Scan jumps propably aren't an issue, but if you have to do something to save time on every Single jump, that's just way too tedious for people I imagine
Yeah, I was getting the impression from this video that all the jumping-related tricks in this game are basically Prime's equivalent to something like arm pumping in Super, where you basically have to be doing it at all times when you aren't already doing some other trick. I imagine it really wears your hands out after a while!
As someone who has played Metroid their entire life and tried to speedrun it, it really is difficult. Im lucky to still have my old 0-00 version from way back when and getting even a few of the tricks are really difficult. doing it for almost every room is something to be very impressed by
Wall crawls are no joke. Ice beam before flaaghra is a requirement, and the “simplest” one and I’ve gotten it once with save states. And I’m no stranger to sequence breaking and randomizers in MP1 either. Just balls to the walls techs
You can get the 0-00 game on the emulator, but there are certain things you can do on the original version that are impossible to do on dolphin emulator, such as holding R to make the “+” sign
i still regret getting rid of my gamecube and this game, it was one of the most amazing games i've played. wasn't really a fan of the wii version that i'm pretty sure forced you to use motion controls, i like the original gamecube controls. i never even played metroid prime 2 sadly. i used to swap consoles every time a game came out i really wanted, i had 2 or 3 gamecubes, a couple xboxes, and 4 or 5 ps2s. i could have had them all if i had a little patience, but i'd immediately trade in whatever console i had with 10+ games towards a different console with one new game i really wanted.
@@Jack_80 sadly, it does. And for 2, they made the bosses easier... annoid since I beat it on the gamecube. I no longer got a gamcube also, but thankfully my wii does gamecube games. Metroid 3 is good, but isn't as good as the other 2 in my opinion. But they do good with the motion controls on 3.
Prime was one of the earliest and most popular speed games. It’s one of the OGs that put Speed Demos Archive on the map and has tons and tons of insane tricks. It’s been dissected and optimized to death. That’s why.
I wanted to say it wasn't that early since it was a Gamecube game, but then I realized more time has passed between now and Metroid Prime's release than between it and Super Metroid's release... In any case, I still feel like the originators belong to the likes of Super Metroid, Sonic the Hedgehog (a game series that originated in an attempt to make a "speed runner friendly" version of Mario), Doom, Quake, Goldeneye/Perfect Dark, and the like. Metroid Prime did originate that lovely term "Sequence break" though.
Super metroid and legend of zelda were being speed run before speed running was a real thing my brother got 100% super metroid between 52 and 55 in game time 6 months after it came out a game store employee didn't believe him so he set up super metroid in the store on a snes hooked up for trial plays but back then was usually just full game in it so my brother played it in front of him proving what he said was right employee never second guessed what we said again about how fast we could do the game back then my game was legend of zelda link to the past I could beat 100% in an hour and some minutes this was before phones that could record everything so I know some will disbelieve
@@Dark_Jaguar There is an 8 year period between the release of super metroid and metroid prime... There is a 21 year period between now and metroid prime's release. LOL you're a bit mixed up
I was super into Prime sequence breaking as a kid; such a cool new way to experience one of my favorite games! I tried speedrunning too, or at least learning more tricks, but even the first bomb jump in the Space Frigate was too much, let alone crossing a lava pit in Magmoor without Spider Ball (maybe that was low% or a different challenge?)
I had the same experience as a kid. Tried to speed run about a year plus ago and got pretty good. Thanks to the 5 hour beginners tutorial and discord. That frigate bomb jump, magmoor jump, and early wild bomb jumps all gave me hell when I was younger. All are now effortless or far far easier. New techniques and better resources do wonders.
What makes games hard to speed run is the prevalence of RNG tactics combined with high mechanical skill techniques in that game's speed running community.
The only parts in prime that are influenced by rng are the incinerator drone and the maze in mines both don't have tactics so thats just wrong there aren't any rng tactics
There likely haven't been any new discoveries in reducing time in order to warrant continued speedrunning. I think the author doesn't know what he's talking about. Some games just get squeezed for every drop. I too have seen dozens of videos from years ago for Metroid Prime.
@@sarcasticguy4311 Theres a ton of new strats since the GDQ Days... The Any% Route went down from 0:56 to 0:44 However this is enabled by an insanely difficult Strat for an early Power Bomb along with other Glitches and just overall insane movement. I really recommend watching the 0:44 WR
@@aurum4146 I'll check it out. Haven't watched a MP speedrun in a few years and glad to hear they shortened it up considerably. I could play it myself but I started the game up about six months ago and wondered how I ever put up with the GameCube controller. Guess I'm spoiled by Xbox and PlayStation controllers now.
As a (now retired) speedrunner of Metroid Prime I have to agree with you 100% when you say that Metroid Prime might probably be the hardest game ever when it comes to speedrunning! Just when you think about the mechanics how much room there is always left for improvements (makes you think like there is no limit to this game) And i'm not even getting started with out of bounds! I never had the fortune to practice with emulators (just on console) but having emu to practice is way more efficient and makes it a lot easier!
Ive always been interested in speedrunning and running Metroid Prime or Prime 2 would be a dream. But at the same time, they're my favorite games ever. And you know what they say about too much of a good thing. I'd hate to ruin them by playing them constantly week after week.
@@Deses On top of that, I honestly don't know how people can just run the same game, or even same section of a game day after day, week after week, month after month. I watch summoning salt say things like "thousands of attempts" and I think to myself i'd burnt out by the end of the second month at that rate.
I just beat metroid prime for the first time. i can safely say that this game would be HELL to speedrun. Stuff constantly hits you from behind where you cant see, the game is structured to take forever when going between locations, and enemies are just HUUUUGE bullet sponges. Ive never played a game that does so much right, and so much wrong at the same time.
This is a great video, Samu! I was never much of a fan of Prime casually, but the runs of this game are so crazy that I really enjoy watching them. Something I think was so sick about this video is that you posed a question, answered it, and then gave us even more bonus info than what we were looking for. Overdelivering always leaves the viewer feeling more satisfied 🤤
When I first got Metroid Prime as a kid, it was the US Player's Choice yellow top box. It was probably a year or so after it had originally came out. I remember my older brother telling me about how I could get the space jump boots right at the beginning of the game. And me, being like, 7 or so, who couldn't even get past the Varia suit from difficulty, was psyched to hear that you could sequence break like this. Imagine my disappointment when we found that the player's choice version removed scan dashing... BUT, there was an alternative way. If you couldn't dash while scanning, then you'd have to find an enemy. So what you could do is go up the ledge like you're going to the impact crater, open the door, and lock on to one of the seedlings in there. Then maintain the lock and walk backwards the whole way back to your ship, and do the ledge dash like normal. I remember my brother had found me an entire forum from back then of modified sequence breaks dedicated to that player's choice version of the game. That was my first taste of video game "glitches" so to speak. It was like fourth wall breaking moment for little old me. That video games were made by people, and people make mistakes. They aren't just a perfect little world like I had thought.
As someone who speedran this game a long time ago I can say that it is even harder today due to the utilization of more secret worlds. The use of ibbf was just starting to be a thing back when I last ran and I considered that single trip to be harder than a lot of the rest of the run. Now they have multiple with one even in the frigate escape. T3 and anyone else that can land all of those in a single segment run are ridiculously skilled and consistent in their movements. It is just so fun to watch!!!
before i learned of the Boost Ball into Meta Ridley to knock him down to half health, one strat i read for his fight used the Wavebuster to stunlock him to death. which required you to have nearly all the missile tanks. i think it was only available in the aforementioned 0-00, with claims that the EU and Trilogy versions patching it out
@@solomon9655 Spend an hour talking about why this one particular bush is a good plant, and why the artist who placed it should get a raise. And look, it’s another bush!
@@FoxySpartan117 Seriously though, the rules for the category would be the same as a glitchless 100%, but there’s no skipping cutscenes or dialogue. The developers worked hard to bring you these games, so appreciate them.
I think people just aren’t as interested in running first-person games I’d still love to see someone make a Prime world record progression video though
Doom, Quake, Titanfall 2, Dishonored, Doom 2016 and Eternal, Goldeneye, Half-Life 1 and 2, Portal 1 and 2, The Elder Scrolls games, there are so many hugely popular FPS speedruns.
So basically Metroid Prime would be speedran way more if a digital version where you could switch between certain patches like I think they do in Hollow Knight for example
I remember watching a Metroid speedrun marathon and during Other M someone in chat asked KirbyMastah: "What can I do to get into speed running Metroid Prime?" KirbyMastah said something to the effect of: "Umm. You don't. It's miserable. You have to really hate yourself to speedrun Metroid Prime."
I've on and off speedran my favorite game (MP) for years and everytime I go back again I try and learn something new to speed it up. I'm no master but I feel good about my fastest time at 1:47. I know the fastest runs out there are significantly shorter than that.
@Railfan Dan I learned how to get power bombs and plasma beam early. I just finished a run and it's 3:19. Also did ridley speed booster and power charge beam snipe when he starts twisting and pulling his neck back with the mouth open. I think the ridley fight was 6 minutes. I'm gonna keep going and try to get under 3 hours in game time.
PLEASE EVERYONE TRY TO LEARN BASIC SPEEDRUN TECHS. Every player should try to incorporate L-jumps and R-jumps in their normal playthroughs. They are extremely easy to learn and really hard to master. As someone who doesn't speedrun, techs in this game are so much more fun and challenging than simply walking that it can change how the game feels. It is on par with strafe jumping in Quake, once you start doing it you can't stop, it's addicting and makes you go significatly faster, reducing boredom by a lot. The skill ceiling is really high, and mastering the technique feels amazing, because instead of walking like a tank you are basically drifting Samus like a kart around the map trying to hit that perfect curve in every room. It's like skiing across the map or racing in a circuit, every time you pass through a room you can try to go faster than before and learn the right angles and momentums to keep maximum efficency, and most imporantly it doesn't ruin immersion and the rest of the feel of the game, as you can picture Samus using her backpack jets to accelerate. You don't have to sequence break if you don't want to. It keeps you much more engaged. The satisfaction of hitting a good jump in this game is not comparable to any other i played. Please try it.
I loved metroid prime. I learned a lot of tricks before I even had internet. I beaten it getting power ups early like killing thardus with the plasma beam which was like 2 shots, and beating it without the phazon beam, well, until I fought the last boss, which was disappointing when I realized I can't beat it. I think I beaten it without the space jump boots too. It was so long ago.
This game back in 2002 probably had the most beautiful mix of graphics and environments of any console game at the time. I can't describe how good it was back then, now with the HD remaster there's no reason new players specially kids get a taste of what real video games used to be. I can't wait to play Echoes in all it's HD glory and modern controls.
So many memories from the SCU days here, thanks for the nostalgia trip Samura1man! Watching kip's initial 1:04 WR any% run for the first time, or Radix's 1:27 100% run were eye-popping to say the least. Once the "Secret Worlds" came into play (IBBF, Floaty Jump, Morphball Before Missiles, 5-Tank VMR routes, etc.), then the speedruns took on a whole new lease of life (*looks at the :044 run especially*. Zero regrets spending over 500 hours playing this game to death and back, picking it apart for SCU. My fave game of all time, and scary to think it was released 20-years ago (or 20-years ago next year for me in Europe. ;) ).
Oh wow, another SCU veteran! I used to be called CtrlAltDestroy on there. This brings back fond memories of trying to hunt for as many secret world entryways as possible. At one brief point in time, had found more of them than anyone else. Good times.
@@Strakester CAD! Long time no see! (Andrew here). Hope life's been treating you well over the years. It's been very heartwarming to see the SW's being used to drop the any% WR time down even further. Good times indeed, good times indeed. :D
@@giovannitigalo7011 SCU found the overwhelming majority of the "secret world" exits in prime 1, and pioneered the techniques of Wallcrawling, back when they were considered illegal in speedruns.
I just finished my first playthrough of this game and I thought "I bet this has a beautiful speedrun". Very exciting to see that it is a beast of a run, untamed, on the precipice of human ability. ... RIP the wii version I bet, can't imagine anyone wants to do it all with motion controls
My favourite speed run is the GDQ run of Metroid Prime where one of the developers called in and talked through the game; was really interesting. Can recommend it.
I have to agree on this, recently I started doing this on the newest version MP Remastered, speedrunning is not a joke on this game and I don't see any runners do Glitchess runs either. I'm only doing this inbounds speedrun without getting any early things, well maybe couple artifacts, just for fun, but nothing else trickier, because I don't have skills for that and patience. Well I'm glad Samurai inspired me to do first time real speedrunning and my first time was like 4h 40min at first attempt whole game and like 48% items collected randomly, but fast as possible. Still learning new ways and quickier way I can easily start speedrunning this game again on my switch and improve my run like 1h shorter for sure. :) But yeah. Metroid running is really hard, because the pace have to be constantly good and you can easily get stuck on loading doors at times or enemies blocking you and even more frustrating situations when you backtrack a lot from place to place, it takes so much learning and memory tricks on your brain and even couple runs a day get's exhausted, because this game is not easy to speedrun quick, even during glitchess or any% runs in my opinion. Great video. Keep running guys, it's not easy and this sentence comes for a long time Metroid Prime player as well.
I love this! I have an usual relationship with Prime but I do know Metroid well. The duration of time between Super and Prime are one of the primary things that had me playing Super over and over so many times I was able to do it in about an hour. But even though I love the Metroid series, when going from Super Metroid to Prime I felt the game lost a lot in translation. I did not feel the control and the sense of flow and speed from Super. I did end up playing Prime a few times, and did make a 100% completion run, but never felt the urge to keep playing the game and do it faster like I did with Super. I do hope these tricks inspire some new players to take a run at the game. It has been years since I played any of the Prime games, so I might even pull out the Wii U and play through the series again for fun. I am eager to play with some of these tricks you show off. Awesome video!
Oh man, this bought back memories. When i thought this game could not be speedrunned. But god did the hype die quick. And it has hit a dry spell for quite a while. I don't think there is even a new TAS of this since 2011? 2008? Forgot when someone did it. Edit: Ah, the video has both the new runs but...wow, a new metroid run in 2022?!? To think it hasn't progressed at all. Honestly gotta check it out.
In Echoes there's a ton wallcrawling, the route I used has 15 wallcrawls. I don't know how many WR route uses, but I wouldn't be surprised it's more than 20 wallcrawls. Scan dashing is used, but isn't the same as in Prime 1. Corruption has a very hard strat called "Early Elysia", which skips a lot of Bryyo. Movement is mostly using morph ball, scan dashing exists, but isn't used almost at all. Wallcrawls are in the run too, think it's between 5-7 wallcrawls in the run, depending what route used.
I gave metroid prime speed running a shot back in 2016. I could never figure out Aether jumping. I was able to pull off item loss skip in MP2 but never early ice beam. Navigation in OOB is insanely difficult
Question what is version DOL-GM8E-006? Wait nevermind i was looking in the wrong area i have version 02 as apperently it is on the inner silver that is hard to see on the back of the disc
As much as I played metroid in my whole entire life. I would like to say as a whole the layout for every single room in every metroid ever made is way to complex and it makes the complexity of those rooms amazing to where you can put an item there that shouldn't be there but they do that to show you that it is 100% a way to get that item you just not looking hard enough. I really love metroid speedruns
Usually the absolute worst games TO speedrun have multiple long unskippable cutscenes, or even just one at the very start-that is until the cutscenes are somehow made skippable.
Oh i would also like to say that what makes a game hard to speedrun is not understanding the rules such as "if you die the run is invalid in Metroid Prime trilogy runs" and considering how easy it is to die in the game it makes people not want to run it. Like literally the rule even for any% for the trilogy on the Wii is "Beat the game. No dying and no reloading from saves."
It's worth mentioning that the original release also has more "sequence breaks". Retro unfortunately had an attitude that sequence breaks were bad and "patched out" numerous instances in later versions of the game in awkward forth wall breaking ways. Fortunately, modern "Metroidvania" designers have come to embrace the sequence break and are perfectly content with players finding ways to bypass intended routes, or even implement little rewards for finding them.
Medroid, Mario and Zelda are my fave Nintendo characters. I love them games. Medroid Prime 1,2,3 are such magnificent amazing games. I cannot praise them enough. I massively enjoyed my times playing them. I even bought the trilogy on the Wii or Wii U. Can't actually remember which. Been years since I thought about them games.
I managed once skipping frigate and spider ball and had 1 or 2 tricks in my way I couldn't do to get to the items I needed and fought thardus with plasma beam I can confirm that was hard as hell to do
Metroid prime had probably the worst control scheme ever created for an FPS. This was the same era as halo and well after goldeneye. The controls tried to be like goldeneye but forgot sticks existed so it required a proprietary button scheme to function and move. Again a whole year after halo was on the market. Why is it not speed ran? This is the major reason. I still use legacy control sticks to this day. You can not straff with th right stick. @1:27 I think you are referencing tank controls but I had to replay it 15 times. Still not clear on what you were saying
The sequence breaks I've done in this and Prime 2 led me to believe Prime 2 is harder. Specifically getting the power bombs in Prime 2 early sucks. In this game you can pretty easily get both the space jump and plasma beam early, which together will give you access to a large amount of the map. There are also those hidden enemies called Airthorns in a Secret World tunnel in prime 2.
I would like to speedrun prime, its seems a beautyfull game You said that we need the 0.00 version for prime, and what about echoes? there are other versions that provide advantages? I cound't find the answer tks in advance :)
thing i dont get is if theres several tedious tricks to simply move around then how come there just isnt a category omitting those tricks? Theres a lot of games speedrunners say "kill their hands" because theyre spamming complex controller inputs nonstop for a given segment, i couldnt imagine doing it the entire game.
There's also the price being a huge barrier to entry to many who even want to consider the game. Currently it's $80 on Amazon, but you don't know which version you'll be getting, it's luck of the draw. I can't imagine what a 0-00 copy would cost you today, especially given scalpers will know that only speedrunners will buy that specific version, which inevitably drives the price to ludicrous amounts. So unless you have a seriously expendable bank account, you aren't going to speedrun this unless you are on emulation or a simply slower version of the game. Unless you count emulation, the scene will literally die in time, as those discs won't work forever, and in life "shit happens". One copy goes missing, a house burns down, flooding, your kid scratched it, got pulled out of the wall, earthquake dropped your GC off the shelf, etc etc. There are less and less copies of the original game today, so to expect people to have that specific version at some point will literally be impossible. Prime, or at least this specific version, is on a time limit, and it's already beginning to hit it's deadline.
It doesn't offer sequence breaking as the most 2D games. I hope Metroid Prime 4 fix this by making Samus more versatile but also changing the level design to be more open.
There are so many games that require oppressive skill to do, so it's hard to pick one. To me, the worst to watch are ones that depend a lot on rng that can't be manipulated. Probably sucks for most runners too.
Speedrunning Prime used to be a big thing. I think once it delved into constantly going out of bounds, that's when I lost interest. Even now, I still only practice my in-bounds 100% route.
Normally, I'd say "just do glitchless, lol", but that has its own issues because the entire MP series is made to be more slow paced and methodical in its approach, with the action often being limited to the bossfights, not the general progression(Which is not that insane on a grander scale where some madlads do 300 hour-speedruns, but it is very awkward compared to other Metroid games). It's also sort of a "doomed regardless of which way you go"-kind of thing. The GC controlscheme is very annoying to learn and use for people who don't already play that version(Even casually, let alone for speedruns) and speedruns of the japanese Wii ports or trilogy requires one to wield a Wii-mote for many hours, which gets painful halfway through.(I genuinely love motion-aiming in the way the Wii does, but there is a reason they advise frequent breaks)
I have to object to calling Mario 64 "easy to speedrun." Are there a lot of online resources for Mario 64? Sure. But it got a lot of online resources because the community is big. That's not really an explanation for why the community got big in the first place. Nevertheless, Speedrunning Mario 64, which is to say the actual execution is...very hard. It's execution heavy even during basic movement, and you'll see people fumbling and bonking on walls, failing throws, and missing coins even during 120 star speedrun records. As someone who used to speedrun Super Metroid, yeah, I tried to get good at Mario 64, and the gap between me and people who were good was always intense. (Whereas Super Metroid, I was never the best, Kejardon was while I was active, but he wasn't chasing speedrun records so I was able to briefly hold a record. If someone described something in Super Metroid, I could usually do it with enough tries. Not really the case in Mario 64, the hard stuff in that game is very hard). I can't really comment on speedrunning Metroid Prime and how that compares to Super Metroid or Mario 64; tried to get into Prime about 20 years ago coming off of Super Metroid speedrunning, but lost motivation when I realized the disk I bought had scan-dashing patched out (think I was 0-02 or 0-03). Beat the game a couple of times and then moved on to other things.
Don't know about faster room loading, but freezes exists, if you play on Gamecube console. Every speedrunner is playing on Wii however, which doesn't freeze.
@@Samura1man I remember reading that the original room loader gave up some safety to better load rooms in the background, but it froze sometimes, and they fixed it in a later release but that slowed it down because it had to do more checks.
I heard there was an emulator mod or something to play this game on pc with mouse and keyboard, or otherwise modernized controls. This makes me want to try it after all these years.
I'll be honest I'm just here because of the booby thumbnail. Samus and the Zero Suit probably took me out of chilhood straight into adolescence. Still I'm a sucker for any speedrunning video
Unfinished wiki, disc game that is hard to pirate, emulation is still not accurate to the console which gatekeeps higher times and accessibility, 1-stick FPS platformer, unintuitive movement, and difficult-to-comprehend I/O actions (translating what you see to what you would input to achieve the same result). The game doesn't have a ton of nostalgia or universal press lauding like Super Metroid, so it won't really ever be that popular.
what a lame way to say "ive never watched a speedrun of this game before" because if you had, youd know that like virtually everything you listed is simply not an issue lmfao
I mean I guess I technically speedrun it? Like I still can't do a ton of the jumps but I just find the game fun to try and speed through with sequence breaking to try to skip zones haha, though I have to emulate the good version as my gamecube itself doesn't have it sadly
Try to start adding the word "the" before most nouns. Like Runner. The runner will perform the glitch. I want to help your english because I think you're clearly very intelligent and know what you're talking about. You cover things I love to death in videos I think are really great and you will reach a wider audience with better English grammar and annunciation. Other Americans or otherwise native English speakers will try to put me down for doing this. But don't pay attention to them.
When ever a speed run requires a specific version. Only the most current version and the most accessible is the correct version to run. The fact that you have to go back to the 1st O-OO version to do the "Quote speed run because of scan dash, makes scan dash illegal for a world record." If any one disagrees with which version is required that just proofs my point. Dread had a similar problem but the version must be agreed upon and easily available to the whole community for speed running. The reason Metroid Prime is not ran competitively is because of the version requirement and because without Scan Dash the run is just too slow and boring. If you are gating a community that only has a specific version that will also cause the speed running of that game to die. Lastly Major glitches are not allowed is most any % and 100% speed runs. Wall Clips, Map, and Boundary clips are not allowed either. The general rule is any glitches that break the game graphically are not allowed. For example in Super Metroid Clipping in the gates and going out of the map, and X Ray Dash are illegal. Any % and 100% are the most common speed runs. Now Any % Major Glitches is another category, but usually those runs are just about how fast can you beat the game and anything is allowed, but it not as competitive because of how technical, hard, and just broken the run is, it's usually hard to watch and, it's very hard to follow what the speed runner is doing.
So, fun fact. Prime speedrunning only allows original hardware past a certain time. No emulators. It's hard to get an original controller because they were all bought up by the Smash Bros community and intentionally broken to allow competitive Smash Bros exploits.
Very nice video, definitely agree with Prime (and really all 3 games in the Trilogy) being very hard to pick up. I'd like to add a few things: - If you're just interested in casual play, I'd definitely recommend Primehack. It's a modified version of the Dolphin emulator that patches in modern FPS controls into the Prime games for both mouse + keyboard and traditional controllers. - If you're interested in running Prime/Echoes, or really just playing either game at a more advanced level, try playing the randomizer from Randovania. It has a lot of options for adjusting difficulty and quality of life changes, so anyone from the most casual of players to the most masochistic individuals can complete a seed. You can play on an emulator (including the aforementioned Primehack!) or you can export to a Wii via Nintendont, and it even "downpatches" most versions to 0-00 on export. Most of the tricks that you can apply to the randomizer can translate to the speedrun, including all of the tricks and glitches seen in the video (except for most wallcrawls, it's just too hard to code that in). If you *really* want to learn how to break the game and have at least 3-4 hours to spare, try joining a multiworld session; you'll have plenty of time to learn, believe me. - wiki.metroidprime.run is the closest thing Prime has to SM64's Ukikipedia. It is certainly not as encompassing because very few people, if any, work on it, but there's still useful knowledge there. Failing that, the randomizer and speedrunning Discord servers are full of people with too much knowledge (e.g.: myself) and not enough people to learn it. They even have a practice mod for Prime which teaches you many of the tricks used in real runs.
The controller was so terrible for this game on GameCube. The L and R shoulder buttons had too much travel before they activated. The aiming was so atrocious that it made me hate playing it. It took me a long time to get used to it because Nintendo has to try and reinvent the controller for some reason. When you are trying to aim and the reticle is always returning to center it is just enfuriating. The inability to change certain settings on the controller is so stupid. I wish there were other options (on gamecube) to make the game more tolerable
Echoes low % is definitely difficult, but Prime's low% (21%) is even more difficult due to the lack of drop manipulation (prime drops are totally random, echoes has a high chance to drop health when you're low), insane bomb jump tricks that were patched out of echoes, and Prime's endless movement depth due to its lack of sideways speed cap (also patched in echoes).
@@ErikSeastead I think drop manipulation is probably the least of your worries in Prime 1 Low%... also wrong, sideways speed cap did not get patched on echoes
I tried to speedrun with and without scans, 100% and 200%, in the first run only expansions (100%) i do it recently with 3:55, on the second run expansions and scans (200%), it take me around 5:10 or 4:55, and yeah is a hell, perfoming the scans jumps the bugs etc in the gamecube is hard as F, i can only perform a few jumps for expansions