Twilight Princess has a speedrun that takes 25 hours called Low%, an incredibly strange speedrun with some interesting glitches used to complete it! Follow Our Twitter: / lowestpercent Edited by: / gymnast86
@@ivancitoguapito6949 The speedrunner found a glitch that takes 13 hours but its skips an item so in a Low% run where its better to collect fewer items than take longer time, its technically better to do the 13-hour glitch.
I used to really wonder how bread was ever invented. The process of making bread always seemed like so many weird steps that are each meaningless to try without the final result already in view: why would people even try to grow wheat, then grind it, then make dough, then put it into the oven unless they already knew what would happen from the start, especially when there were other crops they could grow instead? But now that I have seen this video (and others on the speedrunning community at large) I am not puzzled by this at all. The speedrunning community is living proof that humans will literally just keep trying the most random shit, at tremendous cost of time and energy, just to see what happens, and then record the results with hair-splitting precision, and then build off of each others findings with no conceivable reward in sight. And to me, that's actually kind of inspiring.
@@thunderspark1536 "Ah shit... remember the liquid u drank? I filled a bottle for later but forgot about it, now its all weird" "Let's eat it" And thats how cheese was discovered
i was pondering this exact thing a few days ago while eating cake, like "how did someone even learn to mix a bunch of random, barely edible stuff together, then heat it up to a very specific temperature to make this?"
@@blazingthief8524 “Remember that weird stuff we ate the other day, I’ve been dropping weird brown liquid all day” And that’s how lactose intolerance was discovered.
To give a technical explanation why his idle animation is missing a frame: In 3d animation, when making a looped animation, we copy the "keys" of the first frame for every bone and duplicate them onto the last frame so it matches and loops when played. But this will mean we have two frames (the first and last one) that will be played back to back and are identical, so it causes a slight "hiccup" in the loop due to repeating a frame twice. So animators usually save out the animation by deleting the last frame, thus creating a perfect final loop. Im guesing a mistake was made at Nintendo and they deleted two instead of one, or two separate animators both deleted their last frame like supposed to but didn't know the other had already done so
I mean to be honest that's such a minuscule thing that normal players never in a million years would be able to discover it intentionally. You wouldn't notice it in normal gameplay and it's not like "it's a bug". I doubt the developers would even bother to patch this even if they could. I mean this missing frame just by itself produced insane amounts of hilarity.
@Karttibone pokemon fans enter the chat: In all seriousness, considering how dedicated a lot of pokemon fans from comp to speedrunning. That or play multiple times, yeah they'd notice.
Imagine being the person who has to check for legitimacy on a Lowest% run that involves the clawshot trick where the guy spent constant time trying to get the skip for the run.
The whole "minimizing A-presses in a classic N64 game to such a degree that you discover parallel universes" just radiates autistic energy. It's great.
@@the11382 The A press challenge. How few presses of the A button do you need to beat Mario 64. Think they're trying for every star rn, which takes...11, last I checked?
It's like the point of this speedrun is not about how fast can you waltz in throughout the entirety of the game but rather how patient you are through the entire thing.
Developers: "Hang on, man, I need to finish this last bit!" "We *need* to get this out the door. It's just an idle animation- who's going to notice if a single frame is missing?" Entire speedrunning community: *pricks up ears*
Ah yes, the lovely cutscene where a broken & battered Link growls like a dog, glows with a brilliant golden light, and transforms into a McDonald's ad. A classic.
Funnily enough, I noticed this in my own run of the game. Not to this extent, obviously. I am not and never will be a speedrunner. But I remember picking up a rupee right as I was called down for dinner, so I just left the game that way, had dinner, but then unexpected "We're going out" plans came up. I wanted to go turn off my game, but there wasn't time. I ended up leaving it on the rupee screen for someodd 4 hours and when I came back, I had the sneaking suspicion I wasn't where I remembered standing. I thought I just misremembered because it had been hours, and obviously the difference was too slight for me to even be sure there was anything to notice. Seeing this video triggered that memory and now I know I wasn't wrong! Woo!!
5:54 as a animator I can confirm that this is how looping animations are mostly done, if the last frame is kept of him returning there would be two of the same poses making it jittery instead of fluid
It was probably a case of "hmm, it doesn't work with the full number of frames... hey boss, should I fix the system to make it work?" "Nah, just leave out one frame and call it good. No one will notice."
A realistic depiction of quantum tunneling: staying in one place for so freaking long that the universe pushes you through solid matter just to _make something happen, darn it_
this run is absolutely ridiculous and a perfect example of why i love speedrunning so much. "should" literally does not matter. "can" is the only thing that does. even "why" just breaks down to "because we can, theoretically"
Speedrunners is the perfect example of doing something because it’s possible rather than because it is a good idea or an interesting one. And yeah, I also love them for that
@@Digibullet32 my parents love and accept me, and they raised me well. what did you hope to accomplish here? what could you possibly gain from making that comment? do you get off on weak, pathetic attempts to insult strangers online?
It would be so funny to have the staring at rupees % for GDQ. Imagine the runner coming in an hyping up the run and getting everyone involved and then they pick up a rupee and they just stand up like "Alright guys, you can start the next game. Just check back in on me in like 10 hours" and then for the next day or so, in between runs they could show a small window of the TP game where Link is just staring at rupees and shit.
There is something like that on the Henry stickmin collection page there is an option called walkthrough somewhere and it is a looping video and the world record is like 53 days
imagine going out to get some groceries, meeting an old friend, talking with him for some time, asking him what he is doing and he goes "oh, i am speedrunning twilight princess right now" "oh, that is so cool, when are you doing your next run?" and he goes "no. I am doing the speedrun. right now. as we speak. I just need to stand perfectly still for 13 hours, so I just went to get some food in the meantime"
@@internettraveler8666 when you meet someone after you haven't seen them for a while, you usually inquire about their current situation. Obviously they are buying groceries right now, but "what they are doing" also includes things like their work or relationship status.
With video games, there is a loop running. This loop is generally averaged to a set frames per second (not guaranteed FPS though). Which means, there are two possible reasons for the missing frame. 1.) Animation not having frames illustrated resulting in animation that is out of sync with the game loop. (Most likely) 2.) The game loop itself may skip frames in the animation based on processing speed. (A game meant to run at 60 FPS being forced to run at lower FPS for a poor performing system may cause issues in and of itself - but this is something happening at all times on all video games, usually countered through using 'delta' time) TL;DR, your favorite video games are already broken, mostly you won't realize without computer assisted analysis. When the glitch is big enough to be noticed; it's called a "feature"...usually. Some times, it truly is just poor code that breaks the game. Consider any game you can move faster while moving diagonally...It's because they have x and y rates set, let's say 1 unit per key press. When you press both left and up (or any diagonal direction), the character moves slightly faster because the diagonal for a 1 unit box is about 1.4 units. Meaning you move 0.4 units faster by moving diagonally than by moving in a cardinal direction. (Solution is circle based to prevent this)
@@sinteleon The only way to do this would be to have no idle animation at all. Any animation that would look "correct" or lifelike would move the model of the character a tiny bit. And also games love the "use the game engine for cutscenes" idea, and now with our better graphics, prerendered cutscenes aren't needed/important to show story beats.
Midna: "Link, what are you doing?" Link: "If I stare at this Rupee long enough I'll phase through the wall..." Midna: "Now I'm concerned on a number of levels..."
Out of curiosity after watching it today, I went to the leaderboards for Twilight Princess and saw that there is a faster time now than Anorakkis. 1st place is now SwiftIke with a time 21 hours 26 minutes and 49 seconds. Still only 3 people have completed the category, but it's pretty crazy. Like, imagine being the person who has to moderate the runs. Now imagine having to watch at least 24 hours every time somebody needs to submit a run just to be able to accept the run onto the leaderboard. Yikes.
@@aydengarcia9073 well link doesn't speak because of the stress from being the chosen hero / royal guard or whatever, but maybe he feels comfortable enough around Zelda since she is also a chosen princess to talk?
The fact that someone actually figured out this rupee trick and managed to implement it in Twilight Princess is a marvel to this day especially considering the amount of Patience required to run the low percent category..
flaetsbnort Yeah, meme runs are like “I played Mirror’s Edge 48 times in a row because I knew nobody else would ever attempt it so I’ll ALWAYS be number 1!”
@@misteryA555 Nah, I think meme runs are like speedrun to have sex as fast as possible in Fallout games, or to have that lady's breasts grow in that weird Ratchet & Clank game, or that bizarre one for Zelda BotW that you have to build a city for it to complete (to pet all dogs?) or Burnt Pie% for Cooking Mama 2. Stuff that's not 'let's see how fast I can complete this game' but rather 'let's see how fast I can do this arbitrary thing that looks funny'.
my video froze exactly at 8:09 after the narrator said "time... to wait" and i was fully convinced that the unmoving screen without noise was a hilarious gag for like. A solid minute
8:54 "But! With a well positioned rupee slide you can simply phase through the gate after a *short* _13 Hours..._ " Ahh yes, a brief moment in time indeed.
1:01 made me laugh considering how even before this video I knew of a low% speedrun that took an absurd amount of time (specifically Hollow Knight TE / Dream No More low% as the only run in that category took 45 hours , and the world record for DNM any% is 1 hour and 4 minutes)
i retract my previous comment , I had completely forgotten that Skurry later did another run that was totally legitimate and brought the WR down to 2 and a half hours via getting Dream luck
Low% is one of my favorite categories of all time. My favorite is Spelunky 2 for sure, it forces players to be super creative with the use of their limited resources
Personally I prefer glitchless speed runs might do a least item glitchless run my self. When I have time probably on ocerena of time or skyrim as I have memorized both maps.
Hollow Knight Low% True Ending be like: birds birds birds birds birds birds birds birds birds birds birds birds birds birds and a 1 in 300% chance like 1000 times
Repent to Jesus Christ “for all have sinned and fall short of the glory of God, and all are justified freely by his grace through the redemption that came by Christ Jesus.” Romans 3:23-24 NIV L
Reminds me of that "fewest A presses" Super Mario 64 video where they have to run against a wall for ages in order to build up enough speed to warp into parallel worlds.
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In Hollow Knight, there's a low% category in which the run is nearly 45 hours long. 40 of these are just killing the same enemies over and over again in the same room. The reason for that is because there's a very low chance for the enemies to drop essence, which is a currency you need to beat the game. There are much faster ways to obtain essence, of course, but all of those make the completion percentage higher. The runner needs 1500 essence if I'm not mistaken, and the enemies have a 1/300 chance to drop a single one.
I love the conclusion portion of this video because it treats the unknown potential in speedrunning as some grand mystery, plus with the backing music it's soo creepy lmfao
Hollow Knight has a similar problem with low% true ending - “essence” can be farmed at a 1/300 drop rate. This takes ~45 hours, as you need to farm 1800 essence in order to awaken a specific item.
Skurry ran low% true ending for like a week straight (segmented, they're not *that* crazy) to finish a single run. Their highlight video of it is fantastic
Every six months or so I catch up on speedrunning channels all at once. Every single time, this video is a necessary watch because it's crazier than anything else and so much fun to think about. This is fantastic content. Keep up the great work! ✌️🍍
For anyone wondering, a good example of the difference between the three run types would be _Metroid: Zero Mission_ , since it actually features all three categories as ways to unlock ending pictures. (It does base Low% solely on item count and not time, though, but it does still showcase the idea.) Any%: Normally, you don't need to collect everything to beat it, and can easily leave a lot of the upgrades and tanks behind. You'd definitely collect the Speed Booster, even though it's entirely optional, simply because it increases Samus' movement speed while active (and allows the Shinespark, which is a great movement tool). ...And needless to say, being a _Metroid_ game, it does lock an ending behind beating the game as quickly as possible (in this case, less than two hours, with 16-99% item collection). 100%: The game has 100 items total, and itself expects players to be able to pull off a 100% speedrun in less than two hours, just like the Any% speedrun ending. This is definitely possible if you know the route (and where to sequence break it). Low%: The game can be beaten with as little as 8-10 of those 100 items, depending on the run (10 in non-PAL hard mode, 9 in normal or PAL hard mode, 8 with glitches), and expects you to be able to beat it with 15 or less items. Four items are needed for their flags, four are your actual movement/combat tools, and the game outright forces the ninth on you regardless of whether you grab it or not. While the Speed Booster would make this run a lot faster, you don't collect it because it's optional. The Speed Booster in particular serves as a good example of the different run philosophies. Any% grabs it because it does what it says it does, and more than makes up for the seconds it takes to grab. Low% ignores it because there's always another way around important Speed Boost Blocks, and the infinite bomb jump lets you go everywhere important that the booster & shinesparks would.
I'm pretty sure attack boosting food in BotW is mandatory to beat Calamity Ganon since you do such little damage, there are only a few extra weapons, and many of them have low durability
The only speedrun that lets you speedrun other games at the same time with ease! I want to see someone speedrun all the 2d Zelda games while doing this!
12:30 I remember having this happen, and my younger cousins could not stop laughing, it was the most hilarious thing they have ever seen in a video game.
I forgot how fantastic the music and overall sound design is in Twilight Princess. That game just oozes atmosphere whether you're in a peaceful village, a creepy mansion, or a tense sky temple. I remember the creators of "Hollow Knight" said they took the most influence from the Zelda games and it's easy to see why with examples like TP.
@@unluckyfives not true at all "as is" due to how long it takes. I watched (well skipped through is more like it) but failing the slide you just have to reset the enemies/breakables and try again. You don't have to wait the entire hours to see if link is sliding properly (weren't you paying attention, they are allowed to open the console that shows link's positional data to determine if he is sliding the correct direction and that only takes a couple minutes at most to see). TL:DR: You don't have to do the entire slide to see if the slide has failed.
Or it would make the run better? Because then collecting one rupee or collecting one key would still be one item either way, just one doesn't require waiting for 7 hours.
@@Jonathan-hd3hg 6 one way half a dozen the other. I think the best part is watching people scramble AWAY from rupees like they do coins in the coinless mario runs.
@@L7vanmatre generally the % or 'things' in a speedrun only counts the major unique items, so things that can be respawned endlessly like rupees, hearts, bombs etc wouldn't be counted. Otherwise a 100% run could go on forever as you can always pick up more rupees and hearts from pots, and it'd be harder to verify if items like that were or weren't picked up.
My favorite example of a low% run getting longer is in hollow knight, where originally the low percent run required you to grind the same group of enemies for 40+ hours, and then someone discovered a way to beat the game with less completion percentage by grinding a different enemy and the run got even longer. A youtuber named Skurry made videos about it, if you're curious
Just watched a video on the low% "Celeste" run where you stand still for 118 hours and become basically invincible so you can save hella grabs in the "No Grab" run. In comparison this seems much more doable lol
At least these two are just waiting. Imagine the low% true ending in Hollow Knight, where you have to spend 45 hours actively swinging upwards to kill bees.