@@weiserthanyou2052 Oh yes, it's all in this Video: -Wild and sudden Changes = Tzeentch -Sickness by Radiation and closing the Hospital = Nurgle -Excess of Money, Gambling (and Fireworks) = Slaneesh -FUCKING METEORS = Khorne
If younger RT would hear older RT's criticism he'd quit doing content spend the rest of the day crying in the corner. Have some mercy man, the kid was trying!
Hey, he wanted to build New New Vegas and I'd say he succeeded. The city is on fire, the crime rate is through the roof, half of the population suffers from radiation poisoning and the city officials care more about the casinos than about the well-being of the residents. I'd say that's pretty on point.
@@generalrubbish9513 now all they need is a psychopathic mailman with a hole in their head running around dragging 9674786557897754657595432846 bottlecaps behind them
Hello Ladies and Gentlemen! welcome to episode one of RTCity! the series where I play sim city, this is going to be a single player let's play, and when I say "let's play" I use that term pretty loosely because I am an idiot in this game. You're gonna see lots of fails, your gonna see lots of triumphs, at least I'm hoping, so go grab yourself a nice hot cup of coffee, hot cup of coco. I got apple cider right here freshly brewed. Let me take a sip, ah that's some good cider!
At my university they actually had a beautiful new engineering building parked right across the street from a small coal plant. I didnt realize I had you to thank for that
No-one will probably read but I just want to thank you RT for all this amazing content as it will always put a smile on my face, and I hope you feel happy when you make your videos as well.
@@tuomaselo4877 Funny that you mention 1 INT, as that is the intelligence of the kind of person who likes the Legion and thinks they are anything but the worst faction. (This comment wasn't directed at you, just legionaries in general)
People may look back at old YT videos as slow and boring, but long mostly unedited videos was what we enjoyed to watch before streaming became so popular. I still enjoy the personal touch of some longer let's plays, although RTs edited videos are hilarious and we can always just watch him live =)
It's so weird to see this game again after all this time. It really just looks like a cheap Cites Skylines knockoff, despite Skylines technically being the """knockoff""" I do wish Skylines had stuff like that giant cyberpunk skyscraper and over-the-top cartoony disasters, though
And significantly worse gameplay and city building. It does have multiplayer though so that's a big +. Don't know why Cities Skylines hasn't done a coop mode
I actually liked SC2013, while it's less detailed and smaller than Cities: Skylines, it actually had some character to it, the sims were entertaining, and I liked the specialization options that came on launch for free instead of being DLC, somehow.
"My house might have been build in a highly irradiated zone, 19 people in the neighborhood might be dying every day, and living here will probably shorten my lifespan by a significant amount but the rent is quite low so I'd say it's a fair deal"
SimCity 2013 is a great game. The game was essentially unplayable for the first few days unless you got lucky and "got in", due to server overload. The cities are also quite small, but the game is built around making multiple cities and using them together to advance each other and eventually retool your earlier ones using the benefits and abilities of the later ones. Once the servers got up and running the game is actually very complex and the sense of progression for a city builder is genuinely unparalleled. Every action you do actually matters, and there's supply chain style gameplay for basically every aspect of running a city from education to industry to entertainment to utilities to healthcare to police and fire services, where you have to actually earn your way to upgrades and advancements that then pile on top of each other to unlock more things that work with other things. Like you can't have high-tech industry without educated citizens. You can't have educated citizens without a specific number of people actually physically attending school each day. You can't have that if your roads or busses aren't good enough. Once you meet those goals you can get a university. The university has a number of buildings you can add to it, each with its own specialization and unlocks, like an engineering building or a science building, that sort of thing. Each of those buildings has its own requirements for placement, and then you have to educate a certain number of people in those buildings before you can use the benefits it affords. That high-tech industry can be unlocked, but if you haven't yet gotten the educated citizenry required to unlock an advanced fire station that knows how to handle industrial fires, you're going to end up with fires that literally cannot be controlled, so you have to be sure to do that first. But once you've done all those things, every city in the region benefits from them, because the fire trucks that can handle this can travel from one to another, and because the department of education means those benefits extend to the other cities already without having to redo the work. Then there's things like industry producing wares...If you have oil fields, you produce oil. You can use it to produce plastic. You can mine ore to produce metal. You can us both to produce computer and TV parts. You can manufacture those things and sell them for huge profit, or stop short and simply sell plastics, or stop shorter and simply sell the oil. These resources travel between your cities so one can focus entirely on being low income and doing mining, and another can be high income and focus on producing high technology. But wait! Your university affords you the right to produce a solar farm Great Work, to power all your cities at once without any pollution or any space used in them. So you can instead funnel all those resources and your educated citizens into building that, and now none of your cities need power plants. And that sort of complex interconnected gameplay and supply chain management is used for things like culture! Similar gameplay exists for entertainment and casinos, and theme parks and whatnot. Different kinds of culture and placement of parks and entertainment venues promote different things- more crime, maybe, or more rich people, or more homelessness. Compare to Cities Skylines, which is a really nice toy for making pretty cities, but an awful video game. Education is a matter of placing a school, and any citizens within range are automatically educated. Universities (before the university expansion) were a single building that worked the same way. Industries (before the industry expansion...sensing a pattern here) were similarly zone-it-and-forget-it. People stayed at home or work or shops for months at a time, so a lot of the game is mostly faked. (WHICH IS FINE, if the game isn't also pretending it's not...SimCity games have always been 'mostly faked' but the problem is Skylines pretends it isn't faking things, because it has to, otherwise the traffic part of the game which dominates the entirety of gameplay would be overrun and make no sense). SimCity actually has citizens drive to and from these places on a daily basis (albeit with wimpy traffic AI where peoples homes and jobs are not static, and instead they go to the nearest one, which is its own problem, but my point is they actually had to get to and from these places to benefit from them). And basically every single thing you unlock is unlocked by reaching a population milestone, not by actually unlockign it, earning it, making it clear you can use it properly and have the means to do so. It's all really fake and simple. The game gets a lot more fun with the University and Industries and Park DLCs but without them it's a very vapid game. And that's not even getting into the graphics. SimCity's a bit dated now but the art style is wonderful. Cities Skylines is made up of a bunch of random assets tossed in from the dev's previous games, a majority of which are not to scale with each other, and a significant number of which are weird looking modern finnish homes or 40-foot-wide skyscrapers that completely dismantle any sense of immersion the player has that they're making a realistic looking city, unless you download thousands of assets first. I truly do believe it's a wonderful game and that its problems (small cities, weird traffic) do not discount its positives (complex management, real supply chains, interconnected gameplay that builds on top of itself, etc).
I do appreciate the more attention to detail of placeable buildings in TSC compared to CS ~ and how you can build off of the original build to improve it. Pretty cool concept with more customization that I hope is somehow implemented in CS2!
When rt did the "show radiation" button I had to pause because I was laughing too hard. I just love how he unintentionally built half his city in the zone, truly a masterpiece
I’m so glad you’re comfortable with your younger self, this just makes you more endearing! It seems like you’ve been having more fun recently, I hope everything is going alright with you!
What a retrospective. Young RT, full of life and optimism, foolishly thinking happiness and joy were what the people wanted to see. Glad to see you came to realize this is the internet, and schadenfreude is the only game in town.
"There are worryingly smoke coming out of the buildings," I like how this is how his mind has always worked. Just now instead of saying he hopes its harmless he assumes its horrific.
There was a program/club in our middle school that was part of this Future City competition. Put simply, there were four sections where we would model our city, write about which city we chose to improve or create, research new innovations and technologies that could be applied to the city to solve certain problems, and the sim city simulation. I was in charge of the sim city in my 8th-grade year, and it basically went this bad early on. The sim city we ended with worked well though, and we got a lot of points for it.
Rt I just wanted to let you know you've made me laugh so much. Even when I was in outpatient, someone started talking about you and that's how we bonded. Thank you dan :)
I love how he sais something like "I am 5 minutes in and didn't build anything", and all he did now is literlly watched old video of himself without even showing a single frame of the game...brilliant.