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Why EVERYONE should learn modern controls 

Diaphone
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29 сен 2024

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Комментарии : 1,1 тыс.   
@Diaphone
@Diaphone Год назад
Read through most of the comments - there's a few things not covered in the video that I want to clear up: You still have to charge to do charge moves in modern (which doesn't make it too useful in this case) The auto hitconfirms don't exist for every autocombo, and only some of them are useful. The Luke example is easily the best one in the demo. 2nd best would probably be Ryu's medium auto combo which lets you auto hitconfirm ex palm into level 2 super. The rest in the demo aren't useful imo. The option select is doable with classic controls, just in a different way using negative edge, wouldn't surprise me if other modern exclusive tech developed though. Capcom said they are allowing Modern Controls for CPT, so I doubt there will be a ban lol. Dynamic controls are banned though. Pretty sure 10% of these comments are from people not actually watching the video and just based off the title alone lol... so if you are going to comment please at least watch the video omg. I made this mostly so you guys can learn how to fight players using modern controls (exploit lack of moves, etc.) or learn how to use, not trying to suggest modern controls will magically make bad players into pros and it's the death of street fighter as we know it lol. There is so much more depth / dimensions to what makes a top player besides the control scheme they use. Still unsure if modern controls should be strong but we shall see I suppose
@LEWfromdaHOU
@LEWfromdaHOU Год назад
The concept of modern controls still works the same way with all of the characters and their auto combo into supers. Regardless, you're still handicapped on modern and there's no way pro players will switch over to it from classic.
@ultraman498
@ultraman498 Год назад
Why are you shilling this so hard?
@alter9933
@alter9933 Год назад
@@ultraman498 Because it's his personal opinion and his right to speak it here. Any more dumb questions you want to "shill" out?
@BreadBeardFGC
@BreadBeardFGC Год назад
My only concern is that there's ever even a chance of modern controls being preferable to classic in a competitive sense. Modern actively disengages from aspects that make fighting games fighting games and it would depress me to see that become a contender for "the way to play"
@MrRubix01
@MrRubix01 Год назад
@@BreadBeardFGC Bro you have nothing to worry about. Difficult execution isn't going away. Some pros may pick up modern but I guarantee you most wont. Also stating modern actively disengages from aspects of fighting games is definitely an overreaction. Stop dooming and start (sonic) booming..... sorry that was a dumb joke
@Emezie
@Emezie Год назад
FYI, modern autocombos generally DO comeout on block, like Luke's mp autocombo. He blows meter and does a punishable move if you don't confirm. I'm not sure why his light punch one doesn't come out on block, but that's not a big deal, since like you said, it's easy to confirm on classic controls, too. But, this seems to be the exception, not the rule. I see people below who think autocombos autoconfirm, but they don't.
@ka7al958
@ka7al958 Год назад
It's not possible to confirm a single cr.lp like the auto combo allows. It just doesn't make sense. Even if his cr.lp is minus so he's losing his turn it's still a big deal.
@watchmesquatch
@watchmesquatch Год назад
You're wrong, bud. It does auto confirm off lows.
@AnaDoMatoSA
@AnaDoMatoSA 8 дней назад
Oh... I really like your animations, didn't know you play fighting games 💜
@HeyyyJude
@HeyyyJude Год назад
Honestly feels like removing the execution from fighting games in the equivalent of removing natural physical differences in people who fight (height, strength, endurance, etc). Takes the human element out of choking under pressure and the satisfaction of knowing you accomplished something with the effort you put in. Should be removed from tournament play imo. The pros will adapt to it either way. I don’t think having them will make for a better game to watch. Too early to really call so I guess we’ll see
@lucyfleet7402
@lucyfleet7402 Год назад
Exactly. I am not an advocate of 'Harder game is a better game' but I feel its okay to have easy combos which are reliable and harder combos which are a little less consistent etc. Adds an element of choice to the game, and more diverse playstyles Motion inputs are a contentious point, since I feel they are a relic but one which provides some interesting mechanical quirks to playing fighting games which I enjoy. Luckily I can still play classic and I am not competitive so I do not care if people are playing modern against me for a win, I just find classic controls more fun and engaging
@Zacthisblack
@Zacthisblack Год назад
In my experience Modern control luke fits me like a glove lol. Despite losing a few moves just doing his combos feels soo good. And It's been a while since I played a street fighter game
@Itslewcario
@Itslewcario Год назад
Same man. Even Ryu. I’m consistently hitting 40-60% hit combos. It all comes down to fundamentals and baiting if you go modern. Good trade off if you ask me
@stbsgtreed3147
@stbsgtreed3147 Год назад
As a solely Mortal Kombat player with dial combos who's never really played SF and doesn't understand links and such, modern controls are such a massive win. It plays much more like MK in that specials are a direction plus button when in MK it's a motion like DF2 (down forward 2) and in SF6 a special can be F2 (forward 2) which allows it to make more sense in my brain. I was able to play and have fun in the open beta because it didn't feel like I could only do pokes and normals as opposed to other SF games I've tried and quit pretty quickly. I'm actually considering getting the game now because of modern controls. I know that'll probably get hate and "omg git gud scrub" comments, but I think it was a great idea by Capcom.
@sO_RoNerY
@sO_RoNerY Год назад
SF isn’t MK, though. Either learn it or stay at Mk.
@Frido19
@Frido19 Год назад
Seems like modern controls have built in option selects that are so strong even with less damage and less normals.
@jettmanas
@jettmanas Год назад
Good points & concise vid. Lots of comments. I'm used to classic games & inputs, but some motions like a 720 or HCBx2 can still be a pain for me. Interesting that Granblue & now SF has easy input as an option. Nice vid.
@emoflo63
@emoflo63 Год назад
Proof that most game franchises are dumbing down games and reducing the skill gap.
@mr.gamingz
@mr.gamingz Год назад
true
@YoshiCookie
@YoshiCookie 10 месяцев назад
Is that inherently bad, though? Accessibility for a larger player base uplifts the entire game for all.
@wildrussiansnake8978
@wildrussiansnake8978 9 месяцев назад
​@@YoshiCookiethis
@djsiddiki3430
@djsiddiki3430 9 месяцев назад
Cry more. Reducing the skill gap doesn’t mean it can't be competitive
@dotdotjpeg
@dotdotjpeg 6 месяцев назад
bro saw "modern controls" and kneejerked, as if modern controls don't have takebacks to not have them be an unfair crutch. daigo still gon be daigo bro, low and high level players don't have to autopilot just because they have more options. stay mad and hardstuck in silver
@thepicausno5561
@thepicausno5561 Год назад
Is there a way to do light and heavy specials? It seems you only have access to Medium and EX
@1Cream
@1Cream Год назад
Im actually returning my preorder right now, I didnt know this was going to be smash bros. I thought street fighter was a legit series LOL
@Aerowind
@Aerowind Год назад
People are talking a lot about the 1 button supers, but I really feel like it's the auto hit confirms that are the bigger problem. You never drop your combo and you never do an unsafe move on block. Like, getting perfect jab->uppercut confirms are kinda insane. I feel like modern controls would be fine if they just always did the full combo.
@lucyfleet7402
@lucyfleet7402 Год назад
Yeah. I mean if someone is mashing into my block, I would expect it to be ending with something punishable to literally punish a mindless mashing player. Even if the first button is safe and they could choose to stop and reset, it just repeating button 1 until a hit lands is wild. A lot of players playing modern will lose to fairly basic stuff anyways so it won't matter for them, I just hope it won't be good enough to change the tournament scene too severely
@chaselewis5372
@chaselewis5372 Год назад
Not sure why my previous comment got removed for spreading false info talking about how modern controls adapt their combos to be more optimal on punish counter automatically. Here's the video from animeilluminati showing an example of it. Same example I mentioned. st. LK punish counter will do EX donkey on punish counter and hurricane on normal hit. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-NgyCzpNozKk.html
@keithsimpson2685
@keithsimpson2685 Год назад
@@chaselewis5372 That just seems like the game playing for you and shouldn't be allowed in tournaments.
@zeywop
@zeywop Год назад
@@chaselewis5372 that video has been shown to be inaccurate. numerous people have tested it and none have been able to replicate what happened in that video
@binho2224
@binho2224 Год назад
@@zeywop yep, you are right! At least from my experience with the demo, it does not change the follow up move based on hit. Regardless it always goes for the same combo.
@plaguedoctor4411
@plaguedoctor4411 Год назад
damn i was hoping that modern controls would be like an easy mode where you dont get everything but its easier to play, and the good ol keypad input stick n buttons would still be optimal, idk how to feel about this
@Diaphone
@Diaphone Год назад
Yea… I’m still not sure how I feel about this. I think it’s cool for newcomers, but also as a competitive player I’d hate to be forced to use modern controls. I doubt that will be the case though, and I think 90%+ of pros will be using classic at least to start with. I’m still gonna train modern on the side though just in case
@binho2224
@binho2224 Год назад
Yeah, I'm a newcomer and I'm having fun with modern controls playing teh Demo, but it does take a lot of execution away, which has been a part of the legacy of fighting games. Some moves are balanced around this. But on the other hand, it removes the gap from people like me that had always struggled with motion inputs during combos, especially the supers. You still need great fundamentals and be good at reading and mind games in general. Another good aspect, imo, is that it makes easier to transition from learning one character to another, as the controls are now unified this way. And motivates me to use different archetypes that I never felt comfortable with, like grapplers and charge characters. I was afraid Modern Controls would be very limiting, but I was surprised by the amount of freedom and control you still have in doing many different stuff.
@opssoldier3316
@opssoldier3316 Год назад
@@Diaphone my experience with DNF duel makes me dislike this scheme as a whole. I too would have preferred it just be a way people get into the game and then eventually learn classic, but it’s looking like some characters it won’t really matter all that much!
@celuiquipeut6527
@celuiquipeut6527 Год назад
And that is exactly my problem with that control scheme. Its a dumbing down. And its not good.
@mein4081
@mein4081 Год назад
@@celuiquipeut6527 did you know not everyone has an arcade stick and has been playing for years? New players are gonna look at classic and modern and they'll pick modern because its not cancerous on a controller.
@romzen
@romzen Год назад
Hitbox/Keyboard/Mixbox/Fightbox/Snackbox: "Psst. Hey, guys. You want 2-button supers? Here you go." Capcom: "rEeEeEeHh!!" => banning all ABCs Also Capcom: "You guys want 1-button supers?"
@thesaltmerchant4564
@thesaltmerchant4564 Год назад
Difference is Capcom made them available to everyone
@Midori_Hoshi
@Midori_Hoshi Год назад
You joke, but 1 button supers are already possible through the custom controller edit menu.
@romzen
@romzen Год назад
@@thesaltmerchant4564 1. Two different things are different. Amazing you figured that out. 2. Hitbox or other ABCs are available to everyone as well. Use any keyboard for the same effect. 3. Making 1-button supers/dps available to everyone does not explain why you would want 2-button supers/dps banned.
@watchmesquatch
@watchmesquatch Год назад
​@@thesaltmerchant4564 Hitbox is avaliable to everyone. They have a website and everything. If you're gonna cry, make it make sense.
@Xaintrix
@Xaintrix Год назад
“Available to everyone” - not when you slap a price on it. Then it’s P2W.
@DragynFyre12
@DragynFyre12 Год назад
I've been playing a lot of GBFV since GGST servers have been sucking. I wasn't critical of one button specials, but I take it all back. That shit is wild. You can't do anything fake if you have an invincible reversal. It really doesnt take long to train your brain to do the manual input for combos when you want dmg and the special button for instant stuff.
@PassionWagonYT
@PassionWagonYT Год назад
Agreed. You can easily separate them as two moves in your head. I thought the damage nerf would be across the board, now I hear the user has the CHOICE of which input to use for the special even when already in Modern mode. This is whack.
@nekoraver6179
@nekoraver6179 Год назад
see you understand! People want to do fake stuff or make poor choices and expect to be saved cause the optimal punishes are execution heavy. People are scared and gaslighting like a boss when all these long time FGC players know there are combo's that only classic can do cause they get specials with 4 different strengths where as modern only gets 2.
@Vexal50
@Vexal50 Год назад
don't forget being able to instantly use charge moves, as those moves are traditionally balanced around the fact that you tend to be a sitting duck. It's going to be real interesting to see how strong charge characters are in this game
@Tristan_jpg
@Tristan_jpg Год назад
@@nekoraver6179 I think you misunderstood the issue here. Fake stuff and poor choices are two very separate things. Most if not all decent players will go for « fake stuff » from time to time. It’s all about 1) keeping your opponent on their toes and forcing them to think 2) checking their knowledge about the match-up and potentially abusing something they are not aware of 3) mixing it up, reseting pressure and probably much more than I don’t know about. This has nothing to do with execution. The thing about modern control is that it has so many option selects, players will be able to automatically beat out some options without having to do anything, leading to simplified decision making for both players (just like the neutral jump punish during fireball spam shown in the video) There’s also the fact that you’ll be able to react much faster (even a few frames is a big deal) with special moves, it’s gonna make some stuff weaker, some stuff stronger. People will learn, people will adapt, but it’s a potentially big change, so it’s understandable that some are weary of the impact it is going to have.
@Diaphone
@Diaphone Год назад
Yea if I didn’t play Gbvs I wouldn’t understand how good this is. We all thought ez inputs were bad but then kazunoko was first to make master rank only using easy inputs lol
@KevTheGalaxybender
@KevTheGalaxybender Год назад
modern really do break the game. it's not just easier inputs, but the game is removing thinking for you lol
@H__34
@H__34 Год назад
I played the second beta and from what I can recall people that played on Modern controls fell into one of these two categories: they had very good fundamentals or they were actually trying the game for the first time. It seems that it will be quite strong at the start, but the rest relies on the individual player's abilities so the veterans might be able to catch up on it.
@ZandoZone
@ZandoZone Год назад
I’m legit new to SF because I never wanted to learn 6 buttons but SF 6 made me a fan I’m here for the long run and one of my homies plays it faithfully anyways I was on the beta playing modern controls and loved it but now I’m practicing the classic controls because I wanna get good with them and I gotta say definitely a great fighting game and I see why there is so much love for it
@phantasosxgames8488
@phantasosxgames8488 Год назад
@@ZandoZone I know I am late on this conversation...but it's good that you are learning Modern AND Classic. Overall , Modern and Classic are not inherenly better or bad , it really depends on the character. Just like the video showed , Luke looses basically nothing with Modern Control , but I dare say the same wouldn't be true for the likes of Kimberly or Juri.
@Dresfvae
@Dresfvae Год назад
⁠@@phantasosxgames8488that’s what the problem I’ve been saying. I don’t hate modern at all but there are some characters who play so differently because of modern controls. Gief becomes more of a threat with modern than classic
@risen1726
@risen1726 Год назад
Man as a low-end player who has put in hours learning and relearning characters just to not whiff this is a slap in the face Someone can pick it up and spam the specials. whats the point in classic .its dumb and going to be overtaken soon😢
@phantasosxgames8488
@phantasosxgames8488 Год назад
@@risen1726 because Modern eats away half of the moveset. It doesn't matter if a low-end player can spam hadoukens with one button , when they face a pro , the end result is the Pro doing a Perfect K.O because they do a series of combos using normal attack. It's needs specific characters like Luke , that lost only 4 moves , to be a strong option.
@reeeech9245
@reeeech9245 Год назад
Modern maynot have every more or max damage move.... but it's faster and SUPER consistent. Why risk a move for slight more damage, when modern has no risk and can just spam it over and over
@Debiruman1666
@Debiruman1666 Год назад
At a certain level, you threre's nothing you can spam "over and over", SF is about mind games, set-ups etc, and for good/very good players, being optimal is the name of the game, you have 0 reason to sacrifice full damage potential and optimal combo routes for each situation just for a bit of ease of execution, which isn't even a concern at that level of play, seasoned players all have their execution on point... being gimmicky/flowcharting may get you out the lower ranks, but you won't go that far... actually, I can't remember having played online against anyone using classic... which may pretty much mean that it's not that viable...
@feri7mble
@feri7mble Год назад
I hadn't known about the automatic hit-confirms until recently. This probably puts modern controls over the edge and into competitive territory. Also I don't like it as it removes the need for a skill that isn't execution.
@yoannsoh4009
@yoannsoh4009 Год назад
Yeah agreed. They are reducing THE awareness skill from previous games with that, imo. Therefore the game might become 95% about neutral and RPS. Don't know it I like it either... will see...
@watchmesquatch
@watchmesquatch Год назад
@@yoannsoh4009 Definitely gonna 1 and done every modern player. Don't care either.
@yoannsoh4009
@yoannsoh4009 Год назад
@@watchmesquatch unless they one and done you :-) only doing rising uppercut and supers on reaction. 😅 This game about to be funny
@Sergio-th7os
@Sergio-th7os Год назад
@@watchmesquatch game isn’t even out and you already crying such a typical fgc scrub behaviour
@Godzmin
@Godzmin Год назад
This is going to be really interesting to see with newly created characters like Jamie if they're made with modern controls in mind.
@WoWisdeadtome
@WoWisdeadtome Год назад
Someone said that in the beta Jamie couldn't raw drink, that's potentially a big deal with so much of his kit locked behind his drink level.
@Diaphone
@Diaphone Год назад
Idk how much thought capcom putting into this tbh considering how some characters are missing a lot more than others
@Godzmin
@Godzmin Год назад
@@Diaphone eh with having to simplify controls they had to take out something somewhere. There aren't many fighting games that use five buttons in the first place for basic attacks
@yoannsoh4009
@yoannsoh4009 Год назад
Just to make sure I understand correctly: Can you still use the classic controls when you chose modern ? I'm asking because of what Diaphone say at the end regarding the damage nerf only affecting on easy inputs. Can you still do motion control in modern control scheme ?
@Godzmin
@Godzmin Год назад
@@yoannsoh4009 yea it remaps the buttons and makes a shortcut button, but you can still enter in most to all quarter circles.
@elgnarfowo2678
@elgnarfowo2678 Год назад
I don't like that they don't really have a strong downside, it's pretty much with some chars alot better to pick modern over classic and that shouldn't be like that with any char
@CrystalMang0
@CrystalMang0 Год назад
You are very WRONG. Classic is the stronger controls. Modern Controls has weaknesses like less normals, damage, combos, while benefiting from easier inputs like easier dps and easier faster supers.
@vbby
@vbby Год назад
​@@CrystalMang0 your statement makes no sense
@TypicalBlakk
@TypicalBlakk Год назад
@@CrystalMang0 have you heard of motion?
@R_C32
@R_C32 Год назад
@@CrystalMang0 my guy over here spreading misinformation. If you do the motion input, you don’t lose out on damage. The debate is losing 3 normals for frame 1 reversal supers (which does limit combo routes depending if your character uses the 3 missing normals for certain combo routes), the less damage debate has been long debunked, atleast for the specials you can manually input. For Luke, that’s everything cept 236K. The AI auto hit confirming depending on the situation is also pretty disgusting too, as mentioned in the video.
@FlightX101
@FlightX101 Год назад
@@R_C32 being able to casually super ,anti air, or EX on reaction is HUGE and worth whatever loss there currently is. just ma​ @xzMango5 Being able to casually super ,anti air, or EX on reaction is HUGE and worth whatever. Whoever is winning is simply going to sit there with meter and let you approach lol
@Bubblerlol
@Bubblerlol Год назад
So I knew that the auto combo would come out on hit, but not coming out on block. Wiffing is perfectly understandable, but on block it should be up to the attacker to not be mashing their auto string to avoid blowing themselves up for bad offense, just 2 cents!
@Emezie
@Emezie Год назад
On block, most autocombos DO come out. For some reason Luke's light autocombo is different, but his other ones DO come out on hit or block. His medium autocombo, for example, will make him do ex flash knuckle on block if you just mash it without confirming (very punishable).
@lucyfleet7402
@lucyfleet7402 Год назад
@@Emezie This is good to hear then. I wonder if its intended or is an oversight
@Bubblerlol
@Bubblerlol Год назад
@@Emezie thank you very much!
@Blballerboy
@Blballerboy Год назад
This is some real bull shit
@BreadBeardFGC
@BreadBeardFGC Год назад
Am I misunderstanding something because this seems awful. Having a significantly easier control scheme that does away with the usual core skills of a fighting game being not only tournament viable but perhaps preferred seems incredibly problematic
@Uooooooooooooh
@Uooooooooooooh Год назад
For me GBVS and DNF are some of the only games that got this right. Everyone is using the same control scheme and there's an incentive to do manual inputs over easy inputs.
@marcbraun5342
@marcbraun5342 Год назад
I thought the same. I don't like games where there's two available perspectives, for example third person and first person, all with advantages and drawbacks, the game should have one perspective and everything tailored to this one. The same goes for the control schemes and yes, GBVS combines that very good. They could leave the timer completely away when doing regular versions, their inputs aren't that hard after all...
@declspecl
@declspecl Год назад
i think MBTL did a good job too especially with the later added control options
@joellora3068
@joellora3068 Год назад
ya bums if ya use modern controls
@Arcaneii
@Arcaneii Год назад
cry harder honestly
@stewl6329
@stewl6329 Год назад
Can you really say you are fighting against people? It is suppose to be a match to see who is the better player. But half of what you do is controlled by the game itself. What's the point in a competitive game?
@julio.dealmeidabranconeto5831
You do know that the fighting part involves more than just executing commands right? Honestly, you boomers will complain about anything, just because it's new...
@watchmesquatch
@watchmesquatch Год назад
​@@julio.dealmeidabranconeto5831 He's right, though. Lol. This Modern crap literally has the game doing half the work for you. 😂
@stewl6329
@stewl6329 Год назад
@@julio.dealmeidabranconeto5831 The work and time you put into training is another thing that make a difference between a casual and a pro. Honestly, you little brat will always be trigger by anything.
@julio.dealmeidabranconeto5831
@@watchmesquatch you're thinking of dynamic controls. You still have to think while fighting with modern controls.
@semantik95
@semantik95 Год назад
@@julio.dealmeidabranconeto5831 I would be with you if it didn't autoconfirm for you. That is literally taking strategic thinking out of the game that isn't just simplifying motions.
@ninjakame1553
@ninjakame1553 Год назад
I think a better way to handle modern controls would be to simplify some of the motion inputs. The new Idol Showdown removes DP for double crouch maybe doing things like this will make the game more approachable. Obviously with just a bit of practice you can DP with ease but for some new players it might help them along.
@eggsandwich5278
@eggsandwich5278 Год назад
I don't know why tf they didn't do this. I'm a new player and honestly have no issue with the original controls apart from the god awful directional inputs. Can't see why it can't be simpler like MKX where its just left right, down right, down back etc as opposed to including the diagonal. Feel like it forces use of the analogue which I'm so bad with!
@dylanlerian5960
@dylanlerian5960 Год назад
@@eggsandwich5278 Nearly everyone playing on a controller play with the d-pad and not the analogue. Just go from a button to another by rolling your thumb it ain't that hard. You can even slide it if you prefer.
@charliebaker1427
@charliebaker1427 Год назад
​@dylanlerian5960 thats definitely not true maybe more experienced players might but most try to use analog sticks on controller
@NoNsEnSe321
@NoNsEnSe321 Год назад
Thank you for the in-depth analysis of Modern Controls Diaphone. Your videos are great and educational. Keep it up!
@TheVeteran919
@TheVeteran919 Год назад
This all inclusive stuff is just ruining the world for me. I get trying to make things accessible for people that can't shove out the money for sticks and hitboxes but it's that ease of access thing in mind that ruins the die-hard fan base. And that's the fanbase that keeps these genre's alive.
@esincorporated6123
@esincorporated6123 Год назад
I personally don't like modern controls. It should not replace the traditional direction based controls and commands. It should PURELY serve as training wheels for new players, so that they can work their way to getting good at the traditional way. I don't like Fighting Games being made easier because a big part of the experience of playing a fighting game is the learning curb to execution and timing. It takes away from that experience when you water things down to Anime brawler level simplicity.
@PowerStunna
@PowerStunna Год назад
Sorry but I have to disagree with Daigo. Modern is nothing more than the same control scheme of Marvel VS Capcom 3. Lol Forever using classic. Nuff said. If pros are concerned about this control scheme, then ban it from tourneys. Simple solution.
@cribabey
@cribabey Год назад
To be honest im not a big fan of the way modern controls are becoming more popular with competitive players... They give unfair advantages and it's much better off for casuals. Hope they keep the modern controls off of tourneys and stuff tbh
@SonicBoyster
@SonicBoyster Год назад
The million dollar tourney has Modern controls legal. It'll be the standard moving forward.
@IceColdProfessional
@IceColdProfessional 2 месяца назад
Luckily Modern controls are limited in combo capabilities. A Classic player will smash a Moderner everytime.
@nitefox1337
@nitefox1337 Год назад
"Princess Controls" will become the only available controls anyway. Capcom wants to get rid of Classic since the new generation can't be bothered to "learn" stuff and "hone" skills.
@Serendipity_GamingX
@Serendipity_GamingX Год назад
Im not even a fighting game try hard i played street fighter 4 to a rank most characters but that was my only street fighter and it took so much time in the combo training to get that good back then but this seems un fair and makes it mindless
@permavirgin3595
@permavirgin3595 Год назад
You potentially have to play in a totally different way against players with modern control. Basically learn how to abuse the enemies autocombos, etc.. It's not well designed in my opinion
@MegaDarkness5000
@MegaDarkness5000 Год назад
It's going to be easy to predict a modern control player due to having less attacks and has a classic control player I will enjoy that fact.
@EliosMoonElios
@EliosMoonElios Год назад
Capcom design Modern Control to be: *A Easy Way To Learn For New Players, Not To Be Equal To Classic Control.* Without those limitation Modern Control is literally Cheating.
@syggyballs
@syggyballs Год назад
Really wondering how Zangief is going to fit into all this. I didn't realize you could use manual inputs in modern and still get 100% damage. That's wild.
@Elgar337
@Elgar337 Год назад
New player here. I'm gonna use modern controls. Prepare to get your asses whooped.
@karue7581
@karue7581 Год назад
I'm really worried about Modern's viability tbh... Hopefully it doesn't overshadow Classic controls.
@julio.dealmeidabranconeto5831
They're on the same level of viability.
@redrenji6144
@redrenji6144 Год назад
@@julio.dealmeidabranconeto5831 thats the problem, modern should always be objectively worse
@julio.dealmeidabranconeto5831
@@redrenji6144 BUT WHY?!
@saeno7258
@saeno7258 Год назад
@@julio.dealmeidabranconeto5831 Because they're easier and faster. The tradeoff should be that they're weaker and not as versatile. Which is intended, but as you can see, can be worked around. And that simply should not be the case.
@julio.dealmeidabranconeto5831
@@saeno7258 oh, I get not wanting it to turn the other control obsolete, but the other guy wanted it to be objectively WORSE than Classic, which is the part that I don't get. Why can't they both be equally good?
@ryanwallace4204
@ryanwallace4204 3 дня назад
Thanks for this video @Diaphone. These must be for me, because i didn't understand most of the benefits you describe and am obviously at the point where understanding what to do, let alone how to do it, is the main challenge for me at the current moment. This DOES make me have the chance to continue to play the game, and be excited to do so, instead of be discouraged by the 'hill' of difficulty to surmount to do it with classic controls and the time windows to do the moves in. I think most don't understand how difficult it can seem, i come literally from the SF2 times. Haven't played since childhood (im an electrical engineer).
@sokpupetthebarbarian
@sokpupetthebarbarian Год назад
I wish they would have just made one control scheme honestly, I'm basically new to sf but I don't wanna not have my full arsenal, so I'm going classic. Also I assume that it would be easier to switch to modern than switch to classic if the meta declares a victorious control scheme.
@Lobster222
@Lobster222 Год назад
If modern controls end up being superior to classic controls, the game is competitively finished. Watching tournaments where there's a lot of focus on reacting with one button DPs to things constantly, and with the neutral being simplified because of lack of buttons, would make for a pretty boring and uninspiring experience. I can only imagine how utterly boring GG or MVC would play like if their version of Modern controls had been superior to the normal scheme... I don't believe Capcom would let it reach that state - they would either nerf the Modern controls or ban them from their own tournaments if it comes to it. But let's see. It's a bit preemptive to call it either way.
@watchmesquatch
@watchmesquatch Год назад
They don't give a damn about the tournaments. They only want as many people to buy their game as possible, which means attracting noobs, which then means empowering those noobs so they commit to the purchase.
@StylishGaz
@StylishGaz Год назад
@@watchmesquatch You'd be surprised how important a pro scene is in maintaining interest in a game. There's a reason everyone wants their game to be an ESport
@Lobster222
@Lobster222 Год назад
@@watchmesquatch But noobs will buy your game whether Modern controls are allowed in tournaments or not, though. On the other hand, having a strong competitive scene is like 24/7 hours marketing and interest in your game. There's a reason they're sinking 2 mil into the prize pool this year.
@syahidirhassan4846
@syahidirhassan4846 Год назад
Dunno, i didn't watch the tourney for how they input their move... But for their decision making... That's the clutch I'm looking for... So it doesn't matter if the control is modern or classic... Bcoz decision making is not on thr controller sidr but on the individual... So what if u use classic but if u made terrible choice the match won't be enjoyable
@a_brodo3158
@a_brodo3158 Год назад
@@syahidirhassan4846 the control scheme dumbs down their decision making though
@SylemGistoe
@SylemGistoe Год назад
Im curious, especially since you can still do specials with the classic inputs for full damage- thats never been my problem, but instant-supers sound SO GOOD. However, i cant know how drastically some characters will be affected by losing moves for a while still, and it could potentially screw muscle memory if one character is just trash without classic controls while another is basically only losing worthless moves by playing modern.
@SytraV
@SytraV Год назад
I don't like this
@MSK_AE
@MSK_AE 6 месяцев назад
Me too
@cpt.zangscarlet1898
@cpt.zangscarlet1898 Год назад
Not trying to be a hater but I just really don't like modern, particularly if it has an advantage over classic. Anytime a long running series makes legacy stuff unnecessary, moot or less efficient, I feel all my time and effort dedicated to learning that stuff goes out the window. I'm no prodigy, I had to sweat and burn the candle to attain my skill level, and it's not even that great lol(Intermediate, advanced at best, depending on the game). How is nobody talking about how dumbing down the inputs and coordination might, I dunno, remove some layer of fun from the whole thing for tenured players? It's fine if both classic and modern have equal potential for consistency etc, but if modern has the high ground(which is what I'm gathering here), that puts pressure on classic players to change the way they've always loved playing the game just so they can can have the same level of execution consistency as modern players. The majority of people playing these games with commitment aren't pros. A huge motivator is the fun factor, not the prospect of winning a cash prize by any compromise necessary. I'm competitive, I want to beat my opponent, but I don't want to have to dumb down the tactile experience just to have a leg up in my matches... I dunno, I'm mostly just venting at the idea, a lot of my thoughts and concerns could end up meaning nothing. I guess we'll see over the course of the next few months!
@HelloMonsieurAnonyme
@HelloMonsieurAnonyme Год назад
As a new player I feel like modern controls are more welcoming for me, I tried gettin into SFV back When it launched and I remember being so overwhelmed by all the inputs. But I know that you need to practice a lot to get combos right but as a casual player I just want to Launch the games from time to time and just have fun playin the game instead of feeling lost because I dont practice that much and not having a chance to win because I dont. And it’s a easier way to play with friends that dont play the game at all to just launch it, then take modern controls and play with just a little bit of explaining
@zkaine7083
@zkaine7083 Год назад
Which is fair & completely understandable as an accessibility thing. Most people's issues (like my own) come to the competitive scene.
@Arrayment
@Arrayment Год назад
@@zkaine7083 I feel like the best thing for them to do would be to have separate tournaments and ranked modes for modern and classic
@zkaine7083
@zkaine7083 Год назад
@@Arrayment Exactly my thought as well.
@nonono9681
@nonono9681 Год назад
This is the shittiest part of street figther 6, hope they nerf it. Like really? OPTION SELECTS?
@watchmesquatch
@watchmesquatch Год назад
The auto combo that stops on block and auto hit confirms is absolutely ridiculous.
@adamkricha2902
@adamkricha2902 Год назад
I think to limit modern controls they should only allow it up to Gold. That way if someone who's got to Gold with with modern controls wants to go higher, they can be motivated to learn classic controls.
@Diaphone
@Diaphone Год назад
This is actually a pretty good idea if modern turns out to be too strong (although I’d say a higher threshold, maybe plat)
@Debiruman1666
@Debiruman1666 Год назад
Modern controls are designed for mostly 2 kind of players : casual and disabled. It wouldn't be faire to limit the second ones... By the way, i'm actually Gold **** with E. Honda, and I think I've never played against anybody using Modern, either in Ranked or Casual...
@robbieortsak6486
@robbieortsak6486 Год назад
I feel that the most "broken" thing in modern controls is that the player still has the option to do motion inputs for a lot of commands for extra damage and has one button dp's and supers (the player can react a lot faster compared with a classic controller scheme). For players with the same skill level this MC scheme might be an advantage. I hope I'm wrong about this.
@arielvega6344
@arielvega6344 Год назад
No, you're not wrong. Objectively speaking, a person whose fast on Classic Controls will be a God on Modern controls. MC was made for chumps.
@arielvega6344
@arielvega6344 Год назад
And as the old addage goes "if you can't beat them, join them." Which is where originality, and skills go to die. I've discovered so many new combos for different situations just by f ucking up the listed moves. It's sad because scrubs will lose out on that experience.
@frostbitefalls
@frostbitefalls Год назад
I mean... Tbh, I was introduced to Street fighter as a franchise in Street Fighter 4. And honestly no matter how hard I tried, anything more then a normal canceled into a special or a super was beyond my realm of capability. I can not link my normals. But anyhow, even I think having two control schemes in a fighting game is a questionable decision. Especially when things like reactions are obscenely easier on "modern" controls. P.S: SF is so difficult for me to play but I took to Tekken just fine? It's so weird.
@permabanQrus
@permabanQrus Год назад
Tekken doesn't require linking, and USF4 has like no input buffering to my knowledge. In SFV it has 5 (or 8?) buffer frames which makes it much easier to link normals.
@frostbitefalls
@frostbitefalls Год назад
@@permabanQrus I ended up getting placed in bronze and climbed to Platinum 2 so far. SF6 is a good buy.
@unamusedrohan1666
@unamusedrohan1666 Год назад
I feel like every discussion on this subject going forward is going to boil down to whether they should be balanced to be an equal alternative to Classic or an inferior "Training Wheels" mode that prepares somebody for Classic. Personally I think it should be the latter, as it's going to take a lot of downsides to convince pros that the consistency of Modern isn't worth it.
@binho2224
@binho2224 Год назад
The ideal world would be that both modes to be perfect balanced, or very close to it. So you can choose, like you choose a character to main/play. But I agree this can be very hard and one will be favored to another.
@Lobster222
@Lobster222 Год назад
@@binho2224 That is really not ideal. If Modern is balanced then what's the pay off for actually trying? Classic is obejctively more difficult and has more depth to it. It should be training wheels/for fun and that's it.
@Emezie
@Emezie Год назад
@@Lobster222 That's what "balance" means. What you're describing is "modern controls being better," not "balanced". If you have to ask "what's the pay off for actually trying", then clearly you aren't describing a system where Classic and Modern were actually balanced. And, there already ARE positives to Classic controls. The damage and complete movelist are a big positive. Like, Classic supers do a noticeable chunk less than Modern supers.
@xXxGodThanatosxXx
@xXxGodThanatosxXx Год назад
what convince is winning, if they lose a lot to modern players ,they gonna switch it
@permabanQrus
@permabanQrus Год назад
There are already notable drawbacks like with Ryu where you're missing pretty much half your movelist, meanwhile for Luke you're missing his forward which is one of his best pokes and his roundhouse which has insane range and has a disjointed hitbox. You also don't have the opportunity for more damaging and optimized combos nor the freedom of choosing a combo route should you choose Modern controls. Meaning that something like a Ryu short > donkey kick hitconfirm from Modern could be made up in damage through combos from Classic. If they nerf it too much then it'll end up like T7's assist system where it's just so shit that it's not worth using even if it has shortcut inputs for some moves.
@arki_mau
@arki_mau Год назад
😑.. Why don't we just have a game where you can win with just one button. The first one wins! Do you really call that progress, not having to do anything anymore!
@CenKyne
@CenKyne 4 месяца назад
That game is called footsies on steam, and it's an amazingly good fighting game. :p
@muhammadtuaha6581
@muhammadtuaha6581 3 месяца назад
Cry
@chefpeealdo
@chefpeealdo Год назад
Damn, I agree modern definitely seems like it has some competitive edge, particularly with the moveset changes not being equal across the board. God i really don't like it or want to learn it though lmao. Edit: getting massive GBVS instant anti air DP ptsd
@julio.dealmeidabranconeto5831
Then don't. There's classic controls too.
@chefpeealdo
@chefpeealdo Год назад
@@julio.dealmeidabranconeto5831 I mean I've been using classic in the demo, but unfortunately I'm not the type to overlook something if there's a good competitive reason to use it lol
@ADreamingTraveler
@ADreamingTraveler Год назад
@@julio.dealmeidabranconeto5831 Imagine a Guile player being able to do antiair flash kicks 100% of the time...yeah for some characters this isnt going to be fun to fight against
@nilstrishas9217
@nilstrishas9217 Год назад
They are annoying with their mod for junkrat mains, players should giit gud.
@ItBMike
@ItBMike Год назад
I feel like modern is going to create an easy transition for player who come from games like Granblue
@Scream77541
@Scream77541 Год назад
i know this generation of people just want this like easy instant gratification, but I care to constantly improve at what I do and see my results through practicing and not just going on easy mode and pretending I’m good
@coolman5242
@coolman5242 Год назад
I'm still bummed that modern controls are most likely going to replace classic controls. I'm mediocre at fighting games but part of the fun of fighting games is the lab time you put in training mode will reward you almost all of the time and modern controls just skips over that with auto hit confirms. I understand not everyone has the free time to learn classic controls, but man.... it's going to take some time to accept this.
@ChocoIncognito
@ChocoIncognito Год назад
The only way I see to fix imbalances in the control schemes is to BUFF CLASSIC CONTROLS. You can't yank back hard on Modern at this stage, lest Capcom is attacking the very thing they want newbies (and more) to embrace. Even worse, I want to say CLASSIC = 6 BUTTONS, not 8 buttons. So how can we make 6 button Classic stand up to Modern? Well, how about not locking Drive Impact to HP+HK? If I could DI using LK+MP or LK+HP, I can more quickly respond to situations like Modern can. How about Classic being able to use a level 1 super art using LK+HP+Direction? If I could quickly level 1 when in BurnOut, I would feel much stronger. How about LP+HK is a shortcut to the Special button that allows for quick reversal DPs, SPDs, and more? There's lots of possibilities here other than "Classic controls now means choosing to be disadvantaged".
@vegekusononi1943
@vegekusononi1943 Год назад
I gave modern controls a try to see how it goes and while the combos and strings in built are cool unfortunately my muscle memory kicks in with classic controls. I honestly find it difficult to adapt and use modern controls when I know how to do the classic inputs. Almost like I'm playing a fighting game for the first time just with a difficult control scheme. I'll most likely stick with classic even if it meant I don't get those quicker frames or reactions that modern provides
@thatparkerkid368
@thatparkerkid368 Год назад
Classic controls are just not that fun to play with for people just coming to the series. I have never played SF before and this is my first game and I wanted to play on classic because it is the "intended" way to play. But really it just feels like I hardly ever get to do what I intended to in the first place. As someone who has no fighting game experience, "charging" moves feels really janky and counterintuitive. Plus flicking the stick around super quickly gave me a callous on my thumb after just a few hours of playing, I easily spent over an hour in the classic tutorial because I physically couldn't get the inputs to work right, it was more frustrating than fun frankly. Classic controls have aged like milk, but I'm still gonna commit because I spent over 10hrs today learning classic and I finally figured out how to get Guile to launch the wind disc thingy almost 80% of the time now and it did feel good even though I was generally pissed off most of the time practicing.
@Juggernaut76
@Juggernaut76 Год назад
I cannot wrap my head around Modern Controls. If I was just starting with fighting games sure its a great place to start, but I can do SPDs and pretzels about 90% on stick so its just odd for me trying MC at this point. Also, playing multiple characters and having to remember to hold down assist to get a certain move I normally always have access to with one button is extra mental stack. So Modern can make some things harder like two buttons for a cMP in some cases. Not to mention its not universal across characters. Sure instant 100% Supers are good, but if I see a clear punish I am going to combo as optimally as possible INTO the Super from another button unless it is a sure kill on its own. Classic is for me and if it means some online losses to a Modern user here and there its fine, I am not a tournament player anyway and can live with it.
@lucyfleet7402
@lucyfleet7402 Год назад
I agree with your points on one button supers. Sure, it will make a raw super punish easier but as luke right now as a street fighter newbie on classic, I can just EX qcb P into any super for a punish just fine by buffering the input in my recovery animations. So outside of whiff punishes at range I don't see it being too powerful compared
@Obad87
@Obad87 Год назад
Auto combos and consistency seems to be the main thing. Two pros play grand finals. One person is 100% consistent while the other is only 80% probably practiced ten times as much just to get to that point and still loses because of inconsistency with classic compared to modern. Thats what im afraid will happen. Modern does too much for you. Like putting up the baby gates in bowling so you cant miss.
@PirateCptn
@PirateCptn Год назад
The best part of modern controls as a new player, is that I don’t have to worry so much about combos and execution and I can focus on learning footsies and fundamentals first instead.
@AlexTheLate
@AlexTheLate Год назад
Modern just furthers the distance between decent players who practice neutral, footsies, and fundamentals with casuals that will never actually learn the game because of the castrated control scheme. The worst sin in fighting games before that was X-factor/comeback mechanics, and before that, Invincible DP etc.
@dominicjannazo7144
@dominicjannazo7144 Год назад
I agree that its really gonna be a per-character basis. There's gonna be someone who loses a key poke or some specific thing about a special or combo link that holds them back, but I'm especially excited to see some grapplers in Modern mode. If you can raw standing 720 without using some move to not jump, like Tager can with stylish in BB, that changes how you have to approach the matchup.
@ManateeMentality
@ManateeMentality Год назад
I think modern control players are gonna wipe the floor with classic control players. I’m not saying this is necessarily a good thing, but modern controls are incredibly intuitive and make everything way faster. Frames are frames and in the end, whoever can get their attack out in fewer frames is gonna have a huge advantage. Yes, some moves do less damage, but you can do them way more frequently to make up for that.
@eclisis5080
@eclisis5080 Год назад
doesn't matter how easy the controls are, ultimately its up to who can control the distance, get their pokes in, whiff punishes, etc making the executions easier doesn't change the core game
@jeffmx5923
@jeffmx5923 Год назад
@@eclisis5080 lol it most certainly does my guy.
@eclisis5080
@eclisis5080 Год назад
@@jeffmx5923 he destroyed everybody on the beta who used modern controls stop it, executions don't make you a good player, in street fighter v it was people at silver work who could do better combos than me but could never beat me on my way to diamond, its more to the game than inputs
@jeffmx5923
@jeffmx5923 Год назад
@Eclisis quarter circle + punch for hadoken vs a single button. Single button supers. These make a difference and will drop the skill ceiling for the game since now instead of practicing the inputs and making it consistent, u just hit a single button and a direction and there's your special. A nerf to damage won't make much a difference if u can more consistently hit specials
@eclisis5080
@eclisis5080 Год назад
@@jeffmx5923 no they don't, you have to effectively use the moves while playing, would help somebody who knows how to play the game already use a character they don't normally use absolutely, what's wrong with that, it's still a game of chess, why don't use modern controls and play me tomorrow when they came drops, I'll smash you
@djcetra
@djcetra Год назад
Modern Controls are trash and will kill the competitive scene. It's the equivalent of Aim Assist in FPS games, nobody will give value to ranked or pro play anymore. Learn to play the right way with skill or don't play at all.
@YokaiSteve
@YokaiSteve Год назад
A lot of Japanese players are already trying modern, Jiyuna has a video explaining it too.
@damienwarlock
@damienwarlock 10 месяцев назад
modern should not be in the game. go away macro users and learn how to play for real.
@travisfranz703
@travisfranz703 Год назад
I wasn't aware that some characters had more missing moves than others. I'm convinced that tier list will be separated into modern and classic control versions of each character. So a modern control Zangief maybe rank higher on a tier list than the classic control version of Zangief for example.
@BovineIntervention
@BovineIntervention Год назад
Just because the special button doesn't let you get every special move because of lack of inputs doesn't mean you can't do the classic input yourself. I don't think you lose much of anything besides normals
@pura23
@pura23 Год назад
I just started playing sf6 and im really new to the fighting game genre so ive been playing luke on Modern. What i dont get is the hate messages i get even after i lose the matches about how p****y i am for playing the game on modern and i really dont get it. Is it really frowned upon that i enjoy the game more with easy inputs?
@braxformer1982
@braxformer1982 Год назад
We had auto combos, Hitbox controllers, and now these implications of modern controls. The FGC continues to find/bring stuff to the table for people to cheat
@bopbop076
@bopbop076 Год назад
Modern in competitive is the ruin of legacy fighting gameplay. SF6 is a bridge, but they will impose it other motion control and SF7 will play like smash fully. Casual ruins everything.
@nairdacnalbel
@nairdacnalbel Год назад
I think luke is supposed to be an example of a character who will be good with modern controls. Ryu, a classic character, has more drawbacks with the scheme. The game also forces you to play with Luke's style, and modern controls, in the story demo. I'm curious if the pattern continues for the rest of the cast
@nairdacnalbel
@nairdacnalbel Год назад
Marisa with modern controls is a monster, I'm calling it now.
@daviddamasceno6063
@daviddamasceno6063 Год назад
Interesting perspective. I'm pretty sure it will be like that. In one week after the game is released there will be Tier lists for each character in each control scheme. I'm sure of it.
@blinx_x9925
@blinx_x9925 Год назад
@@nairdacnalbeli think the grapplers are going to be the big threat with modern
@roundabout468
@roundabout468 Год назад
FYI you can toggle off modern controls for World Tour mode in the settings
@bobby45825
@bobby45825 Год назад
@@blinx_x9925 1 button walk up SPD is impossible to convey properly. You're basically the level 8 cpu from every street fighter past. Gief and modern controls go together like peanut butter and jelly.
@cerealsgames3118
@cerealsgames3118 Год назад
I am going to get SF6 because I'm a complete fighting game noob and it seems like a relatively good way to enjoy a fighting game without raging about how I suck doing quarter circles
@SenbonKaguya
@SenbonKaguya Год назад
Modern controls felt weird to me in the demo and didn't really jive with me. I do like how modern opens up the game to new players, but it will be interesting to see how viable it actually is once the game comes out. If people can have fun, that's all that matters. I can see why people are a bit worried about modern being the "meta" way to play in competitive though
@ps123fan
@ps123fan Год назад
almost feels like the modern controls is hitbox compared to classic controls. looks like a big advantage just adjustment is all it takes
@dylanlerian5960
@dylanlerian5960 Год назад
@@ps123fan Hitbox doesn't give a big advantage at all. People really need to stop spreading this for justifying their bad execution.
@rpemulis
@rpemulis Год назад
i don't WANT to learn modern controls. they feel like ass to play with, if they truly do have any significant gameplay advantages over classic then capcom has screwed up.
@tj_puma
@tj_puma Год назад
Great vid - I plan on getting back into SF and was wondering if I should stick to classic or modern. Will give Modern a shot! (I can imagine graplers like Zangief, who have to input these obnoxious circle motions just to get a command grab, will be BUFFED with modern)
@Валерия_78
@Валерия_78 5 месяцев назад
Modern controls is for noobs, i prefer classic, the player's inabilities are compensated by this feature, no other reason.
@ike804
@ike804 Год назад
Itll just be character dependent based on what certain characters are missing. Kinda like how Melty has a gajillion different ways to play a character. People will just have to differentiate between classic and modern when talking about charavters
@eagleye2893
@eagleye2893 Год назад
The New Melty or Older Melty? Because Older Melty Has MK Style Variations Depending on the Moon, So It Makes Sense.
@ike804
@ike804 Год назад
@@eagleye2893 MBAACC
@eagleye2893
@eagleye2893 Год назад
@guymontag5084 The Moon System Has Different Mechanics. C Moon Can Manually Heat at 100 Meter. F Moon Can Charge Meter and Initiative Heat (Roman Cancel). H Moon Auto Shield Counters (Alpha Counter), etc.
@BrotherShaw
@BrotherShaw Год назад
Yeah... not sure how I feel about this. Make the game easier to learn, sure, but don't introduce mechanics that play the game for the player.
@ratking1330
@ratking1330 Год назад
Just scared what the combo charts will look like with modern controls. I have a feeling itll be annoying to read for a while. That and they will totally dominate online, one button on ping will be huge
@LimitRX
@LimitRX Год назад
i think execution is part of fighting games so if you remove that then that removes alot of competitive difference, tourneys or ranked you get nervous you get the jitters thats part of the environment, you can misinput, mistime or miss confirms. Modern removes all of that and it kinda just makes it --- excuse my french, a party game.
@sdmayday
@sdmayday Год назад
With modern controlls and how they work, it feels like there will be two players playing a different game where different things are viable or even possible. That's a really wobbly base for a competetive game. I can only hope it will end up as a 'feel good gimmick' for casuals.
@chrissotrill
@chrissotrill Год назад
I’m surprised this game doesn’t just actually tell us what to press without needing to know the code . In mortal kombat they tell you press square,triangle, etc . In this game it just shows fist and foot icons like wtf lol
@butteredtoast3032
@butteredtoast3032 Год назад
ewwww, modern controls, no thanks bro
@samuelvera5048
@samuelvera5048 Год назад
Modern controls all day, for me this is perfect I'm a 32 year old, no need to sweat in a video game for no reason if I can chill on modern controls. 💪💪
@matheusbarbosa999
@matheusbarbosa999 Год назад
​@@samuelvera5048 SF6 may be my first fighting game I'll join, so I have zero experience in fighting games. These modern controls will open up the path I need to get some balance in the first contact with the game.
@butteredtoast3032
@butteredtoast3032 Год назад
@@samuelvera5048 that makes no sense, some people enjoy learning games that they love, nothing to do with being sweaty or being 32 yo lol
@samuelvera5048
@samuelvera5048 Год назад
@@butteredtoast3032 How dose that make no sense, if it's way easier to use specials and combos without breaking your fingers?🤔🤔🤔
@butteredtoast3032
@butteredtoast3032 Год назад
@@samuelvera5048 that made even less sense, so in your head, people that play fighting games for 20 years, have broken fingers, according to your logic, smh
@MaestroSucio
@MaestroSucio Год назад
Modern controls are basically aimbot for fighting games
@N5O1
@N5O1 Год назад
This, is why I'm continuing to say that Capcom should create Modern and Classic, ranked separately, for those who don't want to play against modern players
@Jr-Reed
@Jr-Reed Год назад
6:21 for a full 15 seconds I had a hard time looking at Diaphone. That foot moves too realistically and it's sooo distracting
@CasteHappy
@CasteHappy Год назад
I'm sorry, I felt the same way too LMAO
@DatYoungn07
@DatYoungn07 Год назад
"Modernizing" controls are long overdue. When you think about the evolution of gaming in general, you think the about the ability to do way more interesting things therefore hooking new and old players alike. Trying to stick with dinosaur mechanics is counterintuitive to building and evolving more and more interesting gaming, especially if your game is going to die because no one wants to play an overly complex game. Simplifying controls is one of the longest overdue changes necessary to gaming.
@Dan.Hibiki
@Dan.Hibiki Год назад
Modern controls are cringe, pandering to people who are bad because they don't or can't learn the regular controls is making the game worse
@brianding8542
@brianding8542 Год назад
After looking at Ryu and Luke in the Demo, I don't think the conversation will be about "you should always use modern / you should always use classic" but rather "which characters benefit / lose the most from modern / classic and is that trade-off worth it?" In my ideal world, there will be a character that benefits a lot from classic but is also really hard to execute in that control scheme which could be really cool to see play out.
@KaitouKaiju
@KaitouKaiju Год назад
JP is that character
@eclisis5080
@eclisis5080 Год назад
easy executions is not gonna help make reads, pros are just upset that skill wall of executions doesnt exist so more poeple will be able to compete against them
@bahablastfreeze8872
@bahablastfreeze8872 Год назад
I think people are overhyping modern. There’s still so much ***game***in sf6 we haven’t had time to explore, the characters lacking a lot of normals will HAVE to be weaker, the ones less effected by move loss will for sure be more viable. Moderns greatest strength will be the ability to have your secondary characters be relatively easy to train if match ups for your main prove to be too annoying. I can’t imagine the ft10 between the idealized modern player vs idealized classic player NOT be slated to the classic players advantage. I could b wrong tho
@bahablastfreeze8872
@bahablastfreeze8872 Год назад
Also people understate how much your auto OS’s and ez hit confirms EATTTTT your Drive Gauge. You still gotta block in the game no matter the control scheme, and i can’t see a world where 6 months - 1 year down the line, the battle between two player rests a lot on drive gauge battles where block strings and projectiles that eat away at your gauge make moderns greatest strengths (ez hit confirms and OS’s like the hado-parry one that eat your meter)
@Kwisatz-Chaderach
@Kwisatz-Chaderach Год назад
People always do this when new control schemes come out. Then we all go back to playing classic.
@dawn3257
@dawn3257 Год назад
Tbh I really don't like these options. I think they are way too strong. Luckily I'm not a SF fan
@GioGiotaro
@GioGiotaro Год назад
I honestly think that Modern control should have reducer damage, like the Auto combos from KOF
@kurtz0317
@kurtz0317 Год назад
I feel like using modern controls would diminish those *chef's kiss* dopamine hits when you successfully anti-air, or really any move in general. Sure removing button presses makes it easier and less complicated for newer players, faster all around so more competitive, but honestly less fun IMO.
@SlCKNESS_
@SlCKNESS_ Год назад
That's what worries me about the trend of "no motion inputs" fighting games like Project L. It's jut not going to be as fun. I played DnF Duel and all the special moves felt...ordinary, because of the inputs.
@VisionBoardLord
@VisionBoardLord Год назад
Yea I am not. Nothing against people who use them but it's about I enjoy and am comfortable with plus I get more damage and more normals.
@OverlordNix
@OverlordNix Год назад
im gonna use modern controls exclusively. For all of fighting game history, I absolutely hated 360 inputs, so doing 1 button SPD is finally the godsend I need to have fun playing a grappler.
@colbyboucher6391
@colbyboucher6391 Год назад
The fact that that's allowed at all is fucked. The whole point of 360 motions is that you need to buffer them, that's how they're balanced. Now they need to nerf the hell out of moves like that because inputs aren't actually a balance consideration any more.
@OverlordNix
@OverlordNix Год назад
@@colbyboucher6391 thing is, you dont need to buffer them. even walking 720 have been a thing for a long time. This just allows people who play on keyboard to actually use tactics that only really ever worked on stick/pad.
@Itslewcario
@Itslewcario Год назад
@@colbyboucher6391 the issue is that the inputs aren’t consistent on controller. I swear it doesn’t read my input compared too a pad or stick 😂
@cameronmoore7675
@cameronmoore7675 Год назад
Sounds like the incorporated a little too much of the Dynamic Controls shenanigans into Modern Controls.
@Br0k3nS41nt
@Br0k3nS41nt Год назад
What I worry about most about if modern control become standard is that some characters translate to modern controls better than others. Characters like Chun li, who has a LOT of buttons may have more of her moves eaten than someone with comparatively less. If modern controls are strong enough to replace classic controls at the top level, characters who have many inaccessible moves will become unplayable, which bad game design. Control layout should not effect character choice.
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