It was like watching a typical shonen fight, the main character gets trashed for most of the fight until he pulls out a superattack that blasts their opponent.
Considering his combo's are slow , he has one if the highest defense and attack in the game and can basically block anything with minimal damage I wouldn't be surprised if he was
I mean I won't pretend I don't get why people like it but for someone who has been completely alienated from Jojo after trying part 1 but being completely turned off by people shoving it down my throat, yeah, shit's overdone, I'm sick of seeing JoJo everywhere, and it's the exact same old jokes, for real, Reddit exists and it's a much better circlejerk for that than RU-vid, I can't watch a random creator I like without seeing Jojo stuff everywhere, and as I said, it's very alienating. But eh, at this point I'm used to it, I guess..
So if mashing is the highest level of play, what will it loses to ? more mashing ? mmmmmh, questions brings even more questions i think i found the answer to life itself
"High level play" - uh, no. He had combos but holy shit he could not stop pressing buttons to save his life. Also, those tags/assists were HORRIBLE and was a huge part of the reason those supers just fucking MELTED his team. This is a guy who spent too much time learning combos and not enough time actually figuring out when to block, when to take his turn and the most important skill to learn to git gud at fighting games - when to be PATIENT and NOT press buttons. This goes TRIPLE for playing against a solo team when you're 3 deep in Skullgirls since you do a lot less damage and solo teams have insane comeback potential and damage. Respect the damage, stop getting counter hit and stop getting your assists/tags blown up.
@@VailTheAvali When you catch more than one character in a combo in a team game. Called a Happy Birthday, because the other player is gifting you the round/extra damage.
@Eleventh Floor Both of their defense was awful, I think the only time somebody succesfully blocked something was when Big Band jumped in. Also what do you mean unsafe attack because a combo is long? If the attack connects it's not unsafe anymore. They were both just mashing except one knew combos and the other did 10x more damage.
@@dirtyd4cdeeds327 * The Big band kept pressing buttons The other player was locking him in combos that aint pressing buttons Mashing out supers is pressing buttons
I played with a friend. Me, Annie+robo and him on solo Wolf. He won with a fraction of health left and than we both hear this laugh...we followed the narrator in his endevor by laughing our lungs out
That moment when you pick the perfect team to create combos that make it to where your opponent can’t, or won’t want to play the game anymore, and then you lose to 5 moves from what is possibly that teams best matchup
I don't know what this game is, but hot damn the designs of these characters and their animations are very fluid and creative. Personal favorite is at 1:32 where the black and white chick turns into this mass of flesh with distinctive eyes, mouths, limbs, and faces sticking out before transforming into some fleshy ball that flies away. It's really good nightmare fuel and I fucking love it.
It's more entertaining when you realize panda girl bingo is a toxic player who has no lifed this game since 2012 and still loses to mashed supers long after the games community has quit.
Big Boss is the forbidden rift god that you meet when you play something somewhere when you're not supposed to and DON'T get escorted. He just waits...
To this day i still love how after the first round of combos the robo fortune got scared and started playing defense. Only to regain vonfidence and start again being in control.
This hits hard because the Big Band has around my same skill level. No combos, nothing. Just knowing when to act. Yet he played way better than me. This gives me a bit more hope when playing Skullgirls.
Combos really don't mean shit, when it comes down to it. If you can't land your starter, and you're wide open, then what did you really gain from all that labbing? Every match comes down to your fundamentals, and if you get a raw super because your opponent was open, that damage is just as valid as juggling them for 30 seconds.
The first time I heard the laughing it scared the shit outta me. I manage to get in the zone for a few seconds and utterly wrecked the end of Match and then SUDDEN MANIACAL LAUGHTER! I had headphones on.
Who would win? A team of a zombie girl with a dragon, a robot replica of a cat girl and a shapeshifting abomination that pull off long combos? Or one instrumental boi?
In 1v3 the player playing solo gets around 2x health and 1.5x damage. Combine that with him being the slow and heavy hitter tank and you got what you just saw.
The laughter of relief and victory after defeating those 2 valentines (oh mai and graveyard shift) bc they kept healing and you couldn't use gold characters
The fact that these two players can even have a real competitive fight is what I fucking adore about Skullgirls. Because despite the combos, that Robo is in fact at the same level as the Big Band. She's lacking resets, and solid neutral choices to back up those confirms.