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Why Equality was Nerfed: Hearthstone Quick Take 

The Penniless Player
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25 авг 2024

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Комментарии : 389   
@DragonXYZ8641
@DragonXYZ8641 5 лет назад
Sooo.. is it still all Genn and Baku's fault
@simonriley2958
@simonriley2958 5 лет назад
Pretty much every card nerf since the witchwood expansion has been a result of genn and baku. They really are horribly balanced cards.
@Pmurder3
@Pmurder3 5 лет назад
@@simonriley2958 Nah, they just horribly designed cards.
@xxnightbladexx
@xxnightbladexx 5 лет назад
@@Pmurder3 absolutely, those 2 cards were the MOST detrimental to the game. Not just from the decks they created, but from the rampant cards they've forced to change
@dillantomlin1827
@dillantomlin1827 5 лет назад
@@simonriley2958 The Hunters mark, Emerald spell stone, seronite chain gang, and giggling inventor nerfs were all cause of odd and even decks. Makes a lot of sense
@justinjakeashton
@justinjakeashton 5 лет назад
@@dillantomlin1827 Emerald Spellstone couldn't possibly be because of Odd Deck since odd decks didn't run any secrets. Also, Saronite Chain Gang, an even cost card, got nerfed because of Shudderwock, an odd cost card.
@andrewlangford655
@andrewlangford655 5 лет назад
Yeah, maybe shrink ray will see play with the equality nerf.
@johncurry7225
@johncurry7225 5 лет назад
I got from rank 18 to rank 10 with exodia otk using double shrink ray always. I think you can fit both equality and shrink ray into a deck still
@herrabanani
@herrabanani 5 лет назад
not sure it will. 6 mana kill everything is still good.
@Drazooma
@Drazooma 5 лет назад
@@johncurry7225 got a deck list?
@marnea1
@marnea1 5 лет назад
Before I was running two Equality and a single Shrink ray. Now I'll probably switch that. Since Shrink Ray does a very good job keeping you alive on it's own in an emergency and only comes out one turn later for the clear.
@marnea1
@marnea1 5 лет назад
@@herrabanani Yeah, it is. That's why 6 Mana only kill your opponent's stuff was kind of horse shit. Frankly, I'm pretty okay with this nerf.
@literatemax
@literatemax 5 лет назад
I'm surprised you didn't address Baku when talking about a 3 cost Equality, nor mentioned Shrink Ray as now only costing 1 more than Equality. More importantly, I'm surprised you didn't delve into the community's percieved gradual devaluation of the classic/basic set, netting Blizzard more profit from expansion cards. Between ideas like a rotating classic set, nerfing Baku and Genn in some way, or (gasp) buffing underperforming cards, I'd love to see what you think.
@kiran6270
@kiran6270 5 лет назад
But what is the reason of making new cards if the basic set is too strong
@JW-tv2bx
@JW-tv2bx 5 лет назад
I’d also love to see a video/mention about that
@giuliobit1982
@giuliobit1982 5 лет назад
@@kiran6270 what's the point of a basic set if the new cards are stronger
@DimensionPlant
@DimensionPlant 5 лет назад
@@kiran6270 cards in the basic set and classic set should however be always at a power level, where players consider to putting them in their decks. Correct me if I'm wrong, but now a days hardly anyone except some new players play with classic cards (if at all as the newest expansion offers more powerful cards) and most of the basic cards are vanilla and french vanilla creatures nobody plays. By the way french vanilla creature are creatures with only a keyword in their effect. Edit: typos i didn't catch
@jasonwain8869
@jasonwain8869 5 лет назад
Maybe he didn't cover them because he doesn't think they are worth covering? Just a thought.
@bakubladers
@bakubladers 5 лет назад
Watch as they still don't print any good board clears for Pala so we're stuck with a more expensive board clear. The big reason I'm against the nerf is because they're killing a staple identity card for a class from Classic, Fireball is technically unfair but it's a huge identity card for Mage, so are cards like Lightning Storm and Brawl. Why just kick the one in the dick for "limiting design space" (as if that's an issue at all for Equality) and ignore the fact that Brawl is more often than not as good as Equality Pyromancer without investing an extra card. Classes need strong cards in the classic set to form an identity around.
@iansamuel1811
@iansamuel1811 5 лет назад
BRO I WISH SOMEONE LIKE YOU WORKED ON THE DESIGN TEAM. not even joking... what does paladin even have from classic thats good for control now? genn and baku completely changed the game. they should be designing around the classic cards. calling something a "design constraint" is a horrible reason for a nerf. thats the whole point of a class having an identity. my favorite example is Ultimate Infestation. Ramp wasn't a problem until they created UI. BeforeUI, there was a trade off of card advantage and tempo for advancing your stage in the game, but once you got to the end game, druid would have to get creative about finding pieces and assembling a game plan. UI was such terrible card design that it lead to druid getting 3 NERFS! Innervate, wildgrowth and nourish. like what a joke. the playerbase was preaching about UI since before it's release... but nooooo the problem was the ramp. now druid is just another version of warrior and an uninspiring version at that. when the classes all start to feel the same, this game loses it's charm.
@thefatone4378
@thefatone4378 5 лет назад
Based on your own theory of 1 mana= a 1,1 or more importantly a card, equality+consecrate is currently 6 mana and 2 cards, so essentially the equivalent of 8 mana, looking at it this way the 2 mana nerf brings it up to 8 mana and 2 cards, the equivalent of 10 mana, thus weaker than twisting nether. Just a thought.
@isaac4404
@isaac4404 5 лет назад
I think that Equality should have been 3 except for the fact that it wrecks Even Paladin, meaning that the problem is actually Genn and Baku. Every time a new card is released, we have to consider how it fits in an odd or even deck. Many cards would actually be stronger if they costed 1 more. This should NEVER be the case. I cannot wait for Genn and Baku to rotate so cards can be valued on their own strength again. Edit: Also, while I'm a little annoyed by the Equality nerf, and not directly annoyed by the Flametongue Totem nerf, what I'm mad is how Blizzard nerfs the strong Classic and Basic cards, making the game more pay-to-win.
@donarbhak5799
@donarbhak5799 5 лет назад
Even when genn and baku will rotate, they will still be in wild, so they will still be taken in consideration when new cards will be created.
@michaelbowman6684
@michaelbowman6684 5 лет назад
Balancing around Wild is a mistake, it screws over Standard to have mediocre cards because if they world be broken in Wild otherwise.
@blueeyesnake2234
@blueeyesnake2234 5 лет назад
You forgot to talk about the Jaina nerf...
@leobastian_
@leobastian_ 5 лет назад
There was a Jaina Nerf?
@blueeyesnake2234
@blueeyesnake2234 5 лет назад
Leobastian 04 log in to hs and look at jaina’s cleavage. RIP
@canaldecasta
@canaldecasta 5 лет назад
@@leobastian_ she got her cleavage covered
@Aderla22
@Aderla22 5 лет назад
She's wearing a shirt under her corset.
@meh3277
@meh3277 5 лет назад
LOL
@marquesdungey6048
@marquesdungey6048 5 лет назад
The equality Nerf was my final straw and lead to the unistall of the game
@Noobly9730
@Noobly9730 5 лет назад
I'm sorry I really REALLY disagree. Giving every class unique and idenifyable strengths and weaknesses is the purpose of the classic set and this nerf does nothing to forward these goals. In my opinion this puts any idea of control paladin in the same spot as control priest. Control paladin will forever be looking for assistance from supplimental sets for early game board control. Before it was always POSSIBLE to get the two card combo to clear agressive over extension on turns 4-5 before the game snowballed out of control but that was contingent on drawing the combo to begin with which in itself is unreliable; now Palidin has to wait until turn 6 which is a full 2 turns that agressive decks now have to overextend and close out the game before paladin has a prayer of responding. Making the comparison between equality and hunters Mark was also apples and oranges in my opinion because the two classes have radically divergent game plans. (I think if hunters mark just said "this turn" then that would have been a sufficient nerf but that's another discussion ) I think this nerf misses the fundimental fact that equality is the combo enabler and is *almost* completely useless on it's own and should be judged as such. Was it's effect good: yes. Was it an effective combo enabler: yes. Can it be played on it's own as a board clear: NO. So why is it being treated on par with ckncecration that can check yes to all of those issues? Again arm chair deving here but if I was to have made a change I would have increased wild pyro to 3, as it has the historical president of comboing with equality, and this 1 Mana nerf to the "combo" makes several lines that keep the wild pyro alive to continue board clearing too slow (7-8 Mana vs 6-7mana). Blizzard should have introduced MORE board clears that competed for slots with equality, not nerf equality. Honnestly between this change and the previous druid changes I, a player who played since BETA and preordered every expansion, have quit the game. To me the classic set was a message from blizzard saying "this is hearthstone and these are how classes function" having the FUNDIMENTAL IDENTITIES of multiple classes change so many times in such a short amount of time just feels like an insult to us long time players who have supported the game through all it's changes.
@colinhobbs7265
@colinhobbs7265 5 лет назад
So you are saying that decks won't be boring and stagnant. Good.
@leonardoluiz7487
@leonardoluiz7487 5 лет назад
@@colinhobbs7265 No, the decks will be boring and stagnant but you'll need more packs for the newer OP cards instead of using old OP cards.
@Noobly9730
@Noobly9730 5 лет назад
Boring: yes let's hate on control more that's a productive argument Old: when was the last time control paly was viable? Stagnant: see old, also again make new and interesting alternatives to equality concecrate that compete with the base set cards don't just nerf existing CLASS DIFINING cards
@Mooseplatoon
@Mooseplatoon 5 лет назад
@@Noobly9730 Have you ever considered that equality combos are precisely the reason Blizzard has been reluctant to print powerful Control cards for Paladin in recent years? I have no idea what it is you're suggesting. Do you honestly think printing board clears that could compete with equality in Paladin (or any other class) would IMPROVE balance? If you print alternatives in Paladin, Control runs both and the entire game needs to power-creep to compensate. If you print equally powerful options in other classes aggro/mid-range vanishes unless they too see absurd power creep. Do you honestly want aggressive decks to slant even further towards needing unlimited ammunition (Odd Paladin, Master's Call Hunter) in order to compete?
@Noobly9730
@Noobly9730 5 лет назад
AMaliciousMoose I understand your concern with adding more board control cards in the environment where equality exists, but firstly it is Blizzard's job to invent these cards in the first place and suggest that there is no solution or alternative is a very poor argument. Secondly I can easily point to other classes *mage* *cough cough* *warlock* *cough cough* who have an ABUNDANCE of choice in both the base/classic sets and in expansions. What's wrong with giving paladin 1-2 extra board whipes when things like DEFILE have existed UNTOUCHED for a full year. Suggesting that giving paladin one or two extra tools to help diverify it's potential playstyles would break the game, is silly when we can point to classes that have received FAR more tools and haven't broken the game.
@georgetheodoratos1397
@georgetheodoratos1397 5 лет назад
Sure it seems logical. But your point is flawed on certain levels. You just dismiss the fact that paladin as a whole lacks actually good board clears aside from consecration. The rest of the paladin toolset relies on equality to become pseudo board clears. From avenging wrath to simply the token produced by the hero power. Also consider that paladin actually lacks good single target removal. Sure truesilver champion is excellent but after that you go to what? Hammer of wrath? Nope you need board centric tools like buffs to challenge the field. Now nerfing the only way a board centric class has to challenge the battlefield,is like taking the class out back, putting a hunting rifle on its head and pulling the trigger. These nerfs were absolutely wrong as a whole(excepting the spellstone).These are basic class cards which are meant to define and to provide a strong basis for each class constant through the years. I will go on a limp and say that this is Activision taking over and nerfing used basic cards so they can sell more packs in future expansions. I could be wrong of course and i really really really hope i am. Time will tell.
@Szekeres000
@Szekeres000 5 лет назад
one shot pally nerfed, other than who cares about a class that has the best aggro tools
@Preaplanes
@Preaplanes 5 лет назад
@meaturama And how many of those are in the Classic set? Moron.
@kresovk5
@kresovk5 5 лет назад
I agree Equality was over nerfed, but I disagree with strong Basic/Classic set. Well, not so much with them directly, as much as them being there forever. Check out Brian Kibler's video on it.
@MagitekBahamuto
@MagitekBahamuto 5 лет назад
George Theodoratos, your comment is gold!!!!
@RuneTrips
@RuneTrips 5 лет назад
What are you even saying. Paladin has both holy nova and consecration. I get bodied by 4 of those every game trying to play token treant. I can't believe you're defending one of the most overpowered heros in the game
@Dragodemon000
@Dragodemon000 5 лет назад
Speaking for myself, I'm just hating the nerfs as a whole because they are the only balance changes Blizzard has done for the game in recent years. Perhaps ever since launch. Either cards get more expensive, worse stats, or have their effect changed past the point of usefulness. The only change I can remember since beta that seemed more horizontal than a straight up and down power shift was Illidan (discarding and drawing cards for you and the opponent versus summoning 2/1 demon tokens), and that had to be four or more years ago. That plus the changes are hitting classic and basic cards, which for all intents and purposes of 'always staying in the game', seem like they're always at risk of being changed past the point of recognition with zero legacy support for playing them in their preferred forms. I get the nerfs, I understand the ideal intention of leveling out the game as the meta shifts over the years, but I'm not going to pretend to like the fact that the cards in the base set are being made weaker over and over again while new sets keep climbing in power. For lack of better phrasing, it feels like they're making the game less fair to players who don't want to get rid of their cards because they want to play with all of them in one cockamamie scheme or another nostalgic bender through Wild. I'm neither that optimistic nor trusting, especially not with Activision-Blizzard. I want balance changes other than nerfs and I don't want to wait 5 YEARS to see 'buff' thrown around the patch notes unironically.
@colinhobbs7265
@colinhobbs7265 5 лет назад
They will never buff cards becauss buffs don't lead to interesting choices. If a card that is not in a deck is buffed, people will look at it and either slap it in the deck or continue not giving a shit about it. (most likely the second option.) It is one card being compared against 30 cards, where as a nerf causes that one card to be compared against much more than 30 potential replacements.
@KiDKiSAM3
@KiDKiSAM3 5 лет назад
You must be a wild player lol But the reason blizzard is begging there classic/basic cards is because some of them are a little too strong in comparison to new cards. And makes it hard for them to develop new cards. But i do agree with the negative feeling about nerfing the classic because the power level of hearthstone in general is super fucking low
@mindscapejem
@mindscapejem 5 лет назад
I'm wondering if they always wanted to nerf cards, but Ben Brode and other Blizzard/Hearthstone developers were against the idea as they feared that Blizzard would just kill all the cards in Classic like they have been doing recently. It may be that these nerfs were actually planned back in 2015-2016, but remained on the back burner until those key players left and new management cycled in. These new developers found those old notes and were like "why didn't we ever do this" and now they're just going through the motions to nerf all the cards they felt should have been nerfed much earlier, but were prevented from doing so. I mean, I may be just paranoid, but isn't it a little telling that these major nerfs happened after Ben Brode left and Michael Morhaime steps down? If I was Activision, and wanted to make Hearthstone as "profitable as possible", I'd want everyone to give up on the cards that "everyone" already has and focus on purchasing all the new cards. I would do this by nerfing the crap out of all the cards that are favorable additions in new player decks, while giving the excuse that these were needed changes for the meta-game as a whole. Because if we're being honest with ourselves, both Rastakhan and Boomsday were failures in terms of sales and impact in the game. They had their upsides, with new cards and decks cropping up in Warrior, Mecha'thun decks, and a few other OTK decks, but overall the amount of cards used compared to the Basic/Classic set is pretty skewed. With Witchwood (aka even and odd decks) being around for another three expansions, they may feel the need to influence new players to ditch the old easily acquired "free" packs from Quest Rewards, Arena Prizes and Tavern Brawls, and instead favor the new cards so they can make the most money out of the last remaining profitable business. Especially due to the fact Hearthstone is incredibly cheap to make (compared to the ever-taxing gameplay, controls, story and graphics of modern FPS, Adventure and other genre games), has deep ties to the casual market and has an already established and successful "mobile" environment. It may not be the best conclusion, but it may explain their current decision making and may give clues as to what to expect in the future.
@joncross9264
@joncross9264 5 лет назад
@@colinhobbs7265 but a buff can still make a card viable and most blizzard nerfs kill the card. Bringing up the power of a few cards can open up totally new archetypes instead of killing 1 of 3 top tier decks played in ranked ladder.
@nottabott1958
@nottabott1958 5 лет назад
@Colin Hobbs What Jon Cross said, but also wanted to add that looking at "singular buffs" and "singular nerfs" is not what we should be doing. What if a whole bunch of cards were buffed at once? Suddenly archetypes that never got a footing might be viable, which could push out other decks and open new counterplay and completely change the meta. Looking at "one nerf vs one buff" is a complete red herring, and does not reflect the true possibility shift of changing cards. Just like the Equality nerf wil not change the fact that paladins will keep running equality... because there is no other option to do what it does as cheaply. The purpose of the nerf was NOT to make you consider equality vs every other card in standard, but simply to make paladins that use that card less effective overall. We can only hope that the equality nerf will give Control Paladins more design space for board clears in the future... but if that's really what's at stake here, then they simply should have waited to nerf it until they're actually giving those options.
@ximicx8644
@ximicx8644 5 лет назад
Another point Id like to make, is that if Equality was nerfed to 3 mana, odd paladin would probably use it, literally making the "give all your minions poisonous" a reality by how much they flood the board.
@tamro9701
@tamro9701 5 лет назад
"never has this card been in the meta with out pyro and concecrate," wrong, dude paladin would often run 1 or even two equalities WITH OUT either of those cards back in its hayday.
@RichiePlayz
@RichiePlayz 5 лет назад
Love your videos!! One of those youtubers who deserves soooo much more subs. Keep up the great work :)
@Drazooma
@Drazooma 5 лет назад
Lesser emerald spell stone should have been made an 11 cost card....
@zapzya
@zapzya 5 лет назад
My problems stem from your first argument. Why do you need to nerf the card instead of just rotate it to the hall of fame? Equality was a staple in one of my favourite wild control paladin decks, where turn 6 pyro equality was often needed to stabilize. Now it has been nerfed just because Blizzard is printing lower power cards in standard. The fondness I had for the old equality has a lot of value to me, and most likely a lot of other people feel the same way. There is a reason that people were overjoyed molten giant was reverted and hall of famed. If you want to argue "but standard paladin still needs board clears" then they can print some more. Moreover, if the removal of equality leaves paladins in a situation where they have no real board clear, I would argue this nerf leaves us in a much similar situation, the only difference is they have a bad option instead of no option. My first thought to "it will still see play" was "of course it will, they have nothing else". Was there even a need to nerf it proactively? Meta predictions in the past show people suck at predicting where things will go (with a very small number of exceptions), there is no guarantee equality would be what made control paladin overbearing. And finally, what you said at the end really rubbed me the wrong way. "Painful reminders of a past better forgotten"? Are you f***ing kidding me? This statement makes me so mad, I loved pre-naxx HS. Hell, equality was even part of the Old Gods meta (N'Zoth Paladin), generally considered one of the best metas Hearthstone has ever had. Playing around the fact that paladin had 2 equalities (and very limited removal otherwise) has led to some of the most complex decision making I've experienced. This card has been a key part in some of the best times Hearthstone has experienced. I generally like your optimistic look on cards, but this seems like trying to pander to blizzard, or at least not understanding the other side of the argument.
@nigh_anxiety
@nigh_anxiety 5 лет назад
The reason to not move it to the Hall of Fame is because they want to keep it in Standard for the future design space. If it moves to the Hall of Fame, then every 2 years they have to print a replacement for it. Also, for now, it serves as the even board clear while Shrink Ray serves as the Odd board clear, for as long as Even/Odd meta persists. I started running an even paladin deck a few months ago, and I found that this change had basically no difference on the performance of the deck. In those cases where I absolutely need a board clear on turn 4 or 5, if Consecrate or Pyro + another spell alone can't handle it, I'm probably going to lose anyway.
@zapzya
@zapzya 5 лет назад
​@@nigh_anxiety You've missed the point. People are upset because they can no longer play the decks they remember playing (in wild, where you are supposed to be able to play old decks). Moreover, comparing an even paladin deck to a deck like N'Zoth paladin is insane. One is tempo, one is control. Of course if you've lost board control by turn 4 you'll probably lose with even paladin. But with N'Zoth paladin, you often had a very top heavy curve and having to board clear on turn 4 didn't stop you from having heavy swing turns later on. The great part about N'Zoth paladin though was that now the opponent knew you could only sweep once more, and you likely didn't have it in hand right away. Printing more board clears would be a problem for wild upon reflection, but regardless, control paladin wasn't a problem in the meta, they jumped the gun too quickly. Even if it became a problem, nerfing equality was the wrong decision in my opinion. Being able to board clear effectively, but only twice, has always been one of the greatest appeals to me.
@HANDLESRGEY
@HANDLESRGEY 4 года назад
And equality was never seen again. At least we have Libram of Justice but only if you can get cost reduction on it.
@dragonslair951167
@dragonslair951167 5 лет назад
1. The solution is to nerf the OTK combos and print better tools for Aggro, not to nerf a balanced card that's useful for a wide variety of decks. 2. Equality IS dependent on mana. Equality combos now come out much later (Depending on the matchup, it may be too late to save you), and heavily restrict your ability to play cards on the same turn. In a Control v. Control matchup, it might not matter so much, but we're not always going to be in a Control-dominated meta. Control Paladin will be near-unplayable in the next expansion unless they get a huge amount of support. 3. Equality will only see play because Paladin has no other options for board clears. Equality-Consecrate is not equivalent to Twisting Nether, because Equality-Consecrate is a two-card combo. Control Paladin as a whole will be much weaker now, and it will now require constant support from new expansions to stay afloat, much like Druid and Priest. The only nerf I agree with is Emerald Spellstone. Every other card was a balanced Classic card that received an undeserved nerf because of new expansion cards, much like Wild Growth and Nourish in the previous patch.
@iansamuel1811
@iansamuel1811 5 лет назад
don't forget innervate. that card was so much fun... then UI ruined druid for everyone
@meh3277
@meh3277 5 лет назад
I got massacred yesterday cause Equality combo was 1 mana higher than the turn, I was up against an aggro deck with a max board
@ToeManJon11
@ToeManJon11 5 лет назад
My only problem is that I hate blizzard juggling even and odd costs for balance. It's clear the problem is Baku and gen, and I hope to God they remove these cards from the game.
@average-osrs-enjoyer
@average-osrs-enjoyer 5 лет назад
In a year they most likely will (rotate to wild). Until then Baku and Genn arent that unhealty for the game generally, Blizzard just shot themselves in the foot in terms of design space.
@harrygarris6921
@harrygarris6921 5 лет назад
@@average-osrs-enjoyer Baku and Genn are the most heavy handed limiters of design space I've ever seen in any card game. On top of that it's a really bad idea in a card game to have decks where the best play most turns is not to use your cards but rather to click on a button that does the exact same thing every time. We're going to see very boring and unimaginative baku and genn aggro decks dominate wild until the end of time unless something is done about it. Cheap high value hero powers are just too good not to build around.
@aidandowdall1504
@aidandowdall1504 5 лет назад
@@average-osrs-enjoyer Baku and Genn have ruined wild worse than big priest. Even shaman commonly runs a mid 60% winrate and is the easiest deck to play in the format besides big priest. Don't let them stay in wild its format ruining.
@aidandowdall1504
@aidandowdall1504 5 лет назад
@Max Payne they comprised most of tier 1 for a straight year (with odd paladin being tier 1 btw.) In both formats too. In both design and practice the cards completely phase out non Baku/Genn deck as the upgraded hero power offers cheap card advantage not the other way around. Idk what game you've been playing but it's definitely not hearthstone.
@aidandowdall1504
@aidandowdall1504 5 лет назад
@Max Payne I was rather referring to every single meta report since the release of genn and Baku (vs, tempo Storm etc.) As well as personal experience playing at ranks (1-5) range through the whole year. Odd paladin pre nerf was the single best deck by far in most formats where as Hunter was decent in standard and meh in wild. Idk if you are new to hearthstone or cardgames in general but being able to make a few sub optimal trades in terms of card quality for insane value and card advantage over the course of the game is a broken mechanic and has been since release. It effectively solves the card draw problems of many aggro decks and allows warriors to justicar turn 1 (which was already game winning on 6 or 5 w/ coin.) Also similar to reno, kazakus, spell Hunter cards and nearly every "drawback" mechanic ever, there's an easy way to negate and exploit it. Having odd or Even cost cards simply isn't big enough of a drawback for the upgraded hero power.
@mindscapejem
@mindscapejem 5 лет назад
The controversy revolving around these nerfs seems to be boiling down to opening up the possibility that instead of continually nerfing or "hall of faming" old cards, to simply rotate out the entire classic set. Do you think you could possibly explain the implications of if this were to happen, and/or offer some insight on which may be the better route to follow? The main support for rotating out the Classic set instead of continuing to nerf it, seems to typically follow two arguments: design limitations and balance across the entire game; whereas those against follow arguments related to the new player, returning player, and F2P experience. I'm curious which side you would ultimately support and how player experience may change if such a decision was made for rotating out Classic.
@SeventhSolar
@SeventhSolar 5 лет назад
It can't be done. There aren't enough cards in expansions.
@kcStranger
@kcStranger 5 лет назад
I think this philosophy probably leads them to nerf around 10 Classic cards per year for the next 10 years or so. I think that the Hall of Fame has been better received since it preserves the card as an option in Wild. And considering that they've already done a mini-rotation by Hall of Faming a few cards and then introducing new Classic cards for a few classes, why not just start rotating Classic? That could also let them bring back cards that we know to be fun and enjoyable from past sets, which would be rewarding for anyone who's held onto those old cards. I know it's not quite that simple and that any change is likely to upset someone, but something along those lines seems better to me than slowly murdering Classic.
@Pmurder3
@Pmurder3 5 лет назад
@@kcStranger Rotation is always a better option, because it opens up the chance to make a new card with a balanced option. For example, instead of Equality becomes 4 mana, they print a new card with the same text, but on 4 mana. Classic cards just more of an anker, they are out of their time.
@Jonjon13Jonjon13
@Jonjon13Jonjon13 5 лет назад
I feel like they should do like Magic, and each year take a new "classic" set (like, classic 2019, classic 2020, or just give it another name). In hearthstone it should be a set where most of basic cards are reprinted and maybe changes like this are introduced, and if some specific card is being problematic, just don't add it to the set, put something else entirely. I bet people wouldn't mind that most of these cards would be reprints, and it could still add some variety. But I'm not sure printing a new card instead of nerfs is a good idea. Obviously standard will be fine, but that would create duplicity in the wild format... Either the new card will NEVER be played on wild, or if it's good enough, you could run 4 copies of equality (and even 6 copies, considering shrink ray). That's just bonkers. Usually duplicity like this is solved by having differences in how they work, not just a number change that creates a new card that works exactly the same in a way that you can now have 4 of the same card in your deck. So balance changes should stay as "changes", not reprints anyway.
@algeanephila
@algeanephila 5 лет назад
Not to mention that 3 Mana equality would mean odd paladin which would mean "3 Mana trade your board" (and then recover right after as every odd paladin does)
@imchipjames
@imchipjames 5 лет назад
Pre nerf me making a paladin deck: "ok ive got equality, consecrate, and pyromancer. Time to build a paladin deck."
@christophera2534
@christophera2534 5 лет назад
The only Nerf that I disagree with is the totem as even shaman is the only playable shaman deck in the game, and isn't even B tier.
@trey8382
@trey8382 5 лет назад
In wild it's preeeeetty good tho
@colechristie6903
@colechristie6903 5 лет назад
@@trey8382 Then they should have nerfed a wild card like Thing from Below or Devolve, not a basic card in a class that currently has the lowest play rate in standard, the main format.
@81-jdowlwp
@81-jdowlwp 5 лет назад
have you played wild?
@christophera2534
@christophera2534 5 лет назад
@@81-jdowlwp not recently, but I thought totem was too slow?
@pachiroth7848
@pachiroth7848 5 лет назад
Control shaman is fun
@frozennugget1157
@frozennugget1157 5 лет назад
I just wanna see a card “Give all friendly minions *Divine Shield*”
@kcStranger
@kcStranger 5 лет назад
I don't think there's a serious problem with these changes specifically. The problem is with the static classic set. If they simply had a rotating classic set, more of these cards could be preserved as options in Wild without leading to stale patterns in Standard. Meanwhile, the list of remaining Basic/Classic offenders for stale patterns in Standard (if not now, then probably in the future) remains huge: Divine Spirit/Inner Fire, Velen, Frostbolt, Blizzard, Leeroy, Gadgetzan, Backstab, Preparation, Savannah Highmane, the list goes on and on. Basically, if Blizzard sticks with this design philosophy, then we're going to spend the next 3-5 years watching them slowly nerf the remaining I'm-not-sure-how-many cards in Basic/Classic that are leading to "stale play patterns."
@lilruss15
@lilruss15 5 лет назад
nope, never see equality again
@megalomorphox
@megalomorphox 5 лет назад
I couldn't even pass the first half of.the video, is absurd. Paladin does not have another hard board clear that is.reliable and nerfing basic and clasic sets only makes op standard cards stronger (baku in od paly and rexxar omfg rexxar...). This is pretentious bs.
@LuziferQQQ
@LuziferQQQ 5 лет назад
Well, a hunter has no board clear so if you face against aggro decks like odd-pala you auto loose ¯\_(ツ)_/¯
@megalomorphox
@megalomorphox 5 лет назад
A hunter has no real board clears because is an aggressive class. The have their hero power to compete with the other classes. Yeah, there is one or two decks that can be aggressive enough to outpace them but rexxar destroys midrange and control decks by itself so you can be full on aggression while drawing 2.5 cards each turn. I love it in concept, sounds cool, but it's realy unfair.
@kevinseraphin5456
@kevinseraphin5456 5 лет назад
Not havin' board clear don't mean he has no way to control it, paladin has some of the strongest buff il the game, a way to change every minion into 1/1 or 3/3, putting minion's attack to 1 and a bunch of alternatives, it's not like he were defenseless anyway, and the fact there is so much complain on it just prove how strong and incredibly reliable it was, occulting any alternatives. If your opponent has a full board or 4- hp minion, pyromancer+sound of the bells,otherwise you still can sunkepper Tarim or shrink ray. Sure this isn't a perfect answer in any situation but hey guess what, that was the problems with pyro-equality.
@updateguypls1088
@updateguypls1088 5 лет назад
I was gonna say I miss being able to Geist Hunter's Mark and Cold Bloods away but I couldn't see it through the seething rage of meeting nothing but Odd Aggro on the ladder.
@lumi9340
@lumi9340 5 лет назад
As a budget Paladin player who has played for a year, Equality + (Consecrate / Wild Pyromancer) is the most frustrating board clear in the game, which results in the devs unable to make any pretty cool board clears for Paladin. I hope that this nerf will only result in more creative board clear options for Paladin.
@KiDKiSAM3
@KiDKiSAM3 5 лет назад
I mean they could of created a better board clear. Or something that gave long term value. I have the fact you also always kill your own minions with paladin clear
@user-et3xn2jm1u
@user-et3xn2jm1u 5 лет назад
It doesn't result in that. The devs are perfectly willing to print multiple strong board clears for control classes, a la Priest, Mage, Warlock, and Warrior. Control Pally was already stretched enough, requiring a full expansion of support for it to see play. With its primary board clear being nerfed by 2 mana (which IS a big deal, compare the difference between Mass Hysteria and Psychic Scream) control pally would be taking a huge hit in the current meta. Obv the meta will change, so we'll see. I hope control Paladins do not have to play this card anymore come next set, as it is now garbage.
@illiji915
@illiji915 5 лет назад
the main problem is that it's basically the only board clear for paladin... just a single example. Hunter spellstone puts 4x 3/3 wolves in play. As a paladin you have very few options for this sort of board. Meanwhile, there's multiple answers for a wide board of small-ish minions for classes like priest, mage, warlock, warrior, shaman, and even rogue... It also doesn't help that basically every board clear paladin knows is a 2+ card combination while most other classes have single card options. Flamestrike is a 7 mana option that does 4 damage to your opponents board. As a paladin, the most similar effect you can really have is combining consecration with a spell power minion like bloodmage thalnos for a 6 mana, 3 damage to enemy board + face. It's not that I don't agree that equality was overpowered, because, to be honest, I have thought so for a while. But I just find paladin's available card pool seriously lacking any board clear alternative. Hell, if Blizz did this to give them room to give paladin more board clearing options in the coming sets than maybe the nerf should have come later when those additions were here or much closer to being here. But I feel this nerf was completely unnecessary. People have already figured out how to play vs combo/control paladin as well as some other combo oriented decks with that new minion that resets player mana crystals to 6. I personally like the idea that OTK decks can work and exist but also have cards that are all around good but add that chance to counter something like OTK/Combo decks without your deck losing its own game plan in the process.
@ImMicku
@ImMicku 5 лет назад
It only took a couple years since they "opened design space" for rogue to have cool Weapons [and they nerfed those a few sets after]
@christopherbriggs7699
@christopherbriggs7699 5 лет назад
Blizzard literally addressed the reason they didn't go to 3 mana on Equality was because then it would become available to Baku Paladin. Since Baku Paladin was the only Tier 1 deck not seeing any form of nerf, the last thing Blizzard wanted to do was unintentionally buff it.
@nikolasioakimidis3003
@nikolasioakimidis3003 5 лет назад
You lost my respect by calling this a fine nerf
@schumerus6786
@schumerus6786 5 лет назад
Equality got the nerf it deserved. The 4 Mana Wild Pyromancer Equality combo is so strong, you’ll probably never find a better board clear in the game. Only one thing can counter it and this is divine shield, which just so happens to be a card text Paladins like very much. Having a 6 Mana board clear is ok, it is still playable as you said it multiple times, but doesn’t feel as oppressive as the 4 Mana combo. Also it might bring is a new card in the non-Baku/Genn Paladins, being “shrinking ray” quite a good card all of a sudden for control paladin
@omarkemel8207
@omarkemel8207 5 лет назад
As a wild player, I completely hate the changes to equality. In my last 10 matchups, I encountered 6 aggro/tempo murloc decks which can beat your ass before turn six. Asking yourself whether to keep this card in your Mulligan will now be a much more complicated question than ever.
@F1RacingFans
@F1RacingFans 5 лет назад
Isn't it time for hearthstone to introduce a core set rather than classic?
@sagatario58
@sagatario58 5 лет назад
Plus, if the nerf was only one mana, it could be run in Odd Paladin. They don't need a way to clear the opponent's board with just their hero power.
@CherryBlossom-rs7lm
@CherryBlossom-rs7lm 5 лет назад
I'm happy with flame tounge totem's buff. I can use it in my odd shaman now. Thanks blizz.
@vjgodlybang
@vjgodlybang 5 лет назад
I disenchanted what I could. The largest issue is the continual nerfs. We have never received any card buffs, and this is so strange to fathom with other card games on digital with mass appeal. Duel Links limits the number of cards, but they do allow the limits dependent on meta. A bunch of skills in Duel Links just got buffed because of quick OTKs, which is super helpful. Hearthstone should have done a rotating core set, but I do feel as though adding new cards to Classic was a good call. Hopefully, Paladin gets something because Rogue/Mage did each get a class card recently even though they are kind of underwhelming/unused.
@become_alex
@become_alex 5 лет назад
This aged badly
@illiji915
@illiji915 5 лет назад
Argument #1: Hunters mark combos with a 1 mana weapon that has 3 durability and negates all damage you would take to face from a big minion by combining it with hunter's mark. Paladin's equality affects both sides of the board and not just your opponents. Which isn't a downside if you have no minions on board but leaves your board vulnerable to a small board clear if you do have minions. Let's also consider that Hunter is the most minion focused class to play (even most if it's spells summon minions and sometimes summon them ontop of being removal). Then you have paladin who has aggressive deck options (most of which utilize baku so you can't run equality anyway, or consecration so the deck has no board clear potential). On the other hand of paladin you have control/combo potential with very few options for clearing the board, minion removal, etc. Not to mention, paladins rely on a 2 card combo to board clear effectively since vary little boards die to just consecration. So when you consider the other parts of what made equality good, it was mainly paladin's lack of a single card option for removing multiple 3+ health minions. I'd really like to see a spell for the protection paladin shield dmg spell (i forget the name) that hits 3 targets. Something like doing 2 or 3 dmg up to 3 targets, and if the opponent only has 1 minion then it does more damage to the single minion.
@TopPotato109
@TopPotato109 5 лет назад
I would argue that this change won’t affect the game that much EDIT: especially the OTK deck, it’s a bigger hit to even pally than the OTK one
@Drazooma
@Drazooma 5 лет назад
Arcane explosion would fix this... otherwise the control paladin is dead
@Jawrney
@Jawrney 5 лет назад
It’s okay,we still have shrink ray
@dariusmatea8967
@dariusmatea8967 5 лет назад
You forgot that 3 mana equality would be BROKEN for odd paladin
@TheMaslinePogamaiev
@TheMaslinePogamaiev 5 лет назад
No doubt it would be still in play. But the sad fact is that I would die sooner than I manage to play a board clear.
@Radarssbm
@Radarssbm 5 лет назад
Great video! Liked this one a lot
@CherryBlossom-rs7lm
@CherryBlossom-rs7lm 5 лет назад
Also I don't think equality will be played much anymore, since shrink Ray costs 1 more and also hits attack.
@AmideusTV
@AmideusTV 5 лет назад
The problem is that paladin lacks tools outside equality for taking back the board. Shrink Ray is literally the only other card they have for board clear. This nerf was handled at the wrong time. This kills wild paladin. This card should have been hall of famed.
@SSthunderchild
@SSthunderchild 5 лет назад
"Not every nerf can go to aggro decks?" Unfortunately...
@staticsight
@staticsight 5 лет назад
So my vote on Equality was that the card limited design space, which is why it was nerfed. It's really difficult to give paladin powerful control tools when they already have a ton of really really really good tools to wipe boards. Paladin can now receive MORE control tools and have more options that are interesting and engaging for players rather than less.
@datheavyguyiguess5754
@datheavyguyiguess5754 5 лет назад
CONTROL IS NOT OTK REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
@Lightbluecloud1
@Lightbluecloud1 5 лет назад
OTK is control with a real win condition.
@user-et3xn2jm1u
@user-et3xn2jm1u 5 лет назад
sometimes it is
@awesomerdenu16888995
@awesomerdenu16888995 5 лет назад
I'd also like to point out that a 3 mana equality would allow odd Paladin to have a reasonably cheap way to remove shit tons of big annoying taunts with there base strategy of mash button win games, especially since you typically cant stop pally from using hp, and if they just swarm board with cards like firefly lost in the jungle and their hp, then you counter with say, warlock weapon into void lord or priest razzing o statue or something, they would be able to cheaply equality there way through
@TheTdroid
@TheTdroid 5 лет назад
I'm all for there being balance changes made to the classic set, since it is the one set that will always stick around. And a lot of these changes probably should've entered the game around GvG. More important, I think, is the fact that Blizzard are not nerfing Genn and Baku, whose impact on the meta doesn't seem to warrant any other word than "oppressive" and has consistently been so since they were added.
@joshreddy4359
@joshreddy4359 5 лет назад
honestly i've so many complaints, it's so good to have a video to show people to explain my point XD
@Mihau_desu
@Mihau_desu 5 лет назад
Great! I was waiting for this since the last video. It was worth it. Your revies are best!
@seijibaka
@seijibaka 5 лет назад
and blizzard still didn't make ultimate bulshit 12 mana, draw 5, deal 5, summon 5/5,. gain 5 armor.
@illiji915
@illiji915 5 лет назад
I think they should've just made flametongue totem give +1 attack to all your other minions. +2 on adjacent minions just seems way too much for how early it's played. It'd be way more okay if it's value came with a wider board, the more minions you have, the more you benefit.
@ProfessorZtar
@ProfessorZtar 5 лет назад
Fact: "Even Secret Hunter" now has access to the Emerald Spellstone. :3
@drdorenton1060
@drdorenton1060 5 лет назад
Equality desperately needed a heavy nerf. It's been used in every paladin deck in every expansion (other than odd because duh)
@argentpuck
@argentpuck 5 лет назад
I wonder why you didn't mention the valid game design decision that Blizzard was growing increasingly hemmed in by non-rotating cards that are nearly impossible to replace and must constantly be designed around rather than designed with. Players might not like that explanation, but it's a very real consideration. Leaving these antique cards that never go away at the high power level and value they have is practically demanding overwhelming power creep.
@tailossaro1066
@tailossaro1066 5 лет назад
at 7:21 the " Still OP" is the same as "OP" both 2 mana and same text
@raver377
@raver377 5 лет назад
as long as equality can be combod with either pyro or concecration it will see play. the only difference now is that you cant clear the board AND get a medium sized minion out aswell. so now you can only get out a small minion or hero power which is still totaly fine. boardclears that allow you to play medium sized minions are/were way to strong anyways.
@mofire5674
@mofire5674 5 лет назад
My problem is that these nerfs are making the classic set further and further worse so it's even MORE necessary to buy tons of packs to be able to even reach decent ranks. Slowly FTP isn't becoming a viable option anymore.
@RaiXYT
@RaiXYT 5 лет назад
I guess i dont have a good deck for my Paladin anymore, time to go back to the drawing board
@bdcopp
@bdcopp 5 лет назад
Blizzard should add old favourites from wild to classic. Ie stuff that creates multiple decks. Add Reno & kazakus to classic Add yogg sauron to classic Add cthun and support to basic (good starting deck for new players to unlock while going through the tutorials) Add whizbang to basic (brilliant way to make the game more interesting for new players) Then buff all the cards which have been power creeped to a point where they still won't be played they aren't terrible. Variety from new sets should focus on inventive new deck types and cards with interesting interactions. Eg (Quest cards, deathknights, genn & baku) And these sorts of cards should be added into classic after rotating out. Then try to focus sets on cards that have very good synergy with each other and rotate out after a period of time.
@ericwolf9664
@ericwolf9664 5 лет назад
So what was the most reliable version of shaman left standing after the numerous shudderwock changes, aka even shaman, just got gutted essentially leaving gimmicky stuff that is evolve kragwa shaman and maybe murloc quest shudderwock as the only decks left that could make some noise for a class that is either wholly dependent on inefficient otk combo's that are usually easier to pull off in priest/pally or is stuck trying to inefficiently build boards so you can buff via flametongue/bloodlust but usually failing as most your minions have little to no offensive pressence outside of those 2 buffers.
@Chulacker
@Chulacker 5 лет назад
I think Kibler has the best take on this. It would be infinitely more elegant and favorable to the players, if Blizzard rotated the classic set instead of always trying to retrofit it to the current standard meta. It not only destroys many beloved decks and screws with the class identities, but also gives the whole game an air of transience and uncertainty. I may enjoy playing a certain deck right now, but there is absolutely no guarantee it will be available to me next year or even a few months from now. Definitely not a model I can support with my money or time.
@SoulBoundSagaDX
@SoulBoundSagaDX 5 лет назад
As a guy who played nothing but paladin for 2 years post LOE, and got golden paladin before getting every class to level 60, I’ll say that I think the reason so many people are upset is that it was so powerful for too long. If this nerd happened in the year of the mammoth, I think it would have gone over better. We let its power stay too strong for too long, and now it seems a little late for it to be nerfed
@addictedtomints9433
@addictedtomints9433 5 лет назад
I personally think equality needed a nerf anyways that and the lesser emerald spellstone were great but the other three nerfs were unneccesary. Baku and Genn are the OpOp.
@saskiauludag2921
@saskiauludag2921 5 лет назад
So guys priest is the untouched class to go right? And I faced a good amount of 30% priests. They will explode I guess
@hawkdracano3840
@hawkdracano3840 5 лет назад
I love Aggro, so this makes me sad, especially saying I only had cards for one competent deck, which was nerfed here. Hence why I despise this change, I have nothing left that COULD win me a game, other than stupid 1 mana warlock
@F1RacingFans
@F1RacingFans 5 лет назад
Genn and Baku are runining the game
@pierrotnasse
@pierrotnasse 5 лет назад
Now im only waiting to non-warlock-neither-warrior-control to come back
@waldowagan7992
@waldowagan7992 5 лет назад
*"and about fUcking time"*
@selahmander
@selahmander 5 лет назад
Thanks Sheldon
@nottabott1958
@nottabott1958 5 лет назад
Before I address your points, I want to say I'm happy to see Blizzard being more proactive about making changes. I'm very disappointed that the only changes they ever make anymore are mana cost changes. I'd agree that all of these cards could have used looking at, but +1 mana for most of them (except spellstone) was, in a word, inelegant, and the two mana nerf for equality was too much. I'm not even sure these particular nerfs were what the meta needed right now, but I digress... Point the first: compaing hunter's mark to equality is a false equivalence. Beyond simply the fact that hunter's mark doesn't nerf your own board, leaving it vulnerable or severely limiting your ability to tempo swing with an equality clear, similar cards in different classes OUGHT to have different power levels due to the other cards in the class and the hero power. Hence why warlock cards are worse than other classes (their hero power is stronger) and why equality and candleshot don't exist in the same class. Hunter also has other options for hard removal, like deadly shot, whereas paladin does not. Again, this only makes the comparison less valid. Comparing equality to Shrink Ray is much more on-the-mark. Shrink ray is strictly worse than equality if you plan on removing the board that turn, but can greatly alleviate pressure sans clear and without a combo. Point the second: the long list of requirements for equality to be useful is why it was only two mana in the first place. It's useless on its own, as you say. That's why it should cost LESS, yet you are somehow arguing that means it should cost more because its "total effect" is distributed across other cards? WTH kind of logic is this? I also think you undervalue the importance of the paladin having to lose their own board to use equality without an activator (and make it vulnerable even with an activator). Paladin wants to be on board, even the OTK decks, and so equality's symmetric effect is very relevant (again, comparing to hunter's mark makes no sense). Point the third: All of your alternate suggestions address the second half of the combo, for which pyro and consecrate already exist (in the basic/classic set no less)... and thus your suggestions are comepletely pointless. What paladin needs isn't a new way to use equality, but a new board clear tool to use IN PLACE of equality, either on its own, or with pyro and consecrate, or with other cards. And yeah, no duh equality will still see play... if paladin wants a hard board clear, it has no other option. That does NOT mean the nerf was enough / was not enough, it simply reflects the meta and the toolset available to paladins (pseudo-removal such as Aldor Peacekeeper, quite bad in a world of cubes and rush). I also want to address this idea that 3 mana would be "still too op". Frankly, thats fine. Classes are supposed to have op cards that other classes don't have... that's how classes are defined. At least, that's what Blizzard's design philosophy was when Brode was still around. I'm also not sure even paladin, a mid range deck, should be running equality at all. Putting it to four mana instead of three for the sake of even makes no sense to me. Conclusion: Despire the fact that I agree with the idea equality should have been nered/rebalanced, I find all of your points very weak, and certainly not "logical". If spellstone were not also nerfed, control paladin would be unable to do anything about turn 5 12/12 from hunters, which is much more telling of the real effect of the nerf than "it will still see play". I think that nerf's the reason control paladin and equality will still see any play at all, and defintely still at a severe winrate reduction versus aggro. Wall of text, over.
@somecunt8579
@somecunt8579 5 лет назад
This is just stupid, The problem people have with the nerf is that for the 3rd time the dev team is changing classic cards around Baku and Genn which are horribly designed, rotating cards, not that the nerfs make control/combo pala too weak. You are absolutely right but didn't address the issue most are frustrated with at all
@Trumpet007
@Trumpet007 5 лет назад
That last comment perfectly summed up these nerfs (or any for that matter). If the card is still pretty good after the changes then maybe it was to strong before.
@Chillypuwn
@Chillypuwn 5 лет назад
Disagree with your arguements. Paladin is one of the least played classes and equality is actually weaker now than it was back in the day because less decks requires you to stick minions to the board and because of more effects like deathrattle and battlecry, which still gets value even if minion is killed. Also keep in mind that in control paladin, it would take up SIX of your cards in your deck, with equality, concecration and pyromancer. SIX CARDS! Just to have a boardclear which would even be useless in a lot of matchups. So now paladins are the only class without any good single target removal OR boardclear, meanwhile priest and warlock have such a deep toolkit, that it is just stupid.
@defectivesickle5643
@defectivesickle5643 5 лет назад
“Paladin is one of the least played classes.” Ummm... No?
@Septimus_ii
@Septimus_ii 5 лет назад
I disagree the mana cost doesn't matter much on control cards. Against aggro, there is a huge difference between a 4 mana board clear and a 6 mana board clear, or between a 6 mana board clear and a 8 mana board clear. The difference is around 20 to 40 face damage!
@armorfrogentertainment
@armorfrogentertainment 5 лет назад
I guess it's a bit like Pot of Greed in classic Yugioh. Spell cards were mainly reactive, and Special Summon effects were not common, so drawing two cards for free wasn't THAT big of a deal, unlike today.
@keinkanal7382
@keinkanal7382 5 лет назад
pot of greed was always broken, thats why it always has been limited, back then generating boards and card advantage just wasnt a thing.
@opera4591
@opera4591 5 лет назад
Wake me up when more then 2 classes are dominant in the meta...
@Uncle_Glock
@Uncle_Glock 5 лет назад
it will see play because there is absolutely nothing else TO play
@halogenlampert
@halogenlampert 5 лет назад
welcome to voice crack city
@graveeking
@graveeking 5 лет назад
There's actually a far better reason - it was a massive design space limiter. We could never have any card like wild pyromancer and it's already one of those cards that maybe should be pushed into the hall of fame just because of the sort of shenanigans it can enable. Like I love Paladin and I hate the nerf - but I'm trusting blizzard will now be able to print cards for control paladin they were previously unable to do.
@Timothee_Chalamet_CMBYN
@Timothee_Chalamet_CMBYN 5 лет назад
Equality was too op
@jesseholtsnider3900
@jesseholtsnider3900 5 лет назад
My response: I run a Shirvallah OTK deck and still almost always use this card when I’m up against most decks. I kind of agree with the nerf but still feel sad inside.
@Adelun
@Adelun 5 лет назад
See? Now, this makes sense! Why can't Blizzard just reason like that to explain the nerfs?
@meh3277
@meh3277 5 лет назад
He forgot the fact Equality pyromancer AND concsecration is weak to divine shields which is more common now thanks to adapt and paladin cards in general. Which means Twisting nether > Equality Combo :`( Edit: The only reason its still playable is because its a must have in any paladin deck. Edit 2 : Also I know its good at times but don't trust the internet for playability, Ive had my side of the board shut down by a mage after I played Equality combo and guess which card did it. Hint you mentioned it.
@elephantchessboard9060
@elephantchessboard9060 5 лет назад
Last time a not currently op control card in a kind of weak deck type was hex nerf and a set later they released hagatha. Shaman, Warrior and Hunter already have new Hero Cards for next rotation. Maybe next set is Paladin Hero?
@kingslayer86
@kingslayer86 5 лет назад
Your entire argument hinges on control paladin, but miss the fact that equality consectation is one of the only ways midrange paladin has had to swing the board back in their favor, meaning their ability to re establish board position is much weaker.
@ImMicku
@ImMicku 5 лет назад
You're making a bold comparison against warlock/mage, remember they are prime examples of classes with shit ton of different removal spells of high quality, saying that it's OK for equality to be worse bc it compares with some spells [of a class that has much better and more played options] is OK, no, it's not ok, that other classes have other means to clear boards, comparing them is like saying I have 1 dollar in my bank account and the ceo of a company also has 1 dollar [plus many more] thus, we are equally as wealthy
@Goonwild5299
@Goonwild5299 5 лет назад
These nerfs are for the next expansion, they must fear aggressive strategies (Equality is sick value in those decks, at 2 mana)
@retsu4262
@retsu4262 5 лет назад
3 mana equality would have ripped the meta apart. It would have made baku paladins sky rocket even more than now and make it unbeatable.
@esmilges7
@esmilges7 5 лет назад
7:03 You're welcome.
@pilp5259
@pilp5259 5 лет назад
Penniless big gamehunter is awsome in wild at 5 but this video is for standard, so all in all Nice video thanks!
@AM-we1es
@AM-we1es 5 лет назад
I think the nerf should have been on timeout
@brunvasconcelos
@brunvasconcelos 5 лет назад
How can this be a buff to spirit of the Tiger if any damage will destroy It after you use Equality??
@Kryptnyt
@Kryptnyt 5 лет назад
I feel like nerfing cards should be done in such a way to keep them interesting rather than to drive them into unplayable territory. I also think buffing cards should be a consideration. It's okay to have bad cards, but how about a 4 damage hammer of wrath to make up for the huge wound that Equality left? Maybe Holy Light ought to heal 10 health at this point in the game's power creep. If the base set needs to evolve with the game, then that means while some things should get weaker, others should be made stronger.
@SolMrBadGuy
@SolMrBadGuy 5 лет назад
Cold blood did not need a nerf.
@banjiroxtr3237
@banjiroxtr3237 5 лет назад
I have had many games as a paladin where my only chance of victory were to get Equality Consecration in turn 6, or else i would lose, that's why i dislike the nerf to Equality, it felt like the reliable card to turn the tables in a game full of shitty draws and a hand full of late game, now if i experience the same situation... I lose in turn 7...
@LuziferQQQ
@LuziferQQQ 5 лет назад
I have had many games as a hunter where my only chance of victory was to have ANY board clear spells at all ...
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