@@ZhadoxFlamez He is. In a Starcraft II lore article. The fact that Artanis served as Executor in episode III is canon. We do not have much info about who the Executor of Brood War was, but the one in this clip is definitely Artanis.
One thing I appreciate about SC1 is that you, the player, are a character in your own right - you're the "commander", the "cerebrate" or the "executor" that the heroes are addressing. It makes the experience more complete, that you're not just a disembodied force.
What's even better is that in this Protoss campaign, sources say that you're actually playing as Artanis, someone who'll be a major character in the series. Most of the player characters also have their own story outside their campaign.
@@lyonvensa Artanis for the SC 1 campaign...Selendis in Brood War. I also firmly believe that in the Terran Campaign you're playing as Matt Horner. For a while I wanted to believe you were playing as Izsha in the Zerg Brood War campaign but I think youre still the cerebrate at that point. Wondering at what point she did the Jormungand cerebrate in switched the Izhsa and the Behemoths.
@@Cryogenius333 Ye, it is confirmed that you're Artanis in episode 3. As for Selendis, is there an official source saying that? As far as I know it is just highly possible that you're Selendis. Episode 1? I don't know if it's confirmed, but I think our character eventually separates from Raynor, so I'm not certain. Yeah, we're still a cerebrate in Episode 6, but in the end all the cerebrates were purged by Kerrigan before SC II
XD SC1 episode 3 in a nutshell just add Jim Raynor sipping whisky with his feet on the top of his bike basically saying "STFU aldaris, let my buddy tassadar's ass alone or I'll send yours to find khala"
Yeah, SC1 and Brood War were a lot better that what came later, but that can be said about a lot of Blizzard stuff after the original WoW (pre-expansions).
Starcraft shines above the rest because of how original and serious it got while being almost completely character-driven in its storytelling and relying exclusively on dialogue, a lot more so than Diablo (tbh diablo storytelling was more atmospheric, so, different approach) Even Warcraft 3 took several cues from OG Starcraft even in its overall structure. And Warcraft 1 and 2 weren't yet as complex and as character intensive as OG Starcraft and Broodwar got to be.
@@verikan4241 Agreed. No beef against the OG Warcrafts, I view them similarly to how stories were told on the original Command and Conquer / Red Alert (those had the added bonus of FMV briefings). I just feel that the SC2 trilogy felt a lot more generic in tone, and lost some of the seriousness of the original games. The gameplay is mostly fun, don't get me wrong, but I feel no push to replay the story. I also disliked how Kerrigan-centric SC2 became. It also lacked an interesting villain like the Overmind or, well, Kerrigan from BW. Amon felt bland, and wasn't really present for much of the story.
@@maledikt Because Starcraft 2 forces a lot of plot convieniences for the sake of redeeming Kerrigan, to the point in which Zeratul is treated less like an actual character and more like an event: He arrives with some godsent information about the Hybrids, Amon and the need to keep Kerrigan alive, and does this 3 times before he gets killed, when in BW he was the character that suffered the most because of Kerrigan and was focused primarily on his people. (But then again most of BW is glossed over in SC2) By the first time we see him, he has not only partially forgiven kerrigan up front like most characters (because kerrigan can't die because plot reasons). And we see this multiple times: Amon, Mengsk and Zeratul, while they do stuff, you never see their personal motivations, decision-making, development or characterization of any sort like in OG SC, they just act like plot-related forces. And it is exactly what I dislike about SC2, its writing lazily relies on plot more than character development to adjust things for the desired redemption story.
Imagine going out of your way to your people's home in the middle of its invasion to arrest the guy trying to save it, also while insulting his choice of companions since you're such a great friend...
My friend when we were children, use to said "tassadar is jim rayno´s UNCLE" just because we played in SPANISH EU version and raynor´s says "Don´t let it get you, TIO(Uncle in spanish, typical form to refer to man,brother,etc)" and i grown thinking that strange relation was true, lol
Amusing. Also, don't forget Grandpa Max Tennyson from Ben 10, Perceptor from Transformers 1984, Diablo II's Mephisto, Frank Burns from Battlezone II: Combat Commander, and Eldred from Sacrifice.
Most of StarCraft’s characters are hardened killers, tyrannical imperialists, ancient alien mystics, flesh-hungry monsters and gods from beyond the universe itself. But Raynor? He’s a normal man who just wants to do the right thing. At least that’s why I like him.
@@KaiserMattTygore927 ...and upon crushing into dreaded Overmind feeling autistic screeching of Aldaris within Khala, Tassadar mutered his final word . . Pog
The irony of this being that anyone who knows more of Raynors whole story knows hes been in this position more than once. Ex Confederate Marine, Outlaw, Marshall...Outlaw(Conf) Double Outlaw(Mengsk). Triple Outlaw(Protoss)
@@LuminousLead Hes voiced quite a few folks across many series. He does numerous voices in Diablo...I do believe he voices that lil shit mayor in D3. He voices Hiram Motra in Nocturne I'm sure I could find a few other roles... If wager he voiced at least one character in ATLA.
Basically: Tassadar, Zeratul, and Raynor were all drawn to Char by Kerrigan due to her psionic energies when she was in the chrysalis. The three met, joined forces to increase their odds of survival against the Zerg, and became pals.
Man, I’m 25 years old but this game has been with me since childhood, I still remember playing it with my dad, it’s probably the best memories since I was very young. This game has something in it that even after so many years it looks like no one can surpass it.
Just the human who's gonna bring down the Overmind. Really, the final mission of the original campaign may be hard on Protoss, but leapfrogging siege tanks with goliath support just mows through the zerg.
Aldaris: "Tassadar, your taste in companions grows ever more inexplicable." Tassadar: "Shut up, dad! Jim is the best bro I've ever met and he gets me!"
Good thing for Aldaris that Tassadar wasn't also trying to find the Tal'darim, otherwise he may have had the Protoss equivalent of a heart attack in this scene.
Tassadar who is this human? Tassadar your taste in companion grows ever more inexplicable. Aldaris quote makes me laugh. The way he looks down on humans.
The reason that 90's storylines were so effective and enjoyable is 'cause they just played stereotypes and tropes straight, rather than straining themselves to avoid cliche {which, in this post-Bioware world we live in, has become a cliche all of its own}
Part of the issue, though is that a lot of post-90s stories _also_ played stereotypes and tropes straight, perhaps _too much_ so. While some stories try too hard to be original, quite a few don't try nearly hard enough. From what I've heard, SC2's plot is essentially just recycling Warcraft 3 plot.
Is Still Alive some sort of mod, or were the extra capitalizations unintentional? I need to know how I should set my expectations, because Still Alive sounds like a kickass mod campaign.
SC1 had an incredible story. SC2 got silly. The characters, the plot, the voice acting is all so memorable and epic. So many awesome games too like Warcraft 2/3 and Diablo 1. 90s Blizzard was untouchable.
-What,s your name? -Fuck you, that,s my name, and you know why, mister? Because you drove a shuttle to get here tonight,and i drove a 80 000 $ Vulture bike.
Aldaris ordered him to go fight other Protoss in some far away system while their homeworld was being destroyed by the zerg. Hard not to listen to Tassadar in this situation
Not gonna lie, my first play of this sure made me surprised of Raynor's appearance there too. Must admit, the comedic timing here arguably works more if one hasn't played the Terran Hidden Mission "Biting the Bullet" beforehand.
Why does everyone think that you're playing Artanis here? He's introduced in brood wars shortly after as a separate entity. It's much more likely your playing as executor Selendis, seeing as to how you are given the same rank that she holds in Starcraft II.
I can only think of one change in starcraft that could not broke the game but slightly improve it. Give high templars an attack, like Tassadar has (ok a bit less powerfull). It would not add any significant dps to the protoss army, but coule give them a slight chance to survive 1 single zergling snipe, and its fair considering their cost
Will you please be kind enough to tell me how are you editing their voices in shorts like "Executor introduces the Protoss Immortal" or "Here comes the Gantrithor"? I love how they fit so perfectly and just wanted to know how do you do it
"Here comes the Gantrithor" is a sentence mix. I basically crop sounds and merge them together in Sony Vegas. But all of the introduction series are voice actings made by me. I used StarCraft Voice Changer (Android apk) for the sound effects.
I like the first sc more then the second. There were some pretty interesting dynamics going on between characters. In contrast SC2 seems like disney got a hold of it. Also character portaits looked more unique in sc1. I don't like the new emaciated look the update has going on for protoss in particular. Looks like they never ate in years.