like breath of the wild’s korok seeds maybe, you collect them as you go out on your adventure. The way it was implemented was incredibly unfortunate with all the permanently missable ones and the biggest spit in the face the solitude house. 4 prerequisite quest to even be able to buy the thing, and by the point you have 25k gold you probably don’t even have any use for prowler’s profit anymore
ah yes, a perfect "thieves guild" "quest" where you never steal the gem but rather find them randomly in stupid dank caves. oh and the times where someone actually "owns" them it isn't considered stealing to take them from their nightstand.
But if someone catches you it is considered stealing despite it displaying "Take." I had to sneak from then on because I took the one from Dragonsreach for the first time and the guards started attacking me
I modded this quest to show the location and completed it once. The WORST part, is that it breaks the economy. You end up with so many gems spawning in chests, that there aren't enough merchants in the game to sell all of the gems to. I had to put points into speech to get merchants to have more gold, and then ended up with 500k gold at lvl 60. I lost interest in finishing that character because I broke the game by completing that quest. Now I collect them, put them in a chest, and intentionally never finish it. I still have yet to 100% the game or beat the story mode, even after starting 50 some characters over the years.
There are better uses to those gems rather than selling them. Alchemy is way better to provide gold. You can grow some plants for that, some others ingredients cannot be. Good news: you can craft fire, frost, void salts with gems thanks to the atronach forge. Ruby/saphire/amethyst (flawless or not) + normal salt piles (you can find plenty into inns barrels) + soul gem (even low quality ones without a soul in it).
@@deffdefying4803 The point is, by the time you can buy the house, the extra gems you find from the quest reward are just pocket change. You will already be swimming in gold and stuff to sell. I see a lot of people state that the quest is worth doing because the gems you find are good money. They are just overkill at that point.
the first time i came across this quest i immediately opened the map, when i realized that there are no markers to these gems i was like "are you f***ing kidding me?!" good memories!
Walter just needs to do a little bump of his own creation and for about 8 hours he will possess the energy of mind to get out there and find those stones one by one.
@@ForwardTu Perhaps you're right, it's been a long time since I've watched BB. I just know bumps are a coke term used to describe a small line for snorting, while b!tches and hotrails are tools used for smoking crystal
I legitimately completed this quest once when I tried to "100%" the game without looking up locations. My best advice is basically just get the quest early game and ignore it for hundreds of hours of game play, and then maybe, just maybe you will find all 24 without looking them up
Quest items don’t have weight. They say they do in the menu, but it doesn’t actually take up inventory space. It’s more symbolic than anything, it would look weird if half the items in the game had weight: 0
No, Elder Scrolls weigh nothing as well. If you try to drop anything from your inventory, and it says “quest items cannot be removed from your inventory” then that item is weightless. You an actually abuse this by deliberately not finishing quests that give you a temporary weapon or armour, it’s just weightless gear for free.
@@HarmonicRex9274 Its cool and all. But the quest becomes quite repetitive. Especially since it allways spawns in one of the first dungeons, whenever you start a new game.
I actually enjoied the Nirnroot quest, I started it with the lv1 Necromancer opening in Alternative Life, and the whole mission turned in an infiltration quest in an area where almost everything could kill me. The Best part was that I did not knew Blackreach at the time, so there was also the exploration part.
I have gone through and gotten every single achievement in this game, sunk thousands of hours into it, modded it to hell and back. But I still haven't finished this quest
Imo the thing is the best way to play the quest is to not actively do it. To just randomly find one while going through a dungeon gives me a little bit of excitement.
I'm like that with collectables in a few games, it's like if I feel strongly about collecting them all on every run my brain just stores screenshots of where they are as I play the game. Like I know where all 50 golden scarabs are in Ninja Gaiden Black, and that info has been in my head for about 18 years. I kinda wish I could remember more useful stuff that clearly lol.
@@yewtewbstew547 Honestly when it comes to the stones of Barenziah quest I hunted them all down just to complete the flawless amethyst and flawless sapphire quests you get in Riften. They're so hard to find for me so I just grab them all for convenience.
That's not the most bs part of this quest. Some of these stones are hidden behind other quests, and one of them requires you to spend over 10k gold to get it. No, I'm not kidding on that last part. One of the stones is hidden inside the player house in Solitude, which you can only get after going through two different quests. Afterwards you have to buy the stupid place, which is easily the most expensive house in the entire base game. A couple are also hidden inside the main quest, too, meaning that you cannot just look up the locations and quickly scoop them all up. It's honestly one of the worst, least interesting, most infuriating quests in the game. However, that's not the worst part. The worst part is that you cannot ditch the stones. They stay in your inventory until the quest is completed, and DO NOT STACK. Each stone is treated as it's own seperate object, so when you start collecting these little pieces of garbage, they VERY quickly clutter up your inventory. You're constantly reminded that you still need to do this stupid thing, and have no escape from them until you finally get it out of the way.
It has the most OP reward in the game, so why would it be easy? Go play the Sims lol. They literally put 1 challenging quest in the game and you whine about it
Tbh idek how I finished the quest, but I somehow did and I didn't even notice. And they stacked for me, so maybe you have to do something to make them stack? Idk...
@@trevordeboer It WOULD be op... if it wasn't so late in the game that you could finish it. By the time that you can afford the player home in Solitude, you don't need the reward. You're actually actively looking around for places to get rid of cash. I finished that quest with over 800k gold in the bank, and nowhere to spend it. And if you're saying the ability to always find gems is invaluable for crafting, I WAS LITERALLY DROWNING IN GEMS BEFORE I FINISHED IT. The quest is needlessly difficult, for a reward that is basically worthless by the time you finish it, all while needlessly cluttering your inventory. And as to your claims that I'm complaining about a game being 'to hard,' I beat doom eternal on nightmare, and dead cells on 5bc. I don't care if something's too hard. I care if something needlessly wastes my time for nothing to show for it.
That happened to me as well. And when I wanted to finish the quest I... couldn't remember where exactly did I get those. So I searched every place once more, it was such a pain
"Find me 20 jasbay" "Alright, where do they grow" "Nowhere really, you have to find them laying around randomly." "Fuuuuuuuuuck" - 10 years later - "Here are your god damn jasbay things!" "Oh thank you. here you have 20 gold"
That's an issue with Bethesda, not inherently the objective itself. If the stones were a quest in morrowind, or even oblivion, you could've asked around about them to all the random NPCs and they would've given hints to their locations, and the stones themselves would've been worth the hunt because (barring any alchemy cheese) the economy was balanced better, and the dungeon diving not only would get you the stone, but some loot as well. In Skyrim, the economy is fucked. No matter what you do, how you do it, you end up a fat cat with infinite wealth and nothing to spend it on because your hand-crafted and enchanted gear will forever be better than what you can find in a store. Even if you swear off the crafting triangle (Blacksmithing, Enchanting, Alchemy) that only delays the breakage of the games balance by a bit. By level 10 I'm already strong enough to bonk literally every major boss in the game, and all I've got is this mismatched armor set and a daedric artifact (Likely either Dawnbreaker, or Molag's mace, pair that with Spellbreaker if I feel like it). All upping the difficulty does is make the foes a damage sponge, which isn't fun. But, that's why mods exist I guess.
@@antonizajkowski9698 Well, good economy mods are kind of subjective. It's all about preference to how "difficult" you want it to be. Just gotta experiment and find what's good in your opinion. I personally don't use any economy mods. Gold/Septim weight I do use though.
I started the requiem mod and it’s actually fixed a lot of those issues for me. It might be a bit too masochistic for some players but I found it ok. I when I started the game I spent a lot of time using my items and shouts to find ways to beat enemies I normally should not be able to beat. Dragons become an insurmountable force in the early game, so you end up looking into crafting strong poisons to help you fight. Then that leads you heading to the college to level up alchemy, then hunting for daedra hearts to make strong enough poisons to hurt a dragon. In order to make those poisons I needed enchantments so I leveled conjuring to max and hunted giants and mammoths to fill up grand soul gems. This also gave me some pretty strong summons to make the process of fighting daedra easier, because in Requiem they are probably the strongest humanoid enemies in the game. After doing all this I was finally able to kill that second dragon with Delphine and move onto the thalmor embassy quest, which I only really did because I couldn’t get close to the ebony mines at the orc camp without triggering the quest (and it would crash my game if I wasn’t doing it). Overall, felt more RPGish than normal Skyrim, and it took a long time for my to build the strength to withstand hits from dragons and the like. Giants still one shot though, even at level 50.
Mods can change all of that. I am a level 45 mage in my current play through with completely busted gear that's all double enchanted and I'm still getting clapped by lots of enemies.
Worst quest in the game? I thought for sure it would've been the murder quest over in Windhelm. Like, damn, I gotta avoid this area because I don't want to run back and forth between five npcs just to eventually get access to some house in the worst town in all of Skyrim.
Button mash every time you pick up a stone, it'll count for 2 - 4 of them. Skip Proudspire purchase blah blah blah. Best part, is you keep all the stones you pick up after completing the quest, and they become broken when you drop them with the Havoc engine. Oblivion paintbrushes anyone? Drop the stones, and boom, you got yourself a floating crystal stairway to climb any wall.
Forgot to mention it works with Klimmek's supplies after you deliver them to the grey beards. Just grab them back out of the delivery chest when your done, and you have another step to your ladder.
@@thepancakemann Ha, that's the spirit! Even the Daedric princes fear the power of the paintbrush. Left the Dwarves dumbfounded! Now once again, every backdoor cave exit is an entrance when you behold the true power of the stones of barenziah.