Once you taste the power of unyielding, it is hard to let go. You most likely say goodbye to power armor because you can't or won't wear it most of the time. And it is troublesome to deal with high radiation especially during Radiation Rumbling event. Beware, damage over time and robot nowadays are your nightmares :D
Yeah, I think this is the only game I’ve been willing to be a glass cannon. Even though I’m more vulnerable because of low hp, it adds an element of survival. It motivates me to be careful and use stealth.
I got started with bloody using a power armor build with emergency protocols (particularly love union PA), and I still swap to that for anything with poison... But yeah, unyielding is life.
Bloodied build is opposite to the Vampiric PA juggernaut. Glass cannon vs undying robot man. I love them both, my newest character is the juggernaut my first was the bloodied build with god rolls on the fixer and railway rifle.
You can go middle of the road with an overeater's power armour set with emergency protocols and a vampiric weapon. You can get one-shot in armour piercing mutated daily ops but aside from that even bosses have a hard time killing you.
“Warning ChatGPT has launched a nuke” is the most terrifying thing I’ve seen in a FO76 Video. For those wondering it’s just after he killed the scorchbeast at 11:10 or so
Hi. Very good explanation. You should mention that Endurance is not affected by Unyielding armor. Also, if I'm not mistaken, Luck affects the durability of weapons you pick up (and craft, I think?). I use a bloodied build all the time, and something I can recommend to avoid dying so much is to complement it with a Vampires weapon. Especially if the weapon outputs multiple projectiles (such as a shotgun) and has explosive damage in addition to ballistic damage (gauss weapons, for example), and I assume also it works better for high fire rate weapons than for slower ones. I combine Healing Factor mutation with a Vampire's gauss shotgun and the perks you mentioned so it's hard to kill me if I'm landing shots on enemies, and I almost never use stimpaks. A well put-together video that explains not just the reasons for using a bloodied build, but also how to use it, and even how to not use it when certain circumstances require. Thank you.
Yeah, it would be nice to have unyielding also increase endurance but I guess that would make it too powerful LOL. But yeah, vampiric weapons are all about rate of fire. They always heal you the same regardless of how much damage you do. Holy Fire is a weapon I recommend as a must have for everyone.
Been getting back into fallout and this was fantastic information for fixing up my bloodied build. Thanks so much for taking the time to make these videos dude!
Thank you for a real explanation of what a bloody build is. I'm pretty new at this game, only lvl 45. Have played a lot of Fallout 4 though, but this game is different in many ways. Maybe I should try this out when I get a full armor set and all the perks, let that power armor rest for a while 😊
@@SequentialGamerFallout mutations are awesome, I have all of them, overall that gives you a huge buff and very fast movement, completely changes how the game is played 😊
As pointed out at 10:22, power armor is quite fine for a bloody build and makes a great entry point given it's ease of set up vs a full set of unyielding. You get all the damage benefits and you're still tanky (especially if you run Union PA for the poison resist) just slap on that emergency protocols mod.
The only real benefit to Bloodied in my opinion is experience gain is much higher - and I will run bloodied on double xp reasons to double down on that and collect a few perk coins, but at level 800 I just don't need levels anymore so I normally run full health. If you're on PC I strongly recommend running the improved health bars mod which will display your current health percentage. Notes on the video - the gamma gun is useless if you have the legendary perk what rads equipped. Get a scrapped assaultron head, preferably one with 90% weight reduction (other effects are irrelevant, it's a lousy weapon) for radding up. To rad down, Brahman milk. Bloodied weapons barely outclass anti-armored weapons these days. The enemies that present the greatest threat are mostly defended by armor. It's just not worth the hassle. When I run full health I will literally go weeks without dying. Most of my recent deaths have been from bugs or absurd levels of carelessness bloodied builds can only dream of getting away with.
Anti-armour is very effective against the tougher enemies and I'd agree that only bloody is better. But how effective it is depends on the weapon. I personally wouln't bother stacking more than two types of anti-armour benefits. But I agree that it's definitely viable to play at full health.
@@SequentialGamerFalloutI’m level 200 on Xbox been playing since last year. I originally started with bloodies me and my friend. However, I noticed when you’re playing in a group, you die very frequently when doing stuff like daily ops. So I decided to become a full health t-65 build. Now the only thing that can remotely touch me is fire from the handy man, and poison, however I a lot of health based cards in endurance, and agility. I almost never die. However my potential to kill has drastically dropped, my carry weight goes down, and waste time playing as team medic instead of getting more kills & xp. It’s definitely a difference in play style! Id argue both are great! Just depending, however I’d love to run some of my build by you and see what is worth keeping and what isn’t for the dmg/health trade off, and I’m also trying to balance carry weight. If your okay with giving me advice I’d love to hear it! I’ll list it below after and if you choose to respond, thank you!
@@BetweenTheLinec4that’s odd for me being in a team I’m stronger and don’t dies as fast versus without but that’s just for regular armor, I have a full over eaters t65 with nerd rage emergency protocols ricochet, dodgy and blocker nothing comes close to killing me except for some miurlurk kings that have insane poison despite having 175 poison resist and of course the imposter
my quad/50c/15r assaultron head disagrees. it hits for thousands of damage unspec'd and it is definitely not a lousy weapon. and yes bloodied weapons are overrated. i don't use bloodied weapons on my bloodied characters anymore. AA/Quad/Exec is the way perception/luck/agi boost is extremely important especially if you're using VATs. it isn't limited to commandoes but heavy weapons like gat plasma/LMGs/flamers/.50 cals etc are extremely deadly if your perception and luck stat is high. being full health means you have to consume stuff to boost those stats and it can be quite costly in the long run.
Thing is as a bloody build you better have something to reduce extra incoming rads because ive killed the best of the best using nuka grenades so unless you have extra rads protection or don't use rads to avoid taking too much rads you won't die
You might also want to consider Bolstering for power armor - sure, extra damage resistance is never as effective as straight damage reduction but it's viable if it's what you've got.
Yeah, I haven't tried it myself. I've been pretty lucky and got randomly got overeaters sets for most of the different types of PA that I might use so I haven't felt the need to try bolstering.
I’d say for general play and bosses it’s great. For daily ops, expeditions, and some activities(eviction notice) full health builds are more convenient as a death can cost you success. My main is full hp but two of my five characters are bloodied. Every build has its pros and cons but I get annoyed playing bloodied as I generally solo daily ops and expeditions.
Back in the 'day' @ ~ 300 was a Vanguard build, then switched to a Bloodied build been one ever since. I've notice a BIG difference, 99% of the time play in my 'Tin can' (Power Armor), my health meter stays around 30-40.I'm a solo player. My weapons of choice are gauss shotgun,2-shot plasma caster & 2-shot gauss mini gun.
Yeah, the Adrenal Reaction mutation alone makes a visible difference to how quickly you kill enemies. Then add bloody effects and you're a killing machine.
I'm on my second long-term playthrough. I eventually went to a Bloodied/Sneak/Rifle build. I started this time with the goal of eventually going to a PA Tank build but I ran into a big issue... I am a hoarder and I cannot seem to get my weight down to switch to PA. I lose the shielded under armor, I lose all my unyielding armor (almost all with carry weight buffs), and most of the heavy guns I would switch to are in my storage and gain a lot of carry weight on my character too. I do try re-rolling the PA to score carry weight buffs but it has been sloooow going lol With my bloodied/sneak/rifle build and some good cards I melt most stuff up to the scorched beasts, which still don't take long. Thanks so much for the in-depth guide! Will save now to check on as needed 😊
You're very welcome! For PA, I use the Union set and the extra carrying bonus and that gives me the most carrying capacity. Unyielding gear gives you more but Union is only about 100 or so lower with the leg mods. I generally play outside power armour but I sometimes break it out for more difficult daily ops and expeditions. It means I have that sprinting is out but the extra protection is worth it.
2 days ago I used up around 100 modules to make a piece of BoS assassins and not a single time I rolled I got assassins so there's an example of how hard it could be to get just 1 thing you want. My overeaters suit of T65 has taken months to get where it's at.
Yeah, I was lucky enough that I collected a lot of unyielding and overeater's special armour when events were dropping secret service and BoS recon gear. Trying to roll unyielding and sentinel's sets is grindy like hell.
the best early armor is heavy leather limbs heavy combat chest piece, the next best is secret service and i dknt believe any top that really, but if you manage to get a full set of over eaters artic marine armor with the warming effect and you run funky duds and sizzling style youll be pretty unkillable
To get my radiation for bloodied builds is use the toxic goo you can get from west tek it gives you 57 points of radiation or at least my ones do and they dont ever spoil as they are an aid item so if i ever die i can just use 1 and be back below 20% health so really recommended it if you haven't tried it
I haven't tried that because you have to collect it at west tek but if it's perfect for getting your health down after a death then that sounds like it's worth it.
I’ve been playing since release and after a few weeks some random guy gave a full unyielding ap sent marine set for free and told me to never trade it at the time I had hundreds of people see I had it on since you didn’t have a ability to hide it then which caused a massive surge of messages day in day out demanding to trade it. I had to block people because of it. Since then I learnt a hell of a lot about unyielding and to this day after 5 years I still rock with unyielding despite having other build and set that was good but unyielding just does it for me.
Three desirable effects are almost impossible to get. That armour is almost priceless. I've been trying to get roll just unyielding and sentinels and I regularly spend thousands of scrip trying. But I still only have two pieces. That was an amazing gift.
@@SequentialGamerFallout yeah it truly was a amazing gift it took a year after to appreciate the gift after learning a lot with testing myself. It’s hard to trade for yet grinding is even harder but eventually you’ll get it just takes time i did trade for other sets of unyielding and it took 2 years to complete. But good guide there’s many ways to use this set and it’s bonuses
You're welcome! For the legendaries I've gone for all the stats, so basically I put 10 points into most attributes then add 5 legendary perk points to get as many as possible to 15 for the max possible perk points. IMHO this is the best use of the legendary perks. I also do the legendary for charisma but I could drop it for something else but I haven't really felt the need for that. Funky Duds is probably what I'd go for but I've got a union power armour set (i.e. immune to poison) and a couple of poison resistance pieces on my normal gear so I haven't felt the need for it.
An excellent video! I really liked your explanation, plus you weren't going off on a tangent about weapons and deep diving into stats like some other bloodied build videos do. I just have one question though, how do you manage without any Infiltrator cards? Do you just swap on the fly? Or do you no longer farm safes for technical data?
For new players: I’m Bloodied commando and it’s awesome, but it’s definitely a trade off. I can do a lot of damage, but I can’t take very much. Even with serendipity, blocker, and fireproof I still die a lot. I could use more cards to mitigate damage, but then I’d be reducing the damage I do, which isn’t worth it to me personally. I can’t get right in the Scorchbeast Queens face for example, but I can definitely wreck her health with VATS criticals to her head every 1-2 seconds. To take down the big bosses in the game or do the events with lots of waves of strong enemies you need a good mix of bloodied builds to deal damage and tank builds like overeaters/vanguard to tank damage.
People are especially fragile now because of the laser & flamer buffs, but the devs should be fixing that soon so it'll make bloody builds more viable.
@@SequentialGamerFallout It's also nice to see there is a balance like most MMO's between Tanks and DPS you could see Bloodied as a DPS class i mostly love to tank bosses in my power armor and keeping bloodied players as save as possible :3
@@SequentialGamerFallout Awesome hadn’t played DO in a long time. I tryed today and got the same scorched paint for PA plan. Heard they was adding stuff to the D O
@@outlander1321 Yeah, repeat plans are a problem with DOs. They say that this will be changed in one of the patches coming shortly. Hopefully that happens soon.
You can take a surprisingly large amounts of hits if you have the right armour and perks. But ultimately it's about what you like .. full health is perfectly fine IMHO.
also a low health build is an endgame build because it isn't easy . it kind of gives us that " hard mode " that isn't an actual option . on the plus side , the low health builds are the damage dealers in events . even if you don't use a bloody weapon , Nerd rage and adrenal reaction is still giving it a boost. there are some that refuse to revive you if you go down because " we are stupid for choosing that " but we do not expect anyone to revive us . we know the consequences . Low health build is actually fun , especially when you're truly endgame and have all the perks and legendary perks somewhat established .
@@SequentialGamerFallout it defiantly takes some time to get all your ducks in a row , to make it effective . a lot of people give up too fast because it is time consuming and costly to get into the low health build . but i feel like most everyone after level 300 or so , has a loadout for it at least
@@tylersmith7498 Yeah, I only looked into it when I got a great bloodied hunting rifle. It wasn't too difficult to try out the build if you've got enough spare perk points.
Jury is out for me. I have a bloody build with plasma caster and it hits as hard as you show.... But my full health stealthsuit commando puts out more damage faster (from stealth with a quad fixer and Sweetwater buffs) and the Stealthsuit Commando is a lot less effort to build. Plasma caster seems to be better on bosses but I think that's because my particular roll on it has Anti Armor? After working hard to get the perfect rolls, buying the armor plans with thousands of gold, just to kill a super mutant .05 seconds faster than I did before with booze from a robot and quest rewards :) Seems like there should be more of a noticeable difference.
Yeah, weapons make the biggest difference and yes anti-armour is more effective against powerful enemies like bosses because it reduces enemy armour by a percentage .. more armour means more armour reduced. About the stealth suit, I find that enemies find you pretty quickly at higher levels, unyielding is actually stealthier. But you're right that it's way easier to get LOL. IMHO all builds are equally viable and I'm currently making a video highlighting that. The big difference with unyielding is VATS, but if you don't use it then the difference is pretty small.
@@SequentialGamerFallout I am happy to provide some level 340+ stealthsuit footage if you need any as your basis of comparison :) To be clear, I think there is a BIG difference between bloodied and stealthsuit (which really is such a niche build on it's own) My complaint is that the grind to get full UNY (even 1 star) is a ballache for just a few hundred points of damage. I would be interested in your experience with getting spotted with the stealth suit. My Rail rifle gives me away, but with Follow through my damage is so high nothing lives long after I open up. But with the Fixer I have been able to ice super mutants while sneaking near another one and not be spotted. It could be my perk loadout, maybe? Great content. Keep it up :)
@@weirdhammer Cheers! Yeah, I agree that it's a bit onerous to roll a full UY set. I only have mine because gold gear was dropping from events like Eviction Notice and I got lucky. To be fair I only tried a full on stealthsuit style way back in the day and I kept getting detected at West Tek. But I was probably getting too close and I didn't have good weapons so enemies had a chance to catch me. Might give that another look sometime.
Get gold bullion and buy the plans for Secret Service armor. It costs only ONE legendary core to build each piece, and it comes with a random Legendary Effect that can even be a 3-star Unyielding piece. I could get a full set in just 3 days by selling to the legendary item machine the parts that came with undesired atributes.
I got lucky that before the latest patches that gold armour like secret service was dropping from events. Most of the gear I have is from that time, especially Moonshine Jamborie and Eviction Notice. Do those if you want lots of legendaries to exchange for scrip. But unfortunately it seems that the devs have changed things. If you're buying plans and rolling your own then it's best to focus on one type. Secret Service is a very good option for starting, as others have mentioned you can save on legendary modules by crafting new ones.
@@SequentialGamerFallout no idea if that says anything about my build but I can usually solo a silo in 15 to 20 minutes. I use a Gauss Minigun, Ultracite Plasma Gattling, Ultracite Gattling Laser and an Enclave Plasma Rifle Flamer for emergencies Edit: oh and I always keep my Ten Shot Fatman on me
@@draenog96 You should be fine. I go through with a Troubleshooter's Explosive .50 cal machine gun, but IMHO the key is to use power armour to avoid getting smashed by the laser turrets at the moment. Your weapons are pretty good. PS: where can I get a ten shot fatman?? LOL
Unyielding Power Armor exists on PC but it's not legit and extremely overpowered. I have a set and it opens up avenues for niche builds like hybrid commando/heavy gunner. Wouldn't rec seeking out a set unless you're a collector or at the end game stage when you've done almost everything in the game. It will ruin your enjoyment of 76 because it makes everything too easy. Bloodied builds in general are glass cannons especially due to the recent energy damage buff. Also wouldn't recommend running the empath mutation on a bloodied character unless you know what you're doing or enjoy playing 76 in hard mode.
@@SequentialGamerFallout untrue. you can own tradable uny PA pieces and not get banned if you obtained it through trades/vendor but if you have an uny PA set that isn't tradable like union or strangler, that might put your account at risk for a ban.
@@SequentialGamerFallout nope. Its hard to detect hacked/duped items and who to punish because of the trade system and player could have unknowingly obtained it from a random loot bag. Legacy weapons were also duped en masse across platforms and most people using them did not receive a ban for it. However bans were handed out to those who entered the dev room because BGS kept logs but dev room items can still be found in the wild becoming more common after successive dupe waves. Those who own dev room items are still actively playing the game with no issues.
I think there should be a genuine argument made between bolstering and OEs in terms of power armor. I think both work but should be used for different types of content. As a new player, right now ive got a full set of T-65 armor that im building a bolstering set on for general use, and atm i only have 3 of the 5 with that prefix. Because its only 3 parts my health is set to 30% and i dont have nerd rage on most of the time just to get used to the armors shortcomeings. But, ngl, that list is pretty short. Even without every required perk and 3 out of 5, the only time i ever continously die is on hard as balls daily ops. Ive never had issues with expeditions, and unless im literally thw only person doing scorched earth, the queen cant even kill me. Im also currently working on a hellcat OEs build, spacifically for the hardest daily ops and end game content, specifically because its the second best dmg resist power armor, and a 12% reduction to ballistic ammo. That being said, i do think both kinds of prefixes work very well, but they are needed for specific content in terms of power armor.
Yeah, generally you don't die unless it's a daily ops or an event with lots of mutations. For Bolstering vs Overeaters, damage resistance has a cap to how effective it is, the rule of thumb is that anything over 300 is pointless. Damage reduction has no such cap, although it loses effectiveness because it's multiplicative, so overeaters is the generally recommended legendary for power armour.
@@SequentialGamerFallout I'm not arguing that bolstering is better, Your correct in terms of survivability usage its far better then bolstering. However let's take a moment to look at the other side of this argument: which one is more practical? Power armor isnt a regular set of armor: you probably shouldn't use unyielding because, despite the upsides, it's not helpful for survivability, which is why you see alot of unyielding In stealth builds. I'm not saying you can't get mileage out of it in power armor, it just isn't practical for how PA is used. OEs is better then bolstering as well, but again is it more practical? You only ever really need it for hard content, and that only covers about 5% of the game, while the other 95% is general use, events, expeditions (unless they add a challenge mode I dont consitter it hard content), and story content. And, while it's a good idea to use for that 5% content, if you were to use it in all content I think the upkeep would be a bit of an issue. Firstly unless you've been around for a long time, most new and mid time players probably don't have water coolers or camp items that give non-irradiated food right off the get go, so constantly haveing to visit other player camps for those items, or having to visit westec regularly to fix rads from food and drink would kinda get old for me. And that not even mentioning mutations and builds that will affect hunger and thirst. Bolstering, however, In my opinion is the best set for the majority of content: it just strait up less damage. And again, yes while that amount isn't as good a OEs, with the right builds, legend roles, perk/legend perk cards, and armor mods like emergency protocol, you end up not dieing to the majority of the game. And, after all that building is done, you rarely have to think about extra steps unless your switching your perk cards for crafting or weapon usage.
@@DumaVadamee109 Yeah, Bolstering is not bad, I wasn't trying to say that it's useless or disagreeing with you. Ultimately any power armour is pretty good at keeping you alive so you don't have to go for an absolutely min-maxed approach. The one reason why I'd say to go for Overeaters over Bolstering is that to get a full set you need to deliberately re-roll legendaries. In that case you may as well go for the ideal. But if you get one or two pieces then Bolstering is probably better for the limbs that get covered. I wouldn't tell people to throw away their bolstering, if you play at low health it's a nice first star.
It does help a lot to have extra perk slots from legendary perks but it's not absolutely necessary. For example I could drop most of my strength, intelligence, and agility perks by dumping a lot of weapons, chems, and other gear. You only really need luck to be maxed and whatever attribute affects your weapon, e.g. perception for rifles. Two maxed out attributes should be enough to get all the perks you need.
Honestly kinda shocked at the amount of hate bloodied gets. I see people complaining they don't wanna get one shotted. They should maybe improve the build then😂. Past lvl 100 there is literally very little in the game that should pose a problem. I understand preference, but there is a difference between having a good build and choosing full hp compared to choosing full hp because their build was half baked
I think a lot of it has to do with the fact that it's superior when it comes to damage you do. So you get some players who can kill faster than others and some will be greedy and kill everything. That then leads to some disliking low health characters. It's kind of the same as when legacies killed everything.
Over eaters is great but if you want even more dr, go with bolstering PA and thank me later. You should have mentioned it considering you need to be at low hp for it to work.
Bolstering is ok, but there's diminishing returns and a cap on how much benefit you get from DR. Damage reduction is better after you've got a good set of gear. But I haven't tested the numbers so I couldn't tell you the exact point when it becomes better, so maybe bolstering is better than advertised.
@@theendlesschapter3720 Yea IF you take less damage... I am Bloody build and run the hardest game content so I will inevitably take damage. Bolstering is really good if you are bloody are should have added. Overeaters won't cut it but what do I know I already stopped playing again for the 3rd time lol. Atlantic city looks washed.. they just need to add a whole new region at this point.
@@CJ-jl6hf We'll see what the 2024 expansion has to offer🤞. But what I meant was by "no damage" is less dmg. I was specifically thinking Sentinel.bIt might take a bit longer to get the Sentinel effect, but I think it does a lot work. Especially if you have multiple pieces. Even better if you can get overeaters+Sentinel. Personally I use Ass/Sent armor cuz its what I got, but as a bloodied, even against npc enemies I avoid a lot of dmg a lot of times. I haven't actually done Boltering, but I have like 2 pieces with Sent so I will have to try. If you can avoid a lot dmg from hits then you cab sacrifice a bit of DR is what I was trying to say. Thing is there is no right way. Not trying to say that to be clear. You do you if it works 👍👍
I like hull health running like immortal, but I always go back to low health because of the benefits... the difference is way too noticable to let it go.
Yeah, I tend to pull out my use my power armour with the emergency protocols mod in daily ops and other high-risk situations. It's a bit of a half-way between full bloodied and full health with less damage output but more durability.
Basically armour you buy for gold. Scout armour is basically end game gear. You can also buy the covert ops plans for gold but all it does is give you more stealth when in shadows. I believe that urban and forest scout can only drop randomly but they give you bonuses in their environments. As far as defensive values are concerned they're all the same. The other types are secret service and BOS. Both have better armour values but secret service is more even and BOS is better against bullets. Personally I use a secret service chest for the jetpack and covert ops limbs.
Bolstering gives you more damage resistance but resistance has diminishing returns. The rule of thumb I've heard is that after 300 DR you're not getting much benefit. Damage reduction is multiplicative so it starts to have less impact if you stack a lot of different modifiers, but it *always* has a benefit. That's why it's generally agreed that focusing on reduction rather than resistance is the better bet.
Not sure I follow, but "glass cannon" is used for characters that hit hard but can't take many hits back. So you're a cannon, but you shatter like glass.
No idea if a new version of armour's been released but robot's not counted as end-game gear. It's not terrible but I wouldn't roll a legendaries on them.
I don't use it normally. I'll swap it in for situations like nuke zones or radiation rumble where there's a lot of it, but normal play just doesn't require it. But I've also got all the mutations and I'm pretty ok with it so that plays into it. Normally I just need to swap it in to use radaway. Or alternatively you can use Nuka Grapes to reduce rads.
Never worked for me, I follow everything step by step, use appropriate buff cards and S.P.E.C.I.A.Ls, etc., and enemies always manage to murder me! That is why I switched to Vampire weapons builds with just about any vampire weapon and full health at start of battle, enemies have a hard time killing you. So, at least for my play style, "bloody builds" seem like a painful waste of time.
try seeking cover and use serendipity/ricochet/blocker. enemy AI is easy enough to predict when and where they'll shoot/attack so use that to your advantage. bloodied builds need to be tactical and always on the offensive due to their low health. vamp is not needed really, all you have to do is consume stims and super stims which stack up adding a huge boost to healing.
Yeah, bloody builds are all about killing enemies before they can kill you. So an often unmentioned part of going bloody is having a great weapon. I only tried it when I got an almost god roll hunting rifle.
There’s only one person that enables at Lowell and that’s not rage. Yeah I’m bad every bit of everything else that goes into a little help filled is verbal mean adrenal reaction will give you benefit at 90% health benefit goes off obviously the lower your help goes by red radical. If you’re doing a build that needs strength radical gives you one strength at eight and I think 80% health I am other than nerd rage. Oh yeah OK served as well. Gotta be 430% health for that one
I dropped bloody weapons for vampire or anti-armor weapons. Works well with "unyielding build". With the right perk cards and back pack you can tank...
Dude, easiest way to control. Your radiation is with Brahman milk from all the files of all the radiated shit you get in Westech and then you just die you die and you use one of those vials and you’ll be good to go again if you need to manipulated a little you drink a Brahman milk to bring it off or or text little bit of radiation and bring it usually you got to bring it up not down by five I need this way it’s just a die doesn’t die and put your head by 30% off 40% or something I don’t know I’m not a big bodybuilding guy bro it’s not rocket science, but I want to be low health. I just use a red goddamn agave shoot the ground at my feet.
I'm using legendary perks to boost specials but you should have enough special points to get two attributes to 15 right from the start. If you're level 25 or over play around with the punch card machines at rail stations to change your specials.
It's definitely taking advantage of the skill & gear synergies, but you don't have to use it if you think it's bad. I did a follow up video comparing the survivability of low health unyielding vs the damage of full health. Basically seeing if the supposed weaknesses of each style was actually that much of an issue. You can see it at ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-W5H9HUjqLFA.html but basically my argument is that every style is just as viable.
I honestly find it annoying now that everything in the game is caught up so now the damage you eould have ignored due to the games lag noe dosent happen so i see me dying waaaaay more than usual
i love the idea of a glass cannon build, but bloodied is not a glass cannon.... its more tanky than most builds in the game, i know massively unpopular opinion but i think bloodied needs to be hammered down big time, you should get insane damage for skilled players playing damn near 1 shot from death, but when your as tanky as this its not skill player danger build its just "the best way" coz any moron can dominate with it even if there trash at the game. i should see bloodied players and think "man he has some balls" or "damn that guy must be good" not try to find ANYBODY not using it. Wise man once said if everyone is using it.... its probably too strong and needs looking at. said by one of the greatest game developers of all time that spawned most games we play today.,
Daily Ops have a lot of mutations that lead bloody players to get one-shot, but IMHO the real root of why bloody builds work is that there's no real penalty to dying. There'll still be plenty of people who choose to play low health even if they're getting one shot regularly. They'll just play stealthier.
@@SequentialGamerFallout yeah they will play stealthy, smart and be skilled players as they should be. Not everyone. When the worst players rarely die on bloodied builds its clearly too strong lol
No dude it’s not lone wanderer gives you damage reduction OK damage reduction beats any kind of damage, resistance and equal or even greater amounts. Do you want damage reduction first like blocker for instance, negates 50% or 45% of all incoming melee damage just negates it it’s just gone Doesn’t you’re not resisting it there’s no chances it’s not conditional if something hits you with melee blocker is going to negate part of it just like emergency protocols. Also damage reduction 42% damage deduction on power armor. These are all not conditional. They simply reduce incoming damage. There’s no chance involved know some Wicom ricochet is a damage reduction bits chance based in mermaid not go off when it does go off it can reflect damage so something shoot you and it goes off. Damage will be reflected at the target in the form of your legendary affect with sushi exceptions like you don’t fill them with vampires, it heals you in any case damage reduction. You can entirely run around naked with nothing but damage reduction and a good player could survive specially if you have a vampire weapon and you’re using it
Why Bloody Builds? Because unfortunately the so called rework left everything else weaker making it almost a necessity along with mutated genes. Once upon a time there were multiple viable builds not jack @#$%.
That's beside the point. There was way more build variety right after wastelanders than after the nerf which left bloodied as OP.@@SequentialGamerFallout
Yeah that’s not the way ricochet works dude they don’t take 25% of their own damage they take 25% of whatever weapon damage you’re putting out when it ricochet is it ricochets with your legendary effects that’s why things like our vampires heal you and do damage back it down. It uses your legendary effect so if you’re bloody if you have a bloody weapon, it’s going to be hitting them with blood, but it is obviously diminishing amount of damage or a diminished amount of damage as a low health player using a blood weapon is not really that important between adrenal reaction and other stuff going on you should be running a vampire weapon then you will never have to worry about not reacting quick enough to hit a stem pack or something
Fallout 76 is a extremely easy game. I don't really see the point of going bloodied. A full health build with the right armor, weapons and cards can destroy anything that PvE can throw at you.
Yeah, nobody's saying you *have* to go bloodied. The point was to explain why people do it and what the pros and cons are. Perfectly viable to play at full health.
No absolutely not I can't stand bloody builds because they're so unrealistic who's going to be running around their entire life at the brink of almost death not me that sounds like a painful life I honestly don't think it should be a thing being near death the whole time it's just complete hogwash
You're welcome to play however you like, this video simply sets out the reasons why people do it and how you can try it. If you want to that is, this is not an order LOL.
How to get powerful and die every 2 minutes.. thats what I get from choose bloodied... 4/5 pieces of B.O.S recon uniyelding and still die like a fly... not even serendipity saving me much. Specially in the fuckign daily ops with enemies bullets passing through everything -.- Adding also the fact that dodgy card is absolutely bullshit.. it always deplete my AP everytime without able to use vats and all.
One Chameleon piece adds a ton to survival, but yeah, some daily ops are HORRIBLE. I have a ton of trouble with the Camouflaged ones, where usually the enemies are hitting you first.
Yeah, dodgy can eat your APs .. make sure you have a popcorn or nuka candy machine at your camp and have it hotkeyed. Then spam candies when your AP gets low. Same with coffee but you either need to spend atoms or go through people's camps for open coffee machines.
@@SequentialGamerFallout I have coffee from camp machine but even so they deplete my ap so fast even with coffe. Guess can try also popcorns.. but surviving is a problem. Maybe is my lv, like forgot now but think is 303
@@Fheara_Nyakki I always make sure to hotkey the AP food. Other than heavy weapons with the spin-up animation you can just spam the hotkey. In theory at least .. the problem is that I always forget LOL.
Need to have ap refresh on armor pieces or using vats and taking damage is gonna eat all the ap. Especially if you are running dodgy also work on stealth I can usually go through the decyption ops without even getting noticed.