what I learned from this video as someone who never played yugioh: -Drawing cards is strictly forbidden -Give everything a hard once per turn -LINK monsters were a mistake -The simpler a card is, the more broken it is -The more complicated a card is, the more loopholes you can abuse
I love that some effects can be explained in a single sentence while others require explaining a full archetype and why that archetype was/is overpowered with that card
@@pm146literally. At the very least - the MASSIVELY extraneous addition of ALL Pendulum and Link mechanics was a doubling and tripling down on a blind sprint into madness. Xyz monsters should never have existed either - that entire generation should have been the fundamental fixing of Ritual monsters - which would have revitalized the soul of the game with mechanics meant to bleed into virtually every Archetype. To me, an original player, Xyz/ Pendulum/Link monsters exist as a blatant waste of what Ritual monsters were meant to be. Extra note: The Union, Gemini, and Spirit subclasses of monsters are underdeveloped as compared to Tuners - Xyz monsters being what they are - could have been called "Link" monsters for a better name, and fundamentally require one of those subclasses (Unions) to be Summoned, which would then develop support for them. They missed all these opportunities in hindsight. Fixed Ritual mechanics could easily incorporate Gemini and Spirit monsters somehow to make them supportable. There's your whole game errata, good god someone make it real and call it the Errata Format so i can play again.
TheDuelLogs in 2070: This card allowed you to automatically win the duel as soon as you activate it, and it could be searched from the deck without restrictions. This card has come off the ban list because it has been powercrept. Only being able to win a duel automatically is pretty meager compared to cards in the modern meta that allow you to combo off of that win and win the next 347 matches, as well as being hand traps that can be activated even if your opponent goes first, so this card doesn't see play anymore.
And in 2070 OCG 90% of the game is cards that are at that level or stronger but the scene is more profitable than ever while the TCG ended official distribution in 2025. Thus proving once and for all why they need to have separate banlists.
This series got me into competitive Yu-Gi-Oh, I had only ever played casually and watched the anime, this is the first time I heard about what was actually going on the meta game and made me learn so much about Yu-Gi-Oh's competitive history and what makes a card good
I bought the Pegasus starter deck from the first line of them and a few booster packs and had fun with friends. Thought to come back and I’m just so overwhelmed lol
His voice is soooooo nice to listen to while getting ready for bed not cause his voice is sleep inducing but cause its so calming. I agree with you THANK YOU Mr.Logs.
"In a future where decks are so fast, pot of greed might be unbannable for being too slow" Literally delete this card game and start over if it gets to be this point.
the OCG had a no-banlist tournament and the decks that ended up in the top 4 didn't even use Pot of Greed (using only Graceful Charity and Painful Choice) because it doesn't have a graveyard effect so if you don't have it in your hand it's gonna get milled instead of a card that could actually have given you a + in card advantage
pot of greed isn't even close to being power crept. the no banlist tournaments featured the most powerful decks in yugioh history, spamming banned cards far more powerful than pot of greed. and we mainly saw pot of greed being cut in tearlament, the most powerful archetype ever to have existed in the game, which definitely doesn't need it and would rather mill cards
@@catfan913 The thing is Tearlaments can definitely play PoG too, the only reason some don’t is because in that hyper speed meta of a deck that needs to mill, cards like Suliek become garnets, and because in the mirror, pot of greed is still good, but not quite as good value as Havnis or Ash. Pot of Greed caused anti-power creep. It’s so strong, worse version of the card like Sekka’s Light and Pot of Exteavagence see play purely for being a less good PoG.
@@anannoyedpanda Idk if that would help. The strongest decks aren’t the ones that summon 20 times, it’s the ones that can do their job with 3-4 summons as to play below Nibiru.
"draw two cards, inflict 10,000 damage to your opponent probably sounds pretty broken if youve not played for a while, but remember we now have deck traps like 'no u' which reflect any cards effect and 'ring of magnetism 2.0' which allows you to reselect the referees target during the "win stage""
Greetings my friends from beyond and within the grave. In the short time in which we inhabit this world, It would be my honor to offer you a new life with Christ. Let today be the day you begin✝️
Growing up with yugioh, i have found its... devolve into madness, a very interesting study. The way cards interact now verses early yugioh, and how easy it is to get every single card in your deck onto the field How drawing cards went from pretty handy, to akin to hitting the mother-load of endless food, water, and gold And in the comparisons to other games like Magic, where same combo-centric focus, but feeling much less, abused(?) (as far as i know, yugioh is the only card game that has gotten to the point of undoing the purpose of its zones. Graveyards, banished, hands, and even the deck)
Fun fact: the Mirage of Nightmare + Emergency Provisions combo was old enough and well known enough that it was even used in the Duel Monsters anime (in a filler arc, admittedly, but still).
@@gibran6190 It is all I play and is how I have been learning how to play for the past year or so. The differences are fascinating, as there are also many cards not available at all to play on DL, yet...or may never be, and some play differences involving the mechanics that are curious to me, and could be tweaked.
I find it really funny that you bring up consistency when talking about Touching Grass cuz in Magic, we have a card called Yorion, Sky Nomad which can be played in the sideboard and if you meet the restriction of having 80 cards in your deck (mtg decks start at 60) then you can pay 3 mana to bring it directly into your hand. And that cost of 3 mana used to be 0 on release before Wizards of the Coast errata'd the card and the other Companions. And even with the errata, the card still sees tons of play because playing more cards means you can run a full playset of cards you would otherwise would've had to shave down on copies. It was so good that it had to be banned in Modern (format of cards from like 2004-present) because of how consistent it's decks were there
@@Number47ftw Yes, it's because of the fact that every time a character in the anime activated The card they always said this was pot of greed this card allows me to draw 2 cards from my deck..... A super drawn out explanation for a card that only has 2 words on it So the joke is that the car is super complicated because it describes so much of disciplination even though it's so simple
I was feeling pretty lonely yesterday and sometimes when I feel like that I need to listen to people talk about whatever to fall asleep. I ended up choosing this video last night. It's long, has no high pitched sounds, no volume changes and didn't really have any long breaks. Thank you for that. I haven't really interacted with Yu-Gi-Oh beyond the first like two seasons of the anime when it originally aired, but I'll watch this properly some day.
But it doesn't do what the video says it does. The person making the video got it wrong. It very clearly only allows drawing 2 cards from the top of the deck. Claiming otherwise is being intentionally disengenuous.
@@primedialga Pot of greed allows you to draw 2 cards with no restrictions at all. So many possibilities to make the game deeply unfair and i am glad it is banned. It basically gives a +1 card advantage for free. I have not Played Yu-gi-oh since 2010 but i remember Pot of greed before it was banned.
@@jayfourd9333 once played it allows you to draw 2 cards from your deck With No restrictions. Unlike Pot of Avarice for example that requires you to Shuffle 5 cards from the Graveyard back into your deck before you can Draw 2 (Another Card that used to be banned) or Pot of Dichotomy that requires you to Shuffle 3 monsters with diffrent types back into your deck to Draw two cards.
I really appreciate the small sections added after the card explanations on some of them from the original video to give more context for today. It reminds me of how some marathon airing of shows on TV would put text boxes in the corner to add more context to things while also adding to the original. I'm sure this will be a great video
Gotta say as someone who didn't play the game for 10 years your videos really helped me get my interest back into the game and even though I don't go to physical tournaments mainly due to a lack of finances. I highly enjoy how you explain everything to those who are new to the game and thanks to your videos I was able to teach a friend of mine how to play and he highly enjoys the game. Also the card I hate most on the ban list is Fiber Jar as I had that one friend who played it in literally every game we did and I still have a special place of hate for that card to this day. Also as a note this is my 4th time watching this video in its entirety in a single sitting when I type this out.
Honestly, Graceful Charity would have to be something like "draw 1 card, banish 2" to ever be considered for unbanning. The meta has gotten that graveyard inclusive.
Honestly if it sported a harsh cost like no special summoning for the turn and instead of discard any two cards and was 2 of the 3 cards you drew and instead of discard was banish face down. It still might be op since it digs 3 out lets you pick 1. But who knows.
It's incredibly sad how hard Link monsters broke this game to a point it doesnt even pretend to resemble the YuGiOh of old or even of like 7 years ago. I mean look at that ban list. How many cards are on there simply because of the broken link mechanic? Everybody thought pendulums were a stupid idea, and imo they were, but at least you could theoretically balance (pardon the pun) the mechanic by adjusting the scales on the cards you release or making the cards more or less useful as scales.
Graceful Charity could only ever be playable as a Legend card in Rush Duel like Pot of Greed (which it is). Rush duel has had a metric butt-ton of discard effects and return from graveyard effects from earlier on, due to the discard effects being a core strategy to ensure you draw as many cards as possible per turn. It also has the early ace monsters with "discard from deck" effects which makes the recycling all the more imperative.
I dont play any ccg games and i was never really into the anime but i just had to see why this 8 hour video had 1 million views. Extremely high production quality with simple and informative explanations.
I recommend adding a current date to the title of this video so that people know it's "current" then shamelessly reupload it in entirety (+one or two new/removed cards) when banned list updates. Get that bread, king.
Graceful errata- Swap the wording around to be Discard 2 cards from your hand, then draw 3 cards. It turns it from an effect discard to a draw discard which stops plusing from the discard, if you want to go even further then make it that any card sent to the graveyard can not use their effect that turn. Also following up the the turning the discard from effect to cost it forces you to toss before you see what ya get so that’s also a thing. But would still prob be limited if you can use your monsters effects that turn. Though this is all speculation but I feel like it’s main power came from the tossing as effect is where a majority of its power came from.
I feel like a way to balance Graceful Charity, would be to make the discard 2 a cost to the card. That way the player can't set up their hand/graveyard as abusively. More importantly, it becomes a monumental risk to run. If it gets Ash Blossomed, you just went -3.
Or maybe instead of discarding two cards, you banish them face-down. Then any card that you discard or leaves your field also gets banished face-down instead of going to the graveyard for the rest of that turn.
I think the best way to fix Last Turn would be a minor errata that says "During this card's resolution and for the rest of this turn after this card resolves, all other card effects are ignored." This would stop the anti-summon cheese and make it a pure battle. While this still means Extra Deck monsters have an edge in not getting beaten over, it makes it a much more fair resolution. It also solves a number of the rulings nightmares. The only other thing I can think to add is to change the wording slightly for the opponent's monster, and say "Selects 1 monster from their deck and places it on their field in attack position..." This would give some players a chance to bring out NOMI monsters that would have a shot at taking out most extra deck monsters since summoning conditions won't be negated by the above writing.
I love these little updates you put for some of the cards here. Hearing about cards in this list that are unbanned and seeing the power creep of today is bonkers.
It's hilarious how around the 5-6 hour mark, most of the conditions for "How can this card be unbanned" involve "If they ban Crystron Halqifibrax". Well-deserved ban. I hope it staying Forbidden means an upcoming mass errata of popular generic Extra Deck monsters in the future, which includes Accesscode Talker.
@@Lulu-ew7oh It's not the issue of it being hard to out. It's an issue of decks that are over-reliant on generic ED monsters to do anything, and robbing archetypes of identities by all of them ending on the same generic endboard of any combination of Appolousa/Accesscode/Baronne/Zeus.
@@nodeberiaestaraqui93 disingenuous strawman. Have the reading comprehension to see that I wrote "any combination of" and try again with a better comment.
That no ban list tournament sounds like a dystopia version of yugioh, if a card with no drawbacks and only advantage like pot of greed isn't played because it has to be your turn to play it.
It's also because drawing is less useful than searching, why would you want to draw 2 random cards when you can just use half of your deck via one card starter? It is going to be good ash bait I guess.
@@CrnaStrela Because decks are so consistent nowadays, draw 2 usually will end up getting you a searcher anyways, on top of a board breaker or hand trap.
In MTG Thoughtseize is such a strong card and always makes its way into the meta when available in a set. It''s wild that an effect like that was included WITH ANY ability nevermind making your opponent discard a specific card.
thank you for having an entire segment of the video explaining how pendulum summons work. i played a bunch of forbidden memories when i was younger, and did some recess format stuff, but i was out of it by Zexal despite having a pretty strong passive interest my whole childhood. I grew up and got quite good at hearthstone (rank 3), but was basically permanently taunted by Synchro, Pendulum, Link, and XYZ monsters because I just could not find out how they worked LMAO. that part snapped my attention when I had this video on in the background and I'm super super appreciative of it.
This is the content youtube was made for. I don't even play Yu-Gi-Oh, but I did watch it way back when when I'd have a day off and smoked out in front of the TV. A blue white eye dragon (name is almost assuredly wrong) was the big deal, I think, it was a long time ago.
As someone who has never played yu gi oh, but has played pokemon tcg with easy draw cards like once per turn draw 3 or discard hand draw 7, small effects like picking one card in your opponents hand to remove or drawing like, 1 card being very powerful in yu gi oh is like peering into the abyss and making out the barest outline of a huge incomprehensible beast
Hot take: I feel like Delinquent Duo could come back based upon what format we are in. Dark Worlds, Dangers and Tearlaments would actually benefit from this effect and the former has actually been getting increasingly stronger in the rogue category. Plus there are so many cards that want to be in the graveyard I feel like it could benefit the opponent more.
I'm not trying to get handlooped for 2 by P.U.N.K. GoldPride turn one. You shouldn't ever unban something just because it isnt that good against certain decks.
I haven't played Yugioh since the elemental hero lineup and the kids started hopping on vehicles but I can still go and point in surprise at all the cards I had gotten in my random deck as a kid lol
Over a year since this video was posted and quite a few have come off. Change of Heart to 1 Chicken Game to 1 Spellbook of Judgment to 3 Engage to 3 Time Seal to 1 Firewall to 3 (errata'ed) Ib to 1 Colossus to 1 Ancient Fairy Dragon to 1 (errata'd) Dragon Rulers to 1 Harp Horror to 3 Lotus to 3 Destrudo to 3 Lunalight Tiger to 1 Jet Synchron to 1 O-Lion to 3 Yata to 3 (CED Errata) Substitoad to 1 Cyber Jar to 1 Monkeyboard to 1 Kirin to 1 Protos to 1
Here's an idea for heavy storm. Both players can destroy as many of their opponents backrow as they want. That keeps the idea of the card the same, but getting rid of your ability to turn off your floodgates.
It does not at all keep the idea of the card because a heavy storm isn't controllable. You aren't sitting in your house during a thunderstorm thinking oh man I hope a tornado only hits my neighbor's house and then it happens. It has to be everything in the way to be consistent with the theme of the card. You don't need to take floodgates into account for this card. If those cards can't be fixed then they should remain banned and if they can then they should be fixed themselves. A fix for Heavy Storm doesn't need to take those into account whatsoever. Either they are fixable on their own or they aren't regardless of what you do with Heavy Storm. What makes the most sense is to simply not allow the effects of cards destroyed by it to be used that turn. Things that are washed and blown away in a heavy storm shouldn't be usable.
Hey @TheDuelLogs , I wanted to thank you for content like this, I've never been a physical TCG player but I always liked Yu-gi-oh digital games, I don't dare to play Master Duel because the power creep of the modern game and the meta games scares me a lot. I play a lot of yugioh videogames before Master Duel like Tag Force series on PSP. My favorite is the Tag Force Special which contains cards up to 2014-2015 (Early pendulum era), and it's amazing how many of the cards from this banned list video are present in the game, I've learned to play a little more efficiently with your videos, learning some combos and understanding how powerful and absurd the game has become even in 2015. I'm a casual player and I don't think I will ever venture to play modern yugioh but I still appreciate the effort you make in your videos to explain everything to players like me who, even though we don't play modern yugioh, we like to know how the current game is and learn a little. Also, your videos are very entertaining to listen to, I put a lot of your videos in a row while I'm working. Thanks for the quality and dedication to this channel! I really appreciate your content!
Deliquent Duo was a part of a combo called the Trinity which was delinquent duo, confiscation, and forceful sentry which if you had all three in your hand then you could force your opponent to start with one card if you went first. Theres another Trinity which is duo, pot of greed, and graceful charity which were three cards that gave you massive card advantage if you use all three
I used to play Yu-Gi-Oh when i was younger (when the game was only about 1-2 years old), and then switched to MTG later. I always how they are gonna keep an ever increasing amount of cards balanced when they game has no default cost for casting a spell (Mtg has mana cost, which creates a scale on how powerful one single card can be. Cards that let you draw 3 more cards are not considered OP, as long as they have enough mana cost associated with them.) Looking now at the state of Yu-Gi-Oh over a decade later, i have to say, it seems to me that there solution for balance was.....: None^^. Seriously, a card being OP because it effectively gives you ONE card in advantage seems bonkers.
In A Nutshell - So Game Would Be So Broken/So Game Will Be Fair And Square…Unless New Cards Get Released And Someone Comes Up With Even More Broken Game Winning Strategies
52:23 I suggest "At the next upkeep destroy all spell/traps you control and those cards are negated until end of turn" you would still trigger your opponent floating effects like awakening the dragon but not your own floating effects and you wouldn't be able to remove your own floodgates during your turn without a combo that lets you activate it during your opponents turn.
the timestamp for Mirage of nightmare is wrong in the description and every other timestamp after that aswell. so they all point to the end of the explanation of the card instead of the start
Union Carrier could have a restriction where it does the equipping, and on the next turn they could go into another summon, making it insanely useful even with the delay caveat. Set up Flame Administrator before Union Carrier and it becomes 2800 plus any union effect.
Self Destruct Button reminded me of a strategy that some people would use in Magic: The Gathering where you could use a specific card, usually Sensei's Divining Top to stall out. So if you won game 1 and got it out, you could stall until time to win the match since you would have the only win.
i've never played yugi-oh, i couldn't tell you a single thing about the game, and i don't know why this was recommended to me, but i need audio to listen to at work that i won't mind not retaining any information from so this is perfect thank you
to unban mass driver i say make it like ring of destruction cause damage to both players. if anyone wanted to play mass driver with that effect they would need a deck centered not only around having things to tribute for the effect but also have cards to regain lp. ya you only really need one card to gain like 100 lp to pull it off. or make it where the monster used is face down banished instead of sent to the graveyard since to my knowledge reviving face down banished is still hard to pull off.
As an MTG player with basically zero Yu Gi Oh knowledge it's so interesting seeing cards that would be pretty common in MTG on YGO's ban lists. The explanations on how they effect different things is awesome, shows you how card games are all so unique.
It blows my mind how often cards would be totally fine if they were just given a once per turn clause and yet Konami still seems unable to do it 75% of the time
So, for Graceful Charity, I'd errata it like this. Excavate the top 3 cards of your deck face down and look at them, choose 1 to add to your hand, send the other 2 to the graveyard. You can only activate this card once name per turn. This solves the discard problem, as it then makes them send, not triggering discard effects, hard once per turn, AND you don't get to sculpt your hand as much, it's more of a pot of duality type effect, but still feels like it fits graceful charity keeping you hand neutral
Basically, you can only draw extra cards in a very situational setting or by paying a ludicrous price. And even then, a card might still be banned. The thing about Yu-Gi-Oh is that the lack of a resource system, which sets it apart from most popular TCGs, it's also one of its greatest limitations. A blessing and a curse, all in one package.
As a fan of your other channel, TheManaLogs, I stopped over to learn more about YuGiOh, and this vid is great for learning how busted the game can get and how power creep is a very real thing.
15:19 Mind Haxorz or The Eye of Truth + Exchange, D.D. Designator and/or Mind Crush. The potential combos you can use as alternative to this card are _way_ stronger.
One thing to note about Last Will. When the card was released, it was assumed that you could special summon more than one monster if you sent multiple monsters to the graveyard. This caused a degenerate FTK with cannon soldier back in the early days of the OCG. They erratad it later on so that you can only use the effect once, however it still was a massive headache for judges.