ImagIne sending an army carrying your entire nation’s economy on its back... *And here come the literal freakin’ Pirates of the Carribean.* 🏴☠️ That’s as Lore-friendly as it gets, minus elves. 🤣
@@GoodMorningHikers Bear in mind that "Here come the literal freakin' Pirates of the Carribean" was in reference to them being undead, cursed, pirates over anything else.
Ah, yes the pirate factions, every game I either: -constantly want to send two stacks to wipe them out while still at peace but never actually do it -am far enough from the ocean to not care about them
@@gustavosanches3454 Is that on harder difficulties? I always play on hard and once I've killed Galleon's graveyard or Sartossa and whatnot they never come back. If I get anything in the late game it's rogue armies or my own stupidity allowing a city to revolt.
Seeing Legend starts overcasting Spirit Leech and Melkoth's Mystifying Miasma: Damn, looks like this one here is more just than a disaster, it is a catastrophe.
I did not think I was capable of being stunned by one of these scenarios anymore, but *wow* this sure is something else. Definitely made me go and spend all the levels that I'd been ignoring on my money mages!
Normally I skip some of the long casts but this one was gripping from the start and I just had to watch all of it. This battle extols the reasons why Legend deserves his moniker... this battle, although time consuming was Legendary. Great cast. Thanks Legend
Recovering from Pearl Harbour was a walk in the park for the U.S. compared to recovering from this kind of loss... But papa Legend was there for the rescue. Guerrilla tactics always works
Pretty much, If Japan didn't get unlucky and the carriers were at pearl harbour like they were supposed to be then the US capability in the pacific would of been dead. Now this battle is if the carriers were at the harbour. Every single carrier(Hero) That survives is one less hit to your Economy(Capability)
Watching this reminds me of when an author writes a side novel about all the nerdy secondary characters who end up having to stand on their own and prove themselves.
It's like when Denmark sent their gold reserves to safety before WW2. The heads of the central bank who ordered the move didn't sleep for days untill the gold arrived.
Top tip: Melkoth's applies a slow as well as damage, would have stopped the depthguard in their tracks as you could have hit them with burning heads and such
Elven entrepreneurs learn why the merchants boats travelling from India to Europe were so profitable for pirates Even while taking place in Fantasy, Total War will have a link to history.
Crisis, apocalypse... Come on - this is late compaign, where this guy is obviously dominating. He can loose twice that enterprenewrs and still be ok. The battle itself, on the other hand, was a real disaster and test of skills. You have all my respect Legend - it was a pleasure to watch how you chease and solve this case!
?? All of his Economy will be in those heroes, He loses them he will lose a lot of gold per turn and might not be able to maintain as many armies, less armies means you will have to sacrifice some settlements , Less settlements mean less Income as well, so he might have to cut back again.
I listen to this when I feel a need to disconnect from my own problems. See someone else deal with other peoples problems. Thanks legend. Like Ramsey on kitchen nightmares for gamers.
I know that was painful to do... But man, sure enjoyed seeing the creative ways you struggled and fought to come up with to win that one. No way I could have done that. SUPER lucky you got that map though!
Me: 5 to 7 minute bloodbath hoping my collective strength and 'tactics' get me the win Legend: so anyways here's how to beat this apocalypse scenario first try
I almost died choking on water when you explain that they were caught by pirates. Make me imagin vampires riding Somali pirate boats attacking a oil tanker
52:06 - Legend sounds super convincing. Like, you could 100% use that voice-clip in the LoTR for someone wanting to get the hell outta Osgilliath or Minas Tirith.
LOL! I had this happen once! I was so tired of having a huge amount of “Hero not moved” notifications so I stuffed them into an army so I could just move the army and save myself 20 notifications per turn. Wasn’t paying attention and they got attacked 😂
This is why they tell you not to put all your eggs in one basket. Because if you do, zombie pirate vampires will come and crush them all. or something like that
Why not use metal magic?? It's pretty good especially with this many winds and a final transmutation would hit everything in the radius being quite effective against the more large units and cav type (Prometheans)
@@andrewschaus4981 Well, isn't forced march the actual distance a hero can cover ? I reckon when put in an army they can only cover a portion of the distance they would be able to otherwise. Am I wrong ? When you use all you distance with an army, the embedded heroes can still move a distance corresponding to the forced march distance...
Firstly, sorry for my broken English. I would love to play that battle. Be honest I think Legend did terrible job using spells, wasting magic in this battle and the way he put them in group. Examples: -heal random heroes -did not check what mage have cheaper spell to middle of the battle. -shadow wizard should be with running heroes (can use slow on enemy) -he used few spirit leach in same time on one units, and that doesn’t stack, one SL per time, 13s and another. 11:32 -Spirit leach is amazing for units with 16 and less entities, if more don't use it. -fireball vs over casted fire ball it's essential double dmg to high armor. (AP DMG!, more explosion dmg, and larger explosion radius. it's 720 dmg vs 720+360AP=1080 dmg. -summoned unit also are amazing to distract enemy and save mages -combo of Upgraded Piercing Bolts of Flaming and slow spell. was best for high armour enemy it soo many times wrong spell used for wrong target. also in desperate you can boost mage ability to fight male, and when that is 10 of them they will won most male infantry that was in that battle. if someone have that save file i can give you my e-mail.
They don't have a forest penalty so might be good to blob them up in the woods and lure people in. One Minotaur hero built to go as fast as they can could be your sneaky arty killer/lure. Know you talked about grouping single entity units together to reduce enemy DPS but it also seems to work really good for low entity units. Have been using clumps of skinwolves and trolls with marauder champs squeezing people into the furry blender and it works pretty good in single player.
Simplest way out of such a situation would be to activate the shortest time limit and run away until the countdown hits. But that would be quite dissatisfying. Most efficient way would be killing the enemy Lord. Spirit-leech the Lord to death and the rest will crumble.
FYI, sniping the lord would only cause crumbling on low difficulty. This was either VH or legendary, where the AI gets a load of buffs to its leadership, which makes lord-sniping useful but not super-effective.
@@jon_j__ They´re VAMPIRE COAST, just like Vampire Counts and Tomb Kings, without Lord the army crumbles away. Might take a bit longer on high difficulty, but the end result should be the same.
@@sim.frischh9781 never underestimate the cheats the A.I gets at higher difficulties. Multiple tubers, even pro players, have done tests against the A.I. at higher levels and the one complaint they all have is units just fight to the death no matter the leadership penalties stacked against them. Its the #1 reason why cavalry are not good in campaign, A.I. units just don't break.
@@sim.frischh9781 the army doesn't auto crumble without a lord. The leadership penalty for him dying is definitely useful but not an auto win in the slightest.
well... it wasn't THAT bad... he still would have had millions in treasury and over 100k income per turn without those mages... but still, i can't believe you actually pulled of that win :o i think on just about any map other than that one there'dd be no friggin way lol
Millions in the treasury that will be eaten up quickly by all of his armies , so he will have to get rid of some meaning he will probably lose some settlements. Less settlements = Less income Less income = Less armies you can field Less armies = You cant hold as much territory Rinse and repeat Its a downward spiral that WILL be hard to recover from.
This is a total disaster but I can't blame the guy for getting into it. The whole thing just looks ludicrously unlucky. I would be screwed because I give all my entrepreneurs map skills like blocking armies and such but then I never put my entrepreneurs into an army. It would certainly make them easier to transport and easier to skip their turns ... actually I may start doing exactly that and hope I don't end up in a situation like this one.
"What do you expect a bunch of wizards to do against a rotting leviathan?" WEll i expect ONE high elf wizard to absolutely disintegrate a stupid massive creature let alone 20 wizards, thats like having 20 nukes.
How does CA not program the AI to continue when a unit is spotted or to send mobile units to scout IF no detection, etc? It's fun and I've done similar things with hiding units but it shatters immersion. You should still be able to run and hide, just not run into forest and go into "undetected" mode. The enemy should at least investigate the immediately adjacent forest you're hiding in.
same problems with strategic level AI against scaven. AI almost NEVER fights scaven and gives no Fs that there are several regions in ruins at their border
Because if you code that in then people will figure out how to bait the AI into sending half their units into empty forests and then people will complain that the AI is dumb and that they should remove it.