Actually, this would work perfectly in the movie! Because people see tails and knuckles in the movie, it's easily distinguisheable to the sonic movie, as there are many more new fans from the movie
Dude! As soon as you mentioned remake of this game at the start of the game I thought "maybe it'll combine well with boosting gameplay", the only difference is I think that'd be incredible to use this type of gameplay for the whole team not just Sonic, modified though
I think sonic heroes already looks pretty good graphics wise, a simple port or remasted would do just fine in my opinion. If it was remade, however, I would like for them to do something about how the characters control. I dont think making it a boost game would be the solution, however. If the game simply controlled like the adventure games, a plethora of the games issues would be solved right then and there. I think heroes is a good game, but I dont like it and can hardly stand playing it because of how awkward and jank it feels to control sonic and friends.
Boost in Heroes remake, if that happens? Yeeeeeah no. I already had enough of boost gameplay, because most of the time I do NOT like using them. I ended up dying a lot (not so much in Generations or Unleashed, but still). Also, no offense, but I'm not accepting just beating Team Sonic with all Chaos Emeralds to get Final Story. Because, there are some problems with that idea, in my opinion: 1) Since other characters appears in final story, nobody will know how to play as them, since some of them controls differently, if you just complete Team Sonic with all Emeralds. 2) Story-wise, it'll be horribly confusing, since NOBODY will understand what the heck they have been doing for entire game during their stories. Look, I get it. Nobody wants to play last three campaigns, because they're too hard (Dark), too easy (Rose), or too darn annoying (Chaotix). 3) Personally, I'm NOT fan of Special Stages due to way reaching them and beating them. And let me tell you, Team Sonic is NOT good team for me to reach Special Stages. Because, of collision problems which causes me die a lot. And their stages NOT fun to keep Special Key in check. So, that's why I always pick Rose for Emerald Challenge, however I got gut feeling, they're worst due to Amy's speed been more horrible, than Shadow's or Sonic's. 4). This one is personal, no offense. But I grew tired of Sonic. Even with Tails and Knuckles at his side, not gonna play as his team first. I always play as Rose first, because I always became rusty after NOT playing game for really long time, so her team is good way for me to get skill back up. With that said, here's MY suggestions to fix or add in Sonic Heroes Remake: 1) Fix DARN collision problems in entire game. I grew tired of not hitting ramp at Grand Metropolis causing me to die. 2) Fix Special Stage. Good Lord, I always have war flashbacks from THESE types of Special Stages. And let me tell you, I hate getting Chaos Emeralds without knowing how properly getting those darn things and also getting slowdown for NO reason at all. Also, no slopes, please! I kept missing Orbs because of that. Oh, and also keeping Special Key without damage isn't good for me. 3) Mercy on Team Chaotix's story. They're awful to play, because of some missions been not so fun to play. And if you gonna play Hard Version of those stage, you'll get nothing but constant rage! They should tuned down difficulty on some of their missions. 4) No Tutorial Stage during Story! Seriously! If I want to play Tutorial, I'll just play it on Menu. Because, I do NOT want to play again, if I play as Team Rose. 5) Fixing some A-Rank requirements? Ok, this is might be BS and you can be right. But some of A-Ranks are too ridiculous to get without using that Quick Team Gauge glitch or to be ultimately perfect during levels. And if we getting game without that glitch, please more reasonable with A-Rank requirement. 6) Different reward for all Sonic Heroes Emblems? This one might be BS, but do you really want to play Team Dark levels as Team Sonic? I never reached that, but from looks of it.... No.... I don't want to. Which brings to... 7) Different reward for beating Super Hard Mode? You might disagree again, but seriously... all we get an image with Team Sonic and "Thank you for playing"? Sorry, not worth it for all of this trouble. 8) Adding Metal Skin as bonus? That might be stupid, but I want Metal Skin as bonus for 1P Mode. I mean, they look pretty cool. It would be awesome to use that skin during game run. And without swapping models via game files, please? 9) Alternate costumes for characters? OK, this one is pure dumb on me. But, it would be cool, if character would look with different outfit. I mean, look at Sonic Forces: Speed Battle! They brought some awesome alternate costume for the characters, although as separate characters. But it still looks cool. 10) Option to switch between English and Japanese voices. Personally, not a fan of some English character voices. Had to switch to Japanese voices via file changing. Because, I don't want to hear awful Tails' voice. Just no... 11) PROPER Super Tails and Super Knuckles! Seriously, SEGA?! You just gave them Golden Shields?! Lame! You could just make them look, like they did in classic Sonic days, when Tails is golden (when with Super Emeralds) and Knuckles is pinkish (when with Chaos Emeralds). But nope. They decided to stay away from classics, so no Super Tails and Super Knuckles sadly. Sorry for really long wall of text, but I want to share my own opinion in regards of Sonic Heroes. It's not favorite 3D Sonic game, to be honest. It's really not fun game for 100% or let alone trying to just play. But, I did grow up with that game during teen years and really wish to see Sonic Heroes in new light. Also suggestions with (?) means you might disagree with me completely. But, that's my own opinion on Sonic Heroes remake.
Since this is a remake I think the best reward for completing the hard mode would be a new team with the newer characters blaze, silver aaaand... Marine? I dunno. Or it could go for the classic angle and be ray, mighty and fang, they'd need new designs but that's more of a plus than a minus ya know (also fang because he is objectively the best)
I can get the argument about it being annoying having to play the game 4 times but at the same time, if you only had to play 1 story to reach the finale, it would kind of ruin Metal Madness because the boss revolves around using all 4 teams and you'd have only played one to get there.
@@safurahh.8093 Curiosity probably will lead them to try it out and if they want full context. But then again, Metal doesn't really do anything important in the individual stories, just copy data which Eggman says in the end anyway. Nothing will really be ruined. It's not like Tikal in Adventure. Plus people might just be curious as to what the teams stories might be and if the game is any different. I don't think that just going through one story to get to the finale will ruin that much.
Then, if it was a Remake, make the other teams playthroughs have different stages! The issue is actually having to play the SAME FRIGGIN STAGE OVER AND OVER again, but with small little tweaks, and that's honestly pretty annoying, so adding some variety would be cool I guess.
Another thing you should be able to do in a sonic heroes remake is being to customize teams in different combinations. For example Speed type Espio, fly type cream, power type, omega
i like this idea! additionally it could be utilized greatly for a free battle mode. like how you have to battle other teams in the stories, you can do that but with any teams and any stages in a free battle mode
If Heroes got a remake I would want each team to have different levels, while sharing some when things would overlap. For example, the first world for Team Dark would be to break out of the Eggman base that Shadow and Omega were locked in. I would also add a boss where you have to cooperate with the team you don't fight, like Team Sonic and Chaotix. This would make a good tutorial for a better final boss, where all three teams have to work together to buy Team Sonic time to transform. The bosses could replace the robot battles in Casino Park and Hang Castle, which would be repurposed into an endless battle minigame. Unlockables would also be a fun addition to encourage replayability, like different skins for the characters or soundtracks like in Generations. Finally, as a change that would literally never happen, I would give Knuckles his Archie super form and Tails his super form from S3&K
The only issue I had with the issue with the video is the boost idea. It sounds cool for the speed types, but it’s a team based game. What would be changed with the Fly and Power types to match the boost Speed would have?
I would say that switching to Tails or Knuckles wouldn't be too big of a pace breaker. They both are still pretty fast as is. We just can't have the boost be gens or Unleashed speed.
I would just give everyone the boost and then give us the option to perform the special moves like the thunder shoot when you press a separate button. They have enough buttons on modern controllers to do just that.
I want a sonic adventure and sonic adventure 2 remake. And I think that maybe we should get an sonic 06 remake where the creators have more time to have it bigger or better.
*List of ideas of titles for Sonic the Hedgehog remakes (some like Sonic 1 & 2 for the IOS, also the definitive versions of each game exist) and sequels* Sonic the Hedgehog 1 (16-bit): Sonic 1 2013 Sonic the Hedgehog 2 (16-bit): Sonic 2 2013 Sonic the Hedgehog CD: Sonic CD 2011 Sonic the Hedgehog 3 & Knuckles: Angel Island Revisitied Sonic Adventure 1: Sonic Adventure Regenerated 1 Sonic Adventure 2: Sonic Adventure Regenerated 2 Sonic Adventure 3 Sonic Advance Remastered Trilogy Sonic Advance 4 Sonic Heroes: Sonic Heroes Improved (no Amy Rose forcing Sonic to marry her (and Knuckles showing us a new (at that time) side of him by justifying it like “Are you playing with that girl’s heart again, Sonic? And yet he, like Tails and Shadow and even Sonic himself only got worse in the 2010s games!), improved special stages and frustrating sections being ironed out Sonic Heroes 2: Silver Heroes/Team Light Sonic Rush Remastered Trilogy Sonic Next-Gen: SONIC THE HEDGEHOG BUT IT’S ACTUALLY GOOD Sonic Storybook: Improved Duology Sonic & George Washingtails Sonic Unleashed: Sonic Unleashed ft Teams (Dark (Shadow, Rouge and Omega), Rose (Amy Rose, Cream and Knuckles), Chaotix (Vector, Espio and Charmy) and Light (Silver, Blaze and Tails) Sonic Colours: Sonic Colours Ultimate (Improved) Sonic Generations: Sonic Generations Completed Sonic Lost World: Sonic Lost World But It’s More Like The IDW Series Sonic Mania: Sonic Mania + Modern Sonic Mania Shadow Mania Blaze Mania Sonic Forces: Sonic Forces Re-Imagined Sonic Frontiers: Sonic Frontiers Re-Imagined (or, if it lived up to the highest of anticipation) This Game Is So Modern That It Wouldn’t Even Need A Remake Had It Been Decades Old
I would like a remaster with the big new feature that when you complete the game, you can replay with a custom team of any characters combo, example put Shadow with Tails and Big. They could even add more bonus unlockable characters like Silver, Blaze, The Babylon Rogues, Mighty, Ray, Eggman, Metal Sonic himself, even Infinite could be fun.
All they have to do for me is fix the controls to be like Adventure 1 and 2. Or at least, not uncontrollably slippery. That’ll instantly put it in my favorites, but the controls completely ruin the game for me as is.
I actually enjoyed Heroes and adapted to the controls just fine however I understand folks hating the slippy movements and unless you enjoyed torturing yourself, it was mandatory to get the Chaos emeralds as Team Rose (Heroes easily has among the worst special stages in the franchise).
@@lynxfresh5214 Funny enough, the Special Stages only controlled bad in the GameCube version. I’ve played the Xbox and PC versions as well, and they control much better. No idea why that is, but oh well…
My biggest complain with the slipperiness isn't even when I control the Speed characters, it's when I have to attack the enemies with the Strong characters in a small platform, above a bottomless pit and just kept randomly moving around while trying to hit them with Knuckles and Omega especially
Except if we get to play the finals boss after team sonic than it basically alters the story because if new players play heroes remaster and wonder how did metal sonic becomes metal overlord and they have to go play the other stories to understand how the plot happens after completing the final boss like it doesn’t make any sense to only complete team sonic then the final boss
I'd remake the whole game. It has a lot of cool ideas, but it's weighed down by a bunch of things in its core. Altering the level design (including length for a lot of them, like Team Dark, as well as set piece variety), fixing the godawful control for Sonic and the Special Stages, adding in more boss variety (including giving Neo Metal Sonic a boss fight of his own, or at least giving him more prevalence before he uses his other new forms), and getting rid of the "enemy arena" bosses entirely, among a bunch of other things. I wouldn't include the boost, simply because it would make the game even more choppy gameplay-wise. Fixing the character animations and appearance is also pretty high on the list - they all look like they're made of plastic, and their animations are super awkward and janky, both in and out of cinematics. Other gameplay tweaks, like stuff involving rails, are also up for consideration. 9:55 Making the special stages harder in hard mode? Sounds cool. Making controls more slippery in order to do so? _Are you out of your mind?_ That's not a challenge, that's the player _fighting the game itself._ There's a reason a lot of people hate Sonic Heroes' controls. 10:55 I wouldn't remove them. However, I'd make Big an optional minigame, since he adds practically nothing to the story and his gameplay really bogs everything down. Amy and Gamma could just use a couple tweaks.
Why not bundle remakes of Heroes and Shadow together? They both are on Renderware so Sega will have more porting opportunity for both after change of engine and it would be cool if every level from both games could be played in Heroes mode or Shadow with guns mode. It would allow them to also fix the biggest issue with Shadow which is having to find every single thing in a stage and not miss one. Such bundle will also let them sell Heroes for more than alone.
I've never have any bugs or gliches in sonic heroes in my 10 years of playing, in the ps2 version, in my slim ps2 europe, game europe version too, some people say that the ps2 version is the worst compared to the pc version and gamecube, but with the ps2 there is not that bs o overpowered gliches like filling the team blast bar in seconds witha trick, super fast triangule dive with knuckles, sonic jumping IN MID-AIR after a rocket acxell on a cliff. For your nicky pics i don't think that changing caracters in mid-air would be good because in other situations could lead to various deaths that are simple, (like when I get to a diagonal boost pad and then there's a checkpoint but I want Tails to get the level up instead of sonic, and the time that you are touching the ground is tiny or impossible to switch in time for the swap, so I swap them in the air, and if the caracters changed in the air like when you told us, switching to Tails would kill ost of the momentum that the speed caracter has). In the fan, you're the one getting above it, just leave and switch to knuckles, as other's say "GIT GUD", (get good at the game), sure Tails falling is frustrating but that in my opinion is a challenging thing, because you have to take risk and deal with the consenquences, controls are hard but when you practice you get better and can really enjoy the game. When i was younger, I played sonic not to get the best score (doing the level fast pace to get the bonus), I played by getting every single thing in the level, ( the ones I could reach), pick up all coins, power ups, loot boxes, and destroying all robots. I played like this for some years. Then I had fun changing the gammeplay by not collecting all things, (I did it sometimes) but killing the robots with style, like with cinematics, like it was very satisfying to watch, like in egg boss battle in the hang castle (that many people complain for not being very good), when in one round of the bunch I would rocket acxell through the 3 line robots launching them in the air at the same time (spetacular!!), and watch them fall, to then destroying them with various combinations or with the light speed attack.
I agree with A lot except the going to the final part after playing one story. Wouldn't make sense in my opinion. That would shorten the game drastically and there would be no reason at all to experience the other stories. Plus the ending wouldn't make sense since all the characters come together at the end. I think that might be a personal issue to you and not necessarily something that need to "fix"
Sonic heroes remake adding a dlc for team sol (silver, blaze and marrine). Also adding after completing the gane, adding the capacity to make your own team for example, sonic amy and tails.
They should've done what Nintendo did with Mario 3D All-Stars where they took 3 3D style Mario games and put them into one package If I were to do this with sonic, I'd call it Sonic 3D collection and the 3 games that I'd include would be Sonic Adventure Sonic Heroes And Sonic Adventure 2 (it would probably make people happier too because people complained that Mario galaxy 2 wasn't in 3d all stars so here's where a sonic 3D collection can one up 3D All stars) And I'd price it at 40 dollars just like almost every other Sonic game for switch. That's just what I'd do but idk how Nintendo and Sega would feel.
Bruh sonic heroes was my first ever exposer to sonic so I personally feel like a remake/ remaster is very long overdue like sega please find that damn source code to these games. This is my favorite sonic game ever
I just wished they improve the slippery controls, make the fly characters separate so that they use their abilities,you could make them play only one story from the team and then final story, add some new teams like the scrap teams with the Hooligans(fang bean bark), classic(mighty Ray honey)The boost I feel it would have complement it,I also hope they do some training room to test out the abilities
I would Remake Sonic Heroes but not in the way you suggested (in regards to the Boost Gameplay) I would rather have the same control Scheme from SA 1 & 2 (with fixed Collision and all of the buttons being used on the controller). So every character moves fast but each has different abilities that compliment the team so for example; Speed Characters can Wall Jump, Perform the Wind Attack, Air Dash and/or Homing Attack & Spin Dash, Flying Characters can Reach Higher Places, Perform a Unique Attack (Tails can Tail Spin Attack, Rouge can Spin Kick, Cream can throw Cheese & Charmy can do a Dante (from DMC) like Stinger Attack) & Thunder Shoot and Power Characters can Perform a Three Hit Combo (Except for Omega who just Shoots the Robots), Uppercut, Glide & Climb Walls. The Controls would be as follows (Also The Slashes are there to represent each Console's Buttons, I.e; A - Xbox, B - Switch, X - PlayStation, so in practice it would look like this A/B/X): - A/B/X = Jump (TAP to Air Dash, TAP or HOLD to Fly, TAP or HOLD to Glide) - X/Y/🟥 = Spin Dash (Speed Characters), Tail Spin/Spin Kick/Throw Cheese/Stinger (Flying Characters), Punches/Shooting (Power Characters) - B/A/🔵 = Roll (if near a trail of Rings, the Player can Light Speed Dash) - Y/X/🔺️ = Wind Attack (Speed Character), Thunder Shoot (Flying Character), Uppercut (Power Character). - LT/ZL/L2 & RT/ZR/R2 and LB/L/L1 & RB/R/R1 = Swap Teamates - LS/L3 = Movement, CLICK to Throw Shuriken/Chaos Spear/Swing Hammer (if you're playing as Espio, Shadow or Amy). - RS/R3 = Move Camera, CLICK to Reset Camera - D-Pad: . Up = Show HUD . Down = Swap to Speed Character . Left = Swap to Power Character . Right = Swap to Flying Character - Menu/Start/Options = Pause
Imo i think sa1 deserved a remake But a Sonic heroes remake sounds great too! I might not like the how the combat and A.I works, but damn as a metal sonic fan i do love how metal is the main villain, i wish neo metal had more screen time or something else more before becoming overlord
It's a game beloved by fans so why not? I've never played it from start-to-finish except stuck in the Tutorial Part with my cousins way back in like 2005 or 2006 nor am I really a big fan of it but I still think it should be made because again it's a praised game and very popular by fans.
About the port: I agree with all of the changes. I personally like Sonic Heroes and think it's a good game, but it's really unpolished, especially compared to SA2. SA2 has so many details it's crazy. One example: if you jump after doing somersault Sonic will do different animation than normal jumping. Sonic heroes lacks that, and it's really glitchy, even more than SADX (SA1 on the Dreamcast was not as polished as SA2, but close. They weren't many glitches). About the remake: that idea is interesting. Also, I personally find special stages very easy and always complete them on first try. The hardest part is getting to them, because the key sucks. You can't get hit or you lose it. I would definitelly change that: hide it better, but don't take it away when you get hit, kinda like Sonic Fangame SRB2 did it with it's tokens.
If a Sonic Heroes remake would happen, I don’t think the remake being a boost would be likely. That’s just my opinion. I would just add the spin dash for the speed characters and it would be activated with the push of a button like Adventure 1 & 2, Lost World and Generations. If any part of the story would be rewritten, I’d would just have Shadow still remember who he is and the events of SA2. He would just not remember how he survived or how he ended up in Eggman’s base. Another Sonic game I want to see ported or remastered is Sonic Lost World. If it was remastered I would want to see unlockable playable characters like Tails and Knuckles and maybe Shadow, Silver and Blaze for DLC. Maybe you can make a video on that.
I think a remake of SA1, SA2 and Heroes would be phenomenal, but I also want to state my opinion on two things. 1) How did you forget to mention that a remaster could fix the horrendous problem of the team blast stopping the "What I'm Made Of" song during the metal overlord fight? 2) I don't think that making you only need to beat 1 team to unlock the final story is a good idea. It makes all the other teams feel "optional" even though they should have equal value. A much better idea would be changing the level designs of each team's levels to make them feel more unique and worth going through. For example, team sonic would have regular seaside hill, team rose and chaotix would start closer to the ocean (chaotix would start there to look for crabs and rose would start there because they were next to the beach during the first cutscene) and have a much different seaside hill and team dark would start in a cliff, looking to see where they can go and then head to ocean palace in a different level design. Another idea to make the game less repetitive would be changing stages. For example, team sonic and dark would go into frog forest but chaotix and rose would go on a level literally called "chao garden" that has been taken by eggman aka metal sonic (it also would be a neat reference to chao garden in the adventure games).
Few days ago, I had a dream: I was playing a Sonic Heroes remake. I remember in that dream when I was playing it on PC, I was in Hang Castle as Team Dark, there were many big platforms, the giant egg pawn robot with a hammer jumps from a platform to another to pursue the team while Rouge is flying. OMG I was surprised that it can jump from platform to another. That dream got me an idea, just as Scott Cawthon got an idea from a nightmare he had that resulted in him creating FNaF.
Engine upgrade alongside appropriate graphics. Having to play the game only once to unlock the final story (collecting Chaos Emeralds). Also delete the tutorial level from Team Rose.
We need a homing attack reticle. This would be easy to do since the game already tracks where your homing attack is going. The reticle should extend to thunder shoot, the tornado attack ( for Sonic and Shadow), the aerial power attack, and Big and Vector's long range attacks. The pinball controls should be redone since they can glitch out and send me into the void below. I would also like a less finicky Rocket Accel. Also, switching characters should always work. Sometimes my teammate gets hit and I can't switch to them when I really need to. Lastly, Eggman's bossfights need better hotboxes so that I can hit them while they're moving if I'm fast enough. The Egg Albatross should stop and do a stationary attack periodically, since otherwise the only way I can do real damage is by spamming homing attacks. Team battle 2's AI needs to be toned down as well (it instantly switches to the formation to counter yours), and Egg Emperor should stop attacking when you're crossing gaps ( I keep getting hit in midair and falling). The bosses are the worst part of the game as well as the Special Stages ( the video already discussed those).
Hey, I'm one of those people that absolutely loves Heroes and sees no problem(s) with it and even I'M interested in the idea of a remake for this game.
Things I would love to see in the remake of Sonic heroes: 1) Fly formation Characters slowly drop down once the fly gauge is finished (Just like Tail in SA1) 2) Fix the appearance of Super Knuckles(Pink) & Super tails (light-gold) . The gold shield was just lazy 3) Mapping special function like light speed dash and opening door with a different button like L1. (L1 was an unused button for the PS2 version) 4) Playing Team Super Sonic in Regular levels to make it easier to get A rank. (during the 2000's Super Sonic was only available during the final boss )
Even though Sonic Heroes was my first ever Sonic game, I don't really want a remaster or port. However Sonic Heroes is a game that would greatly benefit with a proper remake.
For the final story I would give the player 2 options for unlocking the final story 1. Play and finish at least 1 story and collect all the chaos emeralds (doesn’t have to be with the same team whos story you beat) 2. Finish all 4 stories and not have to play the special stages This is so if you don’t wanna play all 4 stories just get the chaos emeralds with that team or another cause team rose makes it easier. But for people who don’t like the special stages they can play through with all 4 teams and not have to
Sonic Heroes is quite the enigma in the franchise; it's one of the best selling games period, it received (mostly) positive feedback/reviews on it's release and Seaside Hill Zone keeps on returning in the spin-off games. Yet outside the occasional reference here or there, it seems like Sega keep ignoring it in the main-series, the fandom is pretty divided in terms of opinions about Heroes (ofc this IS the Sonic fandom we're talking about, so that's not a surprise) and just recently Heroes barely got any representation in the Sonic symphony too. I dunno Heroes seems like that one main-series game that was positively impactful yet is just "there". If that makes sense.
Yeah, it's basically the Lost World of the 2000s. The game that is really just there and is often overlooked by the other games, the adventure and Boost games and the mediocre to good (depending on how you see the games) bridge between the good beginning part of the decade and the bad 2nd half of the decade, the start of the decline.
From what I read in the comments and on the Sonic Wiki, Heroes (similar to Sonic 3 and Chronicles) has it's fair share of legal issues with licensing, which kinda explains it's enigma status. I was aware of the legal issues from the Archie Sonic comics but I'm kinda surprised Sega has so many legal issues with the Sonic games (the source product).
Sonic fans forget how much people liked this game and it was all over RU-vid in the early 2000s. You wonder if Sonic fans even know why people like this franchise lol.
@@spritvio639 Liking Sonic Lost World, and liking Forces (Due to me not having much time to play longer games and the circumstances made it a quick and fun game).
A Sonic Heroes remake would honestly be the best 3D sonic game every made. Not to say the original one was bad but it was clearly rushed during development & had a lot of severe gameplay issues that held it back from being a good game.
The title alone made me say YES outloud lmao. It's my favorite game of all time, so I wouldn't mind. But like...I know it won't. I won't say never but, just very very hesitant to say they will acknowledge the game. Hell, they are barely acknowledging the 2000's at all.
I would like to have a Sonic Heroes remake. In terms of voice acting, I would like Lisa Ortiz to return as Amy or have the replacement be either Cristina Vee (worthy successor to Ortiz), Cherami Leigh, Stephanie Sheh, or Kira Buckland. I also like to have the voice dubbing studio be cup of tea productions while still using the same modern voice cast, meaning a different voice director and a different dialogue editor.
sonic heroes is a lighthearted sonic game done right unlike recent games it doesn't try to tell jokes every few seconds and the characters act like how there suppose to . i don't really consider sonic heroes tone similar to meta era games there's a difference between making a game lighthearted and just making it childish
I'd remaster the game as I don't think that many aspects of the game could allow a boost. One simple fix I would make is REMOVE THE SHOULDER BUTTON CAMERA. I get that at the time the shoulder buttons have been a way to control the camera but this game came out at a time when they were using the analogue stick to control the camera. Having both seemed pointless and unnecessary. Remove the shoulder button camera and swap it to switching characters freeing up the triangle and circle buttons. The triangle button can be for the light speed dash and circle for whatever else you want. The one button thing only really gets in the way because of the light speed dash. Afterwards just try to fix the general game to be more stable and fix special stages to be fun rather than just a lot of "AMY, GET OFF THE GODDAMN CEILING". Maybe change the character fights so they can be actually boss fights with abilities that can't be done in game. I know that there will be mixed views on this but trying to restrain the enemy team to in game abilities didn't leave good views from Adventure 1 and 2, Heroes and 06. I think that the only real good character Vs character fight was in Rush that did the more actual boss with different attacks rather than just fighting the character like they are during gameplay.
@@ChipChapChop The issue with the character switching is that it takes up buttons that could use it like the light speed dash. So that gets stuck on the attack button which has the roll and rocket Accel on the ground and tornado in the air making it a pain. There's absolutely no need for the trigger buttons to work on the camera when the analogue stick already works. That's just limiting the amount of buttons you can use for the sake of it.
A collection would be a dream. I have never been able to play the adventure games, sonic heroes, 06, or any of the boost titles other than colors and forces. I think a game collection would save the franchise.
tbf a small detail Id add would be similar to how infinite worked in forces where you cross paths during the stage. In certain stages you may be able to spot the rival team in a different out of reach section as you both make your way towards each other before crossing paths in the rival battle. Controls would be fine tuned and each team will get 3 unqiue stages to fit them. For example team darks first stage will be putting their team work to the test by escaping eggmans base. Using new more dangerous routes since its hard mode sorta. All teams get a new starting stages. Maybe even a bonus middle stage or even ending stages. New feature id like the add would also be a team mix match. Creating your own team using speed, flight and power. So for example you can have shadow, Charmy and big as your team that you can use in hard mode only. This way hard mode wont just feel like playing team sonic all over again and instead change it up a bit along with the harder stages.
We need remastered versions of Sonic Adventure Sonic Adventure 2 Sonic Heroes Shadow the Hedgehog Sonic 06 Sonic Unleashed and Sonic and The Black Knight and I want Shadow Unleashed and Shadow the Werehog to become a real Shadow game and new Shadow transformation that's always been my dream Shadow the Hedgehog new videogame and dream Shadow the Hedgehog new form ever since I played Sonic Unleashed and loved it and loved playing as Sonic the Werehog Shadow Unleashed and Shadow the Werehog would be just as cool as Sonic the Werehog and Sonic Unleashed.
This would be amazing and your right I would take either a remake or remaster especially if they fixed all of the issues with heroes Custom teams would also be amazing I would to love unlock characters like blaze and silver and somebody else maybe tikal I don't know. So if given the option between port remaster or remake I would say I want sega to remake heroes
Imagine if they added the Custom Character from Sonic Forces? You can create a team of 3 with different abilities and have the same custom character creation tools.
Remake could be too much time consuming for Sega to do, but a remaster would be a neat thing. Assuming that Sega still has the original source code for an 18 year old Sonic game anymore. E: The most i would wish from an possible remaster would be the Boss fights. Especially on PC version. E2: If you think about it, Heroes technically is already an Boost game, even if it is quite limited to exclusively for the Special Stages only.