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Why I Stopped Running Pathfinder 2e 

Icarus Games
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I've made a lot of videos talking about my switch to Pathfinder 2e from D&D 5e, but I recently decided to stop running PF2 and switch back to 5e and I thought it was worth talking about why.
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Welcome to the info paragraph, this is a place to feed the great algorithm, and if you've made it here you have probably scrolled too far! Icarus Games is dedicated to helping TTRPG players and game masters improve their experience in roleplaying games. For RPG players, there are videos on learning games rules, as well as on character building, roleplaying, and optimization. For Game Masters, there are videos on making maps, improving your worldbuilding for your RPGs, and for creating homebrew TTRPG content.

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1 окт 2024

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Комментарии : 680   
@IcarusGames
@IcarusGames 3 месяца назад
[EDIT] I've heard you complaints on the sensational nature of the thumbnail, and they are totally valid. I've finally got access to the YT thumbnail test and compare feature so have put two other options (one more neutral, and a meme) in the mix and we'll see which one wins out overall. [Original Comment]: I'm curious to hear from folks who tried PF2 but then switched to another system (or back to 5e if that's where you came from) what it was that prompted the move? I've got a few things to add (I touch on a lot of this in the video, but I wanted to add some more context): 1. While I've stopped running PF2 for my regular, weekly game, I haven't thrown it out never to be played again, I don't hate the system, I don't think it's a bad system, or anything of the sort. I'll still more than happily be a player in PF2 games, for a different group with different circumstances I would consider running again in the future, and I still really enjoy reading PF2 books. I've also had nothing but excellent interactions with Paizo as a company. Nothing in this video should be viewed as PF2 bashing! 2. I have read/played a bunch of the alternatives to 5e that exist and all of them either don't grip me in the way that D&D does, don't have the level of support I would want from my main system, or my players weren't interested in playing them. I do, and will continue to play other games (and feature them on the channel), but for this specific group where we're playing a heroic fantasy game, 5e is the best fit for us.
@tommiskey
@tommiskey 3 месяца назад
I'm a longtime gamer since 1981, with a background playing many systems. Our group had been playing D&D 3.5 until WOTC switched to 4e, which almost nobody was interested in playing. When Paizo released Pathfinder 1e, we immediately took it up (at first allowing some 3.5 rules/classes/races/magic items that were missing as well). We played PF 1e for over 10 years, even after 5e D&D was released (though I played 5e at my FLGS). When PF2e was announced, my main group was cautiously optimistic at first, but the playtests and eventually the core book showed that it was a TOTALLY different game than 1e. We each bought the core book (I ended up buying the first 10 books released for 2e), but nobody was willing to play it. Fast forward to the OGL debacle last year. I tried switching back to PF2e, but was as unhappy with it as I was the 1st time. I had created a bunch of house rules for PF2e, but no one wanted to play with both learning the PF2e rules AND a bunch of house rules that I had written (23 pages worth, I found so many problems!). 1 other person agreed to run PF2e, and said he wanted to try running it RAW, but during the very first session, he became so angry at the shield rules that he immediately houseruled them (meaning, the rules that RAW you must declare shield blocks after you've been hit, and then apply the damage to both the shield and the wielder). We continued to find problems with the rules as written, and in 4 game sessions, he quit as GM. One of the other players decided to take over as GM, and lasted for about 8 or 9 sessions before also quitting, at which point the entire game ended and the group split apart. That was all before the release of the Remastered edition. Maybe some of the issues we were having were addressed in that version, I don't know. I didn't buy the Remaster. I felt the original Pathfinder 2e release was rushed to print too quickly, with FAR too many problems (in my eyes). Now, I'm not willing to give Pathfinder 2e Remaster another chance because I spent hundreds of dollars on books that are now "obsolete". We used to complain when a new edition of a game was released "too soon", though I understand why it was done here (because of the OGL issue, which wasn't Paizo's fault.) But still, I just bought the PF2e core book, Bestiary, APG, GMG, etc, and I hardly got to play them before the Remaster came out because of the very poor reception the game got from my regular gaming group. IMHO, we were an "ideal" group of gamers for PF2e (a group of older gamers, 40's - 50's in age, that had played PF1e for the past decade+), and if they couldn't convince us, then we felt there was an issue with either the game or a complete mismatch with our group for some reason. But, talking to other gaming groups, I've found more and more that have also had issues with PF2e, such as you and yours. I agree with you that the game is very complex and detailed, and that can cause quite a few issues in multiple ways and places.
@IcarusGames
@IcarusGames 3 месяца назад
@@tommiskey Something that is endless fascinating to me is how much 4e DNA there is in PF2 when Pathfinder first started as a branch to move away from that game system. It's funny that twice the evolution of a 3.5 based system ends up being something that looks a lot like 4e with a lot of similar core ideas, but it also means it's really no surprise that so many PF1 players bounce off PF2 - hell, we did at first. We were deep in a PF1 campaign when the playtest dropped and it was just TOO different. When it came time for our next campaign we ended up giving 5e a try instead, and it was only after PF2 had been out for a couple years and settled into itself that I started getting intrigued by it, my initial reaction during the playtest was to bounce off it.
@tommiskey
@tommiskey 3 месяца назад
@@IcarusGames I initially tried buying it and reading it. Then, as a long-time rules tinkerer, play-testing it and trying to fix it. As I said, I ended up creating 23 pages of fixes for the core book. From fixing the imbalanced Alchemist class to the way shields worked to much of the spellcasting system, and a multitude of other things that bothered me. The whole mass of changes made sense to me, as I could explain why I made each change I did, but as a whole it was an intimidating mess of "house rules" for a new system that already had hundreds of pages of new rules to learn (over 600 pages in the core book alone!) And then the additional books began coming out... the APG, the magic book, etc, and I again had things I wanted to fix in each of therm too, until finally I gave up on the system (until the OGL mess briefly brought me back, only remind me of what happened before and thus drop it again). I see a lot of 4e in it too, as well as a tiny bit of Rolemaster (an older complex fantasy system that tried to expand into other genres and settings with Spacemaster and MERP - Middle Earth Roleplaying). It still has its fans, but to most players, it is just WAY too many rules to learn and use at the table.
@davidk8699
@davidk8699 3 месяца назад
@@tommiskeyThe remaster rules really are to get away from the OGL, for example getting rid of the D&D magic schools - abjuration, evocation etc. All the rules are available for free on archives of Nethys, so you can read them there. I’m not sure what you didn’t like about the shield rules. You get the AC bonus from raising a shield during your turn. The shield block is optional after being hit to reduce damage (and lower your shield). Shields don’t take long to break at early levels and only some classes can shield block. What was frustrating about them?
@introneurotic
@introneurotic 3 месяца назад
If you don't hate the system, why have your opening title screen of the Pathfinder logo in a trash can?
@ArvelDreth
@ArvelDreth 3 месяца назад
Honestly I feel like 5e has me looking up rules and needing to homebrew things, more than any other system. Because so many things have no answer, by default it's entirely up to me as a DM to decide how things work on the fly and in many cases my initial decision about something turns out to not be that great and I have to keep changing things until we finally work out the best way to rule how the vague mess of text in the rules should work. With PF1e I homebrew tons of stuff just because I feel like it and it's fun and I'm not really that concerned with the codified rules, with 5e I homebrew stuff because the game is miserable without homebrew and it feels like I'm obligated to do it to force the game to actually be fun.
@brandcolt
@brandcolt Месяц назад
I disagree heavily. Pf2 is way easier to GM because you don't have to look up Twitter tweets to find rules
@kiosrel
@kiosrel 22 минуты назад
I also like it for that but the thing is that we both want rules to be respected as often as possible but other people don't care that much and just want to be able to make up rules in the spot without feeling like breaking the game
@MrWystan17
@MrWystan17 3 месяца назад
We tried Pathfinder 2e. We played the Beginner Box and two smaller campaigns, and we can't imagine going back to 5e. Beyond character development, the combat in 5e was such a boring slog for us... Moreover, it's great to know that the GM is finally supported and has tools to help them. That said, it's not a system for everyone and I fully understand that. So, good luck Icarus Gaming and goodbye! Now we're trying to finish our main 5e campaign as quickly as possible and switch completely to 2e.
@StellaDallas88
@StellaDallas88 3 месяца назад
Just swap your 5e game over to pf2e. It's totally doable. Have your gm reach out
@MrWystan17
@MrWystan17 3 месяца назад
@@StellaDallas88 we are close friends, and the campaign last for about 4 years now. We know that this is doable, but we decided to not swap system on higher levels of play, and just end it and start new one in Pf2e
@davidwilliams4837
@davidwilliams4837 3 месяца назад
I switched to PF2e years ago after trying the Beginner Box. It changed everything. I finally felt I could run a game and not make it a mess. PF2e is NOT DND, but it is such a fun, balanced system. I feel like I can throw more at the players yet keep it simple. Even just small things like the 3 Action Economy and how things scale naturally just provide more opportunities to mix it up. I also love the more team-oriented, strategic side, which many miss. Don't waste actions! Combat in PF2e is so deep, yet simple at the same time. PF2e is definitely not a game for "everyone"; it is made for a deeper dive at times, but the right GM can guide newer players. My children became scarily effective in around 4 or 5 sessions. They learned flanking [off-balance] and positioning [and I love using minis]. My middle daughter saved Gust of Wind as a reaction to the final boss [if it used Acid Breath... I think] in the Beginner Box [which saved the party]. I think in a way PF2e gets us to think more "in-story". The rules consistency & design made it feel more "free". I WOULD play DND again with the right people, but I would never try to DM.
@cmckee42
@cmckee42 2 месяца назад
​@StellaDallas88 that is easier said than done, depending on the party builds and the setting.
@dcernach
@dcernach 3 месяца назад
My group and I have been playing GURPS since the '90s, and we feel much more comfortable with Pathfinder 2nd Edition. After playing D&D 3.5 for a while, we switched to Pathfinder 1st Edition, and now we're playing Pathfinder 2nd Edition with no regrets. The remaster edition corrected many things that we were uncomfortable with. That's it! We're giving Fantasy World a try now to reduce our cognitive load for a while. Let's see how it goes...
@IcarusGames
@IcarusGames 3 месяца назад
The remaster dropped JUST as we were starting to get a reasonable grip on the system and threw us for a bit of a loop, which I'm sure didn't help things.
@davidwilliams4837
@davidwilliams4837 3 месяца назад
Trusting the Pf2e math & balance is hard for most from DND where we "know" it doesn't make sense & must correct.
@SleepySlann
@SleepySlann 3 месяца назад
As much as I adore GURPS, most systems seem simple compared to it. XD It all comes down to how used to/comfortable you are with learning new systems. But GURPS really does train you to homebrew.
@ErayTarrell
@ErayTarrell 3 месяца назад
If you're planning on using a VTT, Foundry has stellar support for the system and rules. I run a hybrid version for my reallife table.
@cheesy_87
@cheesy_87 3 месяца назад
​@@IcarusGames PF2e really didn't change much. The Remaster is just a handful of core rules that were updated, and then mostly different concepts to move away from DnD. The classes were improved a lot. Bit it's not like they overhauled the game.
@pynk_tsuchinoko8806
@pynk_tsuchinoko8806 3 месяца назад
I can definitely emphasize with that feeling of a game just not "meshing" with a particular group or style. I got really hyped up on PF2E around the time dark archives came out and ran a beginners box game for my game group (im not a reguler gm, my gm was a player) I admittedly did a pretty bad job selling them on the system but there were things that just were not really working. they didnt really want to interact with the 3 action economy and one player even felt it was too restrictive since movement was free in 5e, while everyone said they had fun i could tell it wasnt a great play session. It felt pretty bad, I had a lot of buyers remorse since I had already bought the core books aswell as an adventure, felt like maybe it was silly to try something else when you can just run 5e and homebrew everything. I'm currently running a pf2e game for a different group I met online and they are having a good time, they interact with the mechanics, RP, get excited when they level up, it helped with a bit of those doubts I initially felt, I still somtimes tangle with the "is it worth it" thoughts but for the time being I'm having fun. You were one of the creators who got me onboard with trying the game out, it sucks it didnt work out but its good to hear you are back to a comfort zone you are use to, on the whole I think trying new things is great, even if it doesnt work out you learn something about yourself or your group you might not have known without trying it and the beauty of the RPG hobby is how many free resources, SRDs, homebrew and what not you can just pick up and play no strings attached.
@rileymcleran2895
@rileymcleran2895 3 месяца назад
I am an avid pf2 player. Pf2 fixed 100% of the problems I had with 5e. I think this is a really well reasoned take on why someone would leave pf2. Your system has to match your group and the system has to match the story/setting you want to play. Pf2 isn’t for everyone or everyone’s stories. I think the pf2 community can really struggle to understand that sometimes.
@mikewickham1767
@mikewickham1767 3 месяца назад
I switched to PF2 during the start of the OGL thing. I’ve GMed for over 40 years the switch to PF2 was the best thing my group and myself ever done. I’ve ran the Beginner Box the Abomination Vaults, during this time I wrote my on PF2 campaign. I still play DnD 5, but it’s sooooo boring. I’m hoping you switch back to PF2 in the future, but good luck either way.
@tinaprice4948
@tinaprice4948 3 месяца назад
We switched as well , did the starter box, loved it, then started another campaign and we all started complaining. We went back to D&D and have been happier as a group.
@samski2185
@samski2185 3 месяца назад
@@tinaprice4948what did you dislike?
@davidwilliams4837
@davidwilliams4837 3 месяца назад
Abomination Vaults is amazing.
@tinaprice4948
@tinaprice4948 3 месяца назад
@@samski2185 The general flow of the game, the action economy didnt feel any better, the crunchiness of the characters? also the AC of everything, we got hit all the time and it seemed like the AC of every monster was so crazy high we rarely hit. Maybe it was the campaign we were playing? cause like i said the starter box was fun, but 3 out of us 5 players wanted to go back to D&D after a few months of playing in the second campaign.
@Kagrath
@Kagrath 2 месяца назад
​@@tinaprice4948agreed, after swapping to PF2e 5e feels boring.
@ASalad
@ASalad 3 месяца назад
"It became not fun for me to tinker and homebrew things" - that'll kill any experience. I LOVE tinkering with PF2. I redo things all the time. I love having lots of rules that I can use or not use or modify or run raw at my own choosing. Using the whole PF2 system as it is as written is overwhelming. But the PF2 community does have a weird aversion to modifying, probably because of the bad D&D experiences.
@IcarusGames
@IcarusGames 3 месяца назад
Yeah! Perhaps if I'd been less precious about the balance early on and gotten weird with it from the start things would have been different, but like you say, you get this perception on the balance of the system drilled into you by the community long before you even play the game, and that's hard to shift.
@tommiskey
@tommiskey 3 месяца назад
I definitely agree about the community being VERY adverse to modding and modders. When I tried offering my house rules for free on the Paizo forums, I got constant insults and disparagement, with almost no acknowledgement that the game EVER had any problems or issues.
@ASalad
@ASalad 3 месяца назад
@@IcarusGames The rules for homebrew creature creation help a lot when it comes to rebalancing. And the consistency of the strength relative to party level and expected level of difficulty to it provides really good guidelines for it. I use PF2 for a modern 21st century equivalent fantasy world with tons of homebrew and every change I’ve made to all of my creatures has performed as reliably as the official bestiary stuff. And once you learn how to do it for one level, you pretty much know how to do it for every level. The more familiar you get with the basic engine components of the system, the more comfortable it becomes to tweak and create with. And I like the fact that it performs the way I expect it to each time. But I also do things to help take some of the feelsbad or minutia off the players too. I’ll give casters early gear with flat damage boosts. I give a flat 2xlvl hp in healing to the party after every combat encounter so they don’t have to worry about healing for minor things that slow down gameplay. I have them find rest areas with magical leylines where they can restore some spell slots between daily preps, or where they find alchemist materials to make some daily consumables like the alchemist class uses that encourages them to use it rather than hoard it since it’ll be gone next daily prep anyway. I play loose with aid checks so they are encouraged to think of creative things for third actions to help allies or impair enemies with environmental things. I let them use hero points to attempt over the top flex stuff. And if it starts to feel too easy? I can add an extra 20% xp budget for encounters or throw in an extra elite template or two. So many ways to make things easier or harder and you have a lot of granular control that operates consistently. I also use keywords when it’s convenient but make rulings on the fly a lot too and just treat them as exceptions. I did hit a period as I got deeper in the system where I noticed there was a lot of looking stuff up and decided that sucked, so I started using tags as guidelines rather than having to look up technical rulings every time. And I usually erred on the side of favoring the players with rulings since I had plenty of other reliable ways to make things difficult if I needed to. Not saying you have to go back by any means. Just sharing some examples of things I like doing at my tables!
@craigjones7343
@craigjones7343 3 месяца назад
You are correct. DnD has for decades conditioned its dm to believe that homebrew is the best part of the game. What the dm are not aware of is homebrew is MANDATORY because you must fix the broken and missing rules of any dnd edition.
@richarddarma1452
@richarddarma1452 3 месяца назад
​​@@craigjones7343There are Homebrew to fix the system and there are Homebrew to enhance gameplay / player experience. The DnD community usually do both, PF2e community avoid all.
@DoctorWu23
@DoctorWu23 2 месяца назад
I mean no disrespect, but I keep seeing this sentiment that because PF2E is balanced, you cannot homebrew, whereas 5e encourages homebrew, because it isn't balanced. If you didn't care about balance in 5e, why do you in PF2e? If its a matter of taste I fully understand, the homebrew aspect is just something I keep seeing and I do not understand it. Edit: I guess its more that you didn't want to TPK your party, but this sentiment is coming from 5e where past level 5 it is very difficult to TPK your party without a deliberately insane encounter. The GM book is very clear on the math bounds, and you could additionally just add an ability that made has limited usage but becomes a massive *non-lethal* nuisance to your party, increasing encounter difficulty without ensuring imminent death. When it comes to magic items, the general sentiment I have applies. If you want to make magic items with potentially game breaking abilities, like you would maybe give out in 5e, why not just do it? Pathfinder 2e is in general deadlier anyways, so maybe giving your players some overpowered items is a way you can give them the feel you get from 5e without the insane scale tipping from casters just shutting down your big monster and the martials wailing on it. It feels like Pathfinder's actual attempt and making the math work is giving people this strange paralysis that they can't mess with it. Its your table, the rule of cool and fun still apply.
@ChrisJ2001
@ChrisJ2001 3 месяца назад
And remember you can hand wave/ ignore / change any rule you want in any system you want. I remember going half insane trying to grasp PF2Es sneaking/hidden mechanics with 4 stages of awareness. I stripped it and have the players do a contested roll of their stealth against enemy perception. Pass or fail and they’re hidden if they pass. What’s the rule for that? Hell if I know but you’re gonna get +1 on your relevant sneaky checks while you’re hidden. This idea that you either have to compete to following the entirety of a system or leave to play something else is a fool’s errand. It’s narration; nothing is going to break. Players can run away. Anybody that has played/ran DCC quickly realizes swingy math is more fun😂
@norcalbowhunter3264
@norcalbowhunter3264 26 дней назад
My problem with this advice, is that you meet a lot of resistance doing this. Or that has been my experience. I play online and I’ve recruited new players and most them are pf2e vets who expect the game to work a certain way, and if it doesn’t they protest. Even if you discuss this stuff up front with them during session 0 it’s usually met with “Well they did it that way because it works better.” Again this has been my experience and of course mileage will vary. I’ve just found the pf2e community less accepting to this mentality.
@ChrisJ2001
@ChrisJ2001 26 дней назад
@@norcalbowhunter3264 yeah I could see that happening. The big thing is just being confident. I’d honestly answer any pushback politely with the reasoning why I’m ruling this or that. After that, you’re gonna get “because I’m the GM and I said so” is a perfectly acceptable answer. “*A* word to the wise is sufficient.” If it’s a persistent thing and the player just wants to gamify everything and always have advantage, I’m not going to let them take the others out of the narrative to try and go to rules lawyer court. At the end of the day for every GM there’s probably about 20 players out there looking for someone to run a game so we have that balance in our favor.
@Takerfan4ever303
@Takerfan4ever303 3 месяца назад
I have not tried PF2 but tastes change and it’s okay!
@magetower
@magetower Месяц назад
Exactly, play what you and your group loves, have fun, and forget about the rest.
@1stleveldmgames798
@1stleveldmgames798 3 месяца назад
Shadow Dark, Free League Publishing Year Zero Mechanics, EzD6, Mork Borg dr 12 mechanics and the list goes on
@IcarusGames
@IcarusGames 3 месяца назад
Shadowdark is on my list to check out over the summer. Free league have got a ton of games I'm interested in (arguable TOO many lol)
@RickDevil12
@RickDevil12 3 месяца назад
I was a 5e DM for a long time and it really disapointed me, we made it to a level 20 campaign, beat Dungeons of the Mad Mage and the system is so fiddly that I ended up traumatized hahaha I double check each time I add a boss to a fight to know if it will be balanced or not. None of that has happened with PF2e, there are some things that I indeed find to be "crunchy" but not really, I think people have so embedded in their mind that a system has to be ambiguous to be playable, there are some nice things in all systems, there are also ambiguous things. Not even mentioning how the CR system doesn't work and that is no news. I see PF2E as a well-done 5e, It's rules I have found even clearer and easier than 5e, it has an answer for everything, you can just omit a little rule and it wont break it, it is hard to break honestly and not everything needs to be super mega hyper balanced, that is not the idea, the Idea I think was to make a solid and easy system.
@direden
@direden 3 месяца назад
You see PF2 as a well-done 5e. I see it as an over cooked 5e. And that's why it's good to have competition and options in the rpg marketplace. As someone who grew up on AD&D... I really enjoy the upgrade to 5e. However, the OSR movement proves many people wanted a lighter version of AD&D. So, to each their own.
@RickDevil12
@RickDevil12 3 месяца назад
@@direden For me, nothing beats the 3 action economy and such a high quality on adventures and setting books that I wouldn't come back to the half paragraph final bosses and the 3 pages rules for Spelljamers. I really don't see the "complexity" of the system, I find it even easier and simpler than 5e and I don't have to look up for twitter questions to play by the rules
@Fearthecow792
@Fearthecow792 3 месяца назад
You and I see eye-to-eye on what makes PF2 so great, I can't imagine going back to the extremely ambiguous 5e. I love being a DM, and a big part of it I think is how player-centric 5e is, whereas PF2 was clearly designed _also_ with DM's in mind, to make our lives easier and give us more flexibility and creativity in making new stuff up.
@jeffersonian000
@jeffersonian000 3 месяца назад
Ironically, PF2E is more like D&D 4E than any other version of D&D.
@davidbowles7281
@davidbowles7281 3 месяца назад
@@RickDevil12 The answer is to not play by the bespoke rules in 5E. PF2E is very complex because there is a bespoke rule for everything. Lots of people don't like this and just want the GM to invent something on the fly.
@Urobot
@Urobot 3 месяца назад
To me, Pathfinder 2e is the perfect combination of balanced rules, flavor, exciting gameplay, etc. The thing is, I have the most fun when I get to actually play/run a game, and I find it much easier to get people to pick up and play something more rules lite, than I do PF2e. Five Torches Deep, Masks, Dungeon World, etc. all end up seeing more play for me because it's easy to get people into.
@jltheking3
@jltheking3 3 месяца назад
I think PF2 is a really excellent game. It’s a well oiled, finely crafted machine that chugs along smoothly… just as long as you don’t touch it. If you do want to touch it, you better have invested dozens of hours learning about it and possess a game design degree before you even think about hacking it. That’s precisely why I fell off PF2 as well. Game design is a large party of what I derive fun from GMing. I like hacking rules and inventing new subsystems and modding the games I play. PF2 ain’t built to make that easy. And certainly its community is absolutely atrocious in that respect and absolutely hates anyone that even thinks that the system is anything less than perfect and wants to change anything about it. The system ain’t perfect. No system is. Of course, PF2 has less imperfections in it than 5e. But at least with 5e I can fix those problems. Or at least, look for a third party solution where someone else has already fixed that problem. Trying to tinker with PF2 is plain impossible. It’s too tightly bound. Its math is too tight. It holds many assumptions and you have to play very rigidly within those assumptions or the whole thing falls apart. So yeah I quit PF2 too. I think it’s an excellent product for the end consumer. For someone that wants a complete, functioning product out of the box. But it ain’t for tinkerers like me and you. I jumped to D&D 4e instead. Which is pf2, but better 😁
@IcarusGames
@IcarusGames 3 месяца назад
If I was playing in person regularly enough I would have advocated that my group switch to 4e, or at least give it a try anyway.
@BestgirlJordanfish
@BestgirlJordanfish 3 месяца назад
I really wish PF2E kinda chilled and focused on making features cool and simple. It’s so “finely balanced”, but by having half of the game’s options having a boring limit or being different but not actually good most of the time. Look at the equipment in the game. You could remove maybe 80% of the weapons and keep it deep, maybe even deeper, with just ways to slap on a trait using archetype or class features. Look at how many features say “you get a +1 under this specific case if you spend resource”. So many fiddly unnecessary obstacles and clunk to dig through. Look at how much fans talk about balance and features and then homebrew gets dunked on and then we get so many granular nothing-feeling features. Because this game absolutely rules, and it is my favorite heroic fantasy ttrpg and I will never want to do more 5E, but I think if they ever make a 3rd edition in about five years, god, less is more. Gotta just let go a bit. Ease up. Get loose. Let GMs and players improvise things more unhinged with currencies. Kill the vestigial obstacles. Fabula Ultima is probably the one I enjoy teaching and GMing the most now, since it really just lets me go hog wild
@TarEcthelion
@TarEcthelion 3 месяца назад
For those who do like PF2 but don't love the Vancian Casting they made an official archetype called Flexable Spellcaster to turn it back into a Spontaneous (read: 5e like) caster. While it's balanced as is; You can talk to your GM about getting it as a free archetype if using class feats ruffles you the wrong way. :-P I don't care which system we play as long as we're having fun doing it... PF2e is still my current favorite (I GM it every other Friday). But I'll play whatever you're running. :-)
@jcservantw6496
@jcservantw6496 3 месяца назад
That dedication has some drawbacks that I feel is a bit too restricting. I created Minevian spell casting dedication which allows players to burn a spell they have memorized for one they already cast of the same level or lower. It works great.
@Kagrath
@Kagrath 2 месяца назад
@@jcservantw6496 what drawbacks? Reduced spell slots?
@jcservantw6496
@jcservantw6496 2 месяца назад
@@Kagrath Yup. Three spell slots for most casters are reduced to two, and it hurts. Three is already pretty tight in a system that charges an arm and a leg for wands and scrolls (I reduced those in my games as well).
@ZachHall
@ZachHall 3 месяца назад
Love this! Agree that its super important to talk about why PF2e might not be for *you* and your table, especially since (especially on RU-vid) its pushed as this perfect 5e alternative. I ran PF2e for brand new players who wanted to play "D&D" (used generically) and I thought that it would be perfect - without any of the baggage of undoing any 5e learnings, we can just play a "better" version. It turned out to not be that for us. My group was way more interested in goofing off than they were actually interacting with a game system with a steep learning curve. Not that 5e was better, but PF2e just certainly wasn't for that group of players. I'm glad PF2e is successful enough for SF2e (which I'll definitely try), but the community needs to cool it as a good "catch all" medieval fantasy game - its incredible for some folks and not a good fit for others; just like every game system.
@thebigfriendlygoliath
@thebigfriendlygoliath 3 месяца назад
11:06 “Making Bonkers Esoteric Crap On The Fly Is Where I Do Some Of My Best Work As A GM” 👏AGAIN 👏FOR 👏THE 👏PEOPLE 👏IN 👏THE👏BACK
@sylvaincousineau5073
@sylvaincousineau5073 3 месяца назад
Been playing Level Up Advanced 5e for 2 years now , and all my 3 groups have a blast playing it , also a great middle ground between 5e and PF2 .
@IcarusGames
@IcarusGames 3 месяца назад
I've not looked at the rules themselves for A5e, but I do really like how they present monsters with the legends and lore and the encounters. As soon as I saw that I knew I had to adopt it into my own monster design.
@thisjust10
@thisjust10 3 месяца назад
recently switched to PF2E and although I haven't written 5e off but I have lost pretty much any motivation to play 5e. I am definately not interested in new (to me) 5e content though so good luck! and good for you. Also I do both styles of games depending on what I'm running but the mechanics don't completely restrict me once I've gotten familiar with it.
@SkylarKeystone
@SkylarKeystone 3 месяца назад
I totally agree with this video it sums up hove I've been feeling about PF2E. Im planning on switching back to 5e when my current campaign ends. Though I still wont be buying anymore WOTC products.
@Zr0din
@Zr0din 3 месяца назад
1. I think Paizo supports their game better than WotC 2. I love the Pawns - even the ones I can no longer buy but had to print myself. The GM Screens are better organized than WotC Screens - but not as good as my Midgard Screen with the map on the outside (excellent feature) or the ToV Screen. The MAPS are MUCH better. The Beginner Box is Excellent compared to the the Stormwreck Isle box and better than the Phandelver box! 3. I will be looking for those Kingmaker and Abomination Vaults in the 5e versions. I have not read a Adventure Path all the way through yet but I suspect there are less bad complaints on them than there are on the Eve of Ruin, Dragonlance, Spelljammer, or Dragon Queen/Tiamat.
@SwordsmanOrion
@SwordsmanOrion 3 месяца назад
Our group switched from 5e to PF2e and as soon as the campaign was over, we all wanted to switch back to 5e. PF2e was exciting and interesting at first, I loved learning all the rules and the sense of discovery when everything was new was fun. But the more I learned about PF2e the less I liked it. The rabbit hole of rules within rules within rules became really annoying and nothing was easy to answer. There are a ton of classes but the more I learned the system the more the classes started to feel like different flavors of the same thing. That's when I realized that pathfinder was extremely balanced, over balanced to the point of homogenization. The massive lists of features you are presented with at level up all quickly become tiresome to sort through because they are all just... extremely hyper situational or incredibly underwhelming. Watching my numbers so up every level was fun at first, but because of how encounters are balanced it quickly became deflating to see that all the enemies numbers went up the same amount, so I never felt stronger. And that power fantasy can be an important part of the experience. And I know my biggest issue with PF2e is completely intentional on the part of the game designers and most DMs prefer it as well, but as a 5e player that moved to Pathfinder, spell casters felt awful to use. Turn after turn my spells just disappointed and underwhelmed every time. There are just so many spells I could never use because they required the enemy to critically fail a save or they did almost nothing. And because of the aforementioned enemy numbers always going up when I leveled, the enemies almost never failed saves at all, much less critically failed. It was a bad feeling most of the time. PF2e players get really worked up over this particular criticism and I fully understand their point of view, this is just how my experience was and how it made me feel as a player.
@jspsj0
@jspsj0 3 месяца назад
I had the same experience and ended up leaving the system. On top of all, Pf2e put my players in a "winning the game" mindset, like in a board game. I played with them for years and we never had these issues. Don't recommend it to anyone.
@lotrotk375
@lotrotk375 3 месяца назад
As someone who still GMs pf2 after d&d5e, I absolutely appreciate your honesty on why the system doesn't vibe with your group! Wish you all happy adventuring going forward!
@IcarusGames
@IcarusGames 3 месяца назад
Thanks 😊
@quantum_ogre
@quantum_ogre 3 месяца назад
I'm DMing both systems now, and having a great time, but originally I bounced off PF2e really hard. Quite honestly I put it down to the understated difference in the games despite their roots, and presentation. These days, I love PF2e for at table play, especially for groups who want to play a 'team game'. PF2e isn't just about 'tons of options'- its how the system really allows so many builds to be a true teamplayer. I love 5E for tables who are fine with the rules being looser, and able to treat things like they are fluids because things aren't as interwoven.
@ThePromesian
@ThePromesian Месяц назад
Were you playing pf2e on Foundry, because the automation on a lot of the traits and terms and abilities are easier to parse and play on Foundry. I run like 3 games a week min on Foundry as the dm. Also what level range did you and your players playat and what adventure did you play or did you Homebrew an adventure?
@IcarusGames
@IcarusGames Месяц назад
Foundry (and a little in person) levels 1-8 and homebrew.
@hideshiseyes2804
@hideshiseyes2804 Месяц назад
Thanks for this, it’s nice to hear the counterbalance to all the gushing over PF2. I think it’s really impressive how tightly designed it is and how much attention to detail, but for me that doesn’t translate to actually being a good RPG system. I have only played it, not GMd, but everything you say rings true, particularly about the tightness of the balance. It feels incredibly *fussy* to me. Also way too many feats. And then the insistence on having a rule for everything makes it a grind. I made a fighter (now rebuilt as a magus) and one of my things is athletics, especially climbing - and every time anything to do with climbing or jumping comes up I end up looking up the rules again because they’re so fiddly. It doesn’t come up often enough for us to just learn how it works through repetition, so when it does I’m like “oh god here we go again”. The GM could just handwave it and make a ruling - but then my feats wouldn’t do anything because they work through their interactions with the fiddly basic rules. I know that many people find 5E to be too vague and that it leaves too much decision making to the DM. For me, playing PF2 has solidified my preference for vagueness and, yes, GM fiat. The ability to keep the game moving and be flexible and creative is much, much more important to me than having rigorous and consistent rules.
@volairn70
@volairn70 3 месяца назад
We are moving on from PF2 and going to Shadowdark. I will *never* go back to 5e. The thing I hated about PF2 was that there was a rule for literally EVERYTHING. It got exhausting. Just using a shield has so many rules associated with it, when it is just a quick roll or judgement call in Shadowdark. Our story was very much like yours, but I am absolutely done with 5e too.
@IcarusGames
@IcarusGames 3 месяца назад
Absolutely fair! Shadowdark has been on my list for ages. It's a no-go for my regular group (one of the players is WAY too afraid of character death for any game with a funnel/gauntlet lol) but I am going to make a video taking a look at it over the summer hopefully!
@dylanhyatt5705
@dylanhyatt5705 3 месяца назад
@@IcarusGames Shadowdark is fun.
@IcarusGames
@IcarusGames 3 месяца назад
@@dylanhyatt5705 I've been really looking forward to playing it since it was on KS. With the brain space freed up by not running PF2 anymore I plan on getting a lot more games of other systems in soon (just since making the switch back to 5e I've read 6 new systems)
@tommiskey
@tommiskey 3 месяца назад
@@IcarusGames I play Shadowdark without the funnel. Just start at 1st level (or even higher levels if you want) and you can say all characters start with max HP on the 1st level HP die.
@davidk8699
@davidk8699 3 месяца назад
Pathfinder2 is very crunchy. I certainly agree with that! It can be hard to get into. Shadowdark is a great option.
@taycrens8601
@taycrens8601 3 месяца назад
Ive always felt similar! You really nailed it here, thanks for putting the voice of this side of the argument out there.
@taejaskudva2543
@taejaskudva2543 3 месяца назад
I am honestly curious now. I don't understand why the conversation is always "switched to" or "switched back" because it implies playing just one thing. Is this a specifically Internet lens or an issue with younger gamers or maybe not actually a thing beyond word choice? I've always collected and played lots of different games, and even when we went for long stretches playing a particular system, we never felt like it was "our game," but just that particular campaign lasted a long time. The only replacement i can really think is the shift from 2e to 3e and not looking back, and then deciding to play Pathfinder instead of 4e when we decided we didn't like it - and then switching from PF to Fantasy Craft, and those were all variations on 3e anyway. And really that was just for D&D style fantasy, and we played other stuff for other genres. Time is more of a premium now, but we switch up systems campaign to campaign, depending on who is running this time around - maybe that's just the privilege of playing with the same people for a long time where everybody is a GM. I'm curious, how many people okay multiple systems, and how many just play one? Maybe this whole "instead of D&D" is a little overblown?
@TempoLOOKING
@TempoLOOKING 3 месяца назад
Most people only play one game. 40 hrs a week man. Now it's 60 hrs. Japan is worse as most only have one game per month.
@taejaskudva2543
@taejaskudva2543 3 месяца назад
@@TempoLOOKING Oh, no doubt. That's why I said time is a premium now. We only meet every other week, and sometimes life gets in the way. But previously, we finished a 5e game and played Blades in the Dark if not everybody could make it, then moved into an OSR adjacent game. That campaign just wrapped, so I'm running Savage Worlds (for their version of Rifts, but I'm stealing subplots from the old 3E Witchfire trilogy and from 13th Age, because I love the Stone Thief), and then one of the other guys is going to run us through one of the Alien adventures (probably end of the year), and then I think someone wants to run the nearest version of Vampire. Though maybe not, because that's so far in the future. Now, I think we do short campaigns because we want to play a lot of different things. But that was my point. We WANT to play lots of different things despite the lack of time. I'm surprised when people only want to play one game and wondered if that's more the tone of discussion online, but like you said, maybe that's most people and my group is an outlier. But I wondered if that desire, to play one or switch around, was a function of age, because having a small amount of time doesn't prevent you from playing different systems.
@TempoLOOKING
@TempoLOOKING 3 месяца назад
@@taejaskudva2543 I only know from locals and what I seen abroad. My sister's group was once a month. You can't just switch as you will need to relearn for each system and most don't want to
@IcarusGames
@IcarusGames 3 месяца назад
I've got a whole bunch of games, but only have time to play 1 game on a regular basis. I prefer to play long term campaigns which means for 2-3 years at a time the lion's share of my gaming time is in one system, hence the switching language. I am trying to play more one shots of other games that aren't heroic fantasy this year, though, as and when I get the time.
@masterolimario
@masterolimario 3 месяца назад
I'm a fan of p2e and to me it's wholly superior to 5e in every way that matters. I started homebrewing monsters since the 1st session ran and the game's ballence is tough to break if you scale them using the level scaling systems. That said, the rules are cumbersome in practice and so dungeon crawl classics or dungeon world are my more perferred game systems.
@CrankyOldNerd
@CrankyOldNerd 3 месяца назад
Switched to PF2 when WOTC and Hasbro saw me as nothing more than a cash pinata that deserves to be beaten for all the money they might have and more. Not seeing what you're seeing in our group, we play in a world I make up as we go, no one has any complaints . They loved being able to craft unique characters with all those ancestry and stuff to pick from. I also don't roll my own monsters though, my day job isn't your day job :) 5e is too tainted for me to ever be willing to playing again. I was intrigued by that DC20 but without an online play module even planned not going to invest. Until Hasbro/WOTC sells DND (or goes bankrupt) and the people in charge aren't in charge anymore, I'm not looking at it again. I will admit to being frustrated some with how it seems everyone just shrugs the business practices of the company that owns 5E off and keeps trudging along.
@IcarusGames
@IcarusGames 3 месяца назад
RE: WotC stuff specifically. During the OGL the big push was to get them to walk back the changes to the license. They did that and put the rules in Creative Commons, which is EVEN BETTER for third party publishers than what we had before. They've promised and reaffirmed their commitment to do the same for SRD 5.2 as well as older editions of the game. So from the 3pp perspective, they've done what they said they would do and they CAN'T walk back the CC license. Yeah, there's plenty of other corporate crap they've done in the last few years, and I don't begrudge anyone from being done with them and making that individual choice, but I will say that the whole community came together to defend third party publishers during the whole OGL fiasco, but since then it's not just WotC that people have turned on, heaps of the third party companies now get regular abuse from the same people that supposedly banded together to protect them, which absolutely sucks.
@JinglesRasco
@JinglesRasco 3 месяца назад
Good news on the DC20 front. In the latest Kickstarter Q&A, the Dungeon Coach said that he is in talks with DrivethruRPG and Roll20/Demiplane for online support. He couldn't say much, but that was one of the things holding me back too, so hearing that there are plans ahead, at least, got me very intrigued.
@snuffy357
@snuffy357 3 месяца назад
@@JinglesRasco also Coach has said many times that VTT support will happen.
@CrankyOldNerd
@CrankyOldNerd 3 месяца назад
@@JinglesRasco even better news today with Baileywiki announcing they are working with them to bring it forward. Still a little ? In the text of the kickstarter about it, but seems that things are looking up there.
@CrankyOldNerd
@CrankyOldNerd 3 месяца назад
@@IcarusGames (to be clear, I am not mad at what you are doing just to be clear, i really like your work) for me, this is the typical corporate walk back. I’m fully prepared for them to shove it back out in pieces and hope no one notices. It happens all the time when the populace uprises about something, but within a few years they just cook a frog in a pot by slowly raising the heat.
@tomyoung9834
@tomyoung9834 3 месяца назад
I loved PF 1, as did my group, and I was sure that PF 2 would also be a hit! We did some playtesting, it seemed ok, and I tried it out as a player in a full adventure, and all of us began getting irritated by just how crunchy the rules were, and how many choices the designers made absolutely baffled us! We played a full campaign up to level 10, and though we learned the system better, all of us just felt frustrated by the whole thing! We had a discussion, and tried 5e for the first time. We all liked it, we appreciated the straightforward rules approach, and we haven’t looked back. If people enjoy PF 2, good on them, but it’s not for my group at all.
@simontemplar3359
@simontemplar3359 3 месяца назад
It's curious that this video comes out now. Pathfinder is the game I keep coming back to. Like i want to like it so badly, but then I play it and I'm like "Nope.". Savage Pathfinder is way more fun, but my game is dragonbane or Knave, so I'm not into terribly complex games.
@ravenstudioproductions3139
@ravenstudioproductions3139 3 месяца назад
I recently played an Abomination Vaults game as a way of easing into PF2. Every night after coming home, I kept thinking to myself "This would be magnitudes better in Savage Pathfinder..."
@tommiskey
@tommiskey 3 месяца назад
I've houseruled Savage PF with no problems! I much prefer it to PF2e.
@simontemplar3359
@simontemplar3359 3 месяца назад
@@ravenstudioproductions3139 I'm pretty sure they've got a Savage Pathfinder version of Abomination Vaults. Or maybe it's Rise of the Rune Lords. Could be both.
@simontemplar3359
@simontemplar3359 8 дней назад
@@tommiskey I think it's just objectively better. At least for my play style anyway.
@FilCieplak
@FilCieplak 3 месяца назад
So I've played many different systems, but never played PF2 until recently. Our group was considering playing 5e, but we wanted to try something different but familiar. At first I was enjoying it, and found the AP system to be very liberating... sort of. We've started to realize that the action economy is actually quite fiddly, with a lot of what felt like "wasted" actions just drawing weapons, raising a shield, moving 1 square, etc. Additionally, I've felt that a lot of my progression as a character has been very incremental, where each feat or feature I pick up seems very trivial. I realize in the end it all adds up, but the tiny bonuses to attack or AP efficiency doesn't feel very enticing. Regardless, we've still trucking along, but we too have realized that maybe our lack of enjoyment is not our inexperience, but that the system just isn't for us. Cheers!
@IcarusGames
@IcarusGames 3 месяца назад
While it sucks that other folks are having less than stellar experiences, I'm glad I'm not so alone in finding myself going off the system. On paper it fixed all my problems with 5e. But the reality was those problems weren't as bad as they seemed at the time, and PF2 fixed them by introducing different problems for me.
@taejaskudva2543
@taejaskudva2543 3 месяца назад
I haven't played it, but PF2 sounds like it makes a good videogame system...
@Zertryx
@Zertryx 3 месяца назад
@@taejaskudva2543 its because its so tight with its rules, you dont have as much freedom as a dM or player to deviate from the rules else it breaks things. and has a lot of Core stuff that 4E D&D did which was also a more tactical style D&D game. Essentially PF2E is more for groups who like order and structure, and laid out and clear written rules with little deviation. and 5E is more for groups who are okay with Guidance but more free and DMs who like to homebrew tons of stuff. Yes 5E isnt "Balanced" but its balanced enough to make crazy stuff and still have fun.
@bokajon
@bokajon 3 месяца назад
How is raising a shield or moving one square a wasted action??
@crushl2451
@crushl2451 3 месяца назад
I don't have most of these problems. I'm running my game in foundry. So if I want to know what a tag does, I hover over it. Also, I studied the rules for a few months before I startet playing the system and I told my players that I will explain everything when it comes up, so they never had to spend time outside of sessions. Also, homebrewing stuff feels quite good to me. I created items my players are excited about because the items support their playstyle specifically. I recently added the spell duel system of DC20 (adapted to pf2e) and the Players love it. So i guess pf2e is the right system for me but I wish you the best finding yours 😊
@alexorhuxley
@alexorhuxley 2 месяца назад
Am I the only one who reads "I studied the rules for a few months" as an enormous red flag? My goodness, I want to get into GMing quickly. I want to spend a quarter of my year playing the game, not preparing to play it.
@crushl2451
@crushl2451 2 месяца назад
@@alexorhuxley No, I do understand that it is a lot. But you can do it a lot quicker than me by just reading the rules. I was a new DM, so my learnings did not only include rules, but also DMing. I was reading books, watching videos of other groups playing etc. If you don't need that, you can be a lot quicker 🙂
@ISpyDeli
@ISpyDeli 2 месяца назад
@@alexorhuxley No, I started GMing the game only having read the rules from the beginner box the day before and learned as I went. Afterwards I got deeper into it, but off the bat I was able to do it just fine. Running prewritten games my prep is literally just rereading what they'll be getting to that day to refresh my memory and then run it.
@Hugh839
@Hugh839 3 месяца назад
I loved PF2, but I did struggle with all the rules and my players are casual players and didn't want to have to learn a heap of rules (we play through Foundry VTT so that does all the heavy work). So we ended up switching to Cypher System as it's perfect for story-focused games. And we also now try more random indie games.
@IcarusGames
@IcarusGames 3 месяца назад
I've got a couple more casual players too and the extra mechanics in PF2 was definitely a struggle for them sometimes!
@StarlasAiko
@StarlasAiko 3 месяца назад
There is absolutely nothing that could possibly have me go back to D&D 5e. I never played PF2, PF1 is ok. There are not many new systems that I enjoy. As far as new systems go, from what I have played, Warhammer Soulbound is mechanically quite good and solid and I thoroughly enjoy Obscure Tales. But for most part, the older ones are better. Obscure Tales is the only new system I know of that was made purely out of love of roleplay, not primarely love of money (Obscure Tales is Free to grab, the creator has currently no intention of ever monetising it). In my mind, the best system is Rolemaster 2nd/3rd Edition. HARP is also great, as are Bushido, Shadowrun 2nd Edition and Cyberpunk2020. If I really need to play D&D, I'd go for AD&D2ndEd.
@DMHightower
@DMHightower 3 месяца назад
I very excitedly got into PF2. After weekly games for 6 months, going up in levels etc. I grew to dread the sessions. The crunch is way too intense. The magic item system made me hate the game. The 3 action system felt like a bait and switch. It didn't, in fact, add more options or choices. I enjoy playing 5th Ed, and OSR clones, D&D Basic and Shadowdark SOOOOO much!
@ckaldariaq5904
@ckaldariaq5904 3 месяца назад
110% on the issue of Tags. There are so many tags.
@liamcage7208
@liamcage7208 3 месяца назад
I homebrew the crap out of P2e individually for each campaign I have run since P2e came out. It is so modular that you can literally unplug entire subsystems and plug in your own. One of the expansion books has an entire plug in Magic System that you could plug in to replace the default rules if you wanted. I've been playing D&D and a few clones since 1980. I've played every version of D&D except 4th edition. Half my players date back to the 1980's and they love P2e. Play what you like, its a game so play what gives you enjoyment. The cardinal rule though is no game pauses while you look up rules. Improvise. If it is that important then call for a bathroom break. In the last 2 years we've only stopped to consult the rules twice.
@Metal-Spark
@Metal-Spark 3 месяца назад
I fully understand where you're coming from on the homebrew aspect - clearly that's a big part of the enjoyment for both you and your players. As someone who also switched to 2e around the same time as you did, I completely agree that the watertight balance makes homebrewing or tweaking anything a very anxiety-inducing task, lest you accidentally spring a leak. That said, I absolutely love the system and while something like the vast amounts of 3rd party resources available online could be a boon to some people, the fact that I don't need them for 2e is even better in my eyes. I haven't needed to look up homebrew systems, rulings, items or additional content at all in this system because practically everything I've ever wanted to do has had existing rules. For me, that massively tips the balance to 2e and I'm not sure I could go back to DMing 5e again.
@danielk6840
@danielk6840 3 месяца назад
IMHO 5E is missing some basic rules and has taken over some not so good ideas from 4E, but for the situations where there a no rules in 5E I just go and look them up in 3E/3.5E. In Pathfinder 2E the rules seem to be too overwhelming and IMHO it's not necessary a good thing if you need an online hand-holding tool when creating your character. But then, some people love that. For me it's easier to cope with the absence of some rules and homebrewing them, than to be overwhelmed with rules. E.g.: 5Es 14 conditions could use 2-3 more conditions, but the 42 conditions of Pathfinder 2E are IMHO ridiculous.
@emirefli
@emirefli 3 месяца назад
I really don’t like this dichotomy of 5e vs Pathfinder when there are hundreds of rpgs out there. This isn’t like Playstation vs Xbox or a PC vs Mac type of decision There is OSR (old school revival) stuff like old school essentials and Shadowdark, there is nuSR (like osr, don’t care about being compatible to pre-2000 d&d) like Into the Odd family of games (Into the Odd, Electric & Mythic Bastionland, Cairn, Mausritter), Mork Borg and other Borgs, Dragonbane, Mythras, Shadow of Demon Lord & Weird Wizard, 13th Age, Savage Worlds, Swords of the Serpentine, Worlds Without Number, GURPS Dungeon Fantasy, etc etc etc You can play all of this. You can also slap ideas you get from these games back into 5e if you like. World is your oyster and everything
@IcarusGames
@IcarusGames 3 месяца назад
It's not a PF vs 5e thing. I just happen to be going back to 5e for this specific campaign from PF2. I'm not saying either is objectively better or the one true game™. Like you said, there are tons of options out there depending on what sort of tone, playstyle, and level of fantasy you want. I personally find a lot of the OSR stuff to suit a lower level of fantasy than what I'm running at the moment, so those games would be perfect if I was running a campaign set further into the past of my world with less prevalent magic. Just like if I was running a game in any other genre besides fantasy, I wouldn't be using D&D or any of its cousins.
@emirefli
@emirefli 3 месяца назад
@@IcarusGames I wrote "you" in a general sense, as in "to whom reading this comment" type of way. I didn't mean to accuse, but yeah it reads that way. Whops
@Tomcollective
@Tomcollective 3 месяца назад
I find that most of the complaints about 5E are people complaining that the system is working as designed. I remember getting sick of D&D 3.0 and 3.5 rules, and Pathfinder just goes "hold my beer. We heard you like rules, so we made rules for your rules, WHILE YOU RUN YOUR RULES". It's just too much. It gets in the way.
@JulianaLove90
@JulianaLove90 3 месяца назад
Great video! This is exactly how I feel about Pathfinder as well. I didn't enjoy the 3 action economy or the useless options and it felt more gamey (is that a word? lol) than 5e. I was so happy to switch back to 5e after a year of Pathfinder 2e.
@Wasserbienchen
@Wasserbienchen 2 месяца назад
I switched to PF2e about... four years ago? It was amazing at first, and solved all the gripes I had with 5e. Now I'm actively yearning for a new system. Not because PF2e is BAD per se... but, well, it really does pigeonhole you into a certain kind of high fantasy game, and the spells are STILL wildly unbalanced in the world, while being simultaneously the most boring milktoast for combat. xP I won't ever regret the... uh, three, four campaigns I ran, and I'll finish the two I'm playing in, and the one I'm still running (and will likely be running for a while because it's a newly started 1-20), but it probably won't be my main system going forward. Not sure what to replace it with, but I'm looking in the direction of both OSR and newer 'competitor' systems.
@PatrickJoannisse
@PatrickJoannisse 3 месяца назад
I'll be honest I love PF2E but I wouldn't run it if I wasn't using Foundry. It automates so much of the rules for us.
@Ueuecoyotl
@Ueuecoyotl Месяц назад
OMG just read your comment. I said in mine: "Pathfinder 1e does not make my head spin with the combat rules. You almost need a computer to keep track of the rolls and have a banner pop up explaining the effect."
@zztong
@zztong Месяц назад
I'm playing PF2 as it is what my friend runs and you play what it is run, but honestly PF2 was the end of my inspiration and desire to run RPGs. Some of your issues resonate with me. Mostly my feelings are best summarized this way: "To create a character, come up with a character concept. Now throw away that concept and make one of the 4-5 character conceptions supported by the game's feat chains for your chosen class." I don't really get into the "superhero" vision of medieval fantasy and PF2 doesn't really leave room for a more historical feel. The target numbers for skill success are too high and character's feel incompetent. I don't care for feel of Hero Points, which seem like hack to cover for problems with target numbers. I was initially excited for a skill system with the mechanism for trained, expert, etc. but again I think PF2 missed the boat by having those increase skill modifiers rather than just be prerequisites for certain functions. I too am not a fan of the three action system -- and I admit I used to advocate for it, but over time it has soured. Like your group, I think PF2 missed the boat with Feats as they are too situational. I can spend hours in analysis paralysis trying to weigh relative value only to ultimately conclude none of them are useful. Magic items are underwhelming with the exception of striking runes which are too powerful. Overall, I loathe leveling up in PF2 as it feels like a meaningless treadmill punctuated by dubious choices. At this point, I'd fall back to D&D 3.5 or even AD&D. Things were simpler and more fun back then, even if it needed the DM to adjudicate balance.
@IcarusGames
@IcarusGames Месяц назад
If you're looking for an old school D&D feel with more modern design, check out Shadowdark. It comes very highly recommended and has won a ton of awards. I'm playing my first game soon and I'm very excited to check it out!
@FrankDrebbin-de3te
@FrankDrebbin-de3te 3 месяца назад
You video sounds exactly like my DM and our group's experience with PF. Our DM wanted to change to 5e and we agreed. A few of the similarities: our DM liked to create his own monsters and tweak monsters, easier character leveling, fewer "bad" options, easier to customize and create magic items, 5e magic items are not merely an aggregate of numbers, DM didn't like how encounters worked et al. We switched at a higher level and converted our characters rather than a soft reboot you described. We played deep into 20th level and it was fun, challenging, and memorable. The DM made use of low level monsters and it worked thanks to Bounded Accuracy. We're all glad we switched to 5e. And now that we're wrapping up, we're looking at 5.5e.
@Merellin
@Merellin 3 месяца назад
Not every system is right for every group. If D&D 5e is the best for you and your group, Thats great! You found what works for you and know you will enjoy it! Nobody else can say what you should play, Play what works for you. My group mostly plays Pathfinder 1e as thats a system we all enjoy and works for us, But we also play some other systems every so often. It is important to know what works for you and play that. Keep playing what you enjoy and keep having an awesome time!
@IcarusGames
@IcarusGames 3 месяца назад
I know a few of my players would LOVE to go back to PF1. That system really let you do some crazy stuff that created super memorable moments.
@malachaibowlinggod
@malachaibowlinggod 3 месяца назад
What a phenomenal, well constructed video. You articulate the why the system didn't work for your group without falling into the X is good, Y is bad and maybe have given other people that perspective that PF2e is just not for them. Bravo.
@IcarusGames
@IcarusGames 3 месяца назад
Thanks, I appreciate it 🥰
@Zertryx
@Zertryx 3 месяца назад
Finally, someone who shares the same issue i also have with PF2E, personally me i really dislike the Tag system and the Over Codified rules. People dont realize somtimes how much more free 5E actually feels when doing skill checks and not having to look up weather or not that "action" is a "Rule". instead the DM is more free to just be like "yeah okay, give me a Dex roll and apply this prof if it applies!" Sure PF2E is still a decent system i still play it with one of my groups, but I do prefer less constraint systems rather than "Balanced" systems that are very restrictive. and I agree 5E is much easier to Homebrew stuff for.
@Phyllion-
@Phyllion- 2 месяца назад
What bothers me the most with PF2E is the amount of mundane things you're not allowed to do if you don't have a very specific skill whose only purpose is to do that one niche thing that you could have just your GM if you could do it with the appropriate check for the sake of creativity. I've found both GMs and players a more likely to play a lot less creatively when playing PF2E than 5E, or another system, because of how rigid the rules are.
@seileen1234
@seileen1234 Месяц назад
D&D feels more flexible because you actually need to homebrew like 50% of the rules to make it enjoyable. No one on earth play base 5E for a reason. Comparisons between games are misleading because you compare "my personal homebrew 5E versions wich of course work for me" with PF2E. Compare base 5E and PF2E and instantly 5E feels lacking on every front with even more limitations
@mylostisaac6452
@mylostisaac6452 3 месяца назад
Perhaps you should give a look at the Proficiency without level rule for pathfinder, it simplifies a lot of the monsters stats and makes so you can use a lot more different monsters against the players. I feel like the pathfinder community is so annoying with balance, to the detriment of the game. The pathfinder book says the exact opposite... This game is yours, you can do what you want with it, there rules are there to help, but if they are getting in the way, just use a flat check or a rulling
@IcarusGames
@IcarusGames 3 месяца назад
If I ran again with a different group I probably would use Proficiency without level TBF.
@robinbernardinis
@robinbernardinis 3 месяца назад
I don't think that is very good advice. It wouldn't really fix the issues he had. It won't help him develop an intuition for traits, nor will it help his players make characters with useful third actions, nor will he start homebrewing stuff just because he implemented a variant. I mean, I like Proficiency without Level a lot, I'm even writing a hack called Flatfinder based on it, but a lot of people think that it's the silver bullet to convert 5e players and that's just not the case. The point about the community being a stick in the mud is very true though. One of the main upsides of Pathfinder's great balance is that it separates "vertical power" and "horizontal power". You can give an ability to a creature, and it will add to its "horizontal power", but as long as you don't touch its DCs and modifiers (ie "vertical power"), it's very hard to completely break the balance. The main thing to be careful with are action economy buffs. Obviously, that goes for creatures, but also for characters, and thus for homebrew items.
@mylostisaac6452
@mylostisaac6452 3 месяца назад
@@robinbernardinis true, it's just that to me it was that silver bullet, it allowed me to have fun making a homebrew campaign
@robinbernardinis
@robinbernardinis 3 месяца назад
@@mylostisaac6452 I get it. At any rate, I posted Flatfinder on r/Pathfinder2e, if you are at all interested. I'd love some feedback from someone else with actual experience running PwL.
@remusprimus2392
@remusprimus2392 3 месяца назад
Tbh, in any game, balance == boring. Imba is another thing, but it's fun. I like fun. Good to see a pf2e to 5e vid. It creates balance 😜. To me, ttrpg is best, use what works for you, look around, mix, blend, be creative and use that
@nachschub4836
@nachschub4836 3 месяца назад
When the ogl happend I bought the pathfinder core rules monstrosity and red it all and when I was done I knew I would not run this game. Just thinking about running it made me sad with all it rules the only thing I really loved is the Gold economy system it just makes so much more sense then d&d
@direden
@direden 3 месяца назад
I empathize and identify with this. That desire for "more codified rules" was why I "loved" 3rd Edition at first. But didn't play it much. Throughout the 90s, we were frustrated by the messiness of AD&D. So, we wanted something consolidated and codified. Therefore, we got really excited about 3rd edition when it released. But after playing 3.0 and 3.5 for a few years, I felt the same way you did about PF2. Long story short, that's why I love 5e. It's not perfect, but it's similar to the AD&D I grew up on. Yet it finds a sweet spot... it's a unified system but still allows for creative freedom.
@TheMinskyTerrorist
@TheMinskyTerrorist Месяц назад
People frequently forget that Pathfinder is literally 3rd edition. It's been tweaked and rebalanced to something new, but the fundamental philosophy and rules concepts are the same.
@RdotDoyle
@RdotDoyle 3 месяца назад
An insightful and well-considered video that mirrors the experience at my table as well. I’m sure the comments will be equally reasonable and as drama free as the album behind you, nice choice
@Aliktren
@Aliktren 3 месяца назад
Sweet spot for me, running 5e using coverted pathfinder adventure paths 😅, i play in a pf2e game and recognise what you are saying, our dm loves it though. I like 5e, yes yes combats are a pita, everything else super easy for everyone to comprehend so as dm will stick with 5e for now
@polyhedron3386
@polyhedron3386 3 месяца назад
My go to for big fantasy stories is 13th Age or Dungeon World. 13th Age really strikes the balance I’m looking for between rules and narrative.
@Rerollto1
@Rerollto1 6 дней назад
Not intending this as flame but more just misc thoughts related, at the end of the day I think people should play whatever system they want and if it's not the best like at worst case you're only "hurting" yourself so eh. But it sounds like both you and your players didn't really seem to embrace the system much at all? Like running a game and ending up like over 10 sessions deep and having players feel like "I have nothing to do for my third action" sounds like a lack of player engagement IMO, given the wealth of third action opportunities, and how the system as I've experienced it is designed to always make you feel like you want just 1 more action. As for the creature creation and balance, I'd argue as someone who GM'd 5e for a while that is often easier to make a creature on the fly in pf2e by simply referring to the building creature rules, as they actually work and are going to be accurate difficult encounters for your players given X level. Overall I think the point I take the most issue with, and I've seen this a lot is that people are under the notion that PF2e is a rigid system for people that are here for the maths. And overall i just find this not to be the case. I think people often forget how much time and math you end up doing for DnD when you start to add all the misc party bonuses, but also how many system rules you end up completely ignoring or homebrewing to the point where you're not even using the base chasis often. I think people forget you can do the same for any system, but i'd liken it to the analogy of. One seems to offer you a mostly working room that you can change as you like, and if you read the GM Core (Which you can do for free on archives of nethys) It often times tells the GM directly which systems are more easily changed, and which might have compiling effects and what those might be. Misc Caster aside, casters in 5e aren't remotely balanced compared to martials. So i think any semblance of attempts to put them in line makes them feel "bad" but if you're used to something broken then playing balanced might feel awful idk. A video such as "Resourceless Martial arguments make no sense in Dnd 5e" by Pack Tactics goes into more detail on some of the martials issues. But overall don't really agree with your assessment, but am glad you and your group found what works for y'all
@IcarusGames
@IcarusGames 6 дней назад
@@Rerollto1 We played weekly for nearly a year. We definitely gave it a fair shot.
@Rerollto1
@Rerollto1 5 дней назад
Yeah that's fair. For me I find it a bit odd personally, Not knowing what to do with your 3rd action in pf2e after a year is roughly equivalent as not knowing what to do with your bonus action in 5e over a similar period of time. And while I think its possible also seems odd to me. Not particularly sure of the reason to this, but it reflects a low level of system mastery, as to why I can't say. I'd also say similarly for not knowing how to create a custom monster in the system despite the system offering what I personally would describe as clear and simple tools and guidelines to creating them. But at the end of the day people learn differently, and gel with different systems differently so I guess that part just didn't work out. I only comment this for people who have only played one system, and might see these as overall weaknesses of the system, which I don't believe to generally be the case
@IcarusGames
@IcarusGames 5 дней назад
@Rerollto1 important clarification, which is mentioned in the video - it's not a case that I didn't know _how_ to make monsters in PF2, the guidance given in the rules is excellent and clear. The problem was it just wasn't enjoyable - it took often felt like box ticking, which I acknowledge in the video is a ME "problem" with my personal preference, and not a reflection on the system. I was very deliberate throughout the video to make it clear none of the "problems" I had are systemic, and were all due to my specific group's situation. I still play PF2 (I just got done playing a game this evening), it's just not my go-to system for running long form heroic fantasy campaigns anymore.
@willowpackerthestoryteller135
@willowpackerthestoryteller135 3 месяца назад
I find Pathfinder weirdly too balanced. Fantasy heroes (in books at least) aren't balanced against eachother because they are powerful in fundamentally different ways.
@rodionsokolov5546
@rodionsokolov5546 3 месяца назад
I feel this problem! And to be honest, I had similar this problem until recently. I remember when I looked into magic items in PF2 my thought was: "Wow! It doesn't feel like I can make something new without breaking it...". And then something happened. My new player who wanted to try PF2 asked me a question: "Can I stride and make an attack simultaneously, so I won't spend a third action on one more stride?". My initial respounce was: "No, because it would break multi-action actions, blablabla...", and after I finished my monologue I just added: "But who cares? I would allow it anyway, just would give you a circumstance -1/-2 penalty on attack at worse". Maybe there is a feat somewhere which gives you a similar effect, but why won't I give my player a possiblity to make action which actually makes sense to both me and the player? So in my opinion, +1/+2/+3 bonuses are much more comfortable to give then advantage or disadvantage. They shake the game enough to be interesting so players can get creative without having this huge difference in numbers. And I just recently gave a permanent additional dice for a kobold breath to my player when he drunk the dragon blood. Is there such bonus in the game? No, I don't think so. Did it break anything? Not really. Was it fun for everyone involved? Yes it was! But, of course, you do you and have with the system you and your group most comfortable with. Cheers.
@alanthomasgramont
@alanthomasgramont 3 месяца назад
It depends on what kind of game you want. 5e is just Marvel superheroes with magic. After level 3 good players are basically invincible. My level 6 party just destroyed a CR 11 white dragon without much effort. My level 10 party needs about 4 deadly encounters before a boss fight for most bosses to last longer than a round. PF2e casters are not weak they are just not OP. Wait until OneD&D where they level up martials to be as strong as caster which will make the game ever more difficult for DMs. My guess is you’ll play about 6months of D&D before you are reminded of all the flaws. Straight up I’m going to try other systems on DC20 to see if I can have lots of fun player actions without being way too OP.
@IcarusGames
@IcarusGames 3 месяца назад
Presumably the dragon was modified from its base CR13? But a party of five against one CR 11 creature is *just* over the deadly threshold for XP, so with the right combo of classes or magic items, or depending on their tactics I can totally see it feeling a lot less deadly. If the party has 6 PCs then the challenge for that drops right down to medium. I've been building 5e encounters strictly RAW since we made the jump back and the combats have been some of the best we've ever had. With only a couple exceptions, deadly encounters have been down to the wire and the combats have behaved as expected. The '24 rules do look like they are going to slightly raise the power of the PCs via a lot of little action economy tweaks, so I hope the designers make the necessary tweaks to the monsters to accommodate in the MM, but time will have to tell for that.
@davidbowles7281
@davidbowles7281 3 месяца назад
PF2E casters certainly feel weak. And they are kind of boring to play quite frequently.
@DanTesch
@DanTesch 3 месяца назад
The best version of Pathfinder today is Pathfinder for Savage Worlds. I've been playing TTRPG's for over 35 years; started with AD&D back in 1990. 2e, 3, 3.5, White Wolf's World of Darkness, PF1, 5e, then moved to PF2e for about a year. PF2e just didn't take. I felt like every session we were spending more time on Archives of Nethys looking shit up than we were actually playing the game, and that got tiresome quickly. Savage Worlds, though.... oh man that system is fantastic. Highly recommend checking it out for some pulpy homebrew fun.
@ar3klis
@ar3klis 3 месяца назад
These thing are quite subjective. Coming from pathfinder 1, after trying 5e last year, I, too, find 5e to be a hard to steer engine that is impossible (for me) to steer and homebrew in a way that make sense to what mekes sense from a 3.5e perspective, is underwhelmingly unsupported, both in 3pp and e-tools, and feels like it has too stiff and restrictive options both for players and DMs. I am still open to playing it as a player, it is afterall what almost everyone in this hobby plays, but My first choice to GM for my style of games will always be pathfinder 1/D&D3.5. Also, to mention, I am currently experimenting with GM-ing pathffinder 2, and trying to rile others to try some not-so-widespread systems such as Sword World 2.5.
@IcarusGames
@IcarusGames 3 месяца назад
It took me quite a while to adjust to 5e after 3.5/PF1. I cut my teeth on 3/3.5 and ran a full 1-20 PF1 campaign before ever playing 5e so it took a while to get used to the differences for sure!
@Detson404
@Detson404 3 месяца назад
I’m coming around on pathfinder. It’s got a learning curve but the tactical combat is fun.
@tripp4130
@tripp4130 3 месяца назад
I switched from 5E to PF2E about 1.5 years ago and here are my thoughts. 5E and PF2E are both pretty crunchy RPG systems, the difference being that 5E is like they just quit developing it published it in an incomplete state. PF2E will probably be the last crunchy system I learn and there is no way I will go back to 5E. If I want something different I'll run SWADE, Shadowdark, EZD6, TinyD6, Mork Borg, Castles & Crusades, OSE and on and on and on....
@juho1069
@juho1069 3 месяца назад
It's a shame you didn't feel comfortable creating your own stuff for pf2. Actually, it's pretty safe to experiment with homebrew, because the system is not only well balanced but also extremely robust. The secret to the balance is that practically everything scales exponentially with levels. That means that if you accidentally create a monster that's 50% too powerful, but you are still only using moderate encounters, you are very unlikely to cause a TPK. Similarly, if you end up creating a weapon that's way powerful for it's level, that's not going to be an issue for long, because higher level weapons will overtake it soon enough. If your player gets to have fun with a powerful item for a few levels, I don't think that's a big problem. As long as you don't change the core rules, you can actually very safely experiment with homebrew monsters, traps, and items. I have been doing it basically from day one of GMing PF2 and never have I caused an accidental TPK or any other significant problems in over 150 game sessions, and I roll my dice out in the open. If you ever decide to give another go to PF2, definitely try homebrewing stuff.
@blockyuniverseproductions6587
@blockyuniverseproductions6587 3 месяца назад
The issue at hand is that it seems the Pathfinder community is quite the bit more hostile towards homebrew compared to DnD's. Not to mention a system like pathfinder being far more "balanced" means that people are going to be afraid to topple that balance.
@IcarusGames
@IcarusGames 3 месяца назад
There is a fair bit less third party stuff for Pathfinder, even accounting for their size compared to WotC. I think a lot of it comes down to Paizo being so on the ball with releasing loads of stuff each year so for most tables there's just no need for third party or homebrew stuff.
@juho1069
@juho1069 3 месяца назад
@@IcarusGames There is also much less incentive to publish your homebrew, because it takes effort and there is usually some costs involved as well. Hostility to 3rd party content aside, the playerbase is just so much smaller that even the most popular 3rd party gets used/bought by way fewer people than in the 5e space.
@flaviolepri5539
@flaviolepri5539 3 месяца назад
@@blockyuniverseproductions6587 Naah, not really. I've been homebrewing 20+ different troops for an entire chapter in my campaign so quickly I used the extra time to make an entire diplomacy subplot to avoid/subvert major battles, PCs acting as generals in this. As long as you stick to the table, you can homebrew you're heart's desires. The secret is not every step of the way has to be done by the rules, but rather use the rules in the measure they help you describe your story. This last bit it's baked in the introduction of every basic book in PF2. You can make it about the rules as much as you like. Basic rules are same as D&D5, hands down, I can teach both in the same amount of time. That said, PF2 doesn't give you that "Gotcha" moment that makes 5e fun to play but in the same way 5e doesn't give you that "we could've all died in there" that makes PF2 fun. I don't see them as different in rules weight but rather player agency vs rules. I found that in D&D5 the rules and effects drive player agency while the GM acts to harness the resulting chaos while in PF2 the rules and effects limit the scope of action of the PCs allowing the players and GM the agency to move away from them to tell a better story (which takes less effort and makes the GM a happy player as well).
@Typheaus
@Typheaus 3 месяца назад
I will never go back to the vagueness of dnd and the handy-wavy of the 5e ruleset that lacks mind-bogglingly basic rules such as cost of items or frigging diseases rules. Also - I abhorr how 5e made sure fun environmental challenges are a complete pushover - everyone and their mothers are immune to disease and poison, everyone sees in the dark, everybody casts spells, everyone is resistant to damage and halving damage values... Oh and god-forbid players fail their stealth, lets give every caster Pass Without Trace! Ugh. Not gonna go into combat positioning and movement being constrained by the attack of opportunity. Its not bad to have so much streamlined rules, but it get really old really fast for both my players and me. If I want a loosey goosey system that is actually rules light, I'd go for Index Card RPG or DragonBane or Mork Borg/OSR. D&D 5e is, for me, akin to a lazy f2p online game everyone plays even though is very mediocre. But I do get how problematic PF2e can be if you want to follow all the rules (especially to the letter) - I was very clear with my group that we are going to mess rules up and just roll with it in the moment, find out how it's actually supposed to work later. It is definitely and opposite to 5e's vagueness and has its own flaws.
@davidbowles7281
@davidbowles7281 3 месяца назад
I like movement being constrained. It SHOULD be constrained in combat. Reactive strike not being a universal rule in PF2E really hurts verisimilitude.
@timjohnson2533
@timjohnson2533 3 месяца назад
Oh wow, indeed, if you aren't enjoying a system, and your players aren't enjoying the system, please run the one you'd rather run. We already have such limited time for hobbies as it is, so it shouldn't be a slog or something done 'because everyone else is doing it'. That goes doubly if you are actually creating books for the system. D&D is so universally supported that honestly, Hasbro could collapse and the game itself would easily live on. In fact, WoTC are almost irrelevant when it comes to quality content. I remember back before my group made the switch away from D&D, we started using so much 3rd party content that it actually re-kindled us in a big way. If it wasn't for my absolute burnout on how bad monster creation rules and balance was after 8th or 9th level, or my players getting bored of subclasses only, we would have continued happily with 3rd party support only. You make it very clear that you like very malleable rules, and of the two systems, yes, D&D gives a lot more leeway in just making up weird stuff. Tweaking on the fly is slightly more easy in D&D than Pathfinder 2e as well, and when you just want to dole out some magic items or money, D&D is fine with that in ways that don't really mess with the game's flow. (Pathfinder is too, but I only found that out after worrying so much about every copper piece being accounted for, and just gave up and started upping treasure a bit). It sounds like this really made you and your group a lot more happy to play, and that is the main goal. Loyalty to a company be damned, go the route you love and that speaks to you. I'm personally on the opposite spectrum. I like a system that I don't have to worry about as much. I remember getting a lot of anxiety when prepping for 5e because none of their encounter rules worked or made any sense, especially doing higher level homebrew only. In older systems, this was fine, but 5e tends to lead to a lot of cakewalks unless I tweak a lot of numbers. I found I didn't have to worry at all with Pf2e, could tweak what I needed and then layer my own stuff on top. It's a different style, but it works for us! I hope you'll still cover cool things like map-making, or TTRPG software reviews too. I admit that I'm not terribly interested in D&D content itself, but am here for the long-run if there will still be looks at system neutral or software side of things. Best of luck with the new campaign!
@IcarusGames
@IcarusGames 3 месяца назад
Oh yeah there's still going to be map making, software, and non D&D system stuff coming! I've got my eye on some software to cover later this year that I've been watching with interest for a good while now.
@michaelsmith7561
@michaelsmith7561 3 месяца назад
This is almost exactly what our group experienced. It is SO granular, with SO many more rules and interactions, that none of us could keep track of anything, and it slowed everything down with rules look ups. It was exhausting and after 2 months of playing every week, we went back to 5e. I think it comes down to the level of complexity and granularity we want. 5e was a good balance between granularity and rules-light narrative which made it really enjoyable. But we intend to leave as soon as we can. As soon as DC20's beta has a few more levels, we are switching to that as our main system. We will no longer support Hasbro and Wotc.
@The-0ni
@The-0ni 3 месяца назад
I gave PF2E a try because I had a coworker swear by it and I got tired of seeing the same Polearm Master+Sentinel combos for the umpteenth time in 5E. I learned the game and started creating characters that were a breath of fresh air for my coworker and his group. A Fighter that actually used a Sword and Shield, a Cleric that actually wore heavy armor and used a tower shield instead of being a holy wizard of sorts. Things ended when my coworker just got sick of DMing for PF2E. He hated the adventure paths from Paizo and the small player group he had developed from the OGL debacle either went back to 5E or constantly argued with him on black and white rulings written in the PF2E books (i.e. skeletons taking half damage from a Moonbeam spell because they resist fire) Someone else stepped up to try DM for me and my coworker and they just straight up couldn’t DM if their life depended on it. They had no idea how to combat characters like my Fighter that would trip from range with a pole arm from the remastered core book and then get opportunity attacks from enemies trying to stand back up. They would ignore the rangers background as a miner, specialty in cavern lore, and dwarf lores because “it would ruin the surprises and ambushes he had for his adventure in a dwarven mine”. Eventually me and my coworker decided Pathfinder 2E had too many issues and not enough interest with most people returning back to 5E. We picked up Shadowdark in the end and have never looked back. Shadowdarks stats and level up abilities/bonuses are randomized. It was exciting because we didn’t have predetermined feats or abilities. We stopped worrying about spell slots and nobody has darkvision except the true monsters (owlbears, Gricks, not humannoids like goblins and orcs).
@lawrl777
@lawrl777 3 месяца назад
yeah a lot of Paizo's adventures are from when the system was new and they barely even follow the game's own encounter design guidelines, but it sounds like y'all really liked the system but just had GMs who'd rather be playing? Changing system doesn't actually solve either problem
@The-0ni
@The-0ni 3 месяца назад
@@lawrl777 I didn’t necessarily dislike the system and my coworker still gets the books/Paizo subscription because sunk cost fallacy. A lot of the issues mentioned in this video though were things that definitely came up for our group when we played. There were indeed moments where you would seemingly have 30 or so feats to choose from, but only 4 or so that felt like they actually would do something (5E has this problem too if you play with feats). It was refreshing when I showed up trying to use shields because most people had written off shields and said they sucked. After using shields on a few characters, I completely understand why people think that. Using shields means either committing to feats and intelligence to fix them up in a jiffy or getting into the habit of literally tossing them aside every other fight or so to get a new shield. The action economy for PF2E didn’t bother me because I understand 5E characters with an Action, Move, Bonus and reaction every round are really strong/busted most of the time. So I made it a point to make characters that would use up all 3 actions. Most of the time my 3rd action was to raise shield or position myself in a doorway or a funnel. This will probably make people mad but, I truly do not understand how PF2E got the reputation of having super balanced encounters. Some adventure paths from Paizo as you mentioned are written sometimes before the actual rules were created for PF2E (Just like 5E’s Hoard of the Dragon Queen). The DM that took over ran his own homebrew adventure in a dwarven mine and followed the encounter design process; only to nearly TPK us all the time despite the encounter math being correct. A Violet Fungus is a perfect example of PF2E cranking monster difficulty to 11. In 5E and Shadowdark it’s a low level fungus that moves roughly 5 ft a round (1 grid square), has 5 AC and can slap you a few times. PF2E’s Violet Fungus is a low level monster (CR3) that moves at double the speed of its counterparts, has reach, 17 AC, and drains your STR and CON via enfeebled and drained. With PF2E’s action economy, this low level monster can actually move 20 ft (4 grid squares usually) and slap you from 10 ft away down to 0 CON aka instant death. I will freely admit while I may be an optimizer, my coworker definitely is not. He wanted to play characters like Indiana Jones. The people who were still playing PF2E when I joined, still didn’t really understand the system well after months of playing. It really showed with the new DM but also in the players. So having players not be super optimized or knowledgable could have affected the encounter balance. After months of playing a weekly game, to have people still not fully grasp the system, shows just how complicated PF2E can really be at times. TLDR: All the factors I mentioned previously has led me to the same conclusion as this video. I would give PF2E another chance, but it is definitely not my game of choice. I went with Shadowdark because it’s one of the first RPGs I’ve played where I can’t purposefully optimize the fun out of the game. When I level up I literally roll dice to see if I get a stronger sneak attack on my rogue or advantage on my initiative. I am actively hunting for magic items to just do all the broken stuff my 5E and PF2E characters get just for leveling up.
@arttabletalk32
@arttabletalk32 3 месяца назад
@@The-0ni You're 100% correct about the PF2 encounter system. Creatures Ratings are based on how difficult they are for a highly optimized party playing to maximize their actions, equipment and feats/spells. I can handle that pretty well as a player but as GM (which I am in the current game we're running) I've found myself nerfing some encounters because I know the players don't fight optimally. If you have a bunch of people who won't minmax their build and grind out all three actions on a turn while squeezing every copper's worth of value from their items monsters can get quite deadly. Also, I had one player waltz into a bar full of hostiles and pick a fight but I suppose that has more to do with player sanity than game balance.
@somerandommorron7069
@somerandommorron7069 3 месяца назад
​@The-0ni where in its stats does violet fungi reduce con I cant find it
@The-0ni
@The-0ni 3 месяца назад
@@somerandommorron7069 Sorry previous stay block I mentioned was PF1E. PF2E you get a DC20 Fort or become enfeebled and then enfeebled and drained. The drained condition does lower your max HP and your Fort checks.
@nathanaelthomas9243
@nathanaelthomas9243 3 месяца назад
I read the PF2e rules twice and I came to very much the same conclusions you did from the perspective of both a player and GM. To me, it just felt too codified, too many fiddly options that had no thematics like “this set of things now only takes you two actions instead of three”, and it just felt more like a game and less like a rules framework for telling an imaginary story. It’s so balanced it suffers from even more of a problem that you will struggle to attempt anything you have no training in and low level monsters present zero threat. For folks who want their D&D to feel more like they’re playing a board game, I think this rules system is great and isn’t poorly designed, but it’s just not what I’m looking for in my game so I totally get it. Initially, I was super excited to try PF2e, especially due to the action point system so they’ve got a lot of cool ideas/concepts/mechanics, but you gotta take the whole package, lol. I’d be curious to know what your thoughts are on DC 20 being someone who has played both systems, prefers to GM D&D 5e, has a GM style that enjoys customization and creative homebrew, and likes PF2e as a player. For me, the system seems to capture all of the things I was excited about in PF, without losing the things I love about 5e, and without incorporating any of the things that turned me off to PF. It seems like the perfect middle ground and highly customizable and flexible and I’m super excited to give it a go.
@IcarusGames
@IcarusGames 3 месяца назад
I made a video on my first impressions on DC20 recently. There's a bunch of stuff in there I like, some stuff I don't, but ultimately it's too young for me to even consider switching my longterm game to. I'd want to wait until the core books are out and I've got a clearer picture of the life of the game before considering jumping to it for anything more than one shots or short arcs.
@magetower
@magetower Месяц назад
Couldn't you just be "loosy goosy" with the pathfinder 2e rules? You're the game master, play how you want in whatever system you want. I have played D&D since the early to mid 80's. In the early days there were not many rules so we had to make it up as we went along. 2nd ed added a few more and the 3.0, 3.5 and Pathfinder or 3.75... The 5e for a few years. They all added options (not 5e as much). PF2E is a tight system but you can choose to ignore all the "spot" rules if you want and make it up as you go. To the Nine with balance! This all said, if 5e does it for you the great! We do this hobby to have fun so find what you have the most fun with and go with it! Right now it is PF2E remaster for me. The 5e (2024) doesn't really have an appeal so I'll continue on with PF2E. Nothing wrong with any of it if the group is enjoying themselves. Thanks for the content and I'll still watch even though its 5e or bust for your channel. 🙂
@IcarusGames
@IcarusGames Месяц назад
It's definitely not 5e or bust for the channel 🤣 D&D definitely performs better than any other system for sure, but I've got videos planned to talk about a bunch of other systems in the coming months!
@magetower
@magetower Месяц назад
@@IcarusGames sweet!
@deathmetalbard
@deathmetalbard 3 месяца назад
If you're looking for something different, 13th Age would prolly be up your alley.
@BobMcDowell
@BobMcDowell 3 месяца назад
The reasons you left 5e are all still there. Fortunately for you, there are more than TTRPGs to try.
@MarkAnthonyHenderson
@MarkAnthonyHenderson 3 месяца назад
I currently play Pathfinder 2E remaster Society play, and I believe that you have captured my rule burnout. I play with a bunch of rules lawyers. The games become just droll rules-based encounters and fights. I did enjoy the one Pathfinder campaign I played, but I am exhausted with the system.
@donalddouds6033
@donalddouds6033 3 месяца назад
Society play attracts the “Rules Lawyers” types like moths to a flame. The whole PFS system is based around the accrual of “points” and progression which makes for a slog IMO.
@MarkAnthonyHenderson
@MarkAnthonyHenderson 3 месяца назад
@@donalddouds6033 Exactly!
@polbecerra7918
@polbecerra7918 3 месяца назад
For what I understand of what you are saying is that you were scared of doing things wrong, from rules to encounters to hombrewing. Even with my group we've been playing since the first playtest, we still struggle with some rules interactions, but what we do is to find a fast way to patch it at the moment and we check it later when we got time. As you said the system is very, very, very balanced, so a little improvisatsion won't break anything, and if it does, who cares?, just try to improvise favouring the PC so you don't tkp them. About the hombrewing, I run an adventure from 11 to 20th level, giving a custom item to each character that was just OP but, even with that, the balance of the game was still there. As an example, I gave an item to the barbarian that made him quickened (1 extra action per turn). However, as the only way to have an extra action is this condition, even if a haste was casted on him that doesn't stack, thats why I think that PF2e is balanced, because its very difficult to break it as it is made, but that comes with the price of having a lot of rules. However, I hope you enjoyed at least a part of the system and you keep having fun with your friends whatever you are playing
@shortreststudios
@shortreststudios 3 месяца назад
Anto, great video. Thanks for sharing your experience. I’ve never run PF2 but I do play. I’m enjoying playing, but I could already tell (because I’m one of those loosy goosy DMs) that it probably wouldn’t be for me. It is great for some. And that’s cool.
@LeonLHG
@LeonLHG 3 месяца назад
I'm sorry you had this experience with PF2, but it's definitely not a system for everyone. I have noticed the difficulty that many players have with it and I no longer present it as the solution for any group. But I confess that I don't understand the difficulty in creating homebrew content within PF2. I always felt that the balance that the system has brings freedom and not obstacles. I have much more difficulty deciding during the session about unresolved rules from other systems. And DeD 5e really gave me the biggest headaches with combo players and completely broken spells. But I'm excited about some new systems that have emerged, like DC20 for example. Perhaps the future of RPG lies on other horizons.
@blockyuniverseproductions6587
@blockyuniverseproductions6587 2 месяца назад
From what I can tell, it's more of a pressure created by the fanbase which gives the impression that "Pathfinder is perfect and needs no fixes", leading to what happened with the video's creator, where he was too afraid to try and make something because it may "break the holy balance".
@LeonLHG
@LeonLHG 2 месяца назад
I don't believe in perfection. Perhaps it is an impression given by the wealth of options and details that Pathfinder 2e presents in comparison to systems that leave several gaps for the narrator to fill. I agree that sometimes it can seem like a lot of material, but for me it's easier to change a detail here and there or ignore one rule or another, than to invent an infinite number of house rules to cover up the holes in a poorly designed system. Furthermore, I don't like having to put limits on players' choices because the system's rules break at some point. Balance is important, but it's not everything, fun has to come first. For me, the normal thing is to play with house rules regardless of the system. In some you create rules to fix problems and others to make the game more fun.
@destinpatterson1644
@destinpatterson1644 3 месяца назад
If you do decide to eventually give another system a try, it sounds like you might really like Dungeon World. It's a Powered By The Apocalypse system, so it uses 2d6 and modifiers won't ever get more than +4 or +5. It's very narrative focused, for instance wizards have a 1st level feature of knowing where some magical artifact is in the world, allowing you to work with them as a DM as to where it is, what it is, what it does, and how they found out about it. And the system is full of these kinds of narrative features. Combat very narrative as well, 10+ is a complete success, 7-9 is success at a cost, potentially forcing the player to choose between the best of two bad outcomes, and 6 or less is a failure. I had saw you mention in another comment that you have a player who's scared of character death, it also has one of the most interesting rules for that as well, when a character dies, they met Death. On a 6 or lower they are simply ushered on to their afterlife, however on a 10+ they manage to cheat them in someway, returning to life with a story and a new badass scar, but most interestingly of all, if you roll a 7-9, Death finds interest in them and strikes a deal. It could be as simple as them wanting to keep a part of the player, bring them back in exchange of their eye, or Death could as them for a favor of some kind and I'm sure a lot of fun can be had with making a player indebted to the metaphysical embodiment of the inevitability of life. Finally, you mentioned one of the most important things to you being homebrew, the system does this great as well. It's one of the most GM friendly rulebooks, and very in depth guide to building your own monsters. And the best part, unlike Pathfinder 2e, it's very rules light for GM and players, and is built on the idea that the GM has full control of the world and what happens within it.
@aaronjung5502
@aaronjung5502 3 месяца назад
I solved the daisy chained rules problem with a flow chart personally. 5e has problems that always bothered me more and that always seemed harder to solve by myself without rewriting (or, as was more often the problem, writing) the rules on my own. I'd rather spend my time making terrain pieces and dungeon tiles.
@matthewparker9276
@matthewparker9276 3 месяца назад
I do enjoy playing pf2, but the system does have one major sticking point that stops me frim making it the main system I play, and thats the game balance. Pf2 is balanced in all the wrong places.
@dungeonmaster16
@dungeonmaster16 3 месяца назад
Not trying fo cause problems on what I’m gonna say here. Timing wise of first pf2e video here it for sure was during the whole WotC quality hate migration but also bit before ogl mess WotC did in early 2023. Most dnd content creators tried pf due to the algorithm was spiking on those topics meaning easy enough bank on revenue and sub gaining. Handful fully stayed but most went back to dnd due to A. Knowledge wise that’s what they know and focus on most, and/or B. Again as a creator with a channel that gains revenue and numbers they pick the thing that will generate it much as possible, hence dnd is the easiest one to get those. Plus the algorithm spike for pf2e declined a bit and with new dnd coming that’s spiking higher. It’s one of those I get why but also annoyed why creators do these. Thing is this isn’t just for pf2e, in a scenario for whatever reason say dragonsbane (europes big d20 game) got a spike in attention rhen yeah the avg dnd creator is gonna cover if for numbers and stick with rhay until the hint of the algorithm changing then they go back and focus to dnd.
@dungeonmaster16
@dungeonmaster16 3 месяца назад
Hell for all we know starfinder 2e next year when fully released (unless the playtest really spikes the algorithm next month) is gonna repeat this on dnd ppl surge into it, along lines “it’s dnd IN SPACE!” Or “spelljammers, but better.” On video naming, stay for 1-2 years then back to dnd.
@IcarusGames
@IcarusGames 3 месяца назад
I made my first PF2 video in May of '22 and made 10 other PF2 videos before the OGL even happened. I did get a big spike in PF2 related traffic during the OGL, but I was already deep into the system and making videos on it before that hype train started. I actually made more PF2 content before the OGL than after it 🤣 But you're not wrong, outside of the swell of traffic during the OGL, non-D&D games don't tend to get as much traffic as videos on D&D for the most part, and the entire time I was making PF2 content I was very clear that the content would keep coming so long as people kept watching, because otherwise it's hard to justify doing it. Most D&D creators I know and speak to regularly have a long list of other games they want to talk about, but every time you make a video that isn't D&D you're acknowledging there's an increased chance the video performs poorly, so there's always trade offs.
@maxnever5863
@maxnever5863 2 месяца назад
pathfidner 2 is a set of incredibly right things together with terribly wrong things, not very crunchy and senseless, it seems to be made by two people, one who says the right things and one who ruins everything for him and paizo pretends not to see and continues to send out material for a lame game
@chrisragner3882
@chrisragner3882 3 месяца назад
Fleetwood Mac “Rumors” convinced me!
@michaelturner2806
@michaelturner2806 3 месяца назад
Pf2 GM here, with players that also prefer it. And, everything you say is valid. The reasons why we switched from other systems are different from what you're looking for. It really really doesn't help that a lot of the "Pathfinder for New Players" content out there touts it as an objectively better system in every way, that leads to experiences similar to yours, where people just don't feel it and somehow think the problem is them. Not saying it's a primary factor, but a contributing one. Oddly enough, I'm not sure if I would ever want to actually play in a pf2 game. As a GM I feel I have the easy part, with a prewritten module, where so far most of the monster stat blocks have been easy to read at a glance. The complexity seems to all be in the PCs, and I can just ask them to read out their ability's exact text, with keywords, and arbitrate from there. If I was a player with one of those four page character sheets I might feel overwhelmed.
@IcarusGames
@IcarusGames 3 месяца назад
I think the community attitude is definitely a minor contributor. So interesting to hear that perspective about not wanting to be a player though, that's not one I've come across before!
@doomhippie6673
@doomhippie6673 3 месяца назад
You speak of what I have felt and been afraid of all this time. I've been very critical of PF 2 but of course who am I to tell people what to like? However I've always felt like committing a sin by describing my problems with that system. I've been receiving the vibes of being an uninitiated idiot for not seeing the revelation PF2 was. Maybe I am. I have enjoyed PF 1 for many years but DnD 5e resonated a lot more with me. Less rules less subsystems, less of all the things I find so tedious to learn. Is it a perfect system? Far from it. very far. But it does what I want it to do and allows me to wing certain situations. I know I am overstating things if I say: in PF2 you can't even go to the bathroom without having the "sitting on the loo" trait. And in order to get that you need the "drop you pants" trait which requires either a minimum dex of 5 or minimum wisdom of 4. I'm not trying to offend PF2 players, sorry if I did, but that is basically my first thoughts everytime I sat down (on a chair that is) to create a character.
@alexorhuxley
@alexorhuxley 2 месяца назад
I'm with you, friend. Post-OGL, the vibe for a long time was "I just won't talk about TTRPGs online anymore" because... yeah. For so many people, simply not being 5e on principle was enough for them to become diehard PF fans overnight. And to play 5e, even though I last gave Hasbro money 10 years ago, was supporting Hasbro. Somehow. But PF is just... such a clumsy system. I tried. Really. But at least an hour of every session was consumed by "Actually, because of..." discussion and it just killed me. Experienced players of 5+ years who convinced me it would be incredible would still take a minute or more on their turns in combat. Everything about it is so ponderous and suffocating that I just can't do it. They wanted to play a high-level one-shot, and I tried to set the scene with a literal god creating a labyrinth. They descended into "Is that Wall of Stone? How big is the labyrinth? How does he have that many spell slots? How is he casting so much simultaneously? Forget it. We can't even win, why are we even playing?" Literally a system so choked by rules that its fans question the mechanics of cinematic pretext. Ugh.
@quban234
@quban234 3 месяца назад
Honestly I think pathfinder is balanced mainly around the two core system: the 3 action economy and multi attack penalty. Adding options for creatures shouldn't change the ballance too much, because everyone can still spend only 3 actions per turn. It's interesting how this reputation that pathfinder has (as a balanced system with a lot of rules) doesn't necessarily translate into positives, but can create assumptions that "it's a delicate system and any chances GM does, or improvised actions player wants can break the whole game apart". Anyway, it's great to see this type of videos, because it helps developers and community to change the system and it's reputation for the better.
@Whitecat-xx7rr
@Whitecat-xx7rr 3 месяца назад
Some examples of stuff I really dislike in Pf2, so I don't like to run and it: 1. A lot of modifiers. +1 for this, -2 for that, changing math on the fly. Bards, who are always "remember +1!". Intimidate to lower ac by 1. And ofc MAP. Quite every strike needs new calculations. 2 types of bonuses chage or pc, 2 types of penalties change for enemies. There are some modifiers in other systems too, but here is too many. 2. Feats to do anything. Like you cannot intimidate two enemies without special feat. Thete are lots of feats like "it is for super rare situations, that will happen once in a campaign" 3. Some unnatural rule interactions, that are very useful by mechanics. Like step away in your turn, it will cost 1/3 of the boss turn to reach you before striking you down. Uneven ground is the worst "I made some here, so you'll need Stride until this tile, and then Balance..."
@olie.vini__
@olie.vini__ 3 месяца назад
I just need a framework and thats why i love 5e! In my campaign i use some homebrew and flexible rules, i even use the MCDM RPG initiative and it Works!
@SamuelDancingGallew
@SamuelDancingGallew 3 месяца назад
Something a lot of Pathfinder Players forget when talking to D&D Players, is that having rules that cover everything including niche things like wall running or blowing up a random tree, is that you get shoved into houdini's box, with no helpful guides or instructions on how to safely get outside of it, and a mechanism that requires an engineering degree to fully understand. D&D still has problems with this, but there are also some obvious holes that are easy to fill, which help prepare you to fill the next hole, and the next until you patch it into your own creation. PF2e is great if you want something that's pre-baked, but D&D is easier to shape and mold into the exact game you want it to be, and I think that's what makes it great. As for DC20, I haven't read up on the rules, but I suspect that it may be a bit more challenging to work with in some areas than 5e due to the interactions and some of the rules like hit chance directly affecting damage, but with fewer moving parts, it will be easier to add your own parts.
@daved.8483
@daved.8483 3 месяца назад
I've run : 5E, PF2 and A5E (Level Up: Advanced 5th Edition). A5E, is by far the best of the three. More depth and options then 5e, just not as granular as PF2. Give it a try.
@jeremyberger7480
@jeremyberger7480 3 месяца назад
My dude, I want to hear your opinion, but you keep being vague. Please talk about specific cases, it would be way more persuasive than "if you give this monster that ability you'll break the time space continuum"
@IcarusGames
@IcarusGames 3 месяца назад
I'm not trying to persuade you, though, that's the point. I am giving my feelings on my experience with PF2, but that doesn't make them empiric truth - you don't need some British guy on the internet you tell you what you should like. Neither PF2 or 5e, or very many published systems are BAD, they are just different, and by explaining the broader why of me not liking the system, it might help some folks articulate problems they are currently having, or if they are considering a crunchier more codified system like PF2, make them consider if that's for them based on their specific needs.
@adammasters684
@adammasters684 3 месяца назад
The cynical side of me thinks that's given 5e has over ten times the market coverage of pathfinder 2e, pathfinder 2e videos probably were a lot less monitised and that might have had some effect on the situation
@IcarusGames
@IcarusGames 3 месяца назад
Not really, it just wasn't the right fit for this particular group. Nothing to stop me making D&D videos while still running PF2 in your hypothetical.
@PsiPrimeProductions1
@PsiPrimeProductions1 3 месяца назад
Good on you. I love PF2, I really like it more than DnD 5e, but that's me and mine. If you don't like it, that's valid. I will say that I've seen that 'daisy chaining rules' thing before. Looking up exactly what grappling does did that. The bleed effects can do that. And yeah, I agree that casters are underpowered compared to DnD (I'd argue that it's a good thing; Caster's don't automatically win every fight ever) but its 100% valid to feel slighted, especially if you are used to DnD. I will say, if you do want to homebrew monsters, but want to overpower them . . . just look at other sources. Find other, similar monsters, and see what the creators have given them. Gives you a good feel for the power. But yeah man, you are free to like what you like. The TTRPG hobby is, at the end of the day, a hobby where you are meant to have fun and decompress. And if you aren't having fun, then stop doing it, and go to a system you like. I personally like Pathfinder, warts and all. If you don't, that's fine too.
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